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  • In the Take Thee for a Ride official trailer, the Arisen rides on virtually everything while playing "I Wanna Take You For a Ride", be it Eliminators, Harpies, Dragons, or Oxen, almost everything.
  • "Wild" cyclopes idle animations. If you watch them for a while before attacking them, they might start bunny-hopping/playing hopscotch, complete with resounding booms when they land.
  • During the questline, Dying of Curiosity, which basically has the Arisen tracking down their childhood friend Valmiro, who always seems to get in over his head and end up passing out, injured. Your Main Pawn has quite the commentary to say.
    Main Pawn: (Second time rescuing Valmiro) He certainly has talent for passing out...
    Main Pawn: (Third time rescuing Valmiro) I supposed we'd best help him. (Pause) Again.
    Main Pawn: (When finishing the quest) 'Tis a burden I'd be glad to be quit of.
    • The entire questline, the Arisen can be seen crossing their arms and putting their hands on their hips, clearly unimpressed with Valmiro's antics. Judging by their reaction, it's not the first time Valmiro has gone done this and you had to help him.
  • Pawns absolutely love their overkill and almost always charge their spells to the highest level, whether they be fighting goblins or drakes. They're also fond of joining their spells together to multiply the effects. This can lead to Curb Stomp Battles consisting of a lone goblin flailing around in a panic as he gets pelted by a dozen gigantic meteors, or awakening a nest of sleeping saurians with a quartet of tornadoes.
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    • Also, anytime a goblin gets hit by the Deadly Arrow skill. *SPLAT!*
  • The ability to throw items and people can be quite amusing. Tossing one of your pawns simply results in them getting back up and dusting themselves off, with no comment.
    • Throwing Exploding Barrels is pretty funny, too. Thankfully there's no damage to your party, but it will send you and all nearby Pawns sprawling.
  • Duke Edmun's reaction to the party hat his jester puts on your head when you first meet him. "Your crown outshines my own" indeed.
  • Jump off a high ledge when your health is extremely (read: 1000+) high. The resulting splat/faceplant is HILARIOUS, and only to get up with a slight groan.
  • "We can't stop here! This is deer country!"
  • After completing the Escort Duty quest, which involves touring the city with Symone, one of your pawns will give this gem:
    Pawn: I fear you made a friend of her.
  • Whenever you meet a spellcaster and your pawns shout "You shall not cast!"
  • Feste: Mi'lady is mistaken. I would never violate His Grace's privacy while he violates Mi'lady's privates...
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  • Enemies are just as subject to falling damage as you are. The obvious use for this is to throw them off of nearby cliffs, but some enemies can be tricked into taking suicidal plunges all on their own. For example, the cyclops on the narrow pass to Heavenspeak Fort can be enraged by snapping off one of its tusks; if it rampages too close to the edge of the cliffside, the great oaf will go plummeting to its death, followed shortly by the entirely-inappropriate heroic victory theme.
  • The dialogue of the Pawns throughout the game makes for some pretty funny moments:
    • Pawns can sometimes utter completely out of place observations during the most inappropriate times
      Pawn (when fighting a giant, fire-breathing drake who is killing everyone): Look, Arisen, a rope! Seems suspicious...
    • Or when you are facing a Drake, and your Pawn yells "Goblin!". Seriously, since when is a Goblin more of a threat than a Drake?
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    • How about Pawns not understanding what a plural is? "There master, Griffions!" when there is only one. The same thing happens vice-versa at times, like when you face multiple Goblins but only "Goblin" is yelled.
    • The trigger events for certain Pawn comments doesn't take into account which direction you are headed. So you'll often wind up with a Pawn talking about a place you just left, such as Gran Soren, as though you've never been there.
    • There's something weirdly funny about the way the Pawns comment on your return from a dip in the Brine:
      Pawn: Master, you're back!
  • The death scream of the Chimera's goat head.
    • A strange glitch sometimes occurs when battling the Gorechimera: if the Goat head is the last to be killed and heals the body after both other heads are slain, the Gorechimera can still be alive and active even after all of its heads are dead. In this state it is completely unable to hurt anyone, it just aimlessly runs around with the dead goat and lion heads awkwardly dangling as if they were very, very drunk.
  • Thanks to the game's romance system, your character can fall in love with almost anyone you find...with interesting results.
  • Give your male Pawn voice #4 (the highest-pitched one) and tell him to "voice his anguish" in a "Timid" manner. Whenever he gets hit, he'll let out a yelp. Bonus if he's a huge, scowling, terrifying warrior. Becomes particularly funny if he also has the Guardian personality:
    Pawn (entering a fight with goblins when one gets a sneak attack in on him): I will protect you, Arisen! OW!
  • Some of the voice options in character creation go into outright chipmunk territory, making for instant hilarity, especially when there's Vocal Dissonance. The voice previews only play grunts and yells instead of speech, which can make for some amusing surprises when you first hear your main pawn speak.
    • Alternatively, a pawn with a ridiculously deep voice can be equally hilarious, especially if the pawn is a child or a petite, beautiful woman.
  • Hard Mode can be quite a challenge, but it compensates by making enemies drop a lot more money. This can turn hilarious as, if you're on a killing spree, many enemies will start dropping giant bags of money, even creatures that have no business holding money to begin with, such as wolves, chimeras, and even Saurian's tails!
  • The dragon, Grigori, dispatches Elysion rather abruptly and quips in his usual sophisticated manner that he only did it to shut him up.
    Grigori: The rantings of an up-jumped zealot make for tedious listening.
  • If you stand still long enough, one of your pawns will wave his/her hand in front of your face, as if trying to see if you're awake.
  • The game's unusually broad character customization options can lead to unintentionally funny moments due to the fact that the dialog remains the same regardless of what kind of character you happen to be playing. Some lines uttered by NPCs, e.g. a large and heavily armored guard's panicked pleas to "D-Do something!", take on wildly inappropriate and/or funny meanings when spoken to a small child or a wizened old man. That is to say nothing of the romance system, which likewise doesn't take apparent age into account at all.
  • Once the player becomes the Seneschal, they can mess around with objects in the world as an invisible spirit, such as picking up boxes and carrying them around. People even get spooked when they see a random object floating about. Hell, one can even pick up PEOPLE. Think of all the hilarious stuff you can do with that kind of occupation!

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