Follow TV Tropes

Following

History ContinuityNod / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityNod/AroundTheClockAtBikiniBottom
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* In the Bioshock prequel novel, ''Literature/BioshockRapture'', while Fontaine and his scientists, Suchong and Tenenbaum, are discussing how they might use to the fetus Jasmine Jolene had them take out of her, who would later become Jack, to obey any command if it's issued with the TriggerPhrase "Would you kindly," Fontaine asks Suchong if the command would really be able to make Jack do ''anything''; he gives an example where they give Jack a puppy to raise, which he became very attached to, and issue the command to kill it with the phrase, to which Suchong assures him that he would be carry out the order. In ''BioshockInfinite/BurialAtSea'', as you're travelling through Rapture as Elizabeth, shortly before adult Jack arrives and kicks off the events of the first game, you find an audio diary recorded when Jack was a young child. Suchong asks him if he loves the puppy they gave him, to which Jack enthusiastically says that he does, before Suchong gives him the command to snap its neck; Jack pleads to not have to kill it and cries as he eventually caves.

to:

* In the Bioshock prequel novel, ''Literature/BioshockRapture'', while Fontaine and his scientists, Suchong and Tenenbaum, are discussing how they might use to the fetus Jasmine Jolene had them take out of her, who would later become Jack, to obey any command if it's issued with the TriggerPhrase "Would you kindly," Fontaine asks Suchong if the command would really be able to make Jack do ''anything''; he gives an example where they give Jack a puppy to raise, which he became very attached to, and issue the command to kill it with the phrase, to which Suchong assures him that he would be carry out the order. In ''BioshockInfinite/BurialAtSea'', as you're travelling through Rapture as Elizabeth, shortly before adult Jack arrives and kicks off the events of the first game, you find an audio diary recorded when Jack was a young child. Suchong asks him if he loves the puppy they gave him, to which Jack enthusiastically says that he does, before Suchong gives him the command to snap its neck; Jack pleads to not have to kill it and cries as he eventually caves.
Is there an issue? Send a MessageReason:
None


* In the Bioshock prequel novel, ''Literature/BioshockRapture'', while Fontaine and his scientists, Suchong and Tenenbaum, are discussing how they might be able to the fetus Jasmine Jolene had them take out of her in order to raise the child, who would later become Jack, to obey any command if it's issued with the TriggerPhrase "Would you kindly," Fontaine asks Suchong if the command would really be able to make Jack do ''anything''; he gives an example where they give Jack a puppy to raise, which he became very attached to, and issue the command to kill it with the phrase, to which Suchong assures him that he would be carry out the order. In ''BioshockInfinite/BurialAtSea'', as you're travelling through Rapture as Elizabeth, shortly before adult Jack arrives and kicks off the events of the first game, you find an audio diary recorded when Jack was a young child. Suchong asks him if he loves the puppy they gave him, to which Jack enthusiastically says that he does, before Suchong gives him the command to snap its neck; Jack pleads to not have to kill it and cries as he eventually caves.

to:

* In the Bioshock prequel novel, ''Literature/BioshockRapture'', while Fontaine and his scientists, Suchong and Tenenbaum, are discussing how they might be able use to the fetus Jasmine Jolene had them take out of her in order to raise the child, her, who would later become Jack, to obey any command if it's issued with the TriggerPhrase "Would you kindly," Fontaine asks Suchong if the command would really be able to make Jack do ''anything''; he gives an example where they give Jack a puppy to raise, which he became very attached to, and issue the command to kill it with the phrase, to which Suchong assures him that he would be carry out the order. In ''BioshockInfinite/BurialAtSea'', as you're travelling through Rapture as Elizabeth, shortly before adult Jack arrives and kicks off the events of the first game, you find an audio diary recorded when Jack was a young child. Suchong asks him if he loves the puppy they gave him, to which Jack enthusiastically says that he does, before Suchong gives him the command to snap its neck; Jack pleads to not have to kill it and cries as he eventually caves.
Is there an issue? Send a MessageReason:
None


** ''Chronicle'' has one involving Schezo: You find him in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in ''BOX'' while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.

to:

** ''Chronicle'' ''[[VideoGame/PuyoPuyoChronicle Chronicle]]'' has one involving Schezo: You find him in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in ''BOX'' while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/PuyoPuyoTsu Tsu]]'' has more than a few nods to the first game, such as a {{Personality Swap}}ped version of the ''[[VideoGame/PuyoPuyo1992 arcade game]]'s Arle vs. Draco scene. Arle brings back the exchange in ''[[VideoGame/PuyoPuyo20thAnniversary 20th Anniversary]]'' in Draco's story.

to:

** ''[[VideoGame/PuyoPuyoTsu Tsu]]'' has more than a few nods to the first game, such as a {{Personality Swap}}ped version of the ''[[VideoGame/PuyoPuyo1992 arcade game]]'s game]]'''s Arle vs. Draco scene. Arle brings back the exchange in ''[[VideoGame/PuyoPuyo20thAnniversary 20th Anniversary]]'' in Draco's story.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/PuyoPuyoTsu Tsu]]'' has more than a few nods to the first game, such as a {{Personality Swap}}ped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in ''[[VideoGame/PuyoPuyo20thAnniversary 20th Anniversary]]'' in Draco's story.

to:

** ''[[VideoGame/PuyoPuyoTsu Tsu]]'' has more than a few nods to the first game, such as a {{Personality Swap}}ped version of the first game's ''[[VideoGame/PuyoPuyo1992 arcade game]]'s Arle vs. Draco scene. Arle brings back the exchange in ''[[VideoGame/PuyoPuyo20thAnniversary 20th Anniversary]]'' in Draco's story.
Is there an issue? Send a MessageReason:
None


** In ''[[VideoGame/PuyoPuyoFever Fever]]'', when Raffina meets Yu, she tells her "Good luck dancing without any legs!" Come ''[VideoGame/PuyoPuyo15thAnniversary 15th Anniversary'', Suketoudara says the exact same line in Yu and Rei's story, with a lampshade from Yu.

to:

** In ''[[VideoGame/PuyoPuyoFever Fever]]'', when Raffina meets Yu, she tells her "Good luck dancing without any legs!" Come ''[VideoGame/PuyoPuyo15thAnniversary ''[[VideoGame/PuyoPuyo15thAnniversary 15th Anniversary'', Anniversary]]'', Suketoudara says the exact same line in Yu and Rei's story, with a lampshade from Yu.



** ''[[VideoGame/PuyoPuyoTsu Tsu]]'' has more than a few nods to the first game, such as a {{Personality Swap}}ped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in ''20th Anniversary'' in Draco's story.

to:

** ''[[VideoGame/PuyoPuyoTsu Tsu]]'' has more than a few nods to the first game, such as a {{Personality Swap}}ped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in ''20th Anniversary'' ''[[VideoGame/PuyoPuyo20thAnniversary 20th Anniversary]]'' in Draco's story.
Is there an issue? Send a MessageReason:
None


** In ''Fever'', when Raffina meets Yu, she tells her "Good luck dancing without any legs!" Come ''15th Anniversary'', Suketoudara says the exact same line in Yu and Rei's story, with a lampshade from Yu.

to:

** In ''Fever'', ''[[VideoGame/PuyoPuyoFever Fever]]'', when Raffina meets Yu, she tells her "Good luck dancing without any legs!" Come ''15th ''[VideoGame/PuyoPuyo15thAnniversary 15th Anniversary'', Suketoudara says the exact same line in Yu and Rei's story, with a lampshade from Yu.



