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* Even without the Wing Spear, Caeda is considered one of the best characters in the game due to her high mobility and versatile moveset as explained above, plus having the second-highest natural luck stat for skill triggering. Give her Iote's Shield to negate her major weakness and she can be used to fill pretty much any role needed.

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* ** Even without the Wing Spear, Caeda is considered one of the best characters in the game due to her high mobility and versatile moveset as explained above, plus having the second-highest natural luck stat for skill triggering. Give her Iote's Shield to negate her major weakness and she can be used to fill pretty much any role needed.
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* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thanks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently.

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* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thanks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently. Couple that with Camilla's Trample ability (which increases damage against non-mounted units) and the Mountslayer weapon attribute, and damage will increase against all enemies, with Pegasus/Falcon Knights, Cavaliers, Wyvern Riders, Caeda, Hinoka, Cordelia, Frederick, Elise, Leo, Xander, and Minerva being particularly vulnerable.
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* From the Shadow Dragon DLC Pack comes Caeda's Wing Spear, which holds the unique weapon passive Rampager, which is Mountslayer and Plateslayer in one skill, but it also only takes up one slot of the "slayer" category, which allows Caeda to stack a third Slayer skill for amazing enemy coverage. Combine it with the above example, and Caeda can destroy most enemies quickly and efficiently.

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* From the Shadow Dragon DLC Pack comes Caeda's Wing Spear, which holds the unique weapon passive Rampager, which is Mountslayer and Plateslayer in one skill, but it also only takes up one slot of the "slayer" category, which allows Caeda to stack a third Slayer skill for amazing enemy coverage. [[labelnote:note]]Dracoslayer is generally the most recommended skill to allow her to destroy high defense Manaketes and Wyvern Riders[[/labelnote]] Combine it with the above example, and Caeda can destroy most enemies quickly and efficiently.
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* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thnks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently.

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* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thnks thanks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently.



** One that deserves mention is the Bolster attribute. Basically it boosts the effectiveness and damage of any attribute the weapon has equipped. What makes it extremely game-breaking is that this boost extends to Effective Against weapons, meaning that the Falchions, Sol Katti, Blessed Lance, and all Bows have their innate Effective Against skill increase drastically. With this, characters can casually kill Dragons, Monsters, and flying units with ease since they effectively do double the damage, before adding anything else! If you add skills like the Breaker skills, that means a character can boost their damage even further! Throw in Luna, and one-shotting is far more possible!

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** One that deserves mention is the Bolster attribute. Basically it boosts the effectiveness and damage of any attribute the weapon has equipped. What makes it extremely game-breaking is that this boost extends to Effective Against weapons, meaning that the Falchions, Sol Katti, Blessed Lance, and all Bows have their innate Effective Against skill increase drastically. With this, characters can casually kill Dragons, Monsters, and flying units with ease since they effectively do double the damage, before adding anything else! If you add skills like the Breaker skills, that means a character can boost their damage even further! Throw in Luna, and one-shotting one-shoting is far more possible!
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** One that deserves mention is the Bolster attribute. Basically it boosts the effectiveness and damage of any attribute the weapon has equipped. What makes it extremely game-breaking is that this boost extends to Effective Against weapons, meaning that the Falchions, Sol Katti, Blessed Lance, and all Bows have their innate Effective Against skill increase drastically. With this, characters can casually kill Dragons, Monsters, and flying units with ease since they effectively do double the damage, before adding anything else! If you add skills like the Breaker skills, that means a character can boost their damage even further! Throw in Luna, and one-shooting is far more possible!

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** One that deserves mention is the Bolster attribute. Basically it boosts the effectiveness and damage of any attribute the weapon has equipped. What makes it extremely game-breaking is that this boost extends to Effective Against weapons, meaning that the Falchions, Sol Katti, Blessed Lance, and all Bows have their innate Effective Against skill increase drastically. With this, characters can casually kill Dragons, Monsters, and flying units with ease since they effectively do double the damage, before adding anything else! If you add skills like the Breaker skills, that means a character can boost their damage even further! Throw in Luna, and one-shooting one-shotting is far more possible!
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** Tiki's [[ImmuneToFlinching Armored Blow]] may not seem like this at first glance (it prevents enemy attacks from stopping your own attacks, useful but at this point optional)... unless you have [[PowerAtAPrice Armor]] [[ClothingDamage Strike]], then its usefulness skyrockets.

