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* CannibalismSuperpower: One of Raviel's effects allows its controller to Tribute another monster they control to have it gain ATK equal to the Tributed monster's ATK until the end of the turn. Crosses into DevourTheDragon if the controller Tributes Phantasm Tokens, which are Special Summoned through another of Raviel's effects, for this purpose.

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* GardenOfEden: Fallen Paradise is implied to be the biblical Garden of Eden or a reference to it, as its artwork depicts a dead tree with an AppleOfTemptation on the ground in front of it.

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* GardenOfEden: Fallen Paradise is implied to be the biblical Garden of Eden or a reference to it, as its artwork depicts a dead tree with an AppleOfTemptation TemptingApple on the ground in front of it.



* OddNameOut: Trilojig ostensibly deviates from the ReligiousAndMythologicalThemeNaming of the Sacred Beasts and Armityle, as its name is a portmanteau of "trilogy" and "logic". However, it ''can'' also be derived from the [[UsefulNotesChristianity Holy Trinity]], which may be reinforced by the fact that Eve Fusion Summoned it with monsters named for the [[https://en.wikipedia.org/wiki/Biblical_Magi Biblical Magi]] who visited the infant UsefulNotes/{{Jesus}}, a member of the Trinity as [[https://en.wikipedia.org/wiki/God_the_Son God the Son]].

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* OddNameOut: Trilojig ostensibly deviates from the ReligiousAndMythologicalThemeNaming of the Sacred Beasts and Armityle, as its name is a portmanteau of "trilogy" and "logic". However, it ''can'' also be derived from the [[UsefulNotesChristianity Holy Trinity]], Trinity, which may be reinforced by the fact that Eve Fusion Summoned it with monsters named for the [[https://en.wikipedia.org/wiki/Biblical_Magi Biblical Magi]] who visited the infant UsefulNotes/{{Jesus}}, a member of the Trinity as [[https://en.wikipedia.org/wiki/God_the_Son God the Son]].



* RuleOfThree: There are three Sacred Beasts, and each one has Summoning conditions that require three of a specific type of card to be sent from the field to the Graveyard to Special Summon it from the hand. The Chaos Phantom Fusion Monsters also each require three Fusion Materials.



* ShoutOut: Fallen Paradise's Japanese OCG name, which translates to ''Paradise Lost'', directly references the epic poem by John Milton, which recounted the expulsion of Adam and Eve from the GardenOfEden. Considering that its artwork features a dead tree with an AppleOfTemptation on the ground in front of it, this is fitting.

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* ShoutOut: Fallen Paradise's Japanese OCG name, which translates to ''Paradise Lost'', directly references the epic poem by John Milton, which recounted the expulsion of Adam and Eve from the GardenOfEden. Considering that its artwork features a dead tree with an AppleOfTemptation TemptingApple on the ground in front of it, this is fitting.

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** The anime incarnation of Uria could be Special Summoned from the controller's hand by sending any three Trap Cards from their field to the Graveyard. It gained 1000 ATK and DEF for each Trap Card in the controller's Graveyard and once per turn, could destroy a Set Spell or Trap Card on the opponent's field of the controller's choice, with Spell and Trap Cards being unable to be activated in response to that effect's activation. If Uria was destroyed, the controller could Special Summon it from the Graveyard on their next Main Phase by discarding a Trap Card, but could not activate any of Uria's other effects that turn or attack with it if they controlled another monster. In the OCG, Uria's Summoning conditions explitcitly mention that ''face-up Trap Cards'' need to be used for its Summon and restricted its ATK gaining effect to only counting ''Continuous Trap Cards'' towards it, while gaining no DEF from it. While Uria retained its Spell and Trap destruction effect unchanged, it lost its self-revival effect with the associated restrictions.

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** The anime incarnation of Uria could be Special Summoned from the controller's hand by sending any three Trap Cards from their field to the Graveyard. It gained 1000 ATK and DEF for each Trap Card in the controller's Graveyard and once per turn, could destroy a Set Spell or Trap Card on the opponent's field of the controller's choice, with Spell and Trap Cards being unable to be activated in response to that effect's activation. If Uria was destroyed, the controller could Special Summon it from the Graveyard on their next Main Phase by discarding a Trap Card, but could not activate any of Uria's other effects that turn or attack with it if they controlled another monster. In the OCG, Uria's Summoning conditions explitcitly explicitly mention that ''face-up Trap Cards'' need to be used for its Summon and restricted its ATK gaining effect to only counting ''Continuous Trap Cards'' towards it, while gaining no DEF from it. While Uria retained its Spell and Trap destruction effect unchanged, it lost its self-revival effect with the associated restrictions.



** Dimension Fusion Destruction can banish the Fusion Materials listed on a Chaos Phantom Fusion Monster from the hand, Deck, or Graveyard and then Special Summon that Fusion Monster. If used to Summon Armityle, it bypasses the prior requirement to get the Sacred Beasts themselves (or any name changing substitute) onto the field beforehand.