** ''Tsu'' has more than a few nods to the first game, such as a {{Personality Swap}}ped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in ''20th Anniversary'' in Draco's story.

to:

** ''Tsu'' ''[[VideoGame/PuyoPuyoTsu Tsu]]'' has more than a few nods to the first game, such as a {{Personality Swap}}ped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in ''20th Anniversary'' in Draco's story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the Bioshock prequel novel, ''Literature/BioshockRapture'', while Fontaine and his scientists, Suchong and Tenenbaum, are discussing how they might be able to the fetus Jasmine Jolene had them take out of her in order to raise the child, who would later become Jack, to obey any command if it's issued with the TriggerPhrase "Would you kindly," Fontaine asks Suchong if the command would really be able to make Jack do ''anything''; he gives an example where they give Jack a puppy to raise, which he became very attached to, and issue the command to kill it with the phrase, to which Suchong assures him that he would be carry out the order. In ''BioshockInfinite/BurialAtSea'', as you're travelling through Rapture as Elizabeth, shortly before adult Jack arrives and kicks off the events of the first game, you find an audio diary recorded when Jack was a young child. Suchong asks him if he loves the puppy they gave him, to which Jack enthusiastically says that he does, before Suchong gives him the command to snap its neck; Jack pleads to not have to kill it and cries as he eventually caves.

Added: 591

Changed: 950

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/ResidentEvil0'', you take a short trip through Birkin's laboratory facility from ''VideoGame/ResidentEvil2''. In ''VideoGame/ResidentEvil3Nemesis'', Brad is killed by the eponymous abomination in front of the police station, where he appears as a zombie in ''[=RE2=]'' on a NewGamePlus.
* When Jake, Sherry, Leon, and Helena are all confronted by the [[ImplacableMan Ustanak]] in ''VideoGame/ResidentEvil6'', Leon gives a very subtle shout-out to the Tyrant T-103 from ''[[VideoGame/ResidentEvil2 Resident Evil 2's]]'' NewGamePlus:
--> '''Leon:''' Friend of yours?
--> '''Jake:''' More like an ex-girlfriend. Guy doesn't know when to quit.
--> '''Leon:''' Welcome to the club.

to:

* ''Franchise/ResidentEvil'':
**
In ''VideoGame/ResidentEvil0'', you take a short trip through Birkin's laboratory facility from ''VideoGame/ResidentEvil2''. ''VideoGame/ResidentEvil2''.
**
In ''VideoGame/ResidentEvil3Nemesis'', Brad is killed by the eponymous abomination in front of the police station, where he appears as a zombie in ''[=RE2=]'' on a NewGamePlus.
* ** When Jake, Sherry, Leon, and Helena are all confronted by the [[ImplacableMan Ustanak]] in ''VideoGame/ResidentEvil6'', Leon gives a very subtle shout-out to the Tyrant T-103 from ''[[VideoGame/ResidentEvil2 Resident Evil 2's]]'' NewGamePlus:
--> ---> '''Leon:''' Friend of yours?
--> ---> '''Jake:''' More like an ex-girlfriend. Guy doesn't know when to quit.
--> ---> '''Leon:''' Welcome to the club.club.
** In ''VideoGame/ResidentEvilVillage'', Ethan runs into a surviving villager named Luiza. This is likely a callback to the last time the series was set in a rural European village with a heavy cult presence that's been devastated by a plague--namely ''VideoGame/ResidentEvil4'', wherein Leon has a lot of interaction with a surviving villager named Luis. Luiza plays less of a significant role in the plot than he does, but [[spoiler:both she and Luis meet pretty grisly ends.]]
Is there an issue? Send a MessageReason:
None


** One from ''[[VideoGame/MarioGolf Mario Golf World Tour]]'': Rosalina's animation for scoring an eagle features a cameo by the Apricot Luma, who is still wearing Mario's cap. In the ending of ''VideoGame/SuperMarioGalaxy2'', he left and took the cap with him.

to:

** One from ''[[VideoGame/MarioGolf Mario Golf Golf: World Tour]]'': Rosalina's animation for scoring an eagle features a cameo by the Apricot Luma, who is still wearing Mario's cap. In the ending of ''VideoGame/SuperMarioGalaxy2'', he left and took the cap with him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One from ''[[VideoGame/MarioGolf Mario Golf World Tour]]'': Rosalina's animation for scoring an eagle features a cameo by the Apricot Luma, who is still wearing Mario's cap. In the ending of ''VideoGame/SuperMarioGalaxy2'', he left and took the cap with him.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/CommandAndConquerRedAlert3'', the Allies' main base in Iceland is Von Elsing Airbase. Von Elsing was the name of the overall Allied commander way back in the first ''Red Alert'' game, in a timeline that no longer existed.

to:

* In ''VideoGame/CommandAndConquerRedAlert3'', the Allies' main base in Iceland is Von Elsing Esling Airbase. Von Elsing Esling was the name of the overall Allied commander way back in the first ''Red Alert'' game, in a timeline that no longer existed.

Added: 318

Changed: 1428

Is there an issue? Send a MessageReason:
None


** In ''Soul Reaver'', one area contains an enormous skull toppled to the ground, which those who played ''Blood Omen'' would recognize as part of the first big dungeon that Kain goes through. Later games, with their use of time travel, has Kain and Raziel ending up alongside other big events in the series; for example, Raziel's slaughtering of the six Sarafan inquisitors in ''Soul Reaver 2'' coincides with Vorador's attack on the Circle of Nine.

to:

** In ''Soul Reaver'', ''VideoGame/LegacyOfKainSoulReaver'', one area contains an enormous skull toppled to the ground, which those who played ''Blood Omen'' ''VideoGame/{{Blood Omen|LegacyOfKain}}'' would recognize as part of the first big dungeon that Kain goes through. Later games, with their use of time travel, has Kain and Raziel ending up alongside other big events in the series; for example, Raziel's slaughtering of the six Sarafan inquisitors in ''Soul ''[[Videogame/LegacyOfKainSoulReaver2 Soul Reaver 2'' 2]]'' coincides with Vorador's attack on the Circle of Nine.



** The climax of ''Defiance'' takes place literally minutes after the end of ''Blood Omen'', so the final few levels are full of nods to the first game, including [[spoiler:Mortanius fighting the Hylden Lord's control, Vorador's capture by Moebius' forces, and Kain's decision to reject the option for a HeroicSacrifice, shattering the pillars and allowing the Hylden Lord to possess Janos.]]

to:

** The climax of ''Defiance'' ''VideoGame/LegacyOfKainDefiance'' takes place literally minutes after the end of ''Blood Omen'', so the final few levels are full of nods to the first game, including [[spoiler:Mortanius fighting the Hylden Lord's control, Vorador's capture by Moebius' forces, and Kain's decision to reject the option for a HeroicSacrifice, shattering the pillars and allowing the Hylden Lord to possess Janos.]]



** The first two games have no connection between them at all beyond the Camera Obscura; however, both are referenced frequently in the third game, especially since the protagonist of the first game is for some parts of the game a playable character and another playable character in the the third game is the uncle of the twin girls from the second game.
** At one point in ''V'', Miu (one of the main protagonists of the game) comments that, while her family used to have a Camera Obscura, its case is all that's left of it. This is because said Camera Obscura in her family shattered [[spoiler:during the quest Miku, her mother, took to lift the curse in the Himuro Mansion in the events of the first game.]]

to:

** The first two games have no connection between them at all beyond the Camera Obscura; however, both are referenced frequently in the [[VideoGame/FatalFrameIII third game, game]], especially since the protagonist of the [[VideoGame/FatalFrameI first game game]] is a playable character for some parts of the game a playable character and another third. Another playable character in the the third game is the uncle of the twin girls protagonists from the [[VideoGame/FatalFrameII second game.
game]].
** At one point in ''V'', ''[[VideoGame/FatalFrameMaidenOfBlackWater V]]'', Miu (one of the main protagonists of the game) comments that, while her family used to have a Camera Obscura, its case is all that's left of it. This is because said Camera Obscura in her family shattered [[spoiler:during the quest Miku, her mother, took to lift the curse in the Himuro Mansion in the events of the first game.]]



* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', Klungo is last seen walking off into the distance, saying he's going to quit being Grunty's minion and "find easssy desssk job, maybe make ssstupid gamesss..." So, that's just SelfDeprecation coming from Rareware, right? Actually, when Klungo returns in ''Nuts 'n' Bolts'', he's managed to create a minigame called ''Hero Klungo Sssaves Teh World'', which is indeed [[StylisticSuck stupid]].

to:

* In ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'', ''VideoGame/BanjoTooie'', Klungo is last seen walking off into the distance, saying he's going to quit being Grunty's minion and "find easssy desssk job, maybe make ssstupid gamesss..." So, that's just SelfDeprecation coming from Rareware, right? Actually, when Klungo returns in ''Nuts 'n' Bolts'', he's managed to create a minigame called ''Hero Klungo Sssaves Teh World'', which is indeed [[StylisticSuck stupid]].



* ''VideoGame/{{MOTHER}}''

to:

* ''VideoGame/{{MOTHER}}''''VideoGame/{{MOTHER}}'':



** This is taken to an ''[[UpToEleven even further degree]]'' if you import your [=ME1=]-derived save of [=ME2=] to ''VideoGame/MassEffect3''.

to:

** This is taken to an ''[[UpToEleven ''[[ExaggeratedTrope even further degree]]'' if you import your [=ME1=]-derived save of [=ME2=] to ''VideoGame/MassEffect3''.



* ''VisualNovel/VirtuesLastReward'' contains a number of nods to its prequel game, ''VisualNovel/NineHoursNinePersonsNineDoors''. Such as the final puzzle room in the true ending path, the "Quantum Room" simply having it's door plate refer to it as "Q", much to Tenmyouji [[spoiler:;akak 999 protaganist Junpei's,]] annoyance. Which is a reference to [[spoiler:one of the big plot twists at the end of 999 where the number 9 on the door turns out to be a "q"]].
--> '''Sigma:''' The doorplate says Q? What does "Q" mean?
--> '''Tenmyouji:''' Hmph...Now someone's just being a smartass.
** More a nod to a gag, but when in the PEC Room with Clover and Tenmyouji, you can examine the pipe. If you examine it a number of times, Clover and Tenmyouji reference one of the most infamous jokes from 999. [[spoiler:Which makes sense considering both of them were two of the characters who made the joke in 999.]]

to:

* ''VisualNovel/VirtuesLastReward'' contains a number of nods to its prequel game, ''VisualNovel/NineHoursNinePersonsNineDoors''. ''VisualNovel/NineHoursNinePersonsNineDoors''.
**
Such as the final puzzle room in the true ending path, the "Quantum Room" simply having it's its door plate refer to it as "Q", much to the annoyance of Tenmyouji [[spoiler:;akak [[spoiler: aka 999 protaganist Junpei's,]] annoyance. Junpei]]. Which is a reference to [[spoiler:one of the big plot twists at the end of 999 ''999'' where the number 9 on the door turns out to be a "q"]].
--> ---> '''Sigma:''' The doorplate says Q? What does "Q" mean?
--> ---> '''Tenmyouji:''' Hmph...Now someone's just being a smartass.
** More a nod to a gag, but when in the PEC Room with Clover and Tenmyouji, you can examine the pipe. If you examine it a number of times, Clover and Tenmyouji reference one of the most infamous jokes from 999. ''999''. [[spoiler:Which makes sense considering both of them they were two of the characters who made the joke in 999.''999''.]]



** The BigBad of ''VideoGame/AloneInTheDark3'' is revealed to be the child of the BigBad from the original ''VideoGame{{Alone in the Dark|1992}}'' and TheDragon from ''VideoGame/AloneInTheDark2''. Also, one of the villains in ''[[VideoGame/AloneInTheDarkTheNewNightmare The New Nightmare]]'' is named De Certo, after the haunted mansion in the original game.

to:

** The BigBad of ''VideoGame/AloneInTheDark3'' is revealed to be the child of the BigBad from the original ''VideoGame{{Alone ''VideoGame/{{Alone in the Dark|1992}}'' and TheDragon from ''VideoGame/AloneInTheDark2''. Also, one of the villains in ''[[VideoGame/AloneInTheDarkTheNewNightmare The New Nightmare]]'' is named De Certo, after the haunted mansion in the original game.

Added: 5209

Changed: 7

Removed: 3888

Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' is explicitly a distant sequel to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and as such contains a whole bunch of references to its predecessor:
*** ''The Great Deku Sprout reappears as a grown Deku Tree.
*** The Seven Sages all have stained glass window portraits in Hyrule Castle
*** There's a portrait of a Princess Zelda dressed in the style of the one from ''Ocarina''.
*** Tetra's Pirate Charm is stated to be a shard of a Gossip Stone.
*** There's a badass statue of ''Ocarina of Time''[='s=] Link in Hyrule Castle.
*** In a non-''Ocarina'' nod, the statues of the three golden goddesses look exactly like their respective Oracles from the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has one with the entry hall in the Temple of Time (of the past). It's an almost exact replication of the one from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' - right down to even the background music. Additionally, almost all the wolf songs (except for two) are lifted from the playable songs in ''Ocarina of Time'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. Indeed, ''Ocarina'' provides many of ''Twilight Princess''[='s=] tracks; the Sacred Grove has Saria's Song as its background theme, the Zora's Domain and Goron City tracks make their return, and the Serenade of Water is used as Queen Rutela's theme.
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', Zelda makes a comment about how her ancestors were 'good at waiting', referencing how practically every Princess Zelda in previous games tends to spend at least some time [[DamselInDistress locked up and/or awaiting rescue]]. Also, Hyrule Castle has lots of references to ''The Wind Waker'', from having a giant stained glass window of Tetra in the throne room, to how the castle guards' uniforms are explictly modeled off the green clothes worn by the previous Link. Additionally, the current Link's guardian, Niko, is actually the exact same person as the pirate who nicknamed ''Wind Waker'''s Link "swabby" (naturally, his house has Continuity Nods as well), while the grave of Linebeck from ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' can be found at the Trading Post where his nigh-indentical grandson works.
** ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'s'' opening gives a subtle nod to the opening of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', whilst also subverting it. ''[=LttP=]'' begins with Zelda calling for help from Link and his uncle. In ''MC'', she visits Smith's house (who is Link's grandfather) to take Link out to the fair. In both, it is down to Link's relative whether he does or doesn't go. The house itself is visually very similar to the house in [=LttP=], situated on a similarly small hill with some grass growing on the front.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', seeing as it was released during ''The Legend of Zelda'''s [[MilestoneCelebration 25th anniversary]], is full of references to pretty much every game in the series.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' contains tons of references to earlier games. Nearly every location's name is taken from a previous game, and the four Divine Beasts are named after sages from previous games (specifically, Ruto, Darunia, and Nabooru from ''Ocarina of Time'' and Medli from ''Wind Waker'').
** At the end of ''[[VideoGame/TheLegendofZeldaCDiGames Zelda: The Wand of Gamelon]]'', Princess Zelda defeats [[BigBad Ganon]] with the title wand, for some reason trapping him inside the Book of Koridai from ''Link: The Faces of Evil''. Again.



