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Changed line(s) 7 (click to see context) from:
* Take a sip whenever you [[CollateralDamage accidentally shoot one of your teammates.]]
to:
* Take a sip whenever you [[CollateralDamage accidentally shoot one of your teammates.]]
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Added DiffLines:
* Take a sip whenever you [[CollateralDamage accidentally shoot one of your teammates.]]
** Another if it does noticeable damage.
** Another if it does noticeable damage.
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Changed line(s) 27,29 (click to see context) from:
** Finish the drink and refrain from yelling into the mic if your team stockpiles gas cans near the thing that needs gas, only for someone to send your entire stockpile up in flames.
to:
** Finish Drink the drink whole damn bottle and refrain from yelling into the mic if your team stockpiles gas cans near the thing that needs gas, only for someone to send your entire stockpile up in flames.
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Changed line(s) 11 (click to see context) from:
to:
* Take a big swig of liquid courage if you have to fight a horde and a Tank at the same time.
** Finish the drink if you end up losing Gnome Chompsky.
Changed line(s) 20 (click to see context) from:
* Take a sip every time the survivors swear/curse.
to:
* Take a sip every time the survivors swear/curse.swear/curse (unless it's due to a teammate spamming voice lines).
Changed line(s) 24,25 (click to see context) from:
to:
** Finish the drink and refrain from yelling into the mic if your team stockpiles gas cans near the thing that needs gas, only for someone to send your entire stockpile up in flames.
Changed line(s) 66 (click to see context) from:
* Take a shot if one of your teammates is spamming a voice line incessantly.
to:
* Take a shot if one of your teammates is spamming a voice line incessantly.incessantly.
* Take a shot if someone calls a votekick, and a second if it passes. Double up if you're the person getting votekicked.
** Take two shots if someone votes to restart the campaign and it passes. Take an extra shot if you voted "yes".
* Take a shot if someone calls a votekick, and a second if it passes. Double up if you're the person getting votekicked.
** Take two shots if someone votes to restart the campaign and it passes. Take an extra shot if you voted "yes".
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Added line(s) 9 (click to see context) :
** Drink half a glass if you try to [=cr0wn=] a Witch and miss. Drink the other half if you were using an automatic shotgun.
Changed line(s) 9 (click to see context) from:
to:
* Take a sip if someone gets incapacitated in a spot where you can't reach them.
Changed line(s) 14 (click to see context) from:
* Take a drink whenever you encounter a Wandering Witch.
to:
* Take a drink whenever you encounter a Wandering Witch. (Don't try this one on Hard Rain.)
Changed line(s) 19,20 (click to see context) from:
to:
* Take a celebratory shot if you get through the Sugar Mill on Hard Rain without startling any Witches, or the impound in The Parish without setting off any car alarms.
* Take a sip if you find laser sights (aside from the guaranteed spawn in Dead Center). Make it a shot if you're using a shotgun.[[note]]Shotguns don't benefit from the laser sight upgrade.[[/note]]
Changed line(s) 34 (click to see context) from:
* Take a whole glass whenever you spawn in as a dead survivor
to:
* Take a whole glass whenever you spawn in as a dead survivorsurvivor.
*** Finish your drink if a Charger sends your entire team falling to their deaths.
*** Open a new bottle if the Tank downed your entire team with a single punched car.
Changed line(s) 58 (click to see context) from:
** Down another (and pass out) if you're the only one who escaped.
to:
** Down another (and pass out) if you're the only one who escaped.escaped.
* Take a shot if one of your teammates is spamming a voice line incessantly.
* Take a shot if one of your teammates is spamming a voice line incessantly.
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Changed line(s) 50 (click to see context) from:
** Take another if they're trying to speed run, on top of the speed run shot above.
to:
** Take another if they're trying to speed run, on top of the speed run shot above.above.
* Take a sip when you join in a modded server.
** Take another if the server's MOTD completely affects your performance.
* Take a sip when someone dies. (Easy and Normal recommended)
** Take another if it was from a Special Infected. Take three if it's caused by two Specials.
** Take four if it was from a Tank and they have Green health at the time.
*** Down the bottle if the whole team dies by the tank.
** Down the bottle if you or someone else is the only one alive in the safe room.
** Down another (and pass out) if you're the only one who escaped.
* Take a sip when you join in a modded server.
