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misuse in relation to actual betas


* ''VideoGame/EnterTheMatrix'' has a bonus level that is an ObviousBeta with planned features cut out of it (more so than the rest of the game).

to:

* ''VideoGame/EnterTheMatrix'' has a bonus level that is an ObviousBeta beta with planned features cut out of it (more so than the rest of the game).
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** While the first ''Splatoon'' contains a lot of unused content, which can be found not only in its own files but also those of ''VideoGame/SuperMarioMaker'' of all things, the most interesting by far are the unused models for the Octolings. Dataminers quickly discovered that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings would instead be saved for the sequel, unlocked after completing the ''Octo Expansion'' DLC campaign, and become one of the default customization options in following installments.

to:

** While the first ''Splatoon'' ''VideoGame/Splatoon1'' contains a lot of unused content, which can be found not only in its own files but also those of ''VideoGame/SuperMarioMaker'' of all things, the most interesting by far are the unused models for the Octolings. Dataminers quickly discovered that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings would instead be saved for the sequel, unlocked after completing the ''Octo Expansion'' DLC campaign, and become one of the default customization options in following installments.
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None


* ''VideoGame/EnterTheMatrix'', somewhat like ''Freedom Fighters'' below, has a bonus level that is an ObviousBeta with planned features cut out of it (more so than the rest of the game).

to:

* ''VideoGame/EnterTheMatrix'', somewhat like ''Freedom Fighters'' below, ''VideoGame/EnterTheMatrix'' has a bonus level that is an ObviousBeta with planned features cut out of it (more so than the rest of the game).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Splatoon}}''

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* ''VideoGame/{{Splatoon}}''''Franchise/{{Splatoon}}'':



** ''VideoGame/Splatoon2'' has two unfinished Ranked Battle modes. The first, codenamed "Rocket", has players shoot a rocket at the center of the stage until it launches elsewhere on the stage, the direction depending on which team put the most ink into it. Rinse and repeat until the rocket is in the opponent's base. The second mode is codenamed "Eight-Ball" and involves shooting a large 8-Ball and rolling it towards the opposing team's goal; this game mode would be refitted to become one of the mission types in the ''Octo Expansion'' single-player campaign.

to:

** ''VideoGame/Splatoon2'' has two unfinished Ranked Battle modes. The first, codenamed "Rocket", has players shoot a rocket at the center of the stage until it launches elsewhere on the stage, the direction depending on which team put the most ink into it. Rinse and repeat until the rocket is in reaches the opponent's base. The second mode is codenamed "Eight-Ball" and involves shooting a large 8-Ball and rolling it towards the opposing team's goal; this game mode would be refitted to become one of the mission types in the ''Octo Expansion'' single-player campaign.
Is there an issue? Send a MessageReason:
None


** While ''VideoGame/Splatoon1'' contains a lot of unused content, some of which can be found in the data of ''VideoGame/SuperMarioMaker'' of all things, the most interesting by far are the unused models for the Octolings. Dataminers quickly discovered that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings would instead be saved for the sequel, unlocked after completing the ''Octo Expansion'' DLC campaign, and become one of the default customization options in following installments.

to:

** While ''VideoGame/Splatoon1'' the first ''Splatoon'' contains a lot of unused content, some of which can be found not only in the data its own files but also those of ''VideoGame/SuperMarioMaker'' of all things, the most interesting by far are the unused models for the Octolings. Dataminers quickly discovered that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings would instead be saved for the sequel, unlocked after completing the ''Octo Expansion'' DLC campaign, and become one of the default customization options in following installments.

Added: 564

Changed: 1870

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None


* While ''VideoGame/Splatoon1'' contains a lot of unused content, the most interesting by far are the unused models for the Octolings, with dataminers discovering that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings (both female and male) would instead be saved for the sequel, unlocked after completing ''VideoGame/Splatoon2''[='=]s Octo Expansion DLC, and become one of the default customization options in following installments.

to:

* ''VideoGame/{{Splatoon}}''
**
While ''VideoGame/Splatoon1'' contains a lot of unused content, some of which can be found in the data of ''VideoGame/SuperMarioMaker'' of all things, the most interesting by far are the unused models for the Octolings, with dataminers discovering Octolings. Dataminers quickly discovered that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings (both female and male) would instead be saved for the sequel, unlocked after completing ''VideoGame/Splatoon2''[='=]s Octo Expansion DLC, the ''Octo Expansion'' DLC campaign, and become one of the default customization options in following installments.
** ''VideoGame/Splatoon2'' has two unfinished Ranked Battle modes. The first, codenamed "Rocket", has players shoot a rocket at the center of the stage until it launches elsewhere on the stage, the direction depending on which team put the most ink into it. Rinse and repeat until the rocket is in the opponent's base. The second mode is codenamed "Eight-Ball" and involves shooting a large 8-Ball and rolling it towards the opposing team's goal; this game mode would be refitted to become one of the mission types in the ''Octo Expansion'' single-player campaign.
Is there an issue? Send a MessageReason:
None


* While ''VideoGame/Splatoon1'' contains a lot of unused content, the most interesting by far are the unused models for the Octolings, with dataminers discovering that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings (both female and male) would instead be saved for the sequel, unlocked after completing ''VideoGame/Splatoon2''[='=]s Octo Expansion DLC.

to:

* While ''VideoGame/Splatoon1'' contains a lot of unused content, the most interesting by far are the unused models for the Octolings, with dataminers discovering that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings (both female and male) would instead be saved for the sequel, unlocked after completing ''VideoGame/Splatoon2''[='=]s Octo Expansion DLC.
DLC, and become one of the default customization options in following installments.
Is there an issue? Send a MessageReason:
None


