Follow TV Tropes

Following

History CuttingTheKnot / VideoGames

Go To

OR

Added: 437

Changed: 507

Is there an issue? Send a MessageReason:
None


*** Early on in the fifth dungeon, you have to deal with ice by aiming stationary cannons with hidden cannonballs at it, carefully avoiding it, and so on. Later on, you can pull out your Ball and Chain and go to town smashing it.

to:

*** Early on in the fifth dungeon, you have to deal with ice by aiming stationary cannons with hidden cannonballs at it, carefully avoiding it, and so on. Later on, The item for this dungeon is the Ball and Chain, which you can immediately pull out your Ball and Chain and go to town smashing the ice you had to maneuver through to get it.



*** The Myahm Agana Shrine features a rather challenging ball-rolling maze similar to the Rollgoal minigame of ''Twilight Princess'', but controlled entirely with the motion controls of the Wii U [=GamePad=] or the Switch's control options. Naturally, you can turn the whole maze over by flipping your controller upside-down, and letting the ball roll on the flat underside. That, or tilt the maze so that when the ball respawns, it's dropped into the final stretch rather than the start.
*** Setting foot on Eventide Island starts a challenge where Link is [[NoGearLevel stripped of all his equipment (including materials and food)]] and pits him against all sorts of monsters, including a [[GiantMook Hinox]], in a quest to recover three orbs and drop them onto pedestals. You can partially subvert the no-gear part simply by dropping your stuff on your raft you used to get there before you touch the shore, and then pick them up again when the challenge commences. However, upon completing the challenge, whatever you found on the island is lost, [[NoFairCheating including your own equipment that you "scavenged"]] (although you could just drop them again before you put the last orb in the hole).

to:

*** The Myahm Agana Shrine features a rather challenging ball-rolling maze similar to the Rollgoal minigame of ''Twilight Princess'', but controlled entirely with the motion controls of the Wii U [=GamePad=] or the Switch's control options. Naturally, you can turn the whole maze over by flipping your controller upside-down, and letting the ball roll on the flat underside. That, or tilt the maze so that when the ball respawns, it's dropped into the final stretch rather than the start.
start. The former is actually recommended by the official strategy guide for those who have difficulty maneuvering the maze, but the latter is much easier.
*** Setting foot on Eventide Island starts a challenge where Link is [[NoGearLevel stripped of all his equipment (including materials and food)]] and pits him against all sorts of monsters, including a [[GiantMook Hinox]], in a quest to recover three orbs and drop them onto pedestals. You can partially subvert the no-gear part simply by dropping your stuff on your raft you used to get there before you touch the shore, and then pick them up again when the challenge commences. However, upon completing the challenge, whatever you found on the island is lost, [[NoFairCheating including your own equipment that you "scavenged"]] (although you could just drop them again before you put the last orb in the hole). If you have the DLC Expansion Pass, there are also several armor pieces in metal chests in the overworld that can be moved with Magnesis, the nearest of which (the Phantom Ganon series) has decent defensive stats and a stealth bonus.
*** The Rinu Honika Shrine for the ''Champion's Ballad'' DLC has a puzzle consisting of several fire streams that are meant to be blocked by convenient use of Magnesis items. However, a full series of Flamebreaker armor enhanced to level 2 by the Great Fairies gives him the Fireproof set bonus, which means that fire cannot harm Link - and if the flames don't hurt him, they won't throw him into the lava on either side of the walkways.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/MassEffectAndromeda'': During Jaal's loyalty mission, the Roekaar blow up a bridge to slow Ryder down. Jaal starts outlining how they'll need to carefully navigate a way across the rocks. Ryder just leaps the gap using their jetpack.
Is there an issue? Send a MessageReason:
None


''(Ratchet pulls back his wrench to smash the glass)''\\
'''Clank:''' Hold on. ''(looks at a smaller glass case with a rock inside)'' This one says, "Use rock to break glass to get wrench [[TheKeyIsBehindTheLock to break glass to get rock]]." Oooh! I love logic puzzles! Let's see, if you break the glass with the-\\
'''''*SMASH*'''''\\
'''Ratchet:''' ''(has broken open the wrench's case with his own wrench)'' Solved it!\\
''(victory music plays)''

to:

''(Ratchet pulls back his wrench to smash the glass)''\\
glass.)''\\
'''Clank:''' Hold on. ''(looks ''(Looks at a smaller glass case with a rock inside)'' This one says, "Use rock to break glass to get wrench [[TheKeyIsBehindTheLock to break glass to get rock]]." Oooh! I love logic puzzles! Let's see, if you break the glass with the-\\
'''''*SMASH*'''''\\
'''''*SMASH!*'''''\\
'''Ratchet:''' ''(has ''(Has broken open the wrench's case with his own wrench)'' Solved it!\\
''(victory ''(Victory music plays)''plays.)''



* In the ''VideoGame/FalloutNewVegas'' DLC ''Old World Blues'', a challenge/experiment involves securing a document without being spotted by patrolling robots. One solution is to destroy the robots, then start the test. Likewise, a later part of the test involves getting past tripwires in the same test. You can disable those before (or during) the test then walk right through them. The latter two portions of the test can't be cheated, though. For extended knot cutting, if you have a high enough lockpick skill, you can bypass the test entirely, and just get in the final room through the back stairs. Or get to the observation deck above, blast the force field with upgraded Sonic Emitter and drop in the final room below.

to:

* In the ''VideoGame/FalloutNewVegas'' DLC ''Old World Blues'', a challenge/experiment involves securing a document without being spotted by patrolling robots. One solution is to destroy the robots, then start the test. Likewise, a later part of the test involves getting past tripwires in the same test. You can disable those before (or during) the test then walk right through them. The latter two portions of the test can't be cheated, though. For extended knot cutting, if you have a high enough lockpick skill, you can bypass the test entirely, and just get in the final room through the back stairs. Or get to the observation deck above, blast the force field with upgraded Sonic Emitter and drop in into the final room below.
Is there an issue? Send a MessageReason:
None


** In Survival, the default game mode, there are [[RuinsForRuinsSake temples just sort of lying around in the jungle]], with an elaborate series of levers connected to the treasure room. You're supposed to solve a puzzle involving the order in which you pull them, but provided you know how the traps are arranged, and with some care even if you don't, it's much faster to tunnel down to the treasure room and get at the goods. And then break down the traps and steal their materials to make your own.

to:

** In Survival, the default game mode, there are [[RuinsForRuinsSake temples just sort of lying around in the jungle]], with an elaborate series of levers connected to the treasure room. You're supposed to solve a puzzle involving the order in which you pull them, but provided you know how the traps are arranged, and with some care even if you don't, it's much faster to tunnel down to the treasure room and get at the goods. And goods, then break down the traps and steal their materials to make your own.
Is there an issue? Send a MessageReason:
None


** The boss Wrexsoul can be rather annoying to defeat; he possesses a random party member at the start of the fight, and you're intend to kill your characters one by one until he reappears so you can attack him. Or, you can just cast Banish on his minions that he leaves behind. Those minions are ''supposed'' to respawn endlessly, but Banish delays their revival script one turn, so if it takes on both of them at once, they die and take a turn longer to revive; the game reads the enemy party as all being dead and you win. Notably, this still works in the Game Boy Advance version of the game; while that version fixed numerous bugs (like Vanish/Doom, and the evade bug), this alternate method of defeating Wrexsoul was left in. As winning the battle in the knot-cutting manner does not give the player loot or experience from the battle (but still allows Cyan to unlock his full potential in Bushido), it's a bit of a trade-off.
** Number 024. He appears soon after you get magic, and he [[BarrierChangeBoss changes weaknesses at will]], giving the idea he's a test of how good you are at magic. The thing is he lacks the same insane physical defense that everything else in that dungeon possesses, so you can just beat the tar out of him with your weapons until he goes down. To make him even weaker, you can demonstrate your understanding of ''status'' magic and cast Imp on him leaving him only able to do physical attacks.
** There is also its PaletteSwap, Magic Master. Due to his location, you can ''only'' use magic, and you're supposed to use your strongest magic to beat him, and he's also a BarrierChangeBoss. Or you can just cast Berserk on him so he can only do physical attacks, which you have any number of ways to neuter to render him entirely incompetent. Also, when he dies he casts [[FantasticNuke Ultima]] on the party. You're supposed to use Reraise to let him kill you and then automatically revive, or you can use Rasp to drain his MP so he can't cast it. Oh, and if you don't wanna worry about his elemental shifting, don't; by this point your party can easily all have access to Flare, which is non-elemental and out-damages most elemental spells anyway.

