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** It also helps as well that though the Dominion under Mengsk can have such jarring tendencies as shown above, they do' have real life precedents. Indeed, some of his propaganda wouldn't be too out of place in Singapore's public service announcements, albeit exagerrated.

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** It also helps as well that though the Dominion under Mengsk can have such jarring tendencies as shown above, they do' have real life precedents. Indeed, some of his propaganda wouldn't be too out of place in Singapore's public service announcements, albeit exagerrated.exaggerated.



** At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why in ''Heart of the Swarm'' [[spoiler:Raynor]] doesn't seem to hold a grudge against him.

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** At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why in ''Heart of the Swarm'' Swarm'', [[spoiler:Raynor]] doesn't seem to hold a grudge against him.
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** It also helps as well that though the Dominion under Mengsk can have such jarring tendencies as shown above, they do' have real life precedents. Indeed, some of his propaganda wouldn't be too out of place in Singapore's public service announcements, albeit exagerrated.
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** First, Kerrigan had a really crappy past, to the point where she would be considered a {{Woobie}} if she hadn't become the BigBad of Brood War.
** Secondly, the infestation process is explicitly stated to remove one's humanity and morals, among other things. Basically it knocks Kerrigan's ethical principles back to that of a child. And what would happen if you gave an abused child an insane amount of power? They might use that power to lash out at the people who hurt them. In this case, the universe. Adding to that, her lack of morals would have made EvilFeelsGood.
** It was mentioned that Kerrigan was infested to give independence to the Zerg swarm. But throughout the campaign Kerrigan was basically falling in like with the Voice's bidding. This means that the Overmind's plan ''failed'', and the Zerg swarm is still as trapped in its programming as ever by the voice.
** Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shortly after ''because'' of her betrayal by Arcturus. So at the end of Starcraft II, after she gets zapped by the Xel'Naga artifact, seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming of it all. Though seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.

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** First, Kerrigan had a really crappy past, to the point where she would be considered a {{Woobie}} if she hadn't become the BigBad of Brood War.
''Brood War''.
** Secondly, the infestation process is explicitly stated to remove one's humanity and morals, among other things. Basically Basically, it knocks Kerrigan's ethical principles back to that of a child. And what What would happen if you gave an abused child an insane amount of power? They might use that power to lash out at the people who hurt them. In this case, the universe. Adding to that, her lack of morals would have made EvilFeelsGood.
** It was mentioned that Kerrigan was infested to give independence to the Zerg swarm. But But, throughout the campaign campaign, Kerrigan was basically falling in like with the Voice's bidding. This means that the Overmind's plan ''failed'', and the Zerg swarm is still as trapped in its programming as ever by the voice.
Voice.
** Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shortly after ''because'' of her betrayal by Arcturus. So So, at the end of Starcraft II, ''Wings'', after she gets zapped by the Xel'Naga artifact, she seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality reality, he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming of it all. Though Though, seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.
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[[Fridge/StarCraftIILegacyOfTheVoid Click here]] for the ''VideoGame/StarCraftIILegacyOfTheVoid'' page.

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* Breaking into New Folsom might seem like a risky idea, in that you would be freeing dozens, hundreds or even thousands of prisoners who would be violent or dangerous to everyone, not just Mengsk, until you remember that all the violent criminals are BoxedCrooks in the Dominion's Marine and Reaper cores so the people locked in New Folsom are most likely political prisoners without the physical ability to be soldiers.

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* Breaking into New Folsom might seem like a risky idea, in that you would be freeing dozens, hundreds or even thousands of prisoners who would be violent or dangerous to everyone, not just Mengsk, until you remember that all the violent criminals are BoxedCrooks [[BoxedCrook Boxed Crooks]] in the Dominion's Marine and Reaper cores so the people locked in New Folsom are most likely political prisoners without the physical ability to be soldiers.
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* Likewise, the "zerg were corrupted" plot twist seems random, but considering that Duran was manipulating them back in Brood war and already served an ancient being with goals involving the Xel'Naga, it actually makes perfect sense.

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* Likewise, the "zerg were corrupted" plot twist seems random, but considering that Duran was manipulating them back in Brood war ''Brood War'' and already served an ancient being with goals involving the Xel'Naga, it actually makes perfect sense.

