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However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}} Creator/{{Sega}}, Teh helicopter game Hawk Avenger for Bromley and vidoe game cabinets for Jaleco and Taito, as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
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However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts amongst many other toys. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts amongst many other toys.Darts, Coleco Rambo toy gadgets, and vehicles for the Voltron toy line. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
Is there an issue? Send a MessageReason:
None


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Gallob's Crash-N-Bash and Tonka's Splash Darts. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm where he invented toys such as Gallob's Galloob's Crash-N-Bash truck action game and Tonka's Splash Darts.Darts amongst many other toys. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
Is there an issue? Send a MessageReason:
None


However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].

to:

However, Gomez became dissatisfied with Bally's management issues and staff layoffs in TheEighties, and left the company for Marvin Glass and Associates, a toy design firm.firm where he invented toys such as Gallob's Crash-N-Bash and Tonka's Splash Darts. After Marvin Glass was dissolved, Gomez worked as a contract designer for Grand Products, where he helped develop several video games for Creator/{{Sega}} as well as the [[TabletopGame/BattleTech Battletech Game Centers]].
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Born on June 1, 1955 in Havana,Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in Chicago, he studied architecture at the University of Illinois in Chicago, and graduated as an industrial designer. He began working at Creator/BallyMidway in October of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.

to:

Born on June 1, 1955 in Havana,Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in Chicago, he studied architecture at the University of Illinois in Chicago, and graduated as an industrial designer. He began working at Creator/BallyMidway in October of 1978; his earliest tasks involved designing game controls, most notably the then-iconic iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.
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Born on June 1, 1955 in Havana,Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in Chicago, he studied architecture at the University of Illinois in Chicago, and graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.

to:

Born on June 1, 1955 in Havana,Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in Chicago, he studied architecture at the University of Illinois in Chicago, and graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall October of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.
Is there an issue? Send a MessageReason:
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Born on June 1, 1955 in Havana,Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.

to:

Born on June 1, 1955 in Havana,Cuba, Gomez emigrated to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in the United States, Chicago, he studied architecture at the University of Illinois in Chicago, but and graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.
Is there an issue? Send a MessageReason:
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Born on June 1, 1955 in Havana,Cuba, Gomez emigrated the the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.

to:

Born on June 1, 1955 in Havana,Cuba, Gomez emigrated the to the Unided States at the age of 7, when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.
Is there an issue? Send a MessageReason:
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Born on June 1, 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.

to:

Born on June 1, 1955 in Havana,Cuba, Gomez emigrated the the Unided States at an early the age of 7, when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.
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Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.

to:

Born in on June 1, 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' with Bill Adams, the lead programmer on TRON. Satan's Hollow was conceived and mostly designed by Bill Adams.
Is there an issue? Send a MessageReason:
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Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' which was a concept by Bill Adams.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on ''VideoGame/SatansHollow'' which with Bill Adams, the lead programmer on TRON. Satan's Hollow was a concept conceived and mostly designed by Bill Adams.
Is there an issue? Send a MessageReason:
None


Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally Cuban-American. He collaborated on the''VideoGame/SatansHollow'' ''VideoGame/SatansHollow'' which was a concept by Bill Adams.
Is there an issue? Send a MessageReason:
None


Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was coincidentally also Cuban-American. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer Tom Leon, who was also coincidentally also Cuban-American. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.
Is there an issue? Send a MessageReason:
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Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer and Tom Leon, who was coincidentally also Cuban-American. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer and Tom Leon, who was coincidentally also Cuban-American. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.
Is there an issue? Send a MessageReason:
None


Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with programmer and co-designer Tom Leon. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter'' with game programmer and co-designer Tom Leon.Leon, who was coincidentally also Cuban-American. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.
Is there an issue? Send a MessageReason:
None


Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter''with programmer and co-designer Tom Leon. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was ''VideoGame/SpyHunter''with ''VideoGame/SpyHunter'' with programmer and co-designer Tom Leon. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.
Is there an issue? Send a MessageReason:
None


Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was the ''VideoGame/SpyHunter''with programmer and co-designer Tom Leon. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was the ''VideoGame/SpyHunter''with programmer and co-designer Tom Leon. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.
Is there an issue? Send a MessageReason:
None


Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was the''VideoGame/SpyHunter''with programmer and co-designer Tom Leon. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. One of his earliest original designs was the''VideoGame/SpyHunter''with the ''VideoGame/SpyHunter''with programmer and co-designer Tom Leon. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.
Is there an issue? Send a MessageReason:
None


Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''VideoGame/SatansHollow''.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and One of his earliest creations include ''VideoGame/SpyHunter'' original designs was the''VideoGame/SpyHunter''with programmer and ''VideoGame/SatansHollow''.
co-designer Tom Leon. He collaborated on the''VideoGame/SatansHollow'' which was a concept by Bill Adams.
Is there an issue? Send a MessageReason:
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Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''VideoGame/SatansHollow''.

to:

Born in 1955 in Havana,Cuba, Gomez emigrated at an early age when his family fled the Castro regime in TheSixties. Growing up in the United States, he studied architecture at the University of Illinois in Chicago, but graduated as an industrial designer. He then began working at Creator/BallyMidway in the fall of 1978; his earliest tasks involved designing game controls, most notably the then-iconic joystick for ''VideoGame/{{Gorf}}'' and game concepts and the cabinet for ''VideoGame/{{Tron}}''. George was soon promoted to game design lead, and his earliest creations include ''VideoGame/SpyHunter'' and ''VideoGame/SatansHollow''.
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George A. Gomez ([-Born:-] Jorge Alfredo Gomez Marth) is a veteran game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]

to:

George A. Gomez ([-Born:-] Jorge Alfredo Gomez Marth) is a veteran industrial designer and game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]
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George Gomez ([-Full name:-] Jorge Alfredo Gomez Marth) is a veteran game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]

to:

George A. Gomez ([-Full name:-] ([-Born:-] Jorge Alfredo Gomez Marth) is a veteran game engineer and designer, a longtime creator of arcade VideoGames and [[PhysicalPinballTables pinball tables.]]

Added: 88

Changed: 16

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* ''Pinball/{{Star Wars-The Pin}}'' (Stern, 2018)

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* ''Pinball/{{Spiderman-The Pin}}'' (Stern, 2016)
* ''Pinball/{{Supreme}}'' (Stern, 2017)
* ''Pinball/{{Star Wars-The Pin}}'' (Stern, 2018)2019)
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Added DiffLines:

* ''Pinball/{{Star Wars-The Pin}}'' (Stern, 2018)
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In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},''[[Pinball/Deadpool]].'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

to:

In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},''[[Pinball/Deadpool]].'' Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.
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In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},[[Pinball/Deadpool]].'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.

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In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},[[Pinball/Deadpool]].Pinball/{{Transformers}},''[[Pinball/Deadpool]].'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as EVP/Chief Creative Officer.
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In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.

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In 1993, Gomez joined Creator/WilliamsElectronics; though he started on novelty games, he soon moved over as a pinball designer, creating notable tables such as ''Pinball/JohnnyMnemonic, Pinball/MonsterBash,'' and ''Pinball/RevengeFromMars''. After Williams exited the pinball industry, he worked as a consultant for Creator/SternPinball, designing tables like ''Pinball/TheLordOfTheRings, [[Pinball/BatmanStern Batman]], Pinball/{{Transformers}},'' Pinball/{{Transformers}},[[Pinball/Deadpool]].'' and ''[[Pinball/TheAvengersStern The Avengers]].'' In July 2011, he joined Stern full time as Vice President of Game Development.
EVP/Chief Creative Officer.
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* ''VideoGame/{{Gorf}}'' (Bally/Midway, 1981)

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* ''VideoGame/{{Gorf}}'' (Bally/Midway, 1981)
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/georgegomez_3293.jpg]]
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