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* Sweetheart's character may start to grate on players, as her shenanigans constantly get in the way of Omori and his friends finding Basil, she locks them up in a dungeon at one point, and her later appearances (such as during the Humphrey segment) don't really seem to contribute much to the larger plot. All in all, Sweetheart comes across as one big distraction...[[spoiler:because her purpose ''is'' to be a big distraction. As you learn near the end of the game, Omori doesn't ''really'' want to find Basil, as Basil could remind Sunny of the truth behind Mari's death. So since Omori is the one actually "writing the adventures" so to speak, and is specifically trying to keep Sunny away from the truth, Sweetheart is ''intentionally'' meant to obnoxiously distract you from your search for Basil by any means necessary so Basil can't potentially remind Sunny of the truth.]]

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* Sweetheart's character may start to grate on players, as her shenanigans constantly get in the way of Omori and his friends finding Basil, she locks them up in a dungeon at one point, and her later appearances (such as during the Humphrey segment) don't really seem to contribute much to the larger plot. All in all, Sweetheart comes across as one big distraction...[[spoiler:because her purpose ''is'' to be a big distraction. As you learn near the end of the game, Omori doesn't ''really'' want to find Basil, as Basil could remind Sunny of the truth behind Mari's death. So since Omori is the one actually "writing the adventures" so to speak, and Headspace were both created as a coping mechanism by Sunny, and since Omori is specifically trying to keep Sunny away from the truth, Sweetheart is ''intentionally'' meant to obnoxiously distract you from your search for Basil by any means necessary so Basil can't potentially remind Sunny of the truth.]]

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* Sweetheart's character may start to grate on players, as her shenanigans constantly get in the way of Omori and his friends finding Basil, she locks them up in a dungeon at one point, and her later appearances (such as during the Humphrey segment) don't really seem to contribute much to the larger plot. All in all, Sweetheart comes across as one big distraction...[[spoiler:because her purpose ''is'' to be a big distraction. As you learn near the end of the game, Omori doesn't ''really'' want to find Basil, as Basil could remind Sunny of the truth behind Mari's death. So since Omori is the one actually "writing the adventures" so to speak, and is specifically trying to keep Sunny away from the truth, Sweetheart is ''intentionally'' meant to obnoxiously distract you from your search for Basil by any means necessary so Basil can't potentially remind Sunny of the truth.]]
* Mari is one of the few major characters in Headspace that is never in any danger whatsoever, no matter where her picnics are set up. She's almost ''always'' on the picnic blanket, and only leaves the blanket twice: once to hug Hero (there are no enemies around) and once when she asks Omori to accompany her across North Lake (you don't fight enemies while she's with you). [[spoiler:As the voice in the Deeper Well reveals, it's because Sunny doesn't want to risk even the slightest possibility of Mari dying again, even in his dreams, so Mari is always on a picnic blanket with no enemies around, or no enemies attack during the one time she's in your party, because Headspace itself is protecting her from danger.]]
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* [[spoiler:The epitaph on Mari's gravestone, which is repeated by a character in Deeper Well, reads "The sun shined brighter when she was here". Seeing the sheer toll her death took on her younger brother '''Sun'''ny shows just how true that is.]]
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* Why exactly are Sunny and Basil such close friends? Well, consider the fact that Basil likes growing flowers. One of the key things you need to grow a flower is, of course, ''sunlight''. In fact, the flower Basil compares himself to at the beginning of the game is the sunflower, noting the fact that it always faces in the direction of the sun. Of course, like with any flower, if you take a sunflower out of the sun, it begins to wilt. Similarly, without his best friend Sunny by his side, Basil begins slipping further and further into despair.
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* Compare the [[https://www.youtube.com/watch?v=POMNynMVTk0 White Space theme]] with the [[https://www.youtube.com/watch?v=gAWLivIzTKc Black Space theme]]. Notice how the tones that comprise the Black Space theme are a background melody to that of White Space, much like how White Space (and Headspace in its entirety) is basically built to mask Black Space.
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* In Orange Oasis there is a bit of foreshadowing- [[spoiler: At the end of the underground maze there is a jumping rope... and a sign that says "You did it!"]] This counts for Fridge Horror as well because of it's really dark implications on a second playthrough.
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* Capt. Spaceboy's keyboard is an excellent bit of foreshadowing, on several counts. Hero, Mari's sweetheart, is the best player by a long shot; only Kel, his brother, so much as comes close. Meanwhile, her little brother Omori plays worse than even Aubrey--he stumbles his way through the right-hand part of "WELCOME TO WHITE SPACE" before pounding on the keys.