* GlassCannon: Armityle, oddly, despite being indestructible by battle, due to having 0 ATK during the opponent's turn. This turns it into a free path right to your LP if you don't finish off the opponent right away with it.

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* GardenOfEden: Fallen Paradise is implied to be the biblical Garden of Eden or a reference to it, as its artwork depicts a dead tree with an AppleOfTemptation on the ground in front of it.
* GlassCannon: Armityle, oddly, despite Despite being indestructible by battle, Armityle is this, due to having 0 ATK during the opponent's turn. This turns it into a free path right to your LP if you don't finish off the opponent right away with it.



* OneHitKill: Armityle is designed for this, since it can have 10,000 ATK.

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* OneHitKill: Armityle is designed for this, since it can have 10,000 ATK.ATK, which is far in excess of the 8000 LP that players start a Duel with.



* ShoutOut: Fallen Paradise's Japanese OCG name, which translates to ''Paradise Lost'', directly references the epic poem by John Milton, which recounted the expulsion of Adam and Eve from the GardenOfEden. Considering that its artwork features a dead tree with an AppleOfTemptation on the ground in front of it, this is fitting.



* SoLastSeason: With the introduction of Ten Thousand Dragon in ''Ignition Assault'', Armityle effectvely became this, as Ten Thousand Dragon is a monster that is considerably easier to Special Summon (from the hand by requiring the controller to Tribute monsters with a combined ATK/DEF of 10,000 or more), and like Armityle, can become a 10,000 ATK beatstick with its own effect. Unlike Armityle, however, Ten Thousand Dragon does not lose all of that ATK during the opponent's turn. The only thing it lacks that Armityle has is protection from battle destruction, but that hardly makes up for the fact that Ten Thousand Dragon is flat-out significantly easier to run.

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* SoLastSeason: With the introduction of Ten Thousand Dragon in ''Ignition Assault'', Armityle effectvely effectively became this, as Ten Thousand Dragon is a monster that is considerably easier to Special Summon (from the hand by requiring the controller to Tribute monsters with a combined ATK/DEF of 10,000 or more), and like Armityle, can become a 10,000 ATK beatstick with its own effect. Unlike Armityle, however, Ten Thousand Dragon does not lose all of that ATK during the opponent's turn. The only thing it lacks that Armityle has is protection from battle destruction, but that hardly makes up for the fact that Ten Thousand Dragon is flat-out significantly easier to run.run.
* StanceSystem: Using Dimension Fusion Destruction to Special Summon Armityle effectively gives it this. To wit, during its controller's turn, it is a GlassCannon, gaining 10,000 ATK through its effect and turning into a massive beatstick that can easily deal a OneHitKill to the opponent. During the opponent's turn, however, it loses all of the ATK it gained with its effect. It then becomes a StoneWall, as it has another effect that prevents its destruction by battle, and Dimension Fusion Destruction additionally nullifies any battle damage its controller would take from battles involving Armityle.
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* GameplayAndStoryIntegration: In the anime, Armityle was a Nomi monster that required the effect of Dimension Fusion Destruction to be Special Summoned. Because Dimension Fusion Destruction was not printed in the OCG at the same time as Armityle, its effect was instead incorporated into Armityle's OCG card as Summoning conditions, while Armityle itself remained a Nomi monster. Due to this, when Dimension Fusion Destruction ''was released'' in the OCG, it required a line of text explicitly ignoring the Summoning conditions of the monster it Special Summoned in order to let players utilize this trope and Summon Armityle with it.

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* GameplayAndStoryIntegration: In the anime, Armityle was a Nomi monster that required the effect of Dimension Fusion Destruction to be Special Summoned. Because Dimension Fusion Destruction was not printed in the OCG at the same time as Armityle, its anime effect was instead incorporated into Armityle's OCG card as Summoning conditions, while Armityle itself remained a Nomi monster. Due to this, when Dimension Fusion Destruction ''was released'' in the OCG, it required a line of text explicitly ignoring the Summoning conditions of the monster it Special Summoned in order to let players utilize this trope and Summon Armityle with it.



** Armityle's OCG incarnation has as Summoning conditions, the effect of Dimension Fusion Destruction, a card used to Special Summon it in the anime, This was because said card was not released in the OCG when Armityle was. When Dimension Fusion Destruction was finally printed as a physical card, almost ''thirteen years'' after Armityle, it had to have text included that allowed it to ignore the Summoning conditions of the monster it was used to Special Summon, so that it could actually be used to Summon Armityle like in the anime.

