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* SpiritualSuccessor: Norris admits that both ''Bad Girls'' and ''Golden Cue'' were attempts to update his favorite pinball game, Creator/{{Bally}}'s ''Pinball/EightBallDeluxe''.
** ''Pinball/CueBallWizard'' contains so many {{Shout Out}}s to ''Pinball/EightBallDeluxe'' that it can also be considered one as well.

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* SpiritualSuccessor: Norris admits that both ''Bad Girls'' and ''Golden Cue'' were attempts to update his favorite pinball game, Creator/{{Bally}}'s ''Pinball/EightBallDeluxe''.
''Pinball/EightBall Deluxe''.
** ''Pinball/CueBallWizard'' contains so many {{Shout Out}}s to ''Pinball/EightBallDeluxe'' ''Pinball/EightBall Deluxe'' that it can also be considered one as well.


After a stint teaching Art at Cal State Long Beach, Jon Norris now works for Aristocrat Technologies with Creator/Joe Kaminkow, designing slot machines and redemption games. His portfolio is online at [[http://www.dreamlandscapes.com/ Dreamlandscapes]], and he discusses pinball philosophy at [[http://www.norrispinball.com/ norrispinball.com]]. Jon remains a collector of wood-rail and electro-mechanical pinballs.

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After a stint teaching Art at Cal State Long Beach, Jon Norris now works for Aristocrat Technologies with Creator/Joe Kaminkow, Creator/JoeKaminkow, designing slot machines and redemption games. His portfolio is online at [[http://www.dreamlandscapes.com/ Dreamlandscapes]], and he discusses pinball philosophy at [[http://www.norrispinball.com/ norrispinball.com]]. Jon remains a collector of wood-rail and electro-mechanical pinballs.


Norris remained at Premier for ten years, working alongside Creator/JohnTrudeau, Creator/JoeKaminkow, and Ray Tanzer. His first commercial game was ''Diamond Lady,'' which was followed by several dozen tables, including ''Bad Girls, Lights... Camera... Action!, Car Hop, Vegas, Surf N' Safari, Pinball/SuperMarioBros, Pinball/CueBallWizard, Pinball/TeedOff, Shaq Attaq, Pinball/{{Stargate}},'' and ''Mario Andretti.'' In addition to creating his own games, he also helped develop the rulesets for other people's pinball tables, and also worked as a company photographer and playtester.

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Norris remained at Premier for ten years, working alongside Creator/JohnTrudeau, Creator/JoeKaminkow, and Ray Tanzer. His first commercial game was ''Diamond Lady,'' which was followed by several dozen tables, including ''Bad Girls, [[Pinball/LightsCameraAction Lights... Camera... Action!, Action!]], Car Hop, Vegas, Surf N' Safari, Pinball/SuperMarioBros, Pinball/CueBallWizard, Pinball/TeedOff, Shaq Attaq, Pinball/{{Stargate}},'' and ''Mario Andretti.'' In addition to creating his own games, he also helped develop the rulesets for other people's pinball tables, and also worked as a company photographer and playtester.


Today, Jon Norris works for Kay Guitar Company as a photographer and web developer, and teaches Art at Cal State Long Beach. His portfolio is online at [[http://www.dreamlandscapes.com/ Dreamlandscapes]], and he discusses pinball philosophy at [[http://www.norrispinball.com/ norrispinball.com]]. Jon remains a collector of wood-rail and electro-mechanical pinballs, and is hopeful for a future opportunity to return to game design.

to:

Today, Jon Norris works for Kay Guitar Company as After a photographer and web developer, and teaches stint teaching Art at Cal State Long Beach.Beach, Jon Norris now works for Aristocrat Technologies with Creator/Joe Kaminkow, designing slot machines and redemption games. His portfolio is online at [[http://www.dreamlandscapes.com/ Dreamlandscapes]], and he discusses pinball philosophy at [[http://www.norrispinball.com/ norrispinball.com]]. Jon remains a collector of wood-rail and electro-mechanical pinballs, and is hopeful for a future opportunity to return to game design.
pinballs.


Norris remained at Premier for ten years, working alongside Creator/JohnTrudeau, Joe Kaminkow, and Ray Tanzer. His first commercial game was ''Diamond Lady,'' which was followed by several dozen tables, including ''Bad Girls, Lights... Camera... Action!, Car Hop, Vegas, Surf N' Safari, Pinball/SuperMarioBros, Pinball/CueBallWizard, Pinball/TeedOff, Shaq Attaq, Pinball/{{Stargate}},'' and ''Mario Andretti.'' In addition to creating his own games, he also helped develop the rulesets for other people's pinball tables, and also worked as a company photographer and playtester.

to:

Norris remained at Premier for ten years, working alongside Creator/JohnTrudeau, Joe Kaminkow, Creator/JoeKaminkow, and Ray Tanzer. His first commercial game was ''Diamond Lady,'' which was followed by several dozen tables, including ''Bad Girls, Lights... Camera... Action!, Car Hop, Vegas, Surf N' Safari, Pinball/SuperMarioBros, Pinball/CueBallWizard, Pinball/TeedOff, Shaq Attaq, Pinball/{{Stargate}},'' and ''Mario Andretti.'' In addition to creating his own games, he also helped develop the rulesets for other people's pinball tables, and also worked as a company photographer and playtester.


