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* [[{{Tropers/theenglishman}} I]] had two FridgeBrilliance moments with VideoGame/BioShock:

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* [[{{Tropers/theenglishman}} I]] had two FridgeBrilliance moments with VideoGame/BioShock:''VideoGame/{{BioShock}}'':



** Love this theory, though it could conflict with the timeline. According to the VideoGame/BioShock Wiki, Sofia Lamb met Gil and began experimenting on him around 1960; which is also, of course, the year that Jack lands in Rapture. Given that we see Sander Cohen fine and well (relatively speaking...) during the events of VideoGame/BioShock1, he likely wasn't involved in the experiment. If you consider the numerous achievements you can get by killing him canonical, then that also eliminates any chance of his participation after Jack leaves Rapture. This is even assuming he'd be willing to take part in a scientific experiment at all, given how he was so devoted to his quadtych masterpieces and other, um...artistic endeavours.

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** Love this theory, though it could conflict with the timeline. According to the VideoGame/BioShock ''Franchise/{{BioShock}}'' Wiki, Sofia Lamb met Gil and began experimenting on him around 1960; which is also, of course, the year that Jack lands in Rapture. Given that we see Sander Cohen fine and well (relatively speaking...) during the events of VideoGame/BioShock1, ''[[VideoGame/BioShock BioShock 1]]'', he likely wasn't involved in the experiment. If you consider the numerous achievements you can get by killing him canonical, then that also eliminates any chance of his participation after Jack leaves Rapture. This is even assuming he'd be willing to take part in a scientific experiment at all, given how he was so devoted to his quadtych masterpieces and other, um...artistic endeavours.



* In the first VideoGame/{{BioShock|1}}, the Little Sisters were pretty creepy-looking, and pretty ugly, falling under the UncannyValley. In the sequel, they looked much more cuter and adorable. It could be chalked up that designers got better with models...or the fact that in VideoGame/BioShock2, you're playing as a Big Daddy. Big Daddies see their Little Sisters as something they must protect. You're seeing them through the eyes of the Big Daddy.

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* In the first VideoGame/{{BioShock|1}}, ''VideoGame/{{BioShock}}'', the Little Sisters were pretty creepy-looking, and pretty ugly, falling under the UncannyValley. In the sequel, they looked much more cuter and adorable. It could be chalked up that designers got better with models...or the fact that in VideoGame/BioShock2, ''VideoGame/BioShock2'', you're playing as a Big Daddy. Big Daddies see their Little Sisters as something they must protect. You're seeing them through the eyes of the Big Daddy.
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* The first words that meet you before entering Rapture. No Gods or Kings, only Man. You can say that the splicers are Gods with their superhuman powers, or that men like Fontaine or Ryan are Kings due to their power and need for control, but in the end, they are all ordinary man.

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* The first words that meet you before entering Rapture. No Gods or Kings, only Man. You can say that the splicers are Gods with their superhuman powers, or that men like Fontaine or Ryan are Kings due to their power and need for control, but in the end, they are all ordinary man. Who are turned into deformed monsters fighting over more ADAM.
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*** Alternatively, many people who technically were the best and brightest in their field may simply have rejected Ryan's politics -- and consequently his invitation -- completely out of hand. Not all -- or even most -- brilliant people are Objectivists, after all.

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*** Alternatively, many people who technically were the best and brightest in their field may simply have rejected Ryan's politics -- and consequently his invitation -- completely out of hand. Not all -- or even most -- brilliant people are Objectivists, after all. The above point is still valid, however.
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*** Alternatively, many people who technically were the best and brightest in their field may simply have rejected Ryan's politics -- and consequently his invitation -- completely out of hand.

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*** Alternatively, many people who technically were the best and brightest in their field may simply have rejected Ryan's politics -- and consequently his invitation -- completely out of hand. Not all -- or even most -- brilliant people are Objectivists, after all.
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*** Alternatively, many people who technically were the best and brightest in their field may simply have rejected Ryan's politics -- and consequently his invitation -- completely out of hand.

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Expounding


** One could consider the city a dark mirror of the word "Rapture." The aforementioned chosen (smart, rich people with a lot of dubious and questionable fields in their resume) are spirited away to a hell ''posing'' as paradise, while the "unworthy" go on living none the wiser. The Civil War could then be interpreted as Rapture's true hellish nature "revealing itself."

