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"Two cubes walk into a bar... Wait... Did they walk or slide? I don't think cubes can walk."
Spooky, the Vault Keeper

This is what could happen if cubes decide to get drunk: this Geometry Dash drinking game.

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    General 
  • Take a sip for every stupid death.
  • Take a shot if you die because you didn't see what was up ahead.
  • Take a shot upon getting a new cube, ship, ball, UFO, wave, robot, spider, color, etc.
  • Take three shots if you complete a level in practice mode.

Gameplay:

Cube
  • Take a shot if you mistimed a jump.
    • Down the bottle if you survive.
  • Take a shot if you jump over a bounce pad and survive.
  • Take a shot if you mistime use of a ring.
Ship
  • Take a shot if you fly into an obstacle. Another if it was a wall.
  • Take two shots if you fail at straight-flying.
  • Take three shots if you die in this form at triple speed, in dual mode, upside-down, or in mirror mode.
  • Take a shot if you fail at mini-ship flying.
    • Two if at triple speed, in dual mode, upside-down, or in mirror mode.
Ball or Spider
  • Take a shot if you fail to flip yourself at the correct time.
  • Take a shot if you don't use a ring as the ball or spider
  • Take a shot if you die in mini mode, dual mode, or mirror mode in these forms.
UFO
  • Take a shot if you fail to keep yourself in the air in this form.
  • Take two shots if you hit a wall while air-jumping.
  • Take a shot if you fail to use a ring in this form. Only in a few custom levels.
    • Take another if you still manage to survive
Wave
  • Take a shot if you run into a slope in this form.
  • Take two shots if you fail to straight-wave.
    • Three if upside-down.
  • Take two shots if you die in mini-mode.
    • Down a bottle if at triple speed, in dual mode, upside down, or in mirror mode.
Robot
  • Take a shot if you jump too high and crash because of it.
  • Take a shot if you fail to make tiny jumps, especially while upside-down.

    Official Levels 

Stereo Madness

  • Take a sip each time you fail to jump properly.
  • Take a shot for each time you try to get the Secret Coins, but die trying.
  • Finish your drink if you die before you reach the end.

Back on Track

  • Take a shot if you die because of a bounce pad that led you into spikes.
  • Take two shots if you die from a bounce pad with spikes above it.

Polargeist

  • Take a shot if you fail to use a ring.
    • Another if you mistime use of one.

Dry Out

  • Chug during the empty section before the first gravity portal and stop when you hit it.
  • Take a shot everytime you die while upside down.
    • Take another if it was because you were disoriented.
  • Down a bottle if you make it through the gravity section, only to die shortly after.

Base After Base

  • Take a shot each time you fail to even get through the first part.
  • Take two shots if you die when everything is blacked out, except for the platform's outlines.
  • Take a big swig if you die during the ship section.

Can't Let Go

  • Take a shot if you use a yellow ring that leads to a death.
  • Take a shot if you die during the ship section, and manage to not even see the spikes.
  • Take a shot if you die in the section afterwards, due to the upside down part.
  • Down a bottle if you die at the last part of the gravity section.

Jumper

  • Take a shot if you die in the first cube part.
    • Another if it was during the gravity section.
  • Take a shot if you die during the first ship section due to the gravity portals.

Time Machine

  • Take a shot if you die to triple spikes during the first gravity section.
  • Take a shot if you die in the mirror sections.
    • Two if it was during a gravity mirror section.
  • Down a bottle if you die on the final ship section, due to the gravity portal.

Cycles

  • Take a shot if you die due to the bounce pads placed below spikes.
  • Chug during the empty section before the first ball section, and stop once you hit the ball portal.
  • Take a shot if you die in the first ball section.
    • Take two if it was because of the yellow rings.
  • Take a drink if you die in the ship section due to the constant flipping of gravity.
  • Take a shot to drown your sorrows if you die in the final ball section.

xStep

  • Take a shot if you die to the spikes at the start due to the bounce pad.
  • Take a shot if you accidentally hit a blue pad during the second ship section.
  • Take a shot if you die during the third cube section due to the blue pads and rings.
    • Two during the second ball section.
  • Chug during the final ship section. Stop if you die or get to the end.

Clutterfunk

  • Take a shot if you die during the mirror section.
  • Take a big swig during the empty part before the first mini section. You need to be sober enough to even pass it.
  • Take a shot if you die in the mini sections.
  • Get ready to chug in the first ship section, as you need to be very sober for what comes next.
  • Take two shots if you die in the mini-ball section.
  • Down a bottle if you die in the final bit of cube sections (by that we mean the part that switches to mini-cube back to normal cube, and then back to mini-cube). With how difficult they are, you will end up either on the floor, in the hospital, or die to alchohol poisoning after the level ends.

