Follow TV Tropes

Following

History GameBreaker / Action

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Also gamebreaking is the Crossbow, which is like the Hidden Pistol, except without the stealth-breaking loud noise. If you're moderately quick on the draw, you can kill any guard before they raise the alarm, even if you haven't even drawn the weapon when they initially spot you. This makes rooftop archers in particular completely cease to be a threat, since they tend to move on their own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''DynastyWarriors 7'' allows in-battle weapon switching, for any character to just about any other moveset (with varying degrees of efficiency and effectiveness). One particular moveset, Twin Axes, has a four-hit charge attack that puts a single target into stunlock at the end of it. Now consider the "Attack Up" and "Officer Assassin" skill seals, which increase power in general and against officers in particular, respectively. The Twin Axes then become so comically overpowered that they can kill even a supercharged Lu Bu in a matter of minutes, to say nothing of other player characters or lesser generic officers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** I found the very first pistol Sam has to be the ultimate Breaker. With th power of a pistol and how rapidly Conviction lets you fire them, SMGs are just toys.
Is there an issue? Send a MessageReason:
None


** But what about some of the trickier vehicle-based missions, you say? Well, apart from those dual-Cobras devouring anything in the universe, you can also pretty easily get your Wanted level up to the utmost and look around - not too hard, honestly, they will be everywhere - for one of those Spec Ops Hummers (the 'Bear') with the mounted gatling guns on the top. Jack one (also easy, as most of them are being used for barricades instead of chasing you, for some reason) and get it to a safehouse. Voila! Problem permanently solved. Get it to a garage and soop it the fuck up and you're basically golden, what with having an armor-plated death engine with a mounted gatling cannon with default infinite rounds on the top. There is basically nothing in the universe that can stand against you. Haaaave fun!

to:

** But what about some of the trickier vehicle-based missions, you say? Well, apart from those dual-Cobras devouring anything in the universe, you can also pretty easily get your Wanted level up to the utmost and look around - not too hard, honestly, they will be everywhere - for one of those Spec Ops Hummers (the APCs(the 'Bear') with the mounted gatling guns on the top. Jack one (also easy, as most of them are being used for barricades instead of chasing you, for some reason) and get it to a safehouse. Voila! Problem permanently solved. Get it to a garage and soop it the fuck up and you're basically golden, what with having an armor-plated death engine with a mounted gatling cannon with default infinite rounds on the top. There is basically nothing in the universe that can stand against you. Haaaave fun!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** But what about some of the trickier vehicle-based missions, you say? Well, apart from those dual-Cobras devouring anything in the universe, you can also pretty easily get your Wanted level up to the utmost and look around - not too hard, honestly, they will be everywhere - for one of those Spec Ops Hummers (the 'Bear') with the mounted gatling guns on the top. Jack one (also easy, as most of them are being used for barricades instead of chasing you, for some reason) and get it to a safehouse. Voila! Problem permanently solved. Get it to a garage and soop it the fuck up and you're basically golden, what with having an armor-plated death engine with a mounted gatling cannon with default infinite rounds on the top. There is basically nothing in the universe that can stand against you. Haaaave fun!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** That, sir, is ''nothing''. Saint's Row 2 will also give you, as a present for defeating certain ''minigame missions'', an infinite ammo shotgun that can shred tanks and infinite ammo dual-weilded fully-automatic magnum pistols that can shred ''deities.'' This is just for beating minigame missions. Which are available the moment you step into the world. Meaning, in effect, the moment you leave the StarterZone, you can beeline for these specific minigame missions and ''become a God of Death before embarking on the storyline missions.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** Hardly counts. Unlimited ammo is a deliberate GameBreaker. By inputting cheat codes, you, the player, are breaking the game. Not the weapon, you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Not counting almighty, cao ren is overall one of if not the best character in the game. C3-ex does his final part of his original C3 but instead of 3, he shot 5 ALL carry element and in enough crowd recover your used musou allowing it to be spammed again and able to one shot almost everything. To make matter worse his C2-ex does 2 elemental hit that is strong enough to beat any generic even in chaos and restore more than his musou spent on it with maxed Drain.
** Taigong Wang's musou. It has a rather weird range but it does MASSIVE damage, so much that it can One Shot anything. It can be blocked but his C1 break his opponent's guard and put them on Recoil stage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The save system used in both Dark Alliance games was another GameBreaker: It was very simple and easy to abuse the "import character" options to essentially get unlimited funds and experience in just a few minutes.

