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"Two cubes walk into a bar... Wait... Did they walk or slide? I don't think cubes can walk."
Spooky, the Vault Keeper

This is what could happen if cubes decide to get drunk: this Geometry Dash drinking game.

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    General 
  • Take a sip for every stupid death.
  • Take a shot if you die because you didn't see what was up ahead.
  • Take a shot upon getting a new cube, ship, ball, UFO, wave, robot, spider, color, etc.
  • Take three shots if you complete a level in practice mode.
    • Four if you do it without checkpoints.
  • Take a victory drink if you complete any type of Demon.
    • Finish your drink if it's a Hard or Insane Demon.
      • Slide into and raid a bar if it's an Extreme Demon.

Gameplay:

Cube
  • Take a shot if you mistimed a jump.
    • Down the bottle if you survive.
  • Take a shot if you jump over a bounce pad and survive.
  • Take a shot if you mistime use of a ring.
Ship
  • Take a shot if you fly into an obstacle. Another if it was a wall.
  • Take two shots if you fail at straight-flying.
  • Take three shots if you die in this form at triple speed, in dual mode, upside-down, or in mirror mode.
  • Take a shot if you fail at mini-ship flying.
    • Two if at triple speed, in dual mode, upside-down, or in mirror mode.
Ball or Spider
  • Take a shot if you fail to flip yourself at the correct time.
  • Take a shot if you don't use a ring as the ball or spider
  • Take a shot if you die in mini mode, dual mode, or mirror mode in these forms.
UFO
  • Take a shot if you fail to keep yourself in the air in this form.
  • Take two shots if you hit a wall while air-jumping.
  • Take a shot if you fail to use a ring in this form. Only in a few custom levels.
    • Take another if you still manage to survive
Wave
  • Take a shot if you run into a slope in this form.
  • Take two shots if you fail to straight-wave.
    • Three if upside-down.
  • Take two shots if you die in mini-mode.
    • Down a bottle if at triple speed, in dual mode, upside down, or in mirror mode.
Robot
  • Take a shot if you jump too high and crash because of it.
  • Take a shot if you fail to make tiny jumps, especially while upside-down.
Swing
  • Take a shot if you mistime a click/tap and are sent in a direction you didn’t wanna go.

    Official Levels 

Stereo Madness

  • Take a sip each time you fail to jump properly.
  • Take a shot for each time you try to get the Secret Coins, but die trying.
  • Finish your drink if you die before you reach the end.

Back on Track

  • Take a shot if you die because of a bounce pad that led you into spikes.
  • Take two shots if you die from a bounce pad with spikes above it.

Polargeist

  • Take a shot if you fail to use a ring.
    • Another if you mistime use of one.

Dry Out

  • Chug during the empty section before the first gravity portal and stop when you hit it.
  • Take a shot everytime you die while upside down.
    • Take another if it was because you were disoriented.
  • Down a bottle if you make it through the gravity section, only to die shortly after.

Base After Base

  • Take a shot each time you fail to even get through the first part.
  • Take two shots if you die when everything is blacked out, except for the platform's outlines.
  • Take a big swig if you die during the ship section.

Can't Let Go

  • Take a shot if you use a yellow ring that leads to a death.
  • Take a shot if you die during the ship section, and manage to not even see the spikes.
  • Take a shot if you die in the section afterwards, due to the upside down part.
  • Down a bottle if you die at the last part of the gravity section.

Jumper

  • Take a shot if you die in the first cube part.
    • Another if it was during the gravity section.
  • Take a shot if you die during the first ship section due to the gravity portals.

Time Machine

  • Take a shot if you die to triple spikes during the first gravity section.
  • Take a shot if you die in the mirror sections.
    • Two if it was during a gravity mirror section.
  • Down a bottle if you die on the final ship section, due to the gravity portal.

Cycles

  • Take a shot if you die due to the bounce pads placed below spikes.
  • Chug during the empty section before the first ball section, and stop once you hit the ball portal.
  • Take a shot if you die in the first ball section.
    • Take two if it was because of the yellow rings.
  • Take a drink if you die in the ship section due to the constant flipping of gravity.
  • Take a shot to drown your sorrows if you die in the final ball section.

xStep

  • Take a shot if you die to the spikes at the start due to the bounce pad.
  • Take a shot if you accidentally hit a blue pad during the second ship section.
  • Take a shot if you die during the third cube section due to the blue pads and rings.
    • Two during the second ball section.
  • Chug during the final ship section. Stop if you die or get to the end.

Clutterfunk

  • Take a shot if you die during the mirror section.
  • Take a big swig during the empty part before the first mini section. You need to be sober enough to even pass it.
  • Take a shot if you die in the mini sections.
  • Get ready to chug in the first ship section, as you need to be very sober for what comes next.
  • Take two shots if you die in the mini-ball section.
  • Down a bottle if you die in the final bit of cube sections (by that we mean the part that switches to mini-cube back to normal cube, and then back to mini-cube). With how difficult they are, you will end up either on the floor, in the hospital, or die to alchohol poisoning after the level ends.

