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This is true in the SNES original too: https://www.youtube.com/watch?v=Ft-Op89sn7s&t=2331s


** ...and it goes all the way back to the original ''VideoGame/DonkeyKongCountry1''. To get 101% completion, you must first access a well-hidden bonus room in Kremkroc Industries, beat a BonusRound in the level "Oil Drum Alley" in a specific order (get three single bananas, which is considered the worst bonus combination in the game), which will then give you a barrel. You then have to break open the right wall to unlock ''a bonus room within a bonus room''. Your only hint is an arrow sign on said wall. Besides this, many bonus rounds in the first game are found by taking leaps of faith into bottomless pits, or carrying a barrel and running into every wall in each level in the hopes of finding secret openings.
** The GBA version makes it better AND worse at the same time. Breakable walls can now be distinguished from regular walls in this remake, so if you have an eye for detail you might catch the wall. However, when you get the barrel, you ''better'' jump and hug the wall with it -- if you are standing on the ground after the barrel is broken, ''the victory animation will play and you won't be able to go to the secret room''. If you jump into the wall though, you'll land on the entry and will be able to proceed as usual.

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** ...and it goes all the way back to the original ''VideoGame/DonkeyKongCountry1''. To get 101% completion, you must first access a well-hidden bonus room in Kremkroc Industries, beat a BonusRound in the level "Oil Drum Alley" in a specific order (get three single bananas, which is considered the worst bonus combination in the game), which will then give you a barrel. You then have to break open the right wall to unlock ''a bonus room within a bonus room''. Your only hint is an arrow sign on said wall. Besides this, many bonus rounds in the first game are found by taking leaps of faith into bottomless pits, or carrying a barrel and running into every wall in each level in the hopes of finding secret openings.
** The GBA version makes it better AND worse at the same time. Breakable walls can now be distinguished from regular walls in this remake, so if you
You have an eye for detail you might catch the wall. However, when you get the barrel, you ''better'' to jump and hug the wall with it the barrel -- if you are standing on the ground after the barrel is broken, ''the victory animation will play and you won't be able to go to the secret room''. If you jump into the wall though, you'll land on the entry and will be able to proceed as usual. The GBA version makes this a bit better, as breakable walls can now be distinguished from regular walls. Besides this, many bonus rounds in the first game are found by taking leaps of faith into bottomless pits, or carrying a barrel and running into every wall in each level in the hopes of finding secret openings.
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* VideoGame/Rayman2TheGreatEscape'' has 1000 Yellow Lums to find. Most of them are in hard-to-reach places, but you can almost always find them by playing the level or exploring a bit. In the original versions of the game (minus the inferior PlayStation version), however, you'd be forgiven for thinking there were only 999 Yellow Lums to find, as Razorbeard eats one of them in a story cutscene, reducing the displayed total from 1000 to 999. The only indication of the existence of the 1000th Yellow Lum is the fact that the completion percentage will remain at 99.9% without it. It can be found by helicoptering into a hidden niche in the wall in the Tomb of the Ancients level. There's no indication that it's in this level specifically, as the tracker says that this level has 50 Yellow Lums (instead of 51), just like almost all the other levels. In fact, even after collecting it, the Yellow Lum total displayed remains at 999. The remake of the game for [=PS2=] finally gave up on this little-known secret, and placed it in a chest that you can access at the end of the level (and which restores the displayed counter to 1000).

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* VideoGame/Rayman2TheGreatEscape'' has 1000 Yellow Lums to find. Most of them are in hard-to-reach places, but you can almost always find them by playing the level or exploring a bit. In the original versions of the game (minus the inferior PlayStation [=PlayStation=] version), however, you'd be forgiven for thinking there were only 999 Yellow Lums to find, as Razorbeard eats one of them in a story cutscene, reducing the displayed total from 1000 to 999. The only indication of the existence of the 1000th Yellow Lum is the fact that the completion percentage will remain at 99.9% without it. It can be found by helicoptering into a hidden niche in the wall in the Tomb of the Ancients level. There's no indication that it's in this level specifically, as the tracker says that this level has 50 Yellow Lums (instead of 51), just like almost all the other levels. In fact, even after collecting it, the Yellow Lum total displayed remains at 999. The remake of the game for [=PS2=] finally gave up on this little-known secret, and placed it in a chest that you can access at the end of the level (and which restores the displayed counter to 1000).

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