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* Got peeved off by the difficulty change in Bioshock 2? Consider this: the only living non-spliced people were in hiding (Tenenbaum, Grace Holloway, Stanley Poole) and the rest were immediately killed by splicers. Splicers are constantly battling each other to harvest ADAM from their corpses. So between Jack's departure and Delta's resurrection, splicers have been fighting each other with the better spliced one prevailing, and the ones Delta fought were the strongest of the strong. In other words, ''natural selection is the reason why Jack wouldn't have survived Bioshock 2.''

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* Got peeved off by the difficulty change in Bioshock 2? Consider this: the only living non-spliced people were in hiding (Tenenbaum, Grace Holloway, Stanley Poole) and the rest were immediately killed by splicers. Splicers are constantly battling each other to harvest ADAM from their corpses. So between Jack's departure and Delta's resurrection, splicers have been fighting each other with the better spliced one prevailing, and the ones Delta fought were the strongest of the strong. In other words, ''natural selection is the reason why Jack wouldn't have survived Bioshock 2.justifies having a Big Daddy as a protagonist.''
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* The Rapture "anthem" that plays during the 2K logo goes, "Rise, Rapture, Rise! We turn our hopes up to the skies!" ...And where does Jack come from at the beginning of the game?
** You can have a lot of fun re-reading the loading screens once you know the final twist...
** When you go into the frozen section of Poseidon Plaza, there's a trash can with food in it... It's been ''in a frozen trash can'' for two years. you may think [[{{Squick}} Ew]] at first but then... ''FROZEN'' Trash can..
** Rapture's turrets, cameras and security bots are slightly in advance of today's technologies, let alone those of the 1960s. Even allowing for "science not bound by petty morality" it seems unusually advanced...until you find out that most of the modern advances in neuroscience came after the invention of MRI and other non-invasive ways to watch a live brain in action. Prior to this, neuroscience progressed mostly through the study of brain injuries. Petty morality meant that neuroscientists had to wait for the rare accident to happen. [[FridgeHorror In Rapture, on the other hand... Neuroscience becomes much easier]].
*** Not to mention that Rapture presumably contained the finest minds in the world. Minds that were no longer around to pursue their ideas in our world.
** YourMileageMayVary applies, but [[spoiler:giving the player bad karma for what looks like a clear act of [[MercyKill mercy]]. Makes a lot more sense when you remember that ''Gilbert Alexander'' effectively is already dead. '''Alex the Great''' clearly wants to live and won't be able to hurt anyone that the player wouldn't have killed also.]] The player has no right to decide that his quality of life is unworthy for him.
** In ''Bioshock 2'', it turns out the ADAM-producing slugs eat a type of polyp that has the effects of an Enrage plasmid when thrown at Splicers. So ''that's'' why splicing up induces a mental breakdown! Not to mention why Little Sisters become homicidal Big Sisters as their conditioning wears off... ''and'' why doing too much harvesting grants you a bad ending!
* FridgeHorror: [[spoiler: Sure, the idea of unknowingly killing Mark Meltzer at some point in the game is depressing. What about all of those other Big Daddies, in either game? They are all [[FacelessGoons Faceless Goons]] until you realize that every single one of them were, at one point in the past, normal humans, and many were likely coerced or outright forced to become mindless monsters.]]
** [[spoiler:Same with Subject Delta. Somewhat chilling when you find out you were made an example of by being turned into a Big Daddy...]]
** One has to wonder what it's like for Gil Alexander, having [[spoiler:been drafted in for experiments which have made him into a monstrous, immensely disturbing foetus-like creature through feeding him gigantic amounts of mutagenic gloop and now not even being recognisably human, let alone having friends, conversation, a love life or anything he (may have) had as a human. All after having his body contort into something vomit-makingly disturbing, which is probably not the most enjoyable process.]] That fucking sucks, damn near putting him on a [[TheWoobie Woobie]] level. Then, for extra Fridge Horror, try imagining what he'd do [[spoiler:should he be released free into the ocean as part of him begs to be allowed]]. How, precisely, do you think it would end up having THAT floating around?
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* Got peeved off by the difficulty change in Bioshock 2? Consider this: the only living non-spliced people were in hiding (Tenenbaum, Grace Holloway, Stanley Poole) and the rest were immediately killed by splicers. Splicers are constantly battling each other to harvest ADAM from their corpses. So between Jack's departure and Delta's resurrection, splicers have been fighting each other with the better spliced one prevailing, and the ones Delta fought were the strongest of the strong. In other words, ''natural selection is the reason why Jack wouldn't have survived Bioshock 2.''
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** And lastly, Jack's never smoked before that day in his life. He's only smoked once, that day on he plane. That means that the reason it was so easy to ignore the cigarettes in the game... was because he wasn't subconsciously looking for them! He wasn't thinking about smoking because, since he hadn't smoked until then, he wasn't addicted to the nicotine! His body was still new to it, so he didn't have a hard time kicking the habit since he didn't ''have'' that habit to begin with!--/@{{Dragon 573}}