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** Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shortly after ''because'' of her betrayal by Arcturus. So at the end of Starcraft II, after she gets zapped by the Xel'Naga artifact, seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming of it all. Though seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.]]

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** Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shortly after ''because'' of her betrayal by Arcturus. So at the end of Starcraft II, after she gets zapped by the Xel'Naga artifact, seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming of it all. Though seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.]]antihero.
**[[spoiler:The deinfestation gets reversed in ''Heart of the Swarm.'']]
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** Heck, Tychus' rampage in the Odin takes on new meaning too, since he's soo happy and enthsiastic about it compared to his normal serious and dour mood, maybe he's enjoying it because he gets to take some revenge on Mengsk for forcing him into this situation, going on a big rampage on Korhal while knowing that Mengsk needed to keep him alive to kill kerrigan.

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** Heck, Tychus' rampage in the Odin takes on new meaning too, since he's soo so happy and enthsiastic enthusiastic about it compared to his normal serious and dour mood, maybe mood. Maybe he's enjoying it because he gets to take some revenge on Mengsk for forcing him into this situation, going on a big rampage on Korhal while knowing that Mengsk needed to keep him alive to kill kerrigan.Kerrigan.

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** FridgeBrilliance for ''Legacy of the Void'': As it turns out, the ancient protoss did have ways of rejuvenating robotics, but had misguided policies regarding them. Under Artanis, [[spoiler: the Purifiers, a race of robots with memory databases of deceased protoss, were integrated and treated as equals]], thus ensuring the rejuvenation of the protoss as a race.
* Breaking into New Folsom might seem like a risky idea, in that you would be freeing dozens, hundreds or even thousands of prisoners who would be violent or dangerous to everyone, not just mengsk, until you remember that all the violent criminals are BoxedCrooks in the Dominion's Marine and Reaper cores so the people locked in new folsom are most likely policial prisoners without the physical ability to be soldiers.
* Why does [[spoiler: Tassadar]] have [[TheOtherDarrin a different voice actor]]? [[spoiler: Because [[VideoGame/StarcraftIILegacyOfTheVoid it's not him, but rather an illusion]].]]

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** FridgeBrilliance for ''Legacy of the Void'': As it turns out, the ancient protoss did ''did'' have ways of rejuvenating robotics, but had misguided policies regarding them. Under Artanis, [[spoiler: the Purifiers, a race of robots with memory databases of deceased protoss, were integrated and treated as equals]], thus ensuring the rejuvenation of the protoss as a race.
* Breaking into New Folsom might seem like a risky idea, in that you would be freeing dozens, hundreds or even thousands of prisoners who would be violent or dangerous to everyone, not just mengsk, Mengsk, until you remember that all the violent criminals are BoxedCrooks in the Dominion's Marine and Reaper cores so the people locked in new folsom New Folsom are most likely policial political prisoners without the physical ability to be soldiers.
**This was confirmed after you completed the mission. Prisoners at New Folsom were mostly intellectuals.
* Why does [[spoiler: Tassadar]] have [[TheOtherDarrin a different voice actor]]? [[spoiler: Because [[VideoGame/StarcraftIILegacyOfTheVoid it's not really him, but rather an illusion]].]]
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**FridgeBrilliance for ''Legacy of the Void'': As it turns out, the ancient protoss did have ways of rejuvenating robotics, but had misguided policies regarding them. Under Artanis, [[spoiler: the Purifiers, a race of robots with memory databases of deceased protoss, were integrated and treated as equals]], thus ensuring the rejuvenation of the protoss as a race.
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* Why does [[spoiler: Tassadar]] have [[TheOtherDarrin a different voice actor]]? [[spoiler: Because [[VideoGame/StarcraftIILegacyOfTheVoid it's not him, but rather an illusion]].]]
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** Heck, Tychus' rampage in the Odin takes on new meaning too, since he's soo happy and enthsiastic about it compared to his normal serious and dour mood, maybe he's enjoying it because he gets to take some revenge on Mengsk for forcing him into this situation, going on a big rampage on Korhal while knowing that Mengsk needed to keep him alive to kill kerrigan.
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* Breaking into New Folsom might seem like a risky idea, in that you would be freeing dozens, hundreds or even thousands of prisoners who would be violent or dangerous to everyone, not just mengsk, until you remember that all the violent criminals are BoxedCrooks in the Dominion's Marine and Reaper cores so the people locked in new folsom are most likely policial prisoners without the physical ability to be soldiers.
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** Kerrigan was aware of everything the Raiders were up to via the zerg specimen sample in the lab. It's growing rapidly and is in a position to oversee the collection of the artifacts and overhear everything Jim learns from Zeratul's memory crystal. This would explain how they've managed to keep it contained for so long (Heart of the Swarm demonstrates repeatedly that all Kerrigan needs to do to free zerg from containment is to simply will it hard enough)with only half-hearted attempts to escape confinent via releasing acid into it's containment jar when it could simply use it's tentacles to smash the jar. One wonders if maybe Kerrigan was deliberately allowing Stentmen to study the specimen in the hopes he'd mess up r discover something she could use.

