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* ''VideoGame/SonicFrontiers'' initially seems to deconstruct Sonic's ChronicHeroSyndrome, [[{{Determinator}} determination]] and devotion to his friends. Sage repeatedly warns him [[NiceJobBreakingItHero that his reckless actions will endanger the world]], Sonic takes in so much cyber-corruption from rescuing his friends that it starts to destroy him, and [[spoiler: the BigBad tricked Sonic into freeing it by imprisoning his friends in Cyberspace and forcing him to break reality to save them]]. By the final act of the game, however, [[spoiler: Sonic's friends are able to save him when he succumbs to full cyber-corruption, which wouldn't have been possible if he hadn't freed them]] and his sheer force of will gives him the power to destroy the BigBad for good, ultimately showing that Sonic being the hero he is and saving his friends is ''never'' a bad thing.
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* The 1994 ''Creator/{{Squaresoft}}'' RPG (remade for Nintendo Switch) ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Middle Ages chapter appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hasshe dies of the plague, Oersted's best friend Streibough dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Streibough is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alethea]] [[DrivenToSuicide commits suicide]] due to her love for Streibough, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Lord of Dark Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven previous stories]]. If he isn't chosen for the final chapter, however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]

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* The 1994 ''Creator/{{Squaresoft}}'' RPG (remade for Nintendo Switch) ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Middle Ages chapter appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hasshe dies of the plague, Oersted's best friend Streibough dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Streibough is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alethea]] [[DrivenToSuicide commits suicide]] due to her love for Streibough, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Lord of Dark Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven previous stories]]. If he isn't chosen for the final chapter, however chapter however, the game then reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]
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** ''VideoGame/GrandTheftAutoSanAndreas'' does this with the idea of the gang as one's family. The first part of the game deconstructs it by having the Grove Street Families be torn apart from the inside because of the drug trade proving too lucrative for [[spoiler:Big Smoke and Ryder]] to not betray the gang to Tenpenny and the Ballas. It then reconstructs it with CJ having to venture out and form actual relationships and bonds forged in common conflict against shared enemies, most of them not sharing the Black lower-income inner city hood background -- most notably, his closest friendships by the end of the game are with Cesar (Hispanic) and Wu Zi (Chinese).

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** ''VideoGame/GrandTheftAutoSanAndreas'' does this with the idea of the gang as one's family. The first part of the game deconstructs it by having the Grove Street Families be torn apart from the inside because of the drug trade proving too lucrative for [[spoiler:Big Smoke and Ryder]] to not betray the gang to Tenpenny and the Ballas. Ballas; CJ had only returned recently after five years away from Los Santos, so what is he to them? It then reconstructs it with CJ having to venture out and form actual relationships and bonds forged in common conflict against shared enemies, most of them not sharing the Black lower-income inner city hood background -- most notably, his closest friendships by the end of the game are with Cesar (Hispanic) and Wu Zi (Chinese).
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** ''VideoGame/GrandTheftAutoSanAndreas'' does this with the idea of the gang as one's family. The first part of the game deconstructs it by having the Grove Street Families be torn apart from the inside because of the drug trade proving too lucrative for [[spoiler:Big Smoke and Ryder]] to not betray the gang to Tenpenny and the Ballas. It then reconstructs it with CJ having to venture out and form actual relationships and bonds forged in common conflict against shared enemies, most of them not sharing the Black lower-income inner city hood background -- most notably, his closest friendships by the end of the game are with Cesar (Hispanic) and Wu Zi (Chinese).
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Renamed to Clone Angst. This is not a deconstruction or reconstruction, it's a perfectly straight example of the trope whereby a clone has serious identity and emotional issues over being a clone.


** ''VideoGame/TalesOfTheAbyss'' does this to CloningBlues. The deconstruction comes in by showing just what knowing you're a replica of someone else would do to someone's psyche and thought process, complete with BreakTheHaughty and massive HeroicSelfDeprecation. It reconstructs the concept by having the replica forge their own identity, and tell off their original who's still looking down on them for it. Exemplified by a speech before [[DuelBoss the boss battle between them]] with this: "I don't even have a past to lose, but I've still decided that I'm me! It doesn't matter what you think! Here I am!" To which the original [[WorthyOpponent concedes the point]].
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* The 1994 ''Creator/{{Squaresoft}}'' RPG (remade for Nintendo Switch) ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Middle Ages chapter appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hasshe dies of the plague, Oersted's best friend Streibough dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Streibough is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alethea]] [[DrivenToSuicide commits suicide]] due to her love for Streibough, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Lord of Dark Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven pervious stories]]. If he isn't chosen for the final chapter, however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]

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* The 1994 ''Creator/{{Squaresoft}}'' RPG (remade for Nintendo Switch) ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Middle Ages chapter appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hasshe dies of the plague, Oersted's best friend Streibough dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Streibough is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alethea]] [[DrivenToSuicide commits suicide]] due to her love for Streibough, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Lord of Dark Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven pervious previous stories]]. If he isn't chosen for the final chapter, however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]
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Nothing about that is deconstructive or reconstructive. There's no examination of the flaws and strengths of what it's trying to do.


* ''VideoGame/TheLegendOfZeldaSkywardSword'' did this to Zelda similarly to Black and White. The game was designed around overhauling its basic gameplay breaking out of the classic ''Zelda'' structure of Overworld-Dungeon-Overworld-Dungeon into a more ''Metroid''-esque experience, while still honoring and improving series traditions and conventions. The massive amount of references to previous entries and the meta jokes help.
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* ''VideoGame/{{Celeste}}'' zigzags on whether or not Madeline's [[{{Determinator}} stubborn determination]] to do something completely absurd is a good thing. In the main game it's set towards climbing Mt. Celeste, which even causes a physical manifestation of her fear and insecurity (called Badeline) to appear and start sabotaging her in an attempt to get her to see reason and stop this nonsense, but ultimately the journey leads to her personal betterment. In Chapter 9, however, Madeline's goal of [[spoiler:somehow bringing the recently deceased Granny back to life by chasing her bird through an astral dreamscape]] is clearly unhealthy and self-destructive, and Badeline is actually the voice of reason this time. Ultimately, it comes down to ''what'' Madeline is stubbornly trying to accomplish, and that quality of hers can be a double-edged sword.

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* ''VideoGame/{{Celeste}}'' zigzags on whether or not Madeline's [[{{Determinator}} stubborn determination]] to do something completely absurd is a good thing. In the main game it's set towards climbing Mt. Celeste, which even causes a physical manifestation of her fear and insecurity (called Badeline) to appear and start sabotaging her in an attempt to get her to see reason and stop this nonsense, but ultimately the journey leads to her personal betterment. In Chapter 9, however, Madeline's goal of [[spoiler:somehow bringing the recently deceased Granny back to life by chasing her bird through an astral dreamscape]] is clearly [[DetrimentalDetermination unhealthy and self-destructive, self-destructive]], and Badeline is actually the voice of reason this time. Ultimately, it comes down to ''what'' Madeline is stubbornly trying to accomplish, and that quality of hers can be a double-edged sword.
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* ''VideoGame/MonsterHunter 3 Ultimate'' deconstructs and reconstructs its premise in ''a single quest''. The quest's client includes a message about how excessive monster hunting has caused wyvern populations to dwindle. The objective, as given by the client, is to deliver Wyvern Eggs, in order to help build the population back up, thus allowing hunting to exist without dramatically disrupting ecosystems.

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* ''VideoGame/MonsterHunter 3 Ultimate'' ''VideoGame/MonsterHunter3Tri'' deconstructs and reconstructs its premise in ''a single quest''. The quest's client includes a message about how excessive monster hunting has caused wyvern populations to dwindle. The objective, as given by the client, is to deliver Wyvern Eggs, in order to help build the population back up, thus allowing hunting to exist without dramatically disrupting ecosystems.
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* The 1994 ''Creator/{{Squaresoft}}'' RPG ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Medieval Story appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hash dies of the plague, Oersted's best friend Straybow dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Straybow is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alicia]] [[DrivenToSuicide commits suicide]] due to her love for Straybow, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Demon King Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven pervious stories]]. The final story however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]

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* The 1994 ''Creator/{{Squaresoft}}'' RPG (remade for Nintendo Switch) ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Medieval Story Middle Ages chapter appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hash Hasshe dies of the plague, Oersted's best friend Straybow Streibough dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Straybow Streibough is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alicia]] Alethea]] [[DrivenToSuicide commits suicide]] due to her love for Straybow, Streibough, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Demon King Lord of Dark Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven pervious stories]]. The If he isn't chosen for the final story chapter, however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]
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* ''VideoGame/{{Dawncaster}}'': Depending on whether or not you take the Arch Demon Dantelion at his word, the game is one for TheChosenOne and TheProphecy. TheChosenOne, according to the reigning religious authority and their interpretation of a prophecy, is the Dawnbringer. However, on your way to locate the Dawnbringer, you learn that he's skeptical of his own selection, though he still wishes to go to the source of evil and fight the Arch Demon Dantelion directly. Doing so gets him killed ''[[CurbStompBattle immediately]]'', seemingly making him ThePoorlyChosenOne and leading to TheThreadOfProphecySevered. The Arch Demon then states that the Chantry only thinks of themselves of TheChooserOfTheOne, led by divine guidance, but in reality they're just led by their own wishes and desires, any god that may have been leading them having long ago abandoned them. That said, he also insinuates that it was ''you'' in fact who is the true prophesized hero and should you defeat him, you would have effectively fulfilled the prophecy as TheUnchosenOne.

