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* ''Guns N' Roses'' (Jersey Jack Pinball, 2020)

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* ''Guns ''[[Pinball/GunsNRosesJerseyJack Guns N' Roses'' Roses]]'' (Jersey Jack Pinball, 2020)
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* ''Guns N' Roses'' (Jersey Jack Pinball, 2020)

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->"My inspiration generally comes from having played as many games as possible from all eras. Some things are borrowed, some things have a new twist put on them, some things are entirely new..."

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->"My ->''"My inspiration generally comes from having played as many games as possible from all eras. Some things are borrowed, some things have a new twist put on them, some things are entirely new..."
"''




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[[index]]



* ''Pinball/WorldPokerTour'' (Stern, 2006)

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* ''Pinball/WorldPokerTour'' ''World Poker Tour'' (Stern, 2006)



* ''[[Pinball/IndianaJonesStern Indiana Jones]]'' (Stern, 2008)
* ''Pinball/{{CSI}}'' (Stern, 2008)

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* ''[[Pinball/IndianaJonesStern Indiana Jones]]'' ''Pinball/{{Indiana Jones|Stern}}'' (Stern, 2008)
* ''Pinball/{{CSI}}'' ''CSI'' (Stern, 2008)



* ''Pinball/TheHobbit'' (Jersey Jack Pinball, 2016)
* ''[[Pinball/PiratesOfTheCaribbeanJerseyJack Pirates of the Caribbean]]'' (Jersey Jack Pinball, 2018)

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* ''Pinball/TheHobbit'' ''The Hobbit'' (Jersey Jack Pinball, 2016)
* ''[[Pinball/PiratesOfTheCaribbeanJerseyJack Pirates ''Pinball/{{Pirates of the Caribbean]]'' Caribbean|JerseyJack}}'' (Jersey Jack Pinball, 2018)2018)
[[/index]]
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Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he became disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'', increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT [-rec.games.pinball-] newsgroup and maintaining the Pinball Archive database.

to:

Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he became disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'', Turtles]]'' increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT [-rec.games.pinball-] newsgroup and maintaining the Pinball Archive database.
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Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he became disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]', increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT [-rec.games.pinball-] newsgroup and maintaining the Pinball Archive database.

to:

Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he became disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]', Turtles]]'', increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT [-rec.games.pinball-] newsgroup and maintaining the Pinball Archive database.
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Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he became disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles,]]'' increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT [-rec.games.pinball-] newsgroup and maintaining the Pinball Archive database.

to:

Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he became disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles,]]'' Turtles]]', increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT [-rec.games.pinball-] newsgroup and maintaining the Pinball Archive database.



* ''The Hobbit'' (Jersey Jack Pinball, 2016)
* ''Pirates of the Caribbean'' (Jersey Jack Pinball, 2018)

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* ''The Hobbit'' ''Pinball/TheHobbit'' (Jersey Jack Pinball, 2016)
* ''Pirates ''[[Pinball/PiratesOfTheCaribbeanJerseyJack Pirates of the Caribbean'' Caribbean]]'' (Jersey Jack Pinball, 2018)
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His Twitter account is [[https://twitter.com/pinballkeefer here.]]

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His Twitter Website/{{Twitter}} account is [[https://twitter.com/pinballkeefer here.]]



* ''Pinball/TheWizardOfOz'' (Jersey Jack Pinball, 2013)

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* ''Pinball/TheWizardOfOz'' (Jersey Jack Pinball, 2013)2013)
* ''The Hobbit'' (Jersey Jack Pinball, 2016)
* ''Pirates of the Caribbean'' (Jersey Jack Pinball, 2018)
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work and creator names are not supposed to be in bold (that's for the Other Wiki)


'''Keith "Keefer" Johnson''' is an American {{Pinball}} programmer, designer, and player. Among pinball enthusiasts, he is reknown for the highly complex and multileveled rules in his games.

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'''Keith Keith "Keefer" Johnson''' Johnson is an American {{Pinball}} programmer, designer, and player. Among pinball enthusiasts, he is reknown for the highly complex and multileveled rules in his games.



* ''Pinball/TheWizardOfOz'' (Jersey Jack Pinball, 2013)

to:

* ''Pinball/TheWizardOfOz'' (Jersey Jack Pinball, 2013)
Is there an issue? Send a MessageReason:
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Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he grew disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles,]]'' increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT rec.games.pinball newsgroup and maintaining the Pinball Archive database.

to:

Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he grew became disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles,]]'' increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT rec.[-rec.games.pinball pinball-] newsgroup and maintaining the Pinball Archive database.



