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* ''VideoGame/UnicornOverlord''
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* ''VideoGame/UnicornOverlord''''VideoGame/UnicornOverlord'' (Publisher)
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* NoBudget: A few of their games in the late 2000s to early 2010s were produced with lower budgets than some of their other games and were even forced to re-use assets from previous games to help complete them. A major example is the original base release for ''VideoGame/Persona4'' which was released on the Playstation 2 in 2008 in Japan and 2009 in America instead of the Playstation 3 which was already out for two years and uses similar assets to ''VideoGame/Persona3'', the previous game with sprite data for the main characters of that game still existing in the code. This was mainly due to financial issues regarding Index Corporation, Atlus's parent company at the time, which eventually led to them being convicted of corporate fraud and declaring bankruptcy in June, 2013. Thankfully this issue stopped plaguing Atlus after they were acquired by the Sega Sammy Corporation.
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* NoBudget: A few of their games in the late 2000s to early 2010s were produced with lower budgets than some of their other games and were even forced to re-use assets from previous games to help complete them. A major example is the original base release for ''VideoGame/Persona4'' which was released on the Playstation 2 in 2008 in Japan and 2009 in America instead of the Playstation 3 which was already out for two years and uses similar assets to ''VideoGame/Persona3'', the previous game with sprite data for the main characters of that game still existing in the code. This was mainly due to financial issues regarding Index Corporation, Atlus's parent company at the time, which eventually led to them being convicted of corporate fraud and declaring bankruptcy in June, 2013. Thankfully this issue stopped plaguing Atlus after they were acquired by the Sega Sammy Corporation.Sammy.
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In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. Sega Sammy eventually stepped in and purchased Index (including Atlus) for 14 billion yen (approximately $141 million US). Index's other assets were sold two years later.
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In 2003, Atlus was sold to Takara but in 2006 was sold again to mobile giant Index Holdings. In 2010, Atlus was officially disestablished and absorbed with Index Holdings and renamed itself to Index Corporation. The Atlus name was used by Index as a banner to publish their titles. Atlus USA was renamed to Index Digital Media as a result.
In June 2013,Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. Sega Sammy eventually stepped in and purchased Index (including Atlus) for 14 billion yen (approximately $141 million US). By 2014, Atlus was re-established under Sega. Index's other assets were sold two years later.
In June 2013,
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* NintendoHard: Atlus Japan-developed games tend to be quite difficult.
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* NintendoHard: [[invoked]] Atlus Japan-developed games tend to be quite difficult.
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* ThatOneBoss: [[invoked]]Has [[ThatOneBoss/{{Atlus}} their own page]] for it.
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* ThatOneBoss: [[invoked]]Has [[invoked]] [[ThatOneBoss/{{Atlus}} their Enough examples for its own page]] for it.page.]]
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* ''Super VideoGame/{{Valis}} IV'' (North American Publisher)
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* ''Super VideoGame/{{Valis}} IV'' ''[[VideoGame/ValisTheFantasmSoldier Super Valis IV]]'' (North American Publisher)
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* ''VideoGame/OgreBattle'' (Publisher, UsefulNotes/PlayStation version)
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* ''VideoGame/OgreBattle'' (Publisher, UsefulNotes/PlayStation Platform/PlayStation version)
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* InternationalCoproduction: ''VideoGame/GoGoHypergrind'', a skateboarding game the company published for the UsefulNotes/NintendoGameCube, was developed in collaboration with American animator Creator/JohnKricfalusi and his Spumco studio. The character designs and environments are reminiscent of ''WesternAnimation/TheRenAndStimpyShow''.
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* InternationalCoproduction: ''VideoGame/GoGoHypergrind'', a skateboarding game the company published for the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, was developed in collaboration with American animator Creator/JohnKricfalusi and his Spumco studio. The character designs and environments are reminiscent of ''WesternAnimation/TheRenAndStimpyShow''.