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* ''VideoGame/{{Dawncaster}}'': Depending on whether or not you take the Arch Demon Dantelion at his word, the game is one for TheChosenOne and TheProphecy. TheChosenOne, according to the reigning religious authority and their interpretation of a prophecy, is the Dawnbringer. However, on your way to locate the Dawnbringer, you learn that he's skeptical of his own selection, though he still wishes to go to the source of evil and fight the Arch Demon Dantelion directly. Doing so gets him killed ''[[CurbStompBattle immediately]]'', seemingly making him ThePoorlyChosenOne and leading to TheThreadOfProphecySevered.ThreadOfProphecySevered. The Arch Demon then states that the Chantry only thinks of themselves of TheChooserOfTheOne, led by divine guidance, but in reality they're just led by their own wishes and desires, any god that may have been leading them having long ago abandoned them. That said, he also insinuates that it was ''you'' in fact who is the true prophesized hero and should you defeat him, you would have effectively fulfilled the prophecy as TheUnchosenOne.
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* ''VideoGame/{{Dawncaster}}'': Depending on whether or not you take the Arch Demon Dantelion at his word, the game is one for TheChosenOne and TheProphecy. TheChosenOne, according to the reigning religious authority and their interpretation of a prophecy, is the Dawnbringer. However, on your way to locate the Dawnbringer, [[spoiler: you learn that he's skeptical of his own selection, though he still wishes to go to the source of evil and fight the Arch Demon Dantelion directly. Doing so gets him killed ''[[CurbStompBattle immediately]]'', seemingly making him ThePoorlyChosenOne and leading to TheThreadOfProphecySevered. The Arch Demon then states that the Chantry only thinks of themselves of TheChooserOfTheOne, led by divine guidance, but in reality they're just led by their own wishes and desires, any god that may have been leading them having long ago abandoned them. That said, he also insinuates that it was ''you'' in fact who is the true prophesized hero and should you defeat him, you would have effectively fulfilled the prophecy as TheUnchosenOne.]]

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* ''VideoGame/{{Dawncaster}}'': Depending on whether or not you take the Arch Demon Dantelion at his word, the game is one for TheChosenOne and TheProphecy. TheChosenOne, according to the reigning religious authority and their interpretation of a prophecy, is the Dawnbringer. However, on your way to locate the Dawnbringer, [[spoiler: you learn that he's skeptical of his own selection, though he still wishes to go to the source of evil and fight the Arch Demon Dantelion directly. Doing so gets him killed ''[[CurbStompBattle immediately]]'', seemingly making him ThePoorlyChosenOne and leading to TheThreadOfProphecySevered. The Arch Demon then states that the Chantry only thinks of themselves of TheChooserOfTheOne, led by divine guidance, but in reality they're just led by their own wishes and desires, any god that may have been leading them having long ago abandoned them. That said, he also insinuates that it was ''you'' in fact who is the true prophesized hero and should you defeat him, you would have effectively fulfilled the prophecy as TheUnchosenOne.]]
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* VideoGame/{{Dawncaster}}: Depending on whether or not you take the Arch Demon Dantelion at his word, the game is one for TheChosenOne and TheProphecy. TheChosenOne, according to the reigning religious authority and their interpretation of a prophecy, is the Dawnbringer. However, on your way to locate the Dawnbringer, [[spoiler: you learn that he's skeptical of his own selection, though he still wishes to go to the source of evil and fight the Arch Demon Dantelion directly. Doing so gets him killed ''[[CurbStompBattle immediately]]'', seemingly making him ThePoorlyChosenOne and leading to TheThreadOfProphecySevered. The Arch Demon then states that the Chantry only thinks of themselves of TheChooserOfTheOne, led by divine guidance, but in reality they're just led by their own wishes and desires, any god that may have been leading them having long ago abandoned them. That said, he also insinuates that it was ''you'' in fact who is the true prophesized hero and should you defeat him, you would have effectively fulfilled the prophecy as TheUnchosenOne.]]

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* VideoGame/{{Dawncaster}}: ''VideoGame/{{Dawncaster}}'': Depending on whether or not you take the Arch Demon Dantelion at his word, the game is one for TheChosenOne and TheProphecy. TheChosenOne, according to the reigning religious authority and their interpretation of a prophecy, is the Dawnbringer. However, on your way to locate the Dawnbringer, [[spoiler: you learn that he's skeptical of his own selection, though he still wishes to go to the source of evil and fight the Arch Demon Dantelion directly. Doing so gets him killed ''[[CurbStompBattle immediately]]'', seemingly making him ThePoorlyChosenOne and leading to TheThreadOfProphecySevered. The Arch Demon then states that the Chantry only thinks of themselves of TheChooserOfTheOne, led by divine guidance, but in reality they're just led by their own wishes and desires, any god that may have been leading them having long ago abandoned them. That said, he also insinuates that it was ''you'' in fact who is the true prophesized hero and should you defeat him, you would have effectively fulfilled the prophecy as TheUnchosenOne.]]
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* VideoGame/{{Dawncaster}}: Depending on whether or not you take the Arch Demon Dantelion at his word, the game is one for TheChosenOne and TheProphecy. TheChosenOne, according to the reigning religious authority and their interpretation of a prophecy, is the Dawnbringer. However, on your way to locate the Dawnbringer, [[spoiler: you learn that he's skeptical of his own selection, though he still wishes to go to the source of evil and fight the Arch Demon Dantelion directly. Doing so gets him killed ''[[CurbStompBattle immediately]]'', seemingly making him ThePoorlyChosenOne and leading to TheThreadOfProphecySevered. The Arch Demon then states that the Chantry only thinks of themselves of TheChooserOfTheOne, led by divine guidance, but in reality they're just led by their own wishes and desires, any god that may have been leading them having long ago abandoned them. That said, he also insinuates that it was ''you'' in fact who is the true prophesized hero and should you defeat him, you would have effectively fulfilled the prophecy as TheUnchosenOne.]]
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Zero-context example





* The ''VideoGame/{{Mother}}'' trilogy has cases of this.
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* ''VideoGame/{{Celeste}}'' zigzags on whether or not Madeline's [[{{Determinator}} stubborn determination]] to do something completely absurd is a good thing. In the main game it's set towards climbing Mt. Celeste, which even causes a physical manifestation of her fear and insecurity (called Badeline) to appear and start sabotaging her in an attempt to get her to see reason and stop this nonsense, but ultimately the journey leads to her personal betterment. In Chapter 9, however, Madeline's goal of [[spoiler:somehow bringing the recently deceased Granny back to life by chasing her bird through an astral dreamscape]] is clearly unhealthy and self-destructive, and Badeline is actually the voice of reason this time. Ultimately, it comes down to ''what'' Madeline is stubbornly trying to accomplish, and that quality of her's can be a double-edged sword.

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* ''VideoGame/{{Celeste}}'' zigzags on whether or not Madeline's [[{{Determinator}} stubborn determination]] to do something completely absurd is a good thing. In the main game it's set towards climbing Mt. Celeste, which even causes a physical manifestation of her fear and insecurity (called Badeline) to appear and start sabotaging her in an attempt to get her to see reason and stop this nonsense, but ultimately the journey leads to her personal betterment. In Chapter 9, however, Madeline's goal of [[spoiler:somehow bringing the recently deceased Granny back to life by chasing her bird through an astral dreamscape]] is clearly unhealthy and self-destructive, and Badeline is actually the voice of reason this time. Ultimately, it comes down to ''what'' Madeline is stubbornly trying to accomplish, and that quality of her's hers can be a double-edged sword.

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Alphabeticized examples.


* The ''VideoGame/TalesSeries'' is quite good about this. They'll massively deconstruct a concept in the first half of their games, then put it back together in the second half.
** ''VideoGame/TalesOfSymphonia'' deconstructs the idea of TheChosenOne and FantasticRacism by showing just what both would do to a person's psyche. The former brings about all kinds of HeroicSelfDeprecation and pressure to succeed, with the latter showing that mercilessly blaming a group of people for everything is only going to breed hatred that benefits no one. They're both reconstructed by having TheUnchosenOne save the day instead, doing so by espousing the belief that everyone has the right to live, and showing that racism towards the same group of people who made your life miserable doesn't justify it.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' deconstructs the ManicPixieDreamGirl with Marta. Emil, the object of Marta's affection, finds her constant attention and praise annoying. Not only does the journey she takes Emil on not improve his life, it actively makes it worse, and none of Marta's attempts to gain his attraction work. Emil and Ratatosk eventually both give her a TheReasonYouSuckSpeech on this, with Emil telling her he's not a badass {{knight in shining armor}} like she wants him to be, and Ratatosk telling her that she's nothing more than an annoying brat who keeps making everything harder than it has to be. The reconstruction comes in when Marta goes from having a petty schoolgirl crush on Emil's SuperPoweredEvilSide to legitimately falling in love with the real Emil.
** ''VideoGame/TalesOfLegendia'' does it to BigBrotherInstinct and LikeBrotherAndSister. Toying with someone's feelings, especially if it's because you can't let go of the past, will only make that person hate you and act extremely irrationally, as shown with what happens when Senel rejects Shirley's AnguishedDeclarationOfLove. Reconstructed in that Shirley's SuicidalCosmicTemperTantrum is still portrayed as her going way too far, and in the end, Senel proves that he does deeply care about Shirley, even if it isn't romantically.
** ''VideoGame/TalesOfTheAbyss'' does this to CloningBlues. The deconstruction comes in by showing just what knowing you're a replica of someone else would do to someone's psyche and thought process, complete with BreakTheHaughty and massive HeroicSelfDeprecation. It reconstructs the concept by having the replica forge their own identity, and tell off their original who's still looking down on them for it. Exemplified by a speech before [[DuelBoss the boss battle between them]] with this: "I don't even have a past to lose, but I've still decided that I'm me! It doesn't matter what you think! Here I am!" To which the original [[WorthyOpponent concedes the point]].
** ''VideoGame/TalesOfGraces'' deconstructs TookALevelInBadass. The game shows that just because a character got stronger, it doesn't make them a better person. After a TimeSkip, the party members all become much stronger physically, but most of them haven't developed emotionally, resulting in a lot of animosity and bitterness over what happened during the time skip, or their {{Dark and Troubled Past}}s. It reconstructs the concept by having the party talk a few things out, with main character Asbel coming to see that it's his actions, not his strength, that make him a badass.
** ''VideoGame/TalesOfBerseria'' deconstructs the ByronicHero. Main character Velvet Crowe is driven by vengeance and presented as a brooding AntiHero, but it also shows that her desire to get revenge doesn't justify a lot of the awful things she does by showing the logical, long-term consequences of her actions. Velvet's emotions frequently get the better of her, resulting in her being driven by her hatred and bitterness, and she comes to be known as "[[RedBaron the Lord]] [[SheIsTheKing of Calamity]]", with the world justifiably thinking she's a monster. It reconstructs the concept by showing that Velvet's emotions are still valid, she ''can'' be changed to see how she's hurting people and made to deal with it in a better way, and that surpressing one's emotions and feelings isn't any better. In the end, Velvet concludes that she doesn't need to justify the way she feels to anyone but herself, but she's also not going to just let the world rot when a real threat shows up.
* The ''VideoGame/{{Mother}}'' trilogy has cases of this.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' did this to Zelda similarly to Black and White. The game was designed around overhauling its basic gameplay breaking out of the classic ''Zelda'' structure of Overworld-Dungeon-Overworld-Dungeon into a more ''Metroid''-esque experience, while still honoring and improving series traditions and conventions. The massive amount of references to previous entries and the meta jokes help.