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** Armityle's OCG incarnation has as Summoning conditions, the anime effect of Dimension Fusion Destruction, a card used to Special Summon it in the anime, anime. This was because said card was not released in the OCG when Armityle was. When Dimension Fusion Destruction was finally printed as a physical card, almost ''thirteen years'' after Armityle, it had to have text included that allowed it to ignore the Summoning conditions of the monster it was used to Special Summon, so that it could actually be used to Summon Armityle like in the anime.

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* GlassCannon: Armityle, oddly, despite being indestructible by battle, due to having 0 ATK during the opponent's turn. This turns it into a free path right to your Life Points if you don't finish off the opponent right away with it.
* HourOfPower: Armityle's effect boosts its ATK from 0 to ''10,000'', but only during ''the controller's turn''. Failing to defeat the opponent with it means that when their turn comes around, there's a monster on the controller's field with 0 ATK that is indestructible by battle, essentially giving the opponent free direct attacks.

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* GlassCannon: Armityle, oddly, despite being indestructible by battle, due to having 0 ATK during the opponent's turn. This turns it into a free path right to your Life Points LP if you don't finish off the opponent right away with it.
* HourOfPower: Armityle's effect boosts its ATK from 0 to ''10,000'', but only during ''the controller's turn''. Failing to defeat the opponent with it means that when their turn comes around, there's a monster on the controller's field with 0 ATK that is indestructible by battle, essentially giving the opponent free direct attacks. If, however, Armityle is Special Summoned via the effect of Dimension Fusion Destruction, the latter card will prevent the controller from taking battle damage from attacks involving the former, thus nullifying this weakness.


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** Raviel being Obelisk's counterpart in a visual sense, as well as the [[TheLeader internal leader]] of the Sacred Beasts might be a homage to the fact that the Obelisk Blue dorm is the highest ranking and most prestigious one at Duel Academy, the site where the Sacred Beasts were [[SealedEvilInACan sealed]] in the ''GX'' anime.


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* StoneWall: Dimension Fusion Destruction, if used to Special Summon Armityle, turns the latter into this in a sense during the opponent's turn. Although Armityle has 0 ATK, it cannot be destroyed by battle and the former's effect also prevents the latter's controller from taking battle damage from attacks involving it.
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* ObviousRulePatch: Dimension Fusion Destruction has a line of text allowing it to ignore the Summoning conditions of the monster it Special Summoned. This is because the monster it Summoned in the anime, Armityle, was released in the OCG nearly thirteen years before it. In the absence of this card at the time, the OCG Armityle was made into a Nomi monster with different Summoning conditions. As such, when this card was finally printed, it had to explicitly ignore Armityle's Summoning conditions for the sake of GameplayAndStoryIntegration.

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[[folder:Sacred Beasts]]

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[[folder:Sacred Beasts]]Beast / Chaos Phantom]]



'''[[http://yugipedia.com/wiki/Sacred_Beast The Sacred Beasts]]''', also known as the '''Sangenma'''/'''Three Phantom Devils''' in Japanese, are extremely powerful monsters, who are the ''GX'' equivalent to the Egyptian Gods. They are used by Kagemaru and the Yubel-possessed Martin Kanou/[[DubNameChange Marcel Bonaparte]] in the GX anime and Eve in the ''ARC-V'' manga.

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'''[[http://yugipedia.com/wiki/Sacred_Beast The Sacred Beasts]]''', also known as the '''Sangenma'''/'''Three Phantom Devils''' in Japanese, are a series of extremely powerful monsters, who are depicted as the ''GX'' equivalent to the Egyptian Gods. They are used by Kagemaru and the Yubel-possessed Martin Kanou/[[DubNameChange Marcel Bonaparte]] in the GX anime and Eve in the ''ARC-V'' manga.



** Dark Summoning Beast allows the controller to Tribute it and straight away Special Summon any Sacred Beast from their hand or Deck by ''ignoring its Summoning conditions'', albeit while also preventing the controller's monsters from attacking for the rest of the turn. If that wasn't enoguh, it also sets the controller up to Summon ''another Sacred Beast'' by adding it from their Deck to their hand at the cost of banishing itself from the Graveyard. This card alone simultaneously solves the series' issues of garnering enough resources to meet a Sacred Beast's standard Summoning conditions, and searching out the Sacred Beasts from the Deck to Summon them in the first place.

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** Dark Summoning Beast allows the controller to Tribute it and straight away Special Summon any Sacred Beast from their hand or Deck by ''ignoring its Summoning conditions'', albeit while also preventing the controller's monsters from attacking for the rest of the turn. If that wasn't enoguh, enough, it also sets the controller up to Summon ''another Sacred Beast'' by adding it from their Deck to their hand at the cost of banishing itself from the Graveyard. This card alone simultaneously solves the series' issues of garnering enough resources to meet a Sacred Beast's standard Summoning conditions, and searching out the Sacred Beasts from the Deck to Summon them in the first place.



