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* The likely UrExample in the CCG world is ''TabletopGame/MagicTheGathering'' and its OverNineThousand different cards or card combos that let you spawn unlimited 1/1 or 0/1 token creatures. The original token-generating card was The Hive, which, in true Goddamn Bats fashion, generated ''flying'' creatures.

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* The likely UrExample in the CCG world is ''TabletopGame/MagicTheGathering'' and its OverNineThousand plentiful different cards or card combos that let you spawn unlimited 1/1 or 0/1 token creatures. The original token-generating card was The Hive, which, in true Goddamn Bats fashion, generated ''flying'' creatures.
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* ''TabletopGame/YuGiOh'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the moment an effect targets it, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. Marshmallon had the consolation of being limited to two per deck until September 2012; now it is again subject only to the RuleOfThree. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Yata-Garasu was actually partly responsible for the Forbidden/Limited List's creation, and is banned, probably indefinitely. Tsukuyomi was likewise...until September 2012, when it's been limited to one per deck. And that's more than enough.

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* ''TabletopGame/YuGiOh'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the moment an effect targets it, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. Marshmallon had the consolation of being limited to two per deck until September 2012; now it is again subject only to the RuleOfThree. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Yata-Garasu was actually partly responsible for the Forbidden/Limited List's creation, and is banned, probably indefinitely.was banned until 2022. Tsukuyomi was likewise...until September 2012, when it's been limited to one per deck. And that's more than enough.
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* ''VideoGame/KantaiCollection'': Tsu-class light cruisers aren't that powerful or tough, but their ability to do Anti-Air Cut-Ins will destroy large numbers of your bombers, greatly weakening your carriers' offence.

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* ''VideoGame/KantaiCollection'': ''VideoGame/KanColle'': Tsu-class light cruisers aren't that powerful or tough, but their ability to do Anti-Air Cut-Ins will destroy large numbers of your bombers, greatly weakening your carriers' offence.
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* The likely UrExample in the CCG world is ''MagicTheGathering'' and its OverNineThousand different cards or card combos that let you spawn unlimited 1/1 or 0/1 token creatures. The original token-generating card was The Hive, which, in true Goddamn Bats fashion, generated ''flying'' creatures.

to:

* The likely UrExample in the CCG world is ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' and its OverNineThousand different cards or card combos that let you spawn unlimited 1/1 or 0/1 token creatures. The original token-generating card was The Hive, which, in true Goddamn Bats fashion, generated ''flying'' creatures.

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* Collectible Card Games have their GoddamnedBats, too. ''TabletopGame/DuelMasters'', for example, has [[http://duelmasters.wikia.com/wiki/Pyrofighter_Magnus Pyrofighter Magnus]], who comes out of nowhere, gets in a cheap shot, and disappears back to his owner's hand. You can only attack an opponent's monster on your turn, which means you can't kill him. If you have a blocker that can kill him, your opponent probably won't summon him, but he'll show up again once the blocker dies.

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* Collectible Card Games have their GoddamnedBats, too. ''TabletopGame/DuelMasters'', for example, The likely UrExample in the CCG world is ''MagicTheGathering'' and its OverNineThousand different cards or card combos that let you spawn unlimited 1/1 or 0/1 token creatures. The original token-generating card was The Hive, which, in true Goddamn Bats fashion, generated ''flying'' creatures.
* ''TabletopGame/DuelMasters''
has [[http://duelmasters.wikia.com/wiki/Pyrofighter_Magnus Pyrofighter Magnus]], who comes out of nowhere, gets in a cheap shot, and disappears back to his owner's hand. You can only attack an opponent's monster on your turn, which means you can't kill him. If you have a blocker that can kill him, your opponent probably won't summon him, but he'll show up again once the blocker dies.



