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* BadassLongcoat: A fair amount of the monsters have these. Zamiel's is by far the most prominent.
* DemonicPossession: Every monster that isn't Zamiel appears to be undergoing this in their artwork; they are depicted with at least one of his fiery wings [[BalefulPolymorph sprouting out of their bodies]], and the arm holding their respective gun into the same shade of blue as Zamiel's own.
** Even the ''guns'' look possessed: each one has multiple [[RedEyesTakeWarning red]] [[EyesDoNotBelongThere eyes]] sprouting from various places.

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Zero-context examples are not allowed.


* PlayingWithFire

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* %%* PlayingWithFire



* LightIsGood

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* %%* LightIsGood



* OurMermaidsAreDifferent



%%* OurMermaidsAreDifferent



* FiveManBand

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* %%* FiveManBand

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'''[[http://yugioh.wikia.com/wiki/Magibullet Magibullets]]''' are an archetype of monsters whose effects allow the player to activate the archetype's Spells and Traps from their hand, regardless of whose turn it is.

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'''[[http://yugioh.wikia.com/wiki/Magibullet Magibullets]]''' are an archetype of monsters whose effects allow the player to activate the archetype's Spells and Traps from their hand, regardless of whose turn it is.is, and which can grant additional effects if any Spell/Trap is activated in the same column as that which they currently occupy.



* GunsAkimbo: The ace of the archetype, Magibullet Fiend Zamiel.

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* DiscardAndDraw: The Kid's unique effect allows the player to draw two cards for the low, low price of discarding a Magibullet card.
* GunsAkimbo: The ace of the archetype, Magibullet Fiend Zamiel.Zamiel, is the only monster depicted with two guns.



* ThemeNaming: A twofold example: the theme as a whole comes from the German folktale of the "Freikugeln", or "free bullets"—a series of seven magic bullets that will kill anything their shooter wishes; the seventh and final bullet, however, is at the mercy of the devil himself. The Magibullet monsters themselves are named after the characters in the German opera ''[[https://en.wikipedia.org/wiki/Der_Freisch%C3%BCtz Der Freischütz]]'', perhaps the most well-known retelling of the legend.

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* ThemeNaming: A twofold threefold example: the theme as a whole comes from the German folktale of the "Freikugeln", or "free bullets"—a series of seven magic bullets that will kill anything their shooter wishes; the seventh and final bullet, however, is at the mercy of the devil himself. The Magibullet monsters themselves are named after the make reference to several characters in the German opera ''[[https://en.wikipedia.org/wiki/Der_Freisch%C3%BCtz Der Freischütz]]'', perhaps Freischütz]]''—perhaps the most well-known retelling of the legend.legend—and, to top it all off, are mostly named after various historical figures of the American West.

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* LightEmUp: All Metaphys monsters have the LIGHT attribute

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* LightEmUp: All Metaphys monsters have the LIGHT attributeattribute.


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* TheLastOfTheseIsNotLikeTheOthers: Executor, the strongest monster in the archetype—and the last one to be revealed—is the only Metaphys that is not based on an already existing monster. It also cannot be banished while face-up on the field—most Metaphys monsters' effects require them to be banished beforehand—and is also the archetype's only "Nomi" monster (it cannot be Normal Summoned/Set, or Special Summoned except by its own procedure).
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* SummonBiggerFish: A common way to get rid of a problematic monster that's immune to card effects is to have a Kaiju eat it.
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'''[[http://yugioh.wikia.com/wiki/Kuribohs Kuribohs]]''' are in the running for SeriesMascot. An archetype of small monsters that are usually Level 1 with 300 ATK and 200 DEF. They act as supporters, mostly by protecting the player from damage. To date, every anime has had a main character use some form of Kuriboh -- Yugi Mutou had Kuriboh, Judai/[[DubNameChange Jaden]] Yuki had Winged Kuriboh, Luca/[[DubNameChange Luna]] has Kuribon, and Yuma has Kurivolt and Rainbow Kuriboh while Kaito/[[DubNameChange Kite]] has Kuriphoton. The only anime where a "Kuri-" hadn't appeared is ''ARC-V'', though it's too early to see. The strongest of them is Judai's Winged Kuriboh [=LV10=], which can destroy all enemy monsters and damage the opponent equal to the ATK of those monsters.

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'''[[http://yugioh.wikia.com/wiki/Kuribohs Kuribohs]]''' are in the running for SeriesMascot. An archetype of small monsters that are usually Level 1 with 300 ATK and 200 DEF. They act as supporters, mostly by protecting the player from damage. To date, every anime has had a main character use some form of Kuriboh -- Yugi Mutou had Kuriboh, Judai/[[DubNameChange Jaden]] Yuki had Winged Kuriboh, Luca/[[DubNameChange Luna]] has Kuribon, Kuribon while the [[Manga/YuGiOh5Ds manga adaption]] has Yusei and Junkuriboh, and Yuma has Kurivolt and Rainbow Kuriboh while Kaito/[[DubNameChange Kite]] has Kuriphoton. The only anime where a "Kuri-" hadn't appeared is ''ARC-V'', though it's too early to see.the [[Manga/YuGiOhArcV manga]] has Yuya use Entermate Kuriborder. The strongest of them is Judai's Winged Kuriboh [=LV10=], which can destroy all enemy monsters and damage the opponent equal to the ATK of those monsters.
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* LightIsNotGood: While they are LIGHT monsters, they are Fiend-Type as well. Zamiel, as an Expy of the "black huntsman"—and thus, the devil—takes this one step further.

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* LightIsNotGood: While they are LIGHT monsters, they are Fiend-Type as well. Zamiel, as an Expy {{Expy}} of the "black huntsman"—and thus, the devil—takes this one step further.

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Added a folder for the Magibullets; as always, expansion welcome.


[[folder:Magnet Warriors / Magna Warriors]]
The '''[[http://yugioh.wikia.com/wiki/Magnet_Warrior Magnet Warriors]]''' are an archetype of Rock-Type monster consisting in groups of three monsters with the ability to combine and become the powerful '''[[http://yugioh.wikia.com/wiki/Magna_Warrior Magna Warriors]]'''. The original group of Alpha, Beta, and were used by Yugi Muto in the original manga and anime with Daichi/[[DubNameChange Bastion]] Misawa from Anime/YuGiOhGX using additional Magnet Warriors.

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[[folder:Magnet Warriors / Magna Warriors]]
The
[[folder:Magibullet]]
'''[[http://yugioh.wikia.com/wiki/Magnet_Warrior Magnet Warriors]]''' com/wiki/Magibullet Magibullets]]''' are an archetype of Rock-Type monster consisting in groups of three monsters with whose effects allow the ability player to combine activate the archetype's Spells and become the powerful '''[[http://yugioh.wikia.com/wiki/Magna_Warrior Magna Warriors]]'''. The original group of Alpha, Beta, and were used by Yugi Muto in the original manga and anime with Daichi/[[DubNameChange Bastion]] Misawa Traps from Anime/YuGiOhGX using additional Magnet Warriors.their hand, regardless of whose turn it is.


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!!!Tropes associated with the Magibullets:
* GunsAkimbo: The ace of the archetype, Magibullet Fiend Zamiel.
* LightIsNotGood: While they are LIGHT monsters, they are Fiend-Type as well. Zamiel, as an Expy of the "black huntsman"—and thus, the devil—takes this one step further.
* ThemeNaming: A twofold example: the theme as a whole comes from the German folktale of the "Freikugeln", or "free bullets"—a series of seven magic bullets that will kill anything their shooter wishes; the seventh and final bullet, however, is at the mercy of the devil himself. The Magibullet monsters themselves are named after the characters in the German opera ''[[https://en.wikipedia.org/wiki/Der_Freisch%C3%BCtz Der Freischütz]]'', perhaps the most well-known retelling of the legend.
[[/folder]]

[[folder:Magnet Warriors / Magna Warriors]]
The '''[[http://yugioh.wikia.com/wiki/Magnet_Warrior Magnet Warriors]]''' are an archetype of Rock-Type monster consisting in groups of three monsters with the ability to combine and become the powerful '''[[http://yugioh.wikia.com/wiki/Magna_Warrior Magna Warriors]]'''. The original group of Alpha, Beta, and were used by Yugi Muto in the original manga and anime with Daichi/[[DubNameChange Bastion]] Misawa from Anime/YuGiOhGX using additional Magnet Warriors.
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* BlackSheep: Thusfar, Super Anti-Kaiju War Machine Mecha-Dogoran is the only member of the archetype that cannot use its own effect to summon itself to the opposing field.



* NonIndicativeName: Radian, the Multidimensional Kaiju... is a DARK monster.