* GameplayAndStoryIntegration: In the anime, Armityle was a Nomi monster that required the effect of Dimension Fusion Destruction to be Special Summoned. Because Dimension Fusion Destruction was not printed in the OCG at the same time as Armityle, its effect was instead incorporated into Armityle's OCG card as Summoning conditions, while Armityle itself remained a Nomi monster. Due to this, when Dimension Fusion Destruction ''was released'' in the OCG, it required a line of text explicitly ignoring the Summoning conditions of the monster it Special Summoned in order to let players utilize this trope and Summon Armityle with it.



** The effect of Dimension Fusion Destruction, an anime exclusive card used to Special Summon Armityle, have been transferred to its OCG incarnation as its Summoning conditions.

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** The Armityle's OCG incarnation has as Summoning conditions, the effect of Dimension Fusion Destruction, an anime exclusive a card used to Special Summon it in the anime, This was because said card was not released in the OCG when Armityle was. When Dimension Fusion Destruction was finally printed as a physical card, almost ''thirteen years'' after Armityle, it had to have been transferred text included that allowed it to its OCG incarnation as its ignore the Summoning conditions. conditions of the monster it was used to Special Summon, so that it could actually be used to Summon Armityle like in the anime.



* NighInvulnerability:
** Armityle possesses an effect that prevents it from being destroyed by battle.
** Fallen Paradise protects the Sacred Beasts and Armityle from being targeted and destroyed by the opponent's card effects.
* NoSell: Dimension Fusion Destruction prevents the controller from taking battle damage through attacks involving the Chaos Phantom Fusion Monster Special Summoned with it. If Armityle is Special Summoned this way, it patches up its glaring flaw of having 0 ATK during the opponent's turn.



* NighInvulnerable: Shiranui Smith prevents all Zombie-Type monsters from being destroyed by battle during the turn it was banished.

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* NighInvulnerable: NighInvulnerability: Shiranui Smith prevents all Zombie-Type monsters from being destroyed by battle during the turn it was banished.



* NighInvulnerable: Some of them have effects that prevent them from being destroyed by battle or effects.

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* NighInvulnerable: NighInvulnerability: Some of them have effects that prevent them from being destroyed by battle or effects.
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'''Star''' is a series of Level 5 and higher Warrior monsters used by Ken Umesugi/Nagi, Makoto Takeda/Taka, and Isao Kachidoki/Iggy Arlo in ''Anime/YuGiOhArcV''. Of them, only the latter's cards have been confirmed for release in the actual game. Their playstyle involve Fusion summoning strong monsters to use as part of a beatdown strategy alongside effects that manipulate the ATK of monsters on the field, often in relation to those monsters's levels.

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'''Star''' '''[[https://yugipedia.com/wiki/Star_(series) Star]]''' is a series of Level 5 and higher Warrior monsters used by Ken Umesugi/Nagi, Makoto Takeda/Taka, and Isao Kachidoki/Iggy Arlo in ''Anime/YuGiOhArcV''. Of them, only the latter's cards have been confirmed for release released in the actual game. Their playstyle involve Fusion summoning strong monsters to use as part of a beatdown strategy alongside effects that manipulate the ATK of monsters on the field, often in relation to those monsters's levels.
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** CastingAShadow: Raye is a DARK monster, as is Roze's Link evolution, Sieg.

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** CastingAShadow: Raye is a DARK monster, as is Roze's Link evolution, Sieg.Zeke.
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** Thunderdragon Skyrumble can give targeting immunity to any thunder monster you control.

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No slashing tropes.


* DarkIsNotEvil / LightIsNotGood: Raye and Roze are DARK and LIGHT monsters, but Raye is the hero in the lore, while Roze is almost certainly part of the enemy it mentions.

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* DarkIsNotEvil / LightIsNotGood: DarkIsNotEvil: Raye and Roze are is a DARK and LIGHT monsters, attribute monster, but Raye she is the hero in the lore, while Roze is almost certainly part of the enemy it mentions.lore.


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* LightIsNotGood: Roze is a LIGHT attribute monster, but she is almost certainly part of the enemy according to the lore.

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* AntiMagic: Getting rid of the opponent's Spell/Trap cards appear to be small sub-theme for this archetype.

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* AntiMagic: Getting rid of the opponent's Spell/Trap cards appear to be a small sub-theme focus for this archetype.


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* PersonOfMassDestruction: If Pyro Phoenix is summoned using a monster that shares its name as material, it will be able to use an effect that destroys all of the opponent's cards.
* ThePhoenix: Referenced with the aptly-named Salamangreat Pyro Phoenix. However, the monster itself, while retaining bird-like elements in its design, is humanoid in appearance and unlike previous monsters in the game inspired by this trope, lacks a self-reviving effect to represent its namesake's ability to be reborn with the archetype's Reincarnation Link Summon being used instead.

