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** Take another if you still manage to survive
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* Down a bottle if you find a level with high objects, but no low-detail mode, not even in the level.
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*** Refrain from this if it's a layout level.


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* Take two shots if you find a copy of an upcoming level.
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* Take a shot if you fail to use a ring in this form (watch out for Edification).

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* Take a shot if you fail to use a ring in this form (watch out for Edification).form. Only in a few custom levels.

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!! Gameplay (in case you're playing custom levels):
* Cube
** Take a shot if you mistimed a jump.
*** Down the bottle if you survive.
** Take a shot if you jump over a bounce pad and survive.
** Take a shot if you mistime use of a ring.
* Ship
** Take a shot if you fly into an obstacle. Another if it was a wall.
** Take two shots if you fail at straight-flying.
* Ball
** Take a shot if you fail to flip yourself at the correct time.

to:

!! Gameplay (in case you're playing custom levels):
*
Gameplay:
Cube
** * Take a shot if you mistimed a jump.
*** ** Down the bottle if you survive.
** * Take a shot if you jump over a bounce pad and survive.
** * Take a shot if you mistime use of a ring.
* Ship
** * Take a shot if you fly into an obstacle. Another if it was a wall.
** * Take two shots if you fail at straight-flying.
* Ball
Take three shots if you die in this form at triple speed, in dual mode, upside-down, or in mirror mode.
* Take a shot if you fail at mini-ship flying.
** Two if at triple speed, in dual mode, upside-down, or in mirror mode.
Ball or Spider
*
Take a shot if you fail to flip yourself at the correct time.time.
* Take a shot if you don't use a ring as the ball or spider
* Take a shot if you die in mini mode, dual mode, or mirror mode in these forms.
UFO
* Take a shot if you fail to keep yourself in the air in this form.
* Take two shots if you hit a wall while air-jumping.
* Take a shot if you fail to use a ring in this form (watch out for Edification).
Wave
* Take a shot if you run into a slope in this form.
* Take two shots if you fail to straight-wave.
** Three if upside-down.
* Take two shots if you die in mini-mode.
** Down a bottle if at triple speed, in dual mode, upside down, or in mirror mode.
Robot
* Take a shot if you jump too high and crash because of it.
* Take a shot if you fail to make tiny jumps, especially while upside-down.

Added: 51

Changed: 48

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Gameplay (in case you're playing custom levels):

to:


!!
Gameplay (in case you're playing custom levels):

Changed: 1

Removed: 37

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* Take a shot if you mistimed a jump.



** Take a shot if you mistimed a jump

to:

** Take a shot if you mistimed a jumpjump.

Added: 441

Removed: 34

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** Down the bottle if you survive.


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Gameplay (in case you're playing custom levels):
* Cube
** Take a shot if you mistimed a jump
*** Down the bottle if you survive.
** Take a shot if you jump over a bounce pad and survive.
** Take a shot if you mistime use of a ring.
* Ship
** Take a shot if you fly into an obstacle. Another if it was a wall.
** Take two shots if you fail at straight-flying.
* Ball
** Take a shot if you fail to flip yourself at the correct time.


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** A misrated level.

Added: 34

Changed: 294

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** Down the bottle if you survive.



* Take a shot upon getting a new icon, ship, ball, UFO, wave, robot, spider, etc.

to:

* Take a shot upon getting a new icon, cube, ship, ball, UFO, wave, robot, spider, color, etc.



* Take a shot if you die because of a bounce pad that led you into falling into spikes.

to:

* Take a shot if you die because of a bounce pad that led you into falling into spikes.



* Take a shot if you die to the bounce pads placed below spikes.
* Take a long swig during the empty section before the first ball section.

to:

* Take a shot if you die due to the bounce pads placed below spikes.
* Take a long swig Chug during the empty section before the first ball section.section, and stop once you hit the ball portal.



** Two if it was because of the yellow rings.

to:

** Two Take two if it was because of the yellow rings.



* With the introduction of warning decals in this level, take a shot if you manage to not even listen to them and die because of it.

to:

* With the introduction of warning decals in this level, take Take a shot if you manage to not even don't listen to them a warning decal and die because of it.



* Take a shot each time you don't even listen to the warning decals, and die because you didn't see them.

to:

* Take a shot each time you don't even listen to the warning decals, and die because you didn't see them.a warning label.