to:

** The boss Wrexsoul can be rather annoying to defeat; he possesses a random party member at the start of the fight, and you're intend intended to kill your characters one by one until he reappears so you can attack him. Or, you can just cast Banish on his minions that he leaves behind. Those minions are ''supposed'' to respawn endlessly, but Banish delays their revival script one turn, so if it takes on both of them at once, they die and take a turn longer to revive; the game reads the enemy party as all being dead and you win. Notably, this still works in the Game Boy Advance version of the game; while that version fixed numerous bugs (like Vanish/Doom, and the evade bug), this alternate method of defeating Wrexsoul was left in. As winning the battle in the knot-cutting manner does not give the player loot or experience from the battle (but still allows Cyan to unlock his full potential in Bushido), it's a bit of a trade-off.
** Number 024. He appears soon after you get magic, and he [[BarrierChangeBoss changes weaknesses at will]], giving the idea he's a test of how good you are at magic. The thing is is, he lacks the same insane physical defense defence that everything else in that dungeon possesses, so you can just beat the tar out of him with your weapons until he goes down. To make him even weaker, you can demonstrate your understanding of ''status'' magic and cast Imp on him leaving him only able to do physical attacks.
** There is also its his PaletteSwap, Magic Master. Due to his location, you can ''only'' use magic, and you're supposed to use your strongest magic to beat him, and he's also a BarrierChangeBoss. Or you can just cast Berserk on him so he can only do physical attacks, which you have any number of ways to neuter to render him entirely incompetent. Also, when he dies he casts [[FantasticNuke Ultima]] on the party. You're supposed to use Reraise to let him kill you and then automatically revive, or you can use Rasp to drain his MP so he can't cast it. Oh, and if you don't wanna worry about his elemental shifting, don't; by this point your party can easily all have access to Flare, which is non-elemental and out-damages most elemental spells anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the backstory of ''Franchise/DragonAge'', the future Archon Darinius was tasked with tying an egg into a knot. While his rivals searched for a way to do it by magical means, Darinius coated a strip of cloth with the insides of the broken egg and tied ''that'' into a knot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The UpdatedRerelease, ''Persona 5 Royal'', changes this fight rather significantly: the special order is no longer available. Instead, after defeating the portrait form, Madarame creates copies of himself (keeping more in line with his personification as a shameless plagiarist), that are all weak to a specific element and strong to the rest. This creates an entirely different method of kicking the crap out of him: because Baton Pass is now a standard action instead of something unlocked through Social Links, it becomes easy to hit the weaknesses of the copies, Baton Pass to another character to boost attack and hit another copy, then to the third character, and finally to the last character (usually Fox, given his "hit every enemy with physical damage" that none of the copies are strong against) and blast the entire group for massive damage.
Is there an issue? Send a MessageReason:
None


* The final boss fight in the optional "Me and My Nemesis" sidequest in ''VideoGame/KingdomOfLoathing'' is preceded by a rather brutal stepping stone puzzle situated directly in the [[ConvectionSchmonvection heart of a volcano]]. Getting stuck will prompt you to "Swim Back to Shore," and will cost you a decent amount of health points each time this option is taken. Doing so enough times [[AntiFrustrationFeatures will eventually reveal a new prompt,]] labelled "Skip this Bastard Maze."

to:

* The final boss fight in the optional "Me and My Nemesis" sidequest in ''VideoGame/KingdomOfLoathing'' is preceded by a rather brutal stepping stone puzzle situated directly in the [[ConvectionSchmonvection heart of a volcano]]. Getting stuck will prompt you to "Swim Back to Shore," and will cost you a decent amount of health points each time this option is taken. Doing so enough times [[AntiFrustrationFeatures will eventually reveal a new prompt,]] labelled "Skip this Bastard Maze."" (Note that taking this option will cost you time and reduce the rewards you get from the quest.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DivinityOriginalSinII'': An intelligent magical ruby [[TrollBridge poses the player character nonsensical riddles]] before it will admit them to its PocketDimension. The PC can answer that they'll smash it if it doesn't cooperate.
-->'''Ruby:''' Oh. ''[gulp]'' Rightly rightly rightly right! How very rightly right! Come inside!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Used in the opening of ''VideoGame/FreedomPlanet'' by the game's BigBad, Lord Brevon. When Brevon and his forces invade the Imperial palace, the Emperor declares that [[ThisCannotBe such a thing is impossible]], since their walls are impenetrable. Brevon remarks that the ''floor'' isn't; he got in by burrowing his ship underground.
Is there an issue? Send a MessageReason:
None


** During an early prep mission of the online Doomsday Heist, you are required to obtain an Ambulance. While you can travel to a hospital and take one from the parking lot, or get lucky in finding one randomly on the road, there's always the option of simply calling for an ambulance to come right to your location.

to:

** During an early prep mission of the online Doomsday Heist, you are required to obtain an Ambulance. While you can travel to a hospital and take one from the parking lot, or get lucky in finding one randomly on the road, there's always the option of simply calling for an ambulance to come right to your location. If you do this, [[MissionControl Lester]] will even lampshade this by stating that he didn't mention that possibility in the mission briefing since he thought that it was too obvious.

Changed: 787

Removed: 799

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Portal 2}}'', there is a point in which Wheatley must "hack" open a door. He tells you to turn around, then smashes the window, allowing Chell to portal herself into there. He does the same thing when attempting a "manual override" on a wall.

to:

* In ''VideoGame/{{Portal 2}}'', ''VideoGame/Portal2'', there is a point in which Wheatley must "hack" open a door. He tells you to turn around, then smashes the window, allowing Chell to portal herself into there. He does the same thing when attempting a "manual override" on a wall.



** Relatedly, ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/{{Battlefield 3}}'' allow this by way of the Frostbite engine, especially in multiplayer; you can either force your way into the building housing an M-COM station, set it to detonate, and keep the other side away until it blows up, ''or'' you can shoot at the walls around it with a tank or RPG until the entire building collapses and takes it out.

to:

** Relatedly, ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/{{Battlefield 3}}'' ''VideoGame/Battlefield3'' allow this by way of the Frostbite engine, especially in multiplayer; you can either force your way into the building housing an M-COM station, set it to detonate, and keep the other side away until it blows up, ''or'' you can shoot at the walls around it with a tank or RPG until the entire building collapses and takes it out.



* In one mission of ''VideoGame/{{SWAT 4}}'', you can choose to enter a building through the back door. However, the door has metal bars on it to prevent its use. Instead of removing the screws, bolts, or whatever held it together, the team simply attaches a hook and rope to a car and the metal bars and have it pulled away from the weak bricks. This is probably TruthInTelevision given the amount of research and realism the company put into that game.

to:

* In one mission of ''VideoGame/{{SWAT 4}}'', ''VideoGame/SWAT4'', you can choose to enter a building through the back door. However, the door has metal bars on it to prevent its use. Instead of removing the screws, bolts, or whatever held it together, the team simply attaches a hook and rope to a car and the metal bars and have it pulled away from the weak bricks. This is probably TruthInTelevision given the amount of research and realism the company put into that game.



* ''VideoGame/PAYDAYTheHeist'':
** In [[VideoGame/{{PAYDAY 2}} the sequel]], Bain usually has a "Plan B" for any heist that can be stealthed, which usually involves having their chopper pilot dropping you a thermal drill or some other explosives to breach the door to the safe. There are also several doors that can be blown with C4 or just flat out have their locks shot. You can also either slowly lockpick each and every deposit box...or bring a high powered saw and blaze through them in a matter of seconds. The same goes for mission critical civilians; you can either shout at them to get them to cower and tie them up, move them to a place that can't be seen and then get the item, or you can just shoot them and bag the body (and, in some cases, just flat out shoot them into the water where no one will see their corpses).

to:

* ''VideoGame/PAYDAYTheHeist'':
**
In [[VideoGame/{{PAYDAY 2}} the sequel]], ''VideoGame/PAYDAY2'', Bain usually has a "Plan B" for any heist that can be stealthed, which usually involves having their chopper pilot dropping you a thermal drill or some other explosives to breach the door to the safe. There are also several doors that can be blown with C4 or just flat out have their locks shot. You can also either slowly lockpick each and every deposit box...or bring a high powered saw and blaze through them in a matter of seconds. The same goes for mission critical civilians; you can either shout at them to get them to cower and tie them up, move them to a place that can't be seen and then get the item, or you can just shoot them and bag the body (and, in some cases, just flat out shoot them into the water where no one will see their corpses).