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* Capt. Spaceboy's keyboard is an excellent bit piece of foreshadowing, on several counts. Hero, Mari's sweetheart, foreshadowing for the Faraway segments. Hero is the best player by a long shot; only Kel, his brother, Kel so much as comes close. Meanwhile, her little brother Omori plays worse than even Aubrey--he stumbles his way through the right-hand part of "WELCOME TO WHITE SPACE" before pounding on the keys.keys and quitting.
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* Capt. Spaceboy's keyboard is an excellent bit of foreshadowing, on several counts. Hero, Mari's sweetheart, is the best player by a long shot; only Kel, his brother, so much as comes close. Meanwhile, her little brother Omori plays worse than even Aubrey--he stumbles his way through the right-hand part of "WELCOME TO WHITE SPACE" before pounding on the keys.
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* After the [[spoiler:Dream World reset]] on the Hikikomori route, if you go back to Deeper Well, all of its denizens will [[spoiler:be gone, except for Cipher, who utters Mari's epitaph out of context.]] But if you take a secret path [[spoiler:back to room 8, the Beach room, of Black Space, you can find them all--dead]]. Mind you, of all the Headspace residents, these were the ones most aware of Sunny and Omori's psyche.

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* After the [[spoiler:Dream World reset]] on the Hikikomori route, if you go back to Deeper Well, all of its denizens will [[spoiler:be gone, except for Cipher, who utters Mari's epitaph out of context.]] But if you take a secret path [[spoiler:back back to room 8, the [[spoiler:room 8 (the Beach room, room) of Black Space, you can find them all--dead]]. Mind you, of all the Headspace residents, these were the ones most aware of Sunny and Omori's psyche.
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* After the [[spoiler:Dream World reset]] on the Hikikomori route, if you go back to Deeper Well, all of its denizens will [[spoiler:be gone, except for Cipher, who repeats Mari's epitaph.]] But if you take a secret path [[spoiler:back to room 8, the Beach room, of Black Space, you can find them all--dead.]] Mind you, these were the characters most aware of Sunny and Omori's psyche.

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* After the [[spoiler:Dream World reset]] on the Hikikomori route, if you go back to Deeper Well, all of its denizens will [[spoiler:be gone, except for Cipher, who repeats utters Mari's epitaph.epitaph out of context.]] But if you take a secret path [[spoiler:back to room 8, the Beach room, of Black Space, you can find them all--dead.]] all--dead]]. Mind you, of all the Headspace residents, these were the characters ones most aware of Sunny and Omori's psyche.
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* When a character is Sad, some of the damage they take is converted into loss of Juice. Guess what emotion is most commonly known for [[TearJerker causing the bodily fluid known as "tears" to fall out of one's eyes]]?
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* Suppose that [[spoiler:Sunny and Hero had failed to rescue Basil from drowning.]] Remember that Aubrey pushed the kid. [[spoiler:HistoryRepeats; she would have been responsible for killing someone she cared about in a fit of anger, the way that Sunny did.]] Also, Sunny would have drowned as well.

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* Suppose that [[spoiler:Sunny and Hero had failed to rescue Basil from drowning.]] Remember that Aubrey pushed the kid. [[spoiler:HistoryRepeats; she would have been responsible for killing someone she cared about in a fit of anger, the way that Sunny did.]] Also, Sunny would have drowned as well.well.
* After the [[spoiler:Dream World reset]] on the Hikikomori route, if you go back to Deeper Well, all of its denizens will [[spoiler:be gone, except for Cipher, who repeats Mari's epitaph.]] But if you take a secret path [[spoiler:back to room 8, the Beach room, of Black Space, you can find them all--dead.]] Mind you, these were the characters most aware of Sunny and Omori's psyche.
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* If Omori's emotion becomes Furious, then he gets a FaceFramedInShadow with a single eye visible. [[NotSoDifferent Just like Something]], representing how both of them are a danger to Sunny's mental health.

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* If Omori's emotion becomes Furious, then he gets a FaceFramedInShadow with a single eye visible. [[NotSoDifferent [[HeWhoFightsMonsters Just like Something]], representing how both of them are a danger to Sunny's mental health.



