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* Batman as ''implied'' in ''VideoGame/BatmanArkhamOrigins'' in a conversation with Alfred, once again in ''VideoGame/BatmanArkhamCity Harley Quinn's Revenge'' DLC from Robin's point of view and ''very much'' (although still only ''implied'') in ''VideoGame/BatmanArkhamKnight''. Anyway, the Mission and protecting Gotham always come first.

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* ''Franchise/BatmanArkhamSeries'': Batman as ''implied'' in ''VideoGame/BatmanArkhamOrigins'' ''[[VideoGame/BatmanArkhamOrigins Origins]]'' in a conversation with Alfred, once again in ''VideoGame/BatmanArkhamCity Harley the ''[[VideoGame/BatmanArkhamCity City]]'' DLC ''Harley Quinn's Revenge'' DLC from Robin's point of view and ''very much'' (although still only ''implied'') in ''VideoGame/BatmanArkhamKnight''.''[[VideoGame/BatmanArkhamKnight Knight]]''. Anyway, the Mission and protecting Gotham always come first.



* ''Franchise/{{Tekken}}'':
** In ''Tekken 7'', Jin Kazama has become this. After instigating World War III through countless atrocities and [[AllForNothing still failing to remove the Devil Gene from the world,]] he feels he deserves to die for everything he's done. When beaten in a fight by Miguel Rojo ([[YouKilledMyFather whose sister was killed in an air raid he ordered]]), he asks just to be killed, though Miguel lets him live for the time because his revenge will only be satisfying if Jin is filled with hope.

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* ''Franchise/{{Tekken}}'':
**
* In ''Tekken 7'', ''VideoGame/Tekken7'', Jin Kazama has become this. After instigating World War III through countless atrocities and [[AllForNothing still failing to remove the Devil Gene from the world,]] he feels he deserves to die for everything he's done. When beaten in a fight by Miguel Rojo ([[YouKilledMyFather whose sister was killed in an air raid he ordered]]), he asks just to be killed, though Miguel lets him live for the time because his revenge will only be satisfying if Jin is filled with hope.
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* Jodie Holmes in ''VideoGame/BeyondTwoSouls''. She can attempt suicide in two different chapters, much to Aiden's chagrin, and when awakening from a coma she screams at Aiden [[TogetherInDeath to let her stay with him instead]]. The further the story progresses, the less she seems to care about whether she lives or dies as long as those she holds dear survive. [[spoiler:At the end of the game, she is faced with the choice of whether to enter the Beyond and reunite with those she has lost, including Aiden, or return to life without him. The Beyond option is especially poignant if all of the determinant characters are still alive, as it can be interpreted as a sign of just how tired of living Jodie has become.]]

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* Jodie Holmes in ''VideoGame/BeyondTwoSouls''. She can attempt suicide in two different chapters, much to Aiden's chagrin, and when awakening from a coma she screams at begs Aiden [[TogetherInDeath to let her stay with him instead]]. The further the story progresses, the less she seems to care about whether she lives or dies as long as those she holds dear survive. [[spoiler:At the end of the game, she is faced with the choice of whether to enter the Beyond and reunite with those she has lost, including Aiden, or return to life without him. The Beyond option is especially poignant if all of the determinant characters are still alive, as it can be interpreted as a sign of just how tired of living Jodie has become.]]

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* Jodie Holmes in ''VideoGame/BeyondTwoSouls''. She can attempt suicide in two different chapters, much to Aiden's chagrin, and when awakening from a coma she screams at Aiden [[TogetherInDeath to let her stay with him instead]]. The further the story progresses, the less she seems to care about whether she lives or dies as long as those she holds dear survive. [[spoiler:At the end of the game, she is faced with the choice of whether to enter the Beyond and reunite with those she has lost, including Aiden, or return to life without him. The Beyond option is especially poignant if all of the determinant characters are still alive, as it can be interpreted as a sign of just how tired of living Jodie has become.]]



* In ''VideoGame/HeavyRain'', the [[SerialKiller Origami Killer]] puts the fathers of his victims through a SecretTestOfCharacter in which they have the opportunity to rescue their sons and kill him in the process. He does this because [[spoiler:his own [[AbusiveParents abusive father]] let his brother die, and [[WoobieDestroyerOfWorlds all he wants in life is proof that he was the exception to the rule]]. However, if Ethan doesn't arrive alone to the final confrontation Scott is incensed at having Ethan's victory be tainted by outside help and [[HeKnowsTooMuch tries to kill them all and start over]]]].

