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* In ''{{Literature/Armada}}'', in the in-universe game Armada, the aliens start using Disrupters which are almost invincible. The people start complaining that this is a game breaker.
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* In ''Series/StarTrekTheNextGeneration'' episode "Elementary Dear Data", Data has a simple one for the ''Franchise/SherlockHolmes'' simulations he tries on the holodeck- as the simulations were meant to follow the plots of [[Creator/ArthurConanDoyle Conan Doyle's] original stories, simply having committed the stories word-for word to memory (possible for Data's android brain) makes him able to "solve" the mystery without playing through the game and picking up the clues. The other characters have to explain to him this is missing the point (the challenge of solving the mystery being what makes the game fun) and set about reprogramming the simulations to provide Data with an actual challenge. (It backfires in the shape of the Moriarty character gaining sapience and trying to take over the ship.)

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* In ''Series/StarTrekTheNextGeneration'' episode "Elementary Dear Data", Data has a simple one for the ''Franchise/SherlockHolmes'' simulations he tries on the holodeck- as the simulations were meant to follow the plots of [[Creator/ArthurConanDoyle Conan Doyle's] Doyle's]] original stories, simply having committed the stories word-for word to memory (possible for Data's android brain) makes him able to "solve" the mystery without playing through the game and picking up the clues. The other characters have to explain to him this is missing the point (the challenge of solving the mystery being what makes the game fun) and set about reprogramming the simulations to provide Data with an actual challenge. (It backfires in the shape of the Moriarty character gaining sapience and trying to take over the ship.)
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* In ''Series/StarTrekTheNextGeneration'' Data's android brain becomes this for the Sherlock Holmes holodeck simulations he tries in the episode "Elementary Dear Data". As the simulations follow the original Conan Doyle stories, Data can "solve" the mystery before the story has progressed simply by having committed the stories word-for-word to memory. Even when the simulations are reprgrammed to introduce random plots it proves too easy for Data, so the computer has to be further reprogrammed to offer an adversary worthy of Data's skills... leading to a sapient Moriarty who tries to take over the ''Enterprise''. Oops.

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* In ''Series/StarTrekTheNextGeneration'' Data's android brain becomes this for the Sherlock Holmes holodeck simulations he tries in the episode "Elementary Dear Data". As Data", Data has a simple one for the ''Franchise/SherlockHolmes'' simulations he tries on the holodeck- as the simulations were meant to follow the plots of [[Creator/ArthurConanDoyle Conan Doyle's] original Conan Doyle stories, Data can simply having committed the stories word-for word to memory (possible for Data's android brain) makes him able to "solve" the mystery before without playing through the story has progressed simply by having committed game and picking up the stories word-for-word clues. The other characters have to memory. Even when explain to him this is missing the point (the challenge of solving the mystery being what makes the game fun) and set about reprogramming the simulations are reprgrammed to introduce random plots it proves too easy for Data, so provide Data with an actual challenge. (It backfires in the computer has to be further reprogrammed to offer an adversary worthy shape of Data's skills... leading to a sapient the Moriarty who tries character gaining sapience and trying to take over the ''Enterprise''. Oops. ship.)
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* In ''Series/StarTrekTheNextGeneration'' Data's android brain becomes this for the Sherlock Holmes holodeck simulations he tries in the episode "Elementary Dear Data". As the simulations follow the original Conan Doyle stories, Data can "solve" the mystery before the story has progressed simply by having committed the stories word-for-word to memory. Even when the simulations are reprgrammed to introduce random plots it proves too easy for Data, so the computer has to be further reprogrammed to offer an adversary worthy of Data's skills... leading to a sapient Moriarty who tries to take over the ''Enterprise''. Oops.
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* Economy is not immune to this either. There is [[http://en.wikipedia.org/wiki/Pyramid_scheme The Pyramid Scheme]], something that if allowed would turn our capitalistic economy into a monarchistic one. The basic principle is simple. There is one guy offering a job to you. You offer him a part of your money to do the job, which is to recruit people doing a job for you in exchange of a part of their money that is partially for you and partially for your boss. The job this guy is going yo do is to recruit people to do a job in exchange for a share of their revenue which is going to get shared with you and your boss and the guy recruited for the job has as a job to... I think you get the point by now. As you can imagine, the fact that the system seldom if ever sells goods or services to customers leads plenty of governments to do everything in their power to forbid those systems from being in circulation in their country.

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* Economy is not immune to this either. There is [[http://en.wikipedia.org/wiki/Pyramid_scheme The Pyramid Scheme]], something that if allowed would turn our capitalistic economy into a monarchistic one. The basic principle is simple. There is one guy offering a job to you. You offer him a part of your money to do the job, which is to recruit people doing a job for you in exchange of a part of their money that is partially for you and partially for your boss. The job this guy is going yo you do is to recruit people to do a job in exchange for a share of their revenue which is going to get shared with you and your boss and the guy recruited for the job has as a job to... I think you get the point by now. As you can imagine, the fact that the system seldom if ever sells goods or services to customers leads plenty of governments to do everything in their power to forbid those systems from being in circulation in their country.
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* ThumbWrestlingFederation has several moves that could qualify, but what stands out is Senator Skull's "Super Skull", which results in both a pinned opponent & ''a wrecked arena". It is also so violent that it has to be censored, so [[TakeOurWordForIt we don't know exactly what happens when Senator Skull uses it.]]