* ''VideoGame/{{Borderlands 2}}'' invokes this in the "Tiny Tina" DLC. Tina (as the GM of a ''TabletopGame/DungeonsAndDragons''-style tabletop game) creates a Rubix Cube type puzzle for the players. You can either attempt to solve it (by pressing the buttons in the reverse order of when they activated when you first enter the room), or you can simply punch the puzzle. Solving the puzzle however unlocks a door where a loot chest is hidden.

to:

* ''VideoGame/{{Borderlands 2}}'' ''VideoGame/Borderlands2'' invokes this in the "Tiny Tina" DLC. Tina (as the GM of a ''TabletopGame/DungeonsAndDragons''-style tabletop game) creates a Rubix Cube type puzzle for the players. You can either attempt to solve it (by pressing the buttons in the reverse order of when they activated when you first enter the room), or you can simply punch the puzzle. Solving the puzzle however unlocks a door where a loot chest is hidden.



* In keeping with the phantom thief theme of ''VideoGame/{{Persona 5}}'', all of the major boss battles bar the fifth and seventh ones involve the player performing "special orders" that serve to debilitate the boss in a more efficient manner. A good idea in practice, but some brute force render the orders virtually useless for the second and third bosses, while the orders for first, fourth, and final bosses are not optional at all. To elaborate on the former two:

to:

* In keeping with the phantom thief theme of ''VideoGame/{{Persona 5}}'', ''VideoGame/Persona5'', all of the major boss battles bar the fifth and seventh ones involve the player performing "special orders" that serve to debilitate the boss in a more efficient manner. A good idea in practice, but some brute force render the orders virtually useless for the second and third bosses, while the orders for first, fourth, and final bosses are not optional at all. To elaborate on the former two:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* At the end of the DLC "Not A Hero" in ''VideoGame/ResidentEvil7Biohazard'', Chris is tasked with stopping the server [[spoiler:to prevent the research data regarding the E-Type B.O.W. from reaching Lucas' buyers]]. [[VoiceWithAnInternetConnection Veronica]] suggests using transformer relays, but Chris fires gunshots at the server cords instead.
-->'''Veronica''': OK... that worked. Gonna be some pissed computer techs up here, but--
-->'''Chris''': Cry me a river.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Ultra-muscular folk hero Braum in ''VideoGame/LeagueOfLegends'' tends to solve any problem that he can't talk down by punching it. When confronted with a door set into a mountain that was magically enhanced to be too durable for him to punch, he punched his way through ''the mountain'' instead; he currently used the door as his shield.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TroverSavesTheUniverse'': If you spend enough time trying to solve a tree button puzzle in Schleemy World, Trover will impatiently request you to have him just smash the door down.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolveable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping 90% of the level.

to:

** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolveable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping 90% most of the level.level. There's even an achievement for getting past the gate this way called "Eureka".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/HalfLifeAlyx'', being made to show off the potential of VR, allows a resourceful player to fend off headcrabs by [[MundaneSolution just grabbing them and tossing them out a window or into a trash can.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/DoomEternal:'' The Doom Slayer needs to get to a spot near the core of Mars quickly, with no known pathways to it; Samuel Hayden only says it will take time... cue the Slayer immediately looking up the schematics and location of [[WaveMotionGun the gigantic BFG-10000 orbital defense cannon]]. One gigantic swirling crater in the planet later, it works.
-->'''Samuel Hayden:''' ...you can't just ''shoot a hole'' into the surface of Mars.
-->'''GUI:''' New Objective: [[InstantlyProvenWrong Shoot a hole in Mars]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** However, a stealth inclined Courier might be able cut the knot once more by reverse pickpocketing an active grenade into Joshua Graham’s inventory with the right perk...
Is there an issue? Send a MessageReason:
None


** Steve? is an unlockable character in the NintendoHard ''Super VideoGame/MeatBoy'' and can make most levels extremely easy because he can literally mine through the level to the end.

to:

** * Steve? is an unlockable character in the NintendoHard ''Super VideoGame/MeatBoy'' and can make most levels extremely easy because he can literally mine through the level to the end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* One of the [[GameBreaker/{{Stellaris}} Game Breakers]] in ''VideoGame/{{Stellaris}}'' is 'Fortress World', a planet with Planetary Defense Shield and chock-full of Fortresses. Sure, the planet will be a drain on your energy, but placing one at a chokepoint means your enemy will have to spend years and years to capture the planet first just to invade your territory, possibly reaching maximum War Exhaustion first and having to concede the fight. That is, unless they get sick of it and just whip out their [[EarthShatteringKaboom Colossus...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GrandTheftAutoV''
** During an early prep mission of the online Doomsday Heist, you are required to obtain an Ambulance. While you can travel to a hospital and take one from the parking lot, or get lucky in finding one randomly on the road, there's always the option of simply calling for an ambulance to come right to your location.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* 6-Extra of ''VideoGame/SuperMarioWorld2YoshisIsland'' is an absolute gauntlet of thorns and moving platforms that don't even give the player a safe spot to stand and think. Getting through requires ''perfect'' platforming skills ...or you can just stock up on watermelons and blast your way through with their seeds.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DevilMayCry'': Dante, while trying to return to town in his section of the fourth game, comes across a board game/puzzle that Nero had to stay and waste his time with previously in the Cathedral's basement. A statue of Dante and the die appear prompting him to play through with it to leave the room. Deciding not to waste his time while poison gas slips through the room, Dante slices the die in two, ending (and somehow winning) the game prematurely.

to:

* ''VideoGame/DevilMayCry'': Dante, while trying to return to town in his section ''VideoGame/DevilMayCry4'': During Nero's portion of the fourth game, he's forced to go through a rather long board game puzzle, attacking a giant dice to roll it in order to move a statue "game piece" of himself across the board. When Dante comes across a board game/puzzle the same puzzle, he declares that Nero had to stay and waste his he doesn't have time with previously in for it and cleaves the Cathedral's basement. A statue of Dante and the die appear prompting him to play through with it to leave the room. Deciding not to waste his time while poison gas slips through the room, Dante slices the die dice in two, ending (and somehow winning) the game prematurely.bypassing it entirely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the earlier ''VideoGame/{{Lego Adaptation Game}}s'' you could strategically park vehicles to use as stepping stones to pass segments of areas, parts of puzzles, or to reach minikits without doing the puzzle or having the character needed to get it period. Later games made it so you [[ObviousRulePatch can't jump from the roofs of vehicles]].
Is there an issue? Send a MessageReason:
Ugh. I HATE grammar errors like the one I corrected!


* All the minibosses in the Run N' Gun levels of ''VideoGame/{{Cuphead}}'' can just be dashed through with the Smoke Bomb upgrade or, if they're spawn animation is slow, you can run right past before they appear. Not only does this save you having to actually fight them, but it's also the only way of getting the Pacifist rating in these levels.

to:

* All the minibosses in the Run N' Gun levels of ''VideoGame/{{Cuphead}}'' can just be dashed through with the Smoke Bomb upgrade or, if they're their spawn animation is slow, you can run right past before they appear. Not only does this save you having to actually fight them, but it's also the only way of getting the Pacifist rating in these levels.