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* NonIndicativeName: Radian, the Multidimensional Kaiju... is a DARK monster. Also, it's suggests Rodan's, but it looks more like [[Series/{{Ultraman Ginga}} Dark Lugiel]],.



* OddFriendship: One of the most useful archetypes of monsters to use with Kaiju is Ninjas, as they can be used to summon many of the Kaiju from the deck with [[http://yugioh.wikia.com/wiki/Ninjitsu_Art_of_Transformation Ninjitsu Art of Transformation]] and the upgraded [[http://yugioh.wikia.com/wiki/Ninjitsu_Art_of_Super-Transformation Ninjitsu Art of Super Transformation.]]
* OurDemonsAreDifferent: Radian is a Fiend-Type monster that looks like a huge [[BatOutOfHell bat-demon hybrid made of darkness]].



* RoBeast: Jizukiru, the Star Destroying Kaiju

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* RoBeast: Jizukiru, the Star Destroying KaijuKaiju and Super Anti-Kaiju War Machine Mecha-Dogoran.

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[[folder:Mist Valley]]
'''[[http://yugioh.wikia.com/wiki/Mist_Valley Mist Valley]]''' are a series of WIND monsters themed after birds and winged humanoids. They rely on bouncing themselves to the hand or bouncing other cards to the hand. Their leader is Mist Valley Apex Avian, who can negate card effects by bouncing other Mist Valley cards.
In the storyline, the Mist Valleys were among the tribes threatened by the Worm invasion, but when the Allies of Justice began to capture the Worms for study rather than fight them, they went off on their own and allied with the Dragunity tribe to defend themselves. After Trishula almost destroyed the world, the descendants of the Mist Valley and Dragunity tribes came to power in their territory as the Gusto tribe. Due to this, it can be said that they're indirect ancestors of the Ritual Beast Tamers.

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[[folder:Mist Valley]]
[[folder:Metaphys]]
The
'''[[http://yugioh.wikia.com/wiki/Mist_Valley Mist Valley]]''' com/wiki/Metaphys Metaphys]]''' are a series an archetype comprised of WIND monsters themed after birds and winged humanoids. They rely on bouncing themselves LIGHT Wyrm-type counterparts to the hand or bouncing other cards to the hand. older monsters. Their leader is Mist Valley Apex Avian, who can negate card effects by bouncing other Mist Valley cards.
In the storyline, the Mist Valleys were among the tribes threatened by the Worm invasion, but when the Allies of Justice began to capture the Worms for study rather than fight them, they went off on
effect revolves around banishing their own and allied with the Dragunity tribe to defend themselves. After Trishula almost destroyed the world, the descendants of the Mist Valley and Dragunity tribes came to power in their territory as the Gusto tribe. Due to this, it can be said that they're indirect ancestors of the Ritual Beast Tamers.monsters.


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!!!Tropes associated with the Metaphys:
* AntiMagic: Metaphys Nephtys can banish all set Spell/Trap cards on the field.
* EarlyInstallmentWeirdness: The first two Metaphys monsters were a normal and a synchro monster and lacked any effect related to banishing like the latter ones do.
* LightEmUp: All Metaphys monsters have the LIGHT attribute
* NoSell: So long as it was special summoned by the effect of a Metaphys monster, Metaphys Tyrant Dragon is unaffected by trap cards.
* StrongButUnskilled: Being a normal monster, Metaphys Armed Dragon doesn't have any effect but possess 2800 ATK which makes it the strongest level 7 normal monster in the game.
* TookALevelInBadass: The original Divine Dragon Ragnarok was a normal monster that was one of the two materials required for the Fusion summon of King Dragun but wasn't powerful on its own. Its Metaphys counterpart possess effects that increase its own ATK and can summon stronger Metaphys monsters and is a Tuner on top of that.
[[/folder]]

[[folder:Mist Valley]]
'''[[http://yugioh.wikia.com/wiki/Mist_Valley Mist Valley]]''' are a series of WIND monsters themed after birds and winged humanoids. They rely on bouncing themselves to the hand or bouncing other cards to the hand. Their leader is Mist Valley Apex Avian, who can negate card effects by bouncing other Mist Valley cards.
In the storyline, the Mist Valleys were among the tribes threatened by the Worm invasion, but when the Allies of Justice began to capture the Worms for study rather than fight them, they went off on their own and allied with the Dragunity tribe to defend themselves. After Trishula almost destroyed the world, the descendants of the Mist Valley and Dragunity tribes came to power in their territory as the Gusto tribe. Due to this, it can be said that they're indirect ancestors of the Ritual Beast Tamers.
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* CoolTrain: Number 81: Superdreadnought Rail Cannon Super Dora is cannon monster with four trains as its legs. It is designed to fit in Anna Kozuki's Trail deck.

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* CoolTrain: Number 81: Superdreadnought Rail Cannon Super Dora is cannon monster with four trains as its legs. It is designed to fit in Anna Kozuki's Trail Train deck.



* EverythingsWorseWithSharks: Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark and Number 47: Nightmare Shark, as you can see obviously. They are also the only Sea Serpent-Type monsters among the Numbers.

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* EverythingsWorseWithSharks: GameplayAndStorySegregation: Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven 24: Dragulas the Vampiric Dragon Spider Shark and Number 47: Nightmare Shark, as you can see obviously. They are also is a Wyrm-type monster; however, the Wyrm type did not exist in the ZEXAL era, which marks the Numbers' only Sea Serpent-Type monsters among appearance in the Numbers.anime/manga.



** Number 71: Lebarian Shark can revive a Number monster from your Graveyard while giving it all of its Xyz Materials.

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** Number 71: Lebarian Shark can revive a Number monster from your Graveyard while giving it all one of its Xyz Materials.



* SixthRanger: A number of the card game-exclusive Numbers are clearly designed to fit in the decks of ''ZEXAL'' characters despite not appearing in the anime or manga. Number 18 is based on Tron, Number 29 on Cathy, Number 36 on III, Numbers 55 and 98 on Yuma, Number 71 on Shark, Number 79 on Alito, Number 81 on Anna, and Number 86 on Gauche.



* ThreateningShark: Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark and Number 47: Nightmare Shark; bonus points for all of them being used by Shark in different continuities. They are also the only Sea Serpent-Type monsters among the Numbers. Number 71: Lebarian Shark is more or less a shark InNameOnly, as it doesn't quite look like one and is classified as a Dragon-type monster.
* TokenEvilTeammate: Despite being an Emperor's Key Number and therefore associated with Astral World, Number 71: Lebarian Shark has a very heavy Barian motif. Its effect is also seemingly made to support the Over One-Hundred Numbers, particularly to facilitate the use of the Barians' ace card Rank-Up-Magic - The Seventh One.



* EvilCounterpart: Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are the counterparts of Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Photon Dragons.

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* EvilCounterpart: Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are the counterparts of Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Photon Dragons.Dragon.



* {{Expy}}: Utopic ZEXAL is just the Shining and manga version of Utopic Future, mixed with Yuma's ZEXAL II mode.

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* {{Expy}}: Utopic ZEXAL is just the Shining and manga version of Utopic Future, mixed with Yuma's ZEXAL II mode. It can also be seen as one to Jounouchi's Lord of the Red, being a monster that manifests as PoweredArmor worn by the Duelist controlling it.
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Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 22 Numbers[[note]]18, 24, 29, 36, 41, 45, 49, 51, 55, 57, 59, 68, 71, 74, 78, 79, 81, 85-87, 89, 98[[/note]]; 9 Numbers[[note]]26, 27, 60, 67, 75, 76, 90, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future. Five[[note]]1-5[[/note]] of the 46 anime Numbers have not been released yet.

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Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 22 Numbers[[note]]18, 24, 29, 36, 41, 45, 49, 51, 55, 57, 59, 68, 71, 74, 78, 79, 81, 85-87, 89, 98[[/note]]; 9 8 Numbers[[note]]26, 27, 60, 67, 75, 76, 90, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future. Five[[note]]1-5[[/note]] of the 46 anime Numbers have not been released yet.



* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, 68: Fiendish Skyprison Sandalfon, Number 71: Lebarian Shark, Number 74: Master of Blades, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Computerbeast Diablosis and Number 98: Antitopian. Since the anime and the manga have been finished, the remaining Numbers that have to be created are 26, 27, 29, 60, 67, 75, 76, 90 and 97. (12 in total.)

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* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, 68: Fiendish Skyprison Sandalfon, Number 71: Lebarian Shark, Number 74: Master of Blades, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Computerbeast Diablosis and Number 98: Antitopian. Since the anime and the manga have been finished, the remaining Numbers that have to be created are 26, 27, 29, 60, 67, 75, 76, 90 and 97. (12 (8 in total.)