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* ThumbWrestlingFederation Series/ThumbWrestlingFederation has several moves that could qualify, but what stands out is Senator Skull's "Super Skull", which results in both a pinned opponent & ''a wrecked arena". It is also so violent that it has to be censored, so [[TakeOurWordForIt we don't know exactly what happens when Senator Skull uses it.]]
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* Economy is not immune to this either. There is [[http://en.wikipedia.org/wiki/Pyramid_scheme The Pyramid Scheme]], something that if allowed would turn our capitalistic economy into a monarchistic one. The basic principle is simple. There is one guy offering a job to you. You offer him a part of your money to do the job, which is to recruit people doing a job for you in exchange of a part of their money that is partially for you and partially for your boss. The job this guy is going yo do is to recruit people to do a job in exchange for a share of their revenue which is going to get shared with you and your boss and the guy recruited for the job has as a job to... I think you get the point by now. As you can imagine, the fact that the system seldom if ever sells goods or services to customers leads plenty of governments to do everything in their power to forbid those systems from being in circulation in their country.
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** Rias' Peerage is a collective GameBreaker in ratings games. In theory every Devil in a peerage is attuned to a type of [[ChessMotifs Chess piece]], limiting the headcount and roles of stronger members by superior pieces, as well as the amount of grunts/cannon fodder pawns. A particularly adept JackOfAllStats might take several pawns to reincarnate/sign up. Issei is eventually worth ''twelve'' pawns , plus her bishop Gaspar is another mutated (read: overpowered) piece, and both can be fielded without taking penalties elsewhere. The only thing balancing this [[StoryBreakerPower story-breaking advantage]] is a serious manpower problem, as Ratings Games take place in large arenas where tactics matter and she's outnumbered nearly two-to-one, and the major villains have no interest whatsoever in playing Hell's internal power games.

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* Not specific to any machines are four techniques banned from all official tournaments (and nearly all unofficial ones too): The [[https://www.youtube.com/watch?v=AAsetQUkgIE Shooter Lane Cradle]], the [[https://www.youtube.com/watch?v=BzECDdPijsw Shooter Lane Juggle]], the [[https://www.youtube.com/watch?v=CZljaPDYpXs Death Save]], and the [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]]. The former two are banned because they allow the player to play multiballs with one or more balls resting by the plunger, making it impossible to actually lose. The latter two are banned because they are techniques that rescue a ball that should have otherwise drained. All four techniques, however, are also banned because they can cause damage to the machine and/or the player

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* Not specific to any machines are four techniques banned from all official tournaments (and nearly all unofficial ones too): The [[https://www.youtube.com/watch?v=AAsetQUkgIE Shooter Lane Cradle]], the [[https://www.youtube.com/watch?v=BzECDdPijsw Shooter Lane Juggle]], the [[https://www.youtube.com/watch?v=CZljaPDYpXs Death Save]], and the [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]]. The former two are banned because they allow the player to play multiballs with one or more balls resting by the plunger, making it impossible to actually lose. The latter two are banned because they are techniques that rescue a ball that should have otherwise drained. drained and are easy enough to do that an experienced player can consistently rescue the ball until he or she tires out. All four techniques, however, are also banned because they can cause damage to the machine and/or the playerplayer.


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** Machines made by Creator/{{Gottlieb}} tend to have one or more things worth much more than anything else in the game, whether it be the multiball in ''Pinball/CueBallWizard'' and ''Pinball/TeedOff'', the Million Shot in ''Pinball/LightsCameraAction'', or completing the grid of lights in ''Surf 'N' Safari''. According to Creator/JonNorris, who designed the playfields for most of Gottlieb's machines from the mid-80's and onwards (but not the rules), this was intentional: Gottlieb's machines were not designed with competition in mind, nor did they anticipate the machines' rules would get picked apart in the future, so one or more things were made more valuable than the others as a ComebackMechanic to allow a less-skilled player to catch up by stumbling onto a high-scoring mode. This did not stop Gottlieb's machines from showing up in major competitions though--''Surf 'N" Safari'' was a game used in the final rounds of PAPA World Championships 18 on March 2015, for instance, as completing the grid is considered no easy task, even by the best players.

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* The ''Pinball/WhiteWater'' pinball machine has a mode that makes everything worth 5 times as many points for the following 25 seconds or until the ball drains, whichever comes first. Whenever ''White Water'' shows up at a competition, it soon becomes a race to set up different features to yield as many points as possible, then activate that multiplier. It is not uncommon to see people doubling their score or more within those 25 seconds, and any competitor who fails to reach that multiplier is certain to lose.

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* Not specific to any machines are four techniques banned from all official tournaments (and nearly all unofficial ones too): The [[https://www.youtube.com/watch?v=AAsetQUkgIE Shooter Lane Cradle]], the [[https://www.youtube.com/watch?v=BzECDdPijsw Shooter Lane Juggle]], the [[https://www.youtube.com/watch?v=CZljaPDYpXs Death Save]], and the [[https://www.youtube.com/watch?v=KB8Xp4PMvbQ Bang Back]]. The former two are banned because they allow the player to play multiballs with one or more balls resting by the plunger, making it impossible to actually lose. The latter two are banned because they are techniques that rescue a ball that should have otherwise drained. All four techniques, however, are also banned because they can cause damage to the machine and/or the player
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The ''Pinball/WhiteWater'' pinball machine has a mode that makes everything worth 5 times as many points for the following 25 seconds or until the ball drains, whichever comes first. Whenever ''White Water'' shows up at a competition, it soon becomes a race to set up different features to yield as many points as possible, then activate that multiplier. It is not uncommon to see people doubling their score or more within those 25 seconds, and any competitor who fails to reach that multiplier is certain to lose.
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* In ''Disney/WreckItRalph'', Vanellope Von Schweetz is an InUniverse game breaker. She possess a glitching that allows her to suddenly appear in front of her opponents in the Random Roster Race, which is a very useful ability in a racing game. [[spoiler: Even after crossing the finish line and resetting her game, she keeps this advantage.]]

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* Basketball used to have a game breaker of its own. It used to be possible to get a lead in the game, then literally sit on the ball, forcing the other team to foul, hoping that the player would miss the free throws in order to get the ball back and have a chance of scoring. To solve this problem, Danny Biasone created the shot clock, requiring a team to take a shot within 24 seconds or lose possession of the ball. This addition radically changed the way that game was played, making old versions of the game almost unrecognizable today.

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* Basketball used to have a game breaker of its own. It used to be possible to get a lead in the game, then literally sit on the ball, forcing the other team to foul, hoping that the player would miss the free throws in order to get the ball back and have a chance of scoring. To solve this problem, Danny Biasone created the shot clock, requiring a team to take a shot within 24 seconds or lose possession of the ball. This addition radically changed the way that game was played, making old versions of the game almost unrecognizable today. Why 24 seconds? According to Biasone, "I looked at the box scores from the games I enjoyed, games where they didn't screw around and stall. I noticed each team took about 60 shots. That meant 120 shots per game. So I took 48 minutes – 2,880 seconds – and divided that by 120 shots. The result was 24 seconds per shot."