* The likely UrExample in the CCG world is ''MagicTheGathering'''s protection from color ability, which can be bad if you happen to be using the colors protected from. There are auras and equipment to grant creatures protection, as well.
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190566 Hypnotic Specter]] makes your opponent discard a card every time it damages him/her. Said Specter has flying, making it hard to block.
** [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=87984 Stinkweed Imp]] is the ultimate [[GoddamnedBats Goddamned Bat]] of ''MagicTheGathering''. Weak p/t-wise, but an evasive little sonofagun that'll kill whatever it touches. Oh, and did I mention it comes back from the dead while accelerating the opponent's plan?
** Also in ''MagicTheGathering'', token-based decks use this as their main strategy. A token deck will use cheap, efficient spells to create a swarm of 1/1 spirit tokens with flying. These can be used to indefinitely chump-block incoming attacks, or slowly peck the opponent to death on the offensive.
** Also, blue decks chock full of cheap counterspells. On their own, these cards will never win a game. To the opponent, they're {{goddamn bats}} as every. Single. Fucking. Card they try to play immediately ends in the graveyard.
** In a similar vein, any control deck. Combination include Blue Black using forced sacrificing, hand destruction and counterspells and Blue and White includes Counterspells and denial cards. Black and White, while rare, usually ends up completely locking the opponent down, either by denying the opponent from using anything they play, and destroying their hands and creatures. Most of these decks are built to hold out to build up a mana base or accumulate a set of cards for a instant kill combo, meaning that at all other times you, the opponent, is left sitting there waiting until he either runs out of counters and denials, or the combo goes off.
** There may be a card specifically built to be this trope: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83323 Viashino Sandstalker]]. And to a lesser degree, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=89402 Glitterfang]].
*** Note the similarities of these two to the above-mentioned Pyrofighter Magnus.
** The ''Franchise/StarWars'' CCG had a similar card- Jar Jar. Besides being TheScrappy, the original Jar Jar could blow up an enemy with a little luck, but die in the process. A few sets later... Brisky Morning Munchen let you recur him. For a fairly cheep activation price, as far as named characters from the movies go. Throw in a couple of equally annoying cards built around him, and... you get the picture.
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* [[YouShallNotPass Taunt]] minions with [[SingleUseShield Divine Shield]] in ''VideoGame/HearthstoneHeroesOfWarcraft''. Most of them have non-threatening stats, but they will require in general, two hits to take down, giving your opponent's heavy hitter time to get ready to attack. The most iconic is ''[[MeaningfulName Annoy-O-Tron]]''. A 1/2 stat is hardly threatening, but it has been known to stop ''two'' ''Deathwings'' dead in their tracks.
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** Also, blue decks chock full of cheap counterspells. On their own, these cards will never make one win (though they do help make one not lose, a good first step :)). To the opponent, they're {{goddamn bats}} as every. Single. Fucking. Card they try to play immediately ends in the graveyard.

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** Also, blue decks chock full of cheap counterspells. On their own, these cards will never make one win (though they do help make one not lose, a good first step :)).game. To the opponent, they're {{goddamn bats}} as every. Single. Fucking. Card they try to play immediately ends in the graveyard.
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* Collectible Card Games have their GoddamnedBats, too. ''TabletopGame/DuelMasters'', for example, has [[http://www.wizards.com/duelmasters/dm_autocard.asp?name=pyrofighter_magnus Pyrofighter Magnus]], who comes out of nowhere, gets in a cheap shot, and disappears back to his owner's hand. You can only attack an opponent's monster on your turn, which means you can't kill him. If you have a blocker that can kill him, your opponent probably won't summon him, but he'll show up again once the blocker dies.

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* Collectible Card Games have their GoddamnedBats, too. ''TabletopGame/DuelMasters'', for example, has [[http://www.wizards.com/duelmasters/dm_autocard.asp?name=pyrofighter_magnus [[http://duelmasters.wikia.com/wiki/Pyrofighter_Magnus Pyrofighter Magnus]], who comes out of nowhere, gets in a cheap shot, and disappears back to his owner's hand. You can only attack an opponent's monster on your turn, which means you can't kill him. If you have a blocker that can kill him, your opponent probably won't summon him, but he'll show up again once the blocker dies.
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** Also in ''MagicTheGathering'', token-based decks use this as their main strategy. A token deck will use cheap, efficient spells to create a swarm of 1/1 spirit tokens with flying. These can be used to indefinitely chump-block incoming attacks, or slowly peck the opponent to death on the offensive.
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None

