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[[Fridge/StarCraft Main page]] - ''[[Fridge/StarCraft1 StarCraft/Brood War]]'' - ''Fridge/{{StarCraft II}}'' ('''''Wings of Liberty''''' - ''[[Fridge/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'' - ''[[Fridge/StarCraftIILegacyOfTheVoid Legacy of the Void]]'')]]]]

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[[Fridge/StarCraft Main page]] - ''[[Fridge/StarCraft1 StarCraft/Brood War]]'' - ''Fridge/{{StarCraft II}}'' ('''''Wings of Liberty''''' - ''[[Fridge/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'' - ''[[Fridge/StarCraftIILegacyOfTheVoid Legacy of the Void]]'')]]]]
Void]]'' - ''[[Fridge/StarCraftIICoOpMode Co-Op Missions]]''))]]]]

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[[Fridge/StarCraftIIHeartOfTheSwarm Click here]] for the ''VideoGame/StarCraftIIHeartOfTheSwarm'' page.

[[Fridge/StarCraftIILegacyOfTheVoid Click here]] for the ''VideoGame/StarCraftIILegacyOfTheVoid'' page.
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!! Fridge pages are Administrivia/SpoilersOff, so all spoilers were removed and all examples folderized. Proceed with caution. Administrivia/YouHaveBeenWarned.

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\n[[Fridge/StarCraftIIHeartOfTheSwarm Click here]] for [[WMG:[[center:VideoGame/{{StarCraft}} Fridge pages\\
[[Fridge/StarCraft Main page]] - ''[[Fridge/StarCraft1 StarCraft/Brood War]]'' - ''Fridge/{{StarCraft II}}'' ('''''Wings of Liberty''''' - ''[[Fridge/StarCraftIIHeartOfTheSwarm Heart of
the ''VideoGame/StarCraftIIHeartOfTheSwarm'' page.

[[Fridge/StarCraftIILegacyOfTheVoid Click here]] for
Swarm]]'' - ''[[Fridge/StarCraftIILegacyOfTheVoid Legacy of the ''VideoGame/StarCraftIILegacyOfTheVoid'' page.
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Void]]'')]]]]

!! Fridge pages are Administrivia/SpoilersOff, Administrivia/SpoilersOff by default, so all spoilers were are removed and all examples folderized. Proceed folderized, so proceed with caution. Administrivia/YouHaveBeenWarned.

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* [[spoiler: Kerrigan's deinfestation]]:

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\n!! Fridge pages are Administrivia/SpoilersOff, so all spoilers were removed and all examples folderized. Proceed with caution. Administrivia/YouHaveBeenWarned.

[[foldercontrol]]

[[folder:Fridge Brilliance]]
* [[spoiler: Kerrigan's deinfestation]]:deinfestation:



** It was mentioned that Kerrigan was infested to give independence to the Zerg swarm. But, throughout the campaign, Kerrigan was basically falling in with the Voice's bidding. This means that the Overmind's plan ''failed'', and the Zerg swarm is still as trapped in its programming as ever by the Voice.



* A mission in the protoss mini-campaign has a part where you rescue protoss who were stuck mid-warp in time-space due to pylon power being cut off. Just imagine what would have happened to them if Zeratul never restored power...or, for that matter, imagine that happening in any multiplayer game where a player manages to destroy a pylon field before units manage to finish warping in...
* At first, Hanson's side missions might seem pointless, but in reality, they aren't. When Raynor got the call for help, they were in exactly the same position that Kerrigan was in during the Fall of Tarsonis (thrown under a bus for expediency and in danger). Raynor already knew what it was like to fail to save one person from that fate, so he could not simply leave these people to the same fate. It's also why he sided against Selendis; the last time he gave up when there was still a chance, Kerrigan became the Queen of Blades and the results were completely tragic. Raynor probably believes that if he made the choices he failed to make at Tarsonis, then he can gain solace for failing to save Kerrigan. Alternately, the colony of Agria is in essentially the same situation Mar Sara was at the start of (vanilla) Starcraft. Abandoned by their government with just a rebel force to help them out of their plight.
* Likewise, the "zerg were corrupted" plot twist seems random, but considering that Duran was manipulating them back in ''Brood War'' and already served an ancient being with goals involving the Xel'Naga, it actually makes perfect sense.

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* A mission in the protoss mini-campaign has a part where you rescue protoss who were stuck mid-warp in time-space due to pylon power being cut off. Just imagine what would have happened to them if Zeratul never restored power...or, for that matter, imagine that happening in any multiplayer game where a player manages to destroy a pylon field before units manage to finish warping in...
* At first, Hanson's side missions might seem pointless, but in reality, they aren't. When Raynor got the call for help, they were in exactly the same position that Kerrigan was in during the Fall of Tarsonis (thrown under a bus for expediency and in danger). Raynor already knew what it was like to fail to save one person from that fate, so he could not simply leave these people to the same fate. It's also why he sided against Selendis; the last time he gave up when there was still a chance, Kerrigan became the Queen of Blades and the results were completely tragic. Raynor probably believes that if he made the choices he failed to make at Tarsonis, then he can gain solace for failing to save Kerrigan. Alternately, the colony of Agria is in essentially the same situation Mar Sara was at the start of (vanilla) Starcraft.''[=StarCraft=]''. Abandoned by their government with just a rebel force to help them out of their plight.
* ** Likewise, the "zerg "Zerg were corrupted" plot twist seems random, but considering that Duran was manipulating them back in ''Brood War'' and already served an ancient being with goals involving the Xel'Naga, it actually makes perfect sense.