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* BlowYouAway: WIND Monsters are Turbo Synchron and Quickdraw Synchron. Also, Turbo Warrior and Stardust Warrior.



* CastingAShadow: DARK Monsters are Junk Synchron, Change Synchron, Unknown Synchron, Mono Synchron and Accel Synchron. Also, Junk Warrior.



* DishingOutDirt: EARTH Monsters are Drill Synchron, Bri Synchron and Synchron Explorer. Also, Drill Warrior, Seven Swords Warrior, Mighty Warrior, Gravity Warrior, Scarred Warrior and Catapult Warrior.



** BlowYouAway: WIND Monsters are Turbo Synchron and Quickdraw Synchron. Also, Turbo Warrior and Stardust Warrior.
** CastingAShadow: DARK Monsters are Junk Synchron, Change Synchron, Unknown Synchron, Mono Synchron and Accel Synchron. Also, Junk Warrior.
** DishingOutDirt: EARTH Monsters are Drill Synchron, Bri Synchron and Synchron Explorer. Also, Drill Warrior, Seven Swords Warrior, Mighty Warrior, Gravity Warrior, Scarred Warrior and Catapult Warrior.
** LightEmUp: LIGHT Monsters are Road Synchron, Hyper Synchron and Formula Synchron. Also, Road Warrior and Lightning Warrior.
** MakingASplash: Steam Synchron is a WATER Monster.
** PlayingWithFire: FIRE monsters are Nitro Synchron and Jet Synchron. Also, Nitro Warrior and Jet Warrior.



* LightEmUp: LIGHT Monsters are Road Synchron, Hyper Synchron and Formula Synchron. Also, Road Warrior and Lightning Warrior.



* MakingASplash: Steam Synchron is a WATER Monster.



* PlayingWithFire: FIRE monsters are Nitro Synchron and Jet Synchron. Also, Nitro Warrior and Jet Warrior.

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* HumongousMecha: A quick look at the [[https://pbs.twimg.com/media/EJj_-QJU8AAGf0r.jpg:large artwork of Sieg]] shows that it's a ''lot'' bigger than any of Raye's Aces.



* PoweredArmor: The Link Monsters take the form of different suits of armor worn by Raye.

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* PoweredArmor: The Most of the Link Monsters take the form of different suits of armor worn by Raye.
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* AdaptationalHeroism: Fierce Ogre fights alongside Warrior Monk and Shaman in the Yu-Gi-Oh! OCG Structures manga, despite being enemies in the card lore.
* BareFistedMonk: Warrior Monk and Fierce Ogre are shown to be fighting using only their fists. The former is also a literal exemple due to his name.
* TheCorruption: Tenyi Dragon Vishudda's dark chi corrupted the master of the Tenyi style and turned him into the Fierce Ogre of Tenyi.
* DarkIsEvil: Vishudda is a DARK monster and the one responsible for the master of the Tenyi style becoming Fierce Ogre. The latter counts as well thanks to the aforementioned corruption making him more violent.
* ElementalPowers: All the six attributes are represented in this archetype.
** BlowYouAway: Nahata.
** CastingAShadow: Vishudda and Fierce Ogre
** DishingOutDirt: Adhara and Warrior Monk
** LightEmUp: Ajna
** MakingASplash: Shtana
** PlayingWithFire: Manira and Dragon Immortal
* OurDragonsAreDifferent: Aside from being Wyrm-type, rather than Dragon-type, the Tenyi Dragons are the manifested forms of the chi present in the dragon veins while the archetype's Link monsters are not dragons themselves but practitioners of a martial art which involves borrowing the power of the dragons.
* StrongButUnskilled: Fierce Ogre of Tenyi is a Link 3 monster with 3000 ATK but has no effect.
* SupernaturalMartialArts: The theme of this archetype with the Tenyi being stated lore-wise to be a martial art empowered by the chi of the Tenyi Dragons.
* ThemeNaming: The names of the main deck Tenyi monsters are derived from those of the seven chakras.