Added: 733

Changed: 1

Is there an issue? Send a MessageReason:
None


** Many of the ''Grand Theft Auto'' games have respawning, free hidden weapons. In ''San Andreas'' by the time your friends say you should pick up a pistol you can have an AK-47 and a hundred grenades. In the original ''Vice City'', drive a bus into the gap by the yacht, cross to the other side and pick up a bazooka. Heck, the final confrontantion in ''GTA III'' assumes the player will only have a machine gun. Collect enough packages and your nearby safehouse has guns galore. Drive fast!



* Beating the Hitman missions in SaintsRow 2 will cause you to have unlimited rifle ammo. This applies to the "sniper rifle" it has. The Sniper Rifle can destroy a car in 2-5 bullets. Beating Corporate Warfare will give you unlimited RPG ammo, and can make those hard as hell car battles end in a few shots(did I forget to mention that getting the Annihilator will make things easier, and it still applies in a new game even if you didn't beat CW on the new save).

to:

* Beating the Hitman missions in SaintsRow 2 will cause you to have unlimited rifle ammo. This applies to the "sniper rifle" it has. The Sniper Rifle can destroy a car in 2-5 bullets. Beating Corporate Warfare will give you unlimited RPG ammo, and can make those hard as hell car battles end in a few shots(did I forget to mention that getting the Annihilator will make things easier, and it still applies in a new game even if you didn't beat CW on the new save). save).
* ''Scarface: The World Is Yours''. The Bodog jeep with the machine gun on top? Makes the required 'Tony versus a crowd of mooks' fights terrifically easy. Especially if one is in an out of the way spot; the cops have trouble finding those.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** StarFoxAdventures gives us the Bafomdads, which revive you back to full health whenever you die. They are plentiful, but you can only carry one at a time...at least until you buy the Bafomdad Holder, which allows you to carry ''ten''. You will never need to worry about dying ever again once you have this, and it is actually cheap enough to buy as soon as you get your first Scarab Bag (and you'll find more than enough scarabs within the store itself!)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** To this, add Cao Ren's C3-ex (SSR1). Essentially cleans the screen. Diao Chan's Triangle/Y attack from the first Warriors Orochi combined with the right weapon literally destroyed hordes in no time. And back to the sequel, Himiko stands out as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Just to make it that much more gamebreaking, the Hidden Blade has a slightly wider window of opportunity than in the previous games, although that [[ItMakesSenseInContext is probably a subtle nod to Ezio's experience]], while Hidden Pistol's much faster aiming time (making it an actually viable combat weapon) is a more overt example.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Beating the Hitman missions in SaintsRow 2 will cause you to have unlimited rifle ammo. This applies to the "sniper rifle" it has. The Sniper Rifle can destroy a car in 2-5 bullets. Beating Corporate Warfare will give you unlimited RPG ammo, and can make those hard as hell car battles end in a few shots(did I forget to mention that getting the Annihilator will make things easier, and it still applies in a new game even if you didn't beat CW on the new save).

Added: 851

Changed: 15

Is there an issue? Send a MessageReason:
None


* ''SplinterCell: Conviction'' has the Five-Seven, a silenced pistol made available to you ''very'' early on in the game. It has the biggest magazine size of any of the pistols, improved accuracy and (once you add only one upgrade) gives you the ability to execute four enemies at once with the "mark and execute" system (the highest you can perform at once). If you're a decent stealth player, there's little reason to use any other weapon besides it, as you can effectively take down a squad of enemies in seconds.

to:

* ''SplinterCell: Conviction'' has the Five-Seven, a silenced pistol made available to you ''very'' early on in the game. It has the biggest magazine size of any of the pistols, improved accuracy and (once you add only one upgrade) gives you the ability to execute [[OneHitKill execute]] four enemies at once with the "mark and execute" system (the highest you can perform at once). If you're a decent stealth player, there's little reason to use any other weapon besides it, as you can effectively take down a squad of enemies in seconds.seconds.
** Once unlocked, you can also use it in any mission except the first, but if you somehow need a higher-capacity magazine, the pretty-much-best Alternate Weapon is the [=MP7A1=] machine pistol -- suppressed by default, able to be upgraded to have three marks (and hence to commit three executions), about 33% more damage (if you even have to fire normally), ''and'' have its magazine size doubled from 20 to 40 rounds. Moreover, since it's a machine pistol the user can wield it while holding a human shield or onto a pipe or ledge. Finally, due to alternate weapons' "three magazines' worth of spare ammo" accounting for Extended Magazine upgrades, that means that the [=MP7A1=] with Extended Magazine goes from 20/60 (80 rounds total) to 40/120 (160 rounds total) -- most of the assault rifles and submachine guns have only 30/90 (120 rounds total).
Is there an issue? Send a MessageReason:
None


* The three main "breakers" of ''[=~Assassin's Creed: Brotherhood~=]'' are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to [[OneHitKill]] most mooks (and in some cases, even mini-bosses) while going on the offense, the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.

to:

* The three main "breakers" of ''[=~Assassin's Creed: Brotherhood~=]'' are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to [[OneHitKill]] OneHitKill most mooks (and in some cases, even mini-bosses) while going on the offense, the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.
Is there an issue? Send a MessageReason:
None


* The three main "breakers" of ''[=~AssassinsCreed Brotherhood~=]'' are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to [[OneHitKill]] most mooks (and in some cases, even mini-bosses) while going on the offense, the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.

to:

* The three main "breakers" of ''[=~AssassinsCreed ''[=~Assassin's Creed: Brotherhood~=]'' are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to [[OneHitKill]] most mooks (and in some cases, even mini-bosses) while going on the offense, the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.

Added: 578

Changed: 10

Is there an issue? Send a MessageReason:
None


* Meanwhile, ''AssassinsCreed II'' has an economic system that's completely broken by the villa. Basically, you have a villa in the Italian countryside that people can visit and pay rent to stay, all of which returns a payroll every 20 minutes. You can increase the amount of money you make per payroll by renovating the villa, and fixing up shops can get you discounts when buying things from stores. When all is said and done and you have a fully-upgraded villa, you basically never have to worry about money ever again. It's balanced somewhat by your stake in the income having a cap with any extra money being lost, but the cap is generally large enough to not be much of a worry, and upgrades as you renovate.
** ''AssassinsCreed II'' also has the pistol upgrade, which gives you a small hidden blade style firearm. While this weapon takes a while to aim, it will one shot kill any enemy in the game, including bosses. Many bosses past the point where you get this weapon are high up (and extremely difficult to reach at all let alone staying hidden), surrounded by armored guards and other boss level enemies, and/or extremely skilled in combat. The pistol takes all these factors completely out of the equation thanks to its extreme range and perfect accuracy after 3 seconds.

to:

* Meanwhile, ''AssassinsCreed II'' ''[=~Assassin's Creed II~=]'' has an economic system that's completely broken by the villa. Basically, you have a villa in the Italian countryside that people can visit and pay rent to stay, all of which returns a payroll every 20 minutes. You can increase the amount of money you make per payroll by renovating the villa, and fixing up shops can get you discounts when buying things from stores. When all is said and done and you have a fully-upgraded villa, you basically never have to worry about money ever again. It's balanced somewhat by your stake in the income having a cap with any extra money being lost, but the cap is generally large enough to not be much of a worry, and upgrades as you renovate.
** ''AssassinsCreed II'' ''AssassinsCreedII'' also has the pistol upgrade, which gives you a small hidden blade style firearm. While this weapon takes a while to aim, it will one shot kill any enemy in the game, including bosses. Many bosses past the point where you get this weapon are high up (and extremely difficult to reach at all let alone staying hidden), surrounded by armored guards and other boss level enemies, and/or extremely skilled in combat. The pistol takes all these factors completely out of the equation thanks to its extreme range and perfect accuracy after 3 seconds. seconds.
* The three main "breakers" of ''[=~AssassinsCreed Brotherhood~=]'' are executions/kill streaks, the Assassin recruits, and Arrow Storms -- executions/kill streaks allowing the player to [[OneHitKill]] most mooks (and in some cases, even mini-bosses) while going on the offense, the Assassin recruits allowing Ezio to be credited for kills while completely avoiding detection (the recruits also potentially becoming [[OneManArmy one-man/woman-armies in their own right]] upon reaching the highest rank), and Arrow Storms [[OneHitKill one-shotting]] any enemy in Ezio's vicinity.
Is there an issue? Send a MessageReason:
Has nothing to do with game breaking. Sequence breaking, maybe.