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** And lastly, Jack's never smoked before that day in his life. He's only smoked once, that day on he plane. That means that the reason it was so easy to ignore the cigarettes in the game... was because he wasn't subconsciously looking for them! He wasn't thinking about smoking because, since he hadn't smoked until then, he wasn't addicted to the nicotine! His body was still new to it, so he didn't have a hard time kicking the habit since he didn't ''have'' that habit to begin with!--/@{{Dragon with!--@/{{Dragon 573}}
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** Smoking decreases Jack's health because it's unpleasant for him. It's unpleasant for him because he's new to it. He's new to it... because he's never actually smoked until that point! Remember how Fontaine said none of Jack's memories were real? That means Jack was smoking on the plane because he only ''thought'' he was a smoker, though he'd never smoked before in his life, because that was part of the memories Fontaine put into him! He reacts badly because his body isn't used to smoking!
** And lastly, Jack's never smoked before that day in his life. He's only smoked once, that day on he plane. That means that the reason it was so easy to ignore the cigarettes in the game... was because he wasn't subconsciously looking for them! He wasn't thinking about smoking because, since he hadn't smoked until then, he wasn't addicted to the nicotine! His body was still new to it, so he didn't have a hard time kicking the habit since he didn't ''have'' that habit to begin with!--/@{{Dragon 573}}
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* Lots of brilliance with many subpoints
**Now, according to the audio logs, before Tenenbaum's work with the little sisters, they produced Adam by eating, in addition to not producing very much. Now, consider that drinking alcohol decreases Eve and increases health. Alcohol is a tranquilizer, which "slows you down". Meanwhile, drinking caffine ''increases'' eve. Caffine is a stimulant, which "speeds you up". Eve is produced based on your metabolism!
** Now, When you drink, you gain health, and when you smoke, you lose health. You gain some health from snacks and a lot from First-Aid kits. Drinking moonshine isn't going to take a bullet out of your face, but what does alcohol do? It makes you feel better! If you don't feel as much pain, you're able to go longer without falling over because of that sharp pain in your knee! The health isn't a measure of your actual state of health! It's how good you ''feel'' and how much pain you think you can endure before you can't go any further. Hence why smoking decreases your health! It's unpleasant for those new to it!
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** You shoot splicers with guns, but you can also shoot them with a camera.

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Rule Of Cautious Editing Judgment


* The good ending. It seemed odd. Taken out of the dank confines of Rapture, it presents a an abridged lifestory of the little sisters saved. It seemed completely at odds with the tone of the game. Then it occured to me that this was the final ironic f-you to Andrew Ryan. You spent the entire game saving small abused little girls and, ultimately, what did you give them? Their freedom.
** Not only that, but you're freeing them from Ryan's "great chain" of industry. The "chain" in this case being ''shackles''. Peach Wilkins puts it best: Ryan's chains are the ones that go around your ankles, and by not only ''freeing'' the Sisters from that chain, you're also giving them the purest form of charity imaginable - a titanic middle finger to Ryan's philosophy if there ever was one. And not only that, the choice to save or kill the Little Sisters is entirely up to you. In fact, its the only real choice you ''have'' during the course of the entire game. And by choosing to spend the only real choice you have completely and absolutely defying Ryan's philosophy, you're showing him the most absolute rejection imaginable. A man chooses....and this man chose charity and kindness. And that comes out to a resounding '''"Fuck you, Andrew Ryan."''' -- Tropers/UnknownTroper
** Here's one for you: consider the endings, stripped of Tennenbaum's judgements. In the selfish ending, you gain control of a whole city, an army of loyal super-soldiers, and, eventually, a nuclear armada - with which to hold the world at ransom. In the selfless ending, those you have helped go on to live rewarding lives while you live humbly, grow old and die. Thus, everyone gets what they most desire - there's no bad ending if you act according to your beliefs. -- Tropers/SirFrederick

