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* Once the player becomes the Seneschal, they can mess around with objects in the world as an invisible spirit, such as picking up boxes and carrying them around. People even get spooked when they see a random object floating about. Hell, one can even pick up PEOPLE. Think of all the hilarious stuff you can do with that kind of occupation!


* '''Feste:''' ''Mi'lady is mistaken. I would never violate His Grace's privacy [[PeepingTom while he violates Mi'lady's privates]]...''

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* '''Feste:''' ''Mi'lady is mistaken. I would never violate His Grace's privacy [[PeepingTom [[ThePeepingTom while he violates Mi'lady's privates]]...''


---> '''Pawn:''' I fear you made a friend of her.

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---> --> '''Pawn:''' I fear you made a friend of her.



* '''Feste:''' ''Mi'lady is mistaken. I would never violate His Grace's privacy while he violates Mi'lady's privates...''

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* '''Feste:''' ''Mi'lady is mistaken. I would never violate His Grace's privacy [[PeepingTom while he violates Mi'lady's privates...privates]]...''


---> '''Main Pawn''': (When finishing the quest) 'Tis a burden I'd be glad to be quit of.

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---> '''Main Pawn''': (When finishing the quest) 'Tis '[[TheLoad Tis a burden I'd be glad to be quit of.of]].


* During the questline, Dying of Curiosity, which basically has the Arisen tracking down their childhood friend Valmiro, who always seems to get in over his head and end up getting injured, the second time you find him passed out, your Main Pawn may comment:
---> Main Pawn: He certainly has talent for passing out...

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* During the questline, Dying of Curiosity, which basically has the Arisen tracking down their childhood friend Valmiro, who always seems to get in over his head and end up getting injured, the second time you find him passed passing out, your injured. Your Main Pawn may comment:
has quite the commentary to say.
---> Main Pawn: '''Main Pawn''': (Second time rescuing Valmiro) He certainly has talent for passing out...out...
---> '''Main Pawn''': (Third time rescuing Valmiro) I supposed we'd best help him. (Pause) Again.
---> '''Main Pawn''': (When finishing the quest) 'Tis a burden I'd be glad to be quit of.
** The entire questline, the Arisen can be seen crossing their arms and putting their hands on their hips, clearly unimpressed with Valmiro's antics. Judging by their reaction, it's not the first time Valmiro has gone done this and you had to help him.

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* During the questline, Dying of Curiosity, which basically has the Arisen tracking down their childhood friend Valmiro, who always seems to get in over his head and end up getting injured, the second time you find him passed out, your Main Pawn may comment:
---> Main Pawn: He certainly has talent for passing out...

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* The death scream of the Chimera's goat head.
** A strange glitch sometimes occurs when battling the Gorechimera: if the Goat head is the last to be killed and heals the body after both other heads are slain, the Gorechimera can still be alive and active ''even after all of its heads are dead.'' In this state it is completely unable to hurt anyone, it just aimlessly runs around with the dead goat and lion heads awkwardly dangling as if they were very, very drunk.


* The ability to throw items and people can be quite amusing. Tossing one of your pawns simply results in her getting back up and dusting herself off, with no comment.

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* The ability to throw items and people can be quite amusing. Tossing one of your pawns simply results in her them getting back up and dusting herself themselves off, with no comment.


* Give your male Pawn voice #4 (the highest-pitched one) and tell him to "voice his anguish" in a "Timid" manner. Whenever he gets hit, he'll let out a yelp. Becomes particularly funny if he also has the Guardian personality:

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* Give your male Pawn voice #4 (the highest-pitched one) and tell him to "voice his anguish" in a "Timid" manner. Whenever he gets hit, he'll let out a yelp. Bonus if he's a [[VocalDissonance huge, scowling, terrifying warrior]]. Becomes particularly funny if he also has the Guardian personality:


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* Some of the voice options in character creation go into outright chipmunk territory, making for instant hilarity, especially when there's VocalDissonance. The voice previews only play grunts and yells instead of speech, which can make for some amusing surprises when you first hear your main pawn speak.
** Alternatively, a pawn with a ridiculously deep voice can be equally hilarious, especially if the pawn is a child or a petite, beautiful woman.


* '''Feste:''' ''Mi'lady is mistaken. I would never violate His Graces privacy while he violates Mi'lady's privates...''
* Enemies are just as subject to falling damage as you are. The obvious use for this is to throw them off of nearby cliffs, but some enemies can be tricked into taking suicidal plunges all on their own. For example the cyclops on the narrow pass to Heavenspeak Fort can be enraged by snapping off one of its tusks; if it rampages too close to the edge of the cliffside the great oaf will go plummeting to its death [[SoundtrackDissonance followed shortly by the entirely-inappropriate heroic victory theme]].

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* '''Feste:''' ''Mi'lady is mistaken. I would never violate His Graces Grace's privacy while he violates Mi'lady's privates...''
* Enemies are just as subject to falling damage as you are. The obvious use for this is to throw them off of nearby cliffs, but some enemies can be tricked into taking suicidal plunges all on their own. For example example, the cyclops on the narrow pass to Heavenspeak Fort can be enraged by snapping off one of its tusks; if it rampages too close to the edge of the cliffside cliffside, [[DisneyVillainDeath the great oaf will go plummeting to its death death]], [[SoundtrackDissonance followed shortly by the entirely-inappropriate heroic victory theme]].