*** In the previous game, Link could not defend against energy balls, magic blasts, or sword beams without the Magical Shield. However, Zelda II's manual claims that he begins the game with this shield in tow. True to form, all of the first game's projectiles reappear and can be blocked by default. However, for some reason, Link's Magical Sword (which he is also stated to begin with) seems to be much weaker.

to:

*** In the previous game, Link could not cannot defend against energy balls, magic blasts, or sword beams without the Magical Shield. However, Zelda II's manual claims that he begins the game with this shield in tow. True to form, all of the first game's projectiles reappear and can be blocked by default. However, for some reason, Link's Magical Sword (which he is also stated to begin with) seems to be much weaker.


Added DiffLines:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Several characters, including five of the Seven Sages, are named after the seven towns from ''The Adventure of Link'', Darunia, Mido, Nabooru, Rauru, Ruto and Saria. In addition, although the original instance has a different name in English, the ''Ocarina'' boss Volvagia is a reimagined version of Barba, the third-final boss from ''The Adventure of Link'', and fought in much the same way.
** ''VideoGame/TheLegendOfZeldaOracleGames'': ''Oracle of Ages'' and ''Oracle of Seasons'' contain a very large number of references to earlier games:
*** The bosses fought in ''Oracle of Seasons'' include the full lineup from the original game -- Aquamentus, Dodongo, Gohma, Digdogger, Manhandla and Gleeok -- in addition to Mothula from ''A Link to the Past''. The miniboss Agunima is Agahnim from ''A Link to the Past'' in all but name, sharing a similar-sounding appellation in addition to his appearance, fighting style, and spinning animation when defeated. In ''Oracle of Ages'', while its English rename hides this, Eyesoar a boss version of the Patra enemies from the very first game.
*** The games feature several [=NPCs=] from the [[UsefulNotes/Nintendo64 N64]] games. ''Ages'' mainly borrows from ''Majora's Mask'', while ''Seasons'' opts for ''Ocarina of Time'' instead.
*** In ''Seasons'', there's a windmill where a {{chiptune}} version of the Song of Storms from ''Ocarina of Time'' plays.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' is explicitly a distant sequel to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and as such contains a whole bunch of references to its predecessor:
*** ''The Great Deku Sprout reappears as a grown Deku Tree.
*** The Seven Sages all have stained glass window portraits in Hyrule Castle
*** There's a portrait of a Princess Zelda dressed in the style of the one from ''Ocarina''.
*** Tetra's Pirate Charm is stated to be a shard of a Gossip Stone.
*** There's a badass statue of ''Ocarina of Time''[='s=] Link in Hyrule Castle.
*** In a non-''Ocarina'' nod, the statues of the three golden goddesses look exactly like their respective Oracles from the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has one with the entry hall in the Temple of Time (of the past). It's an almost exact replication of the one from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' - right down to even the background music. Additionally, almost all the wolf songs (except for two) are lifted from the playable songs in ''Ocarina of Time'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. Indeed, ''Ocarina'' provides many of ''Twilight Princess''[='s=] tracks; the Sacred Grove has Saria's Song as its background theme, the Zora's Domain and Goron City tracks make their return, and the Serenade of Water is used as Queen Rutela's theme.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': Zelda makes a comment about how her ancestors were 'good at waiting', referencing how practically every Princess Zelda in previous games tends to spend at least some time [[DamselInDistress locked up and/or awaiting rescue]]. Also, Hyrule Castle has lots of references to ''The Wind Waker'', from having a giant stained glass window of Tetra in the throne room, to how the castle guards' uniforms are explictly modeled off the green clothes worn by the previous Link. Additionally, the current Link's guardian, Niko, is actually the exact same person as the pirate who nicknamed ''Wind Waker'''s Link "swabby" (naturally, his house has Continuity Nods as well), while the grave of Linebeck from ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' can be found at the Trading Post where his nigh-indentical grandson works.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The opening gives a subtle nod to the opening of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', whilst also subverting it. ''[=LttP=]'' begins with Zelda calling for help from Link and his uncle. In ''MC'', she visits Smith's house (who is Link's grandfather) to take Link out to the fair. In both, it is down to Link's relative whether he does or doesn't go. The house itself is visually very similar to the house in [=LttP=], situated on a similarly small hill with some grass growing on the front.
** ''VideoGame/TheLegendOfZeldaSkywardSword'', which was released during ''The Legend of Zelda''[='=]s [[MilestoneCelebration 25th anniversary]], is full of references to pretty much every game in the series.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' contains tons of references to earlier games. Nearly every location's name is taken from a previous game, and the four Divine Beasts are named after sages from previous games (specifically, Ruto, Darunia, and Nabooru from ''Ocarina of Time'' and Medli from ''Wind Waker'').
** ''VideoGame/TheLegendofZeldaCDiGames'': At the end of ''Zelda: The Wand of Gamelon'', Princess Zelda defeats [[BigBad Ganon]] with the title wand, for some reason trapping him inside the Book of Koridai from ''Link: The Faces of Evil''. Again.
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Metroid}}''

to:

* ''Franchise/{{Metroid}}''''Franchise/{{Metroid}}'':



* ''Franchise/TombRaider''

to:

* ''Franchise/TombRaider'' ''Franchise/TombRaider'':



** A few minor examples in ''VideoGame/{{Halo 3}}'' alone include the Cortana "visions", which make several references to the very first ''Halo'' book ''Literature/HaloTheFallOfReach''; a message from ONI Recon 111 to Miranda Keyes, which marks the first time the Office of Navel Intelligence is ever directly referenced in the games; and Cortana calling the Master Chief by his real name, which everyone who read the books already knew.

to:

** A few minor examples in ''VideoGame/{{Halo 3}}'' ''VideoGame/Halo3'' alone include the Cortana "visions", which make several references to the very first ''Halo'' book ''Literature/HaloTheFallOfReach''; a message from ONI Recon 111 to Miranda Keyes, which marks the first time the Office of Navel Intelligence is ever directly referenced in the games; and Cortana calling the Master Chief by his real name, which everyone who read the books already knew.



** This same joke is echoed in some of Tim Schafer's games, particularly ''VideoGame/GrimFandango'' and ''Videogame/{{Psychonauts}}'' (where examining a tree stump will make Raz discover a tunnel that opens up to a system of catacombs underneath).

to:

** This same joke is echoed in some of Tim Schafer's games, particularly ''VideoGame/GrimFandango'' and ''Videogame/{{Psychonauts}}'' ''VideoGame/{{Psychonauts}}'' (where examining a tree stump will make Raz discover a tunnel that opens up to a system of catacombs underneath).



* ''VideoGame/{{Summoner 2}}'' contains many {{Continuity Nod}}s and {{Call Back}}s to [[VideoGame/{{Summoner}} the previous game]]. Luleva and Erho, minor characters from Lenele, both make short appearances as adults, as does Empress Sihua [[spoiler: aka Flece.]]

to:

* ''VideoGame/{{Summoner 2}}'' ''VideoGame/Summoner2'' contains many {{Continuity Nod}}s and {{Call Back}}s to [[VideoGame/{{Summoner}} the previous game]]. Luleva and Erho, minor characters from Lenele, both make short appearances as adults, as does Empress Sihua [[spoiler: aka Flece.]]