* ''GrandTheftAutoViceCity'', again. At one point, you need to chase down an insane transvestite stalker and crash his car until it explodes. However, setting up a roadblock in front of where his car 'spawns', works. The stalker stalls out long enough for the player to get out of the car and launch a rocket up his tailpiper. Speaking of rockets, a later series of cash-prize races can be easily won simply by blowing up all the racers beforehand. San Andreas has less game breakage (the cash-races teleport you to the starting line) but there's still things to do. One warehouse fight was half-avoided by taking a car to the back and just climbing the wall from the hood.
Is there an issue? Send a MessageReason:
None


*** Don't forget about the last mask in the game you receive when you acquire all of the others, the [[spoiler: Fierce Deity Mask]] which makes Link so powerful that even the last boss is a joke.

to:

*** Don't forget about the last mask in the game you receive when you acquire all of the others, other masks, you receive the last mask, the [[spoiler: Fierce Deity Mask]] which makes Link so powerful that even the last boss is a joke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Don't forget about the last mask in the game you receive when you acquire all of the others, the [[spoiler: Fierce Deity Mask]] which makes Link so powerful that even the last boss is a joke.
Is there an issue? Send a MessageReason:
None


* KOEI again, but this time in ''DynastyWarriors6'': Empires. Sun Quan's card, 'Unseen Rules', means the player will never get invaded. Ever. Played with the rest of the Sun Clan's cards, the player can dominate China in relatively few turns with ease.

to:

* KOEI again, but this time in ''DynastyWarriors6'': ''DynastyWarriors'' 6: Empires. Sun Quan's card, 'Unseen Rules', means the player will never get invaded. Ever. Played with the rest of the Sun Clan's cards, the player can dominate China in relatively few turns with ease.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KOEI again, but this time in ''DynastyWarriors6'': Empires. Sun Quan's card, 'Unseen Rules', means the player will never get invaded. Ever. Played with the rest of the Sun Clan's cards, the player can dominate China in relatively few turns with ease.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** StarFox Command has the Black Rose, a ship exclusive to Panther Caruso. At first glance, it seems to be a horrible ship - it's made of cardboard, has no lock-on, and its bomb capacity maxes out at 1. However, its basic laser attack is overpowered to an absurd degree. It can one-shot many of the endgame-level enemies, and those it can't are nearly always two-shotted. It can kill boss-level enemies in ten shots, and the final boss in around twenty. It also has a hitbox that is so much larger than its sprite, you would think it was a WaveMotionGun; this means that aiming in something's general vicinity pretty much means you will hit it. Oh, and to make up for the aforementioned [[BuffySpeak made-of-cardboardness]] of the Black Rose, it is tied with the Arwing II and Wolfen for the second best [[DoABarrelRoll barrel roll]] in the game - in a game where the barrel roll [[SpinToDeflectStuff nullifies ALL damage]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The blood golem iron maiden combo was truly absurd, being a ''casual'' gamebreaker rather than requiring players to put 20 points into the same skills to use. The blood golem healed itself and you for some of the damage it dealt. The iron maiden curse caused enemies to damage themselves for a percentage (200% at ''rank one'') of the damage they dealt. The game registered this as the blood golem dealing the damage to them, meaning after just a few ranks it would heal itself and you for much more damage than enemies were dealing. It only worked on physical damage at least, but against that you were both functionally invincible.
Is there an issue? Send a MessageReason:
Some one put this on the wrong page.