* The same tone/note is played after [[spoiler:Omori confronts the Stranger in Hikikomori Route]] and when you first begin the game, the first time you enter white space. Thus, [[spoiler:the first time you boot the game up is immediately after a similar reset.]] These two times are the only times in the game this particular tone is used.

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* The same tone/note is played after [[spoiler:Omori confronts the Stranger in Hikikomori Route]] and when you first begin the game, the first time you enter white space.White Space. Thus, [[spoiler:the first time you boot the game up is immediately after a similar reset.]] These two times are the only times in the game this particular tone is used.
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** [[spoiler:Perhaps an even more horrifying example is a secret room in Sweetheart's castle, filled with a large amount of skeletons chained to walls, as well as four still strapped to torture devices... About a 4th of the skeletons have Aubrey's distinctive pink bow...]]

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** [[spoiler:Perhaps an even more horrifying example is a secret room in Sweetheart's castle, filled with a large amount of skeletons chained to walls, as well as four still strapped to torture devices... About a 4th of the skeletons have Aubrey's distinctive pink bow...]]]]
* What does it say that ''Kel'' is the OnlySaneMan after Mari's death compared to most of the friend group several years later. Sunny is a recluse, Basil is in HeroicBSOD, Aubrey is a delinquent, and Hero buried himself in schoolwork. In the Otherspace, he's portrayed as the JerkWithAHeartOfGold compared to Aubrey who is an utter NiceGirl and sweetheart. Meanwhile, in real-life, their roles reversed! What's more, Hero at a vulnerable moment lashed out at his little brother who was trying to comfort him, and Kel admits it took a while for them to mend their relationship. 
* Suppose that [[spoiler:Sunny and Hero had failed to rescue Basil from drowning.]] Remember that Aubrey pushed the kid. [[spoiler:HistoryRepeats; she would have been responsible for killing someone she cared about in a fit of anger, the way that Sunny did.]] Also, Sunny would have drowned as well.
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** [[spoiler:In the Hikikomori Route, some of the skeletons in The Abyss are very clearly your friends. One of them has a pink bow on its skull and is called "AUBREY?".]]

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** [[spoiler:In the Hikikomori Route, some of the skeletons in The Abyss are very clearly your friends. One of them has a pink bow on its skull and is called "AUBREY?".]]
** [[spoiler:Perhaps an even more horrifying example is a secret room in Sweetheart's castle, filled with a large amount of skeletons chained to walls, as well as four still strapped to torture devices... About a 4th of the skeletons have Aubrey's distinctive pink bow...
]]
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** [spoiler:In the Hikikomori Route, some of the skeletons in The Abyss are very clearly your friends. One of them has a pink bow on its skull and is called "AUBREY?".]]

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** [spoiler:In [[spoiler:In the Hikikomori Route, some of the skeletons in The Abyss are very clearly your friends. One of them has a pink bow on its skull and is called "AUBREY?".]]
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* After defeating Humphrey, the next area puts you through a lot of exposition to how things have worked out in the past in Headspace. One detail stands out: [[spoiler:That the Headspace versions of Kel, Aubrey and Hero have met unfortunate fates in Omori's previous adventures, but get resurrected completely fine by the next time he resets the world. And some of the more unfortunate instances don't make it back and sink into the Deep Well, the Abyss, and Black Space. So, including the skeletal remains inside Humphrey's stomach, how many of these nameless Skeletons were once your friends?]]

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* After defeating Humphrey, the next area puts you through a lot of exposition to how things have worked out in the past in Headspace. One detail stands out: [[spoiler:That the Headspace versions of Kel, Aubrey and Hero have met unfortunate fates in Omori's previous adventures, but get resurrected completely fine by the next time he resets the world. And some of the more unfortunate instances don't make it back and sink into the Deep Well, the Abyss, and Black Space. So, including the skeletal remains inside Humphrey's stomach, how many of these nameless Skeletons were once your friends?]]friends?]]
** [spoiler:In the Hikikomori Route, some of the skeletons in The Abyss are very clearly your friends. One of them has a pink bow on its skull and is called "AUBREY?".]]
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* The same tone/note is played after [[spoiler:Omori confronts the Stranger in Hikikomori Route]] and when you first begin the game, the first time you enter white space. Thus, [[spoiler:the first time you boot the game up is immediately after a similar reset.]] These two times are the only times in the game this particular tone is used.
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* Sunny's Angry emotion looking more like Omori's Enraged emotion could suggest that his anger is more explosive compared to his usual stoicness, [[spoiler: which would explain his outbursts that leads to him destroying his violin out of frustration and accidentally pushing Mari down the stairs when she blocked the way downstairs during their argument.]]
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* You get a set of Sprout Mole Masks after defeating the King Crawler, and it only shows up when you enter Sweetheart's Castle proper to let the party go about without being hounded by the guards. But when you speak with several Sprout Moles in the castle, they address the party by different names, showing that you're basically wearing the faces of Sprout Moles who have had lives in the castle, chose to adventure beyond the bounds of the Village, only to be devoured by the King Crawler at their doorstep.