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* ''Videogame/TraumaCenter'' series (Publisher/Developer)
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* ''Videogame/TraumaCenter'' ''VideoGame/{{Trauma Center|Atlus}}'' series (Publisher/Developer)
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* Videogame/GuiltyGear (North American Publisher)
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In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. Sega Sammy eventually stepped in and purchased Index (including Atlus) for 14 billion yen (approximately $141 million US). Index's other assets were sold the following year.
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In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. Sega Sammy eventually stepped in and purchased Index (including Atlus) for 14 billion yen (approximately $141 million US). Index's other assets were sold the following year.
two years later.
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Atlus Japan is co-creator (with Creator\{{Sega}}) of "Print Club".
In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. Sega Sammy eventually stepped in and purchased Atlus for 14 billion yen (approximately $141 million US).
In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. Sega Sammy eventually stepped in and purchased Atlus for 14 billion yen (approximately $141 million US).
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Atlus Japan is co-creator (with Creator\{{Sega}}) Creator/{{Sega}}) of "Print Club".
In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. Sega Sammy eventually stepped in and purchasedAtlus Index (including Atlus) for 14 billion yen (approximately $141 million US).
US). Index's other assets were sold the following year.
In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. Sega Sammy eventually stepped in and purchased
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Many of their internally developed 21st-century games are [[NintendoHard really freaking]] ''[[NintendoHard HARD]]''.[[note]]Games published by Atlus USA but not developed by its parent company may not have this trait[[/note]] Though good design means they usually avoid FakeDifficulty. Their American branch is also famous for the translation of their games: {{Woolseyism}} and SugarWiki/SuperlativeDubbing abound in games they publish. Atlus is also famous for first exposing North America to Creator/NipponIchi Software, having published ''VideoGame/RhapsodyAMusicalAdventure'' back in the UsefulNotes/PlayStation 1 era, and later ''VideoGame/DisgaeaHourOfDarkness'' game for UsefulNotes/PlayStation2. This led to NIS eventually branching out on their own, and to this day the companies share many staff amongst their translation and dubbing teams, as well as an amicable business relationship. In fact, NIS America is responsible for publishing ''Anime/PersonaTrinitySoul'', the anime based on the Atlus game.
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Many of their internally developed 21st-century games are [[NintendoHard really freaking]] ''[[NintendoHard HARD]]''.[[note]]Games published by Atlus USA but not developed by its parent company may not have this trait[[/note]] Though good design means they usually avoid FakeDifficulty. Their American branch is also famous for the translation of their games: {{Woolseyism}} and SugarWiki/SuperlativeDubbing abound in games they publish. Atlus is also famous for first exposing North America to Creator/NipponIchi Software, having published ''VideoGame/RhapsodyAMusicalAdventure'' back in the UsefulNotes/PlayStation Platform/PlayStation 1 era, and later ''VideoGame/DisgaeaHourOfDarkness'' game for UsefulNotes/PlayStation2.Platform/PlayStation2. This led to NIS eventually branching out on their own, and to this day the companies share many staff amongst their translation and dubbing teams, as well as an amicable business relationship. In fact, NIS America is responsible for publishing ''Anime/PersonaTrinitySoul'', the anime based on the Atlus game.
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Atlus Japan is co-creator (with Sega) of "Print Club".
In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. [[Creator/{{Sega}} Sega Sammy]] eventually stepped in and purchased Atlus for 14 billion yen (approximately $141 million US).
In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy. [[Creator/{{Sega}} Sega Sammy]] eventually stepped in and purchased Atlus for 14 billion yen (approximately $141 million US).
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Atlus Japan is co-creator (with Sega) Creator\{{Sega}}) of "Print Club".
In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy.[[Creator/{{Sega}} Sega Sammy]] Sammy eventually stepped in and purchased Atlus for 14 billion yen (approximately $141 million US).
In June 2013, Atlus' parent company Index Corporation was convicted of corporate fraud, leading to them declaring bankruptcy.
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Adding notable trope since this was in play for their games at the time.