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** Tiki's [[ImmuneToFlinching Armored Blow]] [[BoringYetPractical may not seem like this at first glance (it glance]] it prevents enemy attacks from stopping your own attacks, useful but at this point optional)...optional... unless you have [[PowerAtAPrice Armor]] [[ClothingDamage Strike]], then its usefulness skyrockets.
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*** Those get absolutely busted if stacked on Tiki, who, having no weapon disadvantages, can fill up her Awakening gauge with a single critical attack and then remain in her dragon form indefinitely as long as she has an enemy captain to hit with a critical and extend her Awakening further.
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** Another skill from the Shadow Dragon DLC is Minerva's Iote's Shield. It nullifies ALL effective damage against the user, which allows units that would be seriously crippled from the presence of a Slayer weapon to stand up to them very easily.

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** Another skill from the Shadow Dragon DLC is Minerva's Iote's Shield. It nullifies ALL effective damage against the user, which allows units that would be seriously crippled from the presence of a Slayer weapon to stand up to them very easily.easily (And lets Pegasus and Wyvern knights turn the tables on enemy archers who find themselves with piddling defense against units they can no longer one-shot).
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* Skills in general tend to be this. A combination of some skills can make even the hardest opponents look relatively tame. A combination of Awakening (boosts power while in Awakening Mode), Sol (restores your HP by a certain amount if you defeat a 'Strong' Enemy such as Fort Bosses and enemy characters) and the above mentioned Astra skill can make most bosses easy. Sol and Luna even have their effects improved as the equipped character's Luck is increased. Marth's skill, Paragon doubles the experience the user gets upon defeating enemies and Anna's (which is based off the Luck Stat) increases the amount of gold you get as you defeat enemies which while hard to get for the latter considering the requirements, can make leveling up some of the slower characters easier.

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* Skills in general tend to be this. A combination of some skills can make even the hardest opponents look relatively tame. A combination of Awakening (boosts power while in Awakening Mode), Sol (restores your HP by a certain amount if you defeat a 'Strong' Enemy such as Fort Bosses and enemy characters) and the above below mentioned Astra skill can make most bosses easy. Sol and Luna even have their effects improved as the equipped character's Luck is increased. Marth's skill, Paragon doubles the experience the user gets upon defeating enemies and Anna's (which is based off the Luck Stat) increases the amount of gold you get as you defeat enemies which while hard to get for the latter considering the requirements, can make leveling up some of the slower characters easier.
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** One that deserves mention is the Bolster attribute. Basically it boosts the effectiveness and damage of any attribute the weapon has equipped. What makes it extremely game-breaking is that this boost extends to Effective Against weapons, meaning that the Falchion's, Sol Katti, Blessed Lance, and all Bows have their innate Effective Against skill increase drastically. With this, characters can casually kill Dragons, Monsters, and flying units with ease since they effectively do double the damage, before adding anything else! If you add skills like the Breaker skills, that means a character can boost their damage even further! Throw in Luna, and one-shooting is far more possible!

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** One that deserves mention is the Bolster attribute. Basically it boosts the effectiveness and damage of any attribute the weapon has equipped. What makes it extremely game-breaking is that this boost extends to Effective Against weapons, meaning that the Falchion's, Falchions, Sol Katti, Blessed Lance, and all Bows have their innate Effective Against skill increase drastically. With this, characters can casually kill Dragons, Monsters, and flying units with ease since they effectively do double the damage, before adding anything else! If you add skills like the Breaker skills, that means a character can boost their damage even further! Throw in Luna, and one-shooting is far more possible!
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** Similarly, Linde's Crest Skill, Quick Wit, increases her Warrior and Awakening gauges whenever she lands a critical attack, regardless of if she has a weapon advantage or not. Like with Olivia's, it might not seem broken as first, but because Linde is a Mage, whose heavy attack forces out a critical hit stun gauge, it becomes extremely easy to fill up her Awakening and Warriors gauge by just using her heavy, than doing a combos to cause a critical hit. When you combine that with Olivia's Galeforce, and Lucina's Awakeking Crest Skill, you have a skill that can extend the length of Awakenings even longer!