to:

* ''StreetsOfRage 2'' has Axel's Grand Upper special. A brief introduction; all four player characters have three main special moves; standing-A, a power attack that slightly reduces your health if it hits, forward-A, a strong attack that decreeases your health ''regardless'' of whether it hits or not, and forward-forward-B, a special that doesn't harm you. The problem? ''Axel's Grand Upper is his forward-forward-B, and is more powerful than his or anyone else's forward-A move''. Axel is invincible for the entire animation (it can be used to slide straight ''through'' projectiles and attack bikers without jumping over their bikes), it scores a hit on every single frame, hits anyone who touches Axel's sprite from any direction at any time, and slides forward until Axel hits something if he does it away from someone. About the only enemies who can deal with it are those with long counter-moves that can wait it out (so that'd be the bosses Abadede, R. Bear, and ''absolutely nobody else''), Shiva (who had roughly the same attack with the slide run out to most of the screen) and Mr. X.

Added: 223

Changed: 284

Is there an issue? Send a MessageReason:
None


** The Great Fairy Sword in ''Majora's Mask'' is the same weapon in practice, but it comes so late in the game and it's such an unbelievable ''bitch'' to get a hold of that most players don't bother with it.

to:

** That is, until you realize that the orange arrow on your map screen points out the location you need to go to next for the FetchQuest.
** The [[GuideDangIt Great Fairy Sword Sword]] in ''Majora's Mask'' is the same weapon in practice, but it comes so late in the game and it's such an unbelievable ''bitch'' to get a hold of that most players don't bother with it.
Is there an issue? Send a MessageReason:
None


**''AssassinsCreed II'' also has the pistol upgrade, which gives you a small hidden blade style firearm. While this weapon takes a while to aim, it will one shot kill any enemy in the game, including bosses. Many bosses past the point where you get this weapon are high up (and extremely difficult to reach at all let alone hidden), surrounded by armored guards and other boss level enemies, and/or extremely skilled in combat. The pistol takes all these factors completely out of the equation thanks to its extreme range and perfect accuracy after 3 seconds.

to:

**''AssassinsCreed II'' also has the pistol upgrade, which gives you a small hidden blade style firearm. While this weapon takes a while to aim, it will one shot kill any enemy in the game, including bosses. Many bosses past the point where you get this weapon are high up (and extremely difficult to reach at all let alone staying hidden), surrounded by armored guards and other boss level enemies, and/or extremely skilled in combat. The pistol takes all these factors completely out of the equation thanks to its extreme range and perfect accuracy after 3 seconds.
Is there an issue? Send a MessageReason:
None


**''AssassinsCreed II'' also has the pistol upgrade, which give you a firearm. While this weapon takes a while to aim it is a one shot kill on any enemy in the game, including bosses. Many bosses past the point where you get this weapon are high up, surrounded by friends and other boss level enemies, and/or extremely skilled in combat. The pistol takes all these factors completely out of the equation thanks to its extreme range and perfect accuracy after 3 seconds.

to:

**''AssassinsCreed II'' also has the pistol upgrade, which give gives you a small hidden blade style firearm. While this weapon takes a while to aim aim, it is a will one shot kill on any enemy in the game, including bosses. Many bosses past the point where you get this weapon are high up, up (and extremely difficult to reach at all let alone hidden), surrounded by friends armored guards and other boss level enemies, and/or extremely skilled in combat. The pistol takes all these factors completely out of the equation thanks to its extreme range and perfect accuracy after 3 seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**''AssassinsCreed II'' also has the pistol upgrade, which give you a firearm. While this weapon takes a while to aim it is a one shot kill on any enemy in the game, including bosses. Many bosses past the point where you get this weapon are high up, surrounded by friends and other boss level enemies, and/or extremely skilled in combat. The pistol takes all these factors completely out of the equation thanks to its extreme range and perfect accuracy after 3 seconds.

Top