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** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" ending. What seems like an odd note to end the game on becomes a bit clearer when you realize PH's true purpose as covered above. Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before Pyramid Head was able to reach them. By not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions, as fits the general description of Pyramid Head's purpose. By taking matters into his own hands and enacting punishment, Alex made himself fit to be the latest judge, jury, and executioner of Silent Hill.

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** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" ending. What seems like an odd note to end the game on becomes a bit clearer when you realize PH's true purpose as covered above. Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before Pyramid Head was able to reach them. By not forgiving his father or [[MercyKill mercy killing]] {{mercy kill}}ing his mother, he was ensuring they suffered as much as possible for their actions, as fits the general description of Pyramid Head's purpose. By taking matters into his own hands and enacting punishment, Alex made himself fit to be the latest judge, jury, and executioner of Silent Hill.
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Fridge subpages are Spoilers Off pages.


'''As a Fridge subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* During his frightening hospital gurney ride in the intro, Alex sees several terrible things happening to some of the people in nearby rooms; physicians apparently murdering patients. One's being cut to pieces, one's being strangled, and one's being buried in a pit. Much much much later, we find out [[spoiler:this is how the missing children died.]]
* Lots of people rolled their eyes at the fact that Pyramid Head is even IN Homecoming, claiming that he's just there for fanservice and has nothing to do with his original portrayal by this point. Until the endgame, this appears to have at least a grain of truth to it - Pyramid Head, while still scary as hell when he shows up, doesn't really ''do'' anything to Alex, outright ignoring him at one point. Then you find out [[spoiler:who PH is REALLY after]], and it all makes sense. In ''VideoGame/SilentHill2'', Pyramid Head was, according to designer commentary, either a twisted reflection of James' guilt, or Silent Hill's method of punishment for grave sins. Both of these interpretations make total sense when you realize that [[spoiler:PH isn't after Alex, but his father]].

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* During his frightening hospital gurney ride in the intro, Alex sees several terrible things happening to some of the people in nearby rooms; physicians apparently murdering patients. One's being cut to pieces, one's being strangled, and one's being buried in a pit. Much much much later, we find out [[spoiler:this this is how the missing children died.]]
died.
* Lots of people rolled their eyes at the fact that Pyramid Head is even IN Homecoming, claiming that he's just there for fanservice and has nothing to do with his original portrayal by this point. Until the endgame, this appears to have at least a grain of truth to it - Pyramid Head, while still scary as hell when he shows up, doesn't really ''do'' anything to Alex, outright ignoring him at one point. Then you find out [[spoiler:who who PH is REALLY after]], really after, and it all makes sense. In ''VideoGame/SilentHill2'', Pyramid Head was, according to designer commentary, either a twisted reflection of James' guilt, or Silent Hill's method of punishment for grave sins. Both of these interpretations make total sense when you realize that [[spoiler:PH PH isn't after Alex, but his father]].father.



** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" ending. What seems like an odd note to end the game on becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before Pyramid Head was able to reach them.]] By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], as fits the general description of Pyramid Head's purpose. By taking matters into his own hands and enacting punishment, Alex made himself fit to be the latest judge, jury, and executioner of Silent Hill.
*** Moreover, the Bogeyman ending also meshes excellently with the SinsOfOurFathers theme the whole game has going on. [[spoiler: Alex becomes a monster, because that's what his family and his community made him into. He is just as much a victim of their sins as the murdered children. It just took longer for him to be embraced by the darkness and strike back the way they did.]]

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** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" ending. What seems like an odd note to end the game on becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before Pyramid Head was able to reach them.]] them. By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], actions, as fits the general description of Pyramid Head's purpose. By taking matters into his own hands and enacting punishment, Alex made himself fit to be the latest judge, jury, and executioner of Silent Hill.
*** Moreover, the Bogeyman ending also meshes excellently with the SinsOfOurFathers theme the whole game has going on. [[spoiler: Alex becomes a monster, because that's what his family and his community made him into. He is just as much a victim of their sins as the murdered children. It just took longer for him to be embraced by the darkness and strike back the way they did.]]



* Going on that, a majority of the game's endings are inarguably bad, but there is one good one. Except...it's still a horrible outcome for Alex. He was in a mental asylum for four years and can't prove it. Because his home is now severely and irreparably haunted, he can't prove he finished or even went to high school. Getting a job will be extremely difficult or impossible that way, and he will have to find a place to live. And that's without the borderline [[spoiler: useless leg that Holloway]] left him. He's likely extremely traumatized and recovery will be difficult. His life will be as a hermit who, judging by the way things have gone, will have a horrible time staying afloat.
** Even worse? This means that, really, the ''Bogeyman'' ending is the best one for Alex. [[spoiler: Yeah, he loses his humanity and becomes a demon, but he becomes an immortal avenger who will spend the rest of his existence dealing out torturous deaths to bastards who deserve it, just like the adults of Shepherd's Glen. He becomes a monster because that is what they made of him.]]

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* Going on that, a majority of the game's endings are inarguably bad, but there is one good one. Except...it's still a horrible outcome for Alex. He was in a mental asylum for four years and can't prove it. Because his home is now severely and irreparably haunted, he can't prove he finished or even went to high school. Getting a job will be extremely difficult or impossible that way, and he will have to find a place to live. And that's without the borderline [[spoiler: useless leg that Holloway]] Holloway left him. He's likely extremely traumatized and recovery will be difficult. His life will be as a hermit who, judging by the way things have gone, will have a horrible time staying afloat.
** Even worse? This means that, really, the ''Bogeyman'' ending is the best one for Alex. [[spoiler: Yeah, he loses his humanity and becomes a demon, but he becomes an immortal avenger who will spend the rest of his existence dealing out torturous deaths to bastards who deserve it, just like the adults of Shepherd's Glen. He becomes a monster because that is what they made of him.]]

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* What was the point of all of the torture Margaret Holloway and her recuperated neo-Order cult were inflicting on Alex, Elle, Wheeler, and the townspeople? Why not offer the choice: join, or die, and make the point with a bullet? Particularly with Alex, whose survival is the entire centerpoint of her vicious retribution? Shouldn't she want to just kill him to appease God? But then, if you remember, God is a force that can be summoned in physical form. There's been [[VideoGame/SilentHill1 three]] [[VideoGame/SilentHill3 previous]] [[VideoGame/SilentHill4TheRoom attempts]] already. The rituals for such a thing are nebulous, but can essentially be boiled down to "intense suffering on a helpless individual who will then become its host", thus Dahlia burning Alessa alive and Claudia putting a hit on Harry. Margaret was torturing Alex in an attempt to pull God into the world, so she could then kill it and end the nightmare.



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---* The usual trappings of the Silent Hill's Order mythos usually center on God's rebirth, and thus the introduction of its "paradise" (implied to be the apocalypse). With no Alessa around to stop it, who's to say the dissolution of the Shepherd's Glen pact has not released God into the world already? How long does the world at large have before everything goes to shit?
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lord...this page was a mess. this is not the place for your commentaries on why homecoming was good or bad in story or design.


* Lots of people rolled their eyes at the fact that Pyramid Head is even IN Homecoming, claiming that he's just there for fanservice and has nothing to do with his original portrayal by this point. Until the endgame, this appears to have at least a grain of truth to it - Pyramid Head, while still scary as hell when he shows up, doesn't really DO anything to Alex. Then you find out [[spoiler:who PH is REALLY after]], and it all makes sense. In ''VideoGame/SilentHill2'', Pyramid Head was, depending on who you ask, either a twisted reflection of James' guilt, or Silent Hill's method of punishment for grave sins. Both of these interpretations make total sense when you realize that [[spoiler:PH isn't after Alex, but his father]].
** Furthermore, the Pyramid Head in this game actually ''isn't'' the SH2 Pyramid Head, but a similar creature instead called "The Bogeyman" (not to be confused with the NamesTheSame monster from ''VideoGame/SilentHillDownpour''). Why is there an {{Expy}} of Pyramid Head in the game? Because they belong to the same "class" of monsters; both are demons specializing in judging and punishing mortals. No wonder they look so much alike.
** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" ending. What seems like a fanservice-oriented GainaxEnding becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before PH was able to reach them.]] By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], as was PH's trademark in ''Silent Hill 2''. In essence, Alex was ''doing'' Pyramid Head's job, and did such a great job of it that [[spoiler: the town selected him to ''become'' one]].

to:

* Lots of people rolled their eyes at the fact that Pyramid Head is even IN Homecoming, claiming that he's just there for fanservice and has nothing to do with his original portrayal by this point. Until the endgame, this appears to have at least a grain of truth to it - Pyramid Head, while still scary as hell when he shows up, doesn't really DO ''do'' anything to Alex.Alex, outright ignoring him at one point. Then you find out [[spoiler:who PH is REALLY after]], and it all makes sense. In ''VideoGame/SilentHill2'', Pyramid Head was, depending on who you ask, according to designer commentary, either a twisted reflection of James' guilt, or Silent Hill's method of punishment for grave sins. Both of these interpretations make total sense when you realize that [[spoiler:PH isn't after Alex, but his father]].
** Furthermore, the The latter interpretation is taken in this game, and instead of sinister paintings, this time there are child-like drawings depicting Pyramid Head as a "bogeyman" who punishes children for stepping out of line, seeing no difference in this game actually ''isn't'' the SH2 severity of sins and putting children through awful punishments for even slight disobedience. The bullet directly above comes into play in Hell House, where a medal that was ordinary in the Fog World is re-designed to appear as Pyramid Head, but a similar creature instead called "The Bogeyman" (not to be confused with the NamesTheSame monster from ''VideoGame/SilentHillDownpour''). Why is Head's helm, and placed on Adam's jacket. "Bogeymen" aren't real, they're just there an {{Expy}} of Pyramid Head in for parents to enforce obedience from kids, but it makes no difference: Adam's atrocious parenting made the game? Because they belong to the same "class" of monsters; both are demons specializing in judging and punishing mortals. No wonder they look so much alike.
Bogeyman very real for Alex on a daily basis.
** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" ending. What seems like a fanservice-oriented GainaxEnding an odd note to end the game on becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before PH Pyramid Head was able to reach them.]] By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], as was PH's trademark in ''Silent Hill 2''. In essence, Alex was ''doing'' fits the general description of Pyramid Head's job, purpose. By taking matters into his own hands and did such a great job of it that [[spoiler: enacting punishment, Alex made himself fit to be the town selected him to ''become'' one]].latest judge, jury, and executioner of Silent Hill.



* Homecoming initially seemed off for a number of reasons. The creatures were more prevalent and the combat more pronounced than previous entries into the series, Pyramid’s appearance seemed gratuitous, the symbolism of the creatures didn’t really add up to Alex the way it seemed like they were supposed to, and the cast felt more crowded than before, with an actual support group of characters helping Alex. Similarly, the reveal that [[spoiler: Alex was never a soldier raised the question of, “Then what was the point of telling us he was?” It explained the absence of the expected war themes, but it made the whole soldier thing feel unnecessary]]. Then it all clicked: the plotline doesn’t revolve around Alex. With the exception of Josh, nothing that’s happening is actually related to him. It’s happening because of [[spoiler: his accidental manslaughter of his brother breaking the ritual]], but it’s not actually directed at him in any way. [[spoiler: Without the protection of their ritual, Shepard’s Glen is being overtaken by Silent Hill. The Order is kidnapping people to try and appease their religious origins, but the cult that they’re appealing to isn’t what’s attacking them; the children they’ve killed, manifested through Silent Hill, is. The creatures don’t really add up to Alex very well because they don’t represent Alex; they represent the murdered children. Pyramid Head’s appearance seems gratuitious because he isn’t looking for Alex either, he’s looking for the parents; that’s why he only appears in the hotel (where Mayor Bartlett can be found) and the church (when he kills Adam Shepard). So why the war themes, the soldier fakeout, and people with very clearly defined alliances? Because soldiers and war IS the theme, just not in the way you’d expect. The entire theme of Homecoming is “Silent Hill marches to war,” with Judge Holloway and Adam Shepard preparing for a conflict that never came and were blindsided by another conflict they never foresaw: the howling fury of every child who ever died for the founders’ ritual]].
* Probably unintentional, but: ''Homecoming'' has a more complex combat system than any of the other games, supposedly representing the fact that Alex is a war veteran whereas every other ''Silent Hill'' protagonist was a civilian with no fighting skills. However, the combat system is so fiddly and fraught with FakeDifficulty that combat is actually harder in this game than in any of the others, where you can just flail at the enemies until they die. [[spoiler: Which makes perfect sense once you find out that Alex isn't a war veteran at all, but a mental patient with the delusion that he is one. Combat is harder for him than for other ''Silent Hill'' protagonists because he's convinced, against all evidence, that he's a badass who can easily take down a few monsters.]]
* As noted on the main page, generally, the best weapon in the game is the knife, as it can be quickly spammed in order to slice enemies apart. But which monster wields a knife? Why, none other than the biggest and baddest of them all; Pyramid Head, aka The Bogeyman. [[spoiler: Furthermore, Alex can ''become'' a Bogeyman himself in one of the endings.]] No wonder the knife is shown as the deadliest weapon in Alex's arsenal.

to:

* Homecoming initially seemed off for a number of reasons. The creatures were more prevalent and the combat more pronounced than previous entries into the series, Pyramid’s appearance seemed gratuitous, the symbolism of the creatures didn’t really add up to Alex the way it seemed like they were supposed to, and the cast felt more crowded than before, with an actual support group of characters helping Alex. Similarly, the reveal that [[spoiler: Alex was never a soldier raised the question of, “Then what was the point of telling us he was?” It explained the absence of the expected war themes, but it made the whole soldier thing feel unnecessary]]. Then it all clicked: the plotline doesn’t revolve around Alex. With the exception of Josh, nothing that’s happening is actually related to him. It’s happening because of [[spoiler: his accidental manslaughter of his brother breaking the ritual]], but it’s not actually directed at him in any way. [[spoiler: Without the protection of their ritual, Shepard’s Glen is being overtaken by Silent Hill. The Order is kidnapping people to try and appease their religious origins, but the cult that they’re appealing to isn’t what’s attacking them; the children they’ve killed, manifested through Silent Hill, is. The creatures don’t really add up to Alex very well because they don’t represent Alex; they represent the murdered children. Pyramid Head’s appearance seems gratuitious because he isn’t looking for Alex either, he’s looking for the parents; that’s why he only appears in the hotel (where Mayor Bartlett can be found) and the church (when he kills Adam Shepard). So why the war themes, the soldier fakeout, and people with very clearly defined alliances? Because soldiers and war IS the theme, just not in the way you’d expect. The entire theme of Homecoming is “Silent Hill marches to war,” with Judge Holloway and Adam Shepard preparing for a conflict that never came and were blindsided by another conflict they never foresaw: the howling fury of every child who ever died for the founders’ ritual]].
* Probably unintentional, but: ''Homecoming'' has a more complex combat system than any of the other games, supposedly representing the fact that Alex is a war veteran whereas every other ''Silent Hill'' protagonist was a civilian with no fighting skills. However, the combat system is so fiddly and fraught with FakeDifficulty that combat is actually harder in this game than in any of the others, where you can just flail at the enemies until they die. [[spoiler: Which makes perfect sense once you find out that Alex isn't a war veteran at all, but a mental patient with the delusion that he is one. Combat is harder for him than for other ''Silent Hill'' protagonists because he's convinced, against all evidence, that he's a badass who can easily take down a few monsters.]]
* As noted on the main page, generally, the best weapon in the game is the knife, as it can be quickly spammed in order to slice enemies apart. But which monster wields a knife? Why, none other than the biggest and baddest of them all; Pyramid Head, aka The Bogeyman. [[spoiler: Furthermore, Alex can ''become'' a Bogeyman himself in one of the endings.]] No wonder the knife is shown as the deadliest weapon in Alex's arsenal.
Is there an issue? Send a MessageReason:
None


* Probably unintentional, but: ''Homecoming'' has a more complex combat system than any of the other games, supposedly representing the fact that Alex is a war veteran whereas every other ''Silent Hill'' protagonist was a civilian with no fighting skills. However, the combat system is so fiddly and fraught with FakeDifficulty that combat is actually harder in this game than in any of the others, where you can just flail at the enemies until they die. [[spoiler: Which makes perfect sense once you find out that Alex isn't a war veteran at all, but a mental patient with the delusion that he is one. Combat is harder for him than for other ''Silent Hill'' protagonists because he's convinced, against all evidence, that he's a BadAss who can easily take down a few monsters.]]

to:

* Probably unintentional, but: ''Homecoming'' has a more complex combat system than any of the other games, supposedly representing the fact that Alex is a war veteran whereas every other ''Silent Hill'' protagonist was a civilian with no fighting skills. However, the combat system is so fiddly and fraught with FakeDifficulty that combat is actually harder in this game than in any of the others, where you can just flail at the enemies until they die. [[spoiler: Which makes perfect sense once you find out that Alex isn't a war veteran at all, but a mental patient with the delusion that he is one. Combat is harder for him than for other ''Silent Hill'' protagonists because he's convinced, against all evidence, that he's a BadAss badass who can easily take down a few monsters.]]
Is there an issue? Send a MessageReason:
None


* Going on that, a majority of the game's endings are inarguably bad, but there is one good one. Except...it's still a horrible outcome for Alex. He was in a mental asylum for four years and can't prove it. Because his home is now severely and irreparably haunted, he can't prove he finished or even went to high school. Getting a job will be extremely difficult or impossible that way, and he will have to find a place to live. And that's without the borderline [[spoiler: borderline useless leg that Holloway]] left him. He's likely extremely traumatized and recovery will be difficult. His life will be as a hermit who, judging by the way things have gone, will have a horrible time staying afloat.

to:

* Going on that, a majority of the game's endings are inarguably bad, but there is one good one. Except...it's still a horrible outcome for Alex. He was in a mental asylum for four years and can't prove it. Because his home is now severely and irreparably haunted, he can't prove he finished or even went to high school. Getting a job will be extremely difficult or impossible that way, and he will have to find a place to live. And that's without the borderline [[spoiler: borderline useless leg that Holloway]] left him. He's likely extremely traumatized and recovery will be difficult. His life will be as a hermit who, judging by the way things have gone, will have a horrible time staying afloat.

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* Lots of people rolled their eyes at the fact that Pyramid Head is even IN Homecoming, claiming that he's just there for fanservice and has nothing to do with his original portrayal by this point. Until the endgame, this appears to have at least a grain of truth to it - Pyramid Head, while still scary as hell when he shows up, doesn't really DO anything to Alex. Then you find out [[spoiler:who PH is REALLY after]], and it all makes sense. In SilentHill2, Pyramid Head was, depending on who you ask, either a twisted reflection of James' guilt, or Silent Hill's method of punishment for grave sins. Both of these interpretations make total sense when you realize that [[spoiler:PH isn't after Alex, but his father]].
** Which adds an extra bit of FridgeBrilliance to the "Judgment" ending. What seems like a fanservice-oriented GainaxEnding becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before PH was able to reach them.]] By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], as was PH's trademark in ''Silent Hill 2''. In essence, Alex was ''doing'' Pyramid Head's job, and did such a great job of it that [[spoiler: the town selected him to ''become'' one]].

to:

* Lots of people rolled their eyes at the fact that Pyramid Head is even IN Homecoming, claiming that he's just there for fanservice and has nothing to do with his original portrayal by this point. Until the endgame, this appears to have at least a grain of truth to it - Pyramid Head, while still scary as hell when he shows up, doesn't really DO anything to Alex. Then you find out [[spoiler:who PH is REALLY after]], and it all makes sense. In SilentHill2, ''VideoGame/SilentHill2'', Pyramid Head was, depending on who you ask, either a twisted reflection of James' guilt, or Silent Hill's method of punishment for grave sins. Both of these interpretations make total sense when you realize that [[spoiler:PH isn't after Alex, but his father]].
** Furthermore, the Pyramid Head in this game actually ''isn't'' the SH2 Pyramid Head, but a similar creature instead called "The Bogeyman" (not to be confused with the NamesTheSame monster from ''VideoGame/SilentHillDownpour''). Why is there an {{Expy}} of Pyramid Head in the game? Because they belong to the same "class" of monsters; both are demons specializing in judging and punishing mortals. No wonder they look so much alike.
** Which adds an extra bit of FridgeBrilliance to the "Judgment" "Bogeyman" ending. What seems like a fanservice-oriented GainaxEnding becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before PH was able to reach them.]] By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], as was PH's trademark in ''Silent Hill 2''. In essence, Alex was ''doing'' Pyramid Head's job, and did such a great job of it that [[spoiler: the town selected him to ''become'' one]].one]].
*** Moreover, the Bogeyman ending also meshes excellently with the SinsOfOurFathers theme the whole game has going on. [[spoiler: Alex becomes a monster, because that's what his family and his community made him into. He is just as much a victim of their sins as the murdered children. It just took longer for him to be embraced by the darkness and strike back the way they did.]]




to:

* As noted on the main page, generally, the best weapon in the game is the knife, as it can be quickly spammed in order to slice enemies apart. But which monster wields a knife? Why, none other than the biggest and baddest of them all; Pyramid Head, aka The Bogeyman. [[spoiler: Furthermore, Alex can ''become'' a Bogeyman himself in one of the endings.]] No wonder the knife is shown as the deadliest weapon in Alex's arsenal.



* Shepherd's Glen is now a permanent offshoot of Silent Hill's haunted mess. However, the pact that results in this was made before Alessa's time. Who's really in control of Shepherd's Glen, Alessa's will or the demon's?
* Going on that, a majority of the game's endings are inarguably bad, but there is one good one. Except...it's still a horrible outcome for Alex. He was in a mental asylum for four years and can't prove it. Because his home is now severely and irreparably haunted, he can't prove he finished or even went to high school. Getting a job will be extremely difficult or impossible that way, and he will have to find a place to live. And that's without the borderline [[spoiler: borderline useless leg Holloway]] left him. He's likely extremely traumatized and recovery will be difficult. His life will be as a hermit who, judging by the way things have gone, will have a horrible time staying afloat.

to:

* Shepherd's Glen is now a permanent offshoot of Silent Hill's haunted mess. However, the pact that results in this was made before Alessa's time. Who's really in control of Shepherd's Glen, Alessa's will or the demon's?
demons?
* Going on that, a majority of the game's endings are inarguably bad, but there is one good one. Except...it's still a horrible outcome for Alex. He was in a mental asylum for four years and can't prove it. Because his home is now severely and irreparably haunted, he can't prove he finished or even went to high school. Getting a job will be extremely difficult or impossible that way, and he will have to find a place to live. And that's without the borderline [[spoiler: borderline useless leg that Holloway]] left him. He's likely extremely traumatized and recovery will be difficult. His life will be as a hermit who, judging by the way things have gone, will have a horrible time staying afloat.afloat.
** Even worse? This means that, really, the ''Bogeyman'' ending is the best one for Alex. [[spoiler: Yeah, he loses his humanity and becomes a demon, but he becomes an immortal avenger who will spend the rest of his existence dealing out torturous deaths to bastards who deserve it, just like the adults of Shepherd's Glen. He becomes a monster because that is what they made of him.]]
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----

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----* Going on that, a majority of the game's endings are inarguably bad, but there is one good one. Except...it's still a horrible outcome for Alex. He was in a mental asylum for four years and can't prove it. Because his home is now severely and irreparably haunted, he can't prove he finished or even went to high school. Getting a job will be extremely difficult or impossible that way, and he will have to find a place to live. And that's without the borderline [[spoiler: borderline useless leg Holloway]] left him. He's likely extremely traumatized and recovery will be difficult. His life will be as a hermit who, judging by the way things have gone, will have a horrible time staying afloat.
---
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* Shepherd's Glen is now a permanent offshoot of Silent Hill's haunted mess. However, the pact that results in this was made before Alessa's time, if only barely. Who's really in control of Shepherd's Glen, Alessa's will or the demon's?

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* Shepherd's Glen is now a permanent offshoot of Silent Hill's haunted mess. However, the pact that results in this was made before Alessa's time, if only barely.time. Who's really in control of Shepherd's Glen, Alessa's will or the demon's?
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* Shepherd's Glen is now a permanent offshoot of Silent Hill's haunted mess. However, the pact that results in this was made before Alessa's time, if only barely. Who's really in control of Shepherd's Glen, Alessa's will or the demon's?
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!!FridgeBrilliance

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!!FridgeBrilliance!!FridgeHorror
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!!FridgeBrilliance
* As mentioned on the main ''Franchise/SilentHill'' page, the Siam enemy has so much symbolism relating to [[VideoGame/SilentHill2 James and Mary]] attached to it... what if it's actually the two of them, still trapped in Silent Hill forever?
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* Probably unintentional, but: ''Homecoming'' has a more complex combat system than any of the other games, supposedly representing the fact that Alex is a war veteran whereas every other ''Silent Hill'' protagonist was a civilian with no fighting skills. However, the combat system is so fiddly and fraught with FakeDifficulty that combat is actually harder in this game than in any of the others, where you can just flail at the enemies until they die. [[spoiler: Which makes perfect sense once you find out that Alex isn't a war veteran at all, but a mental patient with the delusion that he is one. Combat is harder for him than for other ''Silent Hill'' protagonists because he's convinced, against all evidence, that he's a BadAss who can easily take down a few monsters.]]
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Nightmare Fuel Unleaded is going to be cut


* Lots of people rolled their eyes at the fact that Pyramid Head is even IN Homecoming, claiming that he's just there for fanservice and has nothing to do with his original portrayal by this point. Until the endgame, this appears to have at least a grain of truth to it - Pyramid Head, while still [[NightmareFuelUnleaded scary as hell]] when he shows up, doesn't really DO anything to Alex. Then you find out [[spoiler:who PH is REALLY after]], and it all makes sense. In SilentHill2, Pyramid Head was, depending on who you ask, either a twisted reflection of James' guilt, or Silent Hill's method of punishment for grave sins. Both of these interpretations make total sense when you realize that [[spoiler:PH isn't after Alex, but his father]].

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* Lots of people rolled their eyes at the fact that Pyramid Head is even IN Homecoming, claiming that he's just there for fanservice and has nothing to do with his original portrayal by this point. Until the endgame, this appears to have at least a grain of truth to it - Pyramid Head, while still [[NightmareFuelUnleaded scary as hell]] hell when he shows up, doesn't really DO anything to Alex. Then you find out [[spoiler:who PH is REALLY after]], and it all makes sense. In SilentHill2, Pyramid Head was, depending on who you ask, either a twisted reflection of James' guilt, or Silent Hill's method of punishment for grave sins. Both of these interpretations make total sense when you realize that [[spoiler:PH isn't after Alex, but his father]].
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** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" ending. What seems like a fanservice-oriented GainaxEnding becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before PH was able to reach them.]] By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], as was PH's trademark in ''Silent Hill 2''. In essence, Alex was ''doing'' Pyramid Head's job, and did such a great job of it that [[spoiler: the town selected him to ''become'' one]].

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** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" "Judgment" ending. What seems like a fanservice-oriented GainaxEnding becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before PH was able to reach them.]] By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], as was PH's trademark in ''Silent Hill 2''. In essence, Alex was ''doing'' Pyramid Head's job, and did such a great job of it that [[spoiler: the town selected him to ''become'' one]].
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** Which adds an extra bit of FridgeBrilliance to the "Bogeyman" ending. What seems like a fanservice-oriented GainaxEnding becomes a bit clearer when you realize PH's true purpose as covered above. [[spoiler: Each of the parents that were marked for punishment were discovered by Alex and promptly dispatched (with Alex himself dealing with Holloway) before PH was able to reach them.]] By [[spoiler: not forgiving his father or [[MercyKill mercy killing]] his mother, he was ensuring they suffered as much as possible for their actions]], as was PH's trademark in ''Silent Hill 2''. In essence, Alex was ''doing'' Pyramid Head's job, and did such a great job of it that [[spoiler: the town selected him to ''become'' one]].
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** Homecoming initially seemed off for a number of reasons. The creatures were more prevalent and the combat more pronounced than previous entries into the series, Pyramid’s appearance seemed gratuitous, the symbolism of the creatures didn’t really add up to Alex the way it seemed like they were supposed to, and the cast felt more crowded than before, with an actual support group of characters helping Alex. Similarly, the reveal that [[spoiler: Alex was never a soldier raised the question of, “Then what was the point of telling us he was?” It explained the absence of the expected war themes, but it made the whole soldier thing feel unnecessary]]. Then it all clicked: the plotline doesn’t revolve around Alex. With the exception of Josh, nothing that’s happening is actually related to him. It’s happening because of [[spoiler: his accidental manslaughter of his brother breaking the ritual]], but it’s not actually directed at him in any way. [[spoiler: Without the protection of their ritual, Shepard’s Glen is being overtaken by Silent Hill. The Order is kidnapping people to try and appease their religious origins, but the cult that they’re appealing to isn’t what’s attacking them; the children they’ve killed, manifested through Silent Hill, is. The creatures don’t really add up to Alex very well because they don’t represent Alex; they represent the murdered children. Pyramid Head’s appearance seems gratuitious because he isn’t looking for Alex either, he’s looking for the parents; that’s why he only appears in the hotel (where Mayor Bartlett can be found) and the church (when he kills Adam Shepard). So why the war themes, the soldier fakeout, and people with very clearly defined alliances? Because soldiers and war IS the theme, just not in the way you’d expect. The entire theme of Homecoming is “Silent Hill marches to war,” with Judge Holloway and Adam Shepard preparing for a conflict that never came and were blindsided by another conflict they never foresaw: the howling fury of every child who ever died for the founders’ ritual]].

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** * Homecoming initially seemed off for a number of reasons. The creatures were more prevalent and the combat more pronounced than previous entries into the series, Pyramid’s appearance seemed gratuitous, the symbolism of the creatures didn’t really add up to Alex the way it seemed like they were supposed to, and the cast felt more crowded than before, with an actual support group of characters helping Alex. Similarly, the reveal that [[spoiler: Alex was never a soldier raised the question of, “Then what was the point of telling us he was?” It explained the absence of the expected war themes, but it made the whole soldier thing feel unnecessary]]. Then it all clicked: the plotline doesn’t revolve around Alex. With the exception of Josh, nothing that’s happening is actually related to him. It’s happening because of [[spoiler: his accidental manslaughter of his brother breaking the ritual]], but it’s not actually directed at him in any way. [[spoiler: Without the protection of their ritual, Shepard’s Glen is being overtaken by Silent Hill. The Order is kidnapping people to try and appease their religious origins, but the cult that they’re appealing to isn’t what’s attacking them; the children they’ve killed, manifested through Silent Hill, is. The creatures don’t really add up to Alex very well because they don’t represent Alex; they represent the murdered children. Pyramid Head’s appearance seems gratuitious because he isn’t looking for Alex either, he’s looking for the parents; that’s why he only appears in the hotel (where Mayor Bartlett can be found) and the church (when he kills Adam Shepard). So why the war themes, the soldier fakeout, and people with very clearly defined alliances? Because soldiers and war IS the theme, just not in the way you’d expect. The entire theme of Homecoming is “Silent Hill marches to war,” with Judge Holloway and Adam Shepard preparing for a conflict that never came and were blindsided by another conflict they never foresaw: the howling fury of every child who ever died for the founders’ ritual]].
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**Homecoming initially seemed off for a number of reasons. The creatures were more prevalent and the combat more pronounced than previous entries into the series, Pyramid’s appearance seemed gratuitous, the symbolism of the creatures didn’t really add up to Alex the way it seemed like they were supposed to, and the cast felt more crowded than before, with an actual support group of characters helping Alex. Similarly, the reveal that [[spoiler: Alex was never a soldier raised the question of, “Then what was the point of telling us he was?” It explained the absence of the expected war themes, but it made the whole soldier thing feel unnecessary]]. Then it all clicked: the plotline doesn’t revolve around Alex. With the exception of Josh, nothing that’s happening is actually related to him. It’s happening because of [[spoiler: his accidental manslaughter of his brother breaking the ritual]], but it’s not actually directed at him in any way. [[spoiler: Without the protection of their ritual, Shepard’s Glen is being overtaken by Silent Hill. The Order is kidnapping people to try and appease their religious origins, but the cult that they’re appealing to isn’t what’s attacking them; the children they’ve killed, manifested through Silent Hill, is. The creatures don’t really add up to Alex very well because they don’t represent Alex; they represent the murdered children. Pyramid Head’s appearance seems gratuitious because he isn’t looking for Alex either, he’s looking for the parents; that’s why he only appears in the hotel (where Mayor Bartlett can be found) and the church (when he kills Adam Shepard). So why the war themes, the soldier fakeout, and people with very clearly defined alliances? Because soldiers and war IS the theme, just not in the way you’d expect. The entire theme of Homecoming is “Silent Hill marches to war,” with Judge Holloway and Adam Shepard preparing for a conflict that never came and were blindsided by another conflict they never foresaw: the howling fury of every child who ever died for the founders’ ritual]].

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