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** On the flip side, when a game has already been effectively decided the coaches of both teams will pull their best players (to avoid risking injuries) and will play reserves play that fans would otherwise not be able to watch outside practice.
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* In Edward D. Hoch's short story ''Centaur Fielder for the Yankees'', the New York Yankees [[ExactlyWhatItSaysOnTheTin sign on a centaur]]. Think about that.

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* In Edward D. Hoch's Creator/EdwardDHoch's short story ''Centaur "Centaur Fielder for the Yankees'', Yankees", the New York Yankees [[ExactlyWhatItSaysOnTheTin sign on a centaur]]. Think about that.
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* ''Literature/ASongOfIceAndFire'', the Targaryens are the only house in the known world to possess dragons, this made them unbeatable against everyone in Westeros.
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* Ratings Games, the tightly-regulated arena combat Devils use to test each other in ''LightNovel/HighSchoolDxD'', ban the use of Balance Breakers[[note]]''Not'' directly named for their power, it's a category of AmplifierArtifact[[/note]] and certain other spells and abilities that have an unreasonable chance of killing the target outright before they could be retired to the holding area. Note that this only applies to Ratings Games, in life-or-death combat these abilities are used with wild abandon. At one point Rias demonstrates the power of a new spell by pointing out it would be illegal in Games.
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* In the game ''100% Orange Juice'' , the character Suguri has a +2 bonus to evasion, making it pathetically easy to dodge most attacks. Also, she has a card (or rather, 2 copies of it) that allows you to roll 2 dice for *every* roll in a turn. Including rolls to gain stars, attack and dodge.

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* In the game ''100% Orange Juice'' , the character Suguri has a +2 bonus to evasion, making it pathetically easy to dodge most attacks. Also, she has a card (or rather, 2 copies of it) that allows you to roll 2 dice for *every* ''every'' roll in a turn. Including rolls to gain stars, attack and dodge.
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* In the game ''100% Orange Juice'' , the character Suguri has a +2 bonus to evasion, making it pathetically easy to dodge most attacks. Also, she has a card (or rather, 2 copies of it) that allows you to roll 2 dice for *every* roll in a turn. Including rolls to gain stars, attack and dodge.

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* Another famous baseball game breaker: since a batter's strike zone is dependent on his height, you might have wondered "so why don't they just send little people to hit?" In 1951, the St. Louis Browns (now Baltimore Orioles) did just that; they signed a little person to a contract and sent him to hit, and when he was (naturally) walked, removed him for a pinch runner. When the commissioner's office found out, they promptly invalidated the contract and mandated that all contracts in the future be approved by the league. No word on whether or not the Browns (one of the worst teams in baseball in this era) planned to play a team of nine little people and therefore score a theoretically infinite number of runs.

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* Another famous baseball game breaker: since a batter's strike zone is dependent on his height, you might have wondered "so why don't they just send little people to hit?" In 1951, the St. Louis Browns (now Baltimore Orioles) did just that; they signed a little person to a contract and sent him to hit, and when he was (naturally) walked, removed him for a pinch runner. When the commissioner's office found out, they promptly invalidated the contract and mandated that all contracts in the future be approved by the league. No word on whether or not the Browns (one of the worst teams in baseball in this era) planned to play a team of nine little people and therefore score a theoretically infinite number of runs.
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Jane\'s Fighting Ships is not a story breaker. It\'s a game breaker in that even the WWI editions still contain valuable information.

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* During both World Wars the British Royal, British Commonwealth, and American Navies had access to the then current uncensored editions of ''Jane's Fighting Ships''. This might not seem like much of a game breaker until you realize that those books contain very detailed technical information about almost every major surface warship that was afloat during both of those wars. All of the following was contained in one easy to reference source:
** Silhouette line drawings and/or photographs of almost every class of ocean going surface warship (including obsolete and minor ones) in the world.
** Many of the silhouette line drawings tell you how thick the side armour was and how it was distributed.
** The planview line drawings almost always showed the weapon layout and often included information about firing arcs.
** Many entries include information about deck armour and underwater protection. Some have a thick line in the silhouette drawings indicating where, in elevation, the deck armour is located and/or vertical dashed lines showing the location of the watertight transverse bulkheads.
** Information about things like fuel bunkerage, fuel consumption, fuel type (coal, oil, diesel, or mixed), engine horsepower, maximum speed, and cruising range is extensive.
** The WWI editions had some fairly detailed information about individual models of naval artillery (shell weight, powder charge, muzzle velocity, range, and more), charts of major harbors with depth and tide information, and information about the size and number of the dry dock, floating dock, and refueling facilities available at those harbors.
** [[http://en.m.wikipedia.org/wiki/File:Battleship_Mikasa_from_JFS1906.png This is the 1906 entry for the Japanese Battleship Mikasa.]] It is fairly representative of the typical capital ship entry.

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Story Breaker Power exists for a reason, you know.