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* The good ending. It seemed odd. Taken out of the dank confines of Rapture, it presents a an abridged lifestory of the little sisters saved. It seemed completely at odds with the tone of the game. Then it occured to me that this was the final ironic f-you to Andrew Ryan. You spent the entire game saving small abused little girls and, ultimately, what did you give them? Their freedom.
** Not only that, but you're freeing them from Ryan's "great chain" of industry. The "chain" in this case being ''shackles''. Peach Wilkins puts it best: Ryan's chains are the ones that go around your ankles, and by not only ''freeing'' the Sisters from that chain, you're also giving them the purest form of charity imaginable - a titanic middle finger to Ryan's philosophy if there ever was one. And not only that, the choice to save or kill the Little Sisters is entirely up to you. In fact, its the only real choice you ''have'' during the course of the entire game. And by choosing to spend the only real choice you have completely and absolutely defying Ryan's philosophy, you're showing him the most absolute rejection imaginable. A man chooses....and this man chose charity and kindness. And that comes out to a resounding '''"Fuck you, Andrew Ryan."''' -- Tropers/UnknownTroper
** Here's one for you: consider
Consider the endings, stripped of Tennenbaum's judgements. In the selfish ending, you gain control of a whole city, an army of loyal super-soldiers, and, eventually, a nuclear armada - with which to hold the world at ransom. In the selfless ending, those you have helped go on to live rewarding lives while you live humbly, grow old and die. Thus, everyone gets what they most desire - there's no bad ending if you act according to your beliefs. -- Tropers/SirFrederick
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Just figured out (five years later) why Fontaines \"Code Yellow\" actually failed to work.

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* When Fontaine uses "Code Yellow" in an attempt to kill you, he says "I just told your brain to tell your heart to stop beating"... but the brain ''doesn't'' control the heartbeat, that's the work of the sinoatrial node. Stimulation via the CN X: Vagus Nerve can ''slow'' the heart rate and stimulation via the T1-4, Spinal Nerves can increase ''both'' heart-rate and contraction strength, but ''neither'' will kill you. Which is probably why you ''don't'' die despite the fact he does it several times. In fact, he admits "The heart is a stubborn muscle".
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*** Or stripped of any judgments, there's no "good" or "bad" ending -- just variant endings.
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** I think the page for the game argues that this is probably intentional. This is a game that was previewed as being relatively open ala [DeusEx] or [SystemShock] and the big reveal is that you've had no freedom the entire time (and you'll continue to have no freedom, as Tennebaum has you do her will after you kill Ryan).
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** I think the logic is much simpler - people find smoking relaxing (we tend to assume it would take some concentration to use magic and, as pointed out, plasmids are more or less magic). The reason alcohol, though relaxing, decreases EVE is that alcohol would presumably make it harder to concentrate (though I can't think of a good reason that binge drinking wouldn't damage your health).
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* Smoking cigarettes in the game increases your EVE level but lowers your Health level. EVE is your magical energy, which you need to use your plasmids, some of which are very cool. So makes you look cool at the same time it damages your health...kinda like real life. - Anarquistador

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* It always bugged me that every single time I played the Fort Frolic level, Atlas's description of Cohen would get drowned out by the rendition of "Rise, Rapture, Rise" that's playing over the loudspeakers. I always assumed it was a game bug (this game, at least the version I got, had a good number of issues with background audio making it hard to hear my shortwave). Then I realized: Cohen can hear your radio conversations. He's probably piping the music in on purpose to drown out the terrible things Atlas is saying about him. Note that the song fades in during Atlas's line, and fades out soon afterwards instead of continuing to the end like all the other muzak. - Tropers/ThePocket
** In fact, the song is probably coming from the jammed radio, not the loudspeakers. I realized that after playing the level again after the above post.

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* It always bugged me that every single time I played the Fort Frolic level, Atlas's description of Cohen would get drowned out by the rendition of "Rise, Rapture, Rise" that's playing over the loudspeakers. I always assumed it was a game bug (this game, at least the version I got, had a good number of issues with background audio making it hard to hear my shortwave). Then I realized: Cohen can hear your radio conversations. He's probably piping the music in on purpose to drown out the terrible things Atlas is saying about him. Note that the song fades in during Atlas's line, and fades out as soon afterwards instead of continuing to the end like all the other muzak.as Atlas is done talking. It has served its purpose. - Tropers/ThePocket
** In fact, I played through the song is probably coming from the jammed radio, not the loudspeakers. I game again after making that post and realized that after playing it's actually coming through over the level again after radio. The one that Cohen has jammed throughout the above post.level.