** It also helps as well that though the Dominion under Mengsk can have such jarring tendencies as shown above, they do' have real life precedents. Indeed, some of his propaganda wouldn't be too out of place in Singapore's public service announcements, albeit exaggerated.
* FridgeHorror: While the UNN are played for laughs, it's the propaganda machine for the evil dictator Mengsk who will likely not tolerate dissenting views. One have to wonder how many times Donnie have saved Kate's skin by cutting her off before she can reveal too much.
* Another thing about Kate: she ''still'' reveal too much with her live feeds, and her actions when she's taunting Mengsk with that evidence is crimen laesae majestatis; why does she live, and continue to work in UNN? Well, Valerian gave a hint in his interwiev.

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** It also helps as well that that, though the Dominion under Mengsk can have such jarring tendencies as shown above, [[RippedFromTheHeadlines they do' do have real life precedents.precedents]]. Indeed, some of his propaganda wouldn't be too out of place in Singapore's public service announcements, albeit exaggerated.
* FridgeHorror: While the UNN are played for laughs, it's the propaganda machine for the evil dictator Mengsk who will likely not tolerate dissenting views. One have to wonder how many times Donnie have saved Kate's skin by cutting her off before she can reveal too much.
* Another thing about Kate: she
Kate ''still'' reveal reveals too much with her live feeds, and her actions when she's taunting Mengsk with that evidence is [[https://www.oxfordreference.com/view/10.1093/acref/9780195369380.001.0001/acref-9780195369380-e-455 crimen laesae majestatis; majestatis]]; why does she live, and continue to work in UNN? Well, Valerian [[ShipTease gave a hint hint]] in his interwiev.interview.



** At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why in ''Heart of the Swarm'', [[spoiler:Raynor]] doesn't seem to hold a grudge against him.
** Another bit: When Tychus initially [[spoiler:accepted the deal from Mengsk--heavily implied to be "kill the Queen of Blades to secure your freedom"]], he didn't ''know'' any of the backstory regarding [[spoiler:Kerrigan and Raynor]]. He just thought he was going to be risking his own life to kill a threat (in exchange for his freedom if he succeeded), which, despite what he saw as a low chance of success, certainly beat rotting in prison for the rest of his life, especially if he could spend that time with his old friend. It wasn't until he ''learned'' that backstory, and realized that [[spoiler:Raynor still cared about Sarah]], that he started having his misgivings. Indeed, he tried his best to avoid [[spoiler:the position he was in at the end of the game, including trying to convince Raynor to cut and run at one point]].
** Anyone playing the game a second time around and watches all of Tychus's interactions with Raynor takes on a whole new meaning. He was only ok with the idea of shooting Kerrigan when he thought she was just the "queen bitch of the universe". When he found out that her death would not only mean breaking the heart of his best friend, but also end the known universe, he does everything he can to stay the hell away from Char until the last possible moment. He even screams at Raynor that he threw several years of his life away for him, and now Raynor is literally asking him to throw the rest of it away too. In the end though, when Raynor asked him to stand by his side one last time, Tychus still complies, with a grim look of resignation on his face because Raynor didn't take the hint (He obviously couldn't tell Raynor the reason out loud).
** If you play through the game a second time, you also notice that Tychus talks about killing Kerrigan a ''lot''. It could be he's trying to convince Jim that it's the right thing to do, or he's trying to get across what he's expected to do.

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** At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. Kerrigan. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], Raynor, which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour favor for his friend. [[spoiler:It's It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. her. This also explains why in ''Heart of the Swarm'', [[spoiler:Raynor]] Raynor doesn't seem to hold a grudge against him.
** Another bit: When Tychus initially [[spoiler:accepted accepted the deal from Mengsk--heavily implied to be "kill the Queen of Blades to secure your freedom"]], freedom", he didn't ''know'' ''knew'' any of the backstory regarding [[spoiler:Kerrigan Kerrigan and Raynor]].Raynor. He just thought he was going to be risking his own life to kill a threat (in exchange for his freedom if he succeeded), which, despite what he saw as a low chance of success, certainly beat rotting in prison for the rest of his life, especially if he could spend that time with his old friend. It wasn't until he ''learned'' that backstory, and realized that [[spoiler:Raynor Raynor still cared about Sarah]], Sarah, that he started having his misgivings. Indeed, he tried his best to avoid [[spoiler:the the position he was in at the end of the game, including trying to convince Raynor to cut and run at one point]].
**
point.
*
Anyone playing the game a second time around and watches all of Tychus's interactions with Raynor takes on a whole new meaning. He was only ok OK with the idea of shooting Kerrigan when he thought she was just the "queen bitch of the universe". When he found out that her death would not only mean breaking the heart of his best friend, but also end the known universe, he does everything he can to stay the hell away from Char until the last possible moment. He even screams at Raynor that he threw several years of his life away for him, and now Raynor is literally asking him to throw the rest of it away too. In the end though, when Raynor asked him to stand by his side one last time, Tychus still complies, with a grim look of resignation on his face because Raynor didn't take the hint (He obviously couldn't tell Raynor the reason out loud).
** If you play through the game a second time, you You'll also notice that Tychus talks about killing Kerrigan a ''lot''. It could be he's trying to convince Jim that it's the right thing to do, or he's trying to get across what he's expected to do.



** After the Odin stealing mission, Matt Horner mentions that Tychus' suit is a death trap which will shut down all his major organs if the correct transponder code is received. Tychus knew that he would be dead anyway, and decided that [[BettertoDiethanBeKilled it's better to die by Raynor's hand than to be killed by Mengsk in a potentially more painful way]].