* ''Anime/YuGiOh'': Noah's deck master Shinato's Ark is this all the way. First, whenever an opponent attacks Noah directly, he gets to special summon a monster in the Graveyard to block the attack, and can do this once for each monster in the Graveyard. Second, he can outright remove all the monsters in both Graveyards from play to gain 500 Life Points for each one. And then when the Ark is destroyed, Shinato itself is summoned. Whenever Shinato destroys a monster, the opponent's Life Points are cut in half and Noah's points increase by the same amount. When the opponent takes battle damage, Noah gains the same amount of points they lost. Whenever Shinato would be destroyed it moves back off the field into the Deck Master position, so it effectively cannot be destroyed. Oh, and it has 3300 ATK points. No wonder Noah became the first duelist in the show to get over 10,000 Life Points.
** Yugi is only able to defeat it by [[spoiler: getting his Obnoxious Celtic Guardian (which can't be destroyed by any monster with higher than 1900 ATK points) on the field to soak up damage for a bit, then tricking Noah into attacking a facedown Cyber Jar that removes all monsters on the field from play (though Shinato has yet another a special ability that lets Noah stay in the duel despite its destruction, and still use its abilities). To make a long story short, Yugi then gets Blue-Eyes Ultimate Dragon on the field, attacks, uses De-Fusion to summon the 3 Blue-Eyes White Dragons, then attacks with all three of them, hitting Noah for a total of 10,000 damage points.]]
* Manga/JoJosBizarreAdventure [[spoiler:Giorno Giovanna's final stand, Gold Experience Requiem, is a literal example of this. With this stand no action, process, ability, ANYTHING, can cause Giorno harm, nowhere, nohow, even defying time and space to protect itself and it's user. Nothing can touch him, and the consequences for being killed by it are even WORSE.]]
* MahouSenseiNegima does a ShoutOut to this concept with Jack Rakan, who's so absurdly powerful that ''the other characters start referring to him as broken.''
-->'''[[MetaGuy Chisame]]:''' This guy is so broken it's not even funny!
* In a similar instance to Jack Rakan, Priscilla from {{Claymore}} is broken enough that she can probably thrash an EldritchAbomination among Eldritch Abominations. Against regular enemies, she even states she finds it difficult to go easy enough to avoid killing them.
* Aizen Sousuke from Manga/{{Bleach}} is referred to as "Captain Broken" by fans thanks to his absolutely ridiculous ability to completely control the senses of anyone who sees him release his sword even ''once''. And that's one of his ''low-level'' abilities. And, of course, he also managed to [[spoiler:block the hero's most powerful attack with one finger]].
** He also manages to damn near kill a fellow captain using a high-power ''hado'' (destructive art) without performing the full incantation, which means that the technique was 1/3 its normal strength.
*** Don't even mention [[spoiler: When he becomes a PhysicalGod with the Hogyoku, causing Ichigo to have to get an EleventhHourSuperPower in order even curbstomp him, let alone beat him.]]
** Yamamoto possesses the most powerful Zanpakuto in existence, Ryujin Jakka. It is so powerful that '''Aizen''' opted to use a Modified Arrancar to seal it rather than face it directly. [[spoiler: Its Bankai, Zanka no Tachi?]] It is so powerful that just by existing it threatens to destroy the world if it is released for too long. "Reduce all creation to ashes" indeed.

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* ''Anime/YuGiOh'': Noah's deck master Shinato's Ark is this all the way. First, whenever an opponent attacks Noah directly, he gets to special summon a monster in the Graveyard to block the attack, and can do this once for each monster in the Graveyard. Second, he can outright remove all the monsters in both Graveyards from play to gain 500 Life Points for each one. And then when the Ark is destroyed, Shinato itself is summoned. Whenever Shinato destroys a monster, the opponent's Life Points are cut in half and Noah's points increase by the same amount. When the opponent takes battle damage, Noah gains the same amount of points they lost. Whenever Shinato would be destroyed it moves back off the field into the Deck Master position, so it effectively cannot be destroyed. Oh, and it has 3300 ATK points. No wonder Noah became the first duelist in the show to get over 10,000 Life Points.
** Yugi is only able to defeat it by [[spoiler: getting his Obnoxious Celtic Guardian (which can't be destroyed by any monster with higher than 1900 ATK points) on the field to soak up damage for a bit, then tricking Noah into attacking a facedown Cyber Jar that removes all monsters on the field from play (though Shinato has yet another a special ability that lets Noah stay in the duel despite its destruction, and still use its abilities). To make a long story short, Yugi then gets Blue-Eyes Ultimate Dragon on the field, attacks, uses De-Fusion to summon the 3 Blue-Eyes White Dragons, then attacks with all three of them, hitting Noah for a total of 10,000 damage points.]]
* Manga/JoJosBizarreAdventure [[spoiler:Giorno Giovanna's final stand, Gold Experience Requiem, is a literal example of this. With this stand no action, process, ability, ANYTHING, can cause Giorno harm, nowhere, nohow, even defying time and space to protect itself and it's user. Nothing can touch him, and the consequences for being killed by it are even WORSE.]]
* MahouSenseiNegima does a ShoutOut to this concept with Jack Rakan, who's so absurdly powerful that ''the other characters start referring to him as broken.''
-->'''[[MetaGuy Chisame]]:''' This guy is so broken it's not even funny!
* In a similar instance to Jack Rakan, Priscilla from {{Claymore}} is broken enough that she can probably thrash an EldritchAbomination among Eldritch Abominations. Against regular enemies, she even states she finds it difficult to go easy enough to avoid killing them.
* Aizen Sousuke from Manga/{{Bleach}} is referred to as "Captain Broken" by fans thanks to his absolutely ridiculous ability to completely control the senses of anyone who sees him release his sword even ''once''. And that's one of his ''low-level'' abilities. And, of course, he also managed to [[spoiler:block the hero's most powerful attack with one finger]].
** He also manages to damn near kill a fellow captain using a high-power ''hado'' (destructive art) without performing the full incantation, which means that the technique was 1/3 its normal strength.
*** Don't even mention [[spoiler: When he becomes a PhysicalGod with the Hogyoku, causing Ichigo to have to get an EleventhHourSuperPower in order even curbstomp him, let alone beat him.]]
** Yamamoto possesses the most powerful Zanpakuto in existence, Ryujin Jakka. It is so powerful that '''Aizen''' opted to use a Modified Arrancar to seal it rather than face it directly. [[spoiler: Its Bankai, Zanka no Tachi?]] It is so powerful that just by existing it threatens to destroy the world if it is released for too long. "Reduce all creation to ashes" indeed.



