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* In this game, when you can see Tails moving awkwardly while piloting the Tornado. By contrast, Sonic completely calm when he's the one piloting it. This makes sense, as the Tornado belonged to Sonic, so he had more experience with it. Even though Tails is a genius, he hadn't meet Sonic until shortly before this game began, so he was still new at it. By ''Sonic 3 & Knuckles'' he's more experienced and comfortable with it, so he no longer moves awkwardly when piloting it.
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Not really implied. It's more ambigious if anything.


* If you don't thoroughly complete the 8-bits version, it's implied that Tails ''died''.
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It's technically coded from scratch.


** In the [=iOS=]/Android Port, [[spoiler:you find the Zone by falling in the place where the infamous spike pit resided]]. The last place you'd expect to locate it!

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** In the [=iOS=]/Android Port, remake, [[spoiler:you find the Zone by falling in the place where the infamous spike pit resided]]. The last place you'd expect to locate it!
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* If you don't thoroughly complete the 8-bits version, it's implied that Tails ''died''.

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* If you don't thoroughly complete the 8-bits version, it's implied that Tails ''died''.''died''.
* The Oil Ocean Zone is an environmental nightmare. The waters are so full of oil that you can bounce off of it, and the skies are orange. Though many of the other zones on Mobius look pristine, pollution does not stop at human designated boundaries and a site like this zone is bound to bleed into other places on Mobius.
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** Plus there are captive animals in the machines waiting to be rescued.
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** Alternatively, Robotnik has realized he must RunOrDie, as he is unprotected and less than a meter away from the fasting thing alive, that put up with almost a dozen of his contraptions and an EvilKnockoff. Robotnik's ready for the last stand, and he is running faster than he ever has before out of pure fear(or determination.)
* Speaking of the Death Egg Zone. Why is it only a short level in this game and a full zone in ''VideoGame/Sonic3AndKnuckles''?[[note]]It was actually intended to be a full zone but they ran out of time.[[/note]] Because here you hitched a ride on Robotnik's spaceship, leading you directly into the hangar, whereas in the latter game you had to ascend from it's entrance at the very bottom.

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** Alternatively, Robotnik has realized he must RunOrDie, as he is unprotected and less than a meter away from the fasting thing alive, that put up with almost a dozen of his contraptions and an EvilKnockoff. Robotnik's ready for the last stand, and he is running faster than he ever has before out of pure fear(or determination.)
fear (or determination).
* Speaking of the Death Egg Zone. Why is it only a short level in this game and a full zone in ''VideoGame/Sonic3AndKnuckles''?[[note]]It was actually intended to be a full zone zone, but they ran out of time.[[/note]] Because here here, you hitched a ride on Robotnik's spaceship, leading you directly into the hangar, whereas in the latter game game, you had to ascend from it's its entrance at the very bottom.



*** Dramatic effect. The ending wouldn't be that good if it ended with Sonic/Tails just landing on solid ground after a massive drop and just pose. Besides, they DID jump off the airplane to pose mid-air.

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*** Dramatic effect. The ending wouldn't be that good if it ended with Sonic/Tails just landing on solid ground after a massive drop and just pose. Besides, they DID ''did'' jump off the airplane to pose mid-air.
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* Speaking of the Death Egg Zone. Why is it only a short level in this game and a full zone in ''Sonic3AndKnuckles''?[[note]]It was actually intended to be a full zone but they ran out of time.[[/note]] Because here you hitched a ride on Robotnik's spaceship, leading you directly into the hangar, whereas in the latter game you had to ascend from it's entrance at the very bottom.

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* Speaking of the Death Egg Zone. Why is it only a short level in this game and a full zone in ''Sonic3AndKnuckles''?[[note]]It ''VideoGame/Sonic3AndKnuckles''?[[note]]It was actually intended to be a full zone but they ran out of time.[[/note]] Because here you hitched a ride on Robotnik's spaceship, leading you directly into the hangar, whereas in the latter game you had to ascend from it's entrance at the very bottom.
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* Speaking of the Death Egg Zone. Why is it only a short level in this game and a full zone in ''Sonic3AndKnuckles''?[[note]]It was actually intended to be a full zone but they ran out of time.[[/note]] Because here you hitched a ride on Robotnik's spaceship, leading you directly into the hangar, whereas in the latter game you had to ascend from it's entrance at the very bottom.
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* Robotnik saving Sonic in the 8-bit version actually does make sense. In the story of this game, Robotnik plans on using Tails as a bargaining chip for Sonic to hand over the Chaos Emeralds. Since the first Chaos Emerald is obtained a bit earlier, Robotnik was saving Sonic because he doesn't want the Chaos Emerald to fall into the lava.
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* Oil Ocean Zone's music has a very Arabian feel to it. Quite fitting since Arabia has one of the largest oil reserves in the world.
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fridge pages are not natter-allowed zones. i think? shoot. i can't remember actually


** For that matter, the level's music (accessible in the sound test) is a truly mournful funeral dirge. As it wasn't in any version of the beta (Its music was originally that used for Mystic Cave Zone 2 Player in the final game), it was obviously composed for the sole purpose of giving the unused level its own theme to stop it crashing. A theme which represents the creator's sadness about the loss of the level, its presence in the sound test ensuring the level could never be forgotten.
*** That makes no sense. You don't need to compose a whole new music theme to prevent a game from crashing. It was clearly meant to be used as Hidden Palace Zone's BGM and was composed at some point in Sonic 2's development posterior to the betas we have, but in which the Zone hadn't been scrapped yet.
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*** After all, Sonic characters have a certain history with falling from great heights with next to no consequences. Except Shadow.
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** Alternatively, Robotnik has realized he must RunOrDie, as he is unprotected and less than a meter away from the fasting thing alive, that put up with almost a dozen of his contraptions and an EvilKnockoff. Robotnik's ready for the last stand, and he is running faster than he ever has before out of pure fear(or determination.)
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* The reason why Robotnik can seemingly outrun Sonic to his Death Egg Robot? Because Sonic ''lets'' him. He's [[IfYouKillHimYouWillBeJustLikeHim too noble to kill Robotnik]], so he just settles for destroying his machines and foiling his plans.

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* The reason why Robotnik can seemingly outrun Sonic to his Death Egg Robot? Because Sonic ''lets'' him. He's [[IfYouKillHimYouWillBeJustLikeHim too noble to kill Robotnik]], so he just settles for destroying his machines and foiling his plans.
plans. And he won't confront Robotnik unless it's a fair fight.
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* The reason why Robotnik can seemingly outrun Sonic to his Death Egg Robot? Because Sonic ''lets'' him. He's [[IfYouKillHimYouWillBeJustLikeHim too noble to kill Robotnik]], so he just settles for destroying his machines and foiling his plans.
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None


** In the [=iOS=]/Android Port, [[spoiler:you find the Zone by falling in the place where the infamous spike pit]]. The last place you'd expect to locate it!

to:

** In the [=iOS=]/Android Port, [[spoiler:you find the Zone by falling in the place where the infamous spike pit]].pit resided]]. The last place you'd expect to locate it!
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None

Added DiffLines:

** In the [=iOS=]/Android Port, [[spoiler:you find the Zone by falling in the place where the infamous spike pit]]. The last place you'd expect to locate it!
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None

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*** Actually, you CAN fall in Sky Chase Zone by spindashing too fast, causing you to die. So the same should hold true for the freed animals.
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AC: FridgeBrilliance

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AC: FridgeBrilliance[[AC: FridgeBrilliance]]



AC: FridgeHorror

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AC: FridgeHorror[[AC: FridgeHorror]]
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Moving this to the Headscratcher page.


** Wouldn't starfish badniks be more at home in the Oil Ocean Zone?

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* FridgeHorror: The animals that Sonic and Tails rescue in Sky Chase Zone fall to their doom.

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AC: FridgeBrilliance
* FridgeHorror: Due to being DummiedOut, Sonic 2's Hidden Palace Zone is literally hidden in the code. (albeit without most of the graphics).
** For that matter, the level's music (accessible in the sound test) is a truly mournful funeral dirge. As it wasn't in any version of the beta (Its music was originally that used for Mystic Cave Zone 2 Player in the final game), it was obviously composed for the sole purpose of giving the unused level its own theme to stop it crashing. A theme which represents the creator's sadness about the loss of the level, its presence in the sound test ensuring the level could never be forgotten.
*** That makes no sense. You don't need to compose a whole new music theme to prevent a game from crashing. It was clearly meant to be used as Hidden Palace Zone's BGM and was composed at some point in Sonic 2's development posterior to the betas we have, but in which the Zone hadn't been scrapped yet.
* Metropolis Zone contains starfish-like Badniks that explode and spread shrapnel. However, when they explode, there's no animal left behind. Conclusion? The starfishes are obviously some sort of proximity/timed mine made to look like a Badnik. When they detect Sonic, they move in; a timer (5 or so seconds) triggers the explosion.
** Wouldn't starfish badniks be more at home in the Oil Ocean Zone?
* In Hidden Palace Zone (A level that was removed from the final game) one of the giant emeralds is covering a tube that you can roll in, leaving you to wonder why it's even there. [[WordOfGod Apparently]], the emeralds were originally intended to be breakable objects, meaning you were actually supposed to access that.

AC: FridgeHorror
*
The animals that Sonic and Tails rescue in Sky Chase Zone fall to their doom.



* FridgeBrilliance: Metropolis Zone contains starfish-like Badniks that explode and spread shrapnel. However, when they explode, there's no animal left behind. Conclusion? The starfishes are obviously some sort of proximity/timed mine made to look like a Badnik. When they detect Sonic, they move in; a timer (5 or so seconds) triggers the explosion.
** FridgeLogic: Wouldn't starfish badniks be more at home in the Oil Ocean Zone?
* FridgeBrilliance: In Hidden Palace Zone (A level that was removed from the final game) one of the giant emeralds is covering a tube that you can roll in, leaving you to wonder why it's even there. [[WordOfGod Apparently]], the emeralds were originally intended to be breakable objects, meaning you were actually supposed to access that.
* FridgeHorror: If you don't thoroughly complete the 8-bits version, it's implied that Tails ''died''.

to:

* FridgeBrilliance: Metropolis Zone contains starfish-like Badniks that explode and spread shrapnel. However, when they explode, there's no animal left behind. Conclusion? The starfishes are obviously some sort of proximity/timed mine made to look like a Badnik. When they detect Sonic, they move in; a timer (5 or so seconds) triggers the explosion.
** FridgeLogic: Wouldn't starfish badniks be more at home in the Oil Ocean Zone?
* FridgeBrilliance: In Hidden Palace Zone (A level that was removed from the final game) one of the giant emeralds is covering a tube that you can roll in, leaving you to wonder why it's even there. [[WordOfGod Apparently]], the emeralds were originally intended to be breakable objects, meaning you were actually supposed to access that.
* FridgeHorror:
If you don't thoroughly complete the 8-bits version, it's implied that Tails ''died''.

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*** In regards to this, ''Sonic Classic Heroes'' seems to be the first [[GameMod romhack]] to both give parachutes to the turtles and make the chickens fly upon being released at that level.



* FridgeBrilliance: In Hidden Palace Zone (A level that was removed from the final game) one of the giant emeralds is covering a tube that you can roll in, leaving you to wonder why it's even there. Apparently, the emeralds were originally intended to be breakable objects, meaning you were actually supposed to access that.
* FridgeHorror: If you don't thoroughly complete the game, it's implied that Tails ''died''.

to:

* FridgeBrilliance: In Hidden Palace Zone (A level that was removed from the final game) one of the giant emeralds is covering a tube that you can roll in, leaving you to wonder why it's even there. Apparently, [[WordOfGod Apparently]], the emeralds were originally intended to be breakable objects, meaning you were actually supposed to access that.
* FridgeHorror: If you don't thoroughly complete the game, 8-bits version, it's implied that Tails ''died''.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: In Hidden Palace Zone (A level that was removed from the final game) one of the giant emeralds is covering a tube that you can roll in, leaving you to wonder why it's even there. Apparently, the emeralds were originally intended to be breakable objects, meaning you were actually supposed to access that.

to:

* FridgeBrilliance: In Hidden Palace Zone (A level that was removed from the final game) one of the giant emeralds is covering a tube that you can roll in, leaving you to wonder why it's even there. Apparently, the emeralds were originally intended to be breakable objects, meaning you were actually supposed to access that.that.
* FridgeHorror: If you don't thoroughly complete the game, it's implied that Tails ''died''.
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** FridgeLogic: Wouldn't starfish badniks be more at home in the Oil Ocean Zone?
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*** This could swing [[GameplayAndStoryIntegration one way]] or [[GameplayAndStorySegregation the other]]. While it is true that there's no fall damage, it's also possible to die if one falls into a [[BottomlessPits bottomless pit]], and there has to eventually be some ground to hit afterward, even if it's not seen in the game. [[TakeAThirdOption Alternately]], [[GameBreakingBug it is possible for Sonic and Tails to move so fast they die from a fall]], meaning that theoretically, [[HighOctaneNightmareFuel Sonic (or his animal friends) could move at such a velocity that they break reality, becoming integrated with the landscape as they die instantaneously]].

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*** This could swing [[GameplayAndStoryIntegration one way]] or [[GameplayAndStorySegregation the other]]. While it is true that there's no fall damage, it's also possible to die if one falls into a [[BottomlessPits bottomless pit]], and there has to eventually be some ground to hit afterward, even if it's not seen in the game. [[TakeAThirdOption Alternately]], [[GameBreakingBug it is possible for Sonic and Tails to move so fast they die from a fall]], meaning that theoretically, [[HighOctaneNightmareFuel Sonic (or his animal friends) could move at such a velocity that they break reality, becoming integrated with the landscape as they die instantaneously]].instantaneously.
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* FridgeBrilliance: Metropolis Zone contains starfish-like Badniks that explode and spread shrapnel. However, when they explode, there's no animal left behind. Conclusion? The starfishes are obviously some sort of proximity/timed mine made to look like a Badnik. When they detect Sonic, they move in; a timer (5 or so seconds) triggers the explosion.

to:

* FridgeBrilliance: Metropolis Zone contains starfish-like Badniks that explode and spread shrapnel. However, when they explode, there's no animal left behind. Conclusion? The starfishes are obviously some sort of proximity/timed mine made to look like a Badnik. When they detect Sonic, they move in; a timer (5 or so seconds) triggers the explosion.explosion.
*FridgeBrilliance: In Hidden Palace Zone (A level that was removed from the final game) one of the giant emeralds is covering a tube that you can roll in, leaving you to wonder why it's even there. Apparently, the emeralds were originally intended to be breakable objects, meaning you were actually supposed to access that.
Is there an issue? Send a MessageReason:
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**** ...Which should all be further evidence that those cute lil critters are boned.

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**** ...Which should all be further evidence that those cute lil critters are boned.boned.
* FridgeBrilliance: Metropolis Zone contains starfish-like Badniks that explode and spread shrapnel. However, when they explode, there's no animal left behind. Conclusion? The starfishes are obviously some sort of proximity/timed mine made to look like a Badnik. When they detect Sonic, they move in; a timer (5 or so seconds) triggers the explosion.
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None


*** This could swing [[GameplayAndStoryIntegration one way]] or [[GameplayAndStorySegregation the other]]. While it is true that there's no fall damage, it's also possible to die if one falls into a [[BottomlessPits bottomless pit]], and there has to eventually be some ground to hit afterward, even if it's not seen in the game. [[TakeAThirdOption Alternately]], [[GameBreakingBug it is possible for Sonic and Tails to move so fast they die from a fall]], meaning that theoretically, [[HighOctaneNightmareFuel Sonic (or his animal friends) could move at such a velocity that they break reality, becoming integrated with the landscape as they die instantaneously]].

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*** This could swing [[GameplayAndStoryIntegration one way]] or [[GameplayAndStorySegregation the other]]. While it is true that there's no fall damage, it's also possible to die if one falls into a [[BottomlessPits bottomless pit]], and there has to eventually be some ground to hit afterward, even if it's not seen in the game. [[TakeAThirdOption Alternately]], [[GameBreakingBug it is possible for Sonic and Tails to move so fast they die from a fall]], meaning that theoretically, [[HighOctaneNightmareFuel Sonic (or his animal friends) could move at such a velocity that they break reality, becoming integrated with the landscape as they die instantaneously]].instantaneously]].
**** ...Which should all be further evidence that those cute lil critters are boned.
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*** This could swing [[IntegrationOfStoryAndGameplay one way]] or [[SegregationOfStoryAndGameplay the other]]. While it is true that there's no fall damage, it's also possible to die if one falls into a [[BottomlessPits bottomless pit]], and there has to eventually be some ground to hit afterward, even if it's not seen in the game. [[TakeAThirdOption Alternately]], [[GameBreakingBug it is possible for Sonic and Tails to move so fast they die from a fall]], meaning that theoretically, [[HighOctaneNightmareFuel Sonic (or his animal friends) could move at such a velocity that they break reality, becoming integrated with the landscape as they die instantaneously]].

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*** This could swing [[IntegrationOfStoryAndGameplay [[GameplayAndStoryIntegration one way]] or [[SegregationOfStoryAndGameplay [[GameplayAndStorySegregation the other]]. While it is true that there's no fall damage, it's also possible to die if one falls into a [[BottomlessPits bottomless pit]], and there has to eventually be some ground to hit afterward, even if it's not seen in the game. [[TakeAThirdOption Alternately]], [[GameBreakingBug it is possible for Sonic and Tails to move so fast they die from a fall]], meaning that theoretically, [[HighOctaneNightmareFuel Sonic (or his animal friends) could move at such a velocity that they break reality, becoming integrated with the landscape as they die instantaneously]].
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*** He wanted to make sure Sonic wouldn't fall in the ocean and drown.

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*** He wanted to make sure Sonic wouldn't fall in the ocean and drown.drown.
*** This could swing [[IntegrationOfStoryAndGameplay one way]] or [[SegregationOfStoryAndGameplay the other]]. While it is true that there's no fall damage, it's also possible to die if one falls into a [[BottomlessPits bottomless pit]], and there has to eventually be some ground to hit afterward, even if it's not seen in the game. [[TakeAThirdOption Alternately]], [[GameBreakingBug it is possible for Sonic and Tails to move so fast they die from a fall]], meaning that theoretically, [[HighOctaneNightmareFuel Sonic (or his animal friends) could move at such a velocity that they break reality, becoming integrated with the landscape as they die instantaneously]].

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