Follow TV Tropes

Following

History GenreShift / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* The first two entries in the ''VideoGame/DefJamSeries'' were wrestling games developed by AKI (of Wrestling/{{WCW}}/[[Wrestling/NewWorldOrder nWo]] Revenge and [[Wrestling/{{WWE}} WWF]] No Mercy fame), but with famous rappers instead of wrestlers. For ''Def Jam: Icon'' EA dropped AKI [[ExecutiveMeddling because executive producer Kudo Tsunoda felt that wrestling and hip-hop didn't mesh]], despite the sales figures of the first two games saying otherwise, and instead released a game similar to [=EA's=] ''Fight Night'' series. This ended up being the AudienceAlienatingPremise everyone expected the first two games to be, and [[FranchiseKiller there hasn't been a fourth Def Jam game]] as of 2024.
Is there an issue? Send a MessageReason:
None


* The first ''VideoGame/AlanWake'' game is a third-person shooter that describes itself as a "psychological action thriller", with a story and atmosphere loosely inspired by the works of Stephen King and David Lynch and gameplay centered around traversing environments and gunning down shadow-possessed enemies with firearms common to civilians in the rural Pacific Northwest setting, capped off with a boss battle or other action set piece. The GaidenGame ''Alan Wake's American Nightmare'' keeps that same general gameplay, but adds inspiration from a Quentin Tarantino-style action film, with military-grade weaponry and bigger enemies. The proper sequel, ''VideoGame/AlanWakeII'', marks a major genre shift from action to full-blown SurvivalHorror, with a MindScrew-y PsychologicalHorror plot and NordicNoir-style PoliceProcedural elements. Combat is much less frequent and slower-paced in favor of building a creepy atmosphere and sometimes outright encourages the player to flee or sneak past enemies, and there's also puzzles and detective gameplay, with FBI Agent Saga Anderson making deductions from clues pinned to a wall and performing criminal profiling, and Alan seeking out echoes of plotlines and locations where he can write a story and rewrite reality.

to:

* The first ''VideoGame/AlanWake'' game is a third-person shooter that describes itself as a "psychological action thriller", with a story and atmosphere loosely inspired by the works of Stephen King and David Lynch and gameplay centered around traversing environments and gunning down shadow-possessed enemies with firearms common to civilians in the rural Pacific Northwest setting, capped off with a boss battle or other action set piece. The GaidenGame ''Alan Wake's American Nightmare'' keeps that same general gameplay, but adds inspiration from a Quentin Tarantino-style action film, with military-grade weaponry and bigger enemies. The proper sequel, ''VideoGame/AlanWakeII'', marks a major genre shift from action to full-blown SurvivalHorror, with a MindScrew-y PsychologicalHorror plot and NordicNoir-style PoliceProcedural elements. Combat Combat, although it still fundamentally works the same as in previous games, is much less frequent and slower-paced in favor of building a creepy atmosphere and sometimes outright encourages the player to flee or sneak past enemies, and there's enemies. There's also environmental puzzles and detective gameplay, with FBI Agent Saga Anderson making deductions from clues pinned to a wall and performing criminal profiling, and Alan seeking out echoes of plotlines and locations where he can write a story and rewrite reality.

Top