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** So are you postulating that Suchong ''is'' his family name and the conventions of the day compelled him to write it the Western way, or that everyone assumed that it was because he didn't?


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* Even more: On the surface, ''Bioshock 2'' seems like it just exchanged a Libertarian Objectivist villain for an Authoritarian Collectivist. Bit shallow, right? Especially given Levine's statement that the game's real message wasn't specifically anti-Objectivist, but that mankind's ideas of what makes a perfect society fail because we're still only human. Now think back to Sophia Lamb's philosophy and goals: "Utopia cannot precede the utopian." Her plan was to genetically reengineer everyone into "utopians", who lacked the inherent flaws of human nature. ''[[GenreSavvy She took Levine's message, and applied it!]]'' And, guess what, that failed too. She's as much a rebuttal to the ''real'' message of the first game as the superficial one. - Tropers/ThePocket

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* Was watching Batman: TAS, in season 3 we have Deep Cold which is about a underwater city for the world's elite. Batman:TAS already uses retro 60's tech. And at the end Batman blows the place to Kingdom come, And then it hit me. Rapture is set in the Batman:TAS universe. Ok it might be a WMG but there are a lot of similarities, and Batman is just a Badass Normal so Rapture could be a Alternate Universe. -- NekoLLX


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** Elaborate?
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1. Not cool. 2. Shooting pictures is, in fact, very old slang.


** A perfect name for such an inbred statement.
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** A perfect name for such an inbred statement.
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* The button you use to shoot your shotgun, pistol, machine gun, chemical thrower, crossbow, and grenade launcher is the same button you use to "shoot" your camera. --Billy Bob Joe
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* I didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock 2.... until I realizde what that area was called: '''''Persephone'''''. It became even more brilliant when I realized that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.

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* I didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock 2.... until I realizde realized what that area was called: '''''Persephone'''''. It became even more brilliant when I realized that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.
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*** This troper would like to expand on that. Sophia Lamb's success in making the cult occured because it was in the HiddenElfVilliage of Rapture. Could she do it on the surface at all? Even if she gets back to civilization, how can she do anything? How can she explain her absence for 20 years?

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*** This troper would like to expand on that. Sophia Lamb's success in making the cult occured because it was in the HiddenElfVilliage HiddenElfVillage of Rapture. Could she do it on the surface at all? Even if she gets back to civilization, how can she do anything? How can she explain her absence for 20 years?
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Cutting out an entry that is insulting others\' entries, while misusing Fan Dumb.


** All the above theories are clear cases of FanDumb. Ryan's philosophy was never about 'doing whatever you want at the expense of everyone else'. It is about 'if everyone do what is rationally the best for them, then society will be a better place at the end'. Refusing to commit murder of children is not a contradiction of his philosophy. Of course, at the end Ryan's actions by the time the game take place is very much 'screw everyone else! It is all about me!'. But it is because he was corrupted by power and became a hypocrite who violated his own moral standards and not a fault of his philosophy.
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* This troper didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock 2.... until he realized what that area was called: '''''Persephone'''''. It's even more brilliant when you realize that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.

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* This troper I didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock 2.... until he realized I realizde what that area was called: '''''Persephone'''''. It's It became even more brilliant when you realize I realized that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.
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* This troper didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock 2.... until he realized what that area was called: '''''Persephone'''''. It's even more brilliant when you realize that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.
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* Ok we got outself a Fridge-Coaster here. First starting with Brilliance, The Reason why Sophia lamb simply never fixed Rapture, she had the time an resources, she didn't want Rapture she wanted the collective genius of the people. All she needs to do is stablize Rapture and make sure nobody leaves. Which leads to logic, the population knowlege would surely have degraded due to twenty years of drug abuse. Furthermore after twenty years what ever inventions they had created are ether obsolete as Technology Marches On or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor didn't take. In other words everything Sophia Lamb is doing is futile, which led to Fridge horror.

