Is there an issue? Send a MessageReason:
None
Changed line(s) 3,6 (click to see context) from:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}, particularly ''VideoGame/TempleOfApshai, VideoGame/{{Jumpman}}, VideoGame/ImpossibleMission, Summer/Winter/California Games,'' and ''VideoGame/ChipsChallenge''.
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name Automated Simulations; Connelley had purchased a Platform/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET, UsefulNotes/TRS80 , and UsefulNotes/AppleII.
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name Automated Simulations; Connelley had purchased a Platform/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET, UsefulNotes/TRS80 , and UsefulNotes/AppleII.
to:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers Platform/Atari8BitComputers and UsefulNotes/{{Commodore Platform/{{Commodore 64}}, particularly ''VideoGame/TempleOfApshai, VideoGame/{{Jumpman}}, VideoGame/ImpossibleMission, Summer/Winter/California Games,'' and ''VideoGame/ChipsChallenge''.
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name Automated Simulations; Connelley had purchased a Platform/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET,UsefulNotes/TRS80 Platform/TRS80 , and UsefulNotes/AppleII.
Platform/AppleII.
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name Automated Simulations; Connelley had purchased a Platform/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET,
Changed line(s) 9,10 (click to see context) from:
In 1983, as the company consolidated under the Epyx name, it released another blockbuster hit, ''VideoGame/{{Jumpman}}''. The company therefore shifted their output entirely towards action games, with more hits like ''Impossible Mission, Summer Games, Winter Games,'' and ''California Games,'' along with {{Licensed Game}}s based on ''Franchise/{{Barbie}}'', ''Franchise/HotWheels'', and ''Franchise/GIJoe''. The British company U.S. Gold published Epyx games for the Commodore 64 and ported them to European platforms such as the UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. Epyx returned the favor, distributing games from European programmers, along with games from other American developers including [[Creator/LucasArts Lucasfilm Games]] and Microsoft.
to:
In 1983, as the company consolidated under the Epyx name, it released another blockbuster hit, ''VideoGame/{{Jumpman}}''. The company therefore shifted their output entirely towards action games, with more hits like ''Impossible Mission, Summer Games, Winter Games,'' and ''California Games,'' along with {{Licensed Game}}s based on ''Franchise/{{Barbie}}'', ''Franchise/HotWheels'', and ''Franchise/GIJoe''. The British company U.S. Gold published Epyx games for the Commodore 64 and ported them to European platforms such as the UsefulNotes/AmstradCPC Platform/AmstradCPC and UsefulNotes/ZXSpectrum.Platform/ZXSpectrum. Epyx returned the favor, distributing games from European programmers, along with games from other American developers including [[Creator/LucasArts Lucasfilm Games]] and Microsoft.
Changed line(s) 13,14 (click to see context) from:
The final straw was the company's attempt to get into handheld video gaming. With famed hardware designers Dave Needle and R.J. Mical (of UsefulNotes/{{Amiga}} fame), Epyx developed the "Handy," a system ahead of its time with color graphics, hardware scaling, and multiplayer network capabilities. However, Epyx ran out of money before development could be completed; Handy was sold to Creator/{{Atari}}, who eventually released it as the UsefulNotes/AtariLynx. Atari was both a creditor and a debtor of Epyx; when Atari failed to pay for their contracted titles, Epyx went bankrupt, which gave Atari the titles for free.
to:
The final straw was the company's attempt to get into handheld video gaming. With famed hardware designers Dave Needle and R.J. Mical (of UsefulNotes/{{Amiga}} Platform/{{Amiga}} fame), Epyx developed the "Handy," a system ahead of its time with color graphics, hardware scaling, and multiplayer network capabilities. However, Epyx ran out of money before development could be completed; Handy was sold to Creator/{{Atari}}, who eventually released it as the UsefulNotes/AtariLynx.Platform/AtariLynx. Atari was both a creditor and a debtor of Epyx; when Atari failed to pay for their contracted titles, Epyx went bankrupt, which gave Atari the titles for free.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name Automated Simulations; Connelley had purchased a UsefulNotes/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET, UsefulNotes/TRS80 , and UsefulNotes/AppleII.