* ''Franchise/RatchetAndClank''

to:

* ''Franchise/RatchetAndClank''''Franchise/RatchetAndClank'':



** Being a follow up to ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (which also had quite a few nods, in and of itself), the [[Comicbook/RatchetAndClankComic comic series]] has already had several of these, varying in importance. For example: [[spoiler: Alister's wrench and pocket watch, Vorn's comment that Veldin was "devoid of any ''real'' value, (echoing Drek's sentiment)]] the hoverboots, the semi-forgotten tether for the omniwrench...and, most heartwarming, Ratchet's belief that, despite being rather incompetent, the Galactic Rangers would lend a hand, when things went pear-shaped. And that's just the first issue.

to:

** Being a follow up to ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (which also had quite a few nods, in and of itself), the [[Comicbook/RatchetAndClankComic [[ComicBook/RatchetAndClankComic comic series]] has already had several of these, varying in importance. For example: [[spoiler: Alister's wrench and pocket watch, Vorn's comment that Veldin was "devoid of any ''real'' value, (echoing Drek's sentiment)]] the hoverboots, the semi-forgotten tether for the omniwrench...and, most heartwarming, Ratchet's belief that, despite being rather incompetent, the Galactic Rangers would lend a hand, when things went pear-shaped. And that's just the first issue.



** At one point in V, Miu (one of the main protagonists of the game) comments that, while her family used to have a Camera Obscura, its case is all that's left of it. This is because said Camera Obscura in her family shattered [[spoiler:during the quest Miku, her mother, took to lift the curse in the Himuro Mansion in the events of the first game.]]

to:

** At one point in V, ''V'', Miu (one of the main protagonists of the game) comments that, while her family used to have a Camera Obscura, its case is all that's left of it. This is because said Camera Obscura in her family shattered [[spoiler:during the quest Miku, her mother, took to lift the curse in the Himuro Mansion in the events of the first game.]]



** ''VideoGame/{{Persona 3}}'':
*** The game makes a number of references to the [[VideoGame/{{Persona 1}} first]] [[VideoGame/{{Persona2}} two]] ''Persona'' games; for example, the Kirijo Group used to be part of the Nanjo Group, the latter of which was the company owned by the family of P1/P2 party member Kei Nanjo/[[CulturalTranslation Nate Trinity]]. If you make a habit of checking the TV in the dorm lounge daily, you'll occasionally watch a program that describes, although never names, many characters from ''1'' and ''2'', Nanjo included.
*** The Hermit Arcana Social Link is an online game relationship, where (in the English localization only) a player named Maya suggests the protagonist choosing "Tatsuya" as his name, and promptly remarks that's kind of [[VideoGame/{{Persona 2}} déjà vu]].

to:

** ''VideoGame/{{Persona 3}}'':
''VideoGame/Persona3'':
*** The game makes a number of references to the [[VideoGame/{{Persona 1}} [[VideoGame/Persona1 first]] [[VideoGame/{{Persona2}} [[VideoGame/Persona2 two]] ''Persona'' games; for example, the Kirijo Group used to be part of the Nanjo Group, the latter of which was the company owned by the family of P1/P2 party member Kei Nanjo/[[CulturalTranslation Nate Trinity]]. If you make a habit of checking the TV in the dorm lounge daily, you'll occasionally watch a program that describes, although never names, many characters from ''1'' and ''2'', Nanjo included.
*** The Hermit Arcana Social Link is an online game relationship, where (in the English localization only) a player named Maya suggests the protagonist choosing "Tatsuya" as his name, and promptly remarks that's kind of [[VideoGame/{{Persona 2}} [[VideoGame/Persona2 déjà vu]].



** ''VideoGame/{{Persona 4}}'' makes a few references to the previous game. The most overt is a class trip to Gekkoukan High School, the school where ''VideoGame/{{Persona 3}}'' was set; various locales from the area are revisited (with the soundtrack switching back to that of P3's), a handful of Gekkoukan's staff and students from before show up again, and Rise makes a very indirect reference to one of ''3''[='s=] boss fights.
** ''VideoGame/{{Persona 5}}'':

to:

** ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' makes a few references to the previous game. The most overt is a class trip to Gekkoukan High School, the school where ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' was set; various locales from the area are revisited (with the soundtrack switching back to that of P3's), a handful of Gekkoukan's staff and students from before show up again, and Rise makes a very indirect reference to one of ''3''[='s=] boss fights.
** ''VideoGame/{{Persona 5}}'':''VideoGame/Persona5'':



*** Posters of [[VideoGame/Persona4 Rise Kujikawa]] and [[Videogame/Persona4DancingAllNight Kanami Mashita]] can be found in the Shibuya subway station.
*** The traitor's black knight outfit is a corrupted version of the costumes from ''Phoenix Ranger Featherman R'', the ''Persona'' series's Franchise/SuperSentai TV ShowWithinAShow that first appeared in ''{{VideoGame/Persona 2}}''.

to:

*** Posters of [[VideoGame/Persona4 Rise Kujikawa]] and [[Videogame/Persona4DancingAllNight [[VideoGame/Persona4DancingAllNight Kanami Mashita]] can be found in the Shibuya subway station.
*** The traitor's black knight outfit is a corrupted version of the costumes from ''Phoenix Ranger Featherman R'', the ''Persona'' series's Franchise/SuperSentai TV ShowWithinAShow that first appeared in ''{{VideoGame/Persona 2}}''.''VideoGame/Persona2''.



** Even ignoring the identity of the final boss, ''VideoGame/{{Mother 3}}'' still has a good number of nods to ''VideoGame/EarthBound''. The Friend's Yoyo and Real Bat being references to Ness's choice of weaponry is one, but one of the funnier ones is the various "useless" actions the [[spoiler:Porky Bots]] can take, which area ll basically the same as the useless "attacks" that [[DirtyCoward Pokey]] would take when he was on your team in Earthbound, but with "Mechanical" appended somewhere. Like "Mechanically pretended to cry", or "suggested a mechanical truce" or "flashed a mechanically insincere smile".

to:

** Even ignoring the identity of the final boss, ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' still has a good number of nods to ''VideoGame/EarthBound''. The Friend's Yoyo and Real Bat being references to Ness's choice of weaponry is one, but one of the funnier ones is the various "useless" actions the [[spoiler:Porky Bots]] can take, which area ll basically the same as the useless "attacks" that [[DirtyCoward Pokey]] would take when he was on your team in Earthbound, but with "Mechanical" appended somewhere. Like "Mechanically pretended to cry", or "suggested a mechanical truce" or "flashed a mechanically insincere smile".



* ''VideoGame/SamAndMaxFreelancePolice''

to:

* ''VideoGame/SamAndMaxFreelancePolice''''VideoGame/SamAndMaxFreelancePolice'':



* ''VideoGame/{{Touhou}} 10: Mountain of Faith'' introduces the immigrant goddesses and their {{miko}} Sanae to Gensokyo.
** ''Touhou 11: Subterranean Animism'''s Extra stage has Sanae reveal that Kanako was fascinated by technology from the outside world and gave the powers of [[ILoveNuclearPower nuclear fusion]] to Utsuho to spur a technological revolution in Gensokyo. This means Kanako is responsible for Utsuho's brief insanity that frightened Rin who set off geysers to call the heroines down to Hell to fight Utsuho, aka ''the entire plot of Touhou 11''.
** The geysers of Touhou 11 enabled the escape of the sealed-away youkai characters of ''Touhou 12: Unidentified Fantastic Object'', making Kanako indirectly responsible for that game's plot, too.
** ''Touhou 12.3: Hisoutensoku'' eventually shows us what exactly that [[HumongousMecha technological revolution was for]], and even includes stages in Story Mode where the characters enter a nuclear reactor in Hell and fight Utsuho, who is powering it.

to:

* ''VideoGame/{{Touhou}} 10: Mountain of Faith'' ''VideoGame/TouhouFuujinrokuMountainOfFaith'' introduces the immigrant goddesses and their {{miko}} Sanae to Gensokyo.
** ''Touhou 11: Subterranean Animism'''s ''VideoGame/TouhouChireidenSubterraneanAnimism'''s Extra stage has Sanae reveal that Kanako was fascinated by technology from the outside world and gave the powers of [[ILoveNuclearPower nuclear fusion]] to Utsuho to spur a technological revolution in Gensokyo. This means Kanako is responsible for Utsuho's brief insanity that frightened Rin who set off geysers to call the heroines down to Hell to fight Utsuho, aka ''the entire plot of Touhou 11''.
** The geysers of Touhou 11 ''Touhou 11'' enabled the escape of the sealed-away youkai characters of ''Touhou 12: Unidentified Fantastic Object'', ''VideoGame/TouhouSeirensenUndefinedFantasticObject'', making Kanako indirectly responsible for that game's plot, too.
** ''Touhou 12.3: Hisoutensoku'' ''VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe'' eventually shows us what exactly that [[HumongousMecha technological revolution was for]], and even includes stages in Story Mode where the characters enter a nuclear reactor in Hell and fight Utsuho, who is powering it.