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* In ''VideoGame/HeavyRain'', *''VideoGame/HeavyRain'':
** Ethan Mars became suicidal and depressed after
the accidental death of his first son, Jason. At one point, he can tell his psychiatrist that he believes he stopped living when Jason died or that he no longer sees a reason to continue living. However, he rediscovers his will to live as the story progresses. [[spoiler:In all cases where he fails to save Shaun and the boy drowns, Ethan's story will end with him committing suicide.]]
** The
[[SerialKiller Origami Killer]] puts the fathers of his victims through a SecretTestOfCharacter in which they have the opportunity to rescue their sons and kill him in the process. He does this because [[spoiler:his own [[AbusiveParents abusive father]] let his brother die, and [[WoobieDestroyerOfWorlds all he wants in life is proof that he was the exception to the rule]]. If Ethan is the one to kill him in the end, he [[GoOutWithASmile smiles at him before dying]]. However, if Ethan doesn't arrive alone to the final confrontation confrontation, Scott is incensed at having Ethan's victory be tainted by outside help and [[HeKnowsTooMuch tries to kill them all and start over]]]].
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* Antenora from ''VideoGame/WildArms2'' combines this trope with TheVamp. [[spoiler: Her goal is to seduce Vinsfield, the leader of the terrorist group responsible for the destruction of her hometown, and then die in battle so he will know exactly what it is like to lose a loved one. She partially succeeds, as Vinsfield is overcome with fury after your party kills her- but he never actually thinks this might be what others might have felt after he killed ''their'' loved ones.]]
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* ''VideoGame/Tekken'':
* In ''Tekken 7'', Jin Kazama has become this. After instigating World War III through countless atrocities and [[AllForNothing still failing to remove the Devil Gene from the world,]] he feels he deserves to die for everything he's done. When beaten in a fight by Miguel Rojo ([[YouKilledMyFather whose sister was killed in an air raid he ordered]]), he asks just to be killed, though Miguel lets him live for the time because his revenge will only be satisfying if Jin is filled with hope.

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* ''VideoGame/Tekken'':
*
''Franchise/{{Tekken}}'':
**
In ''Tekken 7'', Jin Kazama has become this. After instigating World War III through countless atrocities and [[AllForNothing still failing to remove the Devil Gene from the world,]] he feels he deserves to die for everything he's done. When beaten in a fight by Miguel Rojo ([[YouKilledMyFather whose sister was killed in an air raid he ordered]]), he asks just to be killed, though Miguel lets him live for the time because his revenge will only be satisfying if Jin is filled with hope.
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* ''VideoGame/Tekken'':
* In ''Tekken 7'', Jin Kazama has become this. After instigating World War III through countless atrocities and [[AllForNothing still failing to remove the Devil Gene from the world,]] he feels he deserves to die for everything he's done. When beaten in a fight by Miguel Rojo ([[YouKilledMyFather whose sister was killed in an air raid he ordered]]), he asks just to be killed, though Miguel lets him live for the time because his revenge will only be satisfying if Jin is filled with hope.
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* In ''VideoGame/SilentHill2'', after James Sunderland saves Angela Orosco, she thanks him, but says that she'd rather he didn't. [[spoiler:She has been feeling guilty ever since she killed her abusive father, and thinks that she does not deserve to live anymore.]]
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* In ''VideoGame/HeavyRain'', the [[SerialKiller Origami Killer]] puts the fathers of his victims through a SecretTestOfCharacter in which they have the opportunity to rescue their sons and kill him in the process. He does this because [[spoiler:his own [[AbusiveParents abusive father]] let his brother die, and [[WoobieDestroyerOfWorlds all he wants in life is proof that he was the exception to the rule]]. However, if Ethan doesn't arrive alone to the final confrontation Scott is incensed at having Ethan's victory be tainted by outside help and [[HeKnowsTooMuch tries to kill them all and start over]]]].
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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to the [[ThreeLawsCompliant 3 laws of robotics]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore believing they're not a real living being themselves) and that if they continue to exist, Niko would come to harm due to the square glitches destroying the world, which is why they want to end themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're a tamed being. After the Entity is able to fix the intended ending, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]

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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to the [[ThreeLawsCompliant 3 laws of robotics]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and that if the Entity does not view itself as a tamed being (therefore believing they're not a real living being themselves) and that if they continue continues to exist, Niko would come to harm due to the square glitches destroying the world, which is why they want to end themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're a tamed being. After the Entity is able to fix the intended ending, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]
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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to the [[ThreeLawsCompliant 3 laws of robotics]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore believing they're not a real living being themselves) and that if they continue to exist, Niko would come to harm due to the square glitches destroying the world (protect your existence, except if it conflicts the first 2 laws), which is why they want to end themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're a tamed being. After the Entity is able to fix the intended ending, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]

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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to the [[ThreeLawsCompliant 3 laws of robotics]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore believing they're not a real living being themselves) and that if they continue to exist, Niko would come to harm due to the square glitches destroying the world (protect your existence, except if it conflicts the first 2 laws), world, which is why they want to end themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're a tamed being. After the Entity is able to fix the intended ending, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]
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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to the [[ThreeLawsCompliant 3 laws of robotics]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety (never let a living being come to harm). Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore refusing to protect their existence), which is why they want to end themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]

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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to the [[ThreeLawsCompliant 3 laws of robotics]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety (never let a living being come to harm). safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore refusing believing they're not a real living being themselves) and that if they continue to protect their existence), exist, Niko would come to harm due to the square glitches destroying the world (protect your existence, except if it conflicts the first 2 laws), which is why they want to end themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're a tamed and that they can fix that ending. being. After they the Entity is able to do so, fix the intended ending, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]
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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore refusing to protect their existence), which is why they want to end themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]

