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http://static.tvtropes.org/pmwiki/pub/images/new_rare_logo_001_4424.jpg

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http://static.[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/new_rare_logo_001_4424.jpg
org/pmwiki/pub/images/100602-rare-logos_746.jpg]]

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[[index]]




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[[/index]]
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-->--JonTron, on (pre-[[DarthWiki/FallenCreator fall]]) Rare

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-->--JonTron, -->-- '''WebVideo/JonTron''' on (pre-[[DarthWiki/FallenCreator fall]]) Rare



* ''High Speed''

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* ''High Speed''An NES adaptation of ''Pinball/HighSpeed''
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* ''SnakeRattleAndRoll''

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* ''SnakeRattleAndRoll''''VideoGame/SnakeRattleAndRoll''



* ''SolarJetman: Hunt for the Golden Warpship''

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* ''SolarJetman: ''VideoGame/SolarJetman: Hunt for the Golden Warpship''



* ''Time Lord''

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* ''Time Lord''''VideoGame/TimeLord''
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* ExecutiveMeddling: Even former employees agree that Microsoft's micro-management of the company has hurt their business. To contrast, Rare made tons of games under Nintendo, yet it has probably only made about ten or fewer games for the entirety of their Microsoft ownership.

to:

* ExecutiveMeddling: Even former employees agree that Microsoft's micro-management of the company has hurt their business. To contrast, Rare made tons of games under Nintendo, yet it has probably only made about ten or fewer games for the entirety of their Microsoft ownership. Prior to Kinect Sports and the restructuring, Rare made just as many game for Nintendo's portable consoles as it did for Microsoft's home consoles.
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In TheNineties, Rare enjoyed an extraordinary popularity, thanks mostly to their ''VideoGame/DonkeyKongCountry'' trilogy and a number of other hit releases such as ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''BanjoKazooie'', lauded as masterpieces in their time. Near the TurnOfTheMillennium, their popularity declined drastically; most of their releases disappointed former fans and generally failed to attract new ones. Currently, although they still have admirers (the large majority being fans of the titles they made under Creator/{{Nintendo}}), their games have a tendency to pop up on "most overrated" lists and are frequently badmouthed by the gaming press.

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In TheNineties, Rare enjoyed an extraordinary popularity, thanks mostly to their popularity after forging a partnership with Nintendo, during which they made the acclaimed ''VideoGame/DonkeyKongCountry'' trilogy and a number of other hit releases such as ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''BanjoKazooie'', lauded as masterpieces in their time. Near the TurnOfTheMillennium, however, they left Nintendo for Microsoft and their popularity declined drastically; most of their releases disappointed former fans and generally failed to attract new ones. Currently, although they still have admirers (the large majority being fans of the titles they made under Creator/{{Nintendo}}), their games have a tendency to pop up on "most overrated" lists and are frequently badmouthed by the gaming press.

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* ''Jetpac''

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* ''Jetpac''''VideoGame/{{Jetpac}}''



* ''SabreWulf''

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* ''SabreWulf''The ''VideoGame/{{Sabreman}}'' series
** ''VideoGame/SabreWulf''


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* CreatorThumbprint: Keys. ''Enormous'' keys, bigger and heavier than the characters, the most famous being the infamous ice key from ''{{Banjo-Kazooie}}'' / ''Banjo Tooie''. Both ''DiddyKongRacing'' and ''DonkeyKong64'' feature gigantic gold keys as {{plot coupon}}s; finding or using a key is always a momentous occasion.

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* CreatorThumbprint: Keys. ''Enormous'' keys, bigger and heavier than the characters, the most famous being the infamous ice key from ''{{Banjo-Kazooie}}'' / ''Banjo Tooie''. Both ''DiddyKongRacing'' and ''DonkeyKong64'' feature gigantic gold keys as {{plot coupon}}s; finding or using a key is always a momentous occasion. ''AticAtac'' was all about finding the four small(ish - they're the same size as a wrench) keys that unlocked the [[ColourCodedForYourConvenience doors]] to find the ACG Master Key, a gold key ''that took up your entire inventory''.
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They've created some games for the ZXSpectrum, for which they attained most of their early fame (as "Ultimate Play the Game"), and then for {{Nintendo}}, for which they earned their second wave of fame, but have since moved on to working under Microsoft.

