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* ''VideoGame/{{Balatro}}'': While some mechanics rely on the player paying attention to the ExactWords or [[LoopholeAbuse abusing loopholes]], others are never directly explained and can be quite easy to miss:
** The easiest to discover is that jokers which give bonuses directly (i.e. not triggered when a card is played/scored) always activate from left to right. Having +MULT on the left and ×MULT on the right makes a huge difference in score. More subtly, the larger order of operations is cards played/scored, then in-hand effects, then direct joker bonuses. This especially affects steel cards (×1.5 MULT when in hand) since they only apply their effect to the base multiplier and any effects triggered by the cards themselves. Depending on your jokers, this could make them incredibly powerful or practically worthless.
** Cavendish (×3 MULT, 1 in 1000 chance to destroy itself each round) is a particularly strong joker, especially for a common. However, it only spawns if [[spoiler:you let Gros Michel (+15 MULT, 1 in 6 chance to destroy itself each round) consume itself.]]

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* ''VideoGame/{{DELTAZEAL}}'' has two Stage 3's and two Stage 5's. The game doesn't inform you that the variant chosen is determined by which vertical half of the screen your ship is on when the end-of-stage transition in Stages 2 and 4 takes place (left half takes you to Stage 3A/5A, right half to Stage 3B/5B).

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* ''VideoGame/{{DELTAZEAL}}'' ''VideoGame/{{DELTAZEAL}}'':
** The game
has two Stage 3's and two Stage 5's. The game doesn't inform you that the variant chosen is determined by which vertical half of the screen your ship is on when the end-of-stage transition in Stages 2 and 4 takes place (left half takes you to Stage 3A/5A, right half to Stage 3B/5B).3B/5B).
** Every stage has alternate routes that are unlocked by meeting certain conditions, the exact conditions of which are not stated and usually involve destroying all of a specific type of enemy.
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* Getting all the XOF patches in ''VideoGame/MetalGearSolidGroundZeroes'' is simply ''odious''. Most of them are difficult to find even with a walkthrough telling you exactly where they are, but the one that takes the cake is the first one. It turns out one stuck to Snake's back as he climbed the cliff in the opening cinematic and you have to roll about to shake it off. Even ''knowing this'' it's difficult to shake the darned thing loose.

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* Getting all the XOF patches in ''VideoGame/MetalGearSolidGroundZeroes'' ''VideoGame/MetalGearSolidVGroundZeroes'' is simply ''odious''. Most of them are difficult to find even with a walkthrough telling you exactly where they are, but the one that takes the cake is the first one. It turns out one stuck to Snake's back as he climbed the cliff in the opening cinematic and you have to roll about to shake it off. Even ''knowing this'' it's difficult to shake the darned thing loose.

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