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* The ''VideoGame/TalesSeries'' is quite good about this. They'll massively deconstruct a concept %%
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* ''VideoGame/{{Celeste}}'' zigzags on whether or not Madeline's [[{{Determinator}} stubborn determination]] to do something completely absurd is a good thing. In the main game it's set towards climbing Mt. Celeste, which even causes a physical manifestation
of their games, then put it her fear and insecurity (called Badeline) to appear and start sabotaging her in an attempt to get her to see reason and stop this nonsense, but ultimately the journey leads to her personal betterment. In Chapter 9, however, Madeline's goal of [[spoiler:somehow bringing the recently deceased Granny back together in to life by chasing her bird through an astral dreamscape]] is clearly unhealthy and self-destructive, and Badeline is actually the second half.
** ''VideoGame/TalesOfSymphonia'' deconstructs
voice of reason this time. Ultimately, it comes down to ''what'' Madeline is stubbornly trying to accomplish, and that quality of her's can be a double-edged sword.
* Ever since ''VideoGame/Fallout1'',
the idea ''VideoGame/{{Fallout}}'' series has slowly deconstructed (on a meta level, at least) the tragedy of TheChosenOne the [[AtomicHate Great War]] by showcasing it through BlackComedy and FantasticRacism by showing just what displaying that the [[CrapsackWorld Pre-War United States]] had transitioned into a jingoistic, sociopathic, and Orwellian state that [[AssholeVictim practically]] ''deserved'' [[NukeEm a nuclear war]]. However, starting with ''VideoGame/Fallout3'' and continuing through both would do to a person's psyche. The former brings about all kinds of HeroicSelfDeprecation ''[[VideoGame/FalloutNewVegas New Vegas]]'' and pressure to succeed, with ''VideoGame/Fallout4'', the latter showing that mercilessly blaming a group of people for everything is only going to breed hatred that benefits no one. They're both games have generally reconstructed by having TheUnchosenOne save the day instead, doing so by espousing the belief Great War as an actual tragedy. Of course, this isn't meant to imply that everyone has all of the right to live, games have their Black Comedy moments and the first few Fallout games didn't portray the War with actual tragedy. Still, ''3'', ''New Vegas'', and ''4'' devote noticeable amounts of effort into showing the misery the Great War caused, and how just because the world probably ''did'' need to [[ArcWords begin again]], the deaths of ''billions'' wasn't something good - like the Keller family holotapes in ''3'' and the "Sorry, My Darling" holotape from ''Broken Steel'', the [[YankTheDogsChain failure]] of the Sierra Madre in ''Dead Money'' and the tale of Randall Clark from ''Honest Hearts''. This is further cemented in ''4'' with the [[ForegoneConclusion Pre-War Sanctuary Hills sequence,]] which shows how the main player characters were HappilyMarried and living a idyllic life with their son Shaun before the Great War destroyed everything.
** ''Fallout 3'' and by extension, ''Fallout 4'', does this to GiantMecha. Liberty Prime was costlier and consumes much more energy and resource than merely an army of PoweredArmor soldiers
that racism towards it misses the same group Anchorage campaign as Liberty Prime was intended to be deployed. Later however, ''Brotherhood of people who made your life miserable doesn't justify it.
Steel'' discovers it, and completed it underground for years before Enclave starts amassing its troops. Despite being destroyed near the end of ''Brotherhood'''s Capital Wasteland campaign, it was managed to be rebuilt in ''4'' with an even more effective power source.
* ''Franchise/FinalFantasy'':
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' ''VideoGame/FinalFantasyVII'' deconstructs a lot of the ManicPixieDreamGirl tropes of [[EasternRPG JRPGs]] of the time, introducing a DysfunctionJunction of plucky revolutionaries that were considered terrorists in the setting and knew it, and a [[{{BFS}} hilariously over-the-top]] lead character who was [[ThisLoserIsYou roleplaying a hero himself]] and whose quest to roam the world getting stronger was portrayed as an actual mental illness. However, once this plot is revolved, the story goes into a more traditional ''Final Fantasy'' mould for the ending, even contriving a way to have Cloud save a bunch of big crystals despite the Crystals being [[TheArtifact long gone from the series]] by that point.
** The HopeBringer is deconstructed and reconstructed in ''VideoGame/FinalFantasyX''. For 1000 years, the summoners acted as bringers of hope by going on pilgrimages to obtain the Final Summoning capable of defeating Sin. Each time this happens, there is a period of time
with Marta. Emil, the object of Marta's affection, finds her constant attention and praise annoying. Not only does the journey she takes Emil on not improve his life, it actively makes it worse, and none of Marta's attempts to gain his attraction work. Emil and Ratatosk eventually both give her a TheReasonYouSuckSpeech on this, with Emil telling her he's not a badass {{knight in shining armor}} like she wants him to be, and Ratatosk telling her Sin absent that she's nothing more than an annoying brat who keeps making everything harder than it has to be. the people of Spira hopes will last forever called a Calm. The reconstruction comes in when Marta goes from having a petty schoolgirl crush on Emil's SuperPoweredEvilSide Church of Yevon's teachings also provide hope to legitimately falling in love with Spira by claiming that if they atone for the real Emil.
** ''VideoGame/TalesOfLegendia'' does it to BigBrotherInstinct and LikeBrotherAndSister. Toying with someone's feelings, especially if it's because you can't let go
sins of the past, Sin will only make that person hate you and act extremely irrationally, as shown with what happens when Senel rejects Shirley's AnguishedDeclarationOfLove. Reconstructed in that Shirley's SuicidalCosmicTemperTantrum is still portrayed as her going way too far, and in the end, Senel proves that he does deeply care about Shirley, even if it isn't romantically.
** ''VideoGame/TalesOfTheAbyss'' does this to CloningBlues. The deconstruction comes in by showing just what knowing you're a replica of someone else would do to someone's psyche and thought process, complete with BreakTheHaughty and massive HeroicSelfDeprecation. It reconstructs the concept by having the replica forge their own identity, and tell off their original who's still looking down on them for it. Exemplified by a speech before [[DuelBoss the boss battle between them]] with this: "I don't even have a past to lose, but I've still decided that I'm me! It doesn't matter what you think! Here I am!" To which the original [[WorthyOpponent concedes the point]].
** ''VideoGame/TalesOfGraces'' deconstructs TookALevelInBadass. The game shows that just because a character got stronger, it doesn't make them a better person. After a TimeSkip, the party members all become much stronger physically, but most of them haven't developed emotionally, resulting in a lot of animosity and bitterness over what happened during the time skip, or their {{Dark and Troubled Past}}s. It reconstructs the concept by having the party talk a few things out, with main character Asbel coming to see that
never return. [[spoiler:Except it's his actions, not his strength, that make him all a badass.
** ''VideoGame/TalesOfBerseria'' deconstructs the ByronicHero. Main character Velvet Crowe is driven by vengeance and presented as a brooding AntiHero, but it also shows that her desire to get revenge doesn't justify a lot of the awful things she does by showing the logical, long-term consequences of her actions. Velvet's emotions frequently get the better of her, resulting in her being driven by her hatred and bitterness, and she comes to be known as "[[RedBaron the Lord]] [[SheIsTheKing of Calamity]]", with the world justifiably thinking she's a monster. It reconstructs the concept by showing that Velvet's emotions are still valid, she ''can'' be changed to see how she's hurting people and made to deal with it in a better way, and that surpressing one's emotions and feelings isn't any better. In the end, Velvet concludes that she doesn't need to justify the way she feels to anyone but herself, but she's also not going to just let the world rot when a real threat shows up.
*
huge lie. The ''VideoGame/{{Mother}}'' trilogy has cases teachings of this.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' did this to Zelda similarly to Black and White. The game was designed around overhauling its basic gameplay breaking out of the classic ''Zelda'' structure of Overworld-Dungeon-Overworld-Dungeon into a more ''Metroid''-esque experience, while still honoring and improving series traditions and conventions. The massive amount of references to previous entries
Yevon and the meta jokes help.Final Summoning are total hogwash meant to give false hope. The Final Summoning is even more insidious because it is the means of Sin's rebirth, making the sacrifices of the summoners and their guardians (who ''become'' the new incarnations of Sin) [[SenselessSacrifice utterly senseless]]. Each Calm was essentially nothing but a HopeSpot. The whole system has trapped Spira in what Auron describes as a "spiral of death".]] Hope Bringer is then reconstructed when Yuna and her companions learn of the spoilered bit above and refuse to go along with it, preferring to risk everything to find a ''real'' solution without false hope. It's at this point that the story becomes less cynical and more idealistic.



