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** In the arcade version of ''VideoGame/GuerrillaWar'', despite being defeated, the BigBad pulls off a VillainExitStageLeft and [[KarmaHoudini manages to escape]]. This is subverted in the NES version [[DeathByAdaptation where he is killed instead]].


* {{Foil}}: Usually to Creator/{{Capcom}}, but around 2015-2016, they became this to Creator/{{Konami}}. SNK was known for its shaky history, including its bankruptcy and rebirth as SNK Playmore, while Konami was a steadier company with a lot of A-games. However, around that year, Konami came under fire by fans and other developers alike due to controversial decisions and the move to the pachinko business, abandoning their A-grade video game industry. On the contrary, SNK Playmore instead abandoned their pachinko venture and made a full return to video game development to the point of returning to their old name (just SNK) and logo, and continued to improve ''The King of Fighters XIV'', [[TaintedByThePreview which suffered lackluster reception on its earlier graphics showcase]]; now, it's considered to be a major improvement compared to the initial build and could even prove a match for Capcom's fighting game juggernaut ''VideoGame/StreetFighterV''. SNK has been considered by some as "Anti-Konami" this way.\

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* {{Foil}}: Usually to Creator/{{Capcom}}, but around 2015-2016, they became this to Creator/{{Konami}}. SNK was known for its shaky history, including its bankruptcy and rebirth as SNK Playmore, while Konami was a steadier company with a lot of A-games. However, around that year, Konami came under fire by fans and other developers alike due to controversial decisions and the move to the pachinko business, abandoning their A-grade video game industry. On the contrary, SNK Playmore instead abandoned their pachinko venture and made a full return to video game development to the point of returning to their old name (just SNK) and logo, and continued to improve ''The King of Fighters XIV'', [[TaintedByThePreview which suffered lackluster reception on its earlier graphics showcase]]; now, it's considered to be a major improvement compared to the initial build and could even prove a match for Capcom's fighting game juggernaut ''VideoGame/StreetFighterV''. SNK has been considered by some as "Anti-Konami" this way.\


* GermansLoveDavidHasselhoff: While SNK has some traction in their home country, their work truly hits iconic levels in the Latin American parts of the world as the Neo Geo MVS cart-based hardware made it easy for arcades in the regions (where buying new machines wasn't easy due to lower income levels) to stock new games. They also have a fairly strong presence in China.


* {{Foil}}: Usually to Creator/{{Capcom}}, but around 2015-2016, they became this to Creator/{{Konami}}. SNK was known for its shaky history, including its bankruptcy and rebirth as SNK Playmore, while Konami was a steadier company with a lot of A-games. However, around that year, Konami came under fire by fans and other developers alike due to controversial decisions and the move to the pachinko business, abandoning their A-grade video game industry. On the contrary, SNK Playmore instead abandoned their pachinko venture and made a full return to video game development to the point of returning to their old name (just SNK) and logo, and continued to improve ''The King of Fighters XIV'', [[TaintedByThePreview which suffered lackluster reception on its earlier graphics showcase]]; now, it's considered to be a major improvement compared to the initial build and could even prove a match for Capcom's fighting game juggernaut ''VideoGame/StreetFighterV''. SNK has been considered by some as "Anti-Konami" this way.

to:

* {{Foil}}: Usually to Creator/{{Capcom}}, but around 2015-2016, they became this to Creator/{{Konami}}. SNK was known for its shaky history, including its bankruptcy and rebirth as SNK Playmore, while Konami was a steadier company with a lot of A-games. However, around that year, Konami came under fire by fans and other developers alike due to controversial decisions and the move to the pachinko business, abandoning their A-grade video game industry. On the contrary, SNK Playmore instead abandoned their pachinko venture and made a full return to video game development to the point of returning to their old name (just SNK) and logo, and continued to improve ''The King of Fighters XIV'', [[TaintedByThePreview which suffered lackluster reception on its earlier graphics showcase]]; now, it's considered to be a major improvement compared to the initial build and could even prove a match for Capcom's fighting game juggernaut ''VideoGame/StreetFighterV''. SNK has been considered by some as "Anti-Konami" this way.\


Added DiffLines:

* GermansLoveDavidHasselhoff: While SNK has some traction in their home country, their work truly hits iconic levels in the Latin American parts of the world as the Neo Geo MVS cart-based hardware made it easy for arcades in the regions (where buying new machines wasn't easy due to lower income levels) to stock new games. They also have a fairly strong presence in China.