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* Ok we got outself a Fridge-Coaster here. First starting with Brilliance, The Reason why Sophia lamb simply never fixed Rapture, she had the time an resources, she didn't want Rapture she wanted the collective genius of the people. All she needs to do is stablize Rapture and make sure nobody leaves. Which leads to logic, the population knowlege would surely have degraded due to twenty years of drug abuse. Furthermore after twenty years what ever inventions they had created are ether obsolete as Technology Marches On or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor didn't take. Eleanor, she ignores. In other words everything Sophia Lamb is doing is futile, pointless, which led to Fridge horror.
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More Fridge

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* Ok we got outself a Fridge-Coaster here. First starting with Brilliance, The Reason why Sophia lamb simply never fixed Rapture, she had the time an resources, she didn't want Rapture she wanted the collective genius of the people. All she needs to do is stablize Rapture and make sure nobody leaves. Which leads to logic, the population knowlege would surely have degraded due to twenty years of drug abuse. Furthermore after twenty years what ever inventions they had created are ether obsolete as Technology Marches On or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor didn't take. In other words everything Sophia Lamb is doing is futile, which led to Fridge horror.
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** All the above theories are clear cases of FanDumb. Ryan's philosophy was never about 'doing whatever you want at the expense of everyone else'. It is about 'if everyone do what is rationally the best for them, then society will be a better place at the end'. Refusing to commit murder of children is not a contradiction of his philosophy. Of course, at the end Ryan's actions by the time the game take place is very much 'screw everyone else! It is all about me!'. But it is because he was corrupted by power and became a hypocrite who violated his own moral standards and not a fault of his philosophy.
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* Was watching Batman: TAS, in season 3 we have Deep Cold which is about a underwater city for the world's elite. Batman:TAS already uses retro 60's tech. And at the end Batman blows the place to Kingdom come, And then it hit me. Rapture is set in the Batman:TAS universe. Ok it might be a WMG but there are a lot of similarities, and Batman is just a Badass Normal so Rapture could be a Alternate Universe. -- NekoLLX

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Fiddled with the formatting, replaced spoiler tags with a general warning. Please don\'t hurt me.


Also, since this page deals with personal impressions of the game by, and mainly ''for'', people who have already played the game, there ''will'' be uncensored spoilers. You have been warned.