* ''VideoGame/Persona4'', which considers the [[{{Deconstruction}} serious psychoses]] various {{archetypal character}}s would have using {{shadow archetype}}s, only for said characters to turn around in order to embrace and try to overcome their issues.
* The 1994 ''Creator/{{Squaresoft}}'' RPG ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Medieval Story appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hash dies of the plague, Oersted's best friend Straybow dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Straybow is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alicia]] [[DrivenToSuicide commits suicide]] due to her love for Straybow, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Demon King Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven pervious stories]]. The final story however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]
* ''VideoGame/GrandTheftAutoIV'' is a deconstruction of the ''VideoGame/GrandTheftAuto'' series as a whole. The main character, Niko Bellic, is a European immigrant who comes to America and sees the dark side of living the dream, thus being forced into criminal life to survive. The graphics and gameplay are more realistic than its predecessors, the people you do jobs for are portrayed as TooDumbToLive {{Smug Snake}}s, and the story ends with Niko not much better off than how he started. The first expansion, ''The Lost and Damned'', is the same, showing the main character Johnny Klebitz's struggle to keep [[AllBikersAreHellsAngels The Lost MC]] together in the face of incompetent leadership and pressure from other gangs. He fails, and the game ends with The Lost breaking up for good. The second expansion, ''The Ballad of Gay Tony'', reconstructs the series by bringing back features from the 3D Era GTA games, reminding us why we played these games in the first place while still keeping the game realistic, and having a far happier ending for the protagonist and his boss.
* ''VideoGame/GrandTheftAutoV'' starts off similarly to its predecessor, albeit in a LighterAndSofter way. It deconstructs various aspects of the typical GTA PlayerCharacter. Michael is a criminal who "won" the game and became rich, but is bored and miserable in his retirement. Franklin and Lamar are {{Gangbangers}} who take whatever illegal work they can get to limited success. And Trevor is effectively the typical [[YouBastard GTA player personified]]; a PsychopathicManChild who revels in violence and chaos. It further hammers in why BeingEvilSucks by making all but a handful of missions actually give you money. However, by the end of the game, it reconstructs most of what people enjoy about the game, with the characters [[EarnYourHappyEnding earning their happy endings]] despite it all [[spoiler:and rewarding them with more money than was ever possible in previous games]]. And ''Grand Theft Auto Online'' takes it even further by playing all of the series' tropes straight.
* The ''VideoGame/MetalGear'' series, despite its heavy themes and satirical nature, is often a franchise that celebrates the best of humanity, video games, and storytelling in general.

to:

* ''VideoGame/Persona4'', which considers the [[{{Deconstruction}} serious psychoses]] various {{archetypal character}}s would have using {{shadow archetype}}s, only for said characters to turn around in order to embrace and try to overcome their issues.
* The 1994 ''Creator/{{Squaresoft}}'' RPG ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Medieval Story appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hash dies of the plague, Oersted's best friend Straybow dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Straybow is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alicia]] [[DrivenToSuicide commits suicide]] due to her love for Straybow, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Demon King Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven pervious stories]]. The final story however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]
*
''VideoGame/GrandTheftAuto'':
**
''VideoGame/GrandTheftAutoIV'' is a deconstruction of the ''VideoGame/GrandTheftAuto'' the series as a whole. The main character, Niko Bellic, is a European immigrant who comes to America and sees the dark side of living the dream, thus being forced into criminal life to survive. The graphics and gameplay are more realistic than its predecessors, the people you do jobs for are portrayed as TooDumbToLive {{Smug Snake}}s, and the story ends with Niko not much better off than how he started. The first expansion, ''The Lost and Damned'', is the same, showing the main character Johnny Klebitz's struggle to keep [[AllBikersAreHellsAngels The Lost MC]] together in the face of incompetent leadership and pressure from other gangs. He fails, and the game ends with The Lost breaking up for good. The second expansion, ''The Ballad of Gay Tony'', reconstructs the series by bringing back features from the 3D Era GTA games, reminding us why we played these games in the first place while still keeping the game realistic, and having a far happier ending for the protagonist and his boss.
* ** ''VideoGame/GrandTheftAutoV'' starts off similarly to its predecessor, albeit in a LighterAndSofter way. It deconstructs various aspects of the typical GTA PlayerCharacter. Michael is a criminal who "won" the game and became rich, but is bored and miserable in his retirement. Franklin and Lamar are {{Gangbangers}} who take whatever illegal work they can get to limited success. And Trevor is effectively the typical [[YouBastard GTA player personified]]; a PsychopathicManChild who revels in violence and chaos. It further hammers in why BeingEvilSucks by making all but a handful of missions actually give you money. However, by the end of the game, it reconstructs most of what people enjoy about the game, with the characters [[EarnYourHappyEnding earning their happy endings]] despite it all [[spoiler:and rewarding them with more money than was ever possible in previous games]]. And ''Grand Theft Auto Online'' takes it even further by playing all of the series' tropes straight.
* The ''VideoGame/MetalGear'' series, despite its heavy themes ''VideoGame/{{Ikaruga}}'' is THIS trope's take on a typical scrolling ShootEmUp, deconstructing the entire gameplay by removing unnecessary elements such as powerups and satirical nature, is often a franchise that celebrates complex weapons, and [[NintendoHard requiring good skills and tactics to progress the best of humanity, video games, game]]. It also starts off with [[spoiler:[[DarkAndTroubledPast dysfunctional protagonists with hard backgrounds]] taking on the EldritchAbomination to [[DidYouJustPunchOutCthulhu stop the indefinitely destructive loops]] once and storytelling for all]]. However, it also reconstructs what a typical shooter should be, like [[{{Minimalism}} simple weapons system that's reminiscent of classic arcade shooters]], and a well-deserved [[BittersweetEnding (but still emotional) happy ending]] in general.which [[spoiler:even if [[HeroicSacrifice the protagonists sacrificed themselves]] in successfully stopping the destructive fates of the world, they AscendToAHigherPlaneOfExistence and humanity is spared and flourishes after all]].



* ''VideoGame/TheLegendOfZeldaSkywardSword'' did this to Zelda similarly to Black and White. The game was designed around overhauling its basic gameplay breaking out of the classic ''Zelda'' structure of Overworld-Dungeon-Overworld-Dungeon into a more ''Metroid''-esque experience, while still honoring and improving series traditions and conventions. The massive amount of references to previous entries and the meta jokes help.
* The 1994 ''Creator/{{Squaresoft}}'' RPG ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Medieval Story appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hash dies of the plague, Oersted's best friend Straybow dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Straybow is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alicia]] [[DrivenToSuicide commits suicide]] due to her love for Straybow, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Demon King Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven pervious stories]]. The final story however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]




* ''VideoGame/TheWorldEndsWithYou'' has Shiki, who starts out as a loud, energetic GenkiGirl with a positive outlook and attempts to help Neku open up without much success. However, Shiki was incredibly jealous of her outgoing, talented best friend Eri, copying her appearance and bubbly personality after she lost her real appearance as her entry fee. Thankfully, her CharacterDevelopment allows her to come to terms with her issues and learn to appreciate her true self, and it's this acknowledgement of her real self that gets Neku to open up in turn.
* ''VideoGame/{{Ikaruga}}'' is THIS trope's take on a typical scrolling ShootEmUp, deconstructing the entire gameplay by removing unnecessary elements such as powerups and complex weapons, and [[NintendoHard requiring good skills and tactics to progress the game]]. It also starts off with [[spoiler:[[DarkAndTroubledPast dysfunctional protagonists with hard backgrounds]] taking on the EldritchAbomination to [[DidYouJustPunchOutCthulhu stop the indefinitely destructive loops]] once and for all]]. However, it also reconstructs what a typical shooter should be, like [[{{Minimalism}} simple weapons system that's reminiscent of classic arcade shooters]], and a well-deserved [[BittersweetEnding (but still emotional) happy ending]] in which [[spoiler:even if [[HeroicSacrifice the protagonists sacrificed themselves]] in successfully stopping the destructive fates of the world, they AscendToAHigherPlaneOfExistence and humanity is spared and flourishes after all]].

to:

\n* ''VideoGame/TheWorldEndsWithYou'' has Shiki, who starts out as a loud, energetic GenkiGirl with a positive outlook The ''VideoGame/MetalGear'' series, despite its heavy themes and attempts to help Neku open up without much success. However, Shiki was incredibly jealous of her outgoing, talented satirical nature, is often a franchise that celebrates the best friend Eri, copying her appearance of humanity, video games, and bubbly personality after she lost her real appearance as her entry fee. Thankfully, her CharacterDevelopment allows her to come to terms with her issues storytelling in general.
* ''VideoGame/MonsterHunter 3 Ultimate'' deconstructs
and learn to appreciate her true self, and it's this acknowledgement of her real self that gets Neku to open up in turn.
* ''VideoGame/{{Ikaruga}}'' is THIS trope's take on a typical scrolling ShootEmUp, deconstructing the entire gameplay by removing unnecessary elements such as powerups and complex weapons, and [[NintendoHard requiring good skills and tactics to progress the game]]. It also starts off with [[spoiler:[[DarkAndTroubledPast dysfunctional protagonists with hard backgrounds]] taking on the EldritchAbomination to [[DidYouJustPunchOutCthulhu stop the indefinitely destructive loops]] once and for all]]. However, it also
reconstructs what its premise in ''a single quest''. The quest's client includes a typical shooter should be, like [[{{Minimalism}} simple weapons system that's reminiscent message about how excessive monster hunting has caused wyvern populations to dwindle. The objective, as given by the client, is to deliver Wyvern Eggs, in order to help build the population back up, thus allowing hunting to exist without dramatically disrupting ecosystems.
* The ''VideoGame/{{Mother}}'' trilogy has cases
of classic arcade shooters]], and a well-deserved [[BittersweetEnding (but still emotional) happy ending]] in this.
* ''VideoGame/Persona4'',
which [[spoiler:even if [[HeroicSacrifice considers the protagonists sacrificed themselves]] [[{{Deconstruction}} serious psychoses]] various {{archetypal character}}s would have using {{shadow archetype}}s, only for said characters to turn around in successfully stopping the destructive fates of the world, they AscendToAHigherPlaneOfExistence order to embrace and humanity is spared and flourishes after all]].try to overcome their issues.