Added: 915

Changed: 640

Is there an issue? Send a MessageReason:
None


* ''VideoGame/GrandTheftAutoSanAndreas'' features a mission where CJ must quickly gather boxes of explosives, with a time limit indicating when the man at the detonator will set them off. Alternatively, CJ can just kill the man, which makes the timer disappear.
** In a later mission, as part of CJ's preparation for the Caligula's Palace heist, he needs to obtain a keycard held by a female croupier. The standard approach is to date the croupier and going through the standard and time consuming raising of RelationshipValues until she gives him the card...or CJ can just kill her, take the keys to her house and get the card there.

to:

* ''VideoGame/GrandTheftAutoSanAndreas'' features ''VideoGame/GrandTheftAutoSanAndreas''
** There is
a mission where CJ must quickly gather boxes of explosives, with a time limit indicating when the man at the detonator will set them off. Alternatively, CJ can just kill the man, which makes the timer disappear.
** In a later mission, as part of CJ's preparation for the Caligula's Palace heist, he needs to obtain a keycard held by a female croupier. The standard approach is to date the croupier and going through the standard and time consuming raising of RelationshipValues until she gives him the card...or CJ can just kill her, take the keys to her house and get the card there.there, assuming you don't mind losing the minor bonuses you'd get running through the whole thing.
** To kill one of the story antagonists, you have to fight your way through a pier full of goons, only for your target to dive into the water and make for a boat. You could do the same and follow in the other boat parked nearby, leading to a high speed chase as you attempt to either capsize or gun him down. Or you could save yourself the trouble by whipping out your sniper rifle and popping him in the back a couple times while he's still swimming.
Is there an issue? Send a MessageReason:
None



to:

* The properties of the boss weapons mean that there are ''a lot'' of platforming challenges in ''VideoGame/TwentyXX'' that can be rendered easier by using the right one, especially in the later levels. The Splinterfrost disables fireball traps, the Force Nova shuts down laser beams, the Flameshield can tank an arbitrary number of ice trap shots, and the Shadespur can lock in holographic platforms. This means that, for example, a difficult platforming sequence of moving platforms criss-crossed with laser beams can instead become a much easier exercise with no laser beams with 1-2 well-placed Force Novas, or a gruelling gauntlet of fireball traps can instead become a morning stroll thanks to a Splinterfrost shot.
Is there an issue? Send a MessageReason:
None


** In the ending of ''[[VideoGame/SplinterCellPandoraTomorrow Pandora Tomorrow]]'' [[spoiler:Sam encounters a TimeBomb that will spread smallpox throughout the ventilation system of Los Angeles International Airport when it goes off, and he doesn't have the time to defuse it or get it far enough away from people to not endanger lives. He ultimately just takes it and leaves it in the main terminal building, knowing the bomb squad will show up with the proper gear and training to contain it for him (which they do)]].
** In ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' and ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', locks can either be slowly but quietly unlocked, or Sam can cut through them with his blade. This makes a lot of noise, and enemies are smart enough to know when doors have been tampered with.
** In the same game, in the "Displace" level, Sam has to get codes from a laptop by accessing it wirelessly. This would require Sam to stalk the men carrying the laptop. Or he could just use his gadgets to take them down by force.

to:

** In the ending of ''[[VideoGame/SplinterCellPandoraTomorrow Pandora Tomorrow]]'' ''Pandora Tomorrow'' [[spoiler:Sam encounters a TimeBomb that will spread smallpox throughout the ventilation system of Los Angeles International Airport when it goes off, and he doesn't have the time to defuse it or get it far enough away from people to not endanger lives. He ultimately just takes it and leaves it in the main terminal building, knowing the bomb squad will show up with the proper gear and training to contain it for him (which they do)]].
** In ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' ''Chaos Theory'' and ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', ''Double Agent'', locks can either be slowly but quietly unlocked, or Sam can cut through them with his blade. This makes a lot of noise, and enemies are smart enough to know when doors have been tampered with.
** In the same game, Also in ''Chaos Theory'', in the "Displace" level, Sam has to get codes from a laptop by accessing it wirelessly. This would require Sam to stalk the men carrying the laptop. Or he could just use his gadgets to take them down by force.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