** Take another if the server's MOTD completely affects your performance.
* Take a sip when someone dies. (Easy and Normal recommended)
** Take another if it was from a Special Infected. Take three if it's caused by two Specials.
** Take four if it was from a Tank and they have Green health at the time.
*** Down the bottle if the whole team dies by the tank.
** Down the bottle if you or someone else is the only one alive in the safe room.
** Down another (and pass out) if you're the only one who escaped.
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Changed line(s) 8 (click to see context) from:
to:
** Are you TRYING to kill us?!
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** Take another sip if you're in VS. and their plan was to abandon their team and beeline for the door.
Changed line(s) 42 (click to see context) from:
* Take a sip for every friendly fire incident you suffer from other players. Two sips if it results in a player being down and finish the glass if the friendly fire causes a player to die. Not recommended to try on Expert mode!
to:
* Take a sip for every friendly fire incident you suffer from other players. Two sips if it results in a player being down and finish the glass if the friendly fire causes a player to die. Not recommended to try on Expert mode!mode!
* Take a sip if you join a team in VS. whose strategy is "Speed Run".
** Take another if it fails, as it usually does.
** Finish the bottle if it somehow works for once.
* Take a sip every time you join a VS. game where you're inevitably on the losing team.
** Take another if they're down by over 2000 points.
** Take another if they're trying to speed run, on top of the speed run shot above.
* Take a sip if you join a team in VS. whose strategy is "Speed Run".
** Take another if it fails, as it usually does.
** Finish the bottle if it somehow works for once.
* Take a sip every time you join a VS. game where you're inevitably on the losing team.
** Take another if they're down by over 2000 points.
** Take another if they're trying to speed run, on top of the speed run shot above.
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Added DiffLines:
*** Finish your drink in shame if you miss.
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Changed line(s) 18,19 (click to see context) from:
** congratulations, you have now discovered the effects of alcohol poisoning
to:
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Changed line(s) 18 (click to see context) from:
to:
** congratulations, you have now discovered the effects of alcohol poisoning
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Changed line(s) 1,2 (click to see context) from:
Drinking game for ''{{Left 4 Dead}}'':
to:
Drinking game for ''{{Left ''VideoGame/{{Left 4 Dead}}'':
Changed line(s) 9,10 (click to see context) from:
Drinking game for ''{{Left 4 Dead 2}}'':
to:
Drinking game for ''{{Left ''VideoGame/{{Left 4 Dead 2}}'':
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Changed line(s) 17 (click to see context) from:
to:
* Take a sip every time the survivors swear/curse.
Changed line(s) 20,23 (click to see context) from:
* Take a sip whenever you do any of the following:
** Pounce far enough to deal pounce damage
** Spit on an incapacitated survivor so his friends can't help him
** Jump down on the Survivors as a suicide boomer
** Pounce far enough to deal pounce damage
** Spit on an incapacitated survivor so his friends can't help him
** Jump down on the Survivors as a suicide boomer
to:
* Take a sip whenever you do any of the following:
following as an infected in VS mode:
** Pounce far enough to deal pouncedamage
damage as a Hunter
** Spit on an incapacitated survivor as a Spitter so his friends can't help him
** Jump down on the Survivors as a suicideboomerBoomer
** Pounce far enough to deal pounce
** Spit on an incapacitated survivor as a Spitter so his friends can't help him
** Jump down on the Survivors as a suicide
Changed line(s) 25,30 (click to see context) from:
** Charge a survivor off an edge for instant death
** Ride a survivor back into the beginning safe room
** Incap a survivor as a tank by knocking a heavy object at them.
** Bowl into a full group of Survivors as a Charger.
* Take a gulp whenever the players call a vote to kick someone for no reason.
* Take a whole glass whenever you spawn in as a dead survivor.
** Ride a survivor back into the beginning safe room
** Incap a survivor as a tank by knocking a heavy object at them.
** Bowl into a full group of Survivors as a Charger.
* Take a gulp whenever the players call a vote to kick someone for no reason.