** Another example is in ''Touhou 7: Perfect Cherry Blossom'', when Alice greets Reimu and Marisa with familiarity, because she fought them in PC-98 exclusive ''Touhou 5: Mystic Square''.
** Heck, Marisa's "Master Spark" spell is a ContinuityNod, seeing as how she stole it from Yuuka in ''Touhou 4: Lotus Land Story'', and her "Earth Light Ray" spell debuted in ''Touhou 3: Phantasmagoria of Dim.Dream'' (which is lampshaded when it's described as "a really old spell that she never expected to use again").
** Another ''Lotus Land Story'' reference happens when Yuuka returns in ''Touhou 9: Phantasmagoria of Flower View'', and Reimu immediately accuses her of being responsible for the incident because of how she was involved in "that other one". (which, incidentally, was pretty much composed of Reimu jumping random youkai for being youkai... which is also her storyline for ''Flower View''!)

to:

** Another example is in ''Touhou 7: Perfect Cherry Blossom'', ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'', when Alice greets Reimu and Marisa with familiarity, because she fought them in PC-98 exclusive ''Touhou 5: Mystic Square''.
''VideoGame/TouhouKaikidanMysticSquare''.
** Heck, Marisa's "Master Spark" spell is a ContinuityNod, seeing as how she stole it from Yuuka in ''Touhou 4: Lotus Land Story'', ''VideoGame/TouhouGensokyoLotusLandStory'', and her "Earth Light Ray" spell debuted in ''Touhou 3: Phantasmagoria of Dim.Dream'' ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream'' (which is lampshaded when it's described as "a really old spell that she never expected to use again").
** Another ''Lotus Land Story'' reference happens when Yuuka returns in ''Touhou 9: Phantasmagoria of Flower View'', ''VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView'', and Reimu immediately accuses her of being responsible for the incident because of how she was involved in "that other one". (which, incidentally, was pretty much composed of Reimu jumping random youkai for being youkai... which is also her storyline for ''Flower View''!)



* ''[[Videogame/{{X}} X3 Terran Conflict]]''s intro movie shows a fleet of [[AIIsACrapshoot Terraformer]] / [[RobotWar Xenon]] capital ships moving towards the Earth, viewed from the lunar surface. The same scene was shown in ''X: Beyond The Frontier'''s introduction, almost a decade prior. The player can also acquire [[Videogame/XBeyondTheFrontier the ship that started it all]], the ''Xperimental Shuttle'', through a long chain of quests.
** In ''Videogame/XRebirth'', the ''Albion Skunk'''s enemy contact alarms go crazy when it detects a [[ScavengerWorld salvaged]] [[spoiler: Terran]] ship in [=DeVries=], a ship which the ''Skunk'' would have fought against back in the [[GuiltFreeExterminationWar Second Terraformer War]] during ''X3: Albion Prelude'', 30 years ago.

to:

* ''[[Videogame/{{X}} ''[[VideoGame/{{X}} X3 Terran Conflict]]''s intro movie shows a fleet of [[AIIsACrapshoot Terraformer]] / [[RobotWar Xenon]] capital ships moving towards the Earth, viewed from the lunar surface. The same scene was shown in ''X: Beyond The Frontier'''s introduction, almost a decade prior. The player can also acquire [[Videogame/XBeyondTheFrontier [[VideoGame/XBeyondTheFrontier the ship that started it all]], the ''Xperimental Shuttle'', through a long chain of quests.
** In ''Videogame/XRebirth'', ''VideoGame/XRebirth'', the ''Albion Skunk'''s enemy contact alarms go crazy when it detects a [[ScavengerWorld salvaged]] [[spoiler: Terran]] ship in [=DeVries=], a ship which the ''Skunk'' would have fought against back in the [[GuiltFreeExterminationWar Second Terraformer War]] during ''X3: Albion Prelude'', 30 years ago.



* ''VideoGame/RuneFactory''

to:

* ''VideoGame/RuneFactory'' ''VideoGame/RuneFactory'':



* ''VideoGame/{{Fallout 2}}'' contained many [[ContinuityNod nods and references]] to [[VideoGame/Fallout1 its predecessor]], but some of the funniest were in the water chips. In the first game: MacGuffin you had to scour the wastes to find a replacement for. In the second: They come in packs of five, you can find over a hundred in an area barely a quarter into the game, and a portal into the past causes the PC to create a StableTimeLoop by breaking the chip from the first one...
* ''VideoGame/{{Fallout 3}}'' has nods to the previous Creator/{{Interplay|Entertainment}} games, such as Harold returning, some of the vaults you go to were actually described in a UniverseBible all the way back when the first game was made, also as tradition you get a dog named Dogmeat, the last of which was repeated in ''Fallout 4''. You can render Vault 101 uninhabitable by sabotaging its water chip in a nod to the crisis that started the first game.
* ''VideoGame/{{Fallout 4}}'':
** A very huge nod to the classic games shows up in the form of [[spoiler:Konrad Kellogg. Being born around the time of ''VideoGame/{{Fallout 2}}'' in the same region, Kellogg's memory contains many nods to older games. Most notably, one of the memories takes place during the foundation of the New California Republic.]]

to:

* ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' contained many [[ContinuityNod nods and references]] to [[VideoGame/Fallout1 its predecessor]], but some of the funniest were in the water chips. In the first game: MacGuffin you had to scour the wastes to find a replacement for. In the second: They come in packs of five, you can find over a hundred in an area barely a quarter into the game, and a portal into the past causes the PC to create a StableTimeLoop by breaking the chip from the first one...
* ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' has nods to the previous Creator/{{Interplay|Entertainment}} games, such as Harold returning, some of the vaults you go to were actually described in a UniverseBible all the way back when the first game was made, also as tradition you get a dog named Dogmeat, the last of which was repeated in ''Fallout 4''. You can render Vault 101 uninhabitable by sabotaging its water chip in a nod to the crisis that started the first game.
* ''VideoGame/{{Fallout 4}}'':
''VideoGame/Fallout4'':
** A very huge nod to the classic games shows up in the form of [[spoiler:Konrad Kellogg. Being born around the time of ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' in the same region, Kellogg's memory contains many nods to older games. Most notably, one of the memories takes place during the foundation of the New California Republic.]]



** Multiple references are made to Black Isle's [[{{Vaporware}} cancelled]] ''VideoGame/{{Fallout 3}}'' [[WhatCouldHaveBeen prototype]] ''[[VideoGame/FalloutVanBuren Van Buren]]'', including the NCR-Brotherhood War, Hoover Dam, Caesar's Legion, New Canaan, Joshua Graham, and the Big MT.

to:

** Multiple references are made to Black Isle's [[{{Vaporware}} cancelled]] ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' [[WhatCouldHaveBeen prototype]] ''[[VideoGame/FalloutVanBuren Van Buren]]'', including the NCR-Brotherhood War, Hoover Dam, Caesar's Legion, New Canaan, Joshua Graham, and the Big MT.



