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* Yes, characters can take fall damage. It's often quite funny. What's even more hilarious is if ADVENT do it to themselves, as many of the structures in terror missions are quite flimsy. Watching them set fire to those structures with their A-team firing, climb onto them, then go crashing to the ground a turn later before you've even properly detected them is rather amusing.

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* Yes, characters can take fall damage. It's often quite funny. What's even more hilarious is if ADVENT do it to themselves, as many of the structures in terror missions are quite flimsy. Watching them set fire to those structures with their A-team firing, climb onto them, then go crashing to the ground a turn later before you've even properly detected them is rather amusing.amusing.
* [[https://www.youtube.com/watch?v=DFDSFcyMpFg Eurogamer tries to figure out what the ADVENT soldiers are saying.]] Ephasis on [[BlindIdiotTranslation "tries."]]
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* In the ending, [[spoiler: resistance broadcasts are shown across the globe as giving instructions to those who want to resist and reporting the events happening around the globe... and a single ADVENT newscaster is just sitting there, looking awkward as Hell, trying to tell citizens to maintain curfew.]]

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* In the ending, [[spoiler: resistance broadcasts are shown across the globe as giving instructions to those who want to resist and reporting the events happening around the globe... and a single ADVENT newscaster is just sitting there, looking awkward as Hell, trying to tell citizens to maintain curfew.]]]]
* Yes, characters can take fall damage. It's often quite funny. What's even more hilarious is if ADVENT do it to themselves, as many of the structures in terror missions are quite flimsy. Watching them set fire to those structures with their A-team firing, climb onto them, then go crashing to the ground a turn later before you've even properly detected them is rather amusing.
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* Some of the random operation names are just funny in and of themselves, regardless of what happens. Operation Little Skies? Operation Moon Stank?

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* Some of the random operation names are just funny in and of themselves, regardless of what happens. Operation Little Skies? Operation Moon Stank?Stank?
* In the ending, [[spoiler: resistance broadcasts are shown across the globe as giving instructions to those who want to resist and reporting the events happening around the globe... and a single ADVENT newscaster is just sitting there, looking awkward as Hell, trying to tell citizens to maintain curfew.]]
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--> '''Dr. Tygan:''' Such a remarkable species, if only we had some means of containment.
--> '''Dr. Shen:''' Don't even think about it.
* Among the very firstmods released for the game? A mod that replaced the default assault rilfe with a corgi. Another day-one mod includes a construction helmet, a [[NiceHat fancy top hat]], and an [[PaperThinDisguise Ayy Facemask]].

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--> '''Dr. Tygan:''' "[[JustThinkOfThePotential Such a remarkable species, if species. If only we had some means of containment.
containment.]]"
--> '''Dr. Shen:''' "[[NoJustNoReaction Don't even think about it.
it.]]"
* Among the very firstmods first mods released for the game? A mod that replaced the default assault rilfe rifle with a corgi. Another day-one mod includes a construction helmet, a [[NiceHat fancy top hat]], and an [[PaperThinDisguise Ayy Facemask]].



* Sometimes the randomly generated nicknames will be so incongruous that it becomes both hysterical ''and'' {{Badass}}, like a ColdSniper getting a nickname "Dr. Feelgood".

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* Sometimes the randomly generated nicknames will be so incongruous that it becomes both hysterical ''and'' {{Badass}}, like a ColdSniper getting a nickname "Dr. Feelgood"."[[MotleyCrue Dr. Feelgood]]".
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* The description for Bluescreen rounds: "Named for a computing phenomenon common before the war. . ." Yes, you have weaponized the BlueScreenOfDeath.

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* The description for Bluescreen rounds: "Named for a an [[TakeThat inexplicable computing phenomenon phenomenon]] common before the war. . ." Yes, you have weaponized the BlueScreenOfDeath.
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* The [[CreatorCameo Creator Cameos]] of the developers in the character pool. Not only is their mere existence humorous in itself, the humorous descriptions alluding to how they quit their day jobs to work for XCOM are hilarious as well. As the cherry on top, the avatar for the director of the game? Jake "[[NintendoHard Teardrinker]]" Solomon.