* BittersweetEnding/DownerEnding: A number of SNK's arcade games, particularly from the late [=80s=], ended on a rather dour note:

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* BittersweetEnding/DownerEnding: BittersweetEnding[=/=]DownerEnding: A number of SNK's arcade games, particularly from the late [=80s=], ended on a rather dour note:


* BossRush: A lot of SNK's early UsefulNotes/NeoGeo non-fighting games, particularly the [[BeatEmUp beat 'em ups]], liked to make the player fight most (sometimes all) of the previous bosses and midbosses throughout the final level. Games that did this include ''Burning Fight'', ''Cyber-Lip'', ''Robo Army'', ''Mutation Nation'', ''VideoGame/KingOfTheMonsters II'', etc. Some were more creative about it than others.
** ''Alpha Mission II'' had the player fight all of the mid-bosses instead, with the penultimate boss being an amalgam of the previous bosses.
** In ''Top Hunter'', the bosses of the final section, sans the first one, are [[BossBonanza brand new]].
* DatingSim: The ''Days of Memories'' series, made in an AlternateUniverse where you can date all the girls from SNK (or boys in the ''Girl's Side''). Also, the games starred by [[VideoGame/SamuraiShodown Iroha]] (''Maid by Iroha'' and ''Koi no Iroha'').
* DownerEnding: A number of SNK's arcade games, particularly from the late [=80s=], ended on a rather dour note:

to:

* BossRush: A lot of SNK's early UsefulNotes/NeoGeo non-fighting games, particularly the [[BeatEmUp beat 'em ups]], liked to make the player fight most (sometimes all) of the previous bosses and midbosses throughout the final level. Games that did this include ''Burning Fight'', ''Cyber-Lip'', ''Robo Army'', ''Mutation Nation'', ''VideoGame/KingOfTheMonsters II'', etc. Some were more creative about it than others.
** ''Alpha Mission II'' had the player fight all of the mid-bosses instead, with the penultimate boss being an amalgam of the previous bosses.
** In ''Top Hunter'', the bosses of the final section, sans the first one, are [[BossBonanza brand new]].
* DatingSim: The ''Days of Memories'' series, made in an AlternateUniverse where you can date all the girls from SNK (or boys in the ''Girl's Side''). Also, the games starred by [[VideoGame/SamuraiShodown Iroha]] (''Maid by Iroha'' and ''Koi no Iroha'').
* DownerEnding:
BittersweetEnding/DownerEnding: A number of SNK's arcade games, particularly from the late [=80s=], ended on a rather dour note:


Added DiffLines:

* BossRush: A lot of SNK's early UsefulNotes/NeoGeo non-fighting games, particularly the [[BeatEmUp beat 'em ups]], liked to make the player fight most (sometimes all) of the previous bosses and midbosses throughout the final level. Games that did this include ''Burning Fight'', ''Cyber-Lip'', ''Robo Army'', ''Mutation Nation'', ''VideoGame/KingOfTheMonsters II'', etc. Some were more creative about it than others.
** ''Alpha Mission II'' had the player fight all of the mid-bosses instead, with the penultimate boss being an amalgam of the previous bosses.
** In ''Top Hunter'', the bosses of the final section, sans the first one, are [[BossBonanza brand new]].
* DatingSim: The ''Days of Memories'' series, made in an AlternateUniverse where you can date all the girls from SNK (or boys in the ''Girl's Side''). Also, the games starred by [[VideoGame/SamuraiShodown Iroha]] (''Maid by Iroha'' and ''Koi no Iroha'').


SNK is mostly known for its {{fighting game}}s and was once the biggest rival of Creator/{{Capcom}} in that field; this rivalry was embodied in the ''VideoGame/SNKVsCapcom'' crossover series. Their fighting game bosses have a reputation for being ''extremely'' harder than their rival companies' counterparts, thus making them the {{Trope Namer|s}} for SNKBoss. To casual observers, SNK's 2D fighters were mere imitators of the ''Franchise/StreetFighter'' series, but this is not the case. The combat systems are totally different, with SNK's ''VideoGame/ArtOfFighting'' series introducing the whole concept of the [[LimitBreak super special move]] that would go onto to become a fighting game staple. Also, although both employed luxuriously rich, detailed 2D visuals, SNK's backgrounds were more expressive, and often filled with comic touches. It's also worth pointing out that staff have switched between the Capcom and SNK camps over the years, with original ''Street Fighter'' creators Creator/TakashiNishiyama and Creator/HiroshiMatsumoto going onto to work at SNK, notably creating the ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' series, while famed illustrator Shinkiro as well as lesser known Senri Kita [[note]]perhaps best known for her work on various ''[[VideoGame/SamuraiShodown SamSho]]'' titles (''64'', ''Warrior's Rage'', ''[[VisualNovel/NakoruruAnoHitoKaraNoOkurimono Nakoruru ADV]]'', and ''Sen''), fans of ''Franchise/FireEmblem'' may recognize her art style in the [[VideoGame/FireEmblemTellius Tellius]] duology of ''Path of Radiance'' and ''Radiant Dawn''[[/note]] started at SNK but now work for Capcom. Creator/DaisukeIshiwatari, known best for his work on ''VideoGame/GuiltyGear'' and ''VideoGame/BlazBlue'', was also employed under SNK as part of the team developing ''VideoGame/TheLastBlade''. If you look at his work (and sometimes squint), you can see more than a few [[ShoutOut nods]] to SNK's properties.