CuttingTheKnot in video games.
----

* Traps show up throughout ''VideoGame/BetrayalAtKrondor''. Passing through hostile areas will do a lethally massive amount of damage, forcing one to figure out a means of disabling or circumventing them. Or one can cast a shield spell, cheap and available in the first chapter, that absorbs all damage for a few turns and walk right through the hostile traps instead. The shield option usually is quicker even if you know how to disable the trap.
* One of these appears as an AntiFrustrationFeature in ''VideoGame/BatmanArkhamKnight''. Batman has to get the code to a door by watching a Joker infectee open it through a mirror. If the player still hasn't figured out the code after a few tries, Batman just punches the console, and the door opens automatically.
* In ''VideoGame/{{Portal 2}}'', there is a point in which Wheatley must "hack" open a door. He tells you to turn around, then smashes the window, allowing Chell to portal herself into there. He does the same thing when attempting a "manual override" on a wall.
** Villainous example: while it's [[AlternativeCharacterInterpretation certainly possible]] to read a HiddenHeartOfGold into her actions, SelfDemonstrating/{{GLaDOS}} characterizes her decision to [[spoiler:release Chell]] as this trope.
* In ''VideoGame/TalesOfEternia'', the party encounters a gate that will not open unless they figure out how to open it from a riddle. As the party laments that TheSmartGuy stayed behind, Max simply rams it open.
* At the end of Brog's segment of ''VideoGame/ZorkGrandInquisitor'', he is confronted with a complicated puzzle guarding the Skull of Yoruk. After making a valiant effort to solve the puzzle, the solution presents itself in the form of smashing the cage open with a wooden plank.
** Also, when stuck on the tech support hotline from hell (literally), you can copy down and work through the complicated set of rules to figure out which buttons to press... or just cast the "Simplify complex directions" spell [[ChekhovsBoomerang left over from a previous puzzle]].
* In ''VideoGame/{{Enchanter}}'', there is a jeweled egg with all the Gordian handles and buttons needed to open it. There are a few ways to open it, and besides the time-consuming way, you either break the egg to get a shredded scroll, or you can use the REZROV spell on the egg... [[SelfDestructingSecurity only for the egg to open and reveal a shredded scroll anyway]] (don't worry, it just needs repairing).
** Later on, you come across a jeweled box with the MELBOR protection spell, bound shut by magical coils of thin Gordian rope that prevent the box from opening (and not even REZROV can open it). You only need a knife to cut the rope, and the only way to obtain the knife is by HumanSacrifice... [[DeathIsCheap provided that you have the right kind of spell that can help you cheat death]], of course.
* In ''VideoGame/SecondSight'' at the end of the game, the BigBad hides behind bullet/psi-proof glass. [[spoiler:Too bad the frame wasn't psi-proof as well.]]
* The fictional [[http://syndicate.lubie.org/swars/html/swars_book_cataclysm.php Book of Cataclysms]] from ''[[VideoGame/{{Syndicate}} Syndicate Wars]]'' featured this passage:
-->"When tact is required, use brute force. When force is required, use greater force. When the greatest force is required, use your head. Surprise is everything."
* From ''VideoGame/RatchetAndClankGoingCommando'', we get this exchange when the duo comes across an upgraded wrench in a glass container:
-->'''Clank:''' It says, "In case of emergency, break glass with wrench."\\
''(Ratchet pulls back his wrench to smash the glass)''\\
'''Clank:''' Hold on. ''(looks at a smaller glass case with a rock inside)'' This one says, "Use rock to break glass to get wrench [[TheKeyIsBehindTheLock to break glass to get rock]]." Oooh! I love logic puzzles! Let's see, if you break the glass with the-\\
'''''*SMASH*'''''\\
'''Ratchet:''' ''(has broken open the wrench's case with his own wrench)'' Solved it!\\
''(victory music plays)''
** In the same game, while not a real puzzle, Planet Joba contains multiple doors with switches wired to them, but the doors often have enemies behind them, and a smart player will have to prepare themselves with an appropriate weapon so that they can find a switch and react in time in order to defeat the resulting attacking enemies. An even smarter player will just hop on a nearby turret, blast open the door, and then blast the enemies inside.
* At the climax of ''[[VideoGame/GuiltyGear Guilty Gear 2: Overture]]'', [[spoiler:Sol has to analyze and deactivate the Key before it can unlock the Cube while his party tries to hold off Valentine. After he accomplishes this, he reveals that even though his analysis was going well, he got bored and decided to just break the Key instead (this also has the beneficial effect of making it so that the same Key can never be used again)]].
* ''Franchise/{{Disgaea}}'':
** You can defeat an enemy Prinny by either stuffing him with physical and magical attacks...or you can simply throw him, causing him to explode upon landing and damaging any adjacent units, and if any other Prinnies are caught up in the blast, they'll explode too. It doesn't matter if it's a Level 1 Prinny with two-digit HP or a Level 9999 Prinny with HP that would not fit on a conventional calculator, a tossed Prinny is a gone Prinny. Downplayed, however, in that you get ''no'' reward for killing a Prinny and his comrades in this fashion.
** This is Adell's modus operandi in ''VideoGame/{{Disgaea 2|CursedMemories}}''. He even lampshades it at one point by solving a complex geopuzzle in no time when he explains that it's not that he can't think, it's that it's usually faster to just beat your problems into submission.
* In ''VideoGame/MassEffect1'', a sidequest has you trying to stop a rogue AI from self-destructing. You can use your computer skills to disable the AI before the self-destruct finishes warming up...or you can just shoot it a few times. Granted, the brute force approach is the least beneficial option, as while it's guaranteed to work, it deprives you of the large sum of credits the AI had stored in its system.
** At one point in the [[VideoGame/MassEffect2 sequel]], a drell named Kolyat takes a turian hostage at gunpoint. You don't want to kill Kolyat because he's the son of one of your squadmates, and you certainly don't want Kolyat to kill the hostage because preventing him from becoming a murderer like his father was the whole point of the mission in the first place. Renegade Shepard just [[ShootTheHostage shoots the hostage him/herself]]. Granted, [[AssholeVictim the hostage really deserved it]].
-->'''Kolyat:''' All of you, back off! I'll kill him!\\
'''Shepard:''' No you won't. ''(BANG)'' Hostages only work when your enemy cares if they live.\\
'''Thane:''' Interesting solution.\\
'''Shepard:''' Now your son can't kill him.
* Level 18 of ''VideoGame/ChipsChallenge'': You can push water-removing blocks into the moat to build a bridge, or... [[spoiler: you can walk all the way around the level to the flippers.]]
* Kreia of the second ''VideoGame/KnightsOfTheOldRepublic'' game has been Jedi and Sith, historian, exile, master, archivist, and teacher. She has seen the constant pattern of the two major Force schools squbble endlessly, hunt down each other to near-extinction, only to have a handful of survivors come roaring back to repeat the CycleOfRevenge. Her idea the stop this nonsense? [[spoiler:''Kill the Force entirely!'']]
* ''Creator/TomClancy's VideoGame/SplinterCell'':
** In the ending of ''[[VideoGame/SplinterCellPandoraTomorrow Pandora Tomorrow]]'' [[spoiler:Sam encounters a TimeBomb that will spread smallpox throughout the ventilation system of Los Angeles International Airport when it goes off, and he doesn't have the time to defuse it or get it far enough away from people to not endanger lives. He ultimately just takes it and leaves it in the main terminal building, knowing the bomb squad will show up with the proper gear and training to contain it for him (which they do)]].
** In ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' and ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', locks can either be slowly but quietly unlocked, or Sam can cut through them with his blade. This makes a lot of noise, and enemies are smart enough to know when doors have been tampered with.
** In the same game, in the "Displace" level, Sam has to get codes from a laptop by accessing it wirelessly. This would require Sam to stalk the men carrying the laptop. Or he could just use his gadgets to take them down by force.
--->'''Sam:''' Finesse is for the young and the cocky.
* This is pretty much the defining characteristic of Johnny Gat from ''VideoGame/SaintsRow''. Presented with any intelligent, well-worked-out plan, his own suggestion is invariably to simply kill everyone in the general vicinity until the problem goes away. This isn't for ease or effectiveness (although it almost always is effective); [[SociopathicHero he just loves to kill people]].
* ''VideoGame/DevilMayCry'': Dante, while trying to return to town in his section of the fourth game, comes across a board game/puzzle that Nero had to stay and waste his time with previously in the Cathedral's basement. A statue of Dante and the die appear prompting him to play through with it to leave the room. Deciding not to waste his time while poison gas slips through the room, Dante slices the die in two, ending (and somehow winning) the game prematurely.
* In the ''VideoGame/FalloutNewVegas'' DLC ''Old World Blues'', a challenge/experiment involves securing a document without being spotted by patrolling robots. One solution is to destroy the robots, then start the test. Likewise, a later part of the test involves getting past tripwires in the same test. You can disable those before (or during) the test then walk right through them. The latter two portions of the test can't be cheated, though. For extended knot cutting, if you have a high enough lockpick skill, you can bypass the test entirely, and just get in the final room through the back stairs. Or get to the observation deck above, blast the force field with upgraded Sonic Emitter and drop in the final room below.
** The ''Honest Hearts'' DLC allowed you to do this, although it was not necessarily ''easier'' than the alternative, just quicker (and it is morally problematic except possibly for Legion-aligned Couriers to do it deliberately): instead of helping out Daniel and Joshua in exchange for a map of the way back to the Mojave, just kill one of them (or a friendly tribal) and steal the map. You lose out on experience and achievements, but it is always an option if you just want to get back to the Mojave quickly. However, it should probably be noted that [[MemeticBadass Joshua Graham]] not only has a pistol that does as much damage as a sniper rifle with a high chance to crit, but he also has more DT than even the toughest Power Armor (Daniel is easier to deal with, though he's not a complete slouch with a gun).
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