Norris remained at Premier for ten years, working alongside Creator/JohnTrudeau, Joe Kaminkow, and Ray Tanzer. His first commercial game was ''Diamond Lady,'' which was followed by several dozen tables, including ''Bad Girls, Lights... Camera... Action!, Car Hop, Vegas, Surf N' Safari, Pinball/SuperMarioBros, Cue Ball Wizard, Tee'd Off, Shaq Attaq, Stargate,'' and ''Mario Andretti.'' In addition to creating his own games, he also helped develop the rulesets for other people's pinball tables, and also worked as a company photographer and playtester.

to:

Norris remained at Premier for ten years, working alongside Creator/JohnTrudeau, Joe Kaminkow, and Ray Tanzer. His first commercial game was ''Diamond Lady,'' which was followed by several dozen tables, including ''Bad Girls, Lights... Camera... Action!, Car Hop, Vegas, Surf N' Safari, Pinball/SuperMarioBros, Cue Ball Wizard, Tee'd Off, Pinball/CueBallWizard, Pinball/TeedOff, Shaq Attaq, Stargate,'' Pinball/{{Stargate}},'' and ''Mario Andretti.'' In addition to creating his own games, he also helped develop the rulesets for other people's pinball tables, and also worked as a company photographer and playtester.


** ''Pinball/CueBallWizard'' contains so many {{ShoutOut}}s to ''Pinball/EightBallDeluxe'' that it can also be considered one as well.

to:

** ''Pinball/CueBallWizard'' contains so many {{ShoutOut}}s {{Shout Out}}s to ''Pinball/EightBallDeluxe'' that it can also be considered one as well.

Added DiffLines:

** ''Pinball/CueBallWizard'' contains so many {{ShoutOut}}s to ''Pinball/EightBallDeluxe'' that it can also be considered one as well.


** Strongly emphasized center shots (the cue ball in ''Cue Ball Wizard'', the gopher hole in ''Tee'd Off'', the pyramid in ''Stargate'', and the ramp in ''Pinball/HighRollerCasino''.

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** Strongly emphasized center shots (the cue ball in ''Cue Ball Wizard'', the gopher hole in ''Tee'd Off'', the pyramid in ''Stargate'', and the ramp in ''Pinball/HighRollerCasino''.''Pinball/HighRollerCasino'').


* Signature Style: Jon Norris' games tend to include:

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* Signature Style: SignatureStyle: Jon Norris' games tend to include:


** Choices between two awards (dowplayed in ''Tee'd Off'', played up in ''Street Fighter II'' and played straight in [[Pinball/HighRollerCasino]])
** Gambling motifs
** Multiple wizard modes, usually with at least one that can only be played once per game
** Strongly emphasized center shots (the cue ball in ''Cue Ball Wizard'', the gopher hole in ''Tee'd Off'', the pyramid in ''Stargate'' and the ramp in [[Pinball/HighRollerCasino]]

to:

** Choices between two awards (dowplayed in ''Tee'd Off'', played up in ''Street Fighter II'' and played straight in [[Pinball/HighRollerCasino]])
''Pinball/HighRollerCasino'')
** Gambling motifs
motifs.
** Multiple wizard modes, usually with at least one that can only be played once per game
game.
** Strongly emphasized center shots (the cue ball in ''Cue Ball Wizard'', the gopher hole in ''Tee'd Off'', the pyramid in ''Stargate'' ''Stargate'', and the ramp in [[Pinball/HighRollerCasino]]''Pinball/HighRollerCasino''.


** Choices between two awards (dowplayed in ''Tee'd Off'', played up in ''Street Fighter II'' and played straight in ''High Roller Casino'')

to:

** Choices between two awards (dowplayed in ''Tee'd Off'', played up in ''Street Fighter II'' and played straight in ''High Roller Casino'')[[Pinball/HighRollerCasino]])



** Strongly emphasized center shots

to:

** Strongly emphasized center shotsshots (the cue ball in ''Cue Ball Wizard'', the gopher hole in ''Tee'd Off'', the pyramid in ''Stargate'' and the ramp in [[Pinball/HighRollerCasino]]


** Choices between two awards (dowplayed in ''Tee'd Off'', played up in ''Street Fighter II'' and played straight in ''High Roller Casino''

to:

** Choices between two awards (dowplayed in ''Tee'd Off'', played up in ''Street Fighter II'' and played straight in ''High Roller Casino''Casino'')

Added DiffLines:

* Signature Style: Jon Norris' games tend to include:
** Choices between two awards (dowplayed in ''Tee'd Off'', played up in ''Street Fighter II'' and played straight in ''High Roller Casino''
** Gambling motifs
** Multiple wizard modes, usually with at least one that can only be played once per game
** Strongly emphasized center shots

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