to:
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name Automated Simulations; Connelley had purchased a UsefulNotes/CommodorePET Platform/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET, UsefulNotes/TRS80 , and UsefulNotes/AppleII.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 21 (click to see context) :
* ''[[VideoGame/BarbarianTheUltimateWarrior Barbarian: The Ultimate Warrior]]'' (also known as ''Death Sword'')
Added DiffLines:
* ''[[VideoGame/BarbarianTheUltimateWarrior Death Sword]]''
Added DiffLines:
* ''[[VideoGame/TheSacredArmourOfAntiriad Rad Warrior]]''
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
In 1983, as the company consolidated under the Epyx name, it released another blockbuster hit, ''VideoGame/{{Jumpman}}''. The company therefore shifted their output entirely towards action games, with more hits like ''Impossible Mission, Summer Games, Winter Games,'' and ''California Games,'' along with {{Licensed Game}}s based on Barbie, Hot Wheels, and G.I. Joe. The British company U.S. Gold published Epyx games for the Commodore 64 and ported them to European platforms such as the UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. Epyx returned the favor, distributing games from European programmers, along with games from other American developers including [[Creator/LucasArts Lucasfilm Games]] and Microsoft.
to:
In 1983, as the company consolidated under the Epyx name, it released another blockbuster hit, ''VideoGame/{{Jumpman}}''. The company therefore shifted their output entirely towards action games, with more hits like ''Impossible Mission, Summer Games, Winter Games,'' and ''California Games,'' along with {{Licensed Game}}s based on Barbie, Hot Wheels, ''Franchise/{{Barbie}}'', ''Franchise/HotWheels'', and G.I. Joe.''Franchise/GIJoe''. The British company U.S. Gold published Epyx games for the Commodore 64 and ported them to European platforms such as the UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. Epyx returned the favor, distributing games from European programmers, along with games from other American developers including [[Creator/LucasArts Lucasfilm Games]] and Microsoft.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''Videogame/TheMovieMonsterGame'')
to:
* ''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''Videogame/TheMovieMonsterGame'')''VideoGame/CrushCrumbleAndChomp''
Added DiffLines:
* ''Videogame/TheMovieMonsterGame''
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''Videogame/The Movie Monster Game'')
to:
* ''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''Videogame/The Movie Monster Game'')''Videogame/TheMovieMonsterGame'')
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''VideoGame/The Movie Monster Game'')
to:
* ''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''VideoGame/The ''Videogame/The Movie Monster Game'')
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''The Movie Monster Game'')
to:
* ''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''The ''VideoGame/The Movie Monster Game'')
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Their third game was an action-adventure RPG called ''VideoGame/TempleOfApshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the brand name '''Epyx''' for these titles. Using the same game engine, Epyx quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
to:
Their third game was an action-adventure RPG called ''VideoGame/TempleOfApshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the brand name '''Epyx''' Epyx for these titles. Using the same game engine, Epyx quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
Is there an issue? Send a MessageReason:
work and creator names are not supposed to be in bold (that's for the Other Wiki)
Changed line(s) 5,6 (click to see context) from:
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name '''Automated Simulations;''' Connelley had purchased a UsefulNotes/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET, UsefulNotes/TRS80 , and UsefulNotes/AppleII.
to:
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name '''Automated Simulations;''' Automated Simulations; Connelley had purchased a UsefulNotes/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET, UsefulNotes/TRS80 , and UsefulNotes/AppleII.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
The final straw was the company's attempt to get into handheld video gaming. With famed hardware designers Dave Needle and R.J. Mical, Epyx developed the "Handy," a system ahead of its time with color graphics, hardware scaling, and multiplayer network capabilities. However, Epyx ran out of money before development could be completed; Handy was sold to Creator/{{Atari}}, who eventually released it as the UsefulNotes/AtariLynx. Atari was both a creditor and a debtor of Epyx; when Atari failed to pay for their contracted titles, Epyx went bankrupt, which gave Atari the titles for free.