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** One could consider the city a dark mirror of the word "Rapture." The aforementioned chosen (smart, rich people with a lot of dubious and questionable fields in their resume) are spirited away to a hell ''posing'' as paradise, while the "unworthy" go on living none the wiser. The Civil War could then be interpreted as Rapture's true hellish nature "revealing itself.""revealing" itself. If anything, it's a cruel blessing of sorts in that the "unworthy" are ''spared'' from whatever ethical horrors said chosen would have unleashed upon the world had they stayed topside.
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** One could consider the city a dark mirror of the word "Rapture." The aforementioned chosen (smart, rich people with a lot of dubious and questionable fields in their resume) are spirited away to a hell ''posing'' as paradise, while the "unworthy" go on living none the wiser. The Civil War could then be interpreted as Rapture's true hellish nature "revealing itself."
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**Except that in the first game, it clearly explains that only people with Ryan's same DNA are able to use the Vita-chambers, which is why Jack comes back after being killed.
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* The game is effectively a parody of much of Ayn Rand's work. Two characters are drawn from her work, Atlas from "Atlas Shrugged", Fontaine from "The Fountainhead." The symbols and themes in the game are very much like her ideals. Rapture is a lassiez faire society, like the one she envisioned, where everyone is "free" to achieve what they want without taxation or government interference. Many of the quotes are similar to speeches from her books. - Purgus

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* The game is effectively a parody of much of Ayn Rand's work. Two characters are drawn from her work, Atlas from "Atlas Shrugged", Fontaine from "The Fountainhead." Indeed, if you take Ayn Rand's name, and switch the last two letters, you get "And Ryan," which is very close to "Andrew Ryan." The symbols and themes in the game are very much like her ideals. Rapture is a lassiez faire society, like the one she envisioned, where everyone is "free" to achieve what they want without taxation or government interference. Many of the quotes are similar to speeches from her books. - Purgus {{Tropers/Purgus}}
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* The game is effectively a parody of much of Ayn Rand's work. Two characters are drawn from her work, Atlas from "Atlas Shrugged", Fontaine from "The Fountainhead." The symbols and themes in the game are very much like her ideals. Rapture is a lassiez faire society, like the one she envisioned, where everyone is "free" to achieve what they want without taxation or government interference. Many of the quotes are similar to speeches from her books. - Purgus
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* Why do the Portholes of the Big Sisters grow red? Because the little sisters in the first game had [[http://images.wikia.com/bioshock/images/9/92/Little_Sisters_render1.png red eyes.]]
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* Ok we got outself a Fridge-Coaster here. First starting with Brilliance, The Reason why Sophia lamb simply never fixed Rapture, she had the time an resources, she didn't want Rapture she wanted the collective genius of the people. All she needs to do is stabilize Rapture and make sure nobody leaves. Which leads to logic, the population knowlege would surely have degraded due to twenty years of drug abuse. Furthermore after twenty years what ever inventions they had created are ether obsolete as Technology Marches On or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor, she ignores. In other words everything Sophia Lamb is doing is pointless, which led to Fridge horror.

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* Ok we Okay, we've got outself ourselves a Fridge-Coaster here. First - starting with Brilliance, Brilliance. The Reason reason why Sophia lamb Lamb simply never fixed Rapture, she had the time an and resources, but she didn't want Rapture - she wanted the collective genius of the people. All she needs needed to do is was stabilize Rapture and make sure nobody leaves. Which leads to logic, Logic, the population knowlege population's general intelligence would surely have degraded due to twenty years of drug abuse. Furthermore Furthermore, after twenty years what ever whatever inventions they had they've created are ether obsolete as Technology Marches On TechnologyMarchesOn or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor, she ignores. In other words everything words... Everything Sophia Lamb is doing is pointless, which led to Fridge horror.FridgeHorror.
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* ''BioShock'' gives us Dr. Steinman, a DeadlyDoctor who experiments on people and creates hideous freaks. That sounds like TheThemeParkVersion of someone. Dr. [[{{Frankenstein}} Stein]]man... - {{Tropers/Regiment}}

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* ''BioShock'' ''[=BioShock=]'' gives us Dr. Steinman, a DeadlyDoctor who experiments on people and creates hideous freaks. That sounds like TheThemeParkVersion of someone. Dr. [[{{Frankenstein}} Stein]]man... - {{Tropers/Regiment}}



* [[{{Tropers/theenglishman}} I]] had two FridgeBrilliance moments with BioShock:

to:

* [[{{Tropers/theenglishman}} I]] had two FridgeBrilliance moments with BioShock:VideoGame/BioShock:



** Love this theory, though it could conflict with the timeline. According to the BioShock Wiki, Sofia Lamb met Gil and began experimenting on him around 1960; which is also, of course, the year that Jack lands in Rapture. Given that we see Sander Cohen fine and well (relatively speaking...) during the events of BioShock 1, he likely wasn't involved in the experiment. If you consider the numerous achievements you can get by killing him canonical, then that also eliminates any chance of his participation after Jack leaves Rapture. This is even assuming he'd be willing to take part in a scientific experiment at all, given how he was so devoted to his quadtych masterpieces and other, um...artistic endeavours.

to:

** Love this theory, though it could conflict with the timeline. According to the BioShock VideoGame/BioShock Wiki, Sofia Lamb met Gil and began experimenting on him around 1960; which is also, of course, the year that Jack lands in Rapture. Given that we see Sander Cohen fine and well (relatively speaking...) during the events of BioShock 1, VideoGame/BioShock1, he likely wasn't involved in the experiment. If you consider the numerous achievements you can get by killing him canonical, then that also eliminates any chance of his participation after Jack leaves Rapture. This is even assuming he'd be willing to take part in a scientific experiment at all, given how he was so devoted to his quadtych masterpieces and other, um...artistic endeavours.



* I didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock 2.... until I realized what that area was called: '''''Persephone'''''. It became even more brilliant when I realized that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.
* Even more: On the surface, ''Bioshock 2'' seems like it just exchanged a Libertarian Objectivist villain for an Authoritarian Collectivist. Bit shallow, right? Especially given Levine's statement that the game's real message wasn't specifically anti-Objectivist, but that mankind's ideas of what makes a perfect society fail because we're still only human. Now think back to Sophia Lamb's philosophy and goals: "Utopia cannot precede the utopian." Her plan was to genetically reengineer everyone into "utopians", who lacked the inherent flaws of human nature. ''[[GenreSavvy She took Levine's message, and applied it!]]'' And, guess what, that failed too. She's as much a rebuttal to the ''real'' message of the first game as the superficial one. - Tropers/ThePocket

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* I didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock [=BioShock=] 2.... until I realized what that area was called: '''''Persephone'''''. It became even more brilliant when I realized that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.
* Even more: On the surface, ''Bioshock ''[=BioShock=] 2'' seems like it just exchanged a Libertarian Objectivist villain for an Authoritarian Collectivist. Bit shallow, right? Especially given Levine's statement that the game's real message wasn't specifically anti-Objectivist, but that mankind's ideas of what makes a perfect society fail because we're still only human. Now think back to Sophia Lamb's philosophy and goals: "Utopia cannot precede the utopian." Her plan was to genetically reengineer everyone into "utopians", who lacked the inherent flaws of human nature. ''[[GenreSavvy She took Levine's message, and applied it!]]'' And, guess what, that failed too. She's as much a rebuttal to the ''real'' message of the first game as the superficial one. - Tropers/ThePocket



* Got peeved off by the difficulty change in Bioshock 2? Consider this: the only living non-spliced people were in hiding (Tenenbaum, Grace Holloway, Stanley Poole) and the rest were immediately killed by splicers. Splicers are constantly battling each other to harvest ADAM from their corpses. So between Jack's departure and Delta's resurrection, splicers have been fighting each other with the better spliced one prevailing, and the ones Delta fought were the strongest of the strong. In other words, ''natural selection'' is the reason you can only have a Big Daddy as the protagonist of Bioshock 2.

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* Got peeved off by the difficulty change in Bioshock [=BioShock=] 2? Consider this: the only living non-spliced people were in hiding (Tenenbaum, Grace Holloway, Stanley Poole) and the rest were immediately killed by splicers. Splicers are constantly battling each other to harvest ADAM from their corpses. So between Jack's departure and Delta's resurrection, splicers have been fighting each other with the better spliced one prevailing, and the ones Delta fought were the strongest of the strong. In other words, ''natural selection'' is the reason you can only have a Big Daddy as the protagonist of Bioshock [=BioShock=] 2.