*** Early on in the fifth dungeon, you have to deal with ice by aiming stationary cannons with hidden cannonballs at it, carefully avoiding it, and so on. Later on, you can pull out your Ball and Chain and go to town smashing it.
*** The entire gimmick for the Temple of Time is that you have to traverse the temple in order to find a statue, bring it back down to the first level, and position it in the correct place in order to unlock the way to the boss. Going up to retrieve said statue, you have to deal with tedious puzzles involving sliding gates that are controlled by specifically-placed switches. However, once you get the statue, it turns out that it's also equipped with a [[DropTheHammer big honking hammer]] that you can use to just bash the gates down (along with any other monsters in your path) on the trip back down.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** Shrine puzzles can often be handled in more than one way, not necessarily by tackling the intended challenge. For instance, most fire-based puzzles are intended to be handled with clever use of the bow, but fire arrows and/or a torch completely trivialize them, as does liberal use of Chuchu jelly and metal weapons for electrical puzzles. A lot of switches are meant to be held down by objects hidden in the shrine, but ten apples will do just as well, or you can temporarily lock a pressed switch in place with the Stasis rune. Of course, this kind of experimentation is encouraged, as it doesn't matter how you reach the monk at the end; they praise your '''resourcefulness''', no matter how you get there.
*** The Myahm Agana Shrine features a rather challenging ball-rolling maze similar to the Rollgoal minigame of ''Twilight Princess'', but controlled entirely with the motion controls of the Wii U [=GamePad=] or the Switch's control options. Naturally, you can turn the whole maze over by flipping your controller upside-down, and letting the ball roll on the flat underside. That, or tilt the maze so that when the ball respawns, it's dropped into the final stretch rather than the start.
*** Setting foot on Eventide Island starts a challenge where Link is [[NoGearLevel stripped of all his equipment (including materials and food)]] and pits him against all sorts of monsters, including a [[GiantMook Hinox]], in a quest to recover three orbs and drop them onto pedestals. You can partially subvert the no-gear part simply by dropping your stuff on your raft you used to get there before you touch the shore, and then pick them up again when the challenge commences. However, upon completing the challenge, whatever you found on the island is lost, [[NoFairCheating including your own equipment that you "scavenged"]] (although you could just drop them again before you put the last orb in the hole).
* Done in the ''VideoGame/{{Penumbra}}'' series, which tends to use a fairly realistic approach to solving puzzles. The most notable example happens early in the game where you need to open a locked chest. You can look for the key...or you can just break it open with your pickaxe.
* ''VideoGame/RedFaction'' was pretty much sold on this premise alone. It boasted a real-time environment damage-modeling system called [=GeoMod=] that actually took rocket fights to their logical conclusion, which was completely wasted buildings. It was actually ''necessary'' to blow holes in walls with grenades and mines at some points in order to progress. One of the taglines on the back of the box was "Can't find the key? Make your own door." Coming from the world of [=FPSes=] where a {{BFG}}[[VideoGame/{{Doom}} 9000]] blast could lay waste to every ounce of organic tissue in a 100x100 room but a series of 10 of them couldn't even put a scratch on a door, a lot of gamers found it refreshing to be able to say "Screw the red key" and blast a hole in the adjoining wall instead.
** ...and then found themselves feeling ripped off once the game started throwing completely indestructible buildings and doors their way at around halfway through the game.
** This tactic works pretty well in ''Red Faction: Guerrilla''. Pretty much all buildings are destructible so if you encounter soldiers taking pots shot from a doorway or holed up in a bunker you can eschew FPS convention by approaching the structure from the side and smashing your way in with a sledgehammer. That or drive a truck through it.
** Relatedly, ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/{{Battlefield 3}}'' allow this by way of the Frostbite engine, especially in multiplayer; you can either force your way into the building housing an M-COM station, set it to detonate, and keep the other side away until it blows up, ''or'' you can shoot at the walls around it with a tank or RPG until the entire building collapses and takes it out.
** Most FPS [[FollowTheLeader clones of]] ''VideoGame/{{Minecraft}}'' allow for this, as well. Tired of that sniper constantly killing you and your teammates from a tower you can't take from him? Blow out the floor he's sniping from, or just take down the tower entirely.
* In ''VideoGame/NeverwinterNights2: Mask of the Betrayer'', there is a puzzle consisting of two rooms, each with a mixture of fire and ice mephits randomly flying around. Your task is to put all fire mephits in one room and all ice mephits in the other one. You can carefully time openings of the door between the rooms... or you can use an obelisk to kill them all, and then drag their corpses around. You get less XP the brutal way, though.
* ''VideoGame/FinalFantasyVI'':
** The boss Wrexsoul can be rather annoying to defeat; he possesses a random party member at the start of the fight, and you're intend to kill your characters one by one until he reappears so you can attack him. Or, you can just cast Banish on his minions that he leaves behind. Those minions are ''supposed'' to respawn endlessly, but Banish delays their revival script one turn, so if it takes on both of them at once, they die and take a turn longer to revive; the game reads the enemy party as all being dead and you win. Notably, this still works in the Game Boy Advance version of the game; while that version fixed numerous bugs (like Vanish/Doom, and the evade bug), this alternate method of defeating Wrexsoul was left in. As winning the battle in the knot-cutting manner does not give the player loot or experience from the battle (but still allows Cyan to unlock his full potential in Bushido), it's a bit of a trade-off.
** Number 024. He appears soon after you get magic, and he [[BarrierChangeBoss changes weaknesses at will]], giving the idea he's a test of how good you are at magic. The thing is he lacks the same insane physical defense that everything else in that dungeon possesses, so you can just beat the tar out of him with your weapons until he goes down. To make him even weaker, you can demonstrate your understanding of ''status'' magic and cast Imp on him leaving him only able to do physical attacks.
** There is also its PaletteSwap, Magic Master. Due to his location, you can ''only'' use magic, and you're supposed to use your strongest magic to beat him, and he's also a BarrierChangeBoss. Or you can just cast Berserk on him so he can only do physical attacks, which you have any number of ways to neuter to render him entirely incompetent. Also, when he dies he casts [[FantasticNuke Ultima]] on the party. You're supposed to use Reraise to let him kill you and then automatically revive, or you can use Rasp to drain his MP so he can't cast it. Oh, and if you don't wanna worry about his elemental shifting, don't; by this point your party can easily all have access to Flare, which is non-elemental and out-damages most elemental spells anyway.
* ''VideoGame/LightningReturnsFinalFantasyXIII'': The [[ApocalypseCult Children of Etro fanatics in Luxerion]] hold midnight meetings at the graveyard, with a secret code to be spoken into a ringing telephone outside the gate. They convey this code to their followers via glowing numbers in Etro script painted in four locations across Luxerion, one of which [[TimedMission can only be entered at night]]. Oh, and giving the wrong code has them send out a [[HumongousMecha Pulsian Dreadnought]]. Lightning (who is learned in Etro script) can hunt down their code and present herself as one of them... ''or'' she can [[DidYouJustFlipOffCthulhu insult the fanatics and the goddess they worship]], exploit the fact that [[LegacyBossBattle she's fought Dreadnoughts before]], and slip inside before they close the gate.[[note]]Warning: This is highly inadvisable on one's first time through the game.[[/note]]
* In ''VideoGame/DungeonCrawl'', there are labyrinths that pose a significant threat to under-prepared adventurers. While they feature almost no enemies, the entrance disappears shortly after discovering it, leaving little to no time to prepare for the maze itself. The maze can often be long and elaborate: The autoexplore feature is disabled while you're inside, the game doesn't remember any map tiles for long after you're out of view of them, and the clues to the location of your goal are obscure at best. Worst of all, the maze regularly shifts itself, rearranging and making it that much harder to solve. Finally, while wands of digging do exist, and can be used by a canny player to help reach the goal, they will only have an effect on the weaker rock walls, and not the harder metal and stone walls that compose much of the maze. But it is still possible for a player to cut the knot, with just the right spell: Lee's Rapid Deconstruction can tear down nearly any wall with high enough spell power, allowing you to bypass parts of the maze with a bit of effort.
* In one mission of ''VideoGame/{{SWAT 4}}'', you can choose to enter a building through the back door. However, the door has metal bars on it to prevent its use. Instead of removing the screws, bolts, or whatever held it together, the team simply attaches a hook and rope to a car and the metal bars and have it pulled away from the weak bricks. This is probably TruthInTelevision given the amount of research and realism the company put into that game.
* In ''VideoGame/{{Minecraft}}'', any block, with the exception of bedrock, can be broken given enough time. This proved troublesome for map makers, because frustrated players would often break through a wall rather than solve a puzzle, so Adventure Mode was added to defy this trope. Of course, it is still possible to change yourself out of adventure mode or use server commands to give yourself TNT, both of these can be stopped with command blocks but then players could teleport to those command blocks and break the redstone wiring (which is breakable even in adventure mode).