In TheNineties, Rare enjoyed an extraordinary popularity, thanks mostly to their ''VideoGame/DonkeyKongCountry'' trilogy and a number of other hit releases such as ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''BanjoKazooie'', lauded as masterpieces in their time. Near the TurnOfTheMillennium, their popularity declined drastically; most of their releases disappointed former fans and generally failed to attract new ones. Currently, although they still have admirers (the large majority being fans of the titles they made under {{Nintendo}}), their games have a tendency to pop up on "most overrated" lists and are frequently badmouthed by the gaming press.

to:

They've created some games for the ZXSpectrum, for which they attained most of their early fame (as "Ultimate Play the Game"), and then for {{Nintendo}}, Creator/{{Nintendo}}, for which they earned their second wave of fame, but have since moved on to working under Microsoft.

In TheNineties, Rare enjoyed an extraordinary popularity, thanks mostly to their ''VideoGame/DonkeyKongCountry'' trilogy and a number of other hit releases such as ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''BanjoKazooie'', lauded as masterpieces in their time. Near the TurnOfTheMillennium, their popularity declined drastically; most of their releases disappointed former fans and generally failed to attract new ones. Currently, although they still have admirers (the large majority being fans of the titles they made under {{Nintendo}}), Creator/{{Nintendo}}), their games have a tendency to pop up on "most overrated" lists and are frequently badmouthed by the gaming press.
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* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''VideoGame/DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Somewhat justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making it so that they were sort of "stealing from themselves."

to:

* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, Rare had a tendency to play to the trends, exploring the same genres and tropes as other games, usually another Nintendo game. from Nintendo, that had recently been successful. ''VideoGame/DonkeyKongCountry'' imitated followed ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated followed ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated followed ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated followed ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Somewhat justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making it so that they were sort of "stealing from themselves."
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Your Mileage May Vary is an index, not a trope. It should not be linked from any trope or work page for any reason. In this case, it marks this as a Justifying Edit.


** ''Extremely'' [[YourMileageMayVary open to debate]]. Rare did indeed have a tendency to release high-profile video games of a certain genre (platformers, racing games, fighting games, etc.) shortly after another company, usually Nintendo, had done the exact same thing, but the Rare game's similarity to its predecessor has become ''hugely'' exaggerated and can usually be chocked up to the tropes of said genre. Sure, both ''VideoGame/SuperMarioWorld'' and ''VideoGame/DonkeyKongCountry'' are 2D platform games featuring a cartoon mascot that runs to the left and jumps, but they have next to nothing in common structurally, aesthetically, or in terms of design philosophy. Play them both side by side and see the massive difference. The same can be said of ''most'' of Rare's alleged "copycat" games.
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** ''Extremely'' [[YourMileageMayVary open to debate]]. Rare did indeed have a tendency to release high-profile video games of a certain genre (platformers, racing games, fighting games, etc.) shortly after another company, usually Nintendo, had done the exact same thing, but the Rare game's similarity to its predecessor has become ''hugely'' exaggerated and can usually be chocked up to the tropes of said genre. Sure, both ''VideoGame/SuperMarioWorld'' and ''VideoGame/DonkeyKongCountry'' are 2D platform games featuring a cartoon mascot that runs to the left and jumps, but they have next to nothing in common structurally, aesthetically, or in terms of design philosophy. Play them both side by side and see the massive difference. The same can be said of ''most'' of Rare's alleged "copycat" games.
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* GettingCrapPastTheRadar ''BanjoTooie''. The tradition is carried on into ''Nuts 'N Bolts'' as well.
* LiveItem ''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''VideoGame/StarFoxAdventures''
* NoFourthWall ''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''BanjoTooie'', ''Banjo-Kazooie: Nuts & Bolts'' and ''Conker's Bad Fur Day''

to:

* GettingCrapPastTheRadar GettingCrapPastTheRadar: ''BanjoTooie''. The tradition is carried on into ''Nuts 'N Bolts'' as well.
* LiveItem LiveItem: ''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''VideoGame/StarFoxAdventures''
* NoFourthWall NoFourthWall: ''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''BanjoTooie'', ''Banjo-Kazooie: Nuts & Bolts'' and ''Conker's Bad Fur Day''



* SubvertedKidsShow blatantly in ''VideoGame/ConkersBadFurDay'', more subtly in ''BanjoTooie''
* UrbanLegendOfZelda famously in ''PerfectDark'', even ''more'' famously in ''Banjo-Kazooie''
* VariableMix the ''BanjoKazooie'' series in particular popularized it
* VideoGameCrueltyPotential ''VideoGame/ConkersBadFurDay'' and ''JetForceGemini''

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* SubvertedKidsShow SubvertedKidsShow: blatantly in ''VideoGame/ConkersBadFurDay'', more subtly in ''BanjoTooie''
* UrbanLegendOfZelda UrbanLegendOfZelda: famously in ''PerfectDark'', even ''more'' famously in ''Banjo-Kazooie''
* VariableMix VariableMix: the ''BanjoKazooie'' series in particular popularized it
* VideoGameCrueltyPotential VideoGameCrueltyPotential: ''VideoGame/ConkersBadFurDay'' and ''JetForceGemini''
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* GettingCrapPastTheRadar (''BanjoTooie''). The tradition is carried on into ''Nuts 'N Bolts'' as well.
* LiveItem (''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''VideoGame/StarFoxAdventures'')
* NoFourthWall (''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''BanjoTooie'', ''Banjo-Kazooie: Nuts & Bolts'' and ''Conker's Bad Fur Day'')

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* GettingCrapPastTheRadar (''BanjoTooie'').''BanjoTooie''. The tradition is carried on into ''Nuts 'N Bolts'' as well.
* LiveItem (''VideoGame/DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''VideoGame/StarFoxAdventures'')
''VideoGame/StarFoxAdventures''
* NoFourthWall (''VideoGame/DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''BanjoTooie'', ''Banjo-Kazooie: Nuts & Bolts'' and ''Conker's Bad Fur Day'')Day''



* SubvertedKidsShow (blatantly in ''VideoGame/ConkersBadFurDay'', more subtly in ''BanjoTooie'')
* UrbanLegendOfZelda (famously in ''PerfectDark'', even ''more'' famously in ''Banjo-Kazooie'')
* VariableMix (the ''BanjoKazooie'' series in particular popularized it)
* VideoGameCrueltyPotential (''VideoGame/ConkersBadFurDay'' and ''JetForceGemini'')

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* SubvertedKidsShow (blatantly blatantly in ''VideoGame/ConkersBadFurDay'', more subtly in ''BanjoTooie'')
''BanjoTooie''
* UrbanLegendOfZelda (famously famously in ''PerfectDark'', even ''more'' famously in ''Banjo-Kazooie'')
''Banjo-Kazooie''
* VariableMix (the the ''BanjoKazooie'' series in particular popularized it)
it
* VideoGameCrueltyPotential (''VideoGame/ConkersBadFurDay'' ''VideoGame/ConkersBadFurDay'' and ''JetForceGemini'')''JetForceGemini''
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In TheNineties, Rare enjoyed an extraordinary popularity, thanks mostly to their ''DonkeyKongCountry'' trilogy and a number of other hit releases such as ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''BanjoKazooie'', lauded as masterpieces in their time. Near the TurnOfTheMillennium, their popularity declined drastically; most of their releases disappointed former fans and generally failed to attract new ones. Currently, although they still have admirers (the large majority being fans of the titles they made under {{Nintendo}}), their games have a tendency to pop up on "most overrated" lists and are frequently badmouthed by the gaming press.