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Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 21 Numbers[[note]]18, 24, 36, 41, 45, 49, 51, 55, 57, 59, 68, 71, 74, 78, 79, 81, 85-87, 89, 98[[/note]]; 9 Numbers[[note]]26, 27, 29, 60, 67, 75, 76, 90, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future. Five[[note]]1-5[[/note]] of the 46 anime Numbers have not been released yet.

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Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 21 22 Numbers[[note]]18, 24, 29, 36, 41, 45, 49, 51, 55, 57, 59, 68, 71, 74, 78, 79, 81, 85-87, 89, 98[[/note]]; 9 Numbers[[note]]26, 27, 29, 60, 67, 75, 76, 90, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future. Five[[note]]1-5[[/note]] of the 46 anime Numbers have not been released yet.



* CatGirl: Number 29: Mannequin Cat is one, as she's designed to fit in Cathy's deck.



* CoolTrain: Number 81: Superdreadnought Rail Cannon Super Dora is cannon monster with four trains as its legs.

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* CoolTrain: Number 81: Superdreadnought Rail Cannon Super Dora is cannon monster with four trains as its legs. It is designed to fit in Anna Kozuki's Trail deck.



* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.

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* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 29: Mannequin Cat, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.



* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, 68: Fiendish Skyprison Sandalfon, Number 71: Lebarian Shark, Number 74: Master of Blades, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Computerbeast Diablosis and Number 98: Antitopian. Since the anime and the manga have been finished, the remaining Numbers that have to be created are 26, 27, 29, 60, 67, 75, 76, 90 and 97. (12 in total.)

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* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, 68: Fiendish Skyprison Sandalfon, Number 71: Lebarian Shark, Number 74: Master of Blades, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Computerbeast Diablosis and Number 98: Antitopian. Since the anime and the manga have been finished, the remaining Numbers that have to be created are 26, 27, 29, 60, 67, 75, 76, 90 and 97. (12 in total.)
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** To make things more worse, even rival archetypes got more support and are now more playable in the current days. Cyber Dragon, Destiny HERO, and ''even'' the Ojamas and Cyberdarks. The fact that the Cyber Angels finally get a release and that Crystal Beasts, Volcanics, (Kenzan's) Dinosaurs, Ancient Gears and Amazoness have got support doesn't help Neos either.

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** To make things more worse, even rival archetypes got more support and are now more playable in the current days. Cyber Dragon, Destiny HERO, and ''even'' the Ojamas and Cyberdarks. The fact that the Cyber Angels finally get a release and that Crystal Beasts, Volcanics, Vehicroids, (Kenzan's) Dinosaurs, Ancient Gears and Amazoness have got support doesn't help Neos either.
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** Despite being the most prominent archetype that Judai uses from season 2 onwards, Neos and his pals haven't got any support since the end of ''GX'', only getting Neos Knight during the ''5D's'' era who isn't even that useful. In comparison, the other protagonists' ace monsters have been getting support over the years even after their respective series ended, most notably during the ''ARC-V'' era. Aside that Odd-Eyes gets constant support in its own era, Utopia has gotten plenty of support, most notably his Utopia the Lightning form from the manga, becoming a stable in most meta decks. Stardust Dragon's final evolution, Shooting Quasar Dragon, finally got its international release in October 2014, and Stardust continues to get a few support cards later on, most notably Stardust Warrior. And Dark Magician got tons of new support cards in several sets throughout the ''ARC-V'' era to the point he has way too many cards based around him that are actually useful.

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** Despite By the time of this edit, despite being the most prominent archetype that Judai uses from season 2 onwards, Neos and his pals haven't got any support since the end of ''GX'', only getting Neos Knight during the ''5D's'' era who isn't even that useful. In comparison, the other protagonists' ace monsters have been getting support over the years even after their respective series ended, most notably during the ''ARC-V'' era. Aside that Odd-Eyes gets constant support in its own era, Utopia has gotten plenty of support, most notably his Utopia the Lightning form from the manga, becoming a stable in most meta decks. Stardust Dragon's final evolution, Shooting Quasar Dragon, finally got its international release in October 2014, and Stardust continues to get a few support cards later on, most notably Stardust Warrior. And Dark Magician got tons of new support cards in several sets throughout the ''ARC-V'' era to the point he has way too many cards based around him that are actually useful.



** To make things more worse, even rival archetypes got more support and are now more playable in the current days. Cyber Dragon, Destiny HERO, and ''even'' the Ojamas. The fact that the Cyber Angels finally get a release and that Crystal Beasts, Volcanics, (Kenzan's) Dinosaurs, Ancient Gears and Amazoness have got support doesn't help Neos either.

to:

** To make things more worse, even rival archetypes got more support and are now more playable in the current days. Cyber Dragon, Destiny HERO, and ''even'' the Ojamas.Ojamas and Cyberdarks. The fact that the Cyber Angels finally get a release and that Crystal Beasts, Volcanics, (Kenzan's) Dinosaurs, Ancient Gears and Amazoness have got support doesn't help Neos either.

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* AmazonBrigade: The entire archetype consists of women, robots, a lion and spaceships. Although, the gender of the Soartrooopers is unknown.

to:

* AmazonBrigade: The entire archetype consists of women, robots, [[TheOneGuy a lion lion]] and spaceships. Although, the gender of the Soartrooopers is unknown.



** Fearful Lion is a combination of the Cowardly Lion and Chewbacca.

to:

** Fearful Scaredy Lion is a combination of the Cowardly Lion and Chewbacca.



* CowardlyLion: The TropeNamer appears as Fearful Lion.
* EvilMakesYouUgly: Curiously enough, while the Trope hold true for both the characters Dark Lady is composed of, Dark Lady herself subverts the Trope; as Kozmourning shows, she's still beautiful under her mask.

to:

* CowardlyLion: The TropeNamer appears as Fearful Scaredy Lion.
* EvilMakesYouUgly: Curiously enough, while the Trope trope hold true for both the characters Dark Lady is composed of, Dark Lady herself subverts the Trope; trope; as Kozmourning shows, she's still beautiful under her mask.


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* [[TheOneGuy The Two Guys]]: Strawman and Scaredy Lion.
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* {{Portmanteau}}: Number 71: Lebarian Shark's name is a pun to "Levice/Leviathan" and "Barian". It's also a PunnyName, as it sounds like "Le Barian". Its name is reference to Shark and his first Number, which Number 17: Leviathan Dragon (Levice Dragon in the OCG) as well as Shark's true nature as the Barian leader.

to:

* {{Portmanteau}}: Number 71: Lebarian Shark's name is a pun to combination of "Levice/Leviathan" and "Barian". It's also a PunnyName, as it sounds like "Le Barian". Its name is a reference to Shark and his both, Shark's first Number, which is Number 17: Leviathan Dragon (Levice Dragon in the OCG) OCG), as well as Shark's true nature as the Barian Barians' leader.
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* CuttingTheKnot: As they can be summoned to the opponent's field by Tributing one of their monsters, Kaiju monsters are most commonly seen splashed into other decks as an easy counter to monsters that are otherwise hard to get rid of. Given that Kaiju lack protection effects themselves (as long as there are no Kaiju Counters on the field), they will generally be easier to deal with than the monster you Tributed to summon them. Interrupted Kaiju Slumber helps in this regard, as it can be used as both a field nuke and a search card for Kaiju monsters, helping you keep the opponent's monsters under control.
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Trope is being cut as per TRS.


* {{Anthropomorphic|Food}} FundamentallyFunnyFruit: They make up one half of this archetype. Their prominent feature are the really cute eyes.

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* {{Anthropomorphic|Food}} FundamentallyFunnyFruit: AnthropomorphicFood: They make up one half of this archetype. Their prominent feature are the really cute eyes.

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* {{Necromancer}}: Number 32: Shark Drake can revive an enemy monster it just destroyed in battle and reduces that monster's ATK by 1000 and Shark Drake can attack a second time (though, Shark Drake doesn't have to battle the revived monster again).

to:

* {{Necromancer}}: {{Necromancer}}:
**
Number 32: Shark Drake can revive an enemy monster it just destroyed in battle and reduces that monster's ATK by 1000 and Shark Drake can attack a second time (though, Shark Drake doesn't have to battle the revived monster again).again).
** Number 71: Lebarian Shark can revive a Number monster from your Graveyard while giving it all of its Xyz Materials.