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** Kerrigan was aware of everything the Raiders were up to via the zerg specimen sample in the lab. It's growing rapidly and is in a position to oversee the collection of the artifacts and overhear everything Jim learns from Zeratul's memory crystal. This would explain how they've managed to keep it contained for so long (Heart of the Swarm demonstrates repeatedly that all Kerrigan needs to do to free zerg from containment is to simply will it hard enough)with only half-hearted attempts to escape confinent via releasing acid into it's containment jar when it could simply use it's tentacles to smash the jar. One wonders if maybe Kerrigan was deliberately allowing Stentmen Stettman to study the specimen in the hopes he'd mess up r up, or discover something she ''she'' could use.
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** If you play through the game a second time, you also notice that Tychus talks about killing Kerrigan a ''lot''. It could be he's trying to convince Jim that it's the right thing to do, or he's trying to get across what he's expected to do.
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* The Protoss race' very game mechanics are symbolic of their role in the plot. Unlike Terran units, which can be healed by medics or repaired, or Zerg units which can regenerate, Protoss units and buildings have replenishing DeflectorShields but can not otherwise regain their actual life points. That means that while Protoss units and buildings are formidable, any damage that makes it through their shields is ''forever'', and if the enemy is persistent enough, they would always eventually be able to defeat a Protoss unit through attrition - even if each wave of attackers only manages to cause 1 point of damage before being defeated, and the next one will still have to content with fully regained shields, they'll still have caused irreparable harm, that will eventually accumulate... This fits perfectly the Protoss' role as a stagnant, DyingRace who is keenly aware of its own coming doom.
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* A couple things about the missions you do for Dr. Hanson:
** The entire mission branch is Kerrigan messing with Jim. Terrans are of no interest to the Swarm except as cannon fodder for important missions (with the exceptions for powerful psychics of course) so there's absolutely no reason at all for the colonists to be attacked and have such a persistent infestation unleashed on them as anything other than a distraction for Jim. Kerrigan is using them as a distraction to keep Jim busy while she searches for the artifacts as well as to demoralise him. This makes sense with a few other things in mind: while the order you do things in can greatly vary Kerrigan gets really annoyed at Jim after the first few artifact missions, noting how he keeps interfering and doesn't know when to quit so it makes sense she'd whip up something to distract him, and second there's Haven's Fall, Ariel's infestation suggests a sadistic higher mind at work. She's been left self-aware and her mutations are too clean, not something that Terran infestations generally have since it's considered an inefficient use of the Swarms resources to compensate for Terran's many genetic draw backs. Infested Ariel is a personal message from Kerrigan to Jim.
** Kerrigan was aware of everything the Raiders were up to via the zerg specimen sample in the lab. It's growing rapidly and is in a position to oversee the collection of the artifacts and overhear everything Jim learns from Zeratul's memory crystal. This would explain how they've managed to keep it contained for so long (Heart of the Swarm demonstrates repeatedly that all Kerrigan needs to do to free zerg from containment is to simply will it hard enough)with only half-hearted attempts to escape confinent via releasing acid into it's containment jar when it could simply use it's tentacles to smash the jar. One wonders if maybe Kerrigan was deliberately allowing Stentmen to study the specimen in the hopes he'd mess up r discover something she could use.
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** Anyone playing the game a second time around and watches all of Tychus's interactions with Raynor takes on a whole new meaning. He was only ok with the idea of shooting Kerrigan when he thought she was just the "queen bitch of the universe". When he found out that her death would not only mean breaking the heart of his best friend, but also end the known universe, he does everything he can to stay the hell away from Char until the last possible moment. He even screams at Raynor that he threw several years of his life away for him, and now Raynor is literally asking him to throw the rest of it away too. In the end though, when Raynor asked him to stand by his side one last time, Tychus still complies, with a grim look of resignation on his face because Raynor didn't take the hint (He obviously couldn't tell Raynor the reason out loud).
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* A simple, subtle bit of brilliance. Protoss often greeted with each other with the phrase ''"En Taro Adun"'' during the first game and the Brood Wars, but after then they switched to ''"En Taro Tassadar"'' to honor their most recent hero. Immortals, however, show their age by still using ''"En Taro Adun."''