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* You get a set of Sprout Mole Masks after defeating the King Crawler, and it only shows up when you enter Sweetheart's Castle proper to let the party go about without being hounded by the guards. But when you speak with several Sprout Moles in the castle, they address the party by different names, showing that you're basically wearing the faces of Sprout Moles who have had lives in the castle, chose to adventure beyond the bounds of the Village, only to be devoured by the King Crawler at their doorstep.doorstep.
* After defeating Humphrey, the next area puts you through a lot of exposition to how things have worked out in the past in Headspace. One detail stands out: [[spoiler:That the Headspace versions of Kel, Aubrey and Hero have met unfortunate fates in Omori's previous adventures, but get resurrected completely fine by the next time he resets the world. And some of the more unfortunate instances don't make it back and sink into the Deep Well, the Abyss, and Black Space. So, including the skeletal remains inside Humphrey's stomach, how many of these nameless Skeletons were once your friends?]]
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* In the Hikkikomori route, you can encounter a room called Red Maze, where you're chased by Hell Mari and [[https://imgur.com/a/ORmw5ku this]]. Sure it's creepy at first. But then consider that the weight of a dead body being held aloft by ligature tends to stretch out the neck of the victim...

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* In the Hikkikomori route, you can encounter a room called Red Maze, where you're chased by Hell Mari and [[https://imgur.com/a/ORmw5ku this]]. Sure it's creepy at first. But then consider that the weight of a dead body being held aloft by ligature tends to stretch out the neck of the victim...victim...
* You get a set of Sprout Mole Masks after defeating the King Crawler, and it only shows up when you enter Sweetheart's Castle proper to let the party go about without being hounded by the guards. But when you speak with several Sprout Moles in the castle, they address the party by different names, showing that you're basically wearing the faces of Sprout Moles who have had lives in the castle, chose to adventure beyond the bounds of the Village, only to be devoured by the King Crawler at their doorstep.
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None

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* If Omori's emotion becomes Furious, then he gets a FaceFramedInShadow with a single eye visible. [[NotSoDifferent Just like Something]], representing how both of them are a danger to Sunny's mental health.
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* The first foray into the real world is set at pitch blackness with a NightmareSequence as Sunny overcomes his first phobia, and following that, you get a knock on the door with a voice that identifies itself as "Mari", which can lure the player into a false sense of security after being denied it for so long. Of course, answering the door in this time of night to a suspicious voice only leads you to a JumpScare before you are forced to continue the plot, but scares aside, this whole sequence can nudge the player into Hikkikomori segments of the game. By putting a jump scare this early, the next time someone comes knocking, the player can be reminded that the "Don't open" option exists, and this decision point can greatly change the flow of the story to come. If the first door-knocking was Kel in the morning, it's likely that you wouldn't even notice that not answering the door is even an option.

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* The first foray into the real world is set at pitch blackness with a NightmareSequence as Sunny overcomes his first phobia, and following that, you get a knock on the door with a voice that identifies itself as "Mari", which can lure the player into a false sense of security after being denied it for so long. Of course, answering the door in this time of night to a suspicious voice only leads you to a JumpScare before you are forced to continue the plot, but scares aside, this whole sequence can nudge the player into Hikkikomori segments of the game. By putting a jump scare this early, the next time someone comes knocking, [[PlayerNudge the player can be reminded reminded]] that they can just ignore the "Don't open" option exists, door and go back to sleep, and this decision point can will greatly change the flow of the story to come. If the first door-knocking was Kel in the morning, it's likely that you wouldn't even notice that not answering the door is even an option.

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* In White Space, the only characters who ever have their emotions reach a third tier of emotion (happy to ecstatic to manic, for example) are bosses and Omori, a subtle hint to who the final boss of the game is.