* ''BioShock'' gives us Dr. Steinman, a DeadlyDoctor who experiments on people and creates hideous freaks. That sounds like TheThemeParkVersion of someone. Dr. [[{{Frankenstein}} Stein]]man... - {{Regiment}}
** This troper at first wondered why [[spoiler:Andrew Ryan ordered you to kill him]], since that's exactly what you were going to do regardless. Then I realized what his last words actually meant. "A man chooses... a slave obeys." He is choosing, and you are obeying.
** [[{{theenglishman}} I]] had two FridgeBrilliance moments with BioShock:
*** I was initially turned off by [[spoiler: Fontaine's GiantSpaceFleaFromNowhere final form. It wasn't until I thought about it some more that I realized that Fontaine's final form bore a striking resemblance to the statues that hold up Andrew Ryan's propaganda throughout Rapture.]]
**** The statues are of a character from the GreekMythology: the Titan who holds the heavens on his back. His name? [[spoiler:Atlas.]]
*** The second moment I had was simply an inversion of the traditional use of FinalBoss DeusExMachina. By [[spoiler: escorting the LittleSisters to the final encounter with Fontaine]], you are essentially creating your own DeusExMachina and providing the own climactic redemption in the climactic FinalBoss.
**** I just realized that by reading the above theory: you know how creating your own DeusExMachina is called? It's called ''controlling your own fate''. This... is... brilliance. The game is so much more beautiful right now.
*** [[spoiler: The good ending. It seemed odd. Taken out of the dank confines of Rapture, it presents a an abridged lifestory of the little sisters saved. It seemed completely at odds with the tone of the game. Then it occured to me that this was the final ironic f-you to Andrew Ryan. You spent the entire game saving small abused little girls and, ultimately, what did you give them? Their freedom.]]
*** Not only that, but you're [[spoiler: freeing them from Ryan's "great chain" of industry. The "chain" in this case being ''shackles''. Peach Wilkins puts it best: Ryan's chains are the ones that go around your ankles, and by not only ''freeing'' the Sisters from that chain, you're also giving them the purest form of charity imaginable - a titanic middle finger to Ryan's philosophy if there ever was one. And not only that, the choice to save or kill the Little Sisters is entirely up to you. In fact, its the only real choice you ''have'' during the course of the entire game. And by choosing to spend the only real choice you have completely and absolutely defying Ryan's philosophy, you're showing him the most absolute rejection imaginable. A man chooses....and this man chose charity and kindness.]] And that comes out to a resounding '''"Fuck you, Andrew Ryan."''' --UnknownTroper
*** Here's one for you: consider the endings, stripped of Tennenbaum's judgements. In the selfish ending, you gain control of a whole city, an army of loyal super-soldiers, and, eventually, a nuclear armada - with which to hold the world at ransom. In the selfless ending, those you have helped go on to live rewarding lives while you live humbly, grow old and die. Thus, everyone gets what they most desire - there's no bad ending if you act according to your beliefs. --SirFrederick
** I was nearly through the entire game wondering why the hell Jack had chains tattooed on his wrists. It was not until some time after [[spoiler: Jack is revealed to have been a brainwashed slave of at least one person in Rapture]] that I finally ''got it''. Those tats were actually very clever foreshadowing of TheReveal.
** It always bugged me that every single time I played the Fort Frolic level, Atlas's description of Cohen would get drowned out by the rendition of "Rise, Rapture, Rise" that's playing over the loudspeakers. I always assumed it was a game bug (this game, at least the version I got, had a good number of issues with background audio making it hard to hear my shortwave). Then I realized: Cohen can hear your radio conversations. He's probably piping the music in on purpose to drown out the terrible things Atlas is saying about him. Note that the song fades in during Atlas's line, and fades out soon afterwards instead of continuing to the end like all the other muzak.
** Dr Yi Suchong's proper title is Dr Yi, as Chinese people put their family names first. On the other hand, Rapture was founded in the 40s; Rapture's citizens seemed mostly European or American in origin, and back in the 40s people weren't so big on multiculturalism.
** This troper has seen at least one person express his dislike of [[spoiler: Gil Alexander/Alex the Great]] on the premise that the developers tried to make him too much like Sander Cohen and created what was essentially a bad knock-off. When this troper reached that part of the game and [[spoiler:found out what had been done to Gil]], he started to think that maybe the reason he acted so much like Cohen was because [[spoiler: He probably had some of Cohen's ADAM spliced into him, giving him his thoughts and memories, and possibly even some aspects of his personality which took over. The great Sander Cohen isn't one to share the spotlight, after all...]]
** I was annoyed at Eleanor's insistence on [[spoiler: saving her mother in the good ending.]] Then I realized two separate things:
*** One: She was following your example, esp. re: [[spoiler: Stanley Poole, the DirtyCoward in Dionysus Park who sold both Eleanor and You to the Little Sister and Big Daddy programs. If you spare him (and you have to to get [[MultipleEndings this ending]]), she looks through your memories of Poole and applies them to her mother.]]
*** Two: It's arguably a case of [[spoiler: CruelMercy, because Lamb is effectively stranded on that escape [[BuffySpeak bathyshere-pod-thing]] with no provisions, without the help of her daughter, with whom she's living on borrowed time anyway. Oh yeah, and the nearest landmass? ''The lighthouse marking the entrance to Rapture, which she just left in order to unleash her creation on the world.'' So we have a SadisticChoice between running back to Rapture with her tail between her legs, or dying slowly of starvation, dehydration, exposure, or all three.]] Suck on ''that'' one, ''[[PrecisionFStrike Bitch.]]''
**** This troper would like to expand on that. Sophia Lamb's success in making the cult occured because it was in the HiddenElfVilliage of Rapture. Could she do it on the surface at all? Even if she gets back to civilization, how can she do anything? How can she explain her absence for 20 years?
*** Eleanor pretty much spells it out in the good ending - [[spoiler:she is challenging her mother's belief that humanity is doomed by its own selfishness by saving her, even though Sofia thinks she has been tainted by Delta's beliefs.]]
** Grace Holloway tells Delta that he broke her jaw when she approached Eleanor. No wonder Grace's so angry about that--she's a singer!
*** That, and getting your jaw broken hurts like hell.
** A little Meta here. Remember how reviewers complained that the Vita Chambers harmed the game, making it far less challenging? While it was a valid point, somehow complainers didn't think that even before a patch was released it was possible for a gamer to simply choose to ignore the chambers and reload the game every time he was killed. That's right. It's a game where you can must ''defy'' some of its rules to make it more challenging, realistic and interesting. Of course, you can choose to follow the given pattern instead. To ''obey'' the rules.
* Rapture is suspiciously similar to a [[{{Atlantis}}certain city that sank because of the hubris of its inhabitants,]] but what does Atlantis mean? [[spoiler: Island of Atlas.]]