** In Survival, the default game mode, there are [[RuinsForRuinsSake temples just sort of lying around in the jungle]], with an elaborate series of levers connected to the treasure room. You're supposed to solve a puzzle involving the order in which you pull them, but provided you know how the traps are arranged, and with some care even if you don't, it's much faster to tunnel down to the treasure room and get at the goods. And then break down the traps and steal their materials to make your own.
** Steve? is an unlockable character in the NintendoHard ''Super VideoGame/MeatBoy'' and can make most levels extremely easy because he can literally mine through the level to the end.
* In ''VideoGame/{{Magicka}}'', at the end of Chapter Four, you need to enter a barricaded building and are supposed to hold the position while a fuse slowly consumes and finally triggers explosives that blow up the door. Instead of doing that, you can just shoot a fire spell at the explosives and trigger them immediately.
* ''VideoGame/TheSecretOfMonkeyIsland'' has Guybrush thrown into the sea tied to an idol. You have ten minutes to escape before Guybrush drowns. There are several sharp objects that could free you ''just'' out of reach. The solution: [[spoiler:Pick up the idol (which, just moments earlier, you were carrying in your inventory with absolutely no problem) and walk out with it]].
* In ''VideoGame/DeusExHumanRevolution'':
** There's a quest requiring you to sneak into gang territory and identify an item with the side objective (bringing additional XP) of not being seen, which traditionally requires a convoluted path of stealthiness and/or silent knockouts. However, the emphasis is on "seen"; as long as they don't actually see you, nothing prevents you from sniping everything in sight (by that point you're very likely to have either a sniper rifle or a silenced handgun with a laser sight). Or blowing them up with grenades from cover. Or, if it isn't your first playthrough, walking in the building with the loudest, strongest weapon you have, wiping out everyone, and ''then'' accepting the quest - nobody to spot you if everyone who could do so is already dead.
** The FinalBoss is shielded by a pane of indestructible glass. The conventional method of defeating them is to use one of several options to lower the glass. However, despite being indestructible, it's still glass and thus ''transparent'', meaning if Jensen is carrying a Laser Rifle, he can simply shoot through the glass and end the fight in less than a minute.
** In ''The Missing Link'' DLC, the player is presented the choice of saving either a credible witness to Belltower's atrocities or dozens of innocent victims from dying by diverting poison gas away from one and towards the other. Savvy players can TakeAThirdOption by [[spoiler:destroying the (well-hidden) pumping mechanism for the gas]], saving everyone.
* In ''VideoGame/CallOfDuty 2'', during the Battle of Stalingrad campaign, you get a bunch of Germans barricading themselves in a building. Instead of trying to talk them into surrendering or trying to beat down the door, the commander simply orders you and the others to place charges on the building supports. As the smoke clears, he screams: "''That'' is how you negotiate with fascists, comrades!"
* ''VideoGame/PAYDAYTheHeist'':
** In [[VideoGame/{{PAYDAY 2}} the sequel]], Bain usually has a "Plan B" for any heist that can be stealthed, which usually involves having their chopper pilot dropping you a thermal drill or some other explosives to breach the door to the safe. There are also several doors that can be blown with C4 or just flat out have their locks shot. You can also either slowly lockpick each and every deposit box...or bring a high powered saw and blaze through them in a matter of seconds. The same goes for mission critical civilians; you can either shout at them to get them to cower and tie them up, move them to a place that can't be seen and then get the item, or you can just shoot them and bag the body (and, in some cases, just flat out shoot them into the water where no one will see their corpses).
* In ''[[VideoGame/MonacoWhatsYoursIsMine Monaco]]'', you ordinarily have two options for getting into a locked room. You can pick the lock, which takes time and is only a temporary solution, or, if the Mole is in your party, you can opt to have him smash a hole through the wall next to the door. Unless you have a Locksmith in your party, this is usually the quickest option.
* ''VideoGame/{{Borderlands 2}}'' invokes this in the "Tiny Tina" DLC. Tina (as the GM of a ''TabletopGame/DungeonsAndDragons''-style tabletop game) creates a Rubix Cube type puzzle for the players. You can either attempt to solve it (by pressing the buttons in the reverse order of when they activated when you first enter the room), or you can simply punch the puzzle. Solving the puzzle however unlocks a door where a loot chest is hidden.
* The Hero of the ''VideoGame/QuestForGlory'' series applies this trope liberally, ''especially'' as a Fighter. Right in the very first game, a minor subquest easily completed within five minutes of leaving town the first time involves retrieving a ring from a pterosaur nest. You ''could'' climb the tree, then slowly walk out on the limb, carefully bend down to collect the ring, then retrace your steps and climb back down. Or just throw a rock or a fireball at the nest and remove the ring from its remains.
** Locked doors and chests can often be accessed by either picking the lock or casting the Open spell, particularly by characters who take cross-class skills. Or if you're a Fighter (or playing a later game where puzzle solutions are less class-dependent), you can just smash them open.
** Sometimes you ''can'' take this approach, but doing it turns out to be a very dumb idea: [[spoiler: It's possible to retrieve the seed from the Spore-Spitting Spirea plants in the first game by hacking apart whichever plant has it. Unfortunately, the dryad you have to give it to in order to learn how to win the game doesn't take kindly to this, and {{Baleful Polymorph}}s you into a NonStandardGameOver]].
* ''Franchise/TheElderScrolls'': The recurring [[FictionalDocument in-game book]] ''[[http://www.uesp.net/wiki/Lore:Proper_Lock_Design Proper Lock Design]]'' talks about this in regards to lock-picking. It recommends using steel locks for maximum security. Anything weaker and the thief will easily be able to smash the lock, while anything stronger is just a waste of money because the thief can always just smash the thing it's locking instead, and in fact would be encouraged to do so if faced with a lock that's MadeOfIndestructium on a chest or a door that clearly isn't.
* Violence is usually an option in ''VideoGame/{{Harvester}}''. Getting annoyed by the paperboy forcing you at gunpoint to give him your newspaper every morning? Just kill him! Don't feel like going on a lengthy FetchQuest for an item you need? Just find the person who's carrying it and kill them! Tired of those weird "Temple of the Mystery of X" puzzles in the Lodge? Just kill everyone in the room! Granted, there are limits to this, like having a few important {{N|onPlayerCharacter}}PCs that are off-limits, and if you don't blackmail the sheriff into giving you a GetOutOfJailFreeCard, you'll get arrested and executed for killing anyone outside the Lodge.
* The [[DemonicSpiders FOEs]] in the ''VideoGame/EtrianOdyssey'' series and ''VideoGame/PersonaQShadowOfTheLabyrinth'' are absurdly powerful enemies that halt the player's progress in an assortment of ways in each labyrinth. More often than not, the game suggests alternative, lengthier methods to get around each one. While it's suicidal to do so initially, if your party is strong enough, you can simply ignore sidestepping and just beat the [=FOEs=] instead.
* ''VideoGame/GrandTheftAutoSanAndreas'' features a mission where CJ must quickly gather boxes of explosives, with a time limit indicating when the man at the detonator will set them off. Alternatively, CJ can just kill the man, which makes the timer disappear.
** In a later mission, as part of CJ's preparation for the Caligula's Palace heist, he needs to obtain a keycard held by a female croupier. The standard approach is to date the croupier and going through the standard and time consuming raising of RelationshipValues until she gives him the card...or CJ can just kill her, take the keys to her house and get the card there.
* The survival horror game ''VideoGame/{{Obscure}}'' has surprisingly realistic solutions to puzzles. Need to get in this room because you want to advance the story? Break the glass; step right on inside.
* ''VideoGame/TheWitchsHouse'': The "_______" Ending, which involves waiting around on the first map for an hour; the house and flowers will all disappear on their own. Why? Because [[spoiler:Ellen simply waits for Viola (in her body) to die, rather than take the direct approach]].
* An accidental example in the ''VideoGame/StarTrekOnline'' PVE raid "Azure Nebula Rescue". The procedure presumably intended by the devs is to destroy the Tholian ships before deactivating the tractor beams they're using to hold the Romulan ships. But the way the objectives are coded and the activation points positioned means it's perfectly possible, if somewhat difficult, to just sneak up from the other side and turn off the tractor beams without even aggro'ing the Tholians.
* One of the trial in ''VideoGame/CityOfHeroes'' was the Cavern of Transcendence. With a 90 minute time limit, a team had to travel into the tunnels under the Hollows, fighting their way through the groups of enemies there, to the door of the Cavern. Once they entered the Cavern, to complete the trial the players would have to simultaneously press 8 buttons scattered around a single, massive, room that was full of monsters between the door and the buttons. The obviously intended method of completing the mission was clearing the room of monsters first. On the other hand, if a team had at least one member with some kind of stealth capability (including superspeed) and Recall (able to teleport a teammate to your location), the preferred method of players who wanted the award the easy way was to wait at the tunnel's entrance for their stealthy teleporters to zip through the tunnels to the Cavern door, Recall the rest of the team to the door, then enter the Cavern. Then the stealth teleporters would go to each button and bring one teammate there, not aggro'ing any monsters, and then the buttons would be pressed. Depending on the number of teleporters on a team, you could complete the entire Trial in about five minutes and never enter combat once.
* In ''VideoGame/{{Mercenaries}}'' there are several missions where the player character can employ stealth tactics to sneak into enemy compounds in order to accomplish objectives. Or you can run over all the defenses with a tank. Or call in an airstrike to level the place. In this game, StuffBlowingUp is ''always'' a viable solution.