* ''VideoGame/TalesSeries'':
** One of the hallmarks of the series is massively deconstructing a concept in the first half of the game, then putting it back together during the second half.
** ''VideoGame/TalesOfSymphonia'' deconstructs the idea of TheChosenOne and FantasticRacism by showing just what both would do to a person's psyche. The former brings about all kinds of HeroicSelfDeprecation and pressure to succeed, with the latter showing that mercilessly blaming a group of people for everything is only going to breed hatred that benefits no one. They're both reconstructed by having TheUnchosenOne save the day instead, doing so by espousing the belief that everyone has the right to live, and showing that racism towards the same group of people who made your life miserable doesn't justify it.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' deconstructs the ManicPixieDreamGirl with Marta. Emil, the object of Marta's affection, finds her constant attention and praise annoying. Not only does the journey she takes Emil on not improve his life, it actively makes it worse, and none of Marta's attempts to gain his attraction work. Emil and Ratatosk eventually both give her a TheReasonYouSuckSpeech on this, with Emil telling her he's not a badass {{knight in shining armor}} like she wants him to be, and Ratatosk telling her that she's nothing more than an annoying brat who keeps making everything harder than it has to be. The reconstruction comes in when Marta goes from having a petty schoolgirl crush on Emil's SuperPoweredEvilSide to legitimately falling in love with the real Emil.
** ''VideoGame/TalesOfLegendia'' does it to BigBrotherInstinct and LikeBrotherAndSister. Toying with someone's feelings, especially if it's because you can't let go of the past, will only make that person hate you and act extremely irrationally, as shown with what happens when Senel rejects Shirley's AnguishedDeclarationOfLove. Reconstructed in that Shirley's SuicidalCosmicTemperTantrum is still portrayed as her going way too far, and in the end, Senel proves that he does deeply care about Shirley, even if it isn't romantically.
** ''VideoGame/TalesOfTheAbyss'' does this to CloningBlues. The deconstruction comes in by showing just what knowing you're a replica of someone else would do to someone's psyche and thought process, complete with BreakTheHaughty and massive HeroicSelfDeprecation. It reconstructs the concept by having the replica forge their own identity, and tell off their original who's still looking down on them for it. Exemplified by a speech before [[DuelBoss the boss battle between them]] with this: "I don't even have a past to lose, but I've still decided that I'm me! It doesn't matter what you think! Here I am!" To which the original [[WorthyOpponent concedes the point]].
** ''VideoGame/TalesOfGraces'' deconstructs TookALevelInBadass. The game shows that just because a character got stronger, it doesn't make them a better person. After a TimeSkip, the party members all become much stronger physically, but most of them haven't developed emotionally, resulting in a lot of animosity and bitterness over what happened during the time skip, or their {{Dark and Troubled Past}}s. It reconstructs the concept by having the party talk a few things out, with main character Asbel coming to see that it's his actions, not his strength, that make him a badass.
** ''VideoGame/TalesOfBerseria'' deconstructs the ByronicHero. Main character Velvet Crowe is driven by vengeance and presented as a brooding AntiHero, but it also shows that her desire to get revenge doesn't justify a lot of the awful things she does by showing the logical, long-term consequences of her actions. Velvet's emotions frequently get the better of her, resulting in her being driven by her hatred and bitterness, and she comes to be known as "[[RedBaron the Lord]] [[SheIsTheKing of Calamity]]", with the world justifiably thinking she's a monster. It reconstructs the concept by showing that Velvet's emotions are still valid, she ''can'' be changed to see how she's hurting people and made to deal with it in a better way, and that surpressing one's emotions and feelings isn't any better. In the end, Velvet concludes that she doesn't need to justify the way she feels to anyone but herself, but she's also not going to just let the world rot when a real threat shows up.



* ''VideoGame/FinalFantasyVII'' deconstructs a lot of the tropes of [[EasternRPG JRPGs]] of the time, introducing a DysfunctionJunction of plucky revolutionaries that were considered terrorists in the setting and knew it, and a [[{{BFS}} hilariously over-the-top]] lead character who was [[ThisLoserIsYou roleplaying a hero himself]] and whose quest to roam the world getting stronger was portrayed as an actual mental illness. However, once this plot is revolved, the story goes into a more traditional ''Final Fantasy'' mould for the ending, even contriving a way to have Cloud save a bunch of big crystals despite the Crystals being [[TheArtifact long gone from the series]] by that point.
* The HopeBringer is deconstructed and reconstructed in ''VideoGame/FinalFantasyX''. For 1000 years, the summoners acted as bringers of hope by going on pilgrimages to obtain the Final Summoning capable of defeating Sin. Each time this happens, there is a period of time with Sin absent that the people of Spira hopes will last forever called a Calm. The Church of Yevon's teachings also provide hope to Spira by claiming that if they atone for the sins of the past, Sin will never return. [[spoiler:Except it's all a huge lie. The teachings of Yevon and the Final Summoning are total hogwash meant to give false hope. The Final Summoning is even more insidious because it is the means of Sin's rebirth, making the sacrifices of the summoners and their guardians (who ''become'' the new incarnations of Sin) [[SenselessSacrifice utterly senseless]]. Each Calm was essentially nothing but a HopeSpot. The whole system has trapped Spira in what Auron describes as a "spiral of death".]] Hope Bringer is then reconstructed when Yuna and her companions learn of the spoilered bit above and refuse to go along with it, preferring to risk everything to find a ''real'' solution without false hope. It's at this point that the story becomes less cynical and more idealistic.
* Ever since ''VideoGame/Fallout1'', the ''VideoGame/{{Fallout}}'' series has slowly deconstructed (on a meta level, at least) the tragedy of the [[AtomicHate Great War]] by showcasing it through BlackComedy and displaying that the [[CrapsackWorld Pre-War United States]] had transitioned into a jingoistic, sociopathic, and Orwellian state that [[AssholeVictim practically]] ''deserved'' [[NukeEm a nuclear war]]. However, starting with ''VideoGame/Fallout3'' and continuing through both ''[[VideoGame/FalloutNewVegas New Vegas]]'' and ''VideoGame/Fallout4'', the games have generally reconstructed the Great War as an actual tragedy. Of course, this isn't meant to imply that all of the games have their Black Comedy moments and the first few Fallout games didn't portray the War with actual tragedy. Still, ''3'', ''New Vegas'', and ''4'' devote noticeable amounts of effort into showing the misery the Great War caused, and how just because the world probably ''did'' need to [[ArcWords begin again]], the deaths of ''billions'' wasn't something good - like the Keller family holotapes in ''3'' and the "Sorry, My Darling" holotape from ''Broken Steel'', the [[YankTheDogsChain failure]] of the Sierra Madre in ''Dead Money'' and the tale of Randall Clark from ''Honest Hearts''. This is further cemented in ''4'' with the [[ForegoneConclusion Pre-War Sanctuary Hills sequence,]] which shows how the main player characters were HappilyMarried and living a idyllic life with their son Shaun before the Great War destroyed everything.
** ''Fallout 3'' and by extension, ''Fallout 4'', does this to GiantMecha. Liberty Prime was costlier and consumes much more energy and resource than merely an army of PoweredArmor soldiers that it misses the Anchorage campaign as Liberty Prime was intended to be deployed. Later however, ''Brotherhood of Steel'' discovers it, and completed it underground for years before Enclave starts amassing its troops. Despite being destroyed near the end of ''Brotherhood'''s Capital Wasteland campaign, it was managed to be rebuilt in ''4'' with an even more effective power source.
* ''VideoGame/WitchsWish'' goes over the drawbacks of using magic quite a bit, including how using it makes people's lives easier to the point where people no longer wish to work, as well as general greed and selfishness seemingly arising from the convenience magic provides and the resulting classism, with several characters trying to get rid of magic entirely. However, thanks to Vicky's helpfulness the characters eventually realize that magic itself is not to blame, can be used for many good things and is instrumental in saving the town, and it's really humanity's selfishness and greed they need to moderate, not magic.
* ''VideoGame/MonsterHunter 3 Ultimate'' deconstructs and reconstructs its premise in ''a single quest''. The quest's client includes a message about how excessive monster hunting has caused wyvern populations to dwindle. The objective, as given by the client, is to deliver Wyvern Eggs, in order to help build the population back up, thus allowing hunting to exist without dramatically disrupting ecosystems.