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** After the Odin stealing mission, Matt Horner mentions that Tychus' suit is a death trap which will shut down all his major organs if the correct transponder code is received. Tychus knew that he would be dead anyway, and decided that [[BettertoDiethanBeKilled [[BetterToDieThanBeKilled it's better to die by Raynor's hand than to be killed by Mengsk in a potentially more painful way]].



* A simple, subtle bit of brilliance. Protoss often greeted with each other with the phrase ''"En Taro Adun"'' during the first game and the Brood Wars, but after then they switched to ''"En Taro Tassadar"'' to honor their most recent hero. Immortals, however, show their age by still using ''"En Taro Adun."''
* A couple things about the missions you do for Dr. Hanson:
** The entire mission branch is Kerrigan messing with Jim. Terrans are of no interest to the Swarm except as cannon fodder for important missions (with the exceptions for powerful psychics of course) so there's absolutely no reason at all for the colonists to be attacked and have such a persistent infestation unleashed on them as anything other than a distraction for Jim. Kerrigan is using them as a distraction to keep Jim busy while she searches for the artifacts as well as to demoralise him. This makes sense with a few other things in mind: while the order you do things in can greatly vary Kerrigan gets really annoyed at Jim after the first few artifact missions, noting how he keeps interfering and doesn't know when to quit so it makes sense she'd whip up something to distract him, and second there's Haven's Fall, Ariel's infestation suggests a sadistic higher mind at work. She's been left self-aware and her mutations are too clean, not something that Terran infestations generally have since it's considered an inefficient use of the Swarms resources to compensate for Terran's many genetic draw backs. Infested Ariel is a personal message from Kerrigan to Jim.
** Kerrigan was aware of everything the Raiders were up to via the zerg specimen sample in the lab. It's growing rapidly and is in a position to oversee the collection of the artifacts and overhear everything Jim learns from Zeratul's memory crystal. This would explain how they've managed to keep it contained for so long (Heart of the Swarm demonstrates repeatedly that all Kerrigan needs to do to free zerg from containment is to simply will it hard enough)with only half-hearted attempts to escape confinent via releasing acid into its containment jar when it could simply use its tentacles to smash the jar. One wonders if maybe Kerrigan was deliberately allowing Stettman to study the specimen in the hopes he'd mess up, or discover something ''she'' could use.

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* A simple, subtle bit of brilliance. Protoss often greeted with each other with the phrase ''"En Taro Adun"'' during the first game and the Brood Wars, but after then they switched to ''"En Taro Tassadar"'' to honor their most recent hero. Immortals, however, show their age by still using ''"En Taro Adun."''
* A couple things about the missions you do for Dr. Hanson:
** The entire mission branch is Kerrigan messing with Jim. Terrans are of no interest to the Swarm except as cannon fodder for important missions (with the exceptions for powerful psychics of course) so there's absolutely no reason at all for the colonists to be attacked and have such a persistent infestation unleashed on them as anything other than a distraction for Jim. Kerrigan is using them as a distraction to keep Jim busy while she searches for the artifacts as well as to demoralise him. This makes sense with a few other things in mind: while the order you do things in can greatly vary Kerrigan gets really annoyed at Jim after the first few artifact missions, noting how he keeps interfering and doesn't know when to quit so it makes sense she'd whip up something to distract him, and second there's Haven's Fall, Ariel's infestation suggests a sadistic higher mind at work. She's been left self-aware and her mutations are too clean, not something that Terran infestations generally have since it's considered an inefficient use of the Swarms resources to compensate for Terran's many genetic draw backs. Infested Ariel is a personal message from Kerrigan to Jim.
** Kerrigan was aware of everything the Raiders were up to via the zerg specimen sample in the lab. It's growing rapidly and is in a position to oversee the collection of the artifacts and overhear everything Jim learns from Zeratul's memory crystal. This would explain how they've managed to keep it contained for so long (Heart of the Swarm demonstrates repeatedly that all Kerrigan needs to do to free zerg from containment is to simply will it hard enough)with only half-hearted attempts to escape confinent via releasing acid into its containment jar when it could simply use its tentacles to smash the jar. One wonders if maybe Kerrigan was deliberately allowing Stettman to study the specimen in the hopes he'd mess up, or discover something ''she'' could use.
"''



** FridgeBrilliance for ''Legacy of the Void'': As it turns out, the ancient protoss ''did'' have ways of rejuvenating robotics, but had misguided policies regarding them. Under Artanis, [[spoiler: the Purifiers, a race of robots with memory databases of deceased protoss, were integrated and treated as equals]], thus ensuring the rejuvenation of the protoss as a race.
** Also FridgeBrilliance: when cooperating with diffeent races like the Terrans to work towards a common goal, it was then that their their wounds could be healed and machines repaired, which can symbolize the Protoss dropping their old prejudices finding strength in dialog and teaching their technologies to other races and vice versa. In ''Legacy of the Void'', the Daelam gain the ability to repair their machines on their own but still need an ally from another race to heal the wounded and indeed, Artanis has good terms with the New Dominion & Kerrigan's Swarm. While the Terrans do get into conflict with the Tal'Darim, their ways aren't shared with the Aiur Protoss. Dialog also makes sense considering many of the Protoss's interest in seeing the Terrans develop Psionically in addition to repair and healing expertise they possess. Notably, [=SCVs=] & [=MULEs=] can repair ancient machines like Motherships and Colossi, even in team matches.
* Breaking into New Folsom might seem like a risky idea, in that you would be freeing dozens, hundreds or even thousands of prisoners who would be violent or dangerous to everyone, not just Mengsk, until you remember that all the violent criminals are [[BoxedCrook Boxed Crooks]] in the Dominion's Marine and Reaper cores so the people locked in New Folsom are most likely political prisoners without the physical ability to be soldiers.

