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* [[spoiler:Nikolai Stepanovich Sokolov's survival was explained in the ''Metal Gear Solid 4 Database'' by claiming that he took a False Death Pill during his interrogation by Colonel Volgin, which was given to him by The Boss.]]
* The cell where Naked Snake is locked in at the beginning of the game seems ridiculously easy to escape from, especially considering the room next to it just happens to have a CQC Enhancer suit that conveniently fits Snake. It was Roy Campbell, who unscrewed the vent in question, but was unable to actually use the escape method in question due to being relocated to a different cell before he could even get the chance to use it. [[spoiler:Cunningham was probably responsible for unscrewing the other vent and leaving the [=MK22=] and CQC Enhancer suit with Snake's size, however.]]

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* [[spoiler:Nikolai Nikolai Stepanovich Sokolov's survival was explained in the ''Metal Gear Solid 4 Database'' by claiming that he took a False Death Pill during his interrogation by Colonel Volgin, which was given to him by The Boss.]]
Boss.
* The cell where Naked Snake is locked in at the beginning of the game seems ridiculously easy to escape from, especially considering the room next to it just happens to have a CQC Enhancer suit that conveniently fits Snake. It was Roy Campbell, who unscrewed the vent in question, but was unable to actually use the escape method in question due to being relocated to a different cell before he could even get the chance to use it. [[spoiler:Cunningham Cunningham was probably responsible for unscrewing the other vent and leaving the [=MK22=] and CQC Enhancer suit with Snake's size, however.]]
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Fridge Logic goes on Headscratchers, but it's not a question
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Fridge Logic goes on Headscratchers, but it's not a question


* In the manual for ''VideoGame/{{Metal Gear 2|SolidSnake}}'', Campbell's bio mentioned that he was, during this time, the only officer to remember the [=FOXHOUND=] of the Big Boss days, which made absolutely no sense when the information about [=FOXHOUND=] explained that it was formed in the early '90s, which meant that [=FOXHOUND=] was around for, at the absolute earliest, nine years. This game explains exactly what the bio meant by that.

[[AC:FridgeLogic]]
* One of the better ideas in this game is also one of the most flawed. Specifically, the player can capture enemy soldiers and bring them over to their side, and they even retain their old uniforms, letting them pass by soldiers dressed in the same uniform (there's more than one military faction in San Hieronymo). Seems fair, right? Except that this also means there's no allowance for variation ''at all''. A female officer can't fool a male officer, but can fool other females. For that matter, an officer will stick out like a sore thumb to regular balaclava-wearing grunts, and vice versa. This unpolished idea was removed entirely in the game's sequel, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''.

to:

* In the manual for ''VideoGame/{{Metal Gear 2|SolidSnake}}'', Campbell's bio mentioned that he was, during this time, the only officer to remember the [=FOXHOUND=] of the Big Boss days, which made absolutely no sense when the information about [=FOXHOUND=] explained that it was formed in the early '90s, which meant that [=FOXHOUND=] was around for, at the absolute earliest, nine years. This game explains exactly what the bio meant by that.

[[AC:FridgeLogic]]
* One of the better ideas in this game is also one of the most flawed. Specifically, the player can capture enemy soldiers and bring them over to their side, and they even retain their old uniforms, letting them pass by soldiers dressed in the same uniform (there's more than one military faction in San Hieronymo). Seems fair, right? Except that this also means there's no allowance for variation ''at all''. A female officer can't fool a male officer, but can fool other females. For that matter, an officer will stick out like a sore thumb to regular balaclava-wearing grunts, and vice versa. This unpolished idea was removed entirely in the game's sequel, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''.
that.

Changed: 19

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* [[spoiler: Sokolov's survival was explained in the ''Metal Gear Solid 4 Database'' by claiming that he took a False Death Pill during his interrogation by Colonel Volgin, which was given to him by The Boss.]]

to:

* [[spoiler: [[spoiler:Nikolai Stepanovich Sokolov's survival was explained in the ''Metal Gear Solid 4 Database'' by claiming that he took a False Death Pill during his interrogation by Colonel Volgin, which was given to him by The Boss.]]