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** Similarly, Linde's Crest Skill, Quick Wit, increases her Warrior and Awakening gauges whenever she lands a critical attack, regardless of if she has a weapon advantage or not. Like with Olivia's, it might not seem broken as first, but because Linde is a Mage, whose heavy attack forces out a critical hit stun gauge, it becomes extremely easy to fill up her Awakening and Warriors gauge by just using her heavy, than doing a combos to cause a critical hit. When you combine that with Olivia's Galeforce, and Lucina's Awakeking Awakening Crest Skill, you have a skill that can extend the length of Awakenings even longer!
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* The ''Awakening'' DLC adds a few "Spirit" weapon attributes that don't require kills to unlock, but the most noteworthy one is Amped, which grants a straight 20% boost to all of a character's stats. Towards the endgame, this exponentially boosts characters' high-end stats ''way'' more than the basic +10/20 character skills can.

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* The ''Awakening'' DLC adds a few "Spirit" weapon attributes that don't require kills to unlock, but the most noteworthy one is Amped, which grants a straight 20% boost to all of a character's stats. Towards the endgame, this exponentially boosts characters' high-end stats ''way'' more than the basic +10/20 character skills can.can.
** One that deserves mention is the Bolster attribute. Basically it boosts the effectiveness and damage of any attribute the weapon has equipped. What makes it extremely game-breaking is that this boost extends to Effective Against weapons, meaning that the Falchion's, Sol Katti, Blessed Lance, and all Bows have their innate Effective Against skill increase drastically. With this, characters can casually kill Dragons, Monsters, and flying units with ease since they effectively do double the damage, before adding anything else! If you add skills like the Breaker skills, that means a character can boost their damage even further! Throw in Luna, and one-shooting is far more possible!
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** Similarly, Linde's Crest Skill, Quick Wit, increases her Warrior and Awakening gauges whenever she lands a critical attack, regardless of if she has a weapon advantage or not. Like with Olivia's, it might not seem broken as first, but because Lindie is a Mage, whose heavy attack forces out a critical hit stun gauge, it becomes extremely easy to fill up her Awakening and Warriors gauge by just using her heavy, than doing a combos to cause a critical hit. When you combine that with Olivia's Galeforce, and Lucina's Awakeking Crest Skill, you have a skill that can extend the length of Awakenings even longer!

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** Similarly, Linde's Crest Skill, Quick Wit, increases her Warrior and Awakening gauges whenever she lands a critical attack, regardless of if she has a weapon advantage or not. Like with Olivia's, it might not seem broken as first, but because Lindie Linde is a Mage, whose heavy attack forces out a critical hit stun gauge, it becomes extremely easy to fill up her Awakening and Warriors gauge by just using her heavy, than doing a combos to cause a critical hit. When you combine that with Olivia's Galeforce, and Lucina's Awakeking Crest Skill, you have a skill that can extend the length of Awakenings even longer!
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** Similarly, Linde's Crest Skill, Quick Wit, increases her Warrior and Awakening gauges whenever she lands a critical attack, regardless of if she has a weapon advantage or not. Like with Olivia's, it might not seem broken as first, but because Lindie is a Mage, whose heavy attack forces out a critical hit stun gauge, it becomes extremely easy to fill up her Awakening and Warriors gauge by just using her heavy, than doing a combos to cause a critical hit. When you combine that with Olivia's Galeforce, and Lucina's Awakeking Crest Skill, you have a skill that can extend the length of Awakenings even longer!
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** Vengeance has the potential to be this, but it sits right on DifficultButAwesome to use to its full potential. At 1 HP, your damage increases by an insane '''400%''', but that comes with the aforementioned [[OneHitPointWonder 1 HP shtick.]] However, if you pair it with Galeforce and enter Awakening mode, it becomes absurdly powerful, as you cannot die while in Awakening mode. As long as you can remain in Awakening mode, you can enjoy a free 400% damage boost, letting you destroy everything with utter impunity.
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*** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck like Anna, Caeda, and Olivia become absolute ''monsters'', especially if you pad them even further with Celica's Luck +20 skill; a Level 150 Olivia with Luck +20 has 196 Luck, which translates to a 80% damage boost from Luna, and an absurd '''''98% chance''''' for Lethality crits to proc. And that's not even taking into account pair-up bonuses that provide additional Luck, meaning Olivia can very easily reach a 100% proc chance for Lethality.