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** FridgeBrilliance for As it turns out in ''Legacy of the Void'': As it turns out, Void'', the ancient protoss Protoss ''did'' have ways of rejuvenating robotics, but had misguided policies regarding them. Under Artanis, [[spoiler: the Purifiers, a race of robots with memory databases of deceased protoss, Protoss, were integrated and treated as equals]], equals, thus ensuring the rejuvenation of the protoss Protoss as a race.
** Also FridgeBrilliance: when When cooperating with diffeent different races like the Terrans to work towards a common goal, it was then that their their wounds could be healed and machines repaired, which can symbolize the Protoss dropping their old prejudices finding strength in dialog and teaching their technologies to other races and vice versa. In ''Legacy of the Void'', the Daelam Daelaam gain the ability to repair their machines on their own but still need an ally from another race to heal the wounded and indeed, Artanis has good terms with the New Dominion & Kerrigan's Swarm. While the Terrans do get into conflict with the Tal'Darim, their ways aren't shared with the Aiur Protoss.Daelaam. Dialog also makes sense considering many of the Protoss's interest in seeing the Terrans develop Psionically in addition to repair and healing expertise they possess. Notably, [=SCVs=] & [=MULEs=] can repair ancient machines like Motherships and Colossi, even in team matches.
* Breaking into New Folsom might seem like a risky idea, in that you would be freeing dozens, hundreds or even thousands of prisoners who would be violent or dangerous to everyone, not just Mengsk, until you remember that all the violent criminals are [[BoxedCrook Boxed Crooks]] {{Boxed Crook}}s in the Dominion's Marine and Reaper cores so the people locked in New Folsom are most likely political prisoners without the physical ability to be soldiers.



* Why does [[spoiler: Tassadar]] have [[TheOtherDarrin a different voice actor]]? [[spoiler: Because [[VideoGame/StarcraftIILegacyOfTheVoid it's not really him, but an illusion]].]]
* I had often wondered how the RTS-mechanics work in-universe when Raynor has a starship in orbit for every mission. Then I realized: ''one'' starship.[[note]]until the very last Artifact mission at least[[/note]] The Raiders are running on volunteers with one massive, yet still very cramped battlecruiser. Dropping things from orbit is, in-universe, a serious undertaking; Hyperion takes thirty minutes to get low enough for a full evacuation. Not to mention how valuable the flagship is: it would be extremely stupid to put her at direct risk when a cargo ship can do the same work. The bases you build are a staging area and campsite, and likely a recruitment center whenever you operate on a world with sympathetic Terrans. When you're done, the command center and barracks take off and dock with Hyperion along with whatever new recruits decided to sign on. As for the Zerg, they're technically a few minds with ten bajillion feral animals to drive around; all they want to do is spread, so of course they build hive clusters. The Protoss build semi-permanent colonies and teleport everything in, pre-fabricated. Potential GameplayAndStoryIntegration, right there. --woggs123

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* Why does [[spoiler: Tassadar]] Tassadar have [[TheOtherDarrin a different voice actor]]? [[spoiler: Because [[VideoGame/StarcraftIILegacyOfTheVoid it's not really him, but an illusion]].]]
illusion]].
* I had often wondered how the RTS-mechanics work in-universe when Raynor has a starship in orbit for every mission. Then I realized: ''one'' starship.[[note]]until mission.[[note]]Until the very last Artifact mission at least[[/note]] The Raiders are running on volunteers with one massive, yet still very cramped battlecruiser. Dropping things from orbit is, in-universe, a serious undertaking; Hyperion takes thirty minutes to get low enough for a full evacuation. Not to mention how valuable the flagship is: it would be extremely stupid to put her at direct risk when a cargo ship can do the same work. The bases you build are a staging area and campsite, and likely a recruitment center whenever you operate on a world with sympathetic Terrans. When you're done, the command center and barracks take off and dock with Hyperion along with whatever new recruits decided to sign on. As for the Zerg, they're technically a few minds with ten bajillion feral animals to drive around; all they want to do is spread, so of course they build hive clusters. The Protoss build semi-permanent colonies and teleport everything in, pre-fabricated. Potential GameplayAndStoryIntegration, right there. --woggs123



* After Deadman's Port, Tychus sarcastically comments that Raynor really knows how to pick his friends. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[TheChessmaster Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who don't stab him in the back are [[WideEyedIdealist Matt Horner]], [[TheEngineer Rory Swann]] and [[TheSmartGuy Egon Stetmann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings of Liberty, making much more reliable friends among his own kind.

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* After Deadman's Port, Tychus sarcastically comments that Raynor [[HorribleJudgeOfCharacter really knows how to pick his friends.friends]]. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[TheChessmaster Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who don't stab him in the back are [[WideEyedIdealist Matt Horner]], [[TheEngineer Rory Swann]] and [[TheSmartGuy Egon Stetmann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings ''Wings of Liberty, Liberty'', making much more reliable friends among his own kind.