Changed: 90

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* The cell where Snake is locked in at the beginning of the game seems ridiculously easy to escape from, especially considering the room next to it just happens to have a CQC Enhancer suit that conveniently fits Snake. It was Campbell, who unscrewed the vent in question, but was unable to actually use the escape method in question due to being relocated to a different cell before he could even get the chance to use it. [[spoiler:Cunningham was probably responsible for unscrewing the other vent and leaving the [=MK22=] and CQC Enhancer suit with Snake's size, however.]]
* In the manual for ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2]]'', Campbell's bio mentioned that he was, during this time, the only officer to remember the [=FOXHOUND=] of the Big Boss days, which made absolutely no sense when the information about [=FOXHOUND=] explained that it was formed in the early '90s, which meant that [=FOXHOUND=] was around for, at the absolute earliest, nine years. This game explains exactly what the bio meant by that.

to:

* The cell where Naked Snake is locked in at the beginning of the game seems ridiculously easy to escape from, especially considering the room next to it just happens to have a CQC Enhancer suit that conveniently fits Snake. It was Roy Campbell, who unscrewed the vent in question, but was unable to actually use the escape method in question due to being relocated to a different cell before he could even get the chance to use it. [[spoiler:Cunningham was probably responsible for unscrewing the other vent and leaving the [=MK22=] and CQC Enhancer suit with Snake's size, however.]]
* In the manual for ''[[VideoGame/MetalGear2SolidSnake Metal ''VideoGame/{{Metal Gear 2]]'', 2|SolidSnake}}'', Campbell's bio mentioned that he was, during this time, the only officer to remember the [=FOXHOUND=] of the Big Boss days, which made absolutely no sense when the information about [=FOXHOUND=] explained that it was formed in the early '90s, which meant that [=FOXHOUND=] was around for, at the absolute earliest, nine years. This game explains exactly what the bio meant by that.



* One of the better ideas in this game is also one of the most flawed. Specifically, the player can capture enemy soldiers and bring them over to their side, and they even retain their old uniforms, letting them pass by soldiers dressed in the same uniform (there's more than one military faction in San Hieronymo). Seems fair, right? Except that this also means there's no allowance for variation ''at all''. A female officer can't fool a male officer, but can fool other females. For that matter, an officer will stick out like a sore thumb to regular balaclava-wearing grunts, and vice versa. This unpolished idea was removed entirely in the game's sequel, ''Peace Walker''.

to:

* One of the better ideas in this game is also one of the most flawed. Specifically, the player can capture enemy soldiers and bring them over to their side, and they even retain their old uniforms, letting them pass by soldiers dressed in the same uniform (there's more than one military faction in San Hieronymo). Seems fair, right? Except that this also means there's no allowance for variation ''at all''. A female officer can't fool a male officer, but can fool other females. For that matter, an officer will stick out like a sore thumb to regular balaclava-wearing grunts, and vice versa. This unpolished idea was removed entirely in the game's sequel, ''Peace Walker''.''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''.

Added: 1958

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[[AC:FridgeBrilliance]]
* [[spoiler: Sokolov's survival was explained in the ''Metal Gear Solid 4 Database'' by claiming that he took a False Death Pill during his interrogation by Colonel Volgin, which was given to him by The Boss.]]
* The cell where Snake is locked in at the beginning of the game seems ridiculously easy to escape from, especially considering the room next to it just happens to have a CQC Enhancer suit that conveniently fits Snake. It was Campbell, who unscrewed the vent in question, but was unable to actually use the escape method in question due to being relocated to a different cell before he could even get the chance to use it. [[spoiler:Cunningham was probably responsible for unscrewing the other vent and leaving the [=MK22=] and CQC Enhancer suit with Snake's size, however.]]
* In the manual for ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2]]'', Campbell's bio mentioned that he was, during this time, the only officer to remember the [=FOXHOUND=] of the Big Boss days, which made absolutely no sense when the information about [=FOXHOUND=] explained that it was formed in the early '90s, which meant that [=FOXHOUND=] was around for, at the absolute earliest, nine years. This game explains exactly what the bio meant by that.

[[AC:FridgeLogic]]
* One of the better ideas in this game is also one of the most flawed. Specifically, the player can capture enemy soldiers and bring them over to their side, and they even retain their old uniforms, letting them pass by soldiers dressed in the same uniform (there's more than one military faction in San Hieronymo). Seems fair, right? Except that this also means there's no allowance for variation ''at all''. A female officer can't fool a male officer, but can fool other females. For that matter, an officer will stick out like a sore thumb to regular balaclava-wearing grunts, and vice versa. This unpolished idea was removed entirely in the game's sequel, ''Peace Walker''.

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