* On the Comic Book Rumbles board, [[ShakuganNoShana Shana's]] fuzetsu is considered a game breaker, as it allows her to essentially render any character not immune to it helpless.
** Similarly, TheFlash or any other character with SuperSpeed.
* There are debatably many Devil Fruits in ''OnePiece'' which can be considered this, but none more so than Blackbeard's Dark-Dark Fruit. In rough order, it gives the user control over gravity (i.e. letting the darkness suck in absolutely anything), allows them to cancel out other Devil Fruit abilities, and most recently, [[spoiler: it's allowed Blackbeard to [[MegaManning obtain the Devil Fruit ability of the recently-deceased Whitebeard]], the Tremor-Tremor Fruit, which is acknowledged as a power [[TheEndOfTheWorldAsWeKnowIt that can destroy the entire world.]]]] Needless to say, someone lucked out in the SuperpowerLottery.
** And even that has it's weakness, being that it inverses the standard rule of Logia types - instead of being able to dodge all attacks (excluding maybe one polar-opposite element), ''[[StoneWall he can't dodge anything]].''
* {{Drowtales}} - The fae, especially the drowolath/drowussu/vanir (light elves). Drowtales is not a setting that is aimed to be balanced in terms of power between factions and species. Period. The humanoid fae are not only dominant in terms of power compared to other species who can't use mana, they are also unbalanced (in terms of gaming) within their own species. It is mentioned in the [[http://www.drowtales.com/wordpress/?p=854 immortality podcast]] that very old dokkalfar or drow can reach a point where they are so powerful that they could literally wipe out a small army (drow size army, granted) of 'normal'/young (60-200 y.o.) fae. Waes'oloth, the Beldrobbaen Ill'haress is the example used. Of course, by that time their aura has grown so huge/dense that they literally need a whole clan or even city to sustain their bodies in a prime condition. This is why Diva's 'ordinary' mana blast blew an entire mutlistory building down. Within the city of Chel she had sufficient mana to fuel her attacks to nearly godlike power levels. This disparity in power, both in relation to other species and within their own species, is what makes the fae dominant. Only their comparative absence from the surface for a millenia has allowed the goblin races (halmes, kotorcs, ferals, naga) to become dominant there. A dominance that can be wiped away if the fae (drow or vanir in this case) makes a concentrated effort to do so. (Luckily for the goblins, so far they seem to prefer trade and limited raids.) It is not balanced, it is not fair and it might rub people the wrong way but it is the ''fait accompli'' in the Drowtales setting.
* In the ''KidouTenshiAngelicLayer'' manga, Blanche's Hyper Mode is considered a Game Breaker. Oddly enough, she's allowed to compete in national Angelic Layer tournaments and use the ability, and the game's creator is not enraged, but rather, fascinated by it.



* ''Anime/FutureGPXCyberFormula'': Hayato's Lifting Turn, in which, with v-Asurada AKF-0's effect fans, elevates the car and floats around the turn. It can also float around its opponents, giving Hayato tremendous advantage.



* The Mangekyo Sharingan and Rinnegan from ''{{Naruto}}'' can both be considered {{Game Breaker}}s. Also recently shown [[spoiler: Kabutomaru's use of Edo Tensei, which allows him to ressurrect an army of uber powerful zombies that can't be killed unless one summons a death god to rip the souls out of them. Unless you know them well enough to emotionally move them, or Kabuto hasn't put a special seal inside their head.]]
** Naruto's [[SuperMode Nine-Tailed Chakra Mode]]. Too many examples to list...
*** Similarly, the chakra-boost Naruto gets from the Nine-Tails that allows him to, eg, summon the toad boss. In fairness, he's usually fighting a gamebreaker enemy at the time...
** [[spoiler: It goes UpToEleven in Biju Mode. Naruto has Bijudama now-which can literally wipe out islands and mountain ranges off the map. His speed is even faster than Nine-Tailed Chakra Mode. He can lift the 'Mini-Bijudama' in one hand and create Rasengans in one hand (when he wasn't able to do so before). His clones get all these attributes too, able to partially manifest Kurama or completely form him. He's the ''only'' character who made ''Madara'' get serious one-on-one.]]
** As for [[spoiler: Kabutomaru's Edo Tensei zombies]], special mention goes to [[spoiler: the real Uchiha Madara]], who has both the sharingan and rinnegan, as well as [[spoiler: the Shodai Hokage's Mokuton ability.]]
*** And [[spoiler:The Juubi]]. It dwarfs both [[spoiler:the Hachibi and Kyuubi]] in size, can move incredibly fast, is capable of both [[spoiler: massive bijuudama/bijuu beams]] and can target anywhere on the continent. The only reason [[spoiler:the United Shinobi Alliance]] isn't dead is because [[spoiler:Madara and Obito]] want to break them psychologically.
* In ''ToAruMajutsuNoIndex'', Accelerator's esper ability is pretty much a total GameBreaker. He can control the vector values of ANYTHING he touches. He can increase/decrease the speed, change the direction and gravity of where it goes and control how much force feedback it can cause. Including his own body. He just has to touch you to cause severe harm to your innards. And woe betide anyone who is or gets wounded in a fight against him. In THAT case he will touch your wound, making contact with your blood. THEN he'll just reverse the flow of the blood circulation, killing you in a VERY horrible way. And to top the whole thing: [[PowerIncontinence his powers are automatic]] [[AttackReflector so anything that tries to hit him hits back to where it came from]]. '''HARD.''' When a character can theoretically [[{{Flight}} fly]] and [[NoSell survive a nuclear bomb dropped directly on him]] without breaking a sweat, [[NamesToRunAwayFromReallyFast you know you don't want to oppose him...]]
** You think ''that's'' a GameBreaker? Later volumes in the LightNovel introduce ''even more powerful characters than Accelerator'', such as [[MagnificentBastard Fiamma of the Right]], whom Touma even describes as an RPG Character with an '''[[HeadsIWinTailsYouLose I WIN]]''' command! Touma himself skirts the line closely, since in a world full of magical powers and supernatural abilities, [[AntiMagic a right hand]] [[PowerNullifier that essentially kills all other abilities]] ''is the'' GameBreaker.
*** How crazy is this series? Fiamma [[spoiler:eventually gains power greater than that of ''{{God}}'']]... and he's still only the fourth-most powerful character in the thing.
* ''{{Darkseid}}'' has Omega Beams that cannot be avoided or survived. If he can see you, he can kill you, and there is nothing you can do about it. Naturally most of his defeats involve their effectiveness being massively downplayed, or he just flat-out forgets that he has them.
* Kazuya Aoi, the protagonist of the manga ''{{Freezing}}'', has his Advance Freezing that can freeze fighters even in [[PoweredArmor Pandora Mode]] to actually be able to let Satellizer hit her opponents. [[DangerouslyGenreSavvy Unfortunately, this also means that other Pandora users]] gun for him first.
* The spartan from DeadliestWarrior has a game breaker, in the form of his big ass shield. In both his fights, against a ninja, and a samurai respectively, he never has to do much besides let his enemy tire themselves out by fruitlessly whacking at his shield, then he'll move in for the kill.
** In the video game, the Spartan also is a bit of game breaker, but for different reasons. His spear range attack flies at head level (and attacks to the head are almost always one hit kills), and can end a match within a second if the opponent doesn't move out of the way IMMEDIATELY.
* Kenshin's master [[{{Mentors}} Hiko Seijurou]] from ''RurouniKenshin'' was described by his creator as being this; he has an extremely powerful sword style and the physical capability to use it fully and could probably [[CurbStompBattle beat every villain in the series before lunch]] if he felt so inclined. [[FigureItOutYourself He never does, though]]- he was also designed to be extremely anti-social so that [[AllPowerfulBystander he almost never gets involved]], preventing the series from being really short.
* In ''{{Mistborn}}'' the two primary magic systems are allomancy (where small pieces of particular metals are swallowed and then "burned" to grant particular superhuman powers) and feruchemy (where one can store up one's own attributes in pieces of metal and tap into them later- for example, becoming very weak and frail for a time lets you store the energy to gain SuperStrength at a later time). For the most part, the two systems are MutuallyExclusiveMagic- except for [[EvilOverlord the Lord Ruler]], who was both an allomancer ''and'' a feruchemist, meaning that he could swallow and burn metals in which he'd stored his own qualities, giving him access to ''insane'' amounts of power that no-one else in the series could match.
** After the time of the original trilogy, full mistborn and feruchemists have become the stuff of legends while single-metal users of each have become more common. Occasionally someone is twinborn, with a single allomantic and single feruchemic power, though not always the same metals. One character in ''The Alloy of Law'' was twinborn to gold, meaning he could store health and then burn the charged gold for tenfold returns, creating a positive feedback loop of stored vitality limited only by his access to gold.

