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** Even the way these characters interacts with one another shows a Generational Gap. Ryu and Ken are lifelong friends and the poster boys for the term FriendlyRival, fighting one another as a means to learn and test one another. Luke and Jamie, while they know one another for a while, is far more vitriolic and spend far more time trying to one up each other.
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** Speaking of, your player avatar globe-trotting and meeting with prominent ''Street Fighter'' characters and receiving tutelage from them wouldn't be too far off from players being mentored by big-name pros (e.g., [=BrolyLegs=] or Brian_F). Their having an affinity system is also something of an analogy for the camaraderie that the UsefulNotes/FightingGameCommunity is known for.

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** Speaking of, your player avatar globe-trotting and meeting with prominent ''Street Fighter'' characters and receiving tutelage from them wouldn't be too far off from players being mentored by big-name pros (e.g., [=BrolyLegs=] or Brian_F). Their having an affinity system is also something of an analogy for the camaraderie that the UsefulNotes/FightingGameCommunity MediaNotes/FightingGameCommunity is known for.
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** Ed's actual arcade story mode is even worse: JP wants to make him a PuppetRuler of a revived Shadaloo with the Amnesia leader pulling the strings.

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** Ed's actual arcade story mode is even worse: JP wants to make him a PuppetRuler PuppetKing of a revived Shadaloo with the Amnesia leader pulling the strings.

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* With Ed and Akuma appearing as [=DLC=], JP would probably mock the former for trying to "remake" Shadaloo as a force for good and wonder what did Bison ever saw in the latter if it meant turning into a rabid beast if he ever lost control of the Satsui no Hado.

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* With Ed and Akuma appearing as [=DLC=], JP would probably mock the former for trying to "remake" Shadaloo as a force for good and wonder what did Bison ever saw in the latter if it meant turning into a rabid beast if he ever lost control of the Satsui no Hado.'
** Ed's actual arcade story mode is even worse: JP wants to make him a PuppetRuler of a revived Shadaloo with the Amnesia leader pulling the strings.
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* If the Illuminati ever appeared in this game, JP would mock Gill as well for having his prophecies not coming to pass as well as infighting within the group.

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* If the Illuminati ever appeared in this game, JP would also mock Gill as well for having his prophecies not coming to pass as well as infighting within the group.

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** In light of JP's actual backstory, where in Bison is the one who actually imbued him with Psycho Power due to being impressed with his evil while he worked as Shadaloo's financier behind the scenes, it's entirely possible that the above explanation is more stretching the truth than anything else. As in, half that explanation is true, namely JP's dislike for combat being a good reason Bison wouldn't come after him, since there would be no necessary overlap or clashing within their methods and goals, thus they could easily coexist or even work together while staying out of each other's way. Him being difficult to track down is the stretch, mainly because it's a moot point since he was part of the organization...but the public doesn't know this, making it the perfect cover to help obscure any connection between the two should authorities try to question him.






* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one will listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for [=MI6=], so she can't do anything as long as he covers his tracks. The Player is just some random fighter who happens to get involved in his tournament, but also has no influence and can't affect his reputation either. But, A.K.I. is a fellow criminal with a connection to Shadaloo just like him. None of his money or connections would stop her from killing him, there's no way that JP could convince a fanatic like her to stop, and both of them know it.


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* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? unfazed? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one will listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for [=MI6=], so she can't do anything as long as he covers his tracks. The Player is just some random fighter who happens to get involved in his tournament, but also has no influence and can't affect his reputation either. But, A.K.I. is not only a fellow criminal with a connection to Shadaloo just like him.him, said connection involves her being a poison fanatic ''of the original poison fanatic''. None of his money or connections would stop her from killing him, there's no way that JP could convince a fanatic like her to stop, and both of them know it.

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* Chun-Li and Cammy share the same "turning their heads to look at their opponent" pose during the pre-fight walk-in before the VersusCharacterSplash. While it may seem like laziness, it all makes sense when you remember that these two are the original female characters of the franchise. As such, every time they fight each other, their pre-fight walk-in feels like each one acknowledging their status as this.

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* Chun-Li and Cammy share the same "turning their heads to look at their opponent" pose during the pre-fight walk-in before the VersusCharacterSplash. While it may seem like laziness, it all makes sense when you remember that these two are the original female characters of the franchise.franchise, having been allies and friendly rivals through many tournaments and cases. As such, every time they fight each other, their pre-fight walk-in feels like each one acknowledging their status as this.
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* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one will listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for MI6, so she can't do anything as long as he covers his tracks. The Player is just some random fighter who happens to get involved in his tournament, but also has no influence and can't affect his reputation either. But, A.K.I. is a fellow criminal with a connection to Shadaloo just like him. None of his money or connections would stop her from killing him, there's no way that JP could convince a fanatic like her to stop, and both of them know it.


