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* RefugeInAudacity: Angry at the outrage by moral guardians taking umbrage at ''VideoGame/{{Doom}}'' and ''VideoGame/MortalKombat1''? Then why not make your games that are just as outrageously violent?

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* RefugeInAudacity: Angry at the outrage by moral guardians taking umbrage at ''VideoGame/{{Doom}}'' and ''VideoGame/MortalKombat1''? ''VideoGame/MortalKombat1992''? Then why not make your games that are just as outrageously violent?
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Up To Eleven is being dewicked.


Addis returned to the emulation scene in 2022 when he released an early build of [[https://github.com/iaddis/metalnes [=MetalNES=]]], which as the name implies emulates the Nintendo Entertainment System. Unlike [=NESticle=] however, [=MetalNES=] takes accuracy UpToEleven by implementing the console's functionality at a ''transistor'' level (which is no small feat, assuming the same would be done on the countless cartridge support chips used in certain games), and is devoid of the lowbrow humor typical of Bloodlust's library.

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Addis returned to the emulation scene in 2022 when he released an early build of [[https://github.com/iaddis/metalnes [=MetalNES=]]], which as the name implies emulates the Nintendo Entertainment System. Unlike [=NESticle=] however, [=MetalNES=] takes accuracy UpToEleven up to eleven by implementing the console's functionality at a ''transistor'' level (which is no small feat, assuming the same would be done on the countless cartridge support chips used in certain games), and is devoid of the lowbrow humor typical of Bloodlust's library.
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Addis returned to the emulation scene in 2022 when he released an early build of [[https://github.com/iaddis/metalnes [=MetalNES=]]], which as the name implies emulates the Nintendo Entertainment System. Unlike [=NESticle=] however, [=MetalNES=] takes accuracy UpToEleven by implementing the console's functionality at a ''transistor'' level (which is no small feat, assuming the same would be done on the countless cartridge support chips used in certain games), and is devoid of the lowbrow humor typical of Bloodlust's library.
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* RefugeInAudacity: Angry at the outrage by moral guardians taking umbrage at ''VideoGame/{{Doom}}'' and ''VideoGame/MortalKombat''? Then why not make your games that are just as outrageously violent?

to:

* RefugeInAudacity: Angry at the outrage by moral guardians taking umbrage at ''VideoGame/{{Doom}}'' and ''VideoGame/MortalKombat''? ''VideoGame/MortalKombat1''? Then why not make your games that are just as outrageously violent?
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NeedsWikiMagicLove.
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Ironically, history will remember them not for their violent games, but for [=NESticle=], a UsefulNotes/NintendoEntertainmentSystem [[UsefulNotes/{{Emulation}} emulator]] that's not just peppered with crude and puerile humour in its UI, but also revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators. [=NESticle=] was made with performance in mind, with its rather modest system requirements allowing it to run on a [=486DX=] or Pentium of the day, albeit at the cost of accuracy as a lot of corners were cut.

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Ironically, history will remember them not for their violent games, but for [=NESticle=], a UsefulNotes/NintendoEntertainmentSystem [[UsefulNotes/{{Emulation}} emulator]] that's not just peppered with crude and puerile humour in its UI, but also revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators. emulators such as screencasting and the ability for users to create graphical hacks, as well as influencing video game music and console case modding. [=NESticle=] was made with performance in mind, with its rather modest system requirements allowing it to run on a [=486DX=] or Pentium of the day, albeit at the cost of accuracy as a lot of corners were cut.
cut and various hacks and approximations were used to speed up emulation.
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Ironically, history will remember them not for their violent games, but for [=NESticle=], a UsefulNotes/NintendoEntertainmentSystem [[UsefulNotes/Emulation emulator]] not only peppered with crude and puerile humour in its UI, but also revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators. [=NESticle=] was made with performance in mind, with its rather modest system requirements allowing it to run on a [=486DX=] or Pentium of the day, albeit at the cost of accuracy as a lot of corners were cut.

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Ironically, history will remember them not for their violent games, but for [=NESticle=], a UsefulNotes/NintendoEntertainmentSystem [[UsefulNotes/Emulation [[UsefulNotes/{{Emulation}} emulator]] that's not only just peppered with crude and puerile humour in its UI, but also revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators. [=NESticle=] was made with performance in mind, with its rather modest system requirements allowing it to run on a [=486DX=] or Pentium of the day, albeit at the cost of accuracy as a lot of corners were cut.
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* RefugeInAudacity: Angry at the outrage by moral guardians taking umbrage at ''VideoGame/{{Doom}}'' and ''VideoGame/MortalKombat''? Then why not make your games that are just as outrageously violent?