Theory of Everything

  • Take a shot each time you misuse a magenta ring.
  • Get another drink ready before the first UFO section. You'll need it.
  • Take a shot if you fail the UFO sections.
  • Take a drink if you fail in the mirror ball section.
  • Take a shot if you don't listen to a warning decal and die because of it.
    • Two if it was in the mini-UFO section.

Electroman Adventures

Clubstep

  • Take a shot if you run into invisible spikes or blocks.
  • Take two shots if you die in the ship sections.
  • Take a shot if you misuse one of the rings and it leads to your death.
  • Down a bottle if you manage to make it to the end... only to die shortly after.

Electrodynamix

  • Take a drink if you die before even hitting the speed portal.
  • Take a shot if you die in the double speed sections.
    • Two if its a ship section.
  • Take two shots if you die in a triple speed section.
    • Three if it's a ship section.
    • Upgrade to finishing your drink if it's an extremely difficult part of the level.
  • Down a bottle and Face Desk if you die at 99%.

Hexagon Force

  • Take a shot if you fail even before hitting the dual portal.
  • Take two shots if you die in a dual section.
  • On the dual mini ball part, take three shots if you mistime a gravity flip and die.
    • Four if you didn't even know this section was coming, and add another if you did know, but died anyway.
  • Down a bottle if you die in the final two ship sections (the last part of the level has a dual mini-ship section and a normal ship section).

Blast Processing

  • Take a shot each time you die in the wave sections.
    • Two during the dual wave section.
  • Drown your sorrows if you die in the final cube section.
    • Two if it was because of the invisible blocks.

Theory of Everything 2

  • Take a shot if you die during the double speed sections.
    • Two if it was during a wave section.
  • Take a shot if you die to an invisible object.
  • Take two shots if you die in the mini wave section.
  • Down a bottle if you die on the last cube section.

Geometrical Dominator

  • Take a shot if you die in the first robot section.
  • Take a shot if you die in the third cube section.
    • Two if you couldn't even see the blocks.

Deadlocked

  • Take a shot if you die during the first part (cube, mini-wave, cube).
  • Take three shots if you die during the first triple speed wave section.
  • If you're going for coins, take a shot if you miss the key for the first coin in the first ship section.
  • Take a shot if you die at the first ball section.
    • Two if you touched the fake, red platforms.
  • Take a drink if you die in the robot sections.
  • Take two drinks if you fail at the 2nd ball section.
  • Take three shots if you die in the 2nd ship and UFO sections. note 
    • If going for coins, add an extra shot if you fail to get the coin in the UFO section in this portion of the level.
  • Take two shots if you die at the dual wave section.
    • Another if you die in the mini-wave section after it.
  • Down a bottle if you die in the last cube section.

Fingerdash

  • Take a shot if you let go during the first dash ring.
  • Chug before the first spider section.
  • Take a shot if you mistime a gravity flip in the spider sections.
    • Two if it was during the double speed part.
  • Take a shot if you fail to get the mini-coins in the first wave section. Only do this if going for coins.
  • Down a bottle if you die at the final cube section due to hitting the blue ring at the wrong time.

    Custom Levels 
  • When browsing, take a shot for each time you see:
    • A level asking for a star rating, Demon rating, or likes.
      • Take two shots if a level asking for a Demon rating has a secret way.
    • A Silent level, which is impossible without hacks.
    • A challenge level.
      • Two shots if it's for a YouTuber.
    • A copy of an official/other custom level.
    • A misrated level.
  • Take a shot if you decide to play an Extreme Demon.
    • Two if it's Cataclysm or Bloodbath.
  • Take a victory drink if you complete any type of Demon.
    • Finish your drink if it's a Hard or Insane Demon.
      • Slide into and raid a bar if it's an Extreme Demon.
  • Take a shot if you complete a map pack.
    • Two if you get a reward for completing a certain number of map packs, or a coin collecting reward.
      • Three if you complete a Demon Pack.
  • Take a drink if you complete a gauntlet.
  • Down a bottle if it takes so many attempts to complete a level.
    • You can refrain from this if it's a Demon.
  • Take a shot for every level that has the following:
    • Secret ways.
    • Bad decorations.
    • Default blocks stacked up.
      • Refrain from this if it's a layout level.
    • Just a lot of portals.
    • Bad use of triggers.
  • Take two shots if you find a copy of an upcoming level.
  • Down a bottle if you find a level with high objects, but no low-detail mode, not even in the level.
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