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* ''BioShock'' gives us Dr. Steinman, a DeadlyDoctor who experiments on people and creates hideous freaks. That sounds like TheThemeParkVersion of someone. Dr. [[{{Frankenstein}} Stein]]man... - {{Regiment}}
**
{{Tropers/Regiment}}
*
This troper at first wondered why [[spoiler:Andrew Andrew Ryan ordered you to kill him]], him, since that's exactly what you were going to do regardless. Then I realized what his last words actually meant. "A man chooses... a slave obeys." He is choosing, and you are obeying.
** [[{{theenglishman}} * [[{{Tropers/theenglishman}} I]] had two FridgeBrilliance moments with BioShock:
*** ** I was initially turned off by [[spoiler: Fontaine's GiantSpaceFleaFromNowhere final form. It wasn't until I thought about it some more that I realized that Fontaine's final form bore a striking resemblance to the statues that hold up Andrew Ryan's propaganda throughout Rapture.]]
****
Rapture.
**
The statues are of a character from the GreekMythology: the Titan who holds the heavens on his back. His name? [[spoiler:Atlas.]]
***
Atlas.
**
The second moment I had was simply an inversion of the traditional use of FinalBoss DeusExMachina. By [[spoiler: escorting the LittleSisters Little Sisters to the final encounter with Fontaine]], Fontaine, you are essentially creating your own DeusExMachina and providing the own climactic redemption in the climactic FinalBoss.
**** * I just realized that by reading the above theory: you know how creating your own DeusExMachina is called? It's called ''controlling your own fate''. This... is... brilliance. The game is so much more beautiful right now.
*** [[spoiler: * The good ending. It seemed odd. Taken out of the dank confines of Rapture, it presents a an abridged lifestory of the little sisters saved. It seemed completely at odds with the tone of the game. Then it occured to me that this was the final ironic f-you to Andrew Ryan. You spent the entire game saving small abused little girls and, ultimately, what did you give them? Their freedom.]]
***
freedom.
**
Not only that, but you're [[spoiler: freeing them from Ryan's "great chain" of industry. The "chain" in this case being ''shackles''. Peach Wilkins puts it best: Ryan's chains are the ones that go around your ankles, and by not only ''freeing'' the Sisters from that chain, you're also giving them the purest form of charity imaginable - a titanic middle finger to Ryan's philosophy if there ever was one. And not only that, the choice to save or kill the Little Sisters is entirely up to you. In fact, its the only real choice you ''have'' during the course of the entire game. And by choosing to spend the only real choice you have completely and absolutely defying Ryan's philosophy, you're showing him the most absolute rejection imaginable. A man chooses....and this man chose charity and kindness.]] And that comes out to a resounding '''"Fuck you, Andrew Ryan."''' --UnknownTroper
***
-- Tropers/UnknownTroper
**
Here's one for you: consider the endings, stripped of Tennenbaum's judgements. In the selfish ending, you gain control of a whole city, an army of loyal super-soldiers, and, eventually, a nuclear armada - with which to hold the world at ransom. In the selfless ending, those you have helped go on to live rewarding lives while you live humbly, grow old and die. Thus, everyone gets what they most desire - there's no bad ending if you act according to your beliefs. --SirFrederick
**
-- Tropers/SirFrederick
*
I was nearly through the entire game wondering why the hell Jack had chains tattooed on his wrists. It was not until some time after [[spoiler: Jack is revealed to have been a brainwashed slave of at least one person in Rapture]] Rapture that I finally ''got it''. Those tats were actually very clever foreshadowing of TheReveal.
** * It always bugged me that every single time I played the Fort Frolic level, Atlas's description of Cohen would get drowned out by the rendition of "Rise, Rapture, Rise" that's playing over the loudspeakers. I always assumed it was a game bug (this game, at least the version I got, had a good number of issues with background audio making it hard to hear my shortwave). Then I realized: Cohen can hear your radio conversations. He's probably piping the music in on purpose to drown out the terrible things Atlas is saying about him. Note that the song fades in during Atlas's line, and fades out soon afterwards instead of continuing to the end like all the other muzak.
muzak. - Tropers/ThePocket
** In fact, the song is probably coming from the jammed radio, not the loudspeakers. I realized that after playing the level again after the above post.
*
Dr Yi Suchong's proper title is Dr Yi, as Chinese people put their family names first. On the other hand, Rapture was founded in the 40s; Rapture's citizens seemed mostly European or American in origin, and back in the 40s people weren't so big on multiculturalism.
** * This troper has seen at least one person express his dislike of [[spoiler: Gil Alexander/Alex the Great]] Great on the premise that the developers tried to make him too much like Sander Cohen and created what was essentially a bad knock-off. When this troper reached that part of the game and [[spoiler:found found out what had been done to Gil]], Gil, he started to think that maybe the reason he acted so much like Cohen was because [[spoiler: He he probably had some of Cohen's ADAM spliced into him, giving him his thoughts and memories, and possibly even some aspects of his personality which took over. The great Sander Cohen isn't one to share the spotlight, after all...]]
**
all...
*
I was annoyed at Eleanor's insistence on [[spoiler: saving her mother in the good ending.]] ending. Then I realized two separate things:
*** ** One: She was following your example, esp. re: [[spoiler: Stanley Poole, the DirtyCoward in Dionysus Park who sold both Eleanor and You to the Little Sister and Big Daddy programs. If you spare him (and you have to to get [[MultipleEndings this ending]]), she looks through your memories of Poole and applies them to her mother.]]
***
mother.
**
Two: It's arguably a case of [[spoiler: CruelMercy, because Lamb is effectively stranded on that escape [[BuffySpeak bathyshere-pod-thing]] with no provisions, without the help of her daughter, with whom she's living on borrowed time anyway. Oh yeah, and the nearest landmass? ''The lighthouse marking the entrance to Rapture, which she just left in order to unleash her creation on the world.'' So we have a SadisticChoice between running back to Rapture with her tail between her legs, or dying slowly of starvation, dehydration, exposure, or all three.]] Suck on ''that'' one, ''[[PrecisionFStrike Bitch.]]''
**** *** This troper would like to expand on that. Sophia Lamb's success in making the cult occured because it was in the HiddenElfVilliage of Rapture. Could she do it on the surface at all? Even if she gets back to civilization, how can she do anything? How can she explain her absence for 20 years?
*** ** Eleanor pretty much spells it out in the good ending - [[spoiler:she she is challenging her mother's belief that humanity is doomed by its own selfishness by saving her, even though Sofia thinks she has been tainted by Delta's beliefs.]]
**
beliefs.
*
Grace Holloway tells Delta that he broke her jaw when she approached Eleanor. No wonder Grace's so angry about that--she's a singer!
*** ** That, and getting your jaw broken hurts like hell.
** * A little Meta here. Remember how reviewers complained that the Vita Chambers harmed the game, making it far less challenging? While it was a valid point, somehow complainers didn't think that even before a patch was released it was possible for a gamer to simply choose to ignore the chambers and reload the game every time he was killed. That's right. It's a game where you can must ''defy'' some of its rules to make it more challenging, realistic and interesting. Of course, you can choose to follow the given pattern instead. To ''obey'' the rules.
* Rapture is suspiciously similar to a [[{{Atlantis}}certain [[{{Atlantis}} certain city that sank because of the hubris of its inhabitants,]] inhabitants]], but what does Atlantis mean? [[spoiler: Island "Island of Atlas.]]"