Theory of Everything

  • Take a shot each time you misuse a magenta ring.
  • Get another drink ready before the first UFO section. You'll need it.
  • Take a shot if you fail the UFO sections.
  • Take a drink if you fail in the mirror ball section.
  • Take a shot if you don't listen to a warning decal and die because of it.
    • Two if it was in the mini-UFO section.

Electroman Adventures

Clubstep

  • Take a shot if you run into invisible spikes or blocks.
  • Take two shots if you die in the ship sections.
  • Take a shot if you misuse one of the rings and it leads to your death.
  • Down a bottle if you manage to make it to the end... only to die shortly after.

Electrodynamix

  • Take a drink if you die before even hitting the speed portal.
  • Take a shot if you die in the double speed sections.
    • Two if its a ship section.
  • Take two shots if you die in a triple speed section.
    • Three if it's a ship section.
    • Upgrade to finishing your drink if it's an extremely difficult part of the level.
  • Down a bottle and Face Desk if you die at 99%.

Hexagon Force

  • Take a shot if you fail even before hitting the dual portal.
  • Take two shots if you die in a dual section.
  • On the dual mini ball part, take three shots if you mistime a gravity flip and die.
    • Four if you didn't even know this section was coming, and add another if you did know, but died anyway.
  • Down a bottle if you die in the final two ship sections (the last part of the level has a dual mini-ship section and a normal ship section).

Blast Processing

  • Take a shot each time you die in the wave sections.
    • Two during the dual wave section.
  • Drown your sorrows if you die in the final cube section.
    • Two if it was because of the invisible blocks.

Theory of Everything 2

  • Take a shot if you die during the double speed sections.
    • Two if it was during a wave section.
  • Take a shot if you die to an invisible object.
  • Take two shots if you die in the last ship part.
  • Take two shots if you die in the mini wave section.
  • Down a bottle if you die on the last cube section.

Geometrical Dominator

  • Take a shot if you die in the first robot section.
  • Take a shot if you die in the third cube section.
    • Two if you couldn't even see the blocks.
  • Take a shot if you fail the 2nd UFO section or the ball section.

Deadlocked

  • Take a shot if you die during the first part (cube, mini-wave, cube).
  • Take three shots if you die during the first triple speed wave section.
  • If you're going for coins, take a shot if you miss the key for the first coin in the first ship section.
  • Take a shot if you die at the first ball section.
    • Two if you touched the fake, red platforms.
  • Take a drink if you die in the robot sections.
  • Take two drinks if you fail at the 2nd ball section.
  • Take three shots if you die in the 2nd ship and UFO sections. note 
    • If going for coins, add an extra shot if you fail to get the coin in the UFO section in this portion of the level.
  • Take two shots if you die at the dual wave section.
    • Another if you die in the mini-wave section after it.
  • Down a bottle if you die in the last cube section.

Fingerdash

  • Take a shot if you let go during the first dash ring.
  • Chug before the first spider section.
  • Take a shot if you mistime a gravity flip in the spider sections.
    • Two if it was during the double speed part.
  • Take a shot if you fail to get the mini-coins in the first wave section. Only do this if going for coins.
  • Down a bottle if you die at the final cube section due to hitting the blue ring at the wrong time.

Dash

  • Take a shot if you die at the second spider section.
  • Take a shot if you get crushed by the ceiling during the mini-cube part.

    Custom Levels 
  • When browsing, take a shot for each time you see:
    • A level asking for a star rating, Demon rating, or likes.
      • Take two shots if a level asking for a Demon rating has a secret way.
    • An impossible level.
    • A challenge level.
      • Two shots if it's for a YouTuber.
    • A copy of an official/another custom level.
      • If it's an auto copy (a copy of said level but made into an auto version), take another shot.
      • Two shots if it’s a Lobotomy level.
    • A misrated level.
  • Take a shot if you decide to play an Extreme Demon.
    • Two if it uses At the Speed of Light as its song.
  • Take a shot if you complete a map pack.
    • Two if you get a reward for completing a certain number of map packs, or a coin collecting reward.
      • Three if you complete a Demon Pack.
  • Take a drink if you complete a gauntlet.
  • Down a bottle if it takes over 100 attempts to complete a level.
    • You can (and should) refrain from this if it's a Demon.
  • Take a shot for every level that has the following:
    • Secret ways.
    • Bad decorations.
    • Default blocks stacked up.
      • Refrain from this if it's a layout level or a 1.0 styled level.
    • Any kind of object spam (portals, sawblades, etc.).
    • Bad use of triggers.
  • Take two shots if you find a copy of an upcoming level.
  • Down a bottle if you find a level with high objects, but no low-detail mode, not even in the level.
  • Take a drink if you find a level that lags even when low-detail mode is enabled.
  • When playing a Lobotomy level, take a shot if:
    • The level does NOT use the Normal face or the "Fire in the Hole!" sound effect (because drinking for each level that contains either would be too much, even if you drink water).
    • The level is based on a user-created level (such as Lobotomy Sunshine).
    • You die because of unreadable gameplay caused by the camera or special effects.
    • The game lags from trying to handle too many sound effects or visuals.
    • You hear either one of the following songs (please, pick just one): At the Speed of Light, Thermodynamix, Code Red, Colorblind, or Xenogenesis.
    • You get jumpscared.
      • Two if it's a Congregation Jumpscare.

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