- You spend a few levels platforming around ginormous ruins that no mere mortal could have built. You chalk this up to video game logic, even though it's obvious that it would require nigh-unbreakable supermen to build such devices by hand. Guess what Shambhala is populated by.
- In a conversation at the end of the Story mode, Nate tells Elena that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty Co-Op missions.
- Why did Lazarevic figure out so quickly that the Guardians weren't what they seemed? Because unlike everyone else, he knows the true power of the Cintamani Stone.
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