** Take another shot if you manage to beat the level under mirror mode if you succeed in doing this trick.

to:

** Take another shot if you manage to beat the level under mirror mode if you succeed in doing this trick.mode.



* Take a shot if you fail the first part (cube, mini-wave, cube).

to:

* Take a shot if you fail die during the first part (cube, mini-wave, cube).

Added: 411

Changed: 208

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* Take three shots if you complete a level in practice mode.



* Down a bottle if you die in the final bit of cube sections. With how difficult they are, you will end up either on the floor, in the hospital, or die to alchohol poisoning after the level ends.

to:

* Down a bottle if you die in the final bit of cube sections.sections (by that we mean the part that switches to mini-cube back to normal cube, and then back to mini-cube). With how difficult they are, you will end up either on the floor, in the hospital, or die to alchohol poisoning after the level ends.



* With the introduction of warning decals in this level, take a shot if you manage to not even listen to them and die because of it.
** Two if it was in the mini-UFO section.



* Laugh over a shot if you manage to [[GoodBadBugs slip under the mirror portal in one of the mini sections]].

to:

* Laugh over a shot if you manage to [[GoodBadBugs slip under the blue mirror portal in one of after the mini sections]].mini-UFO section]].
** Take another shot if you manage to beat the level under mirror mode if you succeed in doing this trick.



* Down a bottle if you die in the final two ship sections.

to:

* Down a bottle if you die in the final two ship sections.sections (the last part of the level has a dual mini-ship section and a normal ship section).


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** Two if it was because of the invisible blocks.


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** Bad use of triggers.

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Changed: 77

Removed: 90

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* Take a shot if you find an unrated/unstarred level while browsing.

to:

* Take When browsing, take a shot if for each time you find an unrated/unstarred see:
** A
level while browsing.asking for a star rating, Demon rating, or likes.
*** Take two shots if a level asking for a Demon rating has a secret way.
** A Silent level, which is impossible without hacks.
** A challenge level.
*** Two shots if it's for a [=YouTuber=].
** A copy of an [=official/other custom=] level.



** Asking for Demon rating.
*** Add extra if it has a secret way.
** Asking for star rating.
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** Just a lot of portals.
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For something so rage-inducing like Geometry Dash, it needs it own drinking game. It might help calm you a bit, but it could kill you, so be warned.

to:

For something so rage-inducing like This is what could happen if cubes decide to get drunk: this Geometry Dash, it needs it own Dash drinking game. It might help calm you a bit, but it could kill you, so be warned.
game.
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Added DiffLines:

* Take a shot for every level that has the following:
** Asking for Demon rating.
*** Add extra if it has a secret way.
** Asking for star rating.
** Secret ways.
** Bad decorations.
** Default blocks stacked up.
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** Add an extra shot if you fail to get the coin in the UFO part of this portion of the level.

to:

** Add If going for coins, add an extra shot if you fail to get the coin in the UFO part of section in this portion of the level.

Added: 147

Changed: 158

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* Take two drinks if you die in the robot sections.

to:

* Take two drinks a drink if you die in the robot sections.



* Take two shot if you die at the dual wave section.

to:

* Take three shots if you die in the 2nd ship and UFO sections. [[note]]Both sections are one in the same part, especially since said UFO section has monsters that fire lasers.[[/note]]
** Add an extra shot if you fail to get the coin in the UFO part of this portion of the level.
* Take two shot shots if you die at the dual wave section.

Added: 32

Changed: 1

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** Three if it's a ship section.



* Take two drinks if you die in the robot section.

to:

* Take two drinks if you die in the robot section.sections.

Added: 273

Changed: 76

Removed: 261

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* Take a shot upon getting a new icon, ship, ball, UFO, wave, robot, spider, etc.



You'll need to be sober enough to pass the first Demon level in the official level line-up.



* On the dual mini ball part, take three shots if you mistime a gravity switch and die.
** Four if you didn't even know it was coming.

to:

* On the dual mini ball part, take three shots if you mistime a gravity switch flip and die.
** Four if you didn't even know it this section was coming.coming, and add another if you did know, but died anyway.



Unlike Clubstep, doing a drinking game in this level could kill you.



The final Demon (for now). With how harder it is than other Demons, you'll really end up on the floor.



* Take a shot if you die at the first ball section.
** Two if you touched the fake, red platforms.
* Take two drinks if you die in the robot section.