to:

In TheNineties, Rare enjoyed an extraordinary popularity, thanks mostly to their ''DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry'' trilogy and a number of other hit releases such as ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''BanjoKazooie'', lauded as masterpieces in their time. Near the TurnOfTheMillennium, their popularity declined drastically; most of their releases disappointed former fans and generally failed to attract new ones. Currently, although they still have admirers (the large majority being fans of the titles they made under {{Nintendo}}), their games have a tendency to pop up on "most overrated" lists and are frequently badmouthed by the gaming press.



* ''DonkeyKongCountry''

to:

* ''DonkeyKongCountry''''VideoGame/DonkeyKongCountry''



* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Somewhat justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making it so that they were sort of "stealing from themselves."
* GottaCatchThemAll: Rare is particularly notorious for this. The trend started in the ''DonkeyKongCountry'' series, where progressively more and more items were needed to attain OneHundredPercentCompletion. Later, ''{{Banjo-Kazooie}}'', while a great game, had a rather large number of collectibles. Finally, ''DonkeyKong64'' took things UpToEleven and is often accused of [[GenreKiller killing]] the "collect-a-thon" genre of 3D platformers.

to:

* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Somewhat justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making it so that they were sort of "stealing from themselves."
* GottaCatchThemAll: Rare is particularly notorious for this. The trend started in the ''DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry'' series, where progressively more and more items were needed to attain OneHundredPercentCompletion. Later, ''{{Banjo-Kazooie}}'', while a great game, had a rather large number of collectibles. Finally, ''DonkeyKong64'' took things UpToEleven and is often accused of [[GenreKiller killing]] the "collect-a-thon" genre of 3D platformers.



* LiveItem (''DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''VideoGame/StarFoxAdventures'')
* NoFourthWall (''DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''BanjoTooie'', ''Banjo-Kazooie: Nuts & Bolts'' and ''Conker's Bad Fur Day'')

to:

* LiveItem (''DonkeyKongCountry'', (''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''VideoGame/StarFoxAdventures'')
* NoFourthWall (''DonkeyKongCountry'', (''VideoGame/DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''BanjoTooie'', ''Banjo-Kazooie: Nuts & Bolts'' and ''Conker's Bad Fur Day'')
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Another link


* ''It's Mr. Pants''

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* ''It's ''[[VideoGame/ItsMrPants It's Mr. Pants''Pants]]''
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Namespaces


* ''Videogame/ANightmareOnElmStreet'' (NES LicensedGame)
* ''PerfectDark''

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* ''Videogame/ANightmareOnElmStreet'' ''VideoGame/ANightmareOnElmStreet'' (NES LicensedGame)
* ''PerfectDark''''VideoGame/PerfectDark''



* ''PerfectDarkZero''

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* ''PerfectDarkZero''''VideoGame/PerfectDark Zero''
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* ''Marble Madness'' (NES version)

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* ''Marble Madness'' ''VideoGame/MarbleMadness'' (NES version)
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* ''WizardsAndWarriors''

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* ''WizardsAndWarriors''''VideoGame/WizardsAndWarriors''
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* ExecutiveMeddling: Even former employees agree that Microsoft's micro-management of the company has hurt their business. To contrast, Rare made tons of games under Nintendo, yet it has probably only made about ten or fewer games for the entirety of their Microsoft ownership.
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* ''Film/ANightmareOnElmStreet'' (NES LicensedGame)

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* ''Film/ANightmareOnElmStreet'' ''Videogame/ANightmareOnElmStreet'' (NES LicensedGame)
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->''They were like Music/{{the Beatles}} of {{video games}}. They could take on seemingly any genre of gaming'' and ''set the bar while they were at it.''

to:

->''They were like Music/{{the Beatles}} Music/TheBeatles of {{video games}}.VideoGames. They could take on seemingly any genre of gaming'' and ''set the bar while they were at it.''



* ''[[{{WWE}} WWF]] WrestleMania'' (NES LicensedGame)

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* ''[[{{WWE}} ''[[Wrestling/{{WWE}} WWF]] WrestleMania'' (NES LicensedGame)
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* ''{{NARC}}'' (NES version)

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* ''{{NARC}}'' ''VideoGame/{{NARC}}'' (NES version)
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* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Somewhat justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making so that they were sort of "stealing from themselves."

to:

* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Somewhat justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making it so that they were sort of "stealing from themselves."
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making so that they were sort of "stealing from themselves."

to:

* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Justified Somewhat justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making so that they were sort of "stealing from themselves."
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]].

to:

* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]]. Justified because Rare's games improved and expanded upon Nintendo's formulas enough to be considered proper evolutions of the genre and spiritual successors, especially since their games were exclusive to Nintendo systems as Nintendo owned Rare, making so that they were sort of "stealing from themselves."
Is there an issue? Send a MessageReason:
None


->''They were like {{the Beatles}} of {{video games}}. They could take on seemingly any genre of gaming'' and ''set the bar while they were at it.''

to:

->''They were like {{the Music/{{the Beatles}} of {{video games}}. They could take on seemingly any genre of gaming'' and ''set the bar while they were at it.''



** ''Battletoads & DoubleDragon: The Ultimate Team''

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** ''Battletoads & DoubleDragon: VideoGame/DoubleDragon: The Ultimate Team''
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* ''{{Banjo-Kazooie}}''

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* ''{{Banjo-Kazooie}}''''VideoGame/{{Banjo-Kazooie}}''



* ''BlastCorps''
* ''{{Cabal}}'' (NES version)

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* ''BlastCorps''
''VideoGame/BlastCorps''
* ''{{Cabal}}'' ''VideoGame/{{Cabal}}'' (NES version)



* ''CobraTriangle''

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* ''CobraTriangle''''VideoGame/CobraTriangle''
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* ''{{NARC}}''

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* ''{{NARC}}''''{{NARC}}'' (NES version)
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http://static.tvtropes.org/pmwiki/pub/images/new_rare_logo_001_4424.jpg

->''They were like {{the Beatles}} of {{video games}}. They could take on seemingly any genre of gaming'' and ''set the bar while they were at it.''
-->--JonTron, on (pre-[[DarthWiki/FallenCreator fall]]) Rare

{{Rare}}, formerly known as Rareware, is a Twycross-based (though they started in Ashby-de-la-Zouch) [[VideoGames video game]] development company founded by Chris and Tim Stamper in [[TheEighties 1982]]. They're famous for their pioneering of sophisticated technology to make video games, the sheer amount of [[GettingCrapPastTheRadar crap they get past the radar,]] [[UrbanLegendOfZelda the idiosyncratic little mysteries they weave into their games that leave gamers pondering for decades,]] and their media-shy nature.

They've created some games for the ZXSpectrum, for which they attained most of their early fame (as "Ultimate Play the Game"), and then for {{Nintendo}}, for which they earned their second wave of fame, but have since moved on to working under Microsoft.

In TheNineties, Rare enjoyed an extraordinary popularity, thanks mostly to their ''DonkeyKongCountry'' trilogy and a number of other hit releases such as ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''BanjoKazooie'', lauded as masterpieces in their time. Near the TurnOfTheMillennium, their popularity declined drastically; most of their releases disappointed former fans and generally failed to attract new ones. Currently, although they still have admirers (the large majority being fans of the titles they made under {{Nintendo}}), their games have a tendency to pop up on "most overrated" lists and are frequently badmouthed by the gaming press.

----
!!Games developed/published by Ashby Computers and Graphics/Ultimate Play the Game:
* ''Jetpac''
** ''Lunar Jetman''
* ''Atic Atac''
* ''PSSST''
* ''Tranz Am''
* ''Cookie''
* ''SabreWulf''
** ''Underwurlde''
** ''Knight Lore''
** ''Pentagram''
* ''Alien 8''
* ''Nightshade''
* ''Cyberun''
* ''Gunfright''
* ''Martianoids''
* ''Bubbler''
* ''The Staff of Karnath''
** ''Entombed''
** ''Blackwyche''
** ''Dragonskulle''
* ''Outlaws''
* ''Imhotep''

!!Games developed/published by Rare (1985-2002):
* ''The Amazing {{Spider-Man}}'' (GameBoy LicensedGame)
* ''Anticipation''
* ''Arch Rivals: A Basket Brawl!'' (NES version)
* ''{{Banjo-Kazooie}}''
** ''Banjo-Tooie''
* ''VideoGame/{{Battletoads}}''
** ''Battletoads in Battlemaniacs''
** ''Battletoads & DoubleDragon: The Ultimate Team''
** ''Super Battletoads''
* ''Film/{{Beetlejuice}}'' (NES[=/=]GameBoy LicensedGame)
* ''BlastCorps''
* ''{{Cabal}}'' (NES version)
* ''Captain Skyhawk''
* ''CobraTriangle''
* ''Conker's Pocket Tales''
** ''VideoGame/ConkersBadFurDay''
* ''Danny Sullivan's Indy Heat'' (NES version)
* ''Digger T. Rock: The Legend of the Lost City''
* ''DonkeyKongCountry''
** ''Donkey Kong Country 2: Diddy's Kong Quest''
** ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
** ''Donkey Kong Land''
** ''Donkey Kong Land 2''
** ''Donkey Kong Land III''
** ''DiddyKongRacing''
** ''VideoGame/DonkeyKong64''
** ''Donkey Kong GB: Dinky Kong & Dixie Kong''
* ''[[DoubleDare1986 Double Dare]]'' (NES LicensedGame)
* ''F-117 Night Storm''
* ''VideoGame/{{GoldenEye|1997}}'' (N64 LicensedGame)
* ''High Speed''
* ''TheHollywoodSquares'' (NES LicensedGame)
* ''Ivan 'Ironman' Stewart's Super Off Road'' (NES version)
* ''Series/{{Jeopardy}}'' (NES LicensedGame)
** ''Jeopardy! Junior Edition''
** ''Jeopardy! 25th Anniversary Edition''
* ''JetForceGemini''
* ''John Elway's Quarterback'' (NES version)
* ''Ken Griffey, Jr.'s Winning Run''
* ''VideoGame/KillerInstinct''
** ''Killer Instinct''
** ''Killer Instinct 2''
** ''Killer Instinct Gold''
* ''Marble Madness'' (NES version)
* ''Mickey's Racing Adventure'' (GBC LicensedGame)
** ''Mickey's Speedway USA'' (N64[=/=]GBC LicensedGame)
* ''Monster Max''
* ''{{NARC}}''
* ''Film/ANightmareOnElmStreet'' (NES LicensedGame)
* ''PerfectDark''
* ''Pinbot''
* ''{{RC Pro-Am}}''
** ''Super R.C. Pro-Am''
** ''R.C. Pro-Am II''
** ''Championship Pro-Am''
* ''SesameStreet: 123'' (NES LicensedGame)
** ''Sesame Street: ABC''
** ''Sesame Street: ABC & 123''
* ''VideoGame/SidMeiersPirates'' (NES version)
* ''Silent Service'' (NES version)
* ''Slalom''
* ''SnakeRattleAndRoll''
** ''Sneaky Snakes''
* ''SolarJetman: Hunt for the Golden Warpship''
* ''VideoGame/StarFoxAdventures''
* ''Super Glove Ball''
* ''Taboo: The Sixth Sense''
* ''Time Lord''
* ''Series/WheelOfFortune'' (NES LicensedGame)
** ''Wheel of Fortune: Junior Edition''
** ''Wheel of Fortune: Family Edition''
* ''Film/WhoFramedRogerRabbit'' (NES LicensedGame)
* ''WizardsAndWarriors''
** ''Ironsword: Wizards & Warriors II''
** ''Wizards & Warriors X: The Fortress of Fear''
** ''Wizards & Warriors III: Kuros: Visions of Power''
* ''[[{{WWE}} WWF]] WrestleMania'' (NES LicensedGame)
** ''WWF WrestleMania Challenge''
** ''WWF Superstars''
* ''World Games'' (NES version)
** ''California Games'' (NES version)
* ''X The Ball''

!!Games developed by Rare, a subsidiary of Microsoft:
* ''Banjo-Kazooie: Grunty's Revenge''
* ''Banjo-Kazooie: Nuts & Bolts''
* ''Banjo-Pilot''
* ''Conker: Live and Reloaded''
* ''VideoGame/GrabbedByTheGhoulies''
* ''It's Mr. Pants''
* ''Jetpac Refuelled''
* ''KameoElementsOfPower''
* ''Kinect Sports''
** ''Kinect Sports: Season Two''
* ''PerfectDarkZero''
* ''VivaPinata''
** ''Viva Piñata: Pocket Paradise''
** ''Viva Piñata: Trouble in Paradise''

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!!Tropes associated with Rare:

* CreatorThumbprint: Keys. ''Enormous'' keys, bigger and heavier than the characters, the most famous being the infamous ice key from ''{{Banjo-Kazooie}}'' / ''Banjo Tooie''. Both ''DiddyKongRacing'' and ''DonkeyKong64'' feature gigantic gold keys as {{plot coupon}}s; finding or using a key is always a momentous occasion.
* FunnyAnimal
* FollowTheLeader: It cannot be denied that much of their games during their Nintendo years pretty much imitate another popular game, usually another Nintendo game. ''DonkeyKongCountry'' imitated ''VideoGame/SuperMarioWorld''. ''{{Banjo-Kazooie}}'' imitated ''VideoGame/SuperMario64''. ''DiddyKongRacing'' imitated ''VideoGame/MarioKart''. ''VideoGame/KillerInstinct'' imitated ''MortalKombat''. Heck, while they have been making an effort to avoid this during their Microsoft years, the [=Xbox=] 360 Avatars blatantly imitate [[{{Wii}} Miis]].
* GottaCatchThemAll: Rare is particularly notorious for this. The trend started in the ''DonkeyKongCountry'' series, where progressively more and more items were needed to attain OneHundredPercentCompletion. Later, ''{{Banjo-Kazooie}}'', while a great game, had a rather large number of collectibles. Finally, ''DonkeyKong64'' took things UpToEleven and is often accused of [[GenreKiller killing]] the "collect-a-thon" genre of 3D platformers.
* GettingCrapPastTheRadar (''BanjoTooie''). The tradition is carried on into ''Nuts 'N Bolts'' as well.
* LiveItem (''DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''VideoGame/StarFoxAdventures'')
* NoFourthWall (''DonkeyKongCountry'', ''DonkeyKong64'', ''BanjoKazooie'', ''BanjoTooie'', ''Banjo-Kazooie: Nuts & Bolts'' and ''Conker's Bad Fur Day'')
* SelfDeprecation
* SubvertedKidsShow (blatantly in ''VideoGame/ConkersBadFurDay'', more subtly in ''BanjoTooie'')
* UrbanLegendOfZelda (famously in ''PerfectDark'', even ''more'' famously in ''Banjo-Kazooie'')
* VariableMix (the ''BanjoKazooie'' series in particular popularized it)
* VideoGameCrueltyPotential (''VideoGame/ConkersBadFurDay'' and ''JetForceGemini'')
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