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Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 18 Numbers[[note]]18, 24, 36, 41, 45, 49, 51, 55, 57, 59, 74, 78, 79, 81, 85-87, 98[[/note]]; 12 Numbers[[note]]26, 27, 29, 60, 67, 68, 71, 75, 76, 89, 90, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future. Five[[note]]1-5[[/note]] of the 46 anime Numbers have not been released yet.

to:

Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 18 21 Numbers[[note]]18, 24, 36, 41, 45, 49, 51, 55, 57, 59, 68, 71, 74, 78, 79, 81, 85-87, 89, 98[[/note]]; 12 9 Numbers[[note]]26, 27, 29, 60, 67, 68, 71, 75, 76, 89, 90, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future. Five[[note]]1-5[[/note]] of the 46 anime Numbers have not been released yet.



* CastingAShadow: Number C5: Chaos Chimera Dragon, Number 11: Big Eye, Number 13: Embodiment of Crime, Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 24: Dragulas the Vampiric Dragon, Number 31: Embodiment of Punishment, Number 34: Terror-Byte, Number 35: Ravenous Tarantula, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 48: Shadow Lich, Number 50: Blackship of Corn, Number 53: [=Heart-EartH=], Number 66: Master Key Beetle, Number 70: Malevolent Sin, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 83: Galaxy Queen, Number 84: Pain Gainer, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 92: [=Heart-EartH=] Dragon, Number C92: Chaos [=Heart-EartH=] Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 96: Dark Mist, Number C96: Dark Storm, Number 98: Antitopian and all Gimmick Puppet Numbers (15, C15, 40, C40, 88 and C88) are DARK monsters.

to:

* CastingAShadow: Number C5: Chaos Chimera Dragon, Number 11: Big Eye, Number 13: Embodiment of Crime, Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 24: Dragulas the Vampiric Dragon, Number 31: Embodiment of Punishment, Number 34: Terror-Byte, Number 35: Ravenous Tarantula, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 48: Shadow Lich, Number 50: Blackship of Corn, Number 53: [=Heart-EartH=], Number 66: Master Key Beetle, Number 68: Fiendish Skyprison Sandalfon, Number 70: Malevolent Sin, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 83: Galaxy Queen, Number 84: Pain Gainer, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 89: Computerbeast Diablosis, Number 92: [=Heart-EartH=] Dragon, Number C92: Chaos [=Heart-EartH=] Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 96: Dark Mist, Number C96: Dark Storm, Number 98: Antitopian and all Gimmick Puppet Numbers (15, C15, 40, C40, 88 and C88) are DARK monsters.



** Rock-Type monsters are Number 30: Acid Golem of Destruction, Number 51: Finisher the Strong Arm, Number 52: Diamond Crab King and Number 55: Gogogo Goliath. The latter two are also EARTH monsters.

to:

** Rock-Type monsters are Number 30: Acid Golem of Destruction, Number 51: Finisher the Strong Arm, Number 52: Diamond Crab King and King, Number 55: Gogogo Goliath. The latter two Goliath and Number 68: Fiendish Skyprison Sandalfon. Diamond Crab King and Gogogo Goliath are also EARTH monsters.



* MakingASplash: Number 17: Leviathan Dragon, Number 19: Freezerdon, Number 21: Frozen Lady Justice, Number 30: Acid Golem of Destruction, Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark, Number 47: Nightmare Shark and Number 87: Queen of the Night are WATER monsters.

to:

* MakingASplash: Number 17: Leviathan Dragon, Number 19: Freezerdon, Number 21: Frozen Lady Justice, Number 30: Acid Golem of Destruction, Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark, Number 47: Nightmare Shark, Number 71: Lebarian Shark and Number 87: Queen of the Night are WATER monsters.



* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 74: Master of Blades, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night and Number 98: Antitopian. Since the anime and the manga have been finished, the remaining Numbers that have to be created are 26, 27, 29, 60, 67, 68, 71, 75, 76, 89, 90 and 97. (12 in total.)

to:

* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, 68: Fiendish Skyprison Sandalfon, Number 71: Lebarian Shark, Number 74: Master of Blades, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night Night, Number 89: Computerbeast Diablosis and Number 98: Antitopian. Since the anime and the manga have been finished, the remaining Numbers that have to be created are 26, 27, 29, 60, 67, 68, 71, 75, 76, 89, 90 and 97. (12 in total.)



** Number C5: Chaos Chimera Dragon, Number 17: Leviathan Dragon, Number 38: Hope Harbinger Dragon Titanic Galaxy, Number 57: Tri-Head Dust Dragon, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 82: Heartlandraco, Number 91: Thunder Spark Dragon, Number 92: [=Heart-eartH=] Dragon, Number C92: [=Heart-eartH=] Chaos Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 99: Utopic Dragon and Number 100: Numeron Dragon are Dragon-Type monsters.

to:

** Number C5: Chaos Chimera Dragon, Number 17: Leviathan Dragon, Number 38: Hope Harbinger Dragon Titanic Galaxy, Number 57: Tri-Head Dust Dragon, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 71: Lebarian Shark, Number 82: Heartlandraco, Number 91: Thunder Spark Dragon, Number 92: [=Heart-eartH=] Dragon, Number C92: [=Heart-eartH=] Chaos Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 99: Utopic Dragon and Number 100: Numeron Dragon are Dragon-Type monsters.



* PsychicPower: Number 74: Master of Blades and the four Heraldic Number monster (8, 18, 69 and C69) are Psychic-Type monsters.

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* {{Portmanteau}}: Number 71: Lebarian Shark's name is a pun to "Levice/Leviathan" and "Barian". It's also a PunnyName, as it sounds like "Le Barian". Its name is reference to Shark and his first Number, which Number 17: Leviathan Dragon (Levice Dragon in the OCG) as well as Shark's true nature as the Barian leader.
* PsychicPower: Number 74: Master of Blades Blades, Number 89: Computerbeast Diablosis and the four Heraldic Number monster (8, 18, 69 and C69) are Psychic-Type monsters.
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The '''[[http://yugioh.wikia.com/wiki/Lyrilusc Lyriluscs]]''', known as the '''Lyrical Lusciniae" in the OCG, are an archetype of WIND Winged-Beast-Type monsters. They focus on swarming the field with many Level 1 monsters to perform Xyz Summons of Rank 1 Xyz Monsters. This in turn helps their Xyz Monsters as the latter become more powerful if they have more Xyz Materials attached to them. They are used by Ruri Kurosaki/[[DubNameChange Lulu Obsidian]] in ''ARC-V''.

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The '''[[http://yugioh.wikia.com/wiki/Lyrilusc Lyriluscs]]''', known as the '''Lyrical Lusciniae" Lusciniae''' in the OCG, are an archetype of WIND Winged-Beast-Type monsters. They focus on swarming the field with many Level 1 monsters to perform Xyz Summons of Rank 1 Xyz Monsters. This in turn helps their Xyz Monsters as the latter become more powerful if they have more Xyz Materials attached to them. They are used by Ruri Kurosaki/[[DubNameChange Lulu Obsidian]] in ''ARC-V''.
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[[folder:Lyrical Luscinia]]
The '''[[http://yugioh.wikia.com/wiki/Lyrical_Luscinia Lyrical Lusciniae]]''' are an archetype of WIND Winged-Beast-Type monsters. They focus on swarming the field to perform Xyz Summons of Rank 1 Xyz Monsters. This in turn helps their Xyz Monsters as the latter become more powerful the more Xyz Materials are attached to them. They are used by Ruri Kurosaki/[[DubNameChange Lulu Obsidian]] in ''ARC-V''

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[[folder:Lyrical Luscinia]]
[[folder:Lyrilusc]]
The '''[[http://yugioh.wikia.com/wiki/Lyrical_Luscinia Lyrical Lusciniae]]''' com/wiki/Lyrilusc Lyriluscs]]''', known as the '''Lyrical Lusciniae" in the OCG, are an archetype of WIND Winged-Beast-Type monsters. They focus on swarming the field with many Level 1 monsters to perform Xyz Summons of Rank 1 Xyz Monsters. This in turn helps their Xyz Monsters as the latter become more powerful the if they have more Xyz Materials are attached to them. They are used by Ruri Kurosaki/[[DubNameChange Lulu Obsidian]] in ''ARC-V''''ARC-V''.



!!!Tropes associated with the Lyrical Lusciniae:
* ActionGirl: Assembly Nightingale, Independent Nightingale, and to a lesser extend, Recite Starling, are offensively orientated members of the archetype.

to:

!!!Tropes associated with the Lyrical Lusciniae:
Lyrilusc:
* ActionGirl: Assembly Assembled Nightingale, Independent Nightingale, and Nightingale—and to a lesser extend, extent, Recite Starling, are Starling—are offensively orientated members of the archetype.