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* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one will listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for MI6, [=MI6=], so she can't do anything as long as he covers his tracks. The Player is just some random fighter who happens to get involved in his tournament, but also has no influence and can't affect his reputation either. But, A.K.I. is a fellow criminal with a connection to Shadaloo just like him. None of his money or connections would stop her from killing him, there's no way that JP could convince a fanatic like her to stop, and both of them know it.

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* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one will listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for Interpol, so she can't do anything as long as he covers his tracks. The Player is just some random fighter who happens to get involved in his tournament, but also has no influence and can't affect his reputation either. But, A.K.I. is a fellow criminal with a connection to Shadaloo just like him. None of his money or connections would stop her from killing him, there's no way that JP could convince a fanatic like her to stop, and both of them know it.


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* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one will listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for Interpol, MI6, so she can't do anything as long as he covers his tracks. The Player is just some random fighter who happens to get involved in his tournament, but also has no influence and can't affect his reputation either. But, A.K.I. is a fellow criminal with a connection to Shadaloo just like him. None of his money or connections would stop her from killing him, there's no way that JP could convince a fanatic like her to stop, and both of them know it.

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* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're no longer TheDreaded like they were in the past. With Belger and Retu's deaths as well as Black of the Skull Cross Gang biting it meant that most of the gang disbanded and went legit in the cases of Hugo, Poison, and Abigail. Only Thrasher remained with what's left of Mad Gear, even having to lick the metaphorical boots of Shadaloo. However that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.
* Considering that F.A.N.G's loyalty was purely to Bison and he would frequently butt heads with Vega and Balrog, it's no surprise he would send A.K.I. after JP. He probably considers him unworthy of inheriting his Master's throne and/or Psycho Power and wants to remind him who's really in charge.
* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one would listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for Interpol, so she can't do anything as long as he covers his tracks. But, A.K.I. is a fellow criminal with a connection to Shadaloo just like him. None of his money or connections would stop her from killing him, and both of them know it.


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* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're they're no longer TheDreaded like they were in the past. With Belger and Retu's deaths deaths, as well as Black of the Skull Cross Gang biting it it, meant that most of the gang disbanded and went legit in the cases of Hugo, Poison, and Abigail. Only Thrasher remained remains with what's left of Mad Gear, even having to lick the metaphorical boots of Shadaloo. However Shadaloo just to keep afloat. However, that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.
* Considering that F.A.N.G's loyalty was is/was purely to Bison and he would frequently butt heads with Vega and Balrog, it's no surprise he would send A.K.I. after JP. He probably considers him JP unworthy of inheriting his Master's throne and/or Psycho Power (along with the insult of dismantling Bison's organization for his own ends) and wants to remind him who's really in charge.
* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one would will listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for Interpol, so she can't do anything as long as he covers his tracks. The Player is just some random fighter who happens to get involved in his tournament, but also has no influence and can't affect his reputation either. But, A.K.I. is a fellow criminal with a connection to Shadaloo just like him. None of his money or connections would stop her from killing him, there's no way that JP could convince a fanatic like her to stop, and both of them know it.

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\n* Similarly, why does A.K.I.'s defeat of him leave JP so unnerved compared to Kimberly, Ken, Cammy, and the Player Avatar, where he's completely unphased? Simple. Ken's been cut off from his company funds, and his reputation's in the toilet so no one would listen to him. Kimberly's just a kid with little to no influence over the public. Cammy works for Interpol, so she can't do anything as long as he covers his tracks. But, A.K.I. is a fellow criminal with a connection to Shadaloo just like him. None of his money or connections would stop her from killing him, and both of them know it.

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\n* Considering that F.A.N.G's loyalty was purely to Bison and he would frequently butt heads with Vega and Balrog, it's no surprise he would send A.K.I. after JP. He probably considers him unworthy of inheriting his Master's throne and/or Psycho Power and wants to remind him who's really in charge.

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* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're no longer TheDreaded like they were in the past. With Belger and Retu's deaths as well as Black of the Skull Cross Gang biting it meant that most of the gang disbanded and went legit in the cases of Hugo, Poison, and Abigail. Only Thrasher remained with what's left of Mad Gear, even having to lick the boots of Shadaloo. However that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.


to:

* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're no longer TheDreaded like they were in the past. With Belger and Retu's deaths as well as Black of the Skull Cross Gang biting it meant that most of the gang disbanded and went legit in the cases of Hugo, Poison, and Abigail. Only Thrasher remained with what's left of Mad Gear, even having to lick the metaphorical boots of Shadaloo. However that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.