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*** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck Luck like Anna, Caeda, and Olivia become absolute ''monsters'', especially if you pad them even further with the Amped weapon attribute (20% boost to all base stats) and Celica's Luck +20 skill; a Level 150 Olivia with Amped and Luck +20 has 196 Luck, '''''231 Luck''''', which translates to a 80% damage boost from Luna, and an absurd '''''98% chance''''' for more than guarantees Lethality crits to proc. And that's not even taking into account pair-up bonuses trigger on every Critical Hit, and more than doubles all of the damage she deals with Luna. Takumi and Lucina are the lowest-Luck characters that provide additional Luck, meaning can achieve 200 Luck this way; everyone between them and Olivia can very easily reach a 100% proc chance for Lethality. benefits greatly from Luna and Lethality.



* The "Amped" Weapon Skill from the ''Awakening'' DLC doesn't require unlocking via [=KOs=] and grants a 20% boost to a character's stats, making it a significant improvement over the +5 to each stats version from the Tiki amiibo bonus weapon.

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* The "Amped" Weapon Skill from the ''Awakening'' DLC doesn't adds a few "Spirit" weapon attributes that don't require unlocking via [=KOs=] and kills to unlock, but the most noteworthy one is Amped, which grants a straight 20% boost to all of a character's stats, making it a significant improvement over stats. Towards the +5 to each endgame, this exponentially boosts characters' high-end stats version from ''way'' more than the Tiki amiibo bonus weapon.basic +10/20 character skills can.
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** Olivia's skill, Galeforce, fills the Warrior and Awakening gauges everytime the character kills an enemy officer. While this sounds neat but not that broken, the best part is that it ''still works even in Awakening mode,'' which means it's possible to keep Awakening mode up ''forever,'' especially on a character like Tiki.
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*** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck like Anna, Caeda, and Olivia become absolute ''monsters'', especially if you pad them even further with Celica's Luck +20 skill; a Level 150 Olivia with Luck +20 has 196 Luck, which translates to a 80% damage boost from Luna, and an absurd '''''93% chance''''' for Lethality crits to proc.

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*** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck like Anna, Caeda, and Olivia become absolute ''monsters'', especially if you pad them even further with Celica's Luck +20 skill; a Level 150 Olivia with Luck +20 has 196 Luck, which translates to a 80% damage boost from Luna, and an absurd '''''93% '''''98% chance''''' for Lethality crits to proc.proc. And that's not even taking into account pair-up bonuses that provide additional Luck, meaning Olivia can very easily reach a 100% proc chance for Lethality.
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* The All Stats+ Weapon Skill from the ''Awakening'' DLC is doesn't require unlocking via [=KOs=] and grants a 20% boost to a character's stats, making it a significant improvement over the +5 to each stats version from the Tiki amiibo bonus weapon.

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* The All Stats+ "Amped" Weapon Skill from the ''Awakening'' DLC is doesn't require unlocking via [=KOs=] and grants a 20% boost to a character's stats, making it a significant improvement over the +5 to each stats version from the Tiki amiibo bonus weapon.
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* Lyn and Navarre are considered to be two of the strongest characters in the game, thanks to their incredibly fast attack speed (that can be made even ''faster'' with Astra), their Strong VI combo sucking in enemies in a large range, and very fast and damaging Warrior specials.

