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Changed line(s) 4 (click to see context) from:
* Why did Lazarevic figure out so quickly that the Guardians weren't what they seemed? Because he knows the true power of the Cintimani Stone -- that's why he's searching for it in the first place.
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* Why did Lazarevic figure out so quickly that the Guardians weren't what they seemed? Because unlike everyone else, he knows the true power of the Cintimani Stone -- that's why he's searching for it in the first place.Cintamani Stone.
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Changed line(s) 3 (click to see context) from:
* In a conversation at the end of the Story mode, Nate tells Elena that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty Co-Op missions.
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* In a conversation at the end of the Story mode, Nate tells Elena that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty Co-Op missions.missions.
* Why did Lazarevic figure out so quickly that the Guardians weren't what they seemed? Because he knows the true power of the Cintimani Stone -- that's why he's searching for it in the first place.
* Why did Lazarevic figure out so quickly that the Guardians weren't what they seemed? Because he knows the true power of the Cintimani Stone -- that's why he's searching for it in the first place.
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Changed line(s) 3,5 (click to see context) from:
* In a conversation at the end of the Story mode, Nate tells Elena that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty Co-Op missions.
[[AC:FridgeHorror]]
[[AC:FridgeHorror]]
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* In a conversation at the end of the Story mode, Nate tells Elena that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty Co-Op missions.
[[AC:FridgeHorror]]missions.
[[AC:FridgeHorror]]
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[[AC:FridgeBrilliance]]
* You spend a few levels platforming around ginormous ruins that no mere mortal could have built. You chalk this up to video game logic, even though it's obvious that it would [[spoiler:require nigh-unbreakable supermen to build such devices by hand. Guess what Shambhala is populated by.]]
* In a conversation at the end of the Story mode, Nate tells Elena that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty Co-Op missions.
[[AC:FridgeHorror]]
* You spend a few levels platforming around ginormous ruins that no mere mortal could have built. You chalk this up to video game logic, even though it's obvious that it would [[spoiler:require nigh-unbreakable supermen to build such devices by hand. Guess what Shambhala is populated by.]]
* In a conversation at the end of the Story mode, Nate tells Elena that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty Co-Op missions.
[[AC:FridgeHorror]]