** In ''Bioshock 2'', it turns out the ADAM-producing slugs eat a type of polyp that has the effects of an Enrage plasmid when thrown at Splicers. So ''that's'' why splicing up induces a mental breakdown! Not to mention why Little Sisters become homicidal Big Sisters as their conditioning wears off... ''and'' why doing too much harvesting grants you a bad ending!
* In the first BioShock, the Little Sisters were pretty creepy-looking, and pretty ugly, falling under the UncannyValley. In the sequel, they looked much more cuter and adorable. It could be chalked up that designers got better with models...or the fact that in BioShock 2, you're playing as a Big Daddy. Big Daddies see their Little Sisters as something they must protect. You're seeing them through the eyes of the Big Daddy.

to:

** In ''Bioshock ''[=BioShock=] 2'', it turns out the ADAM-producing slugs eat a type of polyp that has the effects of an Enrage plasmid when thrown at Splicers. So ''that's'' why splicing up induces a mental breakdown! Not to mention why Little Sisters become homicidal Big Sisters as their conditioning wears off... ''and'' why doing too much harvesting grants you a bad ending!
* In the first BioShock, VideoGame/{{BioShock|1}}, the Little Sisters were pretty creepy-looking, and pretty ugly, falling under the UncannyValley. In the sequel, they looked much more cuter and adorable. It could be chalked up that designers got better with models...or the fact that in BioShock 2, VideoGame/BioShock2, you're playing as a Big Daddy. Big Daddies see their Little Sisters as something they must protect. You're seeing them through the eyes of the Big Daddy.



* Why did Eleanor have the Bioshock 2 style Little Sister dress when she was a little sister in the flashback, despite all the sisters issued with the same dress as seen in the treatment facility in Bioshock? She was the first Sister successfully bonded to an Alpha, so she got a pretty dress and hair bow. Factory line Little Sisters weren't as valuable, so they had cheaper dresses. Later, when Lamb brought in new little sisters, she must have had the new little sister design based on Eleanor.

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* Why did Eleanor have the Bioshock [=BioShock=] 2 style Little Sister dress when she was a little sister in the flashback, despite all the sisters issued with the same dress as seen in the treatment facility in Bioshock? [=BioShock=]? She was the first Sister successfully bonded to an Alpha, so she got a pretty dress and hair bow. Factory line Little Sisters weren't as valuable, so they had cheaper dresses. Later, when Lamb brought in new little sisters, she must have had the new little sister design based on Eleanor.
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* The first words that meet you before entering Rapture. No Gods or Kings, only Man. You can say that the splicers are Gods with their superhuman powers, or that men like Fontaine or Ryan are Kings due to their power and need for control, but in the end, they are all ordinary man.
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to:

* Why did Eleanor have the Bioshock 2 style Little Sister dress when she was a little sister in the flashback, despite all the sisters issued with the same dress as seen in the treatment facility in Bioshock? She was the first Sister successfully bonded to an Alpha, so she got a pretty dress and hair bow. Factory line Little Sisters weren't as valuable, so they had cheaper dresses. Later, when Lamb brought in new little sisters, she must have had the new little sister design based on Eleanor.
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* Fridge Brilliance/Horror: During the "Would You Kindly" rapid-fire flashback, you hear one instance of "Would you kindly forget this". The player only knows what Jack knows - how much more did Jack do that the player never saw? What did he have to forget doing?

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* Fridge Brilliance/Horror: During the "Would You Kindly" rapid-fire flashback, you hear one instance of "Would you kindly forget this". The player only knows what Jack knows - how much more did Jack do that the player never saw? What did he have to forget doing?
doing? - {{Tropers/BentusiAvatar}}
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to:

* Fridge Brilliance/Horror: During the "Would You Kindly" rapid-fire flashback, you hear one instance of "Would you kindly forget this". The player only knows what Jack knows - how much more did Jack do that the player never saw? What did he have to forget doing?
Is there an issue? Send a MessageReason:
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* Ok we got outself a Fridge-Coaster here. First starting with Brilliance, The Reason why Sophia lamb simply never fixed Rapture, she had the time an resources, she didn't want Rapture she wanted the collective genius of the people. All she needs to do is stablize Rapture and make sure nobody leaves. Which leads to logic, the population knowlege would surely have degraded due to twenty years of drug abuse. Furthermore after twenty years what ever inventions they had created are ether obsolete as Technology Marches On or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor, she ignores. In other words everything Sophia Lamb is doing is pointless, which led to Fridge horror.

to:

* Ok we got outself a Fridge-Coaster here. First starting with Brilliance, The Reason why Sophia lamb simply never fixed Rapture, she had the time an resources, she didn't want Rapture she wanted the collective genius of the people. All she needs to do is stablize stabilize Rapture and make sure nobody leaves. Which leads to logic, the population knowlege would surely have degraded due to twenty years of drug abuse. Furthermore after twenty years what ever inventions they had created are ether obsolete as Technology Marches On or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor, she ignores. In other words everything Sophia Lamb is doing is pointless, which led to Fridge horror.
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*Fridge Brilliance/Horror moment for myself was that those mindless splicers you kill by the truckload? They were all at some point some of the most talented and gifted people on earth. All of them.
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* The buckles on the Big Sisters' suits make a lot more sense when you realise they resemble [[AxCrazy the straps on straightjackets]], and in the little sister training facility there are restraining straps on the beds.
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* There are no Little Brothers, according to [[AllThereInTheManual the manual]] because they became too aggressive. Why would they be, compared to females? Because little girls are socialized to be nice, quiet and well behaved far more than boys are.
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** Dealt with in ''2'', where you encounter the ones who designed and built Rapture for Andrew Ryan. Supposedly the place was leaking even before the civil war, most likely because of water pressure and the constraints of working that deep in the ocean. It literally shouldn't exist; Another of the audio diaries even states that if a Big Daddy was clumsy enough, it could have flooded the entirety of Dionysus Park; In other words, Rapture was destined to fail.
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** Brilliantly confirmed by one of the audio diaries in ''2'', where Ryan comfortably remarks about how he's dealt with Fontaine and Lamb, and is content at being 'alone at last'. Truthfully, he should have just built Rapture for himself.
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** Only Fontaine ''doesn't'' oppose Ryan's objectivist values. Fontaine actually embraces them, and plays the game better than Ryan. Bear in mind that the only reason Ryan starts taking any interest in Fontaine is because he's smuggling in illegal contraband to Rapture - ''bibles''.
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*** Only you don't 'obey' Tennenbaum. It's either you follow her instructions or you die. Once you've solved the Code Yellow problem, you ''are'' free to just explore Rapture if you desire.
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* In the first BioShock, the Little Sisters were pretty creepy-looking, and pretty ugly, falling under the UncannyValley. In the sequel, they looked much more cuter and adorable. It could be chalked up that designers got better with models...or the fact that in BioShock 2, you're playing as a Big Daddy. Big Daddies see their Little Sisters as something they must protect. You're seeing them through the eyes of the Big Daddy.
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* Everything gets scarier when you're casually watching a program on Discovery and a real-life geneticist by the name of '''Dr Andrew Ryan''' pops up.
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** This could actualy hint that females were also turned into Big Daddies. After all, except for the Alpha series all Big Daddies were people fused into the suits and pumped full of plasmids. After such a treatment it wouldn't matter which sex the person had before.

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* The plasmid videos all portray caricatures of various splicer models as the victims of the demonstrations. Waders is in Electric Bolt, Mrs. Smith is in Freeze and Decoy, Breadwinner is in Enrage, Dr. Grossman is in Incinerate, Pigskin is in Insect Swarm, Ducky is in Enrage and Sonic Boom, Baby Jane is in Telekenesis, Rose is in Vortex Trap, and Toasty is in Hypnotize Big Daddy. Toasty is also arguably the thief in Security Beacon.* So Rapture is a contained city, with the Big Daddies keeping it from leaking TOO much, with enough room inside for MAYBE 5000 people. So why is it that Splicers (Who kill each other and the Big Daddies, if they can.) and the Big Daddies seem to keep showing up? Because the Big Daddies fix the Vita-Chambers first (Admit it, when was the last the last time you saw a broken, or even a damaged Vita-chamber?) and those same Vita-Chambers still have all the citizens DNA in them, so they KEEP GETTING BROUGHT BACK. Which also explains the limited amount of models for splicers in the game. And then it strays into Fridge Horror...

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* The plasmid videos all portray caricatures of various splicer models as the victims of the demonstrations. Waders is in Electric Bolt, Mrs. Smith is in Freeze and Decoy, Breadwinner is in Enrage, Dr. Grossman is in Incinerate, Pigskin is in Insect Swarm, Ducky is in Enrage and Sonic Boom, Baby Jane is in Telekenesis, Rose is in Vortex Trap, and Toasty is in Hypnotize Big Daddy. Toasty is also arguably the thief in Security Beacon.Beacon.
* So Rapture is a contained city, with the Big Daddies keeping it from leaking TOO much, with enough room inside for MAYBE 5000 people. So why is it that Splicers (Who kill each other and the Big Daddies, if they can.) and the Big Daddies seem to keep showing up? Because the Big Daddies fix the Vita-Chambers first (Admit it, when was the last the last time you saw a broken, or even a damaged Vita-chamber?) and those same Vita-Chambers still have all the citizens DNA in them, so they KEEP GETTING BROUGHT BACK. Which also explains the limited amount of models for splicers in the game. And then it strays into Fridge Horror...

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