to:

* The Mangekyo Sharingan and Rinnegan from ''{{Naruto}}'' can both be considered {{Game Breaker}}s. Also recently shown [[spoiler: Kabutomaru's use of Edo Tensei, which allows him to ressurrect an army of uber powerful zombies that can't be killed unless one summons a death god to rip the souls out of them. Unless you know them well enough to emotionally move them, or Kabuto hasn't put a special seal inside their head.]]
** Naruto's [[SuperMode Nine-Tailed Chakra Mode]]. Too many examples to list...
*** Similarly, the chakra-boost Naruto gets from the Nine-Tails that allows him to, eg, summon the toad boss. In fairness, he's usually fighting a gamebreaker enemy at the time...
** [[spoiler: It goes UpToEleven in Biju Mode. Naruto has Bijudama now-which can literally wipe out islands and mountain ranges off the map. His speed is even faster than Nine-Tailed Chakra Mode. He can lift the 'Mini-Bijudama' in one hand and create Rasengans in one hand (when he wasn't able to do so before). His clones get all these attributes too, able to partially manifest Kurama or completely form him. He's the ''only'' character who made ''Madara'' get serious one-on-one.]]
** As for [[spoiler: Kabutomaru's Edo Tensei zombies]], special mention goes to [[spoiler: the real Uchiha Madara]], who has both the sharingan and rinnegan, as well as [[spoiler: the Shodai Hokage's Mokuton ability.]]
*** And [[spoiler:The Juubi]]. It dwarfs both [[spoiler:the Hachibi and Kyuubi]] in size, can move incredibly fast, is capable of both [[spoiler: massive bijuudama/bijuu beams]] and can target anywhere on the continent. The only reason [[spoiler:the United Shinobi Alliance]] isn't dead is because [[spoiler:Madara and Obito]] want to break them psychologically.
* In ''ToAruMajutsuNoIndex'', Accelerator's esper ability is pretty much a total GameBreaker. He can control the vector values of ANYTHING he touches. He can increase/decrease the speed, change the direction and gravity of where it goes and control how much force feedback it can cause. Including his own body. He just has to touch you to cause severe harm to your innards. And woe betide anyone who is or gets wounded in a fight against him. In THAT case he will touch your wound, making contact with your blood. THEN he'll just reverse the flow of the blood circulation, killing you in a VERY horrible way. And to top the whole thing: [[PowerIncontinence his powers are automatic]] [[AttackReflector so anything that tries to hit him hits back to where it came from]]. '''HARD.''' When a character can theoretically [[{{Flight}} fly]] and [[NoSell survive a nuclear bomb dropped directly on him]] without breaking a sweat, [[NamesToRunAwayFromReallyFast you know you don't want to oppose him...]]
** You think ''that's'' a GameBreaker? Later volumes in the LightNovel introduce ''even more powerful characters than Accelerator'', such as [[MagnificentBastard Fiamma of the Right]], whom Touma even describes as an RPG Character with an '''[[HeadsIWinTailsYouLose I WIN]]''' command! Touma himself skirts the line closely, since in a world full of magical powers and supernatural abilities, [[AntiMagic a right hand]] [[PowerNullifier that essentially kills all other abilities]] ''is the'' GameBreaker.
*** How crazy is this series? Fiamma [[spoiler:eventually gains power greater than that of ''{{God}}'']]... and he's still only the fourth-most powerful character in the thing.
* ''{{Darkseid}}'' has Omega Beams that cannot be avoided or survived. If he can see you, he can kill you, and there is nothing you can do about it. Naturally most of his defeats involve their effectiveness being massively downplayed, or he just flat-out forgets that he has them.
* Kazuya Aoi, the protagonist of the manga ''{{Freezing}}'', has his Advance Freezing that can freeze fighters even in [[PoweredArmor Pandora Mode]] to actually be able to let Satellizer hit her opponents. [[DangerouslyGenreSavvy Unfortunately, this also means that other Pandora users]] gun for him first.
* The spartan from DeadliestWarrior has a game breaker, in the form of his big ass shield. In both his fights, against a ninja, and a samurai respectively, he never has to do much besides let his enemy tire themselves out by fruitlessly whacking at his shield, then he'll move in for the kill.
** In the
DeadliestWarrior video game, the Spartan also game is a bit of game breaker, but for different reasons. breaker. His spear range attack flies at head level (and attacks to the head are almost always one hit kills), and can end a match within a second if the opponent doesn't move out of the way IMMEDIATELY.
* Kenshin's master [[{{Mentors}} Hiko Seijurou]] from ''RurouniKenshin'' was described by his creator as being this; he has an extremely powerful sword style and the physical capability to use it fully and could probably [[CurbStompBattle beat every villain in the series before lunch]] if he felt so inclined. [[FigureItOutYourself He never does, though]]- he was also designed to be extremely anti-social so that [[AllPowerfulBystander he almost never gets involved]], preventing the series from being really short.
* In ''{{Mistborn}}'' the two primary magic systems are allomancy (where small pieces of particular metals are swallowed and then "burned" to grant particular superhuman powers) and feruchemy (where one can store up one's own attributes in pieces of metal and tap into them later- for example, becoming very weak and frail for a time lets you store the energy to gain SuperStrength at a later time). For the most part, the two systems are MutuallyExclusiveMagic- except for [[EvilOverlord the Lord Ruler]], who was both an allomancer ''and'' a feruchemist, meaning that he could swallow and burn metals in which he'd stored his own qualities, giving him access to ''insane'' amounts of power that no-one else in the series could match.
** After the time of the original trilogy, full mistborn and feruchemists have become the stuff of legends while single-metal users of each have become more common. Occasionally someone is twinborn, with a single allomantic and single feruchemic power, though not always the same metals. One character in ''The Alloy of Law'' was twinborn to gold, meaning he could store health and then burn the charged gold for tenfold returns, creating a positive feedback loop of stored vitality limited only by his access to gold.
IMMEDIATELY.