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* ''VideoGame/FinalFantasyVII'' deconstructs a lot of the tropes of [[EasternRPG JRPGs]] of the time, introducing a DysfunctionJunction of plucky revolutionaries that were considered terrorists in the setting and knew it, and a [[{{BFS}} hilariously over-the-top]] lead character who was [[ThisLoserIsYou roleplaying a hero himself]] and whose quest to roam the world getting stronger was portrayed as an actual mental illness. However, once this plot is revolved, the story goes into a more traditional ''Final Fantasy'' mould for the ending, even contriving a way to have Cloud save a bunch of big crystals despite the Crystals being [[TheArtifact long gone from the series]] by that point.
* The HopeBringer is deconstructed and reconstructed in ''VideoGame/FinalFantasyX''. For 1000 years, the summoners acted as bringers of hope by going on pilgrimages to obtain the Final Summoning capable of defeating Sin. Each time this happens, there is a period of time with Sin absent that the people of Spira hopes will last forever called a Calm. The Church of Yevon's teachings also provide hope to Spira by claiming that if they atone for the sins of the past, Sin will never return. [[spoiler:Except it's all a huge lie. The teachings of Yevon and the Final Summoning are total hogwash meant to give false hope. The Final Summoning is even more insidious because it is the means of Sin's rebirth, making the sacrifices of the summoners and their guardians (who ''become'' the new incarnations of Sin) [[SenselessSacrifice utterly senseless]]. Each Calm was essentially nothing but a HopeSpot. The whole system has trapped Spira in what Auron describes as a "spiral of death".]] Hope Bringer is then reconstructed when Yuna and her companions learn of the spoilered bit above and refuse to go along with it, preferring to risk everything to find a ''real'' solution without false hope. It's at this point that the story becomes less cynical and more idealistic.
* Ever since ''VideoGame/Fallout1'', the ''VideoGame/{{Fallout}}'' series has slowly deconstructed (on a meta level, at least) the tragedy of the [[AtomicHate Great War]] by showcasing it through BlackComedy and displaying that the [[CrapsackWorld Pre-War United States]] had transitioned into a jingoistic, sociopathic, and Orwellian state that [[AssholeVictim practically]] ''deserved'' [[NukeEm a nuclear war]]. However, starting with ''VideoGame/Fallout3'' and continuing through both ''[[VideoGame/FalloutNewVegas New Vegas]]'' and ''VideoGame/Fallout4'', the games have generally reconstructed the Great War as an actual tragedy. Of course, this isn't meant to imply that all of the games have their Black Comedy moments and the first few Fallout games didn't portray the War with actual tragedy. Still, ''3'', ''New Vegas'', and ''4'' devote noticeable amounts of effort into showing the misery the Great War caused, and how just because the world probably ''did'' need to [[ArcWords begin again]], the deaths of ''billions'' wasn't something good - like the Keller family holotapes in ''3'' and the "Sorry, My Darling" holotape from ''Broken Steel'', the [[YankTheDogsChain failure]] of the Sierra Madre in ''Dead Money'' and the tale of Randall Clark from ''Honest Hearts''. This is further cemented in ''4'' with the [[ForegoneConclusion Pre-War Sanctuary Hills sequence,]] which shows how the main player characters were HappilyMarried and living a idyllic life with their son Shaun before the Great War destroyed everything.
** ''Fallout 3'' and by extension, ''Fallout 4'', does this to GiantMecha. Liberty Prime was costlier and consumes much more energy and resource than merely an army of PoweredArmor soldiers that it misses the Anchorage campaign as Liberty Prime was intended to be deployed. Later however, ''Brotherhood of Steel'' discovers it, and completed it underground for years before Enclave starts amassing its troops. Despite being destroyed near the end of ''Brotherhood'''s Capital Wasteland campaign, it was managed to be rebuilt in ''4'' with an even more effective power source.
* ''VideoGame/WitchsWish'' goes over the drawbacks of using magic quite a bit, including how using it makes people's lives easier to the point where people no longer wish to work, as well as general greed and selfishness seemingly arising from the convenience magic provides and the resulting classism, with several characters trying to get rid of magic entirely. However, thanks to Vicky's helpfulness helpfulness, the characters eventually realize that magic itself is not to blame, can be used for many good things and is instrumental in saving the town, and it's really humanity's selfishness and greed they need to moderate, not magic.
* ''VideoGame/MonsterHunter 3 Ultimate'' deconstructs ''VideoGame/TheWorldEndsWithYou'' has Shiki, who starts out as a loud, energetic GenkiGirl with a positive outlook and reconstructs its premise in ''a single quest''. The quest's client includes a message about how excessive monster hunting has caused wyvern populations to dwindle. The objective, as given by the client, is to deliver Wyvern Eggs, in order attempts to help build the population back up, thus allowing hunting to exist Neku open up without dramatically disrupting ecosystems.much success. However, Shiki was incredibly jealous of her outgoing, talented best friend Eri, copying her appearance and bubbly personality after she lost her real appearance as her entry fee. Thankfully, her CharacterDevelopment allows her to come to terms with her issues and learn to appreciate her true self, and it's this acknowledgement of her real self that gets Neku to open up in turn.



* ''VideoGame/{{Celeste}}'' zigzags on whether or not Madeline's [[{{Determinator}} stubborn determination]] to do something completely absurd is a good thing. In the main game it's set towards climbing Mt. Celeste, which even causes a physical manifestation of her fear and insecurity (called Badeline) to appear and start sabotaging her in an attempt to get her to see reason and stop this nonsense, but ultimately the journey leads to her personal betterment. In Chapter 9, however, Madeline's goal of [[spoiler: somehow bringing the recently deceased Granny back to life by chasing her bird through an astral dreamscape]] is clearly unhealthy and self-destructive, and Badeline is actually the voice of reason this time. Ultimately, it comes down to ''what'' Madeline is stubbornly trying to accomplish, and that quality of her's can be a double-edged sword.