to:
The final straw was the company's attempt to get into handheld video gaming. With famed hardware designers Dave Needle and R.J. Mical, Mical (of UsefulNotes/{{Amiga}} fame), Epyx developed the "Handy," a system ahead of its time with color graphics, hardware scaling, and multiplayer network capabilities. However, Epyx ran out of money before development could be completed; Handy was sold to Creator/{{Atari}}, who eventually released it as the UsefulNotes/AtariLynx. Atari was both a creditor and a debtor of Epyx; when Atari failed to pay for their contracted titles, Epyx went bankrupt, which gave Atari the titles for free.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ''VideoGame/CrushCrumbleAndChomp''
to:
* ''VideoGame/CrushCrumbleAndChomp''''VideoGame/CrushCrumbleAndChomp'' (also rereleased as ''The Movie Monster Game'')
Deleted line(s) 29 (click to see context) :
* ''VideoGame/TheMovieMonsterGame''
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* ''[[VideoGame/BarbarianTheUltimateWarrior Barbarian: The Ultimate Warrior]]''
to:
* ''[[VideoGame/BarbarianTheUltimateWarrior Barbarian: The Ultimate Warrior]]''Warrior]]'' (also known as ''Death Sword'')
Is there an issue? Send a MessageReason:
None
Changed line(s) 20,21 (click to see context) from:
* ''Armor Assault''
* ''Barbarian: The Ultimate Warrior''
* ''Barbarian: The Ultimate Warrior''
to:
* ''Armor Assault''
''VideoGame/ArmorAssault''
*''Barbarian: ''[[VideoGame/BarbarianTheUltimateWarrior Barbarian: The Ultimate Warrior''Warrior]]''
*
Changed line(s) 24 (click to see context) from:
* ''Dragonriders of Pern''
to:
* ''Dragonriders of Pern''''VideoGame/DragonridersOfPern''
Changed line(s) 29,31 (click to see context) from:
* ''The Movie Monster Game''
* ''Pitstop''
* ''Rescue at Rigel''
* ''Pitstop''
* ''Rescue at Rigel''
to:
* ''The Movie Monster Game''
''VideoGame/TheMovieMonsterGame''
*''Pitstop''
''VideoGame/{{Pitstop}}''
*''Rescue at Rigel''''VideoGame/RescueAtRigel''
*
*
Changed line(s) 33,41 (click to see context) from:
* ''Starfleet Orion''
* ''Summer Games''
** ''Winter Games''
** ''California Games''
** ''World Games''
* ''Street Sports Baseball''
* ''Street Sports Basketball''
* ''Street Sports Football''
* ''Street Sports Soccer''
* ''Summer Games''
** ''Winter Games''
** ''California Games''
** ''World Games''
* ''Street Sports Baseball''
* ''Street Sports Basketball''
* ''Street Sports Football''
* ''Street Sports Soccer''
to:
* ''Starfleet Orion''
''VideoGame/StarfleetOrion''
*''Summer Games''
''VideoGame/SummerGames''
**''Winter Games''
''VideoGame/WinterGames''
**''California Games''
''VideoGame/CaliforniaGames''
**''World Games''
''VideoGame/WorldGames''
*''Street Sports Baseball''
''VideoGame/StreetSportsBaseball''
*''Street Sports Basketball''
''VideoGame/StreetSportsBasketball''
*''Street Sports Football''
''VideoGame/StreetSportsFootball''
*''Street Sports Soccer''''VideoGame/StreetSportsSoccer''
*
**
**
**
*
*
*
*
Changed line(s) 45 (click to see context) from:
* ''World Karate Championship''
to:
* ''World Karate Championship''''VideoGame/WorldKarateChampionship''
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}, particularly ''Temple of Apshai, VideoGame/{{Jumpman}}, VideoGame/ImpossibleMission, Summer/Winter/California Games,'' and ''VideoGame/ChipsChallenge''.
to:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}, particularly ''Temple of Apshai, ''VideoGame/TempleOfApshai, VideoGame/{{Jumpman}}, VideoGame/ImpossibleMission, Summer/Winter/California Games,'' and ''VideoGame/ChipsChallenge''.
Changed line(s) 7,8 (click to see context) from:
Their third game was an action-adventure called ''Temple of Apshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the brand name '''Epyx''' for these titles. Using the same game engine, Epyx quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
to:
Their third game was an action-adventure RPG called ''Temple of Apshai,'' ''VideoGame/TempleOfApshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the brand name '''Epyx''' for these titles. Using the same game engine, Epyx quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,16 (click to see context) from:
The final straw was the company's attempt to get into handheld video gaming. With famed hardware designers Dave Needle and R.J. Mical, Epyx developed the "Handy," a system ahead of its time with color graphics, hardware scaling, and multiplayer network capabilities. However, Epyx ran out of money before development could be completed; Handy was sold to Creator/{{Atari}}, who released it as the UsefulNotes/AtariLynx.