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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], robotics]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety.safety (never let a living being come to harm). Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore refusing to protect their existence), which is why they want to end themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]
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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore refusing to protect their existence), which is why they want to end themself through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]

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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore refusing to protect their existence), which is why they want to end themself themselves through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]
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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this [[spoiler:is explained in the Solstice route, which]] is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore refusing to protect their existence), which is why they want to end themself through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]

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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this [[spoiler:is explained in the Solstice route, which]] is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being (therefore refusing to protect their existence), which is why they want to end themself through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]
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* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this [[spoiler:is explained in the Solstice route, which]] is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being, which is why they want to end themself through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]

to:

* In ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the player into smashing the lightbulb,]] thus ensuring the absolute end of the world. The real reason for this [[spoiler:is explained in the Solstice route, which]] is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being, being (therefore refusing to protect their existence), which is why they want to end themself through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]
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* In ''VideoGame/{{Oneshot}}'' [[spoiler:the Entity]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the savior into smashing the lightbulb,]] thus ensuring the absolute end of the world.

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* In ''VideoGame/{{Oneshot}}'' ''VideoGame/{{Oneshot}}'', [[spoiler:the Entity]] Entity / World Machine]] is one, according to the translated journal, and attempts to achieve this by [[spoiler:tricking the savior player into smashing the lightbulb,]] thus ensuring the absolute end of the world.world. The real reason for this [[spoiler:is explained in the Solstice route, which]] is that [[spoiler:due to one of the [[ThreeLawsCompliant 3 laws of the robot (never let a living being come to harm)]], the Entity views Niko as the only living being placed within a world that's not real, and thus threatens their safety. Additionally, the lightbulb is the only thing that links Niko to the world, and the Entity does not view itself as a tamed being, which is why they want to end themself through breaking the lightbulb so that Niko can return home.]] [[spoiler:Niko founds out that there was a different intended ending to their journey, where they would supposedly return home after putting the lightbulb back on top of the Tower, and is able to convince the Entity that they're tamed and that they can fix that ending. After they able to do so, not only the lightbulb lights up the world again, but it also fixes the world of its damages brought the square glitches that appeared.]]
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* ''VideoGame/RuneScape'': Kerapac starts begging for death after [[spoiler:the player [[MadeASlave binds him]] to [[TheOldGods Jas]] once more during Desperate Measures, [[LesserOfTwoEvils having no other alternative to stop him]] from [[OmnicidalManiac ending all life in Gielinor]] in his attempt to [[KillTheGod kill the Elder Gods]]; Jas replies with a BluntNo. When the player fights Kerapac as a boss later in the Elder God Wars Dungeon, every time he dies Jas uses [[TimeMaster the Needle]] to [[ResurrectiveImmortality rewind his death]]. [[FateWorseThanDeath He does not like it one bit]]]].
-->'''Kerapac:''' NO! Let me die! ''JUST LET ME DIE!''
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* ''VideoGame/DyztopiaPostHumanRPG'':
** Akari's goal is to [[spoiler:be among the first non-humans to be killed by the humans while the latter group ruins the entire planet]]. After her boss fight, [[spoiler:Akari is angered when Akira doesn't bother killing her]].
** Lunez intends to die in Pon Pon's prison in order to atone for his crimes. If Akira invites him to the party for the snow dungeon, he'll regain his will to live and seek a better way to redeem himself.
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* ''VideoGame/FindingLight'': In the undersea section, [[spoiler:the party can find Morgoth at his lair, having somehow survived the events of the previous game. He goads the party into killing him, and is content when they manage to do so]].

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* ''VideoGame/DarkestDungeon'': An in-game mechanic is that characters with certain afflictions will SelfHarm out of masochism or [[DespairEventHorizon to ensure to die faster]] while goading the monsters into attacking them. For a more straight example, the [[OurWerewolvesAreDifferent Abomination]] and the [[WarriorPoet Leper]] are two of the most willing to face [[spoiler:the Heart of Darkness' OneHitKill]] if chosen for this reason. The Flagellant, meanwhile, will outright beg you to let him die to the final boss.

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* ''VideoGame/DarkestDungeon'': ''VideoGame/DarkestDungeon'':
**
An in-game mechanic is that characters with certain afflictions will SelfHarm out of masochism or [[DespairEventHorizon to ensure to die faster]] while goading the monsters into attacking them. For a more straight example, the [[OurWerewolvesAreDifferent Abomination]] and the [[WarriorPoet Leper]] are two of the most willing to face [[spoiler:the Heart of Darkness' OneHitKill]] if chosen for this reason. The Flagellant, meanwhile, will outright beg you to let him die to the final boss.boss.
** Any hero can end up with a quirk called "Death Seeker" in ''VideoGame/DarkestDungeon2''. Interestingly, it's entirely positive: it clears stress when the hero hits Death's Door, and in case you hit 10 stress despite this, it grants a +15% resolute chance, nearly doubling the chance of the hero shrugging off their stress and finding new strength within.

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