* It seems strange at first that the Protoss lost Dark Archons in multiplayer and their mind control spells by extension, but now that Terran [=SCVs=] are able to repair Protoss machines and Terran Medivacs can heal any biological unit, allowing the Protoss to mind control an SCV to build Terran units would be potentially overpowered, given that this makes it possible to heal and repair any damage to HitPoints. Thus, Mind Control was given to the Zerg in the form of Neural Parasite and made a temporary ability for good measure to mitigate Zerg players easily utilizing GameBreaker hybrid strategies.
* FridgeHorror: One of the [[PrivateMilitaryContractors mercenary companies]] that you can hire in ''Wings of Liberty'', the Spartan Company, are remnants of the UED expeditionary force. They're not the only ex-military mercenary company, but they're the only (known) UED one. Imagine what they have been through. Not only did they fight throught the Brood War, but they've now been stranded in the Koprulu Sector, with no chance of ever going back to Earth or seeing their families again.

to:

* It seems strange at first that the Protoss lost their Dark Archons in multiplayer and their mind control spells by extension, but now that Terran [=SCVs=] are able to repair Protoss machines and Terran Medivacs can heal any biological unit, allowing the Protoss to mind control an SCV to build Terran units would be potentially overpowered, given that this makes it possible to heal and repair any damage to HitPoints. Thus, Mind Control was given to the Zerg in the form of Neural Parasite and made a temporary ability for good measure to mitigate Zerg players easily utilizing GameBreaker hybrid strategies.
[[/folder]]

[[folder:Fridge Horror]]
* FridgeHorror: It was mentioned that Kerrigan was infested to give independence to the Zerg swarm. But, throughout the campaign, Kerrigan was basically falling in with the Voice's bidding. This means that the Overmind's plan ''failed'', and the Zerg swarm is still as trapped in its programming as ever by the Voice.
* A mission in the Protoss mini-campaign has a part where you rescue Protoss who were stuck mid-warp in time-space due to pylon power being cut off. Just imagine what would have happened to them if Zeratul never restored power...or, for that matter, imagine that happening in any multiplayer game where a player manages to destroy a pylon field before units manage to finish warping in...
* While the UNN are played for laughs, it's the propaganda machine for the evil dictator Mengsk who will likely not tolerate dissenting views. One have to wonder how many times Donnie have saved Kate's skin by cutting her off before she can reveal too much.
* A couple things about the missions you do for Dr. Hanson:
** The entire mission branch is Kerrigan messing with Jim. Terrans are of no interest to the Swarm except as cannon fodder for important missions (with the exceptions for powerful psychics of course) so there's absolutely no reason at all for the colonists to be attacked and have such a persistent infestation unleashed on them as anything other than a distraction for Jim. Kerrigan is using them as a distraction to keep Jim busy while she searches for the artifacts as well as to demoralize him. This makes sense with a few other things in mind: while the order you do things in can greatly vary Kerrigan gets really annoyed at Jim after the first few artifact missions, noting how he keeps interfering and doesn't know when to quit so it makes sense she'd whip up something to distract him, and second there's Haven's Fall, Ariel's infestation suggests a sadistic higher mind at work. She's been left self-aware and her mutations are too clean, not something that Terran infestations generally have since it's considered an inefficient use of the Swarms resources to compensate for Terran's many genetic draw backs. Infested Ariel is a personal message from Kerrigan to Jim.
** Kerrigan was aware of everything the Raiders were up to via the Zerg specimen sample in the lab. It's growing rapidly and is in a position to oversee the collection of the artifacts and overhear everything Jim learns from Zeratul's memory crystal. This would explain how they've managed to keep it contained for so long (''Heart of the Swarm'' demonstrates repeatedly that all Kerrigan needs to do to free Zerg from containment is to simply will it hard enough) with only half-hearted attempts to escape confinement via releasing acid into its containment jar when it could simply use its tentacles to smash the jar. One wonders if maybe Kerrigan was [[BatmanGambit deliberately allowing Stettman to study the specimen in the hopes he'd mess up]], or discover something ''she'' could use.
*
One of the [[PrivateMilitaryContractors mercenary companies]] that you can hire in ''Wings of Liberty'', the Spartan Company, are remnants of the UED expeditionary force. They're not the only ex-military mercenary company, but they're the only (known) UED one. Imagine what they have been through. Not only did they fight throught the Brood War, but they've now been stranded in the Koprulu Sector, with no chance of ever going back to Earth or seeing their families again.again.
[[/folder]]
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* FridgeHorror: One of the [[PrivateMilitaryContractors mercenary companies]] that you can hire in ''Wings of Liberty'', the Spartan Company, are remnants of the UED expeditionary force. They're not the only ex-military mercenary company, but they're the only (known) UED one. Imagine what they have been through. Not only did they fight throught the Brood War, but they've now been stranded in the Koprulu Sector, with no chance of ever going back to Earth or seeing their families again.
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Capitalization was fixed from Fridge.Starcraft II Wings Of Liberty to Fridge.Star Craft II Wings Of Liberty. Null edit to update page.
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** Kerrigan is also not completely under control of the Dark Voice's programming as shown in the dialogue during the final mission "All In". The invasion of Char was hardly easy to perform by Raynor's Raiders and Valerian's Dominion expedition, but at the same time Kerrigan, is probably trying their hardest to allow it to happen so that she can be "cured" by the Xel'naga Artifact and free from the Voice's control.
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* It seems strange at first that the Protoss lost Dark Archons in multiplayer and their mind control spells by extension, but now that Terran [=SCVs=] are able to repair Protoss machines and Terran Medivacs can heal any biological unit, allowing the Protoss to mind control an SCV to build Terran units would be potentially overpowered, given that this makes it possible to heal and repair any damage to HitPoints. Thus, Mind Control was given to the Zerg in the form of Neural Parasite and made a temporary ability for good measure to avoid Zerg players easily finding GameBreaker hybrid strategies.