Epyx filed for bankruptcy in 1989. The company eventually emerged from bankruptcy, but sold off all of its assets in 1993.
Epyx filed for bankruptcy in 1989. The company eventually emerged from bankruptcy, but sold off all of its assets in 1993.
to:
The final straw was the company's attempt to get into handheld video gaming. With famed hardware designers Dave Needle and R.J. Mical, Epyx developed the "Handy," a system ahead of its time with color graphics, hardware scaling, and multiplayer network capabilities. However, Epyx ran out of money before development could be completed; Handy was sold to Creator/{{Atari}}, who eventually released it as the UsefulNotes/AtariLynx.
UsefulNotes/AtariLynx. Atari was both a creditor and a debtor of Epyx; when Atari failed to pay for their contracted titles, Epyx filed went bankrupt, which gave Atari the titles for bankruptcy free.
Epyx was dissolved and sold to the Bridgestone Group in1989.the early [=1990s=]. The company eventually emerged from bankruptcy, but sold off all of its assets in 1993.
Epyx was dissolved and sold to the Bridgestone Group in
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,14 (click to see context) from:
In 1986, Epyx developed a handheld video game system called the "Handy"; unfortunately, the company could not afford to complete development, and it was sold to Creator/{{Atari}} and released as the UsefulNotes/AtariLynx.
Epyx was sued by Creator/DataEast in 1987 over the game ''World Karate Championship,'' which Data East accused of being a copy of ''VideoGame/KarateChamp.'' Though Epyx ultimately won the case on appeal, a series of poor management decisions eventually led the company to discontinue computer games and file for bankruptcy in 1989. Epyx eventually emerged from bankruptcy, but sold off all of its assets in 1993.
Epyx was sued by Creator/DataEast in 1987 over the game ''World Karate Championship,'' which Data East accused of being a copy of ''VideoGame/KarateChamp.'' Though Epyx ultimately won the case on appeal, a series of poor management decisions eventually led the company to discontinue computer games and file for bankruptcy in 1989. Epyx eventually emerged from bankruptcy, but sold off all of its assets in 1993.
to:
The final straw was the company's attempt to get into handheld video gaming. With famed hardware designers Dave Needle and R.J. Mical, Epyx developed the "Handy," a system ahead of its time with color graphics, hardware scaling, and multiplayer network capabilities. However, Epyx ran out of money before development could be completed; Handy was sold to Creator/{{Atari}}, who released it as the UsefulNotes/AtariLynx.
Epyx filed for bankruptcy in 1989.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
In 1983, as the company consolidated under the Epyx name, it released another blockbuster hit, ''VideoGame/{{Jumpman}}''. The company therefore shifted their output entirely towards action games, with more hits like ''Impossible Mission, Summer Games, Winter Games,'' and ''California Games,'' along with {{Licensed Game}}s based on Barbie, Hot Wheels, and G.I. Joe. Meanwhile, the British company U.S. Gold published Epyx games for the Commodore 64 and ported them to European platforms such as the UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. In 1986, Epyx developed a handheld video game system called the "Handy"; unfortunately, the company could not afford to complete development, and it was sold to Creator/{{Atari}} and released as the UsefulNotes/AtariLynx.
to:
In 1983, as the company consolidated under the Epyx name, it released another blockbuster hit, ''VideoGame/{{Jumpman}}''. The company therefore shifted their output entirely towards action games, with more hits like ''Impossible Mission, Summer Games, Winter Games,'' and ''California Games,'' along with {{Licensed Game}}s based on Barbie, Hot Wheels, and G.I. Joe. Meanwhile, the The British company U.S. Gold published Epyx games for the Commodore 64 and ported them to European platforms such as the UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. Epyx returned the favor, distributing games from European programmers, along with games from other American developers including [[Creator/LucasArts Lucasfilm Games]] and Microsoft.