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* ''VideoGame/{{Celeste}}'' zigzags on whether or not Madeline's [[{{Determinator}} stubborn determination]] to do something completely absurd is a good thing. In the main game it's set towards climbing Mt. Celeste, which even causes a physical manifestation of her fear and insecurity (called Badeline) to appear and start sabotaging her in an attempt to get her to see reason and stop this nonsense, but ultimately the journey leads to her personal betterment. In Chapter 9, however, Madeline's goal of [[spoiler: somehow bringing the recently deceased Granny back to life by chasing her bird through an astral dreamscape]] is clearly unhealthy and self-destructive, and Badeline is actually the voice of reason this time. Ultimately, it comes down to ''what'' Madeline is stubbornly trying to accomplish, and that quality of her's can be a double-edged sword.
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* The ''VideoGame/TalesSeries'' is quite good about this. They'll massively deconstruct a concept in the first half of their games, then put it back together in the second half.
** ''VideoGame/TalesOfSymphonia'' deconstructs the idea of TheChosenOne and FantasticRacism by showing just what both would do to a person's psyche. The former brings about all kinds of HeroicSelfDeprecation and pressure to succeed, with the latter showing that mercilessly blaming a group of people for everything is only going to breed hatred that benefits no one. They're both reconstructed by having TheUnchosenOne save the day instead, doing so by espousing the belief that everyone has the right to live, and showing that racism towards the same group of people who made your life miserable doesn't justify it.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' deconstructs the ManicPixieDreamGirl with Marta. Emil, the object of Marta's affection, finds her constant attention and praise annoying. Not only does the journey she takes Emil on not improve his life, it actively makes it worse, and none of Marta's attempts to gain his attraction work. Emil and Ratatosk eventually both give her a TheReasonYouSuckSpeech on this, with Emil telling her he's not a badass {{knight in shining armor}} like she wants him to be, and Ratatosk telling her that she's nothing more than an annoying brat who keeps making everything harder than it has to be. The reconstruction comes in when Marta goes from having a petty schoolgirl crush on Emil's SuperPoweredEvilSide to legitimately falling in love with the real Emil.
** ''VideoGame/TalesOfLegendia'' does it to BigBrotherInstinct and LikeBrotherAndSister. Toying with someone's feelings, especially if it's because you can't let go of the past, will only make that person hate you and act extremely irrationally, as shown with what happens when Senel rejects Shirley's AnguishedDeclarationOfLove. Reconstructed in that Shirley's SuicidalCosmicTemperTantrum is still portrayed as her going way too far, and in the end, Senel proves that he does deeply care about Shirley, even if it isn't romantically.
** ''VideoGame/TalesOfTheAbyss'' does this to CloningBlues. The deconstruction comes in by showing just what knowing you're a replica of someone else would do to someone's psyche and thought process, complete with BreakTheHaughty and massive HeroicSelfDeprecation. It reconstructs the concept by having the replica forge their own identity, and tell off their original who's still looking down on them for it. Exemplified by a speech before [[DuelBoss the boss battle between them]] with this: "I don't even have a past to lose, but I've still decided that I'm me! It doesn't matter what you think! Here I am!" To which the original [[WorthyOpponent concedes the point]].
** ''VideoGame/TalesOfGraces'' deconstructs TookALevelInBadass. The game shows that just because a character got stronger, it doesn't make them a better person. After a TimeSkip, the party members all become much stronger physically, but most of them haven't developed emotionally, resulting in a lot of animosity and bitterness over what happened during the time skip, or their {{Dark and Troubled Past}}s. It reconstructs the concept by having the party talk a few things out, with main character Asbel coming to see that it's his actions, not his strength, that make him a badass.
** ''VideoGame/TalesOfBerseria'' deconstructs the ByronicHero. Main character Velvet Crowe is driven by vengeance and presented as a brooding AntiHero, but it also shows that her desire to get revenge doesn't justify a lot of the awful things she does by showing the logical, long-term consequences of her actions. Velvet's emotions frequently get the better of her, resulting in her being driven by her hatred and bitterness, and she comes to be known as "[[RedBaron the Lord]] [[SheIsTheKing of Calamity]]", with the world justifiably thinking she's a monster. It reconstructs the concept by showing that Velvet's emotions are still valid, she ''can'' be changed to see how she's hurting people and made to deal with it in a better way, and that surpressing one's emotions and feelings isn't any better. In the end, Velvet concludes that she doesn't need to justify the way she feels to anyone but herself, but she's also not going to just let the world rot when a real threat shows up.
* The ''VideoGame/{{Mother}}'' trilogy has cases of this.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' did this to Zelda similarly to Black and White. The game was designed around overhauling its basic gameplay breaking out of the classic ''Zelda'' structure of Overworld-Dungeon-Overworld-Dungeon into a more ''Metroid''-esque experience, while still honoring and improving series traditions and conventions. The massive amount of references to previous entries and the meta jokes help.
* ''Franchise/FireEmblem'':
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' establishes the tropes it will be using in the first half of the game, then deconstructs them in a WhamEpisode at the mid-way point. However, in the second half of the game, the same tropes are played, and the reconstruction becomes reliant on what was accomplished before the deconstruction occurred, allowing the deconstruction to be overcome. The Decon Recon Switch is, in fact, a gameplay mechanic.
** The Blue Lions route of ''VideoGame/FireEmblemThreeHouses'' is a Decon-Recon Switch of the standard ''Fire Emblem'' plot of "TheWisePrince rallies an army, recaptures his homeland and defeats TheEmpire". The prince in this case, Dimitri, turns out to be hiding deep-seated personal trauma behind his "princely" facade, and he ends up suffering SanitySlippage and becoming even more of a BloodKnight than the likes of [[VideoGame/FireEmblemTheBlazingBlade Hector]], [[VideoGame/FireEmblemTheSacredStones Ephraim]] and [[VideoGame/FireEmblemPathOfRadiance Ike]]. He fights TheEmpire and the "evil emperor" not to end the war, but to satisfy a [[{{Revenge}} personal vendetta]]. The "evil emperor" isn't an UnwittingPawn or brainwashed by an evil god, just someone who [[WellIntentionedExtremist wants to create a better world at any cost]]. He outright ''refuses'' the typical ''FE'' story beat of liberating his homeland, preferring to focus only on crushing the Empire, and his unhinged behaviour alienates even the most cynical of his former allies. The Recon-shift comes after Chapter 17, where Dimitri has a HeelRealization and becomes TheAtoner, letting go of his hatred and fighting to save his homeland and end the war like a more conventional ''Fire Emblem'' Lord.
* ''VideoGame/Persona4'', which considers the [[{{Deconstruction}} serious psychoses]] various {{archetypal character}}s would have using {{shadow archetype}}s, only for said characters to turn around in order to embrace and try to overcome their issues.
* The 1994 ''Creator/{{Squaresoft}}'' RPG ''VideoGame/LiveALive'' does this with one of its eight stories. [[spoiler:The Medieval Story appears to be the most basic RPG of the bunch, with a ChosenOne story so cliche it borders on parody. But right at the end, [[TruamaCongaLine everything goes horribly wrong]]. The old hero Hash dies of the plague, Oersted's best friend Straybow dies, Oersted himself is tricked into killing the king, his mentor Uranus dies in prison, Straybow is revealed to still be alive, [[DrivenByEnvy as well as behind everything that happened to him]], and to top it all off, [[DamselInDistress Princess Alicia]] [[DrivenToSuicide commits suicide]] due to her love for Straybow, not Oersted. The [[HeroicMime nominally-silent]] Oersted, now pushed beyond the DespairEventHorizon, [[ThenLetMeBeEvil declares himself as the Demon King Odio]], [[OmnicidalManiac with the goal of destroying all of humanity]] [[ApocalypesHow/ClassZ throughout time and space]] [[GreaterScopeVillain and is revealed to have incarnated himself as the final bosses of each of the seven pervious stories]]. The final story however reconstructs many of the genre's tropes as all the protagonists of the past seven stories are brought together to not only defeat Odio in battle, but to prove his omnicidal misanthropy wrong.]]
* ''VideoGame/GrandTheftAutoIV'' is a deconstruction of the ''VideoGame/GrandTheftAuto'' series as a whole. The main character, Niko Bellic, is a European immigrant who comes to America and sees the dark side of living the dream, thus being forced into criminal life to survive. The graphics and gameplay are more realistic than its predecessors, the people you do jobs for are portrayed as TooDumbToLive {{Smug Snake}}s, and the story ends with Niko not much better off than how he started. The first expansion, ''The Lost and Damned'', is the same, showing the main character Johnny Klebitz's struggle to keep [[AllBikersAreHellsAngels The Lost MC]] together in the face of incompetent leadership and pressure from other gangs. He fails, and the game ends with The Lost breaking up for good. The second expansion, ''The Ballad of Gay Tony'', reconstructs the series by bringing back features from the 3D Era GTA games, reminding us why we played these games in the first place while still keeping the game realistic, and having a far happier ending for the protagonist and his boss.
* ''VideoGame/GrandTheftAutoV'' starts off similarly to its predecessor, albeit in a LighterAndSofter way. It deconstructs various aspects of the typical GTA PlayerCharacter. Michael is a criminal who "won" the game and became rich, but is bored and miserable in his retirement. Franklin and Lamar are {{Gangbangers}} who take whatever illegal work they can get to limited success. And Trevor is effectively the typical [[YouBastard GTA player personified]]; a PsychopathicManChild who revels in violence and chaos. It further hammers in why BeingEvilSucks by making all but a handful of missions actually give you money. However, by the end of the game, it reconstructs most of what people enjoy about the game, with the characters [[EarnYourHappyEnding earning their happy endings]] despite it all [[spoiler:and rewarding them with more money than was ever possible in previous games]]. And ''Grand Theft Auto Online'' takes it even further by playing all of the series' tropes straight.
* The ''VideoGame/MetalGear'' series, despite its heavy themes and satirical nature, is often a franchise that celebrates the best of humanity, video games, and storytelling in general.
* ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHeartsBirthBySleep'' does this to the normal story formula of the series where the hero leaves to explore the Disney worlds to stop an evil threat, before fighting the BigBad at the end. The decon comes from both Terra and Ven, who both follow the plot like normal and get stronger as the game goes on, but wind up making mistakes as a result of being the UnwittingPawn to the games BigBad Master Xehanort. By the end, Terra becomes Xehanort's new vessel, and Ven's heart is shattered when his EvilTwin / EnemyWithout Vanitas tries to possess him. The recon comes in with Aqua, who follows after the two to protect them, and becomes a SpannerInTheWorks for the BigBad, ultimately stopping his latest plans by helping fight off her possessed friends.
** The series is well-known for its love of ThePowerOfFriendship and an unironic use of a WideEyedIdealist as a main character. In ''VideoGame/KingdomHearts3DDreamDropDistance'', however, the villains depend on both to lure the main character deeper and deeper into a dream without end, with the goal of [[GrandTheftMe taking over his heart and body]]. They are defeated once again, though, by ThePowerOfFriendship, because friends are there for one another, and there's no way in Hell that [[TheLancer Riku]] will let some sadistic monsters take over his best friend.
** On a much smaller scale, this also plays out over the course of a single conversation between Xigbar and Sora late in the game. Xigbar points out that if Sora's power comes from his friends [[TheUnchosenOne then he doesn't have any of his own]], obviously trying to send Sora into a HeroicBSOD... which utterly fails, as Sora retorts without any hesitation that that makes him part of something bigger than himself and he's totally cool with that. [[SugarWiki/MomentOfAwesome This is followed by a shot of the entire cast assembled behind Sora, ready to kick ass and take names.]] Xigbar is completely floored by Sora being okay with it.
** The trope comes up once again in ''VideoGame/KingdomHeartsIII'', where Xigbar retorts that Sora attributes ''too'' much of his strength to his friends. During the first visit to the Keyblade Graveyard, he's [[VillainHasAPoint proven right]]: when all of his friends are consumed by a Heartless swarm, Sora [[HeroicBSOD breaks down hard]], sobbing that since all of his strength came from his friends, he's worthless on his own. That being said, the story immediately and quite effectively manages to bring things full-circle back by having Sora, through the connections he's forged for so long and deeply, [[HesBack quickly bounce back from his breakdown]] in order to rescue his friends from what seemed to be certain death, before returning back in time with everyone [[SetRightWhatOnceWentWrong in order to make things right]]. This {{Reconstruction}} shines the most in the FinalBattle where [[spoiler: even though Master Xehanort succeeds in obtaining the [[InfinityPlusOneSword χ-blade]], the key to Kingdom Hearts itself, he still gets overpowered by the strength of the bonds of Sora, Donald, and Goofy.]]
* The ''Franchise/MassEffect'' series is all over the place, deconstructing some classic science fiction tropes and then reconstructing them, a good example being the asari. Initially set up as apparently the typical [[GreenSkinnedSpaceBabe hot alien space babes]], the series deconstructs the trope by showing that they're anything but simply sex-obsessed alien stereotypes, and ''then'', once the player has probably forgotten that initial view of them, has asari characters complaining about too many of their people wasting their lives whoring it up all over the galaxy as well as providing a reason why the asari seem obsessed with sex outside the species, thus explaining why there's a legitimate reason for the stereotype. Even the asari character in the second game who complained about too many of her fellow asari being obsessed with sex has no problem in the third game mentioning what a fantastic rack her former asari lover had.
** A conversation with Aria T'Loak regarding her history at Omega demonstrates the Decon-Recon Switch: her asari subordinates, skilled mercenaries and warriors, ingratiated themselves with the other mercenaries they were working with by providing sexual services, all to gain the information and access necessary for Aria to seize control. In essence, Aria weaponized the [[GreenSkinnedSpaceBabe asari stereotype]].
** The Krogan are your stereotypical ProudWarriorRace. However, ''Mass Effect'' shows how such a race would function in an actual galactic civilization. Because they once threatened to conquer the galaxy, the rest of the galaxy teamed up against them and hit them with a SterilityPlague that reduced their natural explosive birth rate drastically. They could still hold a stable population if they stayed home and helped rebuild, but instead they've become a race of {{Death Seeker}}s, hiring themselves out as mercenaries and dooming their race to slow extinction. However, provided you play your cards right, [[spoiler: your Krogan teammate in the first game is inspired by Shepard to return to his home planet and assumes leadership by fighting his way to the top, essentially becoming the leader of his entire race by the time you meet up with him again in the second, and using his position, he's slowly restoring both the "Proud" part of the trope, but also the "Race" part, especially if you cure the SterilityPlague in the third game]].