* Take a whole glass whenever you spawn in as a dead survivor.
to:
** Charge a survivor off an edge for instant death
death as a Charger
** Ride a survivor back into the beginning saferoom
room as a Jockey
**Incap Incapacitate a survivor as a tank Tank by knocking a heavy object at them.
them
** Bowl into a full group of Survivors as aCharger.
Charger
* Take a gulp whenever the players call a vote to kick someone for noreason.
reason
* Take a whole glass whenever you spawn in as a deadsurvivor.survivor
** Ride a survivor back into the beginning safe
**
** Bowl into a full group of Survivors as a
* Take a gulp whenever the players call a vote to kick someone for no
* Take a whole glass whenever you spawn in as a dead
Changed line(s) 39 (click to see context) from:
* Take a sip for every friendly fire incident you suffer from other players.
to:
* Take a sip for every friendly fire incident you suffer from other players. Two sips if it results in a player being down and finish the glass if the friendly fire causes a player to die. Not recommended to try on Expert mode!
Is there an issue? Send a MessageReason:
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Changed line(s) 36 (click to see context) from:
** Take two sips if a {{griefer}} shot it.
to:
** Take two sips if a {{griefer}} shot it.you or someone else shoots it on purpose.
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Added DiffLines:
** Take two sips if a {{griefer}} shot it.
*** Finish the glass if all of the alarms are triggered in The Parish's Cemetery level.
*** Finish the glass if all of the alarms are triggered in The Parish's Cemetery level.
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Changed line(s) 16 (click to see context) from:
to:
* Take a sip for every time Nick whines about anything germ related in The Passing or during the sewer trip in The Parish.
Added DiffLines:
* Take a sip every time someone runs ahead or falls far behind.
** Two sips if the said person gets attacked by a special infected.
*** Finish your drink if said person is killed by said special infected.
* Take a sip for every RageQuit in VS.
* Take a sip if you or someone else accidentally triggers a car alarm.
* Take a sip every time a survivor says "Grabbing Pills!"
* Take a sip for every friendly fire incident you suffer from other players.
** Two sips if the said person gets attacked by a special infected.
*** Finish your drink if said person is killed by said special infected.
* Take a sip for every RageQuit in VS.
* Take a sip if you or someone else accidentally triggers a car alarm.
* Take a sip every time a survivor says "Grabbing Pills!"
* Take a sip for every friendly fire incident you suffer from other players.
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Changed line(s) 5 (click to see context) from:
* Take two gulps whenever you kill a tank or a witch--unless you crowned her; if so, take a sip instead.
to:
* Take two gulps whenever you kill a tank Tank or a witch--unless Witch--unless you crowned her; if so, take a sip instead.
Drinking game for ''{{Left 4 Dead 2}}'':
* Take a drink every time Nick snarks; take two every time it's in response to something another Survivor said.
* Drink continuously whenever Ellis tells a story.
* Take a drink whenever you encounter a Wandering Witch.
* Drink whenever you are forced to drop an important item (gas can, Gnome Chompsky, cola, etc.) due to attacking Infected.
* Drink whenever you cover a Special Infected in Boomer bile.
* Take a drink every time Nick snarks; take two every time it's in response to something another Survivor said.
* Drink continuously whenever Ellis tells a story.
* Take a drink whenever you encounter a Wandering Witch.
* Drink whenever you are forced to drop an important item (gas can, Gnome Chompsky, cola, etc.) due to attacking Infected.
* Drink whenever you cover a Special Infected in Boomer bile.
Changed line(s) 14 (click to see context) from:
** Jump down on the survivors as a suicide boomer
to:
** Jump down on the survivors Survivors as a suicide boomer
Changed line(s) 18 (click to see context) from:
** Incap a survivor as a tank by knocking a heavy object at them
to:
** Incap a survivor as a tank by knocking a heavy object at themthem.
** Bowl into a full group of Survivors as a Charger.
** Bowl into a full group of Survivors as a Charger.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
to:
* Take a sip every time Francis says: "I hate [X]."
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Changed line(s) 7 (click to see context) from:
----
to:
The Online Version:
* Take a sip whenever you do any of the following:
** Pounce far enough to deal pounce damage
** Spit on an incapacitated survivor so his friends can't help him
** Jump down on the survivors as a suicide boomer
** Pull a survivor off whatever they're supposed to be on (e.g. the roller coaster)
** Charge a survivor off an edge for instant death
** Ride a survivor back into the beginning safe room
** Incap a survivor as a tank by knocking a heavy object at them
* Take a gulp whenever the players call a vote to kick someone for no reason.
* Take a whole glass whenever you spawn in as a dead survivor.