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* In the NES version of ''VideoGame/DoubleDragonI'':
** Abobo has unused sprites for his "Atomic Suplex" move from the arcade version, which was cut from this version for difficulty reasons, but is [[OrphanedReference referenced in his manual description]] that says he "[[BlindIdiotTranslation likes to throw bombs]]".
** Chin, the second boss, has a climbing sprite, but he never uses the ladders, possibly due to a coding error, allowing the player to defeat him by scrolling him off the screen.
** The entire credits sequence was left unimplemented, with the game cutting back to the title screen after the ending scene.



* In the NES version of ''VideoGame/DoubleDragonI'':
** Abobo has unused sprites for his "Atomic Suplex" move from the arcade version, which was cut from this version for difficulty reasons, but is [[OrphanedReference referenced in his manual description]] that says he "[[BlindIdiotTranslation likes to throw bombs]]".
** Chin, the second boss, has a climbing sprite, but he never uses the ladders, possibly due to a coding error, allowing the player to defeat him by scrolling him off the screen.
** The entire credits sequence was left unimplemented, with the game cutting back to the title screen after the ending scene.

to:

* In the NES version of ''VideoGame/DoubleDragonI'':
** Abobo has unused sprites for his "Atomic Suplex" move from the arcade version, which was cut from this version for difficulty reasons, but is [[OrphanedReference referenced in his manual description]] that says he "[[BlindIdiotTranslation likes to throw bombs]]".
** Chin, the second boss, has a climbing sprite, but he never uses the ladders, possibly due to a coding error, allowing the player to defeat him by scrolling him off the screen.
** The entire credits sequence was left unimplemented, with the game cutting back to the title screen after the ending scene.
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** The entire credits sequence was left unimplemented, with the game cutting back to the title screen after the ending scene.

Added: 444

Changed: 266

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* In the NES version of ''VideoGame/DoubleDragonI'', Abobo has unused sprites for his "Atomic Suplex" move from the arcade version, which was cut from this version for difficulty reasons, but is [[OrphanedReference referenced in his manual description]] that says he "[[BlindIdiotTranslation likes to throw bombs]]".

to:

* In the NES version of ''VideoGame/DoubleDragonI'', ''VideoGame/DoubleDragonI'':
**
Abobo has unused sprites for his "Atomic Suplex" move from the arcade version, which was cut from this version for difficulty reasons, but is [[OrphanedReference referenced in his manual description]] that says he "[[BlindIdiotTranslation likes to throw bombs]]".bombs]]".
** Chin, the second boss, has a climbing sprite, but he never uses the ladders, possibly due to a coding error, allowing the player to defeat him by scrolling him off the screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the NES version of ''VideoGame/DoubleDragonI'', Abobo has unused sprites for his "Atomic Suplex" move from the arcade version, which was cut from this version for difficulty reasons, but is [[OrphanedReference referenced in his manual description]] that says he "[[BlindIdiotTranslation likes to throw bombs]]".
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** ''Streets of Rage Remake'', a great fan game based on the series, restores these elements. Ash is an alternate boss of one stage.

to:

** ''Streets of Rage Remake'', ''VideoGame/StreetsOfRageRemake'', a great fan game based on the series, restores these elements. Ash is an alternate boss of one stage.
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** Both the NTSC and PAL versions of ''Streets of Rage III'' had a cut-out motorcycle level only accessbile through an exploit that looks completely wrong with the sprites and where getting hit is impossible. The American and European versions of the game are also missing Ash, a tall MachoCamp boss/secret playable character, who in the original ''Streets of Rage'' required a Game Genie and the right code to get.

to:

** Both the NTSC and PAL versions of ''Streets of Rage III'' had a cut-out motorcycle level only accessbile accessible through an exploit that looks completely wrong with the sprites and where getting hit is impossible. The American and European versions of the game are also missing Ash, a tall MachoCamp boss/secret playable character, who in the original ''Streets of Rage'' required a Game Genie and the right code to get.
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* ''VideoGame/{{The Punisher|Capcom}}'' ArcadeGame contains an entire half-finished level which takes place inside a passenger plane. It is possible to access and play it via an emulator.

to:

* ''VideoGame/{{The Punisher|Capcom}}'' ArcadeGame UsefulNotes/ArcadeGame contains an entire half-finished level which takes place inside a passenger plane. It is possible to access and play it via an emulator.
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* ''VideoGame/StreetsOfRage'':
** Both the NTSC and PAL versions of ''Streets of Rage III'' had a cut-out motorcycle level only accessbile through an exploit that looks completely wrong with the sprites and where getting hit is impossible. The American and European versions of the game are also missing Ash, a tall MachoCamp boss/secret playable character, who in the original ''Streets of Rage'' required a Game Genie and the right code to get.
** ''Streets of Rage Remake'', a great fan game based on the series, restores these elements. Ash is an alternate boss of one stage.
** ''[=SoR3=]'' also has some [[http://www.youtube.com/watch?v=7tO4wvH9PAQ removed areas]] such as a basement, two extra trap rooms, and a visible exit to the rooftop where you fight [[ThatOneBoss Jet]].
* ''Super VideoGame/DoubleDragon'', being an ObviousBeta, has quite a bit of dummy content, as shown [[http://doubledragon.kontek.net/features/sddtruestory.html here.]]
* ''VideoGame/{{The Punisher|Capcom}}'' ArcadeGame contains an entire half-finished level which takes place inside a passenger plane. It is possible to access and play it via an emulator.
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