In 1986, Epyx developed a handheld video game system called the "Handy"; unfortunately, the company could not afford to complete development, and it was sold to Creator/{{Atari}} and released as the UsefulNotes/AtariLynx.
In 1986, Epyx developed a handheld video game system called the "Handy"; unfortunately, the company could not afford to complete development, and it was sold to Creator/{{Atari}} and released as the UsefulNotes/AtariLynx.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* ''Temple of Apshai''
to:
* ''Temple of Apshai''''VideoGame/TempleOfApshai''
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
to:
[[index]]
Changed line(s) 41 (click to see context) from:
* ''World Karate Championship''
to:
* ''World Karate Championship''Championship''
[[/index]]
[[/index]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Their third game was an action-adventure called ''Temple of Apshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the '''Epyx''' for these titles. Using the same game engine, ''Epyx'' quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
to:
Their third game was an action-adventure called ''Temple of Apshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the brand name '''Epyx''' for these titles. Using the same game engine, ''Epyx'' Epyx quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}, particularly ''VideoGame/{{Jumpman}}'' and ''California Games''.
to:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers and UsefulNotes/{{Commodore 64}}, particularly ''VideoGame/{{Jumpman}}'' ''Temple of Apshai, VideoGame/{{Jumpman}}, VideoGame/ImpossibleMission, Summer/Winter/California Games,'' and ''California Games''.
''VideoGame/ChipsChallenge''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* ''Chip's Challenge''
to:
* ''Chip's Challenge''''VideoGame/ChipsChallenge''
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Their third game was an action-adventure called ''VideoGame/TempleOfApshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the '''Epyx''' for these titles. Using the same game engine, ''Epyx'' quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
to:
Their third game was an action-adventure called ''VideoGame/TempleOfApshai,'' ''Temple of Apshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the '''Epyx''' for these titles. Using the same game engine, ''Epyx'' quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
Changed line(s) 38 (click to see context) from:
* ''VideoGame/TempleOfApshai''
to:
* ''VideoGame/TempleOfApshai''''Temple of Apshai''
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Their third game was an action-adventure called ''Temple of Apshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the '''Epyx''' for these titles. Using the same game engine, ''Epyx'' quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
to:
Their third game was an action-adventure called ''Temple of Apshai,'' ''VideoGame/TempleOfApshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the '''Epyx''' for these titles. Using the same game engine, ''Epyx'' quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
Changed line(s) 38 (click to see context) from:
* ''Temple of Apshai''
to:
* ''Temple of Apshai''''VideoGame/TempleOfApshai''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/0f8d070c8d16d3684af35ab43a635050.png]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers and UsefulNotes/Commodore64, particularly ''VideoGame/{{Jumpman}}'' and ''VideoGame/CaliforniaGames''.
to:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers and UsefulNotes/Commodore64, UsefulNotes/{{Commodore 64}}, particularly ''VideoGame/{{Jumpman}}'' and ''VideoGame/CaliforniaGames''.
''California Games''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Epyx was the name of a computer and VideoGame publisher of TheSeventies and The Eighties. It is best remembered for several classic games for the UsefulNotes/Atari8BitComputers and UsefulNotes/Commodore64, particularly ''VideoGame/{{Jumpman}}'' and ''VideoGame/CaliforniaGames''.
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name '''Automated Simulations;''' Connelley had purchased a UsefulNotes/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET, UsefulNotes/TRS80 , and UsefulNotes/AppleII.
Their third game was an action-adventure called ''Temple of Apshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the '''Epyx''' for these titles. Using the same game engine, ''Epyx'' quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
In 1983, as the company consolidated under the Epyx name, it released another blockbuster hit, ''VideoGame/{{Jumpman}}''. The company therefore shifted their output entirely towards action games, with more hits like ''Impossible Mission, Summer Games, Winter Games,'' and ''California Games,'' along with {{Licensed Game}}s based on Barbie, Hot Wheels, and G.I. Joe. Meanwhile, the British company U.S. Gold published Epyx games for the Commodore 64 and ported them to European platforms such as the UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. In 1986, Epyx developed a handheld video game system called the "Handy"; unfortunately, the company could not afford to complete development, and it was sold to Creator/{{Atari}} and released as the UsefulNotes/AtariLynx.