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* The [[CreatorCameo Creator Cameos]] of the developers in the character pool. Not only is their mere existence humorous in itself, the humorous descriptions alluding to how they quit their day jobs to work for XCOM are hilarious as well. As the cherry on top, the avatar for the director of the game? Jake "[[NintendoHard Teardrinker]]" Solomon.Solomon.
* Some of the random operation names are just funny in and of themselves, regardless of what happens. Operation Little Skies? Operation Moon Stank?
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* The Repeater weapon mod can lead to some truly hilarious/epic DavidVersusGoliath moments. Seeing a [[OhCrap Sectopod]] coming at you? Not fun. Seeing the Repeater activate and give you a OneHitKill on the very same turn, heavily damaging the other Advent forces in that group from the explosion? ''Very'' fun.

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* The Repeater weapon mod can lead to some truly hilarious/epic DavidVersusGoliath moments. Seeing a [[OhCrap Sectopod]] coming at you? Not fun. Seeing the Repeater activate and give you a OneHitKill on the very same turn, heavily damaging the other Advent forces in that group from the explosion? ''Very'' fun.fun.
* The [[CreatorCameo Creator Cameos]] of the developers in the character pool. Not only is their mere existence humorous in itself, the humorous descriptions alluding to how they quit their day jobs to work for XCOM are hilarious as well. As the cherry on top, the avatar for the director of the game? Jake "[[NintendoHard Teardrinker]]" Solomon.
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* The mere fact that the Informant / Council Spokesperson is voiced by [[HonestTrailers Jon Bailey, aka Epic Voice Guy.]]

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* The mere fact that the Informant / Council Spokesperson is voiced by [[HonestTrailers Jon Bailey, aka Epic Voice Guy.]]]]
* The Repeater weapon mod can lead to some truly hilarious/epic DavidVersusGoliath moments. Seeing a [[OhCrap Sectopod]] coming at you? Not fun. Seeing the Repeater activate and give you a OneHitKill on the very same turn, heavily damaging the other Advent forces in that group from the explosion? ''Very'' fun.
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** or an African soldier get nicknamed "Barbarian"
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* Sometimes the randomly generated nicknames will be so incongruous that it becomes both hysterical ''and'' {{Badass}}, like a ColdSniper getting a nickname "Dr. Feelgood".

to:

* Sometimes the randomly generated nicknames will be so incongruous that it becomes both hysterical ''and'' {{Badass}}, like a ColdSniper getting a nickname "Dr. Feelgood".Feelgood".
* The mere fact that the Informant / Council Spokesperson is voiced by [[HonestTrailers Jon Bailey, aka Epic Voice Guy.]]
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** Vipers are great for funny ragdoll moments if they're killed at the edge of higher elevation. The body falling and the tail sliding after it, or the body hanging there, swaying back and forth a few seconds, before finally pulling the tail down with it.
** If you have lots of enemy reinforcements and are in a defensible position (such as defending the Avenger), you can ''literally'' pile up the ADVENT corpses, as your soldiers keep blasting enemies taking the same cover, leading ADVENT troopers and officers flopping one atop another atop another.
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* The description for Bluescreen rounds: "Named for a computing phenomenon common before the war. . ." Yes, you have weaponized the BlueScreenOfDeath.

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* The description for Bluescreen rounds: "Named for a computing phenomenon common before the war. . ." Yes, you have weaponized the BlueScreenOfDeath.BlueScreenOfDeath.
* Sometimes the randomly generated nicknames will be so incongruous that it becomes both hysterical ''and'' {{Badass}}, like a ColdSniper getting a nickname "Dr. Feelgood".
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** Some player have reported a graphical bug that causes the ADVENT officer to be mispositioned during the animation, resulting in your operative [[GroinAttack shanking them in the crotch]] instead, and still somehow accessing their brain implant via the base of their spine in the tailbone. Or something like that. Ouch.

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** Some player have reported a graphical bug that causes the ADVENT officer to be mispositioned during the animation, resulting in your operative [[GroinAttack shanking them in the crotch]] instead, and still somehow accessing their brain implant via the base of their spine in the tailbone. Or something like that. Ouch.Ouch.
* The description for Bluescreen rounds: "Named for a computing phenomenon common before the war. . ." Yes, you have weaponized the BlueScreenOfDeath.