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* Lyn and Navarre are considered to be two of the strongest characters in the game, thanks to their incredibly fast attack speed (that can be made even ''faster'' with Astra), their Strong VI combo sucking in enemies in a large range, and very fast and damaging Warrior specials.specials.
* The All Stats+ Weapon Skill from the ''Awakening'' DLC is doesn't require unlocking via [=KOs=] and grants a 20% boost to a character's stats, making it a significant improvement over the +5 to each stats version from the Tiki amiibo bonus weapon.
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*** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck like Anna and Caeda become absolute ''monsters'', especially if you pad them even further with Celica's Luck +20 skill; a Level 130 Anna with Luck +20 has 173 Luck, which translates to a 71% damage boost from Luna, and a '''87% chance''' for Lethality Crits to proc.
* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thanks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently.

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*** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck like Anna Anna, Caeda, and Caeda Olivia become absolute ''monsters'', especially if you pad them even further with Celica's Luck +20 skill; a Level 130 Anna 150 Olivia with Luck +20 has 173 196 Luck, which translates to a 71% 80% damage boost from Luna, and a '''87% chance''' an absurd '''''93% chance''''' for Lethality Crits crits to proc.
* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thanks thnks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently.
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Hinoka can use staves. And I'm pretty sure Cordelia can, aswell.


* Even without the Wing Spear, Caeda is considered one of the best characters in the game due to her high mobility and versatile moveset as explained above, plus having the second-highest natural luck stat for skill triggering and ability to use staves to set her apart from her fellow Pegasus Knights. Give her Iote's Shield to negate her major weakness and she can be used to fill pretty much any role needed.

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* Even without the Wing Spear, Caeda is considered one of the best characters in the game due to her high mobility and versatile moveset as explained above, plus having the second-highest natural luck stat for skill triggering and ability to use staves to set her apart from her fellow Pegasus Knights.triggering. Give her Iote's Shield to negate her major weakness and she can be used to fill pretty much any role needed.
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* Even without the Wing Spear, Caeda is considered one of the best characters in the game due to her high mobility and versatile moveset as explained above, plus having the second-highest natural luck stat for skill triggering and ability to use staves to set her apart from her fellow Pegasus Knights. Give her Iote's Shield to negate her major weakness and she can be used to fill pretty much any role needed.
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* Lyn and Navarre are considered to be one of the strongest characters in the game, thanks to their incredibly fast attack speed (that can be made even ''faster'' with Astra), their Strong VI combo sucking in enemies in a large range, and very fast and damaging Warrior specials.

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* Lyn and Navarre are considered to be one two of the strongest characters in the game, thanks to their incredibly fast attack speed (that can be made even ''faster'' with Astra), their Strong VI combo sucking in enemies in a large range, and very fast and damaging Warrior specials.

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** * Navarre's Lone Wolf skill can be placed on AI-controlled units and makes them become much more viable in clearing out enemy officers on their own.
* The Sky Knight/Falcon Knights (Hinoka, Cordelia and Caeda) can effectively lock an enemy into being trapped in the air by repeatedly attacking them while they are in the air for as long as you don't use a strong attack (sends enemies hit flying away from you) or a special (musou or dual as they will end up knocking your target away from you). Said aerial units have an aerial dash attack that stuns enemies who are hit and have a guard breaking combo finisher that not only stuns those who are hit but also knocks any enemy hit into the air briefly which allows them to start up attacks with more ease. If your enemy is pinned between you and a wall and gets launched into the air, it's basically a death sentence to him/her/it since no one (player/ally/other/enemy) can block attacks while in the air, you can just attack continuously until the enemy is dead or has to retreat/or call for help, this even includes other characters who aren't in super armor.