* In the ''Franchise/{{Gundam}}'' franchise, the [[Anime/TurnAGundam Turn A and Turn X]] completely overpower anything else in the series. Here's a partial list of their abilities: self-repair via nanomachines, teleportation, thrusters equal in strength to a battleship's, bending light to briefly turn invisible, I-fields that can even block kinetic weaponry, and, of course, the infamous "[[GreyGoo Moonlight Butterfly]]", which knocked Earth back into the stone age in one fell swoop. These mobile suits were designed for the explicit purpose of ''interstellar'' warfare, each expected to take on the military forces of an entire planet and win. All this from an ostensibly RealRobot series.



* From the book series ''Literature/{{Animorphs}}'' there's Cassie, who right from the start is an ''estreen'', a character naturally skilled at morphing. She is one of two characters seen with this ability, the other being a OneShotCharacter and thinly-veiled {{Deconstruction}} of [[MarySue Mary Sue-type]] characters. Later they go even farther, with ''Back to Before'' revealing that Cassie is a 'temporal anomaly', an exceedingly rare creature with a spatial sense so superhuman her very ''presence'' undoes the timeline-meddling of a RealityWarper.
* Most of the [[SuperMode super modes]] in ''{{Kamen Rider}}'' count. Any of the SerialEscalation [[UpToEleven forms]] would definitely qualify if they weren't designed to only appear in non-canon material.
** Specific antagonist example in ''KamenRiderRyuki'' in the form of Kamen Rider Odin. He's physically stronger than all the other riders, has weapons that can outpower the [[FinishingMove Final Vents]] of Ryuki and Knight in their [[SuperMode Survive Forms]], has a TeleportSpam that makes him impossible to touch unless he gets careless or distracted, and even if he's killed, Kanzaki just finds a replacement for him. [[spoiler: He losing the finale doesn't even come from any of the heroes finding a way to stop him, it comes from Kanzaki have a VillainousBreakdown causing him to die.]]



* ''FateStayNight'''s Gilgamesh is considered to be so ridiculously powerful that he could easily take on every other Servant in the war AT THE SAME TIME.
** Gilgamesh is so broken that [[LightNovel/FateZero Tokiomi]] declares victory the moment he confirms that he's summoned him.



* During both World Wars the British Royal, British Commonwealth, and American Navies had access to the then current uncensored editions of ''Jane's Fighting Ships''. This might not seem like much of a game breaker until you realize that those books contain very detailed technical information about almost every major surface warship that was afloat during both of those wars. All of the following was contained in one easy to reference source:
** Silhouette line drawings and/or photographs of almost every class of ocean going surface warship (including obsolete and minor ones) in the world.
** Many of the silhouette line drawings tell you how thick the side armour was and how it was distributed.
** The planview line drawings almost always showed the weapon layout and often included information about firing arcs.
** Many entries include information about deck armour and underwater protection. Some have a thick line in the silhouette drawings indicating where, in elevation, the deck armour is located and/or vertical dashed lines showing the location of the watertight transverse bulkheads.
** Information about things like fuel bunkerage, fuel consumption, fuel type (coal, oil, diesel, or mixed), engine horsepower, maximum speed, and cruising range is extensive.
** The WWI editions had some fairly detailed information about individual models of naval artillery (shell weight, powder charge, muzzle velocity, range, and more), charts of major harbors with depth and tide information, and information about the size and number of the dry dock, floating dock, and refueling facilities available at those harbors.
** [[http://en.m.wikipedia.org/wiki/File:Battleship_Mikasa_from_JFS1906.png This is the 1906 entry for the Japanese Battleship Mikasa.]] It is fairly representative of the typical capital ship entry.
* Humans would qualify, especially after The Industrial Revolution or the advent of agriculture. Fire alone is enough to qualify the whole species as a MASSIVE, MASSIVE gamebreaker.
* Several moves in ''WesternAnimation/KungFuPanda'' could qualify, but Tai Lung's nerve attack stands out. It paralyzes his opponents by blocking their chi, rendering them helpless at his own hands.
** And then Lord Shen came along and invented the freaking ''cannon''.
* SquirrelGirl has the power to talk to squirrels. She also has the power to manipulate them to attack her opponents. It might not seem like much, until you [[http://en.wikipedia.org/wiki/File:DrDoomSquirrels.png see them ganging up on]] ''SelfDemonstrating/DoctorDoom'' of all people, then you realize that they are ''vicious''.
** Heck, those squirrels alone are what make her one of [[MarvelUniverse Marvel's]] most lethal heroes.



