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9* ''VideoGame/EnterTheMatrix'' has a bonus level that is an beta with planned features cut out of it (more so than the rest of the game).
10* ''VideoGame/FreedomFighters2003'', though a lengthy and satisfying game, has a very odd bonus stage. It is a half-assed mission where one kills Russians on a semi-modeled Liberty Island. It is a fun mission but suggests that something was cut out of the remainder.
11* Apparently, ''tons'' of stuff was dummied out of the ''Franchise/JamesBond'' game ''VideoGame/TomorrowNeverDies''. To wit: sound files in the "SoundTest" that don't appear in the game such as Q saying "007, you're going the wrong way!" and the sound of a punch (as well as pre-release footage of Bond punching out a bad guy). The hard difficulty ending movie shows a cutscene of awesome stuff from the game, but most of it was dummied out: flying the [=MiG=], Bond bailing from the BMW, and a large, mysterious rusty tanker in the Japanese terrorist camp.
12* ''Franchise/{{Splatoon}}'':
13** While the first ''VideoGame/Splatoon1'' contains a lot of unused content, which can be found not only in its own files but also those of ''VideoGame/SuperMarioMaker'' of all things, the most interesting by far are the unused models for the Octolings. Dataminers quickly discovered that Octolings actually have two separate models within the game's code. One is used for the enemies that appear in Hero Mode as you'd expect, but the other functions as an alternate player model: boasting eye textures that aren't normally seen on enemy Octolings, functionality with the ink and hair colors used in multiplayer, and their own, completely unused model for the [[SuperMode Kraken]] Special. While this led to a great deal of speculation that Octolings would be made playable in a later update, nothing came of it. Octolings would instead be saved for the sequel, unlocked after completing the ''Octo Expansion'' DLC campaign, and become one of the default customization options in following installments.
14** ''VideoGame/Splatoon2'' has two unfinished Ranked Battle modes. The first, codenamed "Rocket", has players shoot a rocket at the center of the stage until it launches elsewhere on the stage, the direction depending on which team put the most ink into it. Rinse and repeat until the rocket reaches the opponent's base. The second mode is codenamed "Eight-Ball" and involves shooting a large 8-Ball and rolling it towards the opposing team's goal; this game mode would be refitted to become one of the mission types in the ''Octo Expansion'' single-player campaign.
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