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** * Navarre's Lone Wolf skill can be placed on AI-controlled units and makes them become much more viable in clearing out enemy officers on their own.
* The Sky Knight/Falcon Knights (Hinoka, Cordelia and Caeda) can effectively lock an enemy into being trapped in the air by repeatedly attacking them while they are in the air for as long as you don't use a strong attack (sends enemies hit flying away from you) or a special (musou or dual as they will end up knocking your target away from you). Said aerial units have an aerial dash attack that stuns enemies who are hit and have a guard breaking combo finisher that not only stuns those who are hit but also knocks any enemy hit into the air briefly which allows them to start up attacks with more ease. If your enemy is pinned between you and a wall and gets launched into the air, it's basically a death sentence to him/her/it since no one (player/ally/other/enemy) can block attacks while in the air, you can just attack continuously until the enemy is dead or has to retreat/or call for help, this even includes other characters who aren't in super armor.
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* The Sky Knight/Falcon Knights (Hinoka, Cordelia and Caeda) can effectively lock an enemy into being trapped in the air by repeatedly attacking them while they are in the air for as long as you don't use a strong attack (sends enemies hit flying away from you) or a special (musou or dual as they will end up knocking your target away from you). Said aerial units have an aerial dash attack that stuns enemies who are hit and have a guard breaking combo finisher that not only stuns those who are hit but also knocks any enemy hit into the air briefly which allows them to start up attacks with more ease. If your enemy is pinned between you and a wall and gets launched into the air, it's basically a death sentence to him/her/it since no one (player/ally/other/enemy) can block attacks while in the air, you can just attack continuously until the enemy is dead or has to retreat/or call for help, this even includes other characters who aren't in super armor.

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* Ryoma's Astra skill is this game's equivalent of "Hasty Attacks" from ''VideoGame/HyruleWarriors''. It causes anyone who equips it to speed up their regular and strong attacks by 50% and basically trap most enemies into a stun-lock state before they can retaliate. Because it's skill-based, there is no need to attach it to a weapon and any character who isn't Ryoma can learn it after he builds a B and an A rank support with any character.
* Chrom's skill, Luna, is a very special damage-boosting skill; rather than just giving a flat bonus to your attack strength, it causes your hits to ignore a percentage of your enemy's Defense and Resistance. Its effect gets stronger the higher a character's Luck stat, with 4 points of Luck ignoring 1% Defense. Because of the way it works, your attacks do exponentially more damage the more Defense Luna lets you ignore, meaning it goes from a fairly useful skill in the early game to a ''must-have'' in the endgame, when a number of your characters have Luck stats over 100.
* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thanks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently.



* Tiki's [[ImmuneToFlinching Armored Blow]] may not seem like this at first glance (it prevents enemy attacks from stopping your own attacks, useful but at this point optional)... unless you have [[PowerAtAPrice Armor]] [[ClothingDamage Strike]], then its usefulness skyrockets.

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* ** Tiki's [[ImmuneToFlinching Armored Blow]] may not seem like this at first glance (it prevents enemy attacks from stopping your own attacks, useful but at this point optional)... unless you have [[PowerAtAPrice Armor]] [[ClothingDamage Strike]], then its usefulness skyrockets.skyrockets.
** * Navarre's Lone Wolf skill can be placed on AI-controlled units and makes them become much more viable in clearing out enemy officers on their own.