** The Divide's destruction was the result of the Courier delivering a piece of LostTechnology there from Navarro, the site of the Enclave's base in ''VideoGame/{{Fallout 2}}'', which was also the intended destination of ED-E.

to:

** The Divide's destruction was the result of the Courier delivering a piece of LostTechnology there from Navarro, the site of the Enclave's base in ''VideoGame/{{Fallout 2}}'', ''VideoGame/Fallout2'', which was also the intended destination of ED-E.



* ''VisualNovel/VirtuesLastReward'' contains a number of nods to it's prequel game, ''VisualNovel/NineHoursNinePersonsNineDoors''. Such as the final puzzle room in the true ending path, the "Quantum Room" simply having it's door plate refer to it as "Q", much to Tenmyouji [[spoiler:;akak 999 protaganist Junpei's,]] annoyance. Which is a reference to [[spoiler:one of the big plot twists at the end of 999 where the number 9 on the door turns out to be a "q"]].
--> Sigma: The doorplate says Q? What does "Q" mean?
--> Tenmyouji: Hmph...Now someone's just being a smartass.

to:

* ''VisualNovel/VirtuesLastReward'' contains a number of nods to it's its prequel game, ''VisualNovel/NineHoursNinePersonsNineDoors''. Such as the final puzzle room in the true ending path, the "Quantum Room" simply having it's door plate refer to it as "Q", much to Tenmyouji [[spoiler:;akak 999 protaganist Junpei's,]] annoyance. Which is a reference to [[spoiler:one of the big plot twists at the end of 999 where the number 9 on the door turns out to be a "q"]].
--> Sigma: '''Sigma:''' The doorplate says Q? What does "Q" mean?
--> Tenmyouji: '''Tenmyouji:''' Hmph...Now someone's just being a smartass.



--> ''[Examines pipe a lot]''
--> Clover: Give me a P!
--> Tenmyouji: Give me a I!
--> Sigma: W-What the hell are you two doing...

to:

--> ---> ''[Examines pipe a lot]''
--> Clover:
lot]''\\
'''Clover:'''
Give me a P!
--> Tenmyouji:
P!\\
'''Tenmyouji:'''
Give me a I!
--> Sigma:
I!\\
'''Sigma:'''
W-What the hell are you two doing...



* ''VideoGame/{{Alphadia}}''

to:

* ''VideoGame/{{Alphadia}}''''VideoGame/{{Alphadia}}'':



* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', a ''Tabletopgame/BattleTech'' game, the level Thunder Rift is based on the climatic battleground from the very first novel in the Franchise/BattleTechExpandedUniverse - ''Decision At Thunder Rift'' - published 25 years prior.

to:

* In ''[[Videogame/MechWarrior ''[[VideoGame/MechWarrior MechWarrior Living Legends]]'', a ''Tabletopgame/BattleTech'' game, the level Thunder Rift is based on the climatic battleground from the very first novel in the Franchise/BattleTechExpandedUniverse - ''Decision At Thunder Rift'' - published 25 years prior.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The French version of ''New Vegas'' has an exclusive nod to ''Fallout 3''; one of the loading screens says that "Griffemorts" (the litreal translation of Deathclaws) are called "Écorcheurs" ([[https://en.wikipedia.org/wiki/Skinner_(profession) Skinners]]) on the East Coast, the same name Deathclaws were given in ''3'''s French translation.
Is there an issue? Send a MessageReason:
None


** ''Tsu'' has more than a few nods to the first game, such as a PersonalitySwapped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in ''20th Anniversary'' in Draco's story.

to:

** ''Tsu'' has more than a few nods to the first game, such as a PersonalitySwapped {{Personality Swap}}ped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in ''20th Anniversary'' in Draco's story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PuyoPuyo'' series:
** In ''Fever'', when Raffina meets Yu, she tells her "Good luck dancing without any legs!" Come ''15th Anniversary'', Suketoudara says the exact same line in Yu and Rei's story, with a lampshade from Yu.
--->'''Yu:''' Hmm... What's this strange feeling of déjà vu?
** ''Tsu'' has more than a few nods to the first game, such as a PersonalitySwapped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in ''20th Anniversary'' in Draco's story.
** ''Chronicle'' has one involving Schezo: You find him in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in ''BOX'' while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.

Added: 2113

Changed: 2061

Is there an issue? Send a MessageReason:
It's actually not clear which Zelda is being depicted in WW's portrait; it's at least as likely that it's depicting Daphnes's daughter before Hyrule was flooded.


** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'': The Great Deku Sprout from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' reappears as a grown Deku Tree, all the sages from ''Ocarina'' are referenced and have stained glass windows in Hyrule Castle, there's a portrait of what is quite obviously ''Ocarina of Time''[='s=] Princess Zelda (her dress looks different from the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' one), Tetra's ''other'' lucky charm (Not the golden one...) is a shard out of a Gossip Stone, the statues of the three golden goddesses look exactly like their respective Oracles from the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games and there's a badass statue of ''Ocarina of Time''[='s=] Link in Hyrule Castle.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has one with the entry hall in the Temple of Time (of the past). It's an almost exact replication of the one from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' - right down to even the background music. Additionally, almost all the wolf songs (except for two) are lifted from the playable songs in ''Ocarina of Time'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', in addition to the Sacred Grove having Saria's Song, from the former two games, as its background theme. The Zora's Domain and Goron City musics also return, and the Serenade of Water ocarina song is used as Queen Rutela's theme.
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', Zelda makes a comment about how her ancestors were 'good at waiting'. Considering that practically every Princess Zelda in previous games, has spent most of it [[DamselInDistress locked up and/or awaiting rescue]]. Also, Hyrule Castle has references to ''The Wind Waker'', from having a giant stained-glass window of herself in the throne room, right down to how every single guard in the castle is dressed like her best friend and hero, Link. And Niko, the pirate who nicknamed ''Wind Waker'''s Link "swabby", is still alive. Naturally, his house has Continuity Nods as well.

to:

** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'': The Great Deku Sprout from Waker]]'' is explicitly a distant sequel to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' Time]]'', and as such contains a whole bunch of references to its predecessor:
*** ''The Great Deku Sprout
reappears as a grown Deku Tree, Tree.
*** The Seven Sages
all the sages from ''Ocarina'' are referenced and have stained glass windows window portraits in Hyrule Castle, there's Castle
*** There's
a portrait of what a Princess Zelda dressed in the style of the one from ''Ocarina''.
*** Tetra's Pirate Charm
is quite obviously stated to be a shard of a Gossip Stone.
*** There's a badass statue of
''Ocarina of Time''[='s=] Princess Zelda (her dress looks different from the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' one), Tetra's ''other'' lucky charm (Not the golden one...) is Link in Hyrule Castle.
*** In
a shard out of a Gossip Stone, non-''Ocarina'' nod, the statues of the three golden goddesses look exactly like their respective Oracles from the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games and there's a badass statue of ''Ocarina of Time''[='s=] Link in Hyrule Castle.
games.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has one with the entry hall in the Temple of Time (of the past). It's an almost exact replication of the one from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' - right down to even the background music. Additionally, almost all the wolf songs (except for two) are lifted from the playable songs in ''Ocarina of Time'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', in addition to Waker]]''. Indeed, ''Ocarina'' provides many of ''Twilight Princess''[='s=] tracks; the Sacred Grove having has Saria's Song, from the former two games, Song as its background theme. The theme, the Zora's Domain and Goron City musics also tracks make their return, and the Serenade of Water ocarina song is used as Queen Rutela's theme.
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', Zelda makes a comment about how her ancestors were 'good at waiting'. Considering that waiting', referencing how practically every Princess Zelda in previous games, has spent most of it games tends to spend at least some time [[DamselInDistress locked up and/or awaiting rescue]]. Also, Hyrule Castle has lots of references to ''The Wind Waker'', from having a giant stained-glass stained glass window of herself Tetra in the throne room, right down to how every single guard in the castle is dressed like her best friend and hero, guards' uniforms are explictly modeled off the green clothes worn by the previous Link. And Additionally, the current Link's guardian, Niko, is actually the exact same person as the pirate who nicknamed ''Wind Waker'''s Link "swabby", is still alive. Naturally, "swabby" (naturally, his house has Continuity Nods as well.well), while the grave of Linebeck from ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' can be found at the Trading Post where his nigh-indentical grandson works.



** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' contains tons of references to earlier games. Nearly every locations name is taken from a previous game, and the four Divine Beasts are named after sages from previous games (specifically, Ruto, Darunia, and Nabooru from ''Ocarina of Time'' and Medli from ''Wind Waker'').

to:

** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' contains tons of references to earlier games. Nearly every locations location's name is taken from a previous game, and the four Divine Beasts are named after sages from previous games (specifically, Ruto, Darunia, and Nabooru from ''Ocarina of Time'' and Medli from ''Wind Waker'').
Is there an issue? Send a MessageReason:
None


** ''ZX Advent'' has quite a few of these, such as the model train you're send to recover in one FetchQuest. It's identical to the trains used in various missions in the ''Zero'' series. Another mission has you recover various "artifacts" that are all from the original series, such as an Energy Balancer (from ''6'') and a Life Tank (from ''5''). Additionally, the ThreeWiseMen in the game are named after the three main roboticists from the ''VideoGame/MegaManClassic'' series ([[EpilepticTrees and one may or may not actually be one of them]]).

to:

** ''ZX Advent'' has quite a few of these, such as the model train you're send to recover in one FetchQuest. It's identical to the trains used in various missions in the ''Zero'' series. Another mission has you recover various "artifacts" that are all from the original series, such as an Energy Balancer (from ''6'') and a Life Tank (from ''5''). Additionally, the ThreeWiseMen TheThreeWiseMen in the game are named after the three main roboticists from the ''VideoGame/MegaManClassic'' series ([[EpilepticTrees and one may or may not actually be one of them]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Before the seventh level of The Desert, Steven excitedly points out that [[Recap/StevenUniverseS1E10StevensLion this is the place they found Lion]].
Is there an issue? Send a MessageReason:
None


* During ''VideoGame/{{Xenosaga}} Episode III'', a throw away cutscene happens when the characters are escaping Laybrinthos [[spoiler: during the part of the game where they travel back to Milita during the Third Descent Operation.]] As they're escaping, the remains of a robot come tumbling down to earth, almost hitting the party. It turns out to be one of the robots that chaos and Canaan shot down during the opening cutscenes of ''Episode II''. Especially made obvious, since chaos apologizes for it when it crashes.

to:

* During ''VideoGame/{{Xenosaga}} Episode III'', a throw away cutscene happens when the characters are escaping Laybrinthos [[spoiler: during [[spoiler:during the part of the game where they travel back to Milita during the Third Descent Operation.]] As they're escaping, the remains of a robot come tumbling down to earth, almost hitting the party. It turns out to be one of the robots that chaos and Canaan shot down during the opening cutscenes of ''Episode II''. Especially made obvious, since chaos apologizes for it when it crashes.crashes.
* ''VideoGame/SoundtrackAttack'':
** Before entering level seven of Mask Island, Amethyst comments about how it'd be a nice place to live if they weren't running for their lives. Steven agrees and mentions [[Recap/StevenUniverseS1E30IslandAdventure the time he, Lars and Sadie spent there]].
** At the fifth level of the Sky Spire, Steven gawks at a "giant woman temple", causing Pearl to ask if [[Recap/StevenUniverseS1E12GiantWoman Opal]] was really that impressive.
** Amethyst adds "Yeah, step off!" to Garnet's BadassBoast against the player character's superior, in reference to her saying "yeah, ''back'' off" after Garnet demands the Homeworld Gems leave in "[[Recap/StevenUniverseS1E48TheReturn The Return]]".
** Before the seventh level of Rose's Fountain, Pearl fawns over the place, to which Amethyst remarks that it's a [[Recap/StevenUniverseS1E24AnIndirectKiss great place to heal cracked gems]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* During ''VideoGame/{{Xenosaga}} Episode III'', a throw away cutscene happens when the characters are escaping Laybrinthos [[spoiler: during the part of the game where they travel back to Milita during the Third Descent Operation.]] As they're escaping, the remains of a robot come tumbling down to earth, almost hitting the party. It turns out to be one of the robots that chaos and Canaan shot down during the opening cutscenes of ''Episode II''. Especially made obvious, since chaos apologizes for it when it crashes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* During the fight with ComicBook/{{Wolverine}} in ''VideoGame/SpiderManWebOfShadows'', he begins asking questions about Franchise/SpiderMan's comics history to confirm he's the real Spider-Man and not under the symbiote's influence. Such questions include who declined to join the New Avengers, [[spoiler:(the answer is Daredevil)]]whose killers they tracked in Berlin,[[spoiler: (Ned Leeds)]] and who served them roast and pie. [[spoiler:(Aunt May)]]
Is there an issue? Send a MessageReason:
None


*** The game makes a number of references to the [[VideoGame/{{Persona}} first]] [[VideoGame/{{Persona2}} two]] ''Persona'' games; for example, the Kirijo Group used to be part of the Nanjo Group, the latter of which was the company owned by the family of P1/P2 party member Kei Nanjo/[[CulturalTranslation Nate Trinity]]. If you make a habit of checking the TV in the dorm lounge daily, you'll occasionally watch a program that describes, although never names, many characters from ''1'' and ''2'', Nanjo included.

to:

*** The game makes a number of references to the [[VideoGame/{{Persona}} [[VideoGame/{{Persona 1}} first]] [[VideoGame/{{Persona2}} two]] ''Persona'' games; for example, the Kirijo Group used to be part of the Nanjo Group, the latter of which was the company owned by the family of P1/P2 party member Kei Nanjo/[[CulturalTranslation Nate Trinity]]. If you make a habit of checking the TV in the dorm lounge daily, you'll occasionally watch a program that describes, although never names, many characters from ''1'' and ''2'', Nanjo included.
Is there an issue? Send a MessageReason:
None


* The ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series:

to:

* The ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' ''Franchise/{{Persona}}'' series:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EndlessOcean: Blue World'' has a character mention that a new species of whale was discovered two years prior; coincidentally, ''Endless Ocean'' came out two years before, and its plot involves finding a special albino mutation of a blue whale known as the Ancient Mother (she's also a legendary find in ''Blue World'').
Is there an issue? Send a MessageReason:
None


** Lewton mentions that the Elucidated Brethren of the Ebon Night (from ''Discworld/GuardsGuards'') has been "forcibly disbanded."
** One stained-glass window at the Temple of Small Gods represents an angel presenting a pizza (with a small bay leaf) to a prophet, a reference to a religion mentioned in ''Discworld/{{Mort}}'' that believed that the Discworld was created in the image of a pizza.

to:

** Lewton mentions that the Elucidated Brethren of the Ebon Night (from ''Discworld/GuardsGuards'') ''Literature/GuardsGuards'') has been "forcibly disbanded."
** One stained-glass window at the Temple of Small Gods represents an angel presenting a pizza (with a small bay leaf) to a prophet, a reference to a religion mentioned in ''Discworld/{{Mort}}'' ''Literature/{{Mort}}'' that believed that the Discworld was created in the image of a pizza.

Top