to:

SNK is mostly known for its {{fighting game}}s and was once the biggest rival of Creator/{{Capcom}} in that field; this rivalry was embodied in the ''VideoGame/SNKVsCapcom'' crossover series. Their fighting game bosses have a reputation for being ''extremely'' harder than their rival companies' counterparts, thus making them the {{Trope Namer|s}} for SNKBoss. To casual observers, SNK's 2D fighters were mere imitators of the ''Franchise/StreetFighter'' series, but this is not the case. The combat systems are totally different, with SNK's ''VideoGame/ArtOfFighting'' series introducing the whole concept of the [[LimitBreak super special move]] that would go onto to become a fighting game staple. Also, although both employed luxuriously rich, detailed 2D visuals, SNK's backgrounds were more expressive, and often filled with comic touches. It's also worth pointing out that staff have switched between the Capcom and SNK camps over the years, with original ''Street Fighter'' creators Creator/TakashiNishiyama and Creator/HiroshiMatsumoto going onto to work at SNK, notably creating the ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' series, while famed illustrator Shinkiro as well as lesser known Senri Kita [[note]]perhaps best known for her work on various ''[[VideoGame/SamuraiShodown SamSho]]'' ''VideoGame/SamuraiShodown'' titles (''64'', ''Warrior's Rage'', ''[[VisualNovel/NakoruruAnoHitoKaraNoOkurimono Nakoruru ADV]]'', and ''Sen''), ''Sen''); fans of ''Franchise/FireEmblem'' may recognize her art style in the [[VideoGame/FireEmblemTellius Tellius]] Tellius duology of ''Path of Radiance'' ''VideoGame/FireEmblemPathOfRadiance'' and ''Radiant Dawn''[[/note]] ''VideoGame/FireEmblemRadiantDawn''[[/note]] started at SNK but now work for Capcom. Creator/DaisukeIshiwatari, best known best for his work on ''VideoGame/GuiltyGear'' and ''VideoGame/BlazBlue'', was also employed under SNK as part of the team developing ''VideoGame/TheLastBlade''. If you look at his work (and sometimes squint), you can see more than a few [[ShoutOut nods]] to SNK's properties.


** ''VisualNovel/NakoruruAnoHitoKaraNoOkurimono''



* ''VisualNovel/NakoruruAnoHitoKaraNoOkurimono''


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2016_12_01_11_46_10_snk_corporation_sound_logo_waterfox.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2016_12_01_11_46_10_snk_corporation_sound_logo_waterfox.org/pmwiki/pub/images/snk_1.png]]
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* NotableOriginalMusic: Overlaps with SugarWiki/AwesomeMusic to enough of an extent that [[AwesomeMusic/{{SNK}} it has its own page.]]


* NintendoHard: These guys are probably outdone only by Creator/{{Nintendo}} themselves and Creator/{{Atlus}} (and if you're willing to stretch the lines, ''maybe'' Capcom). Oftentimes they have to up the ante with their signature [[SNKBoss difficult bosses]].

to:

* NintendoHard: These guys are probably outdone only by Creator/{{Nintendo}} themselves and Creator/{{Atlus}} (and if you're willing to stretch the lines, ''maybe'' Capcom). Oftentimes they have to up the ante with their signature [[SNKBoss difficult nasty bosses]].


* SNKBoss: [[FanNickname Known amongst fighting games fans as]] "SNK Boss Syndrome." [[TropeNamers And for]] [[TropeCodifier a good reason]]. Non-fighting-game examples include [[VideoGame/{{NAM1975}} Dr. Muckly]] and [[ViceoGame/MetalSlug Lieu]].

to:

* SNKBoss: [[FanNickname Known amongst fighting games fans as]] "SNK Boss Syndrome." [[TropeNamers And for]] [[TropeCodifier a good reason]]. Non-fighting-game examples include [[VideoGame/{{NAM1975}} Dr. Muckly]] and [[ViceoGame/MetalSlug [[VideoGame/MetalSlug Lieu]].