Is there an issue? Send a MessageReason:
None


* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're no longer TheDreaded like they were in the past. With Belger and Retu' deaths as well as Black biting it meant that most of the gang disbanded and went legit in the cases of Hugo, Poison, and Abigail. Only Thrasher remained with what's left of Mad Gear, even having to lick the boots of Shadaloo. However that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.


to:

* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're no longer TheDreaded like they were in the past. With Belger and Retu' Retu's deaths as well as Black of the Skull Cross Gang biting it meant that most of the gang disbanded and went legit in the cases of Hugo, Poison, and Abigail. Only Thrasher remained with what's left of Mad Gear, even having to lick the boots of Shadaloo. However that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.

Is there an issue? Send a MessageReason:
None


* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're no longer TheDreaded like they were in the past. With Belger and Retu' deaths as well as Black biting it meant that most of the gang disbanded and went legit in the case Hugo, Poison, and Abigail. Only Thrasher remained with what's left of Mad Gear, even having to lick the boots of Shadaloo. However that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.


to:

* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're no longer TheDreaded like they were in the past. With Belger and Retu' deaths as well as Black biting it meant that most of the gang disbanded and went legit in the case cases of Hugo, Poison, and Abigail. Only Thrasher remained with what's left of Mad Gear, even having to lick the boots of Shadaloo. However that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.

Is there an issue? Send a MessageReason:
None




to:

\n* It would make sense that the lower ranked Mad Gear members would wear cardboard boxes as masks: They're no longer TheDreaded like they were in the past. With Belger and Retu' deaths as well as Black biting it meant that most of the gang disbanded and went legit in the case Hugo, Poison, and Abigail. Only Thrasher remained with what's left of Mad Gear, even having to lick the boots of Shadaloo. However that plan went belly up with Bison's death at the hands of Ryu. Now the only way for Mad Gear to stay relevant is through anonymity and subterfuge.

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** The affinity system for the masters in World Tour is essentially a meticulous and slow way of training the player with a given character. The master teaches you two fundamental signature moves and their basic attacks, but the player has to go out and fight all the other styles only leaning heavily on those two starters and the basic attacks... which causes the player to become really familiar with the character's entire moveset, not just throwing one special move out constantly. Once they level up enough, they get another move to slot into their move list, and this keeps going until the player has unlocked the whole movelist for the master. This is the process of "labbing", i.e. practicing and studying a character's moves in training mode.

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** The affinity system for the masters in World Tour is essentially a meticulous and slow way of training the player with a given character. The master teaches you one or two fundamental signature moves and their basic attacks, but the player then has to go out and fight all the other styles only while leaning heavily on those two starters the signature moves and the basic attacks... which causes the player to become really familiar with the character's entire moveset, not just throwing one special move out constantly. Once they level up enough, they get another move to slot into their move list, and this keeps going until the player has unlocked the whole movelist for the master. This is actually the process of "labbing", i.e. practicing and studying all of a character's moves in training mode.
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Lily denies either T. Hawk or Julia being her parents


* While Lily was still too young to remember the events prior to ''6'', the older members of her tribe, especially T. Hawk experienced the hellish horrors of Shadaloo firsthand. You gotta wonder if the trauma her parents experienced is something she knows about; her mother spent years brainwashed and used as a human weapon and her father risked everything to bring her back.

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* While Lily was still too young to remember the events prior to ''6'', the older members of her tribe, especially T. Hawk experienced the hellish horrors of Shadaloo firsthand. You gotta wonder if the trauma her parents said elders experienced is something she knows about; her mother Julia spent years brainwashed and used as a human weapon and her father T. Hawk risked everything to bring her back.
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* Why aren’t there any Street Fighter III representatives in the base roster or Year 1 DLC? A couple of reasons:
** During their World Tour interactions, Lily and Guile refer to the events of Street Fighter V as taking place a few years back, and Street Fighter III followed shortly after V. When taken with the length of time it took to bring M Bison’s iteration of Shadaloo down permanently, it’s entirely possible the Secret Society hasn’t been conclusively dealt with and they’re still fighting them.
** When looking at the place of SFIII characters in the stories of Street Fighter IV and V, they don’t have any investment in making sure Shadaloo stays dead like a lot of the characters introduced in other games, so they’d have no reason to look into a former Shadaloo higher up being active like others (e.g., Cammy, Juri, Rashid) would.

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* If the Illumnati would appear in this game, JP would mock Gill as well for his prophecies not coming to pass as well as infighting within the group.