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* In White Space, Headspace, the only characters who ever have their emotions reach a third tier of emotion (happy to ecstatic to manic, for example) are bosses and Omori, a subtle hint to who the final boss of the game is.is.
* The first foray into the real world is set at pitch blackness with a NightmareSequence as Sunny overcomes his first phobia, and following that, you get a knock on the door with a voice that identifies itself as "Mari", which can lure the player into a false sense of security after being denied it for so long. Of course, answering the door in this time of night to a suspicious voice only leads you to a JumpScare before you are forced to continue the plot, but scares aside, this whole sequence can nudge the player into Hikkikomori segments of the game. By putting a jump scare this early, the next time someone comes knocking, the player can be reminded that the "Don't open" option exists, and this decision point can greatly change the flow of the story to come. If the first door-knocking was Kel in the morning, it's likely that you wouldn't even notice that not answering the door is even an option.
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None

Added DiffLines:

* In White Space, the only characters who ever have their emotions reach a third tier of emotion (happy to ecstatic to manic, for example) are bosses and Omori, a subtle hint to who the final boss of the game is.
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* Each character on the emotion chart is associated with a particular emotion (Aubrey with anger, Hero with sadness, Kel with happiness, and Omori with neutrality) and, in the real world, each character's associated emotion describes how they dealt with Mari's death (Aubrey lashed out and hung with unsavory people, Hero sunk into a deep depression, Kel searched for happiness in other people, and omori blocked off all emotions). But there is a fifth emotion, fear, which does not appear on the chart. Yet, it perfectly coincides with the one friend that also does not appear on the chart: Basil, who coped by living under a dark, oppressive fear of Something.

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* Each character on the emotion chart is associated with a particular emotion (Aubrey with anger, Hero with sadness, Kel with happiness, and Omori with neutrality) and, in the real world, each character's associated emotion describes how they dealt with Mari's death (Aubrey lashed out and hung with unsavory people, Hero sunk into a deep depression, Kel searched for happiness in other people, and omori Sunny blocked off all emotions). But there is a fifth emotion, fear, which does not appear on the chart. Yet, it perfectly coincides with the one friend that also does not appear on the chart: Basil, who coped by living under a dark, oppressive fear of Something.
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None

Added DiffLines:

* Each character on the emotion chart is associated with a particular emotion (Aubrey with anger, Hero with sadness, Kel with happiness, and Omori with neutrality) and, in the real world, each character's associated emotion describes how they dealt with Mari's death (Aubrey lashed out and hung with unsavory people, Hero sunk into a deep depression, Kel searched for happiness in other people, and omori blocked off all emotions). But there is a fifth emotion, fear, which does not appear on the chart. Yet, it perfectly coincides with the one friend that also does not appear on the chart: Basil, who coped by living under a dark, oppressive fear of Something.
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!FrigdeHorror

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!FrigdeHorror!FridgeHorror

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* Sunny's mom has left a note for him in the bathroom reminding him to brush his teeth; while it might just be a quirky joke at first glance, there's the fact that being unable to keep proper hygiene is an aspect of heavy depression. Add that to the fact that Sunny seems to rarely eat, never changes his clothes, always wants to be asleep, and of course never leave the house and it's very to see that Sunny's mom might have left it to give Sunny a little extra push to take the minimum amount of care for himself.

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!FridgeBrilliance
* Sunny's mom has left a note for him in the bathroom reminding him to brush his teeth; while it might just be a quirky joke at first glance, there's the fact that being unable to keep proper hygiene is an aspect of heavy depression. Add that to the fact that Sunny seems to rarely eat, never changes his clothes, always wants to be asleep, and of course never leave the house and it's very to see that Sunny's mom might have left it to give Sunny a little extra push to take the minimum amount of care for himself.himself.
!FrigdeHorror
* In the Hikkikomori route, you can encounter a room called Red Maze, where you're chased by Hell Mari and [[https://imgur.com/a/ORmw5ku this]]. Sure it's creepy at first. But then consider that the weight of a dead body being held aloft by ligature tends to stretch out the neck of the victim...
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None

Added DiffLines:

* Sunny's mom has left a note for him in the bathroom reminding him to brush his teeth; while it might just be a quirky joke at first glance, there's the fact that being unable to keep proper hygiene is an aspect of heavy depression. Add that to the fact that Sunny seems to rarely eat, never changes his clothes, always wants to be asleep, and of course never leave the house and it's very to see that Sunny's mom might have left it to give Sunny a little extra push to take the minimum amount of care for himself.

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