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Ironically, History will remember them not for their violent games, but for [=NESticle=], a UsefulNotes/NintendoEntertainmentSystem emulator not only peppered with crude jokes in its UI, but also revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators.

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Ironically, History history will remember them not for their violent games, but for [=NESticle=], a UsefulNotes/NintendoEntertainmentSystem emulator [[UsefulNotes/Emulation emulator]] not only peppered with crude jokes and puerile humour in its UI, but also revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators.
emulators. [=NESticle=] was made with performance in mind, with its rather modest system requirements allowing it to run on a [=486DX=] or Pentium of the day, albeit at the cost of accuracy as a lot of corners were cut.


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!!Bloodlust Software provides examples of:
* BlackComedy: Their games and emulators are filled to the brim with violent, gory and politically-incorrect references which made them a sort of proto-WebVideo/WonkyTonkBotty of the late 90s to the early 2000s.
* UltraSuperDeathGoreFestChainsawer3000: The bread and butter of their operation, done as a morbidly humorous response to MoralGuardians taking offence at violence in interactive media.
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Ironically, History will remember them not for their violent games, but for [=NESticle=], a UsefulNotes/NintendoEntertainmentSystem emulator that revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators.

to:

Ironically, History will remember them not for their violent games, but for [=NESticle=], a UsefulNotes/NintendoEntertainmentSystem emulator that not only peppered with crude jokes in its UI, but also revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators.
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Unfortunately, Icer Addis ended up leaving to join up with Creator/ElectronicArts in making sports games. Ethan Petty has been trying to develop ''Timeslaughter 2'', but he apparently needs funds to pay the programmers in making this game.

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Unfortunately, Icer Addis ended up leaving to join up with Creator/ElectronicArts in making sports games. Ethan Petty joined Creator/EidosInteractive as a writer and has been trying to develop ''Timeslaughter 2'', but he apparently needs funds to pay the programmers in making this game.
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[[caption-width-right:250: We have ''risen''.]]
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Unfortunately, Icer Addis ended up leaving to join up with ElectronicArts in making sports games. Ethan Petty has been trying to develop ''Timeslaughter 2'', but he apparently needs funds to pay the programmers in making this game.

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Unfortunately, Icer Addis ended up leaving to join up with ElectronicArts Creator/ElectronicArts in making sports games. Ethan Petty has been trying to develop ''Timeslaughter 2'', but he apparently needs funds to pay the programmers in making this game.
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Ironically, History will remember them not for their violent games, but for [=NESticle=], a NintendoEntertainmentSystem emulator that revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators.

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Ironically, History will remember them not for their violent games, but for [=NESticle=], a NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem emulator that revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators.
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The website has been taken over by some Japanese weight loss site. It looks pretty fishy...


Their official website can be found [[http://www.bloodlustsoftware.com/ here]], but it is NotSafeForWork at all!
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Ironically, History will remember them not for their violent games, but for [=NESticle=], a NintendoEntertainmentSystem emulator that revolutionized the emulation scene, introducing many features that are now considered standard in today's emulators.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/2814_1529.jpg]]
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Bloodlust Software is a developer of humorous PC computer games. It was originally formed in 1992 by two high school students (Ethan Petty and Icer Addis) who were angry at the rise of movements against computer game violence. To parody the situation, Bloodlust ended up making excessively violent games.

Unfortunately, Icer Addis ended up leaving to join up with ElectronicArts in making sports games. Ethan Petty has been trying to develop ''Timeslaughter 2'', but he apparently needs funds to pay the programmers in making this game.

Their official website can be found [[http://www.bloodlustsoftware.com/ here]], but it is NotSafeForWork at all!

NeedsWikiMagicLove.

!!Games produced by this company:

* ''VideoGame/{{Executioners}}'' (1992 - DOS).
* ''VideoGame/{{Nogginknockers}}'' (1993 - DOS).
* ''VideoGame/{{Nogginknockers 2}}'' (1996 - DOS/works well in Win9x).
* ''VideoGame/{{Timeslaughter}}'' (1996 DOS/works well in Win9x).
* ''VideoGame/NogginknockersXTheDuel'' (2000 - Win9x).
* ''VideoGame/WrathOfTheSeaKing'' (2000 - Win9x).
* ''VideoGame/TerrorFirmer'' (2000 - Win9x).
* ''VideoGame/{{Tromaball}}'' (2000 - Win9x).
* ''VideoGame/{{Sprong}}!'' (2000 - Win9x).
* ''VideoGame/SkippysRevenge'' (2001 - Win9x).

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