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* It seems strange at first that the Protoss lost Dark Archons in multiplayer and their mind control spells by extension, but now that Terran [=SCVs=] are able to repair Protoss machines and Terran Medivacs can heal any biological unit, allowing the Protoss to mind control an SCV to build Terran units would be potentially overpowered, given that this makes it possible to heal and repair any damage to HitPoints. Thus, Mind Control was given to the Zerg in the form of Neural Parasite and made a temporary ability for good measure to avoid mitigate Zerg players easily finding utilizing GameBreaker hybrid strategies.
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* It seems strange at first that the Protoss lost Dark Archons in multiplayer and their mind control spells by extension, but now that Terran [=SCVs=] are able to repair Protoss machines and Terran Medivacs can heal any biological unit, allowing the Protoss to mind control an SCV to build Terran units would be potentially overpowered, given that this makes it possible to heal and repair any damage to HitPoints. Thus, Mind Control was given to the Zerg in the form of Neural Parasite and made a temporary ability for good measure to avoid Zerg players easily finding GameBreaker hybrid strategies.
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** Also FridgeBrilliance: when cooperating with diffeent races like the Terrans to work towards a common goal, it was then that their their wounds could be healed and machines repaired, which can symbolize the Protoss dropping their old prejudices finding strength in dialog and teaching their technologies to other races and vice versa. In ''Legacy of the Void'', the Daelam gain the ability to repair their machines on their own but still need an ally from another race to heal the wounded and indeed, Artanis has good terms with the New Dominion & Kerrigan's Swarm. While the Terrans do get into conflict with the Tal'Darim, their ways aren't shared with the Aiur Protoss. Dialog also makes sense considering many of the Protoss's interest in seeing the Terrans develop Psionically in addition to repair and healing expertise they possess. Notably, SCVs & MULEs can even repair ancient machines like Motherships and Colossi, even in team matches.

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** Also FridgeBrilliance: when cooperating with diffeent races like the Terrans to work towards a common goal, it was then that their their wounds could be healed and machines repaired, which can symbolize the Protoss dropping their old prejudices finding strength in dialog and teaching their technologies to other races and vice versa. In ''Legacy of the Void'', the Daelam gain the ability to repair their machines on their own but still need an ally from another race to heal the wounded and indeed, Artanis has good terms with the New Dominion & Kerrigan's Swarm. While the Terrans do get into conflict with the Tal'Darim, their ways aren't shared with the Aiur Protoss. Dialog also makes sense considering many of the Protoss's interest in seeing the Terrans develop Psionically in addition to repair and healing expertise they possess. Notably, SCVs [=SCVs=] & MULEs [=MULEs=] can even repair ancient machines like Motherships and Colossi, even in team matches.
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** Also FridgeBrilliance: when cooperating with diffeent races like the Terrans to work towards a common goal, it was then that their their wounds could be healed and machines repaired, which can symbolize the Protoss dropping their old prejudices finding strength in dialog and teaching their technologies to other races and vice versa. In ''Legacy of the Void'', the Daelam gain the ability to repair their machines on their own but still need an ally from another race to heal the wounded and indeed, Artanis has good terms with the New Dominion & Kerrigan's Swarm. While the Terrans do get into conflict with the Tal'Darim, their ways aren't shared with the Aiur Protoss.

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** Also FridgeBrilliance: when cooperating with diffeent races like the Terrans to work towards a common goal, it was then that their their wounds could be healed and machines repaired, which can symbolize the Protoss dropping their old prejudices finding strength in dialog and teaching their technologies to other races and vice versa. In ''Legacy of the Void'', the Daelam gain the ability to repair their machines on their own but still need an ally from another race to heal the wounded and indeed, Artanis has good terms with the New Dominion & Kerrigan's Swarm. While the Terrans do get into conflict with the Tal'Darim, their ways aren't shared with the Aiur Protoss. Dialog also makes sense considering many of the Protoss's interest in seeing the Terrans develop Psionically in addition to repair and healing expertise they possess. Notably, SCVs & MULEs can even repair ancient machines like Motherships and Colossi, even in team matches.
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** Also FridgeBrilliance: when cooperating with diffeent races like the Terrans to work towards a common goal, it was then that their their wounds could be healed and machines repaired, which can symbolize the Protoss dropping their old prejudices finding strength in dialog and teaching their technologies to other races and vice versa. In ''Legacy of the Void'', the Daelam gain the ability to repair their machines on their own but still need an ally from another race to heal the wounded and indeed, Artanis has good terms with the New Dominion & Kerrigan's Swarm. While the Terrans do get into conflict with the Tal'Darim, their ways aren't shared with the Aiur Protoss.

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Removed: 73

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** Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shortly after ''because'' of her betrayal by Arcturus. So, at the end of ''Wings'', after she gets zapped by the Xel'Naga artifact, she seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality, he did care about her (hence her confusion when she becomes slightly lucid), adding to the SugarWiki/HeartwarmingMoments of it all. Though, seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.
** [[spoiler:The deinfestation gets reversed in ''Heart of the Swarm.'']]

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** Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shortly after ''because'' of her betrayal by Arcturus. So, at the end of ''Wings'', after she gets zapped by the Xel'Naga artifact, she seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality, he did care about her (hence her confusion when she becomes slightly lucid), adding to the SugarWiki/HeartwarmingMoments of it all. Though, seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.\n** [[spoiler:The deinfestation gets reversed in ''Heart of the Swarm.'']]
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* It seems odd at first that the original formula Stimpacks were phased out in favor of less potent ones issued in ''Wings of Liberty'' but the [[AllThereInTheManual manual]] for ''VideoGame/StarCraftI'' mentioned all kinds of nasty side effects from the classic Stimpacks including negative psychological effects for surviving Marines. Considering how high Marine casualties were back then, it's likely public pressure would mount to increase the survival rate of infantry and there would obviously be complaints about veterans suffering psychosis from Stimpacks. Thus it makes sense Marines would be issued Combat Shields to give a significant boost to their defenses and the next generation Stimpacks would be less effective but have less negative effects. Plus, the Dominion doesn't have infinite soldiers to throw away making it sensible help more live to fight again in the face of the Zerg menace.