* AnimalMotif: The Lyrical Lusciniae are themed after lusciniae, a genus of singing birds. Overall, the archetype represents the bird aspect of Kachou Fuugetsu, along with the Melodious, the Lunalights and Wind Witches representing the other three.
* BlowYouAway: The Lyrical Lusciniae are WIND Monsters.
* CuteMonsterGirl: Played the straightest even among the other three Kachou Fuugetsu archetypes, as all of the members are especially cute, yet they are the most animalistic. The Main Deck monsters have the appearance of adorable, young teenagers, while the Xyz Monsters are beautiful and cute young women. Even Independent Nightingale counts to an extend.
* DeathOfAThousandCuts: The key point of Asssembly Nightingale's strategy. Rather than confronting an enemy monster directly, she inflicts multiple, weak attacks against the player directly, slowly whittling them down.
* FragileSpeedster: Assembly Nightingale starts out with 0 ATK and DEF, and she only gets 200 ATK for each Xyz Material. Even if she starts out with six Xyz Materials, she would only have 1200 ATK. However, Assembly Nightingale is capable of attacking directly and she can attack up to the number of Xyz Materials attached to her, thus she is capable of inflicting a big amount of damage. She also has a Quick-Effect to protect herself and other Lyrical Luscinia monsters.
* HarpingOnAboutHarpies: The Lyrical Luscinia monsters resemble small harpies. However, while they share the same Type and Attribute, they aren't the same archetype.

to:

* AnimalMotif: The Lyrical Lusciniae are themed after original archetype's name references the lusciniae, a genus of singing birds. Overall, the archetype represents the bird aspect of Kachou Fuugetsu, along with the Melodious, the Lunalights and Wind Witches Windwitches representing the other three.
* BlowYouAway: The Lyrical Lusciniae They are WIND Monsters.
Monsters to a one.
* CuteMonsterGirl: Played the straightest even among the other three Kachou Fuugetsu archetypes, as all of the members are especially cute, yet they are the most animalistic. The Main Deck monsters have the appearance of adorable, young teenagers, while the Xyz Monsters are beautiful and cute young women. Even Independent Nightingale counts to an extend.
extent.
* DeathOfAThousandCuts: The key point of Asssembly Asssembled Nightingale's strategy. Rather than confronting an enemy monster directly, she inflicts multiple, weak attacks against the player directly, slowly whittling them down.
* FragileSpeedster: Assembly Assembled Nightingale starts out with 0 ATK and DEF, and she only gets 200 ATK for each Xyz Material. Even if she starts out with six Xyz Materials, she would only have 1200 ATK. However, Assembly Assembled Nightingale is capable of attacking directly and she can attack up to the number of Xyz Materials attached to her, thus she is capable of inflicting a big amount of damage. She also has a Quick-Effect to protect herself and other Lyrical Luscinia monsters.
Lyriluscs.
* HarpingOnAboutHarpies: The Lyrical Luscinia monsters Lyriluscs resemble small harpies. However, while they share the same Type and Attribute, they aren't the same archetype.



* {{Nerf}}: Mostly inverted. The Lyrical Lusciniae got their effects buffed or gained additional effect, but in turn of their Main Deck members having more balanced effects to prevent the abuse of endless swarming.
* NoSell: Assembly Nightingale can detach an Xyz Material to protect Lyrical Luscinia monsters from destruction for the rest of the turn and you don't take Battle Damage from battles involving Lyrical Luscinia monsters. Then there's Independent Nightingale, which—true to her name—is completely unaffected by all other card effects.
* NotTheIntendedUse: Since Independent Nightingale is a Level 1 Fusion Monster, she can be easily be Special Summoned with Instant Fusion. Her strong effects make her the perfect Tribute fodder for The Tyrant Neptune to abuse. Neptune with Independent Nightingale's effects is a [[TheJuggernaut juggernaut]] with at least 6000 ATK that is also unaffected by other card effects and can inflict 5000 burn damage once per turn, causing the Legendary Planet to be forbidden as of 31st March 2017.
* SixthRanger: Independent Nightingale is the only Lyrical Luscinia Fusion Monster—and, amusingly enough, was the sixth and final monster in the archetype to get an OCG release.

to:

* {{Nerf}}: Mostly inverted. The Lyrical Lusciniae Lyriluscs got their effects buffed or gained additional effect, but in turn of their Main Deck members having more balanced effects to prevent the abuse of endless swarming.
* NoSell: Assembly Assembled Nightingale can detach an Xyz Material to protect Lyrical Luscinia monsters Lyriluscs from destruction for the rest of the turn and you don't take Battle Damage from battles involving Lyrical Luscinia monsters.them. Then there's Independent Nightingale, which—true to her name—is completely unaffected by all other card effects.
* NotTheIntendedUse: Since Independent Nightingale is a Level 1 Fusion Monster, she can be easily be Special Summoned with Instant Fusion. Her strong effects make her the perfect Tribute fodder for The Tyrant Neptune to abuse. Neptune with Independent Nightingale's effects is a [[TheJuggernaut juggernaut]] with at least 6000 ATK that is also unaffected by other card effects and can inflict 5000 burn damage once per turn, causing the Legendary Planet to be forbidden across the board as of 31st March 2017.
* SixthRanger: Independent Nightingale is the only Lyrical Luscinia Lyrilusc Fusion Monster—and, amusingly enough, was also the sixth and final monster in the archetype to get an OCG release.



* SupportPartyMember: Recite Starling can boost the ATK and DEF of any monster on the field, which is crucial for this archetype, and search out other Lyrical Lusciniae from your Main Deck. And if she gets hit, your opponent takes the damage as well as you.

to:

* SupportPartyMember: Recite Starling can boost the ATK and DEF of any monster on the field, which is crucial for this archetype, and search out other Lyrical Lusciniae Lyriluscs from your Main Deck. And if she gets hit, your opponent takes the damage as well as you.



* WeakButSkilled: Lyrical Luscinia monsters have very low ATK and DEF, but make up for it by being able to summon many of themselves to the field. The Xyz Monsters are no exception, both have 0 ATK and DEF but their effects make them dangerous.
** At a lackluster 1000 ATK, Independent Nightingale is the strongest monster in the archetype. Her effect, however, allows her to (1): gain a Level for every Xyz Material on the Lyrical Luscinia Xyz Monster(s) used to Fusion Summon it; (2): gain 500 ATK x her Level, and (3): inflict 500 damage to your opponent x that Level once every turn.

to:

* WeakButSkilled: Lyrical Luscinia monsters Lyriluscs have very low ATK and DEF, but make up for it by being able to summon many of themselves to the field. The Xyz Monsters are no exception, both have 0 ATK and DEF but their effects make them dangerous.
** At a lackluster 1000 ATK, Independent Nightingale is the strongest monster in the archetype. Her effect, however, allows her to (1): gain a Level for every Xyz Material on the Lyrical Luscinia Lyrilusc Xyz Monster(s) used to Fusion Summon it; (2): gain 500 ATK x her Level, and (3): inflict 500 damage to your opponent x that Level once every turn.

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Changed: 441

Removed: 295

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'''[[http://yugioh.wikia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, are an archetype of LIGHT monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points. Their leader is the Michael the Arch-Lightsworn.

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'''[[http://yugioh.wikia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, are an archetype of LIGHT and DARK monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points. Their leader is the Michael the Arch-Lightsworn.



* FemaleFelineMaleMutt: Felis' feline to Wulf's mutt.
** Also Rinyan's feline to Ryko's mutt.

to:

* FemaleFelineMaleMutt: Felis' feline to Wulf's mutt.
** Also
and Rinyan's feline to Wulf's and Ryko's mutt.



* PowerGivesYouWings: Shire seems to have [[ButterflyOfDeathAndRebirth butterfly wings]] in her card art, which represent the souls of the other Lightsworn giving her strength.
** Minerva actually has wings, but they are rather small, the events of Lightsworn Sanctuary and her subsequently becoming Minerva, Lightsworn Saint led to her wings growing to angelic lengths.

to:

* PowerGivesYouWings: Shire seems to have [[ButterflyOfDeathAndRebirth butterfly wings]] in her card art, which represent the souls of the other Lightsworn giving her strength.
**
strength. Minerva actually has wings, but they are rather small, the events of Lightsworn Sanctuary and her subsequently becoming Minerva, Lightsworn Saint led to her wings growing to angelic lengths.