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* In Enemy Unknown, after a unit died, they would usually just fall flat on the ground or be blasted back by an explosive, with maybe a bit of jiggling. In XCOM 2, they have RagdollPhysics. There are few joys greater than watching a Viper or Sectoid walk right into your ranger's shotgun and be blown back ten feet by the blast.

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* In Enemy Unknown, after a unit died, they would usually just fall flat on the ground or be blasted back by an explosive, with maybe a bit of jiggling. In XCOM 2, they have RagdollPhysics. There are few joys greater than watching a Viper or Sectoid walk right into your ranger's shotgun and be blown back ten feet by the blast.blast... except perhaps catching an Archon midflight with a lethal reaction shot that sends them flying out of control.



* Depending on when you use it, the Skulljack can give way to a GoryDiscretionShot as the camera bugs out and looks at a wall, away from the action, only to have it pan back quickly with a dead ADVENT soldier impaled on the twin spikes.

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* Depending on when you use it, the Skulljack can give way to a GoryDiscretionShot as the camera bugs out and looks at a wall, away from the action, only to have it pan back quickly with a dead ADVENT soldier impaled on the twin spikes.spikes.
** Some player have reported a graphical bug that causes the ADVENT officer to be mispositioned during the animation, resulting in your operative [[GroinAttack shanking them in the crotch]] instead, and still somehow accessing their brain implant via the base of their spine in the tailbone. Or something like that. Ouch.
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* Among the very firstmods released for the game? A mod that replaced the default assault rilfe with a corgi. Another day-one mod includes a construction helmet, a [[NiceHat fancy top hat]], and an [[PaperThinDisguise Ayy Facemask]].

to:

* Among the very firstmods released for the game? A mod that replaced the default assault rilfe with a corgi. Another day-one mod includes a construction helmet, a [[NiceHat fancy top hat]], and an [[PaperThinDisguise Ayy Facemask]].Facemask]].
* Depending on when you use it, the Skulljack can give way to a GoryDiscretionShot as the camera bugs out and looks at a wall, away from the action, only to have it pan back quickly with a dead ADVENT soldier impaled on the twin spikes.
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--> '''Dr. Shen:''' Don't even think about it.

to:

--> '''Dr. Shen:''' Don't even think about it.it.
* Among the very firstmods released for the game? A mod that replaced the default assault rilfe with a corgi. Another day-one mod includes a construction helmet, a [[NiceHat fancy top hat]], and an [[PaperThinDisguise Ayy Facemask]].
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* There's a hilarious ContinuityNod when the Faceless are discovered
--> '''Dr. Tygan:''' Such a remarkable species, if only we had some means of containment

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* There's a hilarious ContinuityNod when the Faceless are discovered
discovered.
--> '''Dr. Tygan:''' Such a remarkable species, if only we had some means of containmentcontainment.
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--> '''Bradford:''' "[[DeadpanSnarker I had wanted that to be a little more ceremonious...]]"

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--> '''Bradford:''' "[[DeadpanSnarker I had wanted that to be a little more ceremonious...]]"]]"
* There's a hilarious ContinuityNod when the Faceless are discovered
--> '''Dr. Tygan:''' Such a remarkable species, if only we had some means of containment
--> '''Dr. Shen:''' Don't even think about it.

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* During the cutscene showing the Control Room, the Commander steps in, only to start about a bajillion alarms due to being "unauthorized personnel", and it only ends when Bradford exasperatedly gives the Commander the clearance to enter the room.

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** Tygan also expresses disgust over the Vipers hitting the UncannyValley, in his estimation.
* During the cutscene showing the Control Room, the Commander steps in, only to start about a bajillion alarms due to being "unauthorized personnel", and it only ends when Bradford exasperatedly gives transfers command, allowing the Commander the clearance to enter the room.room without setting off the klaxon.
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'''Bradford:''' "[[DeadpanSnarker I had wanted that to be a little more ceremonious...]]"

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--> '''Bradford:''' "[[DeadpanSnarker I had wanted that to be a little more ceremonious...]]"
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--> And the case appears to be: yes, those ''are'' venom glands.