Epyx was sued by Creator/DataEast in 1987 over the game ''World Karate Championship,'' which Data East accused of being a copy of ''VideoGame/KarateChamp.'' Though Epyx ultimately won the case on appeal, a series of poor management decisions eventually led the company to discontinue computer games and file for bankruptcy in 1989. Epyx eventually emerged from bankruptcy, but sold off all of its assets in 1993.
----
!!Games developed or published by Epyx include:
* ''Armor Assault''
* ''Barbarian: The Ultimate Warrior''
* ''Chip's Challenge''
* ''VideoGame/CrushCrumbleAndChomp''
* ''Dragonriders of Pern''
* ''VideoGame/ImpossibleMission''
** ''Impossible Mission II''
* ''VideoGame/{{Jumpman}}''
** ''Jumpman Junior''
* ''The Movie Monster Game''
* ''Pitstop''
* ''Rescue at Rigel''
* ''VideoGame/{{Rogue}}''
* ''Starfleet Orion''
* ''Summer Games''
** ''Winter Games''
** ''California Games''
** ''World Games''
* ''Street Sports Baseball''
* ''Street Sports Basketball''
* ''Street Sports Football''
* ''Street Sports Soccer''
* ''Temple of Apshai''
** ''Upper Reaches of Apshai''
** ''Curse of Ra''
* ''World Karate Championship''
The company was founded in 1977 by Jim Connelley and Jon Freeman under the name '''Automated Simulations;''' Connelley had purchased a UsefulNotes/CommodorePET to perform bookkeeping for his TabletopGame/DungeonsAndDragons games, and decided to create a game so he could write it off on his taxes. Connelly and Freeman created ''Starfleet Orion,'' a space-themed wargame for the PET, UsefulNotes/TRS80 , and UsefulNotes/AppleII.
Their third game was an action-adventure called ''Temple of Apshai,'' which became a BreakthroughHit. Since the game was not a simulation, they introduced the '''Epyx''' for these titles. Using the same game engine, ''Epyx'' quickly released other action-oriented games, including ''VideoGame/CrushCrumbleAndChomp, Rescue at Rigel, Star Warrior,'' and two more sequels to ''Apshai.''
In 1983, as the company consolidated under the Epyx name, it released another blockbuster hit, ''VideoGame/{{Jumpman}}''. The company therefore shifted their output entirely towards action games, with more hits like ''Impossible Mission, Summer Games, Winter Games,'' and ''California Games,'' along with {{Licensed Game}}s based on Barbie, Hot Wheels, and G.I. Joe. Meanwhile, the British company U.S. Gold published Epyx games for the Commodore 64 and ported them to European platforms such as the UsefulNotes/AmstradCPC and UsefulNotes/ZXSpectrum. In 1986, Epyx developed a handheld video game system called the "Handy"; unfortunately, the company could not afford to complete development, and it was sold to Creator/{{Atari}} and released as the UsefulNotes/AtariLynx.
Epyx was sued by Creator/DataEast in 1987 over the game ''World Karate Championship,'' which Data East accused of being a copy of ''VideoGame/KarateChamp.'' Though Epyx ultimately won the case on appeal, a series of poor management decisions eventually led the company to discontinue computer games and file for bankruptcy in 1989. Epyx eventually emerged from bankruptcy, but sold off all of its assets in 1993.
----
!!Games developed or published by Epyx include:
* ''Armor Assault''
* ''Barbarian: The Ultimate Warrior''
* ''Chip's Challenge''
* ''VideoGame/CrushCrumbleAndChomp''
* ''Dragonriders of Pern''
* ''VideoGame/ImpossibleMission''
** ''Impossible Mission II''
* ''VideoGame/{{Jumpman}}''
** ''Jumpman Junior''
* ''The Movie Monster Game''
* ''Pitstop''
* ''Rescue at Rigel''
* ''VideoGame/{{Rogue}}''
* ''Starfleet Orion''
* ''Summer Games''
** ''Winter Games''
** ''California Games''
** ''World Games''
* ''Street Sports Baseball''
* ''Street Sports Basketball''
* ''Street Sports Football''
* ''Street Sports Soccer''
* ''Temple of Apshai''
** ''Upper Reaches of Apshai''
** ''Curse of Ra''
* ''World Karate Championship''