** Ryoma's Astra skill is this game's equivalent of "Hasty Attacks" from ''VideoGame/HyruleWarriors''. It causes anyone who equips it to speed up their regular and strong attacks by 50% and basically trap most enemies into a stun-lock state before they can retaliate. Because it's skill-based, there is no need to attach it to a weapon and any character who isn't Ryoma can learn it after he builds a B and an A rank support with any character.
** Chrom's skill, Luna, is a very special damage-boosting skill; rather than just giving a flat bonus to your attack strength, it causes your hits to ignore a percentage of your enemy's Defense and Resistance. Its effect gets stronger the higher a character's Luck stat, with 4 points of Luck ignoring 1% Defense. Because of the way it works, your attacks do exponentially more damage the more Defense Luna lets you ignore, meaning it goes from a fairly useful skill in the early game to a ''must-have'' in the endgame, when a number of your characters have Luck stats over 100.
** Another skill from the Shadow Dragon DLC is Minerva's Iote's Shield. It nullifies ALL effective damage against the user, which allows units that would be seriously crippled from the presence of a Slayer weapon to stand up to them very easily.
** Niles' skill, Lethality. For every 1 point of Luck a character has, they get a 0.5% chance for Critical Hits to do '''quintuple damage''' to their targets. This means that high-level enemies that take up to 5 Critical Hits to defeat can potentially be destroyed instantly. The only thing keeping this skill from being busted the moment you unlock it is the fact that Niles' Luck is ''atrocious''; getting A Supports with him so you can teach it to other characters is the real barrier.
*** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck like Anna and Caeda become absolute ''monsters'', especially if you pad them even further with Celica's Luck +20 skill; a Level 130 Anna with Luck +20 has 173 Luck, which translates to a 71% damage boost from Luna, and a '''87% chance''' for Lethality Crits to proc.
* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thanks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently.



* Also from the ''Fates'' DLC pack is Niles' skill, Lethality. For every 1 point of Luck a character has, they get a 0.5% chance for Critical Hits to do '''quintuple damage''' to their targets. This means that high-level enemies that take up to 5 Critical Hits to defeat can potentially be destroyed instantly. The only thing keeping this skill from being busted the moment you unlock it is the fact that Niles' Luck is ''atrocious''; getting A Supports with him so you can teach it to other characters is the real barrier.
** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck like Anna and Caeda become absolute ''monsters'', especially if you pad them even further with Celica's Luck +20 skill; a Level 130 Anna with Luck +20 has 173 Luck, which translates to a 71% damage boost from Luna, and a '''87% chance''' for Lethality Crits to proc.



* Another skill from the Shadow Dragon DLC is Minerva's Iote's Shield. It nullifies ALL effective damage against the user, which allows units that would be seriously crippled from the presence of a Slayer weapon to stand up to them very easily.
* Lyn and Navarre are considered to be one of the strongest characters in the game, thanks to their incredibly fast attack speed (that can be made even ''faster'' with Astra), their Strong VI combo sucking in enemies in a large range, and very fast and damaging Warrior specials.
* Navarre's Lone Wolf skill can be placed on AI-controlled units and makes them become much more viable in clearing out enemy officers on their own.