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* AdaptationalHeroism: Fierce Ogre Berserker fights alongside Warrior Monk and Shaman in the Yu-Gi-Oh! OCG Structures manga, despite being enemies in the card lore.
* BareFistedMonk: Warrior Monk and Fierce Ogre Berserker are shown to be fighting using only their fists. The former is also a literal exemple due to his name.
* TheCorruption: Tenyi Dragon Vishudda's dark chi corrupted the master of the Tenyi style and turned him into the Fierce Ogre Berserker of the Tenyi.
* DarkIsEvil: Vishudda is a DARK monster and the one responsible for the master of the Tenyi style becoming Fierce Ogre.Berserker. The latter counts as well thanks to the aforementioned corruption making him more violent.
* ElementalPowers: All the The Tenyi Spirits represent all six attributes are represented in this archetype.
Attributes.
** BlowYouAway: Nahata.
Nahata is a WIND monster.
** CastingAShadow: Vishudda is a DARK monster, as are Berserker and Fierce Ogre
Draco Berserker.
** DishingOutDirt: Adhara and Warrior Monk
is an EARTH monster, as is Monk.
** LightEmUp: Ajna
Ajna and Sahasrara are LIGHT monsters, as is Draco Masters.
** MakingASplash: Shtana
Shtana is a WATER monster.
** PlayingWithFire: Manira and Dragon Immortal
is a FIRE monster, as is Shaman.
* OurDragonsAreDifferent: Aside from being Wyrm-type, rather than Dragon-type, the Tenyi Dragons Spirits are the manifested forms of the chi present in the dragon veins veins, while all but one the archetype's Link monsters are not dragons themselves themselves, but instead practitioners of a martial art which involves borrowing the power of the dragons.
* StrongButUnskilled: Fierce Ogre of Tenyi Berserker is a Link 3 Link-3 monster with 3000 ATK but has no effect.
* SupernaturalMartialArts: The theme of this archetype with the Tenyi being stated lore-wise to be a martial art empowered by the chi of the Tenyi Dragons.
Spirits.
* ThemeNaming: The names of the main deck Tenyi monsters are derived from those six of the seven chakras.chakras, with the Link Monster Sahasrara representing the seventh.
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** CastingAShadow: Raye is a DARK monster.

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** CastingAShadow: Raye is a DARK monster.monster, as is Roze's Link evolution, Sieg.



* SixthRanger / SixthRangerTraitor: Roze, possibly both in-universe and out; its effect serves it well in a Sky Striker mirror matchup, when they are most likely controlling only one monster.

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* SixthRanger / SixthRangerTraitor: Roze, possibly both in-universe and out; its effect serves it well in a Sky Striker mirror matchup, when they are most likely controlling only one monster. This is underscored with its Link evolution, Sieg, whose effect can temporarily banish another monster the moment it's Link Summoned; against another Sky Striker Deck, that banished monster might well be the opponent's only defense.
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* ActionGirl: "Shiranui Squire" is the one to confront the Mayakashi. She even gets upgrades in the form of "Shiranui Squiresaga" and "Shiranui Skillsaga Supremacy"


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* WeUsedToBeFriends: "Shiranui Squire" and "Dakki, the Graceful Mayakashi" used to be friends, as seen in the artwork of Ghost Meets Girl - A Shiranui's Story. They clash with each other as "Shiranui Skillsaga Supremacy" and "Yoko, the Graceful Mayakashi", respectively.
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* CrystalDragonJesus: The Yeshadoll in Zefranaga's Japanese name is a reference to Yeshua, a word meaning salvation in Hebrew. It can be argued that Kerykeion/Zefranaga/Keios is a counterpart to Jesus because he ascended after beating Sophia with Constellat Sombre. Kerykeion's second coming was during the war against the Shaddoll and Infernoid, a time of great need for the Duel Terminal world.
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Adding some updates based new info.


** BlowYouAway: Wendigo is a WIND monster.

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** BlowYouAway: Wendi and Wendigo is a are WIND monster.monsters.



** LightEmUp: Construct is a LIGHT monster.

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** LightEmUp: Keios and Construct is a are LIGHT monster.monsters.



** The name El-Shaddoll Wendigo is based on North American [[ImAHumanitarian flesh eating]] [[{{Wendigo}} monsters]]. One of the two monsters that were transformed into this card, Wen, the Ritual Beast Tamer is a case of this trope used as {{Foreshadowing}} as her name means "Evil" in the Ainu languages and is the first syllable for Wendigo.

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** The name names of Rishaddoll Wendi and El-Shaddoll Wendigo is based on North American [[ImAHumanitarian flesh eating]] [[{{Wendigo}} monsters]]. One of the two monsters that were transformed into this card, Wen, the Ritual Beast Tamer is a case of this trope used as {{Foreshadowing}} as her name means "Evil" in the Ainu languages and is the first syllable for Wendigo.



* SixthRanger: Shaddoll Zefracore is a purified version of Shaddoll Core while Shaddoll Zefranaga is a version of Evilswarm Kerykeion.

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* SixthRanger: Shaddoll Zefracore is a purified version of Shaddoll Core while Shaddoll Zefranaga is a version of Evilswarm Kerykeion. Zefranaga gets an upgrade in the form of Qadoshaddoll Keios.
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* BlindIdiotTranslation: Kagemusha of the Blue Flame's English name is a bit mistranslated. Romanized from Japanese, his name is ''Shien no Kagemusha''. "Kagemusha" means "body double", describing his role, not his name. "Shien" translates to "blue flame", but is actually referring to the monster Great Shogun Shien (where "Shien" is his given name), released years later. The true translation of his name would be along the lines of "Shien's Body Double".