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--> And the case appears to be: yes, those ''are'' venom glands.glands.
* During the cutscene showing the Control Room, the Commander steps in, only to start about a bajillion alarms due to being "unauthorized personnel", and it only ends when Bradford exasperatedly gives the Commander the clearance to enter the room.
'''Bradford:''' "[[DeadpanSnarker I had wanted that to be a little more ceremonious...]]"
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* In Enemy Unknown, after a unit died, they would usually just fall flat on the ground or be blasted back by an explosive, with maybe a bit of jiggling. In XCOM 2, they have RagdollPhysics. There are few joys greater than watching a Viper or Sectoid walk right into your ranger's shotgun and be blown back ten feet by the blast.

to:

* In Enemy Unknown, after a unit died, they would usually just fall flat on the ground or be blasted back by an explosive, with maybe a bit of jiggling. In XCOM 2, they have RagdollPhysics. There are few joys greater than watching a Viper or Sectoid walk right into your ranger's shotgun and be blown back ten feet by the blast.blast.
* There's actually an explanation as to why the Vipers have NonMammalMammaries present in the notes for their autopsy.
--> And the case appears to be: yes, those ''are'' venom glands.
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* The ArtificialStupidity the Advent Forces sometimes display (suicidal charging by Lancers, Advent Troopers taking cover behind burning vehicles that are about to explode) become even more blackly funny when you realize that the Advent have lost their tactical skills with the loss of the tactical data they were leeching from you while you were in stasis via that brain implant Tygan extracted from you.

to:

* The ArtificialStupidity the Advent Forces sometimes display (suicidal charging by Lancers, Advent Troopers taking cover behind burning vehicles that are about to explode) become even more blackly funny when you realize that the Advent have lost their tactical skills with the loss of the tactical data they were leeching from you while you were in stasis via that brain implant Tygan extracted from you.you.
* In Enemy Unknown, after a unit died, they would usually just fall flat on the ground or be blasted back by an explosive, with maybe a bit of jiggling. In XCOM 2, they have RagdollPhysics. There are few joys greater than watching a Viper or Sectoid walk right into your ranger's shotgun and be blown back ten feet by the blast.
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* The creative team (''especially'' Jake Solomon) has had a great deal of fun while releasing new gameplay footage, especially when it comes to showing off the customization features. The "ADVENT Blacksite" preview, for instance, features the heroic exploits of the [[HighlyVisibleNinja purple-and-gold-clad]] Sgt. Theodore "Sweetpea" Rumblebottom, and "PSI Operative" reveal video shows off a Magus (that is, a Colonel-tier Psi Operative) with a full arsenal of powerful abilities... named [[FailOSuckyname Gargamel Fizzlebranch]]. Solomon, of course, gleefully invokes SayMyName at every opportunity.

to:

* The creative team (''especially'' Jake Solomon) has had a great deal of fun while releasing new gameplay footage, especially when it comes to showing off the customization features. The "ADVENT Blacksite" preview, for instance, features the heroic exploits of the [[HighlyVisibleNinja purple-and-gold-clad]] Sgt. Theodore "Sweetpea" Rumblebottom, and "PSI Operative" reveal video shows off a Magus (that is, a Colonel-tier Psi Operative) with a full arsenal of powerful abilities... named [[FailOSuckyname Gargamel Fizzlebranch]]. Solomon, of course, gleefully invokes SayMyName at every opportunity.opportunity.
* The ArtificialStupidity the Advent Forces sometimes display (suicidal charging by Lancers, Advent Troopers taking cover behind burning vehicles that are about to explode) become even more blackly funny when you realize that the Advent have lost their tactical skills with the loss of the tactical data they were leeching from you while you were in stasis via that brain implant Tygan extracted from you.
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Edited for accuracy.


* Achievement Hunter takes on XCOM 2 [[https://youtu.be/GYhr7Du6z8U and fails amazingly]]. Down to only two men, Ryan gets mind-controlled and chops Gavin in half with his machete. The guys joke that Ryan joined the other team and somehow found a way to kill them all anyway.