* As if ''ComicBook/{{Preacher}}''[='=]s [[NighInvulnerability Saint of Killers]] wasn't bad enough, he wields a pair of walker colt revolvers forged with the steel of the sword of the Angel of Death. They fire bullets that are completely impossible to avoid or survive. Even worse is that they ''never'' [[InfiniteSupplies run out of ammunition]] & ''never'' misfire.



* Many ''Manga/{{Saki}}'' characters have powers that would be game breakers in any normal game of mahjong, essentially making the show a contest of duelling Game Breakers.
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** [[http://en.m.wikipedia.org/wiki/File:Battleship_Mikasa_from_JFS1906.png This is the 1906 entry for the Japanese Battleship Mikasa.]] It is fairly representative of the typical capital ship entry.
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** This still happens with a shot clock but is thankfully limited to the end of the game. When the game is close enough towards the end that the trailing team thinks they can come back to win they will foul the leading team whenever the leading team has the ball. The team that is leading when intentional fouling starts almost always wins. This strategy tends to annoy the fans of both teams.
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** Many entries include information about deck armour. Some have a thick line in the silhouette drawings indicating where, in elevation, the deck armour is located and/or vertical dashed lines showing the location the watertight transverse bulkheads.

to:

** Many entries include information about deck armour. armour and underwater protection. Some have a thick line in the silhouette drawings indicating where, in elevation, the deck armour is located and/or vertical dashed lines showing the location of the watertight transverse bulkheads.



** The WWI edition had some fairly detailed information about individual models of naval artillery (shell weight, powder charge, muzzle velocity, and range), charts of major harbors with depth and tide information, and information about the size and number of the dry dock and floating dock facilities available at those harbors.

to:

** The WWI edition editions had some fairly detailed information about individual models of naval artillery (shell weight, powder charge, muzzle velocity, range, and range), more), charts of major harbors with depth and tide information, and information about the size and number of the dry dock and dock, floating dock dock, and refueling facilities available at those harbors.

Added: 1126

Changed: 137

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* During both World Wars the British Royal, British Commonwealth, and American Navies had access to the then current editions of ''Jane's Fighting Ships''. This might not seem like much of a game breaker until you realize that those books contain very detailed technical information about almost every major surface warship that was afloat during both of those wars. Many of the silhouette line drawings in those tell you how thick the deck armour was and how the side armour was distributed.

to:

* During both World Wars the British Royal, British Commonwealth, and American Navies had access to the then current uncensored editions of ''Jane's Fighting Ships''. This might not seem like much of a game breaker until you realize that those books contain very detailed technical information about almost every major surface warship that was afloat during both of those wars. All of the following was contained in one easy to reference source:
** Silhouette line drawings and/or photographs of almost every class of ocean going surface warship (including obsolete and minor ones) in the world.
**
Many of the silhouette line drawings in those tell you how thick the deck side armour was and how it was distributed.
** The planview line drawings almost always showed
the side weapon layout and often included information about firing arcs.
** Many entries include information about deck armour. Some have a thick line in the silhouette drawings indicating where, in elevation, the deck
armour was distributed.is located and/or vertical dashed lines showing the location the watertight transverse bulkheads.
** Information about things like fuel bunkerage, fuel consumption, fuel type (coal, oil, diesel, or mixed), engine horsepower, maximum speed, and cruising range is extensive.
** The WWI edition had some fairly detailed information about individual models of naval artillery (shell weight, powder charge, muzzle velocity, and range), charts of major harbors with depth and tide information, and information about the size and number of the dry dock and floating dock facilities available at those harbors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Many ''Manga/{{Saki}}'' characters have powers that would be game breakers in any normal game of mahjong, essentially making the show a contest of duelling Game Breakers.
Is there an issue? Send a MessageReason:
None


* Pog has 2. One, Unoffical slammers were often larger and thicker than official Slammers, making it much easier to score if you were using then, for no real drawback. A much better one was to simply throw the slammer at the SIDE of the pile, which could often knock over more than half of the Pogs on turn 1, rendering the game unwinnable for anyone else.

to:

* Pog has 2.two. One, Unoffical slammers were often larger and thicker than official Slammers, making it much easier to score if you were using then, for no real drawback. A much better one was to simply throw the slammer at the SIDE of the pile, which could often knock over more than half of the Pogs on turn 1, one, rendering the game unwinnable for anyone else.
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** And then Lord Shen came along and invented the freaking ''cannon''.
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* The ''Pinball/WhiteWater'' pinball machine has a mode that makes everything worth 5 times as many points for the following 30 seconds or until the ball drains, whichever comes first. Whenever this machine shows up at a competition, it soon becomes a race to set up different features to yield as many points as possible, then activate that multiplier. It is not uncommon to see people doubling their score or more within those 30 seconds.

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* The ''Pinball/WhiteWater'' pinball machine has a mode that makes everything worth 5 times as many points for the following 30 25 seconds or until the ball drains, whichever comes first. Whenever this machine ''White Water'' shows up at a competition, it soon becomes a race to set up different features to yield as many points as possible, then activate that multiplier. It is not uncommon to see people doubling their score or more within those 30 seconds.25 seconds, and any competitor who fails to reach that multiplier is certain to lose.
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* The ''Pinball/WhiteWater'' pinball machine has a mode that makes everything worth 5 times as many points for the following 30 seconds or until the ball drains, whichever comes first. Whenever this machine shows up at a competition, it soon becomes a race to set up different features to yield as many points as possible, then activate that multiplier. It is not uncommon to see people doubling their score or more within those 30 seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Specific antagonist example in ''KamenRiderRyuki'' in the form of Kamen Rider Odin. He's physically stronger than all the other riders, has weapons that can outpower the [[FinishingMove Final Vents]] of Ryuki and Knight in their [[SuperMode Survive Forms]], has a TeleportSpam that makes him impossible to touch unless he gets careless or distracted, and even if he's killed, Kanzaki just finds a replacement for him. [[spoiler: He losing the finale doesn't even come from any of the heroes finding a way to stop him, it comes from Kanzaki have a VillainousBreakdown causing him to die.]]

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