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* Another skill from the Shadow Dragon DLC is Minerva's Iote's Shield. It nullifies ALL effective damage against the user, which allows units that would be seriously crippled from the presence of a Slayer weapon to stand up to them very easily.
* Lyn and Navarre are considered to be one of the strongest characters in the game, thanks to their incredibly fast attack speed (that can be made even ''faster'' with Astra), their Strong VI combo sucking in enemies in a large range, and very fast and damaging Warrior specials.
* Navarre's Lone Wolf skill can be placed on AI-controlled units and makes them become much more viable in clearing out enemy officers on their own.
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* Ryoma's Astra skill is this game's equivalent of "Hasty Attacks" from ''VideoGame/HyruleWarriors''. It causes anyone who equips it to speed up their regular and strong attacks by 50% and basically trap most enemies into a stun-lock state before they can retaliate. Because it's skill-based, there is no need to attach it to a weapon and any character who isn't Ryoma can learn it after he builds a B and an A rank support with any character.
* Chrom's skill, Luna, is a very special damage-boosting skill; rather than just giving a flat bonus to your attack strength, it causes your hits to ignore a percentage of your enemy's Defense and Resistance. Its effect gets stronger the higher a character's Luck stat, with 4 points of Luck ignoring 1% Defense. Because of the way it works, your attacks do exponentially more damage the more Defense Luna lets you ignore, meaning it goes from a fairly useful skill in the early game to a ''must-have'' in the endgame, when a number of your characters have Luck stats over 100.
* Camilla and Minerva's dashing Strong I attack makes missions that require high kill counts an absolute cakewalk, thanks to its ''massive'' area of effect, decently fast windup, and solid damage, making it also ideal for farming materials efficiently.
* Skills in general tend to be this. A combination of some skills can make even the hardest opponents look relatively tame. A combination of Awakening (boosts power while in Awakening Mode), Sol (restores your HP by a certain amount if you defeat a 'Strong' Enemy such as Fort Bosses and enemy characters) and the above mentioned Astra skill can make most bosses easy. Sol and Luna even have their effects improved as the equipped character's Luck is increased. Marth's skill, Paragon doubles the experience the user gets upon defeating enemies and Anna's (which is based off the Luck Stat) increases the amount of gold you get as you defeat enemies which while hard to get for the latter considering the requirements, can make leveling up some of the slower characters easier.
* Tiki's [[ImmuneToFlinching Armored Blow]] may not seem like this at first glance (it prevents enemy attacks from stopping your own attacks, useful but at this point optional)... unless you have [[PowerAtAPrice Armor]] [[ClothingDamage Strike]], then its usefulness skyrockets.
* The Sky Knight/Falcon Knights (Hinoka, Cordelia and Caeda) can effectively lock an enemy into being trapped in the air by repeatedly attacking them while they are in the air for as long as you don't use a strong attack (sends enemies hit flying away from you) or a special (musou or dual as they will end up knocking your target away from you). Said aerial units have an aerial dash attack that stuns enemies who are hit and have a guard breaking combo finisher that not only stuns those who are hit but also knocks any enemy hit into the air briefly which allows them to start up attacks with more ease. If your enemy is pinned between you and a wall and gets launched into the air, it's basically a death sentence to him/her/it since no one (player/ally/other/enemy) can block attacks while in the air, you can just attack continuously until the enemy is dead or has to retreat/or call for help, this even includes other characters who aren't in super armor.
* If you have the ''Fates'' DLC pack, Azura joins the party in Story Mode after Chapter 2. She comes carrying a personal weapon with a power of 180[[note]]The strongest weapons you can reasonably obtain without grinding History Mode are around 80 power, and that's for endgame weapons.[[/note]], letting her run through the entire story with ease. She is also the first who can fully unlock her weapon for a whopping ''720'' attack power! Minerva and Linde's personal weapons also start out at 180 for those who buy the ''Shadow Dragon'' pack, but fully unlocking theirs is much harder.
* Also from the ''Fates'' DLC pack is Niles' skill, Lethality. For every 1 point of Luck a character has, they get a 0.5% chance for Critical Hits to do '''quintuple damage''' to their targets. This means that high-level enemies that take up to 5 Critical Hits to defeat can potentially be destroyed instantly. The only thing keeping this skill from being busted the moment you unlock it is the fact that Niles' Luck is ''atrocious''; getting A Supports with him so you can teach it to other characters is the real barrier.
** In conjunction with the above-mentioned Luna, this means that characters with insanely high luck like Anna and Caeda become absolute ''monsters'', especially if you pad them even further with Celica's Luck +20 skill; a Level 130 Anna with Luck +20 has 173 Luck, which translates to a 71% damage boost from Luna, and a '''87% chance''' for Lethality Crits to proc.
* From the Shadow Dragon DLC Pack comes Caeda's Wing Spear, which holds the unique weapon passive Rampager, which is Mountslayer and Plateslayer in one skill, but it also only takes up one slot of the "slayer" category, which allows Caeda to stack a third Slayer skill for amazing enemy coverage. Combine it with the above example, and Caeda can destroy most enemies quickly and efficiently.
* Another skill from the Shadow Dragon DLC is Minerva's Iote's Shield. It nullifies ALL effective damage against the user, which allows units that would be seriously crippled from the presence of a Slayer weapon to stand up to them very easily.
* Lyn and Navarre are considered to be one of the strongest characters in the game, thanks to their incredibly fast attack speed (that can be made even ''faster'' with Astra), their Strong VI combo sucking in enemies in a large range, and very fast and damaging Warrior specials.
* Navarre's Lone Wolf skill can be placed on AI-controlled units and makes them become much more viable in clearing out enemy officers on their own.

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