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* ''VideoGame/{{DELTAZEAL}}'' has two Stage 3's and two Stage 5's. The game doesn't inform you that the variant chosen is determined by which vertical half of the screen your ship is on when the end-of-stage transition in Stages 2 and 4 takes place (left half takes you to Stage 3A/5A, right half to Stage 3B/5B).

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* ''VideoGame/{{DELTAZEAL}}'' ''VideoGame/{{DELTAZEAL}}'':
** The game
has two Stage 3's and two Stage 5's. The game doesn't inform you that the variant chosen is determined by which vertical half of the screen your ship is on when the end-of-stage transition in Stages 2 and 4 takes place (left half takes you to Stage 3A/5A, right half to Stage 3B/5B).3B/5B).
** Every stage has alternate routes that are unlocked by meeting certain conditions, the exact conditions of which are not stated and usually involve destroying all of a specific type of enemy.
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* Getting all the XOF patches in ''VideoGame/MetalGearSolidGroundZeroes'' is simply ''odious''. Most of them are difficult to find even with a walkthrough telling you exactly where they are, but the one that takes the cake is the first one. It turns out one stuck to Snake's back as he climbed the cliff in the opening cinematic and you have to roll about to shake it off. Even ''knowing this'' it's difficult to shake the darned thing loose.

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* Getting all the XOF patches in ''VideoGame/MetalGearSolidGroundZeroes'' ''VideoGame/MetalGearSolidVGroundZeroes'' is simply ''odious''. Most of them are difficult to find even with a walkthrough telling you exactly where they are, but the one that takes the cake is the first one. It turns out one stuck to Snake's back as he climbed the cliff in the opening cinematic and you have to roll about to shake it off. Even ''knowing this'' it's difficult to shake the darned thing loose.

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