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Stripping out natter, first person, and disproven entries.


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page.



* In Starcraft II, [[spoiler: Kerrigan's deinfestation seemed a bit [[DeusExMachina out of]] [[CharacterDerailment character]], until I remembered a few things. First, Kerrigan had a really crappy past, to the point where she would be considered a {{Woobie}} if she hadn't become the BigBad of Brood War. Secondly, the infestation process is explicitly stated to remove one's humanity and morals, among other things. Basically it knocks Kerrigan's ethical principles back to that of a child. And what would happen if you gave an abused child an insane amount of power? They might use that power to lash out at the people who hurt them. In this case, the universe. Adding to that, her lack of morals would have made EvilFeelsGood. Secondly, it was mentioned that Kerrigan was infested to give independence to the Zerg swarm. But throughout the campaign Kerrigan was basically falling in like with the Voice's bidding. This means that the Overmind's plan ''failed'', and the Zerg swarm is still as trapped in its programming as ever by the voice. Third, and this is the reason I found most compelling, Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shorly after ''because'' of her betrayal by Arcturus. So at the end of Starcraft II, after she gets zapped by the Xel'Naga artifact, seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming of it all. Though seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.]]
** She had good reasons to think Raynor want to save her. On the other side, [[spoiler:in Heart of the Swarm, her goal is to kill Mengsk. Except she allied with him in Brood War. He did ask about her real motives, but her answer insinuated she may want to venge her... Which she does, more than four years latter.]]
** [[spoiler:I wouldn't say the Overmind's plan failed just yet - it's a MagnificentBastard for good reasons, after all. [[{{Tropers/CerotechOmega}} I personally believe]] that any being would do anything to ensure the survival of its species, even if it means its own life, but before you call me crazy, hear me out. We don't know when - or for how long - the Overmind saw the vision pertaining to the universe's end; for all we know, it could be ever since the known end of the Xel'Naga. Having seen this, and knowing it cannot do anything on its own to alter the matter, it had to act through other entities. Seizing a powerful Terran psychic (Kerrigan) was but part of the plan. It also had to convince its sworn enemies, the protoss, to side with it in order to halt the Voice's advance, but it knew they would never trust him directly. It was when Zasz died - and Zeratul's mind momentarily touched the Overmind's consciousness - that it learned that the protoss could absorb some of its memories in death. That led to the invasion of Aiur, where it fell and Tassadar killed it at the cost of his own life. Were that the end, I wouldn't post this, but Tassadar was horrified of the future he saw, and awaited another psionic entity's arrival to convey the message. Zeratul came, as Tassadar expected, and learned of the end that both Tassadar and the Overmind foresaw. Zeratul rapidly deduced that even if the protoss were to save Kerrigan, it would mean naught if the terrans did her in instead, so he had to convey the message to the only terran he could trust - Raynor. The Overmind learned that it needed all three races to cooperate to stop the Voice and its hybrids from destroying all creation, and concocted everything it did so that they could. That, my friends, is why the plot is still on track - and who's to say the zerg couldn't conquer the sector once the Voice had been wrapped up?]]

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* In Starcraft II, [[spoiler: Kerrigan's deinfestation seemed a bit [[DeusExMachina out of]] [[CharacterDerailment character]], until I remembered a few things. deinfestation]]:
**
First, Kerrigan had a really crappy past, to the point where she would be considered a {{Woobie}} if she hadn't become the BigBad of Brood War. War.
**
Secondly, the infestation process is explicitly stated to remove one's humanity and morals, among other things. Basically it knocks Kerrigan's ethical principles back to that of a child. And what would happen if you gave an abused child an insane amount of power? They might use that power to lash out at the people who hurt them. In this case, the universe. Adding to that, her lack of morals would have made EvilFeelsGood. Secondly, it EvilFeelsGood.
** It
was mentioned that Kerrigan was infested to give independence to the Zerg swarm. But throughout the campaign Kerrigan was basically falling in like with the Voice's bidding. This means that the Overmind's plan ''failed'', and the Zerg swarm is still as trapped in its programming as ever by the voice. Third, and this is the reason I found most compelling, voice.
**
Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shorly shortly after ''because'' of her betrayal by Arcturus. So at the end of Starcraft II, after she gets zapped by the Xel'Naga artifact, seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming of it all. Though seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.]]
** She had good reasons to think Raynor want to save her. On the other side, [[spoiler:in Heart of the Swarm, her goal is to kill Mengsk. Except she allied with him in Brood War. He did ask about her real motives, but her answer insinuated she may want to venge her... Which she does, more than four years latter.]]
** [[spoiler:I wouldn't say the Overmind's plan failed just yet - it's a MagnificentBastard for good reasons, after all. [[{{Tropers/CerotechOmega}} I personally believe]] that any being would do anything to ensure the survival of its species, even if it means its own life, but before you call me crazy, hear me out. We don't know when - or for how long - the Overmind saw the vision pertaining to the universe's end; for all we know, it could be ever since the known end of the Xel'Naga. Having seen this, and knowing it cannot do anything on its own to alter the matter, it had to act through other entities. Seizing a powerful Terran psychic (Kerrigan) was but part of the plan. It also had to convince its sworn enemies, the protoss, to side with it in order to halt the Voice's advance, but it knew they would never trust him directly. It was when Zasz died - and Zeratul's mind momentarily touched the Overmind's consciousness - that it learned that the protoss could absorb some of its memories in death. That led to the invasion of Aiur, where it fell and Tassadar killed it at the cost of his own life. Were that the end, I wouldn't post this, but Tassadar was horrified of the future he saw, and awaited another psionic entity's arrival to convey the message. Zeratul came, as Tassadar expected, and learned of the end that both Tassadar and the Overmind foresaw. Zeratul rapidly deduced that even if the protoss were to save Kerrigan, it would mean naught if the terrans did her in instead, so he had to convey the message to the only terran he could trust - Raynor. The Overmind learned that it needed all three races to cooperate to stop the Voice and its hybrids from destroying all creation, and concocted everything it did so that they could. That, my friends, is why the plot is still on track - and who's to say the zerg couldn't conquer the sector once the Voice had been wrapped up?]]
]]



** ''Technically'' what happens is the warping fails and you get back the resources, and whether or not you repower the area (if warpgating) or building, you will never get those units. They are either dead or still at their points of departure, but not in any way trapped. There must have been some accident with the trapped units.
** In the game, units that are teleporting to the field are returned to their staging area if the portal fails. But Aiur ''was'' their staging area. They couldn't return to their original gateway because that was the one that failed.
* At first, Hanson's side missions might seem pointless, but in reality, they aren't. When Raynor got the call for help, they were in exactly the same position that Kerrigan was in during the Fall of Tarsonis (thrown under a bus for expediency and in danger). Raynor already knew what it was like to fail to save one person from that fate, so he could not simply leave these people to the same fate. It's also why he sided against Selendis; the last time he gave up when there was still a chance, Kerrigan became the Queen of Blades and the results were completely tragic. Raynor probably believes that if he made the choices he failed to make at Tarsonis, then he can gain solace for failing to save Kerrigan.
** Alternately, the colony of Agria is in essentially the same situation Mar Sara was at the start of (vanilla) Starcraft. Abandoned by their government with just a rebel force to help them out of their plight.

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** ''Technically'' what happens is the warping fails and you get back the resources, and whether or not you repower the area (if warpgating) or building, you will never get those units. They are either dead or still at their points of departure, but not in any way trapped. There must have been some accident with the trapped units.
** In the game, units that are teleporting to the field are returned to their staging area if the portal fails. But Aiur ''was'' their staging area. They couldn't return to their original gateway because that was the one that failed.
* At first, Hanson's side missions might seem pointless, but in reality, they aren't. When Raynor got the call for help, they were in exactly the same position that Kerrigan was in during the Fall of Tarsonis (thrown under a bus for expediency and in danger). Raynor already knew what it was like to fail to save one person from that fate, so he could not simply leave these people to the same fate. It's also why he sided against Selendis; the last time he gave up when there was still a chance, Kerrigan became the Queen of Blades and the results were completely tragic. Raynor probably believes that if he made the choices he failed to make at Tarsonis, then he can gain solace for failing to save Kerrigan.
**
Kerrigan. Alternately, the colony of Agria is in essentially the same situation Mar Sara was at the start of (vanilla) Starcraft. Abandoned by their government with just a rebel force to help them out of their plight.



* For a long time, I dismissed the fact that the news was all live as RuleOfFunny. But then I remembered something from the novels: The Confederacy ran ''very'' heavily edited news posts as fact for a long, long time. Merely passing a law that all news broadcasts must be live would make Mengsk look pretty good.
** To take this even further, Kate's occasion pro-Raynor or Anti-Mengsk comments actually make Mengsk look good for allowing them. Donnie's clumsy attempts to cut her off even seems like playful banter the audience may enjoy as much as we do.

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* For a long time, I Most people dismissed the fact that the news was all live as RuleOfFunny. But then I remembered there's something from the novels: novels that needs to be kept in mind: The Confederacy ran ''very'' heavily edited news posts as fact for a long, long time. Merely passing a law that all news broadcasts must be live would make Mengsk look pretty good.
**
good. To take this even further, Kate's occasion pro-Raynor or Anti-Mengsk comments actually make Mengsk look good for allowing them. Donnie's clumsy attempts to cut her off even seems like playful banter the audience may enjoy as much as we do.
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** In the game, units that are teleporting to the field are returned to their staging area if the portal fails. But Aiur ''was'' their staging area. They couldn't return to their original gateway because that was the one that failed.

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* At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why in ''Heart of the Swarm'' [[spoiler:Raynor]] doesn't seem to hold a grudge against him.

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* The ending cinematic:
**
At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why in ''Heart of the Swarm'' [[spoiler:Raynor]] doesn't seem to hold a grudge against him.

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* At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why in ''Heart of the Swarm'' [[spoiler:Raynor]] doesn't seem to hold a grudge against him.

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* At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why in ''Heart of the Swarm'' [[spoiler:Raynor]] doesn't seem to hold a grudge against him. him.
** Another bit: When Tychus initially [[spoiler:accepted the deal from Mengsk--heavily implied to be "kill the Queen of Blades to secure your freedom"]], he didn't ''know'' any of the backstory regarding [[spoiler:Kerrigan and Raynor]]. He just thought he was going to be risking his own life to kill a threat (in exchange for his freedom if he succeeded), which, despite what he saw as a low chance of success, certainly beat rotting in prison for the rest of his life, especially if he could spend that time with his old friend. It wasn't until he ''learned'' that backstory, and realized that [[spoiler:Raynor still cared about Sarah]], that he started having his misgivings. Indeed, he tried his best to avoid [[spoiler:the position he was in at the end of the game, including trying to convince Raynor to cut and run at one point]].
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* At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why, in ''Heart of the Swarm'', [[spoiler:Raynor]] doesn't seem to hold a grudge against him.

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* At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]]. However, before doing so, he lets the laser of his rifle be seen by [[spoiler:Raynor]], which seems like a rookie mistake. But if you pay attention to some of the cutscenes between missions, you can tell that he tried to internally justify his actions as being a favour for his friend. [[spoiler:It's only when he sees Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance to save her]]. This also explains why, why in ''Heart of the Swarm'', Swarm'' [[spoiler:Raynor]] doesn't seem to hold a grudge against him.
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Grammer. Also used Raynor instead of Jim to pad out the spoiler a little.


* At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk for his freedom, and to earn it, he needed to kill Kerrigan]] however, before doing it, he let's the laser of his rifle to be seen by [[spoiler:Jim]], a bad move?, not really. If you see some of the cutscenes of the missions, you can tell that he tried to internally justify his actions as them being a favour for his friend, [[spoiler:it's only when he sees Jim's actions towards Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance of saving her]], this also explains why, in ''Heart of the Swarm'', [[spoiler:Jim]] doesn't seem to hold a grudge against him.

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* At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk in exchange for his freedom, and to earn it, he needed to kill Kerrigan]] however, Kerrigan]]. However, before doing it, so, he let's lets the laser of his rifle to be seen by [[spoiler:Jim]], [[spoiler:Raynor]], which seems like a bad move?, not really. If rookie mistake. But if you see pay attention to some of the cutscenes of the between missions, you can tell that he tried to internally justify his actions as them being a favour for his friend, [[spoiler:it's friend. [[spoiler:It's only when he sees Jim's actions towards Jim interacting with Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance of saving her]], this to save her]]. This also explains why, in ''Heart of the Swarm'', [[spoiler:Jim]] [[spoiler:Raynor]] doesn't seem to hold a grudge against him.
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* At the ending cinematic [[spoiler: it's revealed that Tychus was working with Mengsk for his freedom, and to earn it, he needed to kill Kerrigan]] however, before doing it, he let's the laser of his rifle to be seen by [[spoiler:Jim]], a bad move?, not really. If you see some of the cutscenes of the missions, you can tell that he tried to internally justify his actions as them being a favour for his friend, [[spoiler:it's only when he sees Jim's actions towards Kerrigan that he's convinced that he truly loves her, which is why he gives him the chance of saving her]], this also explains why, in ''Heart of the Swarm'', [[spoiler:Jim]] doesn't seem to hold a grudge against him.
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** ''Technically'' what happens is the warping fails and you get back the resources, and whether or not you repower the area (if warpgating) or building, you will never get those units. They are either dead or still at their points of departure, but not in any way trapped. There must have been some accident with the trapped units.
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[[AC:[[{{Fridge/VideoGames}} Click here]] to return to the video game FridgeBrilliance page.]]

[[AC:[[Fridge/StarcraftIIHeartOfTheSwarm Click here]] for the ''VideoGame/StarcraftIIHeartOfTheSwarm'' page.]]

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[[AC:[[{{Fridge/VideoGames}} Click here]] to return to the video game FridgeBrilliance page.index.]]

[[AC:[[Fridge/StarcraftIIHeartOfTheSwarm [[AC:[[Fridge/StarCraftIIHeartOfTheSwarm Click here]] for the ''VideoGame/StarcraftIIHeartOfTheSwarm'' ''VideoGame/StarCraftIIHeartOfTheSwarm'' page.]]

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\nA reminder of the rules of FridgeBrilliance:

This is a personal moment for the viewer, so every example is signed by the contributor. If you start off with "ThisTroper", really, you have no excuse. We're going to hit you on the head.

This revelation can come from anywhere, even from this very page.

Also, this page is of a generally positive nature, and a Fridge Brilliance does not have to be Word Of God. In fact, it usually isn't, and the viewer might be putting more thought into it than the creator ever did. This is not a place for personal commentary on another's remark or arguing without adding a Fridge Brilliance comment of your own.

[[AC:[[{{Fridge/VideoGames}} Click here]] to return to the video game FridgeBrilliance page.]]

[[AC:[[Fridge/StarcraftIIHeartOfTheSwarm Click here]] for the ''VideoGame/StarcraftIIHeartOfTheSwarm'' page.]]