* Hard Mode can be quite a challenge, but it compensates by making enemies drop a lot more of money. This can turn hilarious as, if you're on a killing spree, many enemies will start dropping giant bags of money, even creatures that have no business holding money to begin with, such as wolves, chimeras, and even [[LizardFolk Saurian]]'s tails!

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* Hard Mode can be quite a challenge, but it compensates by making enemies drop a lot more of money. This can turn hilarious as, if you're on a killing spree, many enemies will start dropping giant bags of money, even creatures that have no business holding money to begin with, such as wolves, chimeras, and even [[LizardFolk Saurian]]'s tails!



--> '''Grigori:''' The rantings of an up jumped zealot make for tedious listening.

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--> '''Grigori:''' The rantings of an up jumped up-jumped zealot make for tedious listening.


* In the [[https://www.youtube.com/watch?v=lybHTV5AiJE Take Thee for a Ride]] official trailer, the Arisen rides on virtually everything while playing [[VideoGame/MarvelVsCapcom2 "I Wanna Take You For a Ride"]], be it Elimators, Harpies, Dragons, or [[ArsonMurderAndJaywalking Oxen]], almost everything.

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* In the [[https://www.youtube.com/watch?v=lybHTV5AiJE Take Thee for a Ride]] official trailer, the Arisen rides on virtually everything while playing [[VideoGame/MarvelVsCapcom2 "I Wanna Take You For a Ride"]], be it Elimators, Eliminators, Harpies, Dragons, or [[ArsonMurderAndJaywalking Oxen]], almost everything.


* In the [[https://www.youtube.com/watch?v=lybHTV5AiJE Take Thee for a Ride]] official trailer, the Arisen rides on virtually everything while playing [[VideoGame/MarvelVsCapcom2 "I Wanna Take You For a Ride"]], be it Elimators, Harpies, Dragons, or bulls, almost everything.

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* In the [[https://www.youtube.com/watch?v=lybHTV5AiJE Take Thee for a Ride]] official trailer, the Arisen rides on virtually everything while playing [[VideoGame/MarvelVsCapcom2 "I Wanna Take You For a Ride"]], be it Elimators, Harpies, Dragons, or bulls, [[ArsonMurderAndJaywalking Oxen]], almost everything.



to:

* In the [[https://www.youtube.com/watch?v=lybHTV5AiJE Take Thee for a Ride]] official trailer, the Arisen rides on virtually everything while playing [[VideoGame/MarvelVsCapcom2 "I Wanna Take You For a Ride"]], be it Elimators, Harpies, Dragons, or bulls, almost everything.


* The ability to throw items and people can be quite amusing. Tossing one of your pawns simply results in her getting back up and dusting herself off, with no comment.
** Throwing ExplodingBarrels is pretty funny, too. Thankfully there's no damage to your party, but it will send you and all nearby Pawns sprawling.



* Or whenever you meet a spellcaster and your pawns shout "[[YouShallNotPass You shall not cast!]]"

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* Or whenever Whenever you meet a spellcaster and your pawns shout "[[YouShallNotPass You shall not cast!]]"



* Pawns can sometimes utter completely out of place observations during the most inappropriate times

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* The dialogue of the Pawns throughout the game makes for some pretty funny moments:
**
Pawns can sometimes utter completely out of place observations during the most inappropriate times



** The trigger events for certain Pawn comments doesn't take into account which direction you are headed. So you'll often wind up with a Pawn talking about a place you just left, such as Gran Soren, as though you've never been there.
** There's something weirdly funny about the way the Pawns comment on your return from a dip in the Brine:
---> '''Pawn:''' Master, you're back!



* Hard Mode can be quite a challenge, but it compensates by making enemies drop a lot more of money. This can turn hilarious as, if you're on a killing spree, many enemies will start dropping giant bags of money, even creatures that have no business holding money to begin with, such as wolves, quimeras, and even [[LizardFolk Saurian]]'s tails!

to:

* Hard Mode can be quite a challenge, but it compensates by making enemies drop a lot more of money. This can turn hilarious as, if you're on a killing spree, many enemies will start dropping giant bags of money, even creatures that have no business holding money to begin with, such as wolves, quimeras, chimeras, and even [[LizardFolk Saurian]]'s tails!


* The game's unusually broad character customization options can lead to unintentionally funny moments due to the fact that the dialog remains the same regardless of what kind of character you happen to be playing. Some lines uttered by NPCs, e.g. a large, heavily armored guard's panicked pleas to "D-Do something!", take on wildly inappropriate and/or funny meanings when spoken to a small child or a wizened old man. That is to say nothing of the romance system, which likewise doesn't take apparent age into account at all.

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* The game's unusually broad character customization options can lead to unintentionally funny moments due to the fact that the dialog remains the same regardless of what kind of character you happen to be playing. Some lines uttered by NPCs, [=NPCs=], e.g. a large, large and heavily armored guard's panicked pleas to "D-Do something!", take on wildly inappropriate and/or funny meanings when spoken to a small child or a wizened old man. That is to say nothing of the romance system, which likewise doesn't take apparent age into account at all.

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