* NintendoHard: These guys are probably outdone only by Creator/{{Nintendo}} themselves and Creator/{{Atlus}} (and if you're willing to stretch the lines, ''maybe'' Capcom).

to:

* NintendoHard: These guys are probably outdone only by Creator/{{Nintendo}} themselves and Creator/{{Atlus}} (and if you're willing to stretch the lines, ''maybe'' Capcom). Oftentimes they have to up the ante with their signature [[SNKBoss difficult bosses]].



* SNKBoss: [[FanNickname Known amongst fighting games fans as]] "SNK Boss Syndrome." [[TropeNamers And for]] [[TropeCodifier a good reason]].

to:

* SNKBoss: [[FanNickname Known amongst fighting games fans as]] "SNK Boss Syndrome." [[TropeNamers And for]] [[TropeCodifier a good reason]]. Non-fighting-game examples include [[VideoGame/{{NAM1975}} Dr. Muckly]] and [[ViceoGame/MetalSlug Lieu]].


* TheTetrisEffect: SNK has his own version of ''Videogame/{{Tetris}}'' in the form of ''Puzzled'' (called as ''[[DubNameChange Joy Joy Kid]]'' in Japan). This game was later referenced in ''Videogame/SNKVsCapcomCardFightersClash'' and as part of Ai's moveset in ''VideoGame/NeoGeoBattleColiseum''.

to:

* TheTetrisEffect: SNK has his their own version of ''Videogame/{{Tetris}}'' in the form of ''Puzzled'' (called as ''[[DubNameChange Joy Joy Kid]]'' in Japan). This game was later referenced in ''Videogame/SNKVsCapcomCardFightersClash'' and as part of Ai's moveset in ''VideoGame/NeoGeoBattleColiseum''.


''SNK'', an acronym for ''Shin Nihon Kikaku'' 『新日本企画』 (Japanese for "New Japan Project"), is one of the better known video game companies. Besides developing arcade games dating back to 1978, SNK is also responsible for the UsefulNotes/NeoGeo home console, as well as the short-lived Hyper Neo Geo 64 and portable UsefulNotes/NeoGeoPocket. The company's legal and trading name became SNK in 1986. It also possesses a unique story of collapse and rebirth: After things started to look bad in the beginning of 2000, SNK [[DarkestHour was forced to declare bankruptcy in 2001 and sold many of its rights to various companies]]. Eventually, with hard work and effort, its CEO, Eikichi Kawasaki, eventually [[PuttingTheBandBackTogether gathered up many of its former rights and employees]] and [[HesBack rebuilt SNK, now named SNK Playmore]]. Kawasaki was the company's largest shareholder until August 2015, when his shares (along with his wife's) were bought by a Chinese joint venture. In April 2016, SNK Playmore announced that they were changing their name back to SNK, and brought back their old motto as shown above. On December 1, 2016, they changed their legal name from "SNK Playmore Corporation" to "SNK Corporation" to complete the change and rang it in with [[https://www.youtube.com/watch?v=zzBt6Raq4P8 a fresh new]] VanityPlate with a familiar jingle.

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''SNK'', an acronym for ''Shin Nihon Kikaku'' 『新日本企画』 (Japanese for "New Japan Project"), is one of the better known video game companies.companies headquartered in Suita, Osaka, Japan. Besides developing arcade games dating back to 1978, SNK is also responsible for the UsefulNotes/NeoGeo home console, as well as the short-lived Hyper Neo Geo 64 and portable UsefulNotes/NeoGeoPocket. The company's legal and trading name became SNK in 1986. It also possesses a unique story of collapse and rebirth: After things started to look bad in the beginning of 2000, SNK [[DarkestHour was forced to declare bankruptcy in 2001 and sold many of its rights to various companies]]. Eventually, with hard work and effort, its CEO, Eikichi Kawasaki, eventually [[PuttingTheBandBackTogether gathered up many of its former rights and employees]] and [[HesBack rebuilt SNK, now named SNK Playmore]]. Kawasaki was the company's largest shareholder until August 2015, when his shares (along with his wife's) were bought by a Chinese joint venture. In April 2016, SNK Playmore announced that they were changing their name back to SNK, and brought back their old motto as shown above. On December 1, 2016, they changed their legal name from "SNK Playmore Corporation" to "SNK Corporation" to complete the change and rang it in with [[https://www.youtube.com/watch?v=zzBt6Raq4P8 a fresh new]] VanityPlate with a familiar jingle.

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