* Take a shot if you mistime a flip in the spider sections.

to:

* Take a shot if you mistime a gravity flip in the spider sections.


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** You can refrain from this if it's a Demon.
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** Two if you get a reward for completing a certain number of map pack, or a coin collecting reward.

to:

** Two if you get a reward for completing a certain number of map pack, packs, or a coin collecting reward.

Added: 39

Changed: 13

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* Take a shot if you complete a mappack.
** Two if you get a reward for completing a certain number, or a coin collecting reward.

to:

* Take a shot if you complete a mappack.
map pack.
** Two if you get a reward for completing a certain number, number of map pack, or a coin collecting reward.reward.
*** Three if you complete a Demon Pack.

Added: 153

Changed: 112

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* Drink during the part before the gravity flip [[note]]the part where everything is black[[/note]], and stop when you hit the yellow gravity portal.

to:

* Drink Chug during the part empty section before the first gravity flip [[note]]the part where everything is black[[/note]], portal and stop when you hit the yellow gravity portal.it.



* Take a victory shot if you complete a mappack.

to:

* Take a victory shot if you complete a mappack.mappack.
** Two if you get a reward for completing a certain number, or a coin collecting reward.


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* Down a bottle if it takes so many attempts to complete a level.

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Changed: 55

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For something so rage-inducing like Geometry Dash, it needs it own drinking game. It might help calm you a bit, but it could kill you, so be warned. Page is currently a WIP. Add onto it if you so please.

to:

For something so rage-inducing like Geometry Dash, it needs it own drinking game. It might help calm you a bit, but it could kill you, so be warned. Page is currently a WIP. Add onto it if you so please.
warned.


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[[/folder]]

[[folder:Custom Levels]]
* Take a shot if you find an unrated/unstarred level while browsing.
* Take a shot if you decide to play an Extreme Demon.
** Two if it's Cataclysm or Bloodbath.
* Take a victory drink if you complete any type of Demon.
** Finish your drink if it's a Hard or Insane Demon.
*** Slide into and raid a bar if it's an Extreme Demon.
* Take a victory shot if you complete a mappack.
* Take a drink if you complete a gauntlet.
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!! Geometrical Dominator
* Take a shot if you die in the first robot section.
* Take a shot if you die in the third cube section.
** Two if you couldn't even see the blocks.
!! Deadlocked
The final Demon (for now). With how harder it is than other Demons, you'll really end up on the floor.
* Take a shot if you fail the first part (cube, mini-wave, cube).
* Take three shots if you die during the first triple speed wave section.
* If you're going for coins, take a shot if you miss the key for the first coin in the first ship section.
* Take two drinks if you fail at the 2nd ball section.
* Take two shot if you die at the dual wave section.
** Another if you die in the mini-wave section after it.
* Down a bottle if you die in the last cube section.
!! Fingerdash
* Take a shot if you let go during the first dash ring.
* Chug before the first spider section.
* Take a shot if you mistime a flip in the spider sections.
** Two if it was during the double speed part.
* Take a shot if you fail to get the mini-coins in the first wave section. Only do this if going for coins.
* Down a bottle if you die at the final cube section due to hitting the blue ring at the wrong time.
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* Take a shot if you die to an invisible object.
* Take two shots if you die in the mini wave section.
* Down a bottle if you die on the last cube section.
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Unlike Clubstep, doing a drinking game in this level could kill you.


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** Two if it was during a wave section.

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Changed: 16

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* Get another drink ready before the first UFO section.

to:

* Get another drink ready before the first UFO section. You'll need it.
* Take a shot if you fail the UFO sections.
* Take a drink if you fail in the mirror ball section.
!! Electroman Adventures
* Take a shot each time you don't even listen to the warning decals, and die because you didn't see them.
* Laugh over a shot if you manage to [[GoodBadBugs slip under the mirror portal in one of the mini sections]].
!! Clubstep
You'll need to be sober enough to pass the first Demon level in the official level line-up.
* Take a shot if you run into invisible spikes or blocks.
* Take two shots if you die in the ship sections.
* Take a shot if you misuse one of the rings and it leads to your death.
* Down a bottle if you manage to make it to the end... only to die shortly after.
!! Electrodynamix
* Take a drink if you die before even hitting the speed portal.
* Take a shot if you die in the double speed sections.
** Two if its a ship section.
* Take two shots if you die in a triple speed section.
** Upgrade to finishing your drink if it's an extremely difficult part of the level.
* Down a bottle and FaceDesk if you [[EpicFail die at 99%]].
!! Hexagon Force
* Take a shot if you fail even before hitting the dual portal.
* Take two shots if you die in a dual section.
* On the dual mini ball part, take three shots if you mistime a gravity switch and die.
** Four if you didn't even know it was coming.
* Down a bottle if you die in the final two ship sections.
!! Blast Processing
* Take a shot each time you die in the wave sections.
** Two during the dual wave section.
* Drown your sorrows if you die in the final cube section.
!! Theory of Everything 2
* Take a shot if you die during the double speed sections.