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* BlindIdiotTranslation: Kagemusha of the Blue Flame's English name is a bit mistranslated.off due to GratuitousJapanese and an overly-literal translation. Romanized from Japanese, his name is ''Shien no Kagemusha''. "Kagemusha" means "body double", describing his role, not his name. "Shien" translates to "blue flame", but is actually referring to the monster Great Shogun Shien (where "Shien" is his given name), released years later. The true translation of his name would be along the lines of "Shien's Body Double".
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** After Tierra's destruction, Winda and Falco are purified and joins the Ritual Beast archetype because they're the successors to the Gusto archetype.

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** After Tierra's destruction, Winda and Falco are purified and joins the Ritual Beast archetype because they're the successors to the Gusto archetype. Ariel shares the same fate and joins the Nekroz archetype.
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* BlindIdiotTranslation: Kagemusha of the Blue Flame's English name is a bit mistranslated. Romanized from Japanese, his name is ''Shien no Kagemusha''. "Kagemusha" means "body double", describing his role, not his name. "Shien" translates to "blue flame", but is actually referring to the person Great Shogun Shien, released years later. The true translation of his name would be along the lines of "Shien's Body Double".

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* BlindIdiotTranslation: Kagemusha of the Blue Flame's English name is a bit mistranslated. Romanized from Japanese, his name is ''Shien no Kagemusha''. "Kagemusha" means "body double", describing his role, not his name. "Shien" translates to "blue flame", but is actually referring to the person monster Great Shogun Shien, Shien (where "Shien" is his given name), released years later. The true translation of his name would be along the lines of "Shien's Body Double".
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* BlindIdiotTranslation: Kagemusha of the Blue Flame's English name is a bit mistranslated. Romanized from Japanese, his name is ''Shien no Kagemusha''. "Kagemusha" means "body double", describing his role, not his name. "Shien" translates to "blue flame", but is actually referring to the person Great Shogun Shien, released years later. The true translation of his name would be along the lines of "Shien's Body Double".
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* AllYourColorsCombined: A [[IncrediblyLamePun darker]] example than the usual use of this Trope. According to the lore from V-Jump, the Shaddolls are malevolent shadows that absorb all light. This might explain why they are so dark-- All colors mixed together would result in black.
* AnimatedArmor: Shaddoll Hound and Shaddoll Lizard are the armors of the Satellaknights Sirius and Unukhalai, respectively. El Shaddoll Grysta can also be considered this as well.
* BackFromTheDead: Most of the Shaddols are the puppetized version of other monsters, brought back from the dead. Some examples include:
** [[http://yugipedia.com/wiki/Shadoll_Beast Shaddoll Beast]], which is [[http://yugipedia.com/wiki/Naturia_Beast Naturia Beast]] donning the Exterio armor.
** [[http://yugipedia.com/wiki/Shadoll_Falcon Shaddoll Falco]], which is [[http://yugipedia.com/wiki/Gusto_Falco Gusto Falco]].
** [[http://yugipedia.com/wiki/El_Shaddoll_Egrystal El Shaddoll Grysta]] is [[http://yugipedia.com/wiki/Cairngorgon,_Antiluminescent_Knight Cairngorgon, Antiluminescent Knight]], [[UpToEleven which in turn was]] [[http://yugipedia.com/wiki/Gem-Knight_Crystal Gem-Knight Crystal]] brought back by the Evilswarm virus. Later on, he becomes [[http://yugipedia.com/wiki/Shaddoll_Zefracore Shaddoll Zefracore]].
** Noelshaddoll Ariel is Gishki Ariel and El Shaddoll Apokalone is Evigishki Mind Augus.