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* It seems odd at first that the original formula Stimpacks were phased out in favor of less potent ones issued in ''Wings of Liberty'' but the [[AllThereInTheManual manual]] for ''VideoGame/StarCraftI'' mentioned all kinds of nasty side effects from the classic Stimpacks including negative psychological effects for surviving Marines. Considering how high Marine casualties were back then, it's likely public pressure would mount to increase the survival rate of infantry and there would obviously be complaints about veterans suffering psychosis from Stimpacks. Thus it makes sense Marines would be issued Combat Shields to give a significant boost to their defenses and the next generation Stimpacks would be less effective but have less negative effects. Plus, the Dominion doesn't have infinite soldiers to throw away making it sensible help more live to fight again in the face of the Zerg menace. By the time of ''Nova Covert Ops'' the Stims could even heal instead harm.
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* It seems odd at first that the original formula Stimpacks were phased out in favor of less potent ones issued in ''Wings of Liberty'' but the [[AllThereInTheManual manual]] for ''VideoGame/StarCraftI'' mentioned all kinds of nasty side effects from the classic Stimpacks including negative psychological effects for surviving Marines. Considering how high Marine casualties were back then, it's likely public pressure would mount to increase the survival rate of infantry and there would obviously be complaints about veterans suffering from troubles from Stimpacks. Thus it makes sense Marines would be issued Combat Shields to give a significant boost to their defenses and the next generation Stimpacks would be less effective but have less negative effects. Plus, the Dominion doesn't have infinite soldiers to throw away making it sensible help more live to fight again in the face of the Zerg menace.

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* It seems odd at first that the original formula Stimpacks were phased out in favor of less potent ones issued in ''Wings of Liberty'' but the [[AllThereInTheManual manual]] for ''VideoGame/StarCraftI'' mentioned all kinds of nasty side effects from the classic Stimpacks including negative psychological effects for surviving Marines. Considering how high Marine casualties were back then, it's likely public pressure would mount to increase the survival rate of infantry and there would obviously be complaints about veterans suffering from troubles psychosis from Stimpacks. Thus it makes sense Marines would be issued Combat Shields to give a significant boost to their defenses and the next generation Stimpacks would be less effective but have less negative effects. Plus, the Dominion doesn't have infinite soldiers to throw away making it sensible help more live to fight again in the face of the Zerg menace.
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* It seems odd at first that the original formula Stimpacks were phased out in favor of less potent ones issued in ''Wings of Liberty'' but the [[AllThereInTheManual manual]] for ''VideoGame/StarCraftI'' mentioned all kinds of nasty side effects from the classic Stimpacks including negative psychological effects for surviving Marines. Considering how high Marine casualties were back then, it's likely public pressure would mount to increase the survival rate of infantry and there would obviously be complaints about veterans suffering from troubles from Stimpacks. Thus it makes sense Marines would be issued Combat Shields to give a significant boost to their defenses and the next generation Stimpacks would be less effective but have less negative effects. Plus, the Dominion doesn't have infinite soldiers to throw away making it sensible help more live to fight again in the face of the Zerg menace.
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** The reveal explains why he phrased his explanation the way he did; he made a "Deal with the Devil". The Devil is known to make deals that sounds good on the surface, but come at a great personal loss due to the exact wording. Tychus accepted the deal thinking he was going to kill a monster; he didn't realize he was chosen specifically because of the friendship between him and Raynor. He realized at that moment that Mengsk used him; either he kills the one person Raynor loved, or Raynor is forced to kill him. Either way, Mengsk got the last laugh.
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* Another thing about Kate: she ''still'' reveal too much with her live feeds, and her actions when she's taunting Mengsk with that evidence is crimen laesae majestatis; why does she live, and continue to work in UNN? Well, Valerian gave a hint in his interwiev.
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* FridgeHorror: While the UNN are played for laughs, it's the propaganda machine for the evil dictator Mengsk who will likely not tolerate dissenting views. One have to wonder how many times Donnie have saved Kate's skin by cutting her off before she can reveal too much.
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* After Deadman's Port, Tychus sarcastically comments that Raynor really knows how to pick his friends. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[TheChessmaster Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who don't stab him in the back are [[WideEyedIdealist Matt Horner]] and [[TheEngineer Rory Swann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings of Liberty, making much more reliable friends among his own kind.

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* After Deadman's Port, Tychus sarcastically comments that Raynor really knows how to pick his friends. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[TheChessmaster Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who don't stab him in the back are [[WideEyedIdealist Matt Horner]] and Horner]], [[TheEngineer Rory Swann]].Swann]] and [[TheSmartGuy Egon Stetmann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings of Liberty, making much more reliable friends among his own kind.
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** Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shortly after ''because'' of her betrayal by Arcturus. So, at the end of ''Wings'', after she gets zapped by the Xel'Naga artifact, she seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality, he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming of it all. Though, seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.

to:

** Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shortly after ''because'' of her betrayal by Arcturus. So, at the end of ''Wings'', after she gets zapped by the Xel'Naga artifact, she seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality, he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming SugarWiki/HeartwarmingMoments of it all. Though, seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.
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MB cleanup


* After Deadman's Port, Tychus sarcastically comments that Raynor really knows how to pick his friends. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[MagnificentBastard Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who don't stab him in the back are [[WideEyedIdealist Matt Horner]] and [[TheEngineer Rory Swann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings of Liberty, making much more reliable friends among his own kind.

to:

* After Deadman's Port, Tychus sarcastically comments that Raynor really knows how to pick his friends. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[MagnificentBastard [[TheChessmaster Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who don't stab him in the back are [[WideEyedIdealist Matt Horner]] and [[TheEngineer Rory Swann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings of Liberty, making much more reliable friends among his own kind.
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%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond is in effect here as much as any other page.