Added: 698

Changed: 6

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* Take a shot if you die in the ball section.

to:

* Take a shot if you die in the first ball section.


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!! Clutterfunk
* Take a shot if you die during the mirror section.
* Take a big swig during the empty part before the first mini section. You need to be sober enough to even pass it.
* Take a shot if you die in the mini sections.
* Get ready to chug in the first ship section, as you need to be very sober for what comes next.
* Take two shots if you die in the mini-ball section.
* Down a bottle if you die in the final bit of cube sections. With how difficult they are, you will end up either on the floor, in the hospital, or die to alchohol poisoning after the level ends.
!! Theory of Everything
* Take a shot each time you misuse a magenta ring.
* Get another drink ready before the first UFO section.
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!! Time Machine
* Take a shot if you die to triple spikes during the first gravity section.
* Take a shot if you die in the mirror sections.
** Two if it was during a gravity mirror section.
* Down a bottle if you die on the final ship section, due to the gravity portal.
!! Cycles
* Take a shot if you die to the bounce pads placed below spikes.
* Take a long swig during the empty section before the first ball section.
* Take a shot if you die in the ball section.
** Two if it was because of the yellow rings.
* Take a drink if you die in the ship section due to the constant flipping of gravity.
* Take a shot to drown your sorrows if you die in the final ball section.
!! [=xStep=]
* Take a shot if you die to the spikes at the start due to the bounce pad.
* Take a shot if you accidentally hit a blue pad during the second ship section.
* Take a shot if you die during the third cube section due to the blue pads and rings.
** Two during the second ball section.
* Chug during the final ship section. Stop if you die or get to the end.
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!! Jumper
* Take a shot if you die in the first cube part.
** Another if it was during the gravity section.
* Take a shot if you die during the first ship section due to the gravity portals.
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Added DiffLines:

->''"Two cubes walk into a bar... Wait... Did they walk or slide? I don't think cubes can walk."''
-->-- '''Spooky, the Vault Keeper'''

For something so rage-inducing like Geometry Dash, it needs it own drinking game. It might help calm you a bit, but it could kill you, so be warned. Page is currently a WIP. Add onto it if you so please.

[[foldercontrol]]

[[folder:General]]
* Take a sip for every stupid death.
* Take a shot if you mistimed a jump.
* Take a shot if you die because you didn't see what was up ahead.
[[/folder]]

[[folder:Official Levels]]
!! Stereo Madness
* Take a sip each time you fail to jump properly.
* Take a shot for each time you try to get the Secret Coins, but die trying.
* Finish your drink if you die before you reach the end.
!! Back on Track
* Take a shot if you die because of a bounce pad that led you into falling into spikes.
* Take two shots if you die from a bounce pad with spikes above it.
!! Polargeist
* Take a shot if you fail to use a ring.
** Another if you mistime use of one.
!! Dry Out
* Drink during the part before the gravity flip [[note]]the part where everything is black[[/note]], and stop when you hit the yellow gravity portal.
* Take a shot everytime you die while upside down.
** Take another if it was because you were disoriented.
* Down a bottle if you make it through the gravity section, only to die shortly after.
!! Base After Base
* Take a shot each time you fail to even get through the first part.
* Take two shots if you die when everything is blacked out, except for the platform's outlines.
* Take a big swig if you die during the ship section.
!! Can't Let Go
* Take a shot if you use a yellow ring that leads to a death.
* Take a shot if you die during the ship section, and manage to not even see the spikes.
* Take a shot if you die in the section afterwards, due to the upside down part.
* Down a bottle if you die at the last part of the gravity section.
[[/folder]]

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