* In ''VideoGame/WatchDogs'', the climactic showdown between Aiden Pearce and Lucky Quinn [[spoiler:has Lucky Quinn standing behind a completely bullet-proof glass wall. Not even the most powerful sniper-rifle in the game, the "Destroyer", can pierce the glass, making it seem as if Lucky Quinn can't be killed. For anyone who's played the game up to that point, the solution is actually fairly obvious: '''Hack Lucky Quinn's pacemaker''']]!
* In the Sith Inquisitor storyline of ''Videogame/StarWarsTheOldRepublic'', Xalek's way of passing the final exam of the Sith Academy is to simply let his rival get the tablet he's supposed to be looking for, beat him to death and then take the tablet for himself. The Overseer is absolutely furious at this, since aside from the fact that open murder is forbidden he's not even trying to be sneaky about it. Regardless of your actual opinions on the matter, he's now your new Apprentice.
* In ''VideoGame/{{Dishonored}}'' we're given the opportunity to practice this method. Case in point: You can sneakily teleport on the rooftops, through open windows, stealthily avoid the guards, and make your way to the target, then perform a short sidequest involving a plan that will leave that individual to a fate worse than death... or you can just bang your weapon against a wall, gain the attention of all the guards nearby, and then murder every last person in your way until you reach your target, kill him, and murder your way out again. On any difficulty but hard, this is relatively simple, given how common ammunition is, how common and effective healing potions are, how deadly your sword is, and how deadly several of your powers are. Once everyone in any given area is dead, you can search every nook and cranny for loot and items that you need, with minimal interruption. Since there are only three endings, and two of them are reached by a high chaos playthrough, this method is pretty effective if all you plan on doing is beating the game. Of course, unless you've invested in the full power of the Time Stop ability, you're in for a serious DownerEnding.
** ''VideoGame/Dishonored2'' gives us the Dust District, in which you're tasked with breaking into a mansion secured with a supposedly unsolvable puzzle lock. In order to learn the solution to the lock, you have to get involved in the complicated politics in the Dust District, either taking sides in an ongoing gang war or playing both sides against each other. But in reality, the puzzle is merely ''difficult'', not actually unsolveable, and there's nothing stopping you from solving the puzzle, waltzing straight in, and skipping 90% of the level.
* ''VideoGame/DawnOfTheDragons'' has an instance where [[SecondPersonNarration You]] and your the party are traversing a dungeon laden with traps, one of which is a [[DeathCourse corridor rigged with a number of spears shooting from the walls at set intervals]]. [[SecondPersonNarration You]] spend time studying the trap, trying to work out its pattern. Roland simply cuts the spears down and walks through.
* In ''VideoGame/{{Flashback}}'', a scenario has Conrad blowing up the current level you're on and you have to escape in time before it goes off with Conrad. Normally you're supposed to run like crazy to the escape point. However, you also have a portable teleporter with you. So instead, you could just throw the teleport beacon near the exit, continue on like normal, set the charges, and teleport.
* ''Franchise/ShinMegamiTensei'':
** Noah of ''VideoGame/ShinMegamiTenseiNocturne'' is a {{Barrier Change|Boss}} PuzzleBoss which also reflects physical attacks and resists almighty ones, forcing a player to play by his rules. However, a combination of Freikugel[[note]]physical almighty attack[[/note]] and Pierce[[note]]allows physical attacks like Freikugel to ignore resistances barring repel[[/note]] allows the player to skip all that tedium and defeat him in about half the number of turns.
** Like its predecessors, ''VideoGame/ShinMegamiTenseiIVApocalypse''[='=]s battle system is all about exploiting enemy weaknesses to do as much damage as possible, and reap extra turns from them so you can continue damaging them. Or, just go do either of the "neutral" routes, unlock Nanashi's Awakened Power which makes all of his attacks bypass resistances (and boost his damage output, just to add insult to injury), and blast everything with Charge- and Concentrate-buffed endgame attacks of your choice.
* In keeping with the phantom thief theme of ''VideoGame/{{Persona 5}}'', all of the major boss battles bar the fifth and seventh ones involve the player performing "special orders" that serve to debilitate the boss in a more efficient manner. A good idea in practice, but some brute force render the orders virtually useless for the second and third bosses, while the orders for first, fourth, and final bosses are not optional at all. To elaborate on the former two:
** For the second boss, if you let Shadow Madarame transform back into his four-portraits form a third time, you can order a party member to slather him in the same WeaksauceWeakness-inducing paint that he throws on you. A sufficiently leveled party on lower difficulties can defeat him ''before'' he transforms for a third time, and even if he does, it takes a nonsensical four turns for a sent party member to perform the order (the paint is [[ViolationOfCommonSense in plain sight of the group a few feet away;]] the other orders at least had the person sneaking in and attacking above or below the boss), and the portraits never revive on full health anyway.
** For the third boss, you can stop Shadow Kaneshiro's robot's [[RollingAttack March of the Piggy]] attack one of two ways: distract him by throwing an item, or hit him enough times (he rolls on top of the robot for the attack) to knock him off. Since he only gets distracted by valuable items that your party cannot easily obtain (namely SP-healing items), the distraction method comes off worse than intended.
** [[PlayingWithATrope Played with]], in a way, for the sixth boss. You can't brute-force your way past [[spoiler:Shadow Sae's]] cheating roulette game, but you can bypass the Special Order to have a party member snipe the pane of glass that causes the cheat in the first place by [[SoloCharacterRun only having the protagonist]] fighting [[spoiler:her]]. When the boss cheats for a second time, [[MissionControl Futaba]] will call [[spoiler:her]] out for cheating, triggering the second half of the boss battle. Also doubles as DevelopersForesight.
* Late in the second ''VideoGame/{{Fairune}} ''game, you're faced with a statue-pushing puzzle, which is seemingly impossible. [[spoiler:It is, the loose statue is a red herring. You're supposed to turn into a Dramos and step on the statue's podium.]]
* At the end of ''Videogame/TonyHawksUnderground'', [[spoiler:your former friend Eric]] challenges you to a skate-off for a video tape of [[spoiler:an otherwise career-making stunt you performed, which Eric stole]]. Normally you are forced to accept the challenge, but if you've beaten the game before, your character just punches him out and takes the tape.
* The final boss fight in the optional "Me and My Nemesis" sidequest in ''VideoGame/KingdomOfLoathing'' is preceded by a rather brutal stepping stone puzzle situated directly in the [[ConvectionSchmonvection heart of a volcano]]. Getting stuck will prompt you to "Swim Back to Shore," and will cost you a decent amount of health points each time this option is taken. Doing so enough times [[AntiFrustrationFeatures will eventually reveal a new prompt,]] labelled "Skip this Bastard Maze."
--> "After getting stuck and swimming across boiling hot lava back to the beginning of the maze several times, it occurs to you that you could shortcut this whole stupid sonofabitch by simply swimming to the goal. However, your adventurer's instincts kick in, telling you that your final rewards will probably be lessened if you take the easy way out."
* ''VideoGame/SuperMarioSunshine'' has several such examples, excluding ones achieved [[GoodBadBugs via glitching]]:
** Pianta Village can be accessed right at the beginning of the game via careful use of the Hover Nozzle rather than having to wait to get the Rocket Nozzle after finding 25 shines.
** ''The Runaway Ferris Wheel'' expects you to climb the rear side of the titular attraction, which is crawling with electro-koopas, to take out a mecha-koopa that's making it run wild. It's also possible, and much easier, to climb the attraction in front of the ferris wheel and glide with F.L.U.D.D. right to the top.
** It's possible to cheese ''The Goopy Inferno'' in about a minute if your balance is good. Rather than navigating the arduous path beneath the village you can run along the fences and make one LeapOfFaith to F.L.U.D.D.
* The Freaky Fun House in ''[[VideoGame/Killer7 Killer7]]'' has a game called Squeaker's Attack, in which you have to shoot all the rats that pop out of the holes in a giant spinning wheel of cheese. You could take the time to shoot each rat individually while Heaven Smiles keep spawning and attacking...or just switch to Mask and use his dual grenade launchers to blow the cheese wheel to bits.
* In ''VideoGame/LaMulana'', there's a particular block puzzle in the Twin Labyrinths that is impossible to solve. You get around this by simply jumping up to the shop door that would've served as the reward for solving the puzzle. However, the remake defies this trope: [[NotHisSled the puzzle is now solvable]], and attempting to jump up to the door without completing the puzzle first will get you hit with a BoltOfDivineRetribution.
* Meta example: The ''VideoGame/Halo2'' map "Backwash" suffered from severe lag on the Xbox 360's backwards compatibility - this was resolved by simply pulling the match from online matchmaking.
* ''VideoGame/PokemonMysteryDungeonExplorers'': During Igglybuff's Special Episode, Igglybuff and Armaldo come up to a giant stone door blocking their progress. Armaldo points out that this is clearly a puzzle to open it, pointing out the features around the room that would need to be arranged a certain way or from which trap could be sprung to punish failed attempts. Igglybuff listens to this with a nod, walks up to the door and then [[ChildProdigy cheerfully blows it off its hinges]].
* In the final chapter of ''VideoGame/BendyAndTheInkMachine'', Allison gives you a list of items she needs to open the door to the Ink Demon's lair, before Tom decides to take things into his own hands:
-->'''Allison:''' I'll need three gears, a crowbar... hmm, some kind of counterbalance.\\
''[Tom walks over to the door and punches it open]''\\
'''Allison:''' Huh. Well, that works too... I guess.
* All the minibosses in the Run N' Gun levels of ''VideoGame/{{Cuphead}}'' can just be dashed through with the Smoke Bomb upgrade or, if they're spawn animation is slow, you can run right past before they appear. Not only does this save you having to actually fight them, but it's also the only way of getting the Pacifist rating in these levels.

----

Top