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* If the Illumnati would appear Illuminati ever appeared in this game, JP would mock Gill as well for having his prophecies not coming to pass as well as infighting within the group.
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* With Ed and Akuma appearing as [=DLC=], JP would probably mock the former for trying to "remake" Shadaloo as a force for good and wonder what did Bison ever saw in the latter if it meant turning into a rabid beast if he ever lost control of the Satsui no Hado.
* If the Illumnati would appear in this game, JP would mock Gill as well for his prophecies not coming to pass as well as infighting within the group.
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* Juri taking the player on as a student in World Tour, considering she's on the verge of killing them at first for annoying her. But she's basically got nothing going on in her life after Bison finally died, and is only kicking around in Nayshall because there's a ton of criminal activity swirling around the place. The player showing a glimmer of potential for Taekwondo means she can do something meaningful by training them... even though she outwardly claims it's just a pointless whim and to get a source of entertainment.
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no chained sinkholes


* From a gameplay standpoint, it is ''astonishingly'' appropriate that the Drive System is a composite of mechanics from the [[VideoGame/StreetFighterIII last]] [[VideoGame/StreetFighterIV three]] [[VideoGame/StreetFighterV games]], what with this being the ''sixth'' numbered installment in the mainline series. Similarly, the Classic vs. Modern controls can be seen as not just a newbie-friendly approach, but something akin to the Modes and ISM System of past games, as certain moves become inaccessible while others become much more readily usable in Modern, effectively meaning each character has two "variants" between the control modes.

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* From a gameplay standpoint, it is ''astonishingly'' appropriate that the Drive System is a composite of mechanics from the [[VideoGame/StreetFighterIII last]] [[VideoGame/StreetFighterIV three]] [[VideoGame/StreetFighterV games]], last three games, what with this being the ''sixth'' numbered installment in the mainline series. Similarly, the Classic vs. Modern controls can be seen as not just a newbie-friendly approach, but something akin to the Modes and ISM System of past games, as certain moves become inaccessible while others become much more readily usable in Modern, effectively meaning each character has two "variants" between the control modes.

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* In an early build of the game, the stances returning characters take when the drive gauge is empty is intentionally reminiscent of earlier appearances. With Street Fighter 6 taking place last in the timeline, it’s entirely possible that these callbacks are being made because the characters, being tired, are less cognizant of their stances and reverting back to habits they had when they were less experienced.

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* In an early build of the game, the stances returning characters take when the drive gauge is empty is intentionally reminiscent of earlier appearances. With Street ''Street Fighter 6 6'' taking place last in the timeline, it’s entirely possible that these callbacks are being made because the characters, being tired, tired and put on the backfoot, are less cognizant of their stances and reverting back to habits they had when they were less experienced.



** The affinity system for the masters in World Tour is essentially a meticulous and slow way of training the player with a given character. The master teaches you two fundamental signature moves and their basic attacks, but the player has to go out and fight all the other styles only leaning heavily on those two starters and the basic attacks... which causes the player to become really familiar with the character's entire moveset, not just throwing one special move out constantly. Once they level up enough, they get another move to slot into their move list, and this keeps going until the player has unlocked the whole movelist for the master. This is the process of "labbing", i.e. practicing and studying a character's moves in training mode.



** Some mini-games flat-out have the player honing basic skills, like the ''VideoGame/FruitNinja''-esque minigame teaching the player the basics of motion inputs while the basketball minigame from ''VideoGame/StreetFighterIII'' returns and functions much like it did in that game, teaching players how to utilize their [[PunchParry Drive Parry]].

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** Some mini-games flat-out have the player honing basic skills, skills in universal fighting game inputs, like the ''VideoGame/FruitNinja''-esque minigame teaching the player the basics of motion inputs while the basketball minigame from ''VideoGame/StreetFighterIII'' returns and functions much like it did in that game, teaching players how to utilize their [[PunchParry Drive Parry]].



* On a meta level, Juri's advice about simply repeating whatever move an opponent hates may seem like her just being mean, but it's actually good advice for competitive play.

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* On a meta level, Juri's advice about simply repeating whatever move an opponent hates may seem like her just being mean, but it's actually good advice for competitive play. If an opponent can't react to a move or a strategy properly, ''keep doing it'' since it'll give you an edge.
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\n* Chun-Li and Cammy share the same "turning their heads to look at their opponent" pose during the pre-fight walk-in before the VersusCharacterSplash. While it may seem like laziness, it all makes sense when you remember that these two are the original female characters of the franchise. As such, every time they fight each other, their pre-fight walk-in feels like each one acknowledging their status as this.

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