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* NoBudget: A few of their games in the late 2000s to early 2010s were produced with lower budgets than some of their other games and were even forced to re-use assets from previous games to help complete them. A major example is the original base release for ''VideoGame/Persona4'' which was released on the Playstation 2 in 2008 in Japan and 2009 in America instead of the Playstation 3 which was already out for two years and uses similar assets to ''VideoGame/Persona3'', the previous game with sprite data for the main characters of that game still existing in the code. This was mainly due to financial issues regarding Index Corporation, Atlus's parent company at the time, which eventually led to them being convicted of corporate fraud and declaring bankruptcy in June, 2013. Thankfully this issue stopped plaguing Atlus after they were acquired by the Sega Sammy Corporation.
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* ''VideoGame/{{Robopon}}'' (North American Publisher)
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* ''VideoGame/{{Robopon}}'' (North American Publisher)Publisher)[[superscript:10]]
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[-[[superscript:9]] - published by Creator/BAMEntertainment-]
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[-[[superscript:9]] - published by Creator/BAMEntertainment-]
Creator/BAMEntertainment-]\\
[-[[superscript:10]] - developed by Creator/HudsonSoft-]
[-[[superscript:10]] - developed by Creator/HudsonSoft-]
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[-[[superscript:8]] - developed by [[Creator/{{Psikyo}} Psikyo]]-]
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[-[[superscript:8]] - developed by [[Creator/{{Psikyo}} Psikyo]]-]Psikyo]]-]\\
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* ThatOneBoss: Has [[ThatOneBoss/{{Atlus}} their own page]] for it.
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* ThatOneBoss: Has [[invoked]]Has [[ThatOneBoss/{{Atlus}} their own page]] for it.
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* ''My Disney Kitchen'' (Developer)[[superscript:9]]
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[-[[superscript:9]] - published by Creator/BAMEntertainment-]
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Also note the number of WidgetSeries below.
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Also note the number of WidgetSeries {{Quirky Work}}s below.
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* ''VideoGame/TacticsOgreTheKnightOfLodis''
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* ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' (For Playstation version)
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* ''Tactics Ogre: Let Us Cling Together'' (For Playstation version)
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* ''Metal Slug XX'' (Publisher for PSP)
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* ''Metal Slug XX'' (Publisher for PSP)PSP in North America)
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* ''VideoGame/CannonDancer'' (Publisher for Japan only)
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* ''VideoGame/CannonDancer'' (Publisher for Japan only)
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* ''Metal Slug XX'' (Publisher for PSP)
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* ''VideoGame/HellNight'' or Dark Messiah in Japan. (Publisher in Japan/Developer, {{Creator/Konami}} published it in Europe)
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* ''VideoGame/HellNight'' or Dark Messiah in Japan. (Publisher in Japan/Developer, {{Creator/Konami}} Creator/{{Konami}} published it in Europe)
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* ''VideoGame/PowerInstinct'' (Publisher and developer for most games; ''Matrimelee'' was published by Creator/SNKPlaymore)
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* ''VideoGame/PowerInstinct'' (Publisher and developer for most games; ''Matrimelee'' was published by Creator/SNKPlaymore)[[Creator/{{SNK}} SNK Playmore]])
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[-[[superscript:5]] - developed by Creator/SNKPlaymore-]\\
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[-[[superscript:5]] - developed by Creator/SNKPlaymore-]\\[[Creator/{{SNK}} SNK Playmore]]-]\\
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* ''VideoGame/MetaphorReFantazio'' (Publisher)
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* InternationalCoproduction: ''[=GoGoHyperGrind=]'', a skateboarding game the company published for the UsefulNotes/NintendoGameCube, was developed in collaboration with American animator Creator/JohnKricfalusi and his Spumco studio. The character designs and environments remind one very much of ''WesternAnimation/TheRenAndStimpyShow''.
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* InternationalCoproduction: ''[=GoGoHyperGrind=]'', ''VideoGame/GoGoHypergrind'', a skateboarding game the company published for the UsefulNotes/NintendoGameCube, was developed in collaboration with American animator Creator/JohnKricfalusi and his Spumco studio. The character designs and environments remind one very much are reminiscent of ''WesternAnimation/TheRenAndStimpyShow''.