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Video Game / Kirby's Dream Course

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Kirby's Dream Course is a golf spinoff of the Kirby series developed by HAL Laboratory and released on the Super Nintendo Entertainment System in 1994.

The game is a miniature golf game set in an Isometric Perspective. In each world, the player must move Kirby through 8 holes by setting the angle, power, and speed at which he will fly. After Kirby flies around the course and defeats all but one enemy, that last enemy transforms into the hole. Defeating certain enemies can also give Kirby special abilities that he can use to move around the course faster and with fewer strokes.


Tropes found in the game:

  • Attack of the 50-Foot Whatever: Attack of the King DeDeDe Bot at the very end of the game.
  • Be the Ball: Kirby, naturally!
  • Big Bad: King DeDeDe returns to having this role since he has stolen all the stars in the sky.
  • Bouncing Battler: Kirby can defeat enemies while flying into them while curled into a ball.
  • Excuse Plot: King DeDeDe has stolen all the stars in the sky. Kirby must set out to stop him by reclaiming all the stars.
  • Isometric Projection: The game is viewed and played from an isometric view.
  • Palette Swap: Keeby, who is a yellow Kirby.
  • Ring-Out Boss: The Final Boss must be defeated by throwing Kirby at him repeatedly until he is pushed over the edge of the course.
  • Timed Power-Up: Some of Kirby's special abilities run out after a few seconds, represented by a timer on the screen. Even ones that don't can only be used once per stroke.