'''[[http://yugioh.wikia.com/wiki/Madolche Madolche]]''' monsters are an archetype of monsters based on French and Italian deserts. They rely on shuffling cards into the deck, and have the common effect to shuffle themselves into the Deck when destroyed. However their Field Spell "Madolche Chateau" allows them to add themselves to the hand instead. Combined with cards that allow them to search out from the Deck and Special Summon others from the hand, and they can swarm the field while maintaining advantage and depleting the opponent's. Their leader is Madolche Queen Tiaramesu, who can shuffle Madolches in the Graveyard back into the Deck in order to shuffle the opponent's cards into their own Deck.

to:

'''[[http://yugioh.wikia.com/wiki/Madolche Madolche]]''' monsters are an archetype of monsters based on French and Italian deserts.desserts. They rely on shuffling cards into the deck, and have the common effect to shuffle themselves into the Deck when destroyed. However their Field Spell "Madolche Chateau" allows them to add themselves to the hand instead. Combined with cards that allow them to search out from the Deck and Special Summon others from the hand, and they can swarm the field while maintaining advantage and depleting the opponent's. Their leader is Madolche Queen Tiaramesu, who can shuffle Madolches in the Graveyard back into the Deck in order to shuffle the opponent's cards into their own Deck.



'''[[http://yugioh.wikia.com/Mecha_Phantom_Beast Mecha Phantom Beasts]]''', known as '''Phantom Beast Aircrafts''' (幻獣機 ''Genjūki'') in the OCG, are a series of WIND Machine monsters. Their theme is of animal-themed flying vehicles, and they summon "Mecha Phantom Beast Tokens" in various manners, then tribute them to use their effects. As an added bonus, many of them increase in level with the Tokens in play, allowing flexibility in Synchro and Xyz summons. They have two leaders, the Synchro Mecha Phantom Beast Concoruda, who protects tokens from destruction, and the Xyz Mecha Phantom Beast Dracossack, who is protected from destruction while you have tokens.

to:

'''[[http://yugioh.wikia.com/Mecha_Phantom_Beast Mecha Phantom Beasts]]''', known as '''Phantom Beast Aircrafts''' Aircraft''' (幻獣機 ''Genjūki'') in the OCG, are a series of WIND Machine monsters. Their theme is of animal-themed flying vehicles, and they summon "Mecha Phantom Beast Tokens" in various manners, then tribute them to use their effects. As an added bonus, many of them increase in level with the Tokens in play, allowing flexibility in Synchro and Xyz summons. They have two leaders, the Synchro Mecha Phantom Beast Concoruda, who protects tokens from destruction, and the Xyz Mecha Phantom Beast Dracossack, who is protected from destruction while you have tokens.



* FemaleAngelMaleDemon: Ehther is the female emperor of heaven and Erebus is the male emperor of the underworld. This comparison even gets highlighted in the artwork for Pandiety Monarchs.

to:

* FemaleAngelMaleDemon: Ehther is the female emperor of heaven and Erebus is the male emperor of the underworld. This comparison even gets highlighted in the artwork for Pandiety Pantheism of the Monarchs.



* ContinuityNod: The Great Sorcerer of the Nekroz is clearly an aged Gishki Avance, with the same stats. Likewise, Dance Princess is an older Gishki Emilia.

to:

* ContinuityNod: ContinuityNod:
**
The Great Sorcerer of the Nekroz is clearly an aged Gishki Avance, with the same stats. Likewise, Dance Princess is an older Gishki Emilia.



* TookALevelInBadass: The last time we saw Avance and Emilia, they had only barely survived the rampage of the Evilswarm, but now they've become incredible powerful mages who wield the power of such legendary beings as Trishula and Decisive Armor.
** Emilia takes another level by becoming the Nekroz of Sophia.

to:

* TookALevelInBadass: The last time we saw Avance and Emilia, they had only barely survived the rampage of the Evilswarm, but now they've become incredible powerful mages who wield the power of such legendary beings as Trishula and Decisive Armor. \n** Emilia takes another level by becoming the Nekroz of Sophia.



** Elemental HERO Neos + a Warrior-Type monster = Elemental HERO Knight Neos.

to:

** Elemental HERO Neos + a Warrior-Type monster = Elemental HERO Knight Neos.Neos Knight.



* RoyalsWhoActuallyDoSomething: Artorigus, King of the Noble Knights. Justified since he's KingArthur.

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* RoyalsWhoActuallyDoSomething: Artorigus, King of the Noble Knights. Justified since he's KingArthur.Myth/KingArthur.
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* UnknownCharacter: Absolutely nothing is known about Number 5: Doom Chimera Dragon other than its name and Rank. And even then, the only reason ''that's'' even known is because it was mentioned in the anime card text of its Chaos Number form.
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* NotTheIntendedUse: Since Independent Nightingale is a Level 1 Fusion Monster, she can be easily be Special Summoned with Instant Fusion. Her strong effects make her the perfect Tribute fodder for The Tyrant Neptune to abuse. Neptune with Independent Nightingale's effects is a [[TheJuggernaut juggernaut]] with 5000 ATK that is also unaffected by other card effects and can inflict 5000 burn damage once per turn, causing the Legendary Planet to be forbidden as of 31st March 2017.

to:

* NotTheIntendedUse: Since Independent Nightingale is a Level 1 Fusion Monster, she can be easily be Special Summoned with Instant Fusion. Her strong effects make her the perfect Tribute fodder for The Tyrant Neptune to abuse. Neptune with Independent Nightingale's effects is a [[TheJuggernaut juggernaut]] with 5000 at least 6000 ATK that is also unaffected by other card effects and can inflict 5000 burn damage once per turn, causing the Legendary Planet to be forbidden as of 31st March 2017.

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Changed: 11

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* NotTheIntendedUse: Since Independent Nightingale is a Level 1 Fusion Monster, she can be easily be Special Summoned with Instant Fusion. Her strong effects make her the perfect Tribute fodder for The Tyrant Neptune to abuse. Neptune with Independent Nightingale's effects is a [[TheJuggernaut juggernaut]] with 5000 ATK that is also unaffected by other card effects and can inflict 5000 burn damage once per turn, causing the Legendary Planet to be forbidden as of 31st March 2017.



** Independent Nightingale gains 1 Level for every Xyz Material on any Lyrical Luscinia monster used to Fusion Summon it, as well as gaining 500 ATK x its Level.

to:

** Independent Nightingale gains 1 Level for every Xyz Material on any Lyrical Luscinia monster used to Fusion Summon it, her, as well as gaining 500 ATK x its her Level.
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* CastingAShadow: Jain, Twilightsworn Captain; Lumina, Twilightsworn Shaman; Lyla, Twilightsworn Magus; and Punishment Dragon are DARK attribute.

to:

* CastingAShadow: Jain, Twilightsworn Captain; Lumina, Twilightsworn Shaman; Lyla, Twilightsworn Magus; and Punishment Dragon are DARK attribute.monsters.



* HarpingOnAboutHarpies: The Lyrical Luscinia monsters resemble small harpies. However, while they share the same type and attribute, they aren't the same archetype.

to:

* HarpingOnAboutHarpies: The Lyrical Luscinia monsters resemble small harpies. However, while they share the same type Type and attribute, Attribute, they aren't the same archetype.



* ElementalPowers: Each Monarch represents an element and each Attribute (save for DIVINE) has at least one (Light and Dark have three each).

to:

* ElementalPowers: Each Monarch represents an element and each Attribute (save for DIVINE) has at least one (Light and Dark have (there are three each).each for LIGHT and DARK).
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----
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Added DiffLines:

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from K to N.

For the other characters, see here: [[Characters/YuGiOhCardGame Main Index]] | [[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToJ F to J]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSToT S to T]] | [[Characters/YuGiOhCardGameUToZ U to Z]]

[[foldercontrol]]

