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** Yet another FridgeHorror: [[spoiler:Complet all the Missing Persons activities before completing the story.Once the apocalypse ends, they presumably return home to their (remaining) families. Once the apocalypse starts again, how do we know they weren't eaten by zombies, rendering Marston's helping of them in vain?]]

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** Yet another FridgeHorror: [[spoiler:Complet [[spoiler:Complete all the Missing Persons activities before completing the story.Once the apocalypse ends, they presumably return home to their (remaining) families. Once the apocalypse starts again, how do we know they weren't eaten by zombies, rendering Marston's helping of them in vain?]]

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** Worse,[[spoiler: we never see Uncle comeback, implying that the poor guy stays dead.]]

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** Worse,[[spoiler: we never see Uncle comeback, come back, implying that the poor guy stays dead.]]


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** Also, what happened with [[spoiler:Abigail and Jack the second time the zombie curse hit?]]
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** How about the rescue missions? After John is turned zombie, how do you think those he rescues see him? Here comes a zombie, riding a (possibly) flaming or skeletal horse, shoots ''other'' zombies, and then proceeds to offer them a ride. It's surprising any of these people decide to get on the horse. Especially as Zom-John can't really talk.

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** How about the rescue missions? After John is turned zombie, how do you think those he rescues see him? Here comes a zombie, riding a (possibly) flaming or skeletal horse, shoots ''other'' zombies, and then proceeds to offer them a ride. It's surprising any of these people decide to get on the horse. Especially as Zom-John can't really talk.talk.
*** More like FridgeLogic or RuleOfFunny.
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** Yet another FridgeHorror: [[spoiler:Complet all the Missing Persons activities before completing the story.Once the apocalypse ends, they presumably return home to their (remaining) families. Once the apocalypse starts again, how do we know they weren't eaten by zombies, rendering Marston's helping of them in vain?]]

to:

** Yet another FridgeHorror: [[spoiler:Complet all the Missing Persons activities before completing the story.Once the apocalypse ends, they presumably return home to their (remaining) families. Once the apocalypse starts again, how do we know they weren't eaten by zombies, rendering Marston's helping of them in vain?]]vain?]]
** How about the rescue missions? After John is turned zombie, how do you think those he rescues see him? Here comes a zombie, riding a (possibly) flaming or skeletal horse, shoots ''other'' zombies, and then proceeds to offer them a ride. It's surprising any of these people decide to get on the horse. Especially as Zom-John can't really talk.
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** Yet another FridgeHorror: [[spoiler:I, like many others, completed all the Missing Persons activities before completing the story. However, once the apocalypse ends, they presumably return home to their (remaining) families. Once the apocalypse starts again, how do we know they weren't eaten by zombies, rendering Marston's helping of them in vain?]]

to:

** Yet another FridgeHorror: [[spoiler:I, like many others, completed [[spoiler:Complet all the Missing Persons activities before completing the story. However, once story.Once the apocalypse ends, they presumably return home to their (remaining) families. Once the apocalypse starts again, how do we know they weren't eaten by zombies, rendering Marston's helping of them in vain?]]
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Offscreen Inertia is objective and being renamed from Tethercat Principle


** Combined with the TethercatPrinciple: [[spoiler:after John becomes a zombie, we're given a brief statement that we need to help set his soul to rest. Because this is a sandbox game, you can never "end" it. Unless something happens after we achieve OneHundredPercentCompletion and stop playing the game, John's soul will never be set to rest, and he'll be doomed to spend the rest of his existence as a zombie.]]

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** Combined with the TethercatPrinciple: OffscreenInertia: [[spoiler:after John becomes a zombie, we're given a brief statement that we need to help set his soul to rest. Because this is a sandbox game, you can never "end" it. Unless something happens after we achieve OneHundredPercentCompletion and stop playing the game, John's soul will never be set to rest, and he'll be doomed to spend the rest of his existence as a zombie.]]
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** Combined with the TethercatPrinciple: [[spoiler:after John becomes a zombie, we're given a brief statement that we need to help set his soul to rest. Because this is a sandbox game, you can never "end" it. Unless something happens after we achieve OneHundredPercentCompletion and stop playing the game, John's soul will never be set to rest, and he'll be doomed to spend the rest of his existence as a zombie.]]

to:

** Combined with the TethercatPrinciple: [[spoiler:after John becomes a zombie, we're given a brief statement that we need to help set his soul to rest. Because this is a sandbox game, you can never "end" it. Unless something happens after we achieve OneHundredPercentCompletion and stop playing the game, John's soul will never be set to rest, and he'll be doomed to spend the rest of his existence as a zombie.]]]]
** Yet another FridgeHorror: [[spoiler:I, like many others, completed all the Missing Persons activities before completing the story. However, once the apocalypse ends, they presumably return home to their (remaining) families. Once the apocalypse starts again, how do we know they weren't eaten by zombies, rendering Marston's helping of them in vain?]]

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