* The most prominent figures who opposes the Objectivist ideas of Andrew Ryan and Rapture in both games? [[spoiler: Frank and Eleanor.]] Who share their given names with [[spoiler: FranklinDRoosevelt and his wife Eleanor, both who fought to introduce welfare to the United States. Something Ryan vehemently opposes.]]

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* The most prominent figures who opposes the Objectivist ideas of Andrew Ryan and Rapture in both games? [[spoiler: Frank and Eleanor.]] Eleanor. Who share their given names with [[spoiler: FranklinDRoosevelt and his wife Eleanor, both who fought to introduce welfare to the United States. Something Ryan vehemently opposes.]]
opposes.
* So, for starters, the idea (which I already put forth on the main page) that Ryan founded Rapture not to create a haven for the world's elite, but to create a haven for himself in which he could dominate virtually every industry without fear of reprisal was a Fridge Brilliance moment for me. But digging deeper into this idea, it's also a lot more consistent with his beliefs. He says that the most grievous sin of all is altruism -- doing things for the benefit of others rather than oneself. And what else would you call building a huge underwater city, no doubt at great personal expense, as a haven for the world's elite? Building it for his own benefit -- and the measures he took once he realized the free market no longer favors him -- is more in keeping with his beliefs. Seems he's not such a hypocrite after all. -- Tropers/ThePocket
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* The most prominent figures who opposes the Objectivist ideas of Andrew Ryan and Rapture in both games? [[spoiler: Frank and Eleanor.]] Who share their given names with [[spoiler: FranklinDRoosevelt and his wife Eleanor, both who fought to introduce welfare to the United States. Something Ryan vehemently opposes.]]

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* It took me three or four playthroughs to figure out that Steinman was intentionally incorporating his audio diaries into little exhibits. That's why they were all propped upright or hung on walls! That's why the audio diary about symmetry was next to an asymmetrically disfigured corpse!

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