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* AllYourColorsCombined: A [[IncrediblyLamePun darker]] example than the usual use of this Trope. According to the lore from V-Jump, the Shaddolls are malevolent shadows that absorb all light. This might explain why they are so dark-- All dark: all colors mixed together would result in black.
* AnimatedArmor: Shaddoll Hound and Shaddoll Lizard Squamata are the armors of the Satellaknights Satellarknights Sirius and Unukhalai, respectively. El Shaddoll Grysta can also be considered this as well.
* BackFromTheDead: Most of the Shaddols Shaddolls are the puppetized version of other monsters, brought back from the dead. Some examples include:
** [[http://yugipedia.com/wiki/Shadoll_Beast com/wiki/Shaddoll_Beast Shaddoll Beast]], which Beast]] is [[http://yugipedia.com/wiki/Naturia_Beast Naturia Beast]] donning the Exterio armor.
** [[http://yugipedia.com/wiki/Shadoll_Falcon com/wiki/Shaddoll_Falcon Shaddoll Falco]], which Falco]] is [[http://yugipedia.com/wiki/Gusto_Falco Gusto Falco]].
Falco]]. Similarly, [[https://yugipedia.com/wiki/El_Shaddoll_Winda El Shaddoll Winda]] is [[http://yugipedia.com/wiki/Daigusto_Gulldos Daigusto Gulldos]], though Winda is riding [[http://yugipedia.com/wiki/Pulao,_Wind_of_the_Yang_Zing Pulao, Wind of the Yang Zing]] instead.
** [[http://yugipedia.com/wiki/El_Shaddoll_Egrystal com/wiki/El_Shaddoll_Grysta El Shaddoll Grysta]] is [[http://yugipedia.com/wiki/Cairngorgon,_Antiluminescent_Knight Cairngorgon, Antiluminescent Knight]], [[UpToEleven which in turn was]] [[http://yugipedia.com/wiki/Gem-Knight_Crystal Gem-Knight Crystal]] brought back by the Evilswarm virus. Later on, he becomes [[http://yugipedia.com/wiki/Shaddoll_Zefracore Shaddoll Zefracore]].
** [[https://yugipedia.com/wiki/Noel_Shaddoll_Ariel Noelshaddoll Ariel Ariel]] is [[http://yugipedia.com/wiki/Giskhi_Ariel Gishki Ariel Ariel]] and [[https://yugipedia.com/wiki/El_Shaddoll_Apkalone El Shaddoll Apokalone Apokalone]] is [[https://yugipedia.com/wiki/Evigishki_Mind_Augus Evigishki Mind Augus.Augus]].
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** El Shaddoll Apkalone's name comes from ''[[https://en.wikipedia.org/wiki/Apkallu Apkallu]]'', fish/human demi-gods from the Mesopotamian mythology.

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** Noelshaddoll Ariel is Gishki Ariel and El Shaddoll Apokalone is Evigishki Mind Augus.



** CastingAShadow: Winda is a DARK monster, as are all the Main Deck monsters.

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** CastingAShadow: Winda is a and Apokalone are DARK monster, monsters, as are all the Main Deck monsters.



** MakingASplash: Anoyatyllis is a WATER monster.

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** MakingASplash: Anoyatyllis is a and Ariel are WATER monster.monsters.
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* WaveMotionGun: Hayate sports one of these. The trope extends to her effect, which allows her to attack directly, and also to her Maneuver, Vector Blast, which can mill both players' Decks and shuffle enemies in the Extra Monster Zones into the Deck.
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* DarkActionGirl: Roze, if its outfit in [[https://yugipedia.com/wiki/Sky_Striker_Maneuver_-_Scissors_Cross Scissors Cross]] is anything to go by.

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* DarkActionGirl: Roze, if its her outfit in [[https://yugipedia.com/wiki/Sky_Striker_Maneuver_-_Scissors_Cross Scissors Cross]] is anything to go by.

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* DarkActionGirl: Roze, if its outfit in [[https://yugipedia.com/wiki/Sky_Striker_Maneuver_-_Scissors_Cross Scissors Cross]] is anything to go by.
* DarkIsNotEvil / LightIsNotGood: Raye and Roze are DARK and LIGHT monsters, but Raye is the hero in the lore, while Roze is almost certainly part of the enemy it mentions.



* MeaningfulName: Each Link Ace has one that references its Attribute, but none are more so than Raye and Roze. Both names are derived from "zero"—referencing their basic, armor-less forms—with Raye being a corruption of the Japanese direct translation "rei", while Roze is a simple swap of the syllables that make up the word.



** Raye and Roze might qualify as well; their backgrounds are mostly blue and red, respectively. Both are the archetype's sole Main Deck monsters, and can Special Summon themselves from the Graveyard. Raye's effect, however, is able to give the player access to the Link Aces during the opponent's turn, while Roze can negate the effects of an enemy monster for the rest of the turn when it's Special Summoned thus.

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** Raye and Roze might qualify as well; their backgrounds are mostly blue and red, respectively.respectively, along with their eye colors. Both are the archetype's sole Main Deck monsters, and can Special Summon themselves from the Graveyard. Raye's effect, however, is able to give the player access to the Link Aces during the opponent's turn, while Roze can negate the effects of an enemy monster for the rest of the turn when it's Special Summoned thus.



* SixthRanger / SixthRangerTraitor: Roze, possibly both in-universe and out; its effect serves it well in a Sky Striker mirror matchup.

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* SixthRanger / SixthRangerTraitor: Roze, possibly both in-universe and out; its effect serves it well in a Sky Striker mirror matchup.matchup, when they are most likely controlling only one monster.


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* WaveMotionGun: Hayate sports one of these. The trope extends to her effect, which allows her to attack directly, and also to her Maneuver, Vector Blast, which can mill both players' Decks and shuffle enemies in the Extra Monster Zones into the Deck.
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* SixthRanger / SixthRangerTraitor: Roze, possibly both in-universe and out; its effect serves it well in a Sky Striker mirror matchup.

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