* ''VideoGame/TheWorldEndsWithYou'' has Shiki, who starts out as a loud, energetic GenkiGirl with a positive outlook and attempts to help Neku open up without much success. However, Shiki was incredibly jealous of her outgoing, talented best friend Eri, copying her appearance and bubbly personality after she lost her real appearance as her entry fee. Thankfully, her CharacterDevelopment allows her to come to terms with her issues and learn to appreciate her true self, and it's this acknowledgement of her real self that gets Neku to open up in turn.
* ''VideoGame/{{Ikaruga}}'' is THIS trope's take on a typical scrolling ShootEmUp, deconstructing the entire gameplay by removing unnecessary elements such as powerups and complex weapons, and [[NintendoHard requiring good skills and tactics to progress the game]]. It also starts off with [[spoiler:[[DarkAndTroubledPast dysfunctional protagonists with hard backgrounds]] taking on the EldritchAbomination to [[DidYouJustPunchOutCthulhu stop the indefinitely destructive loops]] once and for all]]. However, it also reconstructs what a typical shooter should be, like [[{{Minimalism}} simple weapons system that's reminiscent of classic arcade shooters]], and a well-deserved [[BittersweetEnding (but still emotional) happy ending]] in which [[spoiler:even if [[HeroicSacrifice the protagonists sacrificed themselves]] in successfully stopping the destructive fates of the world, they AscendToAHigherPlaneOfExistence and humanity is spared and flourishes after all]].
* The ''VideoGame/SplinterCell'' series deconstructs and reconstructs AmericaSavesTheDay and UsefulNotes/TheWarOnTerror. While the villains in the 2002 ''Splinter Cell'' are Georgian and Chinese [[spoiler: except a leak at the CIA]], ''Pandora Tomorrow'', ''Chaos Theory'' and ''Double Agent'' contain increasingly more Americans as enemies of world peace. In ''Conviction'' (2010), the fifth title, the vice-president and the NSA are corrupt. Sam has gone rogue, and needs to save his own country from itself. In the sixth title, ''Blacklist'' (2013), Sam is back with the NSA, fighting Middle Eastern terrorists.
* ''VideoGame/{{Undertale}}'' is a massive {{Deconstruction}} of the {{Determinator}} trope. It all starts with the fact that the player's determination is what allows them to [[JustifiedSavePoint SAVE their game]]. [[spoiler:Determination is an actual physical force that allows things to come back to life. Most monsters have no capacity for this and their bodies will melt into abominations if it's forced into them. Flowey and the First Child could also SAVE, and have abused this previously to kill everyone -- and a genocidal player will almost certainly have to do the same. Flowey also manipulates the player's Determination towards winning the game to get the power that he wants, and abuses his regained ability to SAVE throughout his boss fight. In the "true pacifist" route, it's ultimately the player's Determination to SAVE everyone (including Flowey) that allows them to survive all obstacles and achieve a happy ending.]]
* ''VideoGame/FinalFantasyVII'' deconstructs a lot of the tropes of [[EasternRPG JRPGs]] of the time, introducing a DysfunctionJunction of plucky revolutionaries that were considered terrorists in the setting and knew it, and a [[{{BFS}} hilariously over-the-top]] lead character who was [[ThisLoserIsYou roleplaying a hero himself]] and whose quest to roam the world getting stronger was portrayed as an actual mental illness. However, once this plot is revolved, the story goes into a more traditional ''Final Fantasy'' mould for the ending, even contriving a way to have Cloud save a bunch of big crystals despite the Crystals being [[TheArtifact long gone from the series]] by that point.
* The HopeBringer is deconstructed and reconstructed in ''VideoGame/FinalFantasyX''. For 1000 years, the summoners acted as bringers of hope by going on pilgrimages to obtain the Final Summoning capable of defeating Sin. Each time this happens, there is a period of time with Sin absent that the people of Spira hopes will last forever called a Calm. The Church of Yevon's teachings also provide hope to Spira by claiming that if they atone for the sins of the past, Sin will never return. [[spoiler:Except it's all a huge lie. The teachings of Yevon and the Final Summoning are total hogwash meant to give false hope. The Final Summoning is even more insidious because it is the means of Sin's rebirth, making the sacrifices of the summoners and their guardians (who ''become'' the new incarnations of Sin) [[SenselessSacrifice utterly senseless]]. Each Calm was essentially nothing but a HopeSpot. The whole system has trapped Spira in what Auron describes as a "spiral of death".]] Hope Bringer is then reconstructed when Yuna and her companions learn of the spoilered bit above and refuse to go along with it, preferring to risk everything to find a ''real'' solution without false hope. It's at this point that the story becomes less cynical and more idealistic.
* Ever since ''VideoGame/Fallout1'', the ''VideoGame/{{Fallout}}'' series has slowly deconstructed (on a meta level, at least) the tragedy of the [[AtomicHate Great War]] by showcasing it through BlackComedy and displaying that the [[CrapsackWorld Pre-War United States]] had transitioned into a jingoistic, sociopathic, and Orwellian state that [[AssholeVictim practically]] ''deserved'' [[NukeEm a nuclear war]]. However, starting with ''VideoGame/Fallout3'' and continuing through both ''[[VideoGame/FalloutNewVegas New Vegas]]'' and ''VideoGame/Fallout4'', the games have generally reconstructed the Great War as an actual tragedy. Of course, this isn't meant to imply that all of the games have their Black Comedy moments and the first few Fallout games didn't portray the War with actual tragedy. Still, ''3'', ''New Vegas'', and ''4'' devote noticeable amounts of effort into showing the misery the Great War caused, and how just because the world probably ''did'' need to [[ArcWords begin again]], the deaths of ''billions'' wasn't something good - like the Keller family holotapes in ''3'' and the "Sorry, My Darling" holotape from ''Broken Steel'', the [[YankTheDogsChain failure]] of the Sierra Madre in ''Dead Money'' and the tale of Randall Clark from ''Honest Hearts''. This is further cemented in ''4'' with the [[ForegoneConclusion Pre-War Sanctuary Hills sequence,]] which shows how the main player characters were HappilyMarried and living a idyllic life with their son Shaun before the Great War destroyed everything.
** ''Fallout 3'' and by extension, ''Fallout 4'', does this to GiantMecha. Liberty Prime was costlier and consumes much more energy and resource than merely an army of PoweredArmor soldiers that it misses the Anchorage campaign as Liberty Prime was intended to be deployed. Later however, ''Brotherhood of Steel'' discovers it, and completed it underground for years before Enclave starts amassing its troops. Despite being destroyed near the end of ''Brotherhood'''s Capital Wasteland campaign, it was managed to be rebuilt in ''4'' with an even more effective power source.
* ''VideoGame/WitchsWish'' goes over the drawbacks of using magic quite a bit, including how using it makes people's lives easier to the point where people no longer wish to work, as well as general greed and selfishness seemingly arising from the convenience magic provides and the resulting classism, with several characters trying to get rid of magic entirely. However, thanks to Vicky's helpfulness the characters eventually realize that magic itself is not to blame, can be used for many good things and is instrumental in saving the town, and it's really humanity's selfishness and greed they need to moderate, not magic.
* ''VideoGame/MonsterHunter 3 Ultimate'' deconstructs and reconstructs its premise in ''a single quest''. The quest's client includes a message about how excessive monster hunting has caused wyvern populations to dwindle. The objective, as given by the client, is to deliver Wyvern Eggs, in order to help build the population back up, thus allowing hunting to exist without dramatically disrupting ecosystems.
* ''VideoGame/YakuzaLikeADragon'' is a decon-recon of the EasternRPG genre. TheHero, Ichiban Kasuga, is a big ''VideoGame/DragonQuest'' fanboy, and [[MrImagination imagines the brawls he gets into as JRPG-style battles]], his enemies taking on various tropes related to JRPG enemies, and the odd jobs he and his friends get from job placement services as akin to a JobSystem. The combination of Kasuga's overactive imagination and the uniqueness of the ''Yakuza'' setting, along with some ideas borrowed from previous games, presents a fresh take on the JRPG genre. It also decon-recons the heroes' ThouShaltNotKill mentality: while previous games {{Hand Wave}}d otherwise fatal-looking finishing blows as {{Non Lethal KO}}s, the medium of Kasuga's imagination allows the game to present him and his party as laying into enemies with weapons that can maim or kill, such as katana, blowtorches, sledgehammers, and even ''a goddamn KillSat'', while easily justifying his enemies getting off with bumps, scrapes, and wounded pride.
* ''VideoGame/{{Celeste}}'' zigzags on whether or not Madeline's [[{{Determinator}} stubborn determination]] to do something completely absurd is a good thing. In the main game it's set towards climbing Mt. Celeste, which even causes a physical manifestation of her fear and insecurity (called Badeline) to appear and start sabotaging her in an attempt to get her to see reason and stop this nonsense, but ultimately the journey leads to her personal betterment. In Chapter 9, however, Madeline's goal of [[spoiler: somehow bringing the recently deceased Granny back to life by chasing her bird through an astral dreamscape]] is clearly unhealthy and self-destructive, and Badeline is actually the voice of reason this time. Ultimately, it comes down to ''what'' Madeline is stubbornly trying to accomplish, and that quality of her's can be a double-edged sword.

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