Keith's desire for complex rules comes from his desire to play similar games, with there always being something else out there for a player to strive for. He is particularly fond of integration, of using fun and interesting rules to couple the game to the license or theme, and not "just a game with some lunchbox artwork." He recognizes that not everyone is into complex games, but is confident that fans will eventually embrace the designer's vision. He also has an encyclopedic knowledge of solid-state pinballs, having played nearly every game from 1989 and afterward, and analyzes their rules to learn from and refine them.

to:

Keith's desire for complex rules comes from his desire to play similar games, with there always being something else out there new for a player to strive for. He is particularly fond of integration, of using fun and interesting rules to couple the game to the license or theme, and not "just a game with some lunchbox artwork." He recognizes that not everyone is into complex games, but is confident that fans will eventually embrace the designer's vision. He also has an encyclopedic knowledge of solid-state pinballs, having played nearly every game from 1989 and afterward, and analyzes their rules to learn from and refine them.
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* ''Pinball/IndianaJones'' (Stern, 2008)

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* ''Pinball/IndianaJones'' ''[[Pinball/IndianaJonesStern Indiana Jones]]'' (Stern, 2008)
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/c6b491bcb836137591679471f6210b90.jpg]]

->"My inspiration generally comes from having played as many games as possible from all eras. Some things are borrowed, some things have a new twist put on them, some things are entirely new..."

'''Keith "Keefer" Johnson''' is an American {{Pinball}} programmer, designer, and player. Among pinball enthusiasts, he is reknown for the highly complex and multileveled rules in his games.

Born in 1972 in Washington D.C., Keith grew up hooked on VideoGames like many other children of TheEighties were. However, he grew disillusioned with them around the turn of the decade, as arcade {{Beat Em Up}}s like ''VideoGame/TheSimpsons'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles,]]'' increasingly emphasized NintendoHard {{Boss Battle}}s that doomed the player regardless of of their skill. While attending college at Virgina Polytechnic, he became hooked on {{Pinball}} games like ''Pinball/{{Taxi}}, Bad Cats, Vegas,'' and ''Pinball/{{Whirlwind}},'' honing his skills to play for hours on a single quarter. Even after graduating and working as a computer programmer, he remained active in the online pinball community as "Sigma", posting frequently to the USENT rec.games.pinball newsgroup and maintaining the Pinball Archive database.

During the 1997 Pinball Expo, Johnson met Creator/LarryDeMar, and was offered a possible opening with Creator/WilliamsElectronics in developing slot machine reels. A few months later, Keith accepted the offer and moved to Chicago, where he worked on slot machines for a few months, then joined the ''Pinball/RevengeFromMars'' team. When Williams exited the arcade industry soon afterward, Keith took a few weeks off, then started working at Creator/SternPinball in December 1999.

At Stern, Keith quickly proved his worth in pinball programming; his early games like ''Pinball/StrikerXtreme'' and ''Pinball/AustinPowers'' were fairly conventional, but ''Pinball/TheSimpsonsPinballParty'' became his BreakthroughHit, with a ruleset of unprecedented depth and complexity that left pinheads amazed at the amount of features and strategy available. He followed that up with titles like ''Pinball/TheLordOfTheRings, Pinball/WorldPokerTour,'' and ''Pinball/FamilyGuy,'' attracting legions of home-use players who relish the idea of taking '''years''' to figure out all of the possibilities in his rulesets. After a few years working with Play Mechanix on arcade game networking, Keith joined Creator/JerseyJackPinball, creating the controller system and game rules for their debut table, ''Pinball/TheWizardOfOz''.

Keith's desire for complex rules comes from his desire to play similar games, with there always being something else out there for a player to strive for. He is particularly fond of integration, of using fun and interesting rules to couple the game to the license or theme, and not "just a game with some lunchbox artwork." He recognizes that not everyone is into complex games, but is confident that fans will eventually embrace the designer's vision. He also has an encyclopedic knowledge of solid-state pinballs, having played nearly every game from 1989 and afterward, and analyzes their rules to learn from and refine them.

Today, Keith lives in South Elgin, Illinois, serving as the Software Manager at Jersey Jack Pinball. He remains active in the pinball community, posting regularly to the [[http://www.pinside.com/ Pinside forums,]] and is ranked by the Professional & Amateur Pinball Association as among the top 100 players worldwide.

His Twitter account is [[https://twitter.com/pinballkeefer here.]]

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!!Games programmed or designed by Keith Johnson include:

* ''Pinball/RevengeFromMars'' (Bally, 1999)
* ''Pinball/StrikerXtreme'' (Stern, 2000)
* ''Pinball/SharkeysShootout'' (Stern, 2000)
* ''Pinball/AustinPowers'' (Stern, 2001)
* ''Pinball/TheSimpsonsPinballParty'' (Stern, 2003)
* ''Pinball/TheLordOfTheRings'' (Stern, 2003)
* ''Pinball/WorldPokerTour'' (Stern, 2006)
* ''Pinball/FamilyGuy'' (Stern, 2007)
* ''Pinball/IndianaJones'' (Stern, 2008)
* ''Pinball/{{CSI}}'' (Stern, 2008)
* ''Pinball/TheWizardOfOz'' (Jersey Jack Pinball, 2013)

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