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* Achievement Hunter takes on XCOM 2 [[https://youtu.be/GYhr7Du6z8U and fails amazingly]]. Down to only two men, Ryan gets mind-controlled and chops Gavin Jack in half with his machete. The guys joke that Ryan joined the other team and somehow found a way to kill them all anyway.
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* The creative team (''especially'' Jake Solomon) has had a great deal of fun while releasing new gameplay footage, especially when it comes to showing off the customization features. The "ADVENT Blacksite" preview, for instance, features the heroic exploits of the [[HighlyVisibleNinja purple-and-gold-clad]] Sgt. Theodore "Sweetpea" Rumblebottom, and "PSI Operative" reveal video shows off a Magus (that is, a Colonel-tier Psi Operative) with a full arsenal of powerful abilities... named [[FailOSuckyname Gargamel Fizzlebranch]]. (Solomon, of course, gleefully invokes SayMyName at every opportunity.)

to:

* The creative team (''especially'' Jake Solomon) has had a great deal of fun while releasing new gameplay footage, especially when it comes to showing off the customization features. The "ADVENT Blacksite" preview, for instance, features the heroic exploits of the [[HighlyVisibleNinja purple-and-gold-clad]] Sgt. Theodore "Sweetpea" Rumblebottom, and "PSI Operative" reveal video shows off a Magus (that is, a Colonel-tier Psi Operative) with a full arsenal of powerful abilities... named [[FailOSuckyname Gargamel Fizzlebranch]]. (Solomon, Solomon, of course, gleefully invokes SayMyName at every opportunity.)
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* Achievement Hunter takes on XCOM 2 [[https://youtu.be/GYhr7Du6z8U and fails amazingly]]. Down to only two men, Ryan gets mind-controlled and chops Gavin in half with his machete. The guys joke that Ryan joined the other team and somehow found a way to kill them all anyway.

to:

* Achievement Hunter takes on XCOM 2 [[https://youtu.be/GYhr7Du6z8U and fails amazingly]]. Down to only two men, Ryan gets mind-controlled and chops Gavin in half with his machete. The guys joke that Ryan joined the other team and somehow found a way to kill them all anyway.anyway.
* The creative team (''especially'' Jake Solomon) has had a great deal of fun while releasing new gameplay footage, especially when it comes to showing off the customization features. The "ADVENT Blacksite" preview, for instance, features the heroic exploits of the [[HighlyVisibleNinja purple-and-gold-clad]] Sgt. Theodore "Sweetpea" Rumblebottom, and "PSI Operative" reveal video shows off a Magus (that is, a Colonel-tier Psi Operative) with a full arsenal of powerful abilities... named [[FailOSuckyname Gargamel Fizzlebranch]]. (Solomon, of course, gleefully invokes SayMyName at every opportunity.)
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* The developers [[http://knowyourmeme.com/photos/973767-x-com acknowledge]] and lampshade the popularity of the Vipers.

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* The developers [[http://knowyourmeme.com/photos/973767-x-com acknowledge]] and lampshade the popularity of the Vipers.Vipers.
* Achievement Hunter takes on XCOM 2 [[https://youtu.be/GYhr7Du6z8U and fails amazingly]]. Down to only two men, Ryan gets mind-controlled and chops Gavin in half with his machete. The guys joke that Ryan joined the other team and somehow found a way to kill them all anyway.
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None


-->In the heart of Cologne, our ground team finds the remains of an old convention center. It seems to have been the base of operations for another counter-alien force called GAMES-COM. Despite a surprising lack of weaponry remaining at the site, we managed to find some useful salvage.

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-->In the heart of Cologne, our ground team finds the remains of an old convention center. It seems to have been the base of operations for another counter-alien force called GAMES-COM. Despite a surprising lack of weaponry remaining at the site, we managed to find some useful salvage.salvage.
* The developers [[http://knowyourmeme.com/photos/973767-x-com acknowledge]] and lampshade the popularity of the Vipers.
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* This LeaningOnTheFourthWall bit from the [[https://www.youtube.com/watch?v=lj42i7f1nj0 Gamescom preview]]:
-->In the heart of Cologne, our ground team finds the remains of an old convention center. It seems to have been the base of operations for another counter-alien force called GAMES-COM. Despite a surprising lack of weaponry remaining at the site, we managed to find some useful salvage.

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