* While ''VideoGame/{{Splatoon}}'' contains a lot of unused content, the most interesting by far is the unused models for the Octoling enemies. It was discovered that Octolings actually have two separate models in the game: one used for the enemy that appears in Hero Mode, and an unused one that functions as an alternate player model. These playable Octolings have eye textures that aren't normally seen on enemy Octolings, work with the ink and hair colors used in multiplayer, and even have their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in-game, nothing came of it -- at least in this game. Octolings would eventually become playable in ''VideoGame/Splatoon2: Octo Expansion'', where they instead use a model that is visibly different from enemy Octolings.

to:

* While ''VideoGame/{{Splatoon}}'' ''VideoGame/Splatoon1'' contains a lot of unused content, the most interesting by far is are the unused models for the Octoling enemies. It was discovered Octolings, with dataminers discovering that Octolings actually have two separate models in within the game: one game's code. One is used for the enemy enemies that appears appear in Hero Mode, and an unused one that Mode as you'd expect, but the other functions as an alternate player model. These playable Octolings have model: boasting eye textures that aren't normally seen on enemy Octolings, work functionality with the ink and hair colors used in multiplayer, and even have their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in-game, in a later update, nothing came of it -- at least in this game. it. Octolings (both female and male) would eventually become playable in ''VideoGame/Splatoon2: Octo Expansion'', where they instead use a model that is visibly different from enemy Octolings.
be saved for the sequel, unlocked after completing ''VideoGame/Splatoon2''[='=]s Octo Expansion DLC.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EnterTheMatrix'', somewhat like ''Freedom Fighters'' above, has a bonus level that is an ObviousBeta with planned features cut out of it (more so than the rest of the game).

to:

* ''VideoGame/EnterTheMatrix'', somewhat like ''Freedom Fighters'' above, below, has a bonus level that is an ObviousBeta with planned features cut out of it (more so than the rest of the game).
Is there an issue? Send a MessageReason:
Moving wicks to a new namespace per hard-split.


* ''VideoGame/FreedomFighters'', though a lengthy and satisfying game, has a very odd bonus stage. It is a half-assed mission where one kills Russians on a semi-modeled Liberty Island. It is a fun mission but suggests that something was cut out of the remainder.

to:

* ''VideoGame/FreedomFighters'', ''VideoGame/FreedomFighters2003'', though a lengthy and satisfying game, has a very odd bonus stage. It is a half-assed mission where one kills Russians on a semi-modeled Liberty Island. It is a fun mission but suggests that something was cut out of the remainder.

Added: 290

Removed: 187

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* ''VideoGame/EnterTheMatrix'', somewhat like ''Freedom Fighters'' above, has a bonus level that is an ObviousBeta with planned features cut out of it (more so than the rest of the game).



* ''VideoGame/EnterTheMatrix'', somewhat like ''Freedom Fighters'' above, has a bonus level that is an ObviousBeta with planned features cut out of it (more so than the rest of the game).


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* While ''VideoGame/{{Splatoon}}'' contains a lot of unused content, the most interesting by far is the unused models for the Octoling enemies. It was discovered that Octolings actually have two separate models in the game: one used for the enemy that appears in Hero Mode, and an unused one that functions as an alternate player model. These playable Octolings have eye textures that aren't normally seen on enemy Octolings, work with the ink and hair colors used in multiplayer, and even have their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in-game, nothing came of it -- at least in this game. Octolings would eventually become playable in ''VideoGame/Splatoon2: Octo Expansion'', where they instead use a model that is visibly different from enemy Octolings.
Is there an issue? Send a MessageReason:
None


* Apparently, ''tons'' of stuff was dummied out of the ''James Bond'' game ''VideoGame/TomorrowNeverDies''. To wit: sound files in the "SoundTest" that don't appear in the game such as Q saying "007, you're going the wrong way!" and the sound of a punch (as well as pre-release footage of Bond punching out a bad guy). The hard difficulty ending movie shows a cutscene of awesome stuff from the game, but most of it was dummied out: flying the [=MiG=], Bond bailing from the BMW, and a large, mysterious rusty tanker in the Japanese terrorist camp.

to:

* Apparently, ''tons'' of stuff was dummied out of the ''James Bond'' ''Franchise/JamesBond'' game ''VideoGame/TomorrowNeverDies''. To wit: sound files in the "SoundTest" that don't appear in the game such as Q saying "007, you're going the wrong way!" and the sound of a punch (as well as pre-release footage of Bond punching out a bad guy). The hard difficulty ending movie shows a cutscene of awesome stuff from the game, but most of it was dummied out: flying the [=MiG=], Bond bailing from the BMW, and a large, mysterious rusty tanker in the Japanese terrorist camp.
Is there an issue? Send a MessageReason:
None




Added DiffLines:

* ''VideoGame/EnterTheMatrix'', somewhat like ''Freedom Fighters'' above, has a bonus level that is an ObviousBeta with planned features cut out of it (more so than the rest of the game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* ''VideoGame/FreedomFighters'', though a lengthy and satisfying game, has a very odd bonus stage. It is a half-assed mission where one kills Russians on a semi-modeled Liberty Island. It is a fun mission but suggests that something was cut out of the remainder.
* Apparently, ''tons'' of stuff was dummied out of the ''James Bond'' game ''VideoGame/TomorrowNeverDies''. To wit: sound files in the "SoundTest" that don't appear in the game such as Q saying "007, you're going the wrong way!" and the sound of a punch (as well as pre-release footage of Bond punching out a bad guy). The hard difficulty ending movie shows a cutscene of awesome stuff from the game, but most of it was dummied out: flying the [=MiG=], Bond bailing from the BMW, and a large, mysterious rusty tanker in the Japanese terrorist camp.
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