Added DiffLines:

* ''VideoGame/KantaiCollection'': Tsu-class light cruisers aren't that powerful or tough, but their ability to do Anti-Air Cut-Ins will destroy large numbers of your bombers, greatly weakening your carriers' offence.
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None


** The ''StarWars'' CCG had a similar card- Jar Jar. Besides being TheScrappy, the original Jar Jar could blow up an enemy with a little luck, but die in the process. A few sets later... Brisky Morning Munchen let you recur him. For a fairly cheep activation price, as far as named characters from the movies go. Throw in a couple of equally annoying cards built around him, and... you get the picture.

to:

** The ''StarWars'' ''Franchise/StarWars'' CCG had a similar card- Jar Jar. Besides being TheScrappy, the original Jar Jar could blow up an enemy with a little luck, but die in the process. A few sets later... Brisky Morning Munchen let you recur him. For a fairly cheep activation price, as far as named characters from the movies go. Throw in a couple of equally annoying cards built around him, and... you get the picture.
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*** Note the similarities of these two to the above-mentioned Pyrofighter Magnus.
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Tweak~


** The ''StarWars'' CCG had a similar card- Jar Jar. Besides being TheScrappy, the original Jar Jar could blow up an enemy with a little luck, but die in the process. A few sets later... Brisky Morning Munchen let you recur him. For a fairly cheep activation price, as far as named characters from the movies go. Throw in a couple of equally annoying cards built around him, and... you get the picture.

to:

** The ''StarWars'' CCG had a similar card- Jar Jar. Besides being TheScrappy, the original Jar Jar could blow up an enemy with a little luck, but die in the process. A few sets later... Brisky Morning Munchen let you recur him. For a fairly cheep activation price, as far as named characters from the movies go. Throw in a couple of equally annoying cards built around him, and... you get the picture.picture.
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* ''TabletopGame/YuGiOh'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the moment an effect targets it, Marshmallon's limited to 2 copies in a deck, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Yata-Garasu was actually partly responsible for the Forbidden/Limited List's creation, and is banned, probably indefinitely. Tsukuyomi was likewise...until September 2012, when it's been limited to one per deck. And that's more than enough.

to:

* ''TabletopGame/YuGiOh'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the moment an effect targets it, Marshmallon's limited to 2 copies in a deck, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. Marshmallon had the consolation of being limited to two per deck until September 2012; now it is again subject only to the RuleOfThree. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Yata-Garasu was actually partly responsible for the Forbidden/Limited List's creation, and is banned, probably indefinitely. Tsukuyomi was likewise...until September 2012, when it's been limited to one per deck. And that's more than enough.
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* ''TabletopGame/YuGiOh'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the moment an effect targets it, Marshmallon's limited to 2 copies in a deck, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Both are also banned, probably indefinitely.

to:

* ''TabletopGame/YuGiOh'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the moment an effect targets it, Marshmallon's limited to 2 copies in a deck, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Both are also Yata-Garasu was actually partly responsible for the Forbidden/Limited List's creation, and is banned, probably indefinitely.indefinitely. Tsukuyomi was likewise...until September 2012, when it's been limited to one per deck. And that's more than enough.
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* ''{{Yu-Gi-Oh}}'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the moment an effect targets it, Marshmallon's limited to 2 copies in a deck, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Both are also banned, probably indefinitely.

to:

* ''{{Yu-Gi-Oh}}'' ''TabletopGame/YuGiOh'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the moment an effect targets it, Marshmallon's limited to 2 copies in a deck, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Both are also banned, probably indefinitely.
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* Collectible Card Games have their GoddamnedBats, too. ''DuelMasters'', for example, has [[http://www.wizards.com/duelmasters/dm_autocard.asp?name=pyrofighter_magnus Pyrofighter Magnus]], who comes out of nowhere, gets in a cheap shot, and disappears back to his owner's hand. You can only attack an opponent's monster on your turn, which means you can't kill him. If you have a blocker that can kill him, your opponent probably won't summon him, but he'll show up again once the blocker dies.

to:

* Collectible Card Games have their GoddamnedBats, too. ''DuelMasters'', ''TabletopGame/DuelMasters'', for example, has [[http://www.wizards.com/duelmasters/dm_autocard.asp?name=pyrofighter_magnus Pyrofighter Magnus]], who comes out of nowhere, gets in a cheap shot, and disappears back to his owner's hand. You can only attack an opponent's monster on your turn, which means you can't kill him. If you have a blocker that can kill him, your opponent probably won't summon him, but he'll show up again once the blocker dies.
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None

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** In a similar vein, any control deck. Combination include Blue Black using forced sacrificing, hand destruction and counterspells and Blue and White includes Counterspells and denial cards. Black and White, while rare, usually ends up completely locking the opponent down, either by denying the opponent from using anything they play, and destroying their hands and creatures. Most of these decks are built to hold out to build up a mana base or accumulate a set of cards for a instant kill combo, meaning that at all other times you, the opponent, is left sitting there waiting until he either runs out of counters and denials, or the combo goes off.
Is there an issue? Send a MessageReason:
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* ''{{Yu-Gi-Oh}}'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, the first two are limited to 1, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Both are also banned, probably indefinitely.

to:

* ''{{Yu-Gi-Oh}}'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, Spirit Reaper dies the first two are moment an effect targets it, Marshmallon's limited to 1, 2 copies in a deck, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Both are also banned, probably indefinitely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Collectible Card Games have their GoddamnedBats, too. ''DuelMasters'', for example, has [[http://www.wizards.com/duelmasters/dm_autocard.asp?name=pyrofighter_magnus Pyrofighter Magnus]], who comes out of nowhere, gets in a cheap shot, and disappears back to his owner's hand. You can only attack an opponent's monster on your turn, which means you can't kill him. If you have a blocker that can kill him, your opponent probably won't summon him, but he'll show up again once the blocker dies.
* ''{{Yu-Gi-Oh}}'' also had them in the form of Spirit Reaper/Marshmallon and Treeborn Frog/Sinister Serpent. The first two cannot be destroyed in battle, and have weak enough stats to make them safe from most of the popular monster-destruction cards, while the latter two are easily able to return to your hand/field shortly after being sent to your graveyard, no matter ''how'' they're sent there. Fortunately for players, the first two are limited to 1, only one Treeborn Frog can be summoned per turn via its effect, and Sinister Serpent is outright banned. There's also Tsukuyomi (a Spirit monster that flips a monster on the field face-down upon summoning, and bounces back to your hand at the end of the turn), and Yata-Garasu, a GameBreaker if there ever was one. With the ability to prevent the opponent from drawing cards normally and the ability to return to its owner's hand due to it being a Spirit-type, it was essentially an "I win" card that still causes eye twitches when mentioned around seasoned Yu-Gi-Oh! players. Both are also banned, probably indefinitely.
* The likely UrExample in the CCG world is ''MagicTheGathering'''s protection from color ability, which can be bad if you happen to be using the colors protected from. There are auras and equipment to grant creatures protection, as well.
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190566 Hypnotic Specter]] makes your opponent discard a card every time it damages him/her. Said Specter has flying, making it hard to block.
** [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=87984 Stinkweed Imp]] is the ultimate [[GoddamnedBats Goddamned Bat]] of ''MagicTheGathering''. Weak p/t-wise, but an evasive little sonofagun that'll kill whatever it touches. Oh, and did I mention it comes back from the dead while accelerating the opponent's plan?
** Also, blue decks chock full of cheap counterspells. On their own, these cards will never make one win (though they do help make one not lose, a good first step :)). To the opponent, they're {{goddamn bats}} as every. Single. Fucking. Card they try to play immediately ends in the graveyard.
** There may be a card specifically built to be this trope: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83323 Viashino Sandstalker]]. And to a lesser degree, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=89402 Glitterfang]].
** The ''StarWars'' CCG had a similar card- Jar Jar. Besides being TheScrappy, the original Jar Jar could blow up an enemy with a little luck, but die in the process. A few sets later... Brisky Morning Munchen let you recur him. For a fairly cheep activation price, as far as named characters from the movies go. Throw in a couple of equally annoying cards built around him, and... you get the picture.

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