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%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond Administrivia/RepairDontRespond is in effect here as much as any other page.
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Typo.


* After Deadman's Port, Tychus sarcastically comments that Raynor really knows how to pick his friends. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[MagnificentBastard Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who doesn't stab him in the back are [[WideEyedIdealist Matt Horner]] and [[TheEngineer Rory Swann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings of Liberty, making much more reliable friends among his own kind.

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* After Deadman's Port, Tychus sarcastically comments that Raynor really knows how to pick his friends. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[MagnificentBastard Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who doesn't don't stab him in the back are [[WideEyedIdealist Matt Horner]] and [[TheEngineer Rory Swann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings of Liberty, making much more reliable friends among his own kind.
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* After Deadman's Port, Tychus sarcastically comments that Raynor really knows how to pick his friends. He's not wrong to be sarcastic - Nearly every one of Raynor's Terran friends betrayed him, including [[MagnificentBastard Arcturus Mengsk]], [[OmnicidalManiac Kerrigan]] ([[MindRape albeit not willingly]]), and later on [[FaceHeelTurn Tychus himself]]. The only ones he considers friends who doesn't stab him in the back are [[WideEyedIdealist Matt Horner]] and [[TheEngineer Rory Swann]]. Fittingly, those he ''doesn't'' consider friends - [[PrivateMilitaryContractors Mira Han]], [[CreepyGood Gabriel Tosh]], [[ColdSniper Nova]], and [[TheGoodKing Valerian]] - don't turn on him at all and will even go out of their way to help him. He seems to catch onto this after Wings of Liberty, making much more reliable friends among his own kind.
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** It's shown in several cutscenes, such as the one after New Folsom, that the Raiders actually have several capital ships. Of course, it's very likely that the enemy isn't in the habit of leaving things undefended and those ships are engaging Dominion patrol ships, Protoss skirmishers, or the Zerg while the battle happens on the ground. It's also possible that they could be somewhere else coordinating other operations just like the Hyperion, only assembling for large-scale operations.
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** After the Odin stealing mission, Matt Horner mentions that Tychus' suit is a death trap which will shut down all his major organs if the correct transponder code is received. Tychus knew that he would be dead anyway, and decided that [[BettertoDiethanBeKilled it's better to die by Raynor's hand than to be killed by Mengsk in a potentially more painful way]].
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** After the Odin stealing mission, Matt Horner mentions that Tychus' suit is a death trap which will shut down all his major organs if the correct transponder code is received. Raynor shoots Tychus to spare him from a more painful death.
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add about Raynor's mercy kill

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** After the Odin stealing mission, Matt Horner mentions that Tychus' suit is a death trap which will shut down all his major organs if the correct transponder code is received. Raynor shoots Tychus to spare him from a more painful death.
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* I had often wondered how the RTS-mechanics work in-universe when Raynor has a starship in orbit for every mission. Then I realized: ''one'' starship.[[note]]until the very last Artifact mission at least[[/note]] The Raiders are running on volunteers with one massive, yet still very cramped battlecruiser. Dropping things from orbit is, in-universe, a serious undertaking; Hyperion takes thirty minutes to get low enough for a full evacuation. Not to mention how valuable the flagship is: it would be extremely stupid to put her at direct risk when a cargo ship can do the same work. The bases you build are a staging area and campsite, and likely a recruitment center whenever you operate on a world with sympathetic Terrans. When you're done, the command center and barracks take off and dock with Hyperion along with whatever new recruits decided to sign on. As for the Zerg, they're technically a few minds with ten bajillion feral animals to drive around; all they want to do is spread, so of course they build hive clusters. The Protoss build semi-permanent colonies and teleport everything in, pre-fabricated. Potential GameplayAndStoryIntegration, right there. --woggs123
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** Kerrigan was aware of everything the Raiders were up to via the zerg specimen sample in the lab. It's growing rapidly and is in a position to oversee the collection of the artifacts and overhear everything Jim learns from Zeratul's memory crystal. This would explain how they've managed to keep it contained for so long (Heart of the Swarm demonstrates repeatedly that all Kerrigan needs to do to free zerg from containment is to simply will it hard enough)with only half-hearted attempts to escape confinent via releasing acid into it's containment jar when it could simply use it's tentacles to smash the jar. One wonders if maybe Kerrigan was deliberately allowing Stettman to study the specimen in the hopes he'd mess up, or discover something ''she'' could use.

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** Kerrigan was aware of everything the Raiders were up to via the zerg specimen sample in the lab. It's growing rapidly and is in a position to oversee the collection of the artifacts and overhear everything Jim learns from Zeratul's memory crystal. This would explain how they've managed to keep it contained for so long (Heart of the Swarm demonstrates repeatedly that all Kerrigan needs to do to free zerg from containment is to simply will it hard enough)with only half-hearted attempts to escape confinent via releasing acid into it's its containment jar when it could simply use it's its tentacles to smash the jar. One wonders if maybe Kerrigan was deliberately allowing Stettman to study the specimen in the hopes he'd mess up, or discover something ''she'' could use.

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