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* In Starcraft II, [[spoiler: Kerrigan's deinfestation seemed a bit [[DeusExMachina out of]] [[CharacterDerailment character]], until I remembered a few things. First, Kerrigan had a really crappy past, to the point where she would be considered a {{Woobie}} if she hadn't become the BigBad of Brood War. Secondly, the infestation process is explicitly stated to remove one's humanity and morals, among other things. Basically it knocks Kerrigan's ethical principles back to that of a child. And what would happen if you gave an abused child an insane amount of power? They might use that power to lash out at the people who hurt them. In this case, the universe. Adding to that, her lack of morals would have made EvilFeelsGood. Secondly, it was mentioned that Kerrigan was infested to give independence to the Zerg swarm. But throughout the campaign Kerrigan was basically falling in like with the Voice's bidding. This means that the Overmind's plan ''failed'', and the Zerg swarm is still as trapped in its programming as ever by the voice. Third, and this is the reason I found most compelling, Kerrigan likely thought that Jim had abandoned her on Tarsonis, just like Arcturus. She didn't know that Jim did try to save her ([[FailureToSaveMurder and failed]]), nor that he left the Sons of Korhal shorly after ''because'' of her betrayal by Arcturus. So at the end of Starcraft II, after she gets zapped by the Xel'Naga artifact, seems to regain some sense of humanity, and is rescued by Jim, she realizes that in reality he did care about her (hence her confusion when she becomes slightly lucid), adding to the CrowningMomentOfHeartwarming of it all. Though seeing as the upcoming sequel focuses on Kerrigan and she still seems to be part zerg, it doesn't look like she's going to become a straight hero or reverse all of her character development, maybe become something like a type 3 or 3.5 antihero.]]
** She had good reasons to think Raynor want to save her. On the other side, [[spoiler:in Heart of the Swarm, her goal is to kill Mengsk. Except she allied with him in Brood War. He did ask about her real motives, but her answer insinuated she may want to venge her... Which she does, more than four years latter.]]
** [[spoiler:I wouldn't say the Overmind's plan failed just yet - it's a MagnificentBastard for good reasons, after all. [[{{Tropers/CerotechOmega}} I personally believe]] that any being would do anything to ensure the survival of its species, even if it means its own life, but before you call me crazy, hear me out. We don't know when - or for how long - the Overmind saw the vision pertaining to the universe's end; for all we know, it could be ever since the known end of the Xel'Naga. Having seen this, and knowing it cannot do anything on its own to alter the matter, it had to act through other entities. Seizing a powerful Terran psychic (Kerrigan) was but part of the plan. It also had to convince its sworn enemies, the protoss, to side with it in order to halt the Voice's advance, but it knew they would never trust him directly. It was when Zasz died - and Zeratul's mind momentarily touched the Overmind's consciousness - that it learned that the protoss could absorb some of its memories in death. That led to the invasion of Aiur, where it fell and Tassadar killed it at the cost of his own life. Were that the end, I wouldn't post this, but Tassadar was horrified of the future he saw, and awaited another psionic entity's arrival to convey the message. Zeratul came, as Tassadar expected, and learned of the end that both Tassadar and the Overmind foresaw. Zeratul rapidly deduced that even if the protoss were to save Kerrigan, it would mean naught if the terrans did her in instead, so he had to convey the message to the only terran he could trust - Raynor. The Overmind learned that it needed all three races to cooperate to stop the Voice and its hybrids from destroying all creation, and concocted everything it did so that they could. That, my friends, is why the plot is still on track - and who's to say the zerg couldn't conquer the sector once the Voice had been wrapped up?]]
* A mission in the protoss mini-campaign has a part where you rescue protoss who were stuck mid-warp in time-space due to pylon power being cut off. Just imagine what would have happened to them if Zeratul never restored power...or, for that matter, imagine that happening in any multiplayer game where a player manages to destroy a pylon field before units manage to finish warping in...
* At first, Hanson's side missions might seem pointless, but in reality, they aren't. When Raynor got the call for help, they were in exactly the same position that Kerrigan was in during the Fall of Tarsonis (thrown under a bus for expediency and in danger). Raynor already knew what it was like to fail to save one person from that fate, so he could not simply leave these people to the same fate. It's also why he sided against Selendis; the last time he gave up when there was still a chance, Kerrigan became the Queen of Blades and the results were completely tragic. Raynor probably believes that if he made the choices he failed to make at Tarsonis, then he can gain solace for failing to save Kerrigan.
** Alternately, the colony of Agria is in essentially the same situation Mar Sara was at the start of (vanilla) Starcraft. Abandoned by their government with just a rebel force to help them out of their plight.
* Likewise, the "zerg were corrupted" plot twist seems random, but considering that Duran was manipulating them back in Brood war and already served an ancient being with goals involving the Xel'Naga, it actually makes perfect sense.
* For a long time, I dismissed the fact that the news was all live as RuleOfFunny. But then I remembered something from the novels: The Confederacy ran ''very'' heavily edited news posts as fact for a long, long time. Merely passing a law that all news broadcasts must be live would make Mengsk look pretty good.
** To take this even further, Kate's occasion pro-Raynor or Anti-Mengsk comments actually make Mengsk look good for allowing them. Donnie's clumsy attempts to cut her off even seems like playful banter the audience may enjoy as much as we do.
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