[[folder:Kaiju]]
'''[[http://yugioh.wikia.com/wiki/Kaiju Kaiju]]''', like the Kozmo archetype, debuted in the TCG release of Clash of Rebellions. Their focus is on summoning a Kaiju monster to both sides of the field and setting them up for an awesome fight. Their support Spell and Trap Cards generate "Kaiju Counters" that they need to use their effects, which cover more strategic options
----
!!!Tropes associated with the Kaiju:
* AntiMagic: Gameciel, the Sea Turtle Kaiju can negate a card or effect at the cost of 2 Kaiju Counters.
** Thunder King can prevent the opponent from activating cards or effects for a turn by spending 3 Kaiju Counters.
* AttackOfThe50FootWhatever: So far, we have a giant spider, a giant turtle, a giant shadowy-ninja-bat-robot thing,a giant dragon-dinosaur thing, a giant moth, a giant robot, a giant three-headed dragon, and a giant mechanical-dragon-dinosaur thing.
* AttackReflector: Jizukiru can remove three Kaiju counters from anywhere in the field to negate any effect that targets ONE card in the field and then destroy another card in its place.
* BehemothBattle: The whole archetype revolves around this ([[CombatPragmatist unless you're using Remove Brainwashing to immediately take back the Kaiju you summoned to the opponent's field]]). The ''Interrupted Kaiju Slumber'' spell allows the Kaiju player to force this on its opponent.
* BigCreepyCrawlies: Kumongous, the Sticky Thread Kaiju and Gandarla, the Mystery Dust Kaiju.
* ButtMonkey: Since his effect and stats are the weakest among the Kaiju, Gamaciel is often the one summoned on the opponent's side of the field and is consequently the Kaiju most slaughtered by his fellows.
* {{Captain Ersatz}}: Dogoron is Film/{{Godzilla}}, Gadarla is Film/{{Mothra}}, Gameciel is Film/{{Gamera}}, Jizukiru is [[Film/{{Godzilla vs Gigan}} Gigan]], Kumongous is [[Film/{{Son of Godzilla}} Kumonga]], Radian is [[Series/{{Ultraman Ginga}} Dark Lugiel]], Thunder King is Ghidorah, and Mecha-Dogoron is [=MechaGodzilla=].
* DinosaursAreDragons: Dogoran, the Mad Flame Kaiju. A Dinosaur-Type monster has never looked so much like a dragon.
* ElementalPowers: Each Kaiju seems to be representing all the six main Attributes of the game.
* HoistByHisOwnPetard: As long as there's enough counters, an opponent can easily use a Kaiju special summoned to their field against the original owner.
* {{Kaiju}}: [[SarcasmMode It's a bit of a stretch but one can see resemblances between this archetype and the Kaiju genre if they push themselves]].
* MonumentalDamage: The Field Spell known as Kyoutou Waterfront is, if nothing else, an {{expy}} of the TokyoTower so this is to be expected, [[DefiedTrope which is why it's surprising that it doesn't happen]]. Kyoutou Waterfront can resist being destroyed by removing a single Kaiju counter, which it can accumulate each time any card is sent from the field to the graveyard.
* NonIndicativeName: Radian, the Multidimensional Kaiju... is a DARK monster.
* NukeEm: Dogoran, at the cost of three Kaiju counters from anywhere on the field, can destroy all monsters the opponent controls. However, Dogoran can't attack that turn.
* PowerNullifier: Kumongous, at the cost of two Kaiju counters from anywhere on the field, can negate the effects of a monster that is summoned. Furthermore, that monster cannot attack that turn.
* RoBeast: Jizukiru, the Star Destroying Kaiju
* SelfDuplication: Radian, at the cost of two Kaiju counters from anywhere on the field, can create a clone of itself with the same ATK.
* StatusAilment: By using three Kaiju counters Gandarla can halve the ATK and DEF of every other monster in the field.
* ThereCanOnlyBeOne: Only one Kaiju monster can be controlled by a player.
* TurtlePower: Gameciel, the Sea Turtle kaiju.
[[/folder]]

[[folder:Karakuri]]
'''[[http://yugioh.wikia.com/wiki/Karakuri Karakuri]]''' monsters are an archetype of EARTH Machine-Type monsters based on mechanized Japanese puppets. The rely on swarming the field and manipulating battle positions -- a recurring effect is that Karakuri monsters must attack if able, and when attacked switch to Defense Position. Their leaders are the Synchro Monsters Karakuri Shogun mdl 00 "Burei" and Karakuri Steel Shogun mdl 00X "Bureido".
----
!!!Tropes associated with the Karakuri:
* AngryGuardDog: Karakuri Watchdog mdl 313 "Saizan". It also has an ability to give the other Karakuri more power when its controller take Battle Damage from a battle involving this card.
* ArtificialStupidity: The gimmick of the Karakuri archetype is that they must attack if able, even if it would get them killed and always shift into Defense Position when attacked, even when their DEF is lower and would've survived if they counterattacked.
* AsLongAsItSoundsForeign: Japanese-print Karakuri are named after numbers. TCG-print Karakuri are named after the corruption of Japanese numerals, like "Karakuri Ninja mdl 7749" which is called "Nanashick", a corruption of "nana nana shi ku" or "7 7 4 9".
* AttackAttackAttack: All non-Synchro "Karakuri" monsters must attack if able.
* AuthorityEqualsAsskicking: Karakuri Shogun mdl 00 "Burei" and Karakuri Steel Shogun mdl 00X "Bureido".
* BilingualBonus: Karakuri is a "mechanical device to tease, trick, or take a person by surprise".
* BladeBelowTheShoulder: Karakuri Ninja mdl 7749 "Nanashick".
* BladeOnAStick: Karakuri Muso mdl 818 "Haipa".
* BlowYouAway: Karakuri Shogun mdl 00 "Burei" has a fan as his weapon.
* ChestMonster: Karakuri Barrel mdl 96 "Shinkuro".
* ClockworkCreature: All of them qualify.
* DishingOutDirt: They are all EARTH monsters.
* DualWielding: Karakuri Steel Shogun mdl 00X "Bureido".
* EternalEngine: Karakuri Showdown Castle.
* ImprobableWeaponUser: Karakuri Shogun mdl 00 "Burei"'s weapon resembles the Bansho Fan, an artifact from ''Journey to the West'' and ''Manga/DragonBall''. It had the power to create massive gusts with each wave of the fan, which could also symbolize its ability to change battle monster positions on the field.
* IntrepidMerchant: Karakuri Merchant mdl 177 "Inashichi". He helps out by retrieving a Karakuri monster from your Deck when it's Normal Summoned.
* KeepItForeign: To make sure the Karakuri archetype stood out in the TCG, Konami kept the name untranslated. The naming however, is [[AsLongAsItSoundsForeign another story...]]
* KnifeNut: Karakuri Ninja mdl 339 "Sazank".
* MechanicalLifeforms: They are all Machine-Type monsters.
* NinjaPirateZombieRobot: Of the "Robot Ninja" variant; Karakuri Ninja mdl 339 "Sazank", Karakuri Ninja mdl 7749 "Nanashick" and Karakuri Ninja mdl 919 "Kuick".
* ShoulderCannon: Karakuri Watchdog mdl 313 "Saizan".
* ThemeNaming: Most Karakuri have names that are made up of Japanese numerals, often the Japanese daiji, are used. The first 2 numbers in their names when multiplied together get the last number.
[[/folder]]

[[folder:Koa'ki Meiru]]
The '''[[http://yugioh.wikia.com/wiki/Koa%27ki_Meiru Koa'ki Meirus]]''' are a varied Archetype; specifically designed at the time to be anti-meta, which at the time meant anti-LIGHT and DARK. Their effects range from effect negation to destroying cards to stopping the playing of cards. They also have high ATK for theie Level, so they can counter almost anything. Their major weakness is their reliance on their power source, the Iron Core of Koa'ki Meiru. Unless the player discards one at the end of their turn, or reveals a monster in their hand that's the same Type as their Koa'ki Meiru monster, Koa'ki Meiru monsters self-destruct at the end of the turn. Their strongest cards in term of stats are Koa'ki Meiru Maximus, Koa'ki Meiru Rooklord, and Koa'ki Meiru Valafar.
----
!!!Tropes associated with the Koa'ki Meiru:
* AchillesHeel: They need the Iron Core of Koa'ki Meiru or another monster of the same Type to stay in the field, otherwise they'll self-destruct at the end of the turn. Diamond Core provides a layer of protection, though only for a single turn.
* {{BFG}}: The [[http://yugioh.wikia.com/wiki/Core_Blaster Core Blaster]] will destroy any LIGHT or DARK monster that battles the Koa'ki Meiru monster wielding it.
* TheBerserker: Koa'ki Meiru Bergzak.
* BrainwashedAndCrazy: According to Master Guide 3, Kozaky implanted the Iron Core into verious living beings, transfiguring and mind-controlling them in the process.
-->"Unable to make artificial beasts on our own, we used this core to create them by using it on living creatures."
* CreatingLife: According to the Master Guide 3, Kozaky created "Koa'ki Meiru Powerhand" and "Koa'ki Meiru Sandman" as his first experiments with the Iron Core.
-->"We're finally ready, and for our first step, we've decided to amuse ourselves by implanting it into a pile of scraps and a doll made of sand. The experiment was a success, and next we shall use it on living things with a will of their own."
* CrazyPrepared: Koa'ki Meirus [[http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Boulder can]] [[http://yugioh.wikia.com/wiki/Diamond_Core_of_Koa%27ki_Meiru use]] [[http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Urnight some]] [[http://yugioh.wikia.com/wiki/Iron_Core_Specimen_Lab cards]] to get any monster they want, including a quartet that [[http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Overdose literally]] [[http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Wall can]] [[http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Sandman stop]] [[http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Guardian anything]].
* DepletedPhlebotinumShells: Core Blaster uses the power of Iron Cores.
* DifficultButAwesome: The Archetype may have hard times in maintaining field presence and a rather annoying maintenance cost, but a well-built Koa'ki Meiru deck can punish the opponent badly and side many anti-meta cards.
* DividedWeFall: An interesting example. Koa'ki Meiru that are not in close proximity with their own kind will self-destruct, and need to be maintained with the Iron Core.
* ExplosiveOverclocking: The premise of Core Overclock.
* FlawedPrototype: Implied with Koa'ki Meiru Overdose. Its appearance and name suggest that it may be, in fact, unstable.
* {{Golem}}: Koa'ki Meiru Boulder, Guardian, Sandman, and many others.
* HumanPopsicle: Koa'ki Meiru Valafar had this for a while.
--> "While the implant into the red demon was successful, the event seems to have caused the 'Iron Core' to deteriorate. The demon was cryogenically frozen, while the core had to undergo reinforcement procedures."
* AnIcePerson: Koa'ki Meiru Ice.
* LuckilyMyShieldWillProtectMe: Koa'ki Meiru Shield has a similar artwork and effect to Mirror Force. When "Kozaky" and "Magical Scientist" were making the Koa'ki Meiru, they probably made equipment to protect their new species (possibly based off existing skills and technology). If this was true, then it would explain the similarity of "Koa'ki Meiru Shield" and "Mirror Force".
* ManOfKryptonite: Many of their monsters are this to LIGHT and DARK monsters.
* NonHumanUndead: Ghoulungulate is an animated remains of a certain animal.
* OurCentaursAreDifferent: Koa'ki Meiru Urnight.
* OurDemonsAreDifferent: Koa'ki Meiru Doom and Valafar.
* OurDragonsAreDifferent: Koa'ki Meiru Drago and Maximus. Maximus especially - The best way to describe it is as a weird mix between a dragon, [[GiantSpider a spider]] and [[Franchise/{{Alien}} a Xenomorph]]. Konami was known for sneaking Alien cameos in their games and Maximus might be one of them.
* OurZombiesAreDifferent: Koa'ki Meiru Ghoulungulate is Zombie-Type.
* PettingZooPeople: Some of them, especially Koa'ki Meiru War Arms.
* PoweredArmor: [[http://yugioh.wikia.com/wiki/Iron_Core_Armor The Iron Core Armor]].
* PunnyName: "Koa'ki Meiru" is a stylized translation of "Core Chimail" and "Koa'ki" is a pun on "Kozaky", who's one of their creators.
* SigilSpam: They all have their team logo somewhere in their bodies. Taken UpToEleven by [[http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Rooklord Koa'ki Meiru Rooklord]].
* SuperPrototype: Koa'ki Meiru Prototype
* SomethingAboutARose: Koa'ki Meiru Gravirose.
* {{Transhuman}}: Koa'ki Meiru Bergzak.
-->"After implanting the core, tests show an increase in the subject's muscular strength and cardio-pulmonary functions. Oh, with these enhancements, he might be quite useful as a sentry."
* ThisIsADrill: Koa'ki Meiru Powerhand.
* VisualPun: Koa'ki Meiru War Arms' name and effect are a play on the fact that it is a bear that can equip itself; it has the ability to "bear arms".
[[/folder]]

[[folder:Kozaky & Magical Scientist]]
'''[[http://yugioh.wikia.com/wiki/Kozaky Kozaky]]''' is a scientist working for the forces of Demon World. Among other deeds, he's the mastermind behind the Koa'ki Meiru monsters and one of their creators, he's the one that turned Gagagigo into Giga Gagagigo and corrupted his mind in the process, and rebuilt the Impachi after it was burned to charcoal. Kozaky rides into battle with his mecha "Giant Kozaki", a Level 4 monster with massive 2500 ATK, but it self-destructs and damages the player for the same amount if Kozaky isn't on the field. On the other hand, [[http://yugioh.wikia.com/wiki/Magical_Scientist Magical Scientist]] is Kozaky's friend and rival in science, and he seemed to help Kozaky in the Iron Core of Koa'ki Meiru research and development.
----
!!!Tropes associated with Kozaky and the Magical Scientist:
* BadassLongcoat: Kozaky's over-sized lab coat.
* {{Bowdlerise}}: Kozaky's horns are removed in the International artwork.
* BigRedButton: Kozaky is shown pressing it in the artwork of Kozaky's Self-Destruct Button.
* ButtMonkey: Several cards depicts him this way, some may cross into the border of BlackComedy.
* CreatingLife: Kozaky created the Koa'ki Meiru monsters with the help of the Magical Scientist. Unfortunately, they blow up if they are not near an Iron Core of Koa'ki Meiru or their own kind.
* {{Foreshadowing}}: Subverted. Kozaky's TCG card lore hints at the existence of the Dark World 6 sets before the Archetype was released, although it was just a translation of "Demon World" and used different kanji than the Dark World.
* FriendlyRivalry: According to Master Guide 2, "Magical Scientist" is both a friend of Kozaky and a rival of science.
* FusionDance: Subverted with Magical Scientist. His specialization is that he can bring out a Fusion Monster directly from the Extra Deck that blows up at the end of the turn, but no actual Fusion Summoning is involved.
* GiantMecha: Pilots Giant Kozaky, which blows up if he's not around to maintain it or if he presses the button on the Giant Kozaky.
* MadScientist: Kozaky created the Koa'ki Meiru monsters with the Magical Scientist, turned Gagagigo into Giga Gagagigo and designed Woordborg Inpachi, among other things.
* {{Magitek}}: Magical Scientist's name, Type and effect imply that he used a mixture of science and magic in his researches.
* TheManBehindTheMonsters: Kozaky is the responsible for Giga Gagagigo (and Gogiga Gagagigo, albeit indirectly), the Koa'ki Meiru, and Giant Kozaky.
* MarriedToTheJob: Poor, poor Kozaky...
* NoodleIncident: Whatever happened in Compulsory Escape Device.
* ScaryShinyGlasses: Kozaky's default expression.
[[/folder]]

[[folder:Kozmo]]
'''[[http://yugioh.wikia.com/wiki/Kozmo Kozmo]]''' are an archetype based on both Literature/TheWonderfulWizardOfOz and Franchise/StarWars and made their début in the TCG version of Clash of Rebellions. The Level 4 and lower monsters are based on characters from the two franchises, and banish themselves from the field to summon other Kozmo monsters from the hand; while the Level 5 and higher monsters are based on ''Star Wars'' ships with design elements from ''Wizard of Oz'' objects, and can banish themselves from the Graveyard upon destruction to summon another Kozmo monster from the deck. Together this allows the archetype to maintain field advantage and allow tag-outs of monsters to react to the opponent's moves.
----
!!!Trops associated with Kozmo:
* ActionGirl: [[http://yugioh.wikia.com/wiki/Kozmo_Farmgirl Farmgirl (Dorothy)]] is depicted as this.
* AlasPoorVillain: Farmgirl and Goodwitch mourn Dark Lady's passing in the artwork for Kozmourning. The scene resembles both a sorrowful Dorothy regretting having to kill the Witch and Luke Skywalker mourning his father's death.
* AmazonBrigade: The entire archetype consists of women, robots, a lion and spaceships. Although, the gender of the Soartrooopers is unknown.
* AttackAttackAttack: The archetype's bread and butter revolved around summoning high-powered monsters in quick succession during the battle phase to potentially wipe out the opponent's defences and life points in the first few turns.
* BeautyEqualsGoodness: As a carryover from the original Wizard of Oz, Goodwitch in her card artwork is depicted as a beautiful witch wielding a lightsaber, and Farmgirl is also quite cute. Contrasted against them is Wickedwitch who is partly cybernetic and more sinister in appearance. Dark Lady, however, while wearing a mask, is not scarred and deformed underneath as Darth Vader was; as shown in Kozmourning, [[http://yugioh.wikia.com/wiki/Kozmourning her face is still beautiful.]]
* CompositeCharacter:
** Goodwitch is a composite of the good witches from ''Oz'' and Obi-Wan from ''Star Wars'', with elements of Qui-Gon Jinn from the latter (her lightsword is green like Qui-Gon's, and her robes take some inspiration from his).
** Similarly, Wickedwitch combines elements of the wicked witches with Darth Maul (using his distinctive dual-bladed lightsaber) and Darth Vader (she appears at least partially cybernetic).
** Farmgirl is a more straightforward fusion of Dorothy and Luke Skywalker.
** Strawman is a combination of the Scarecrow and C-3PO.
** Tincan is a combination of the Tin Man and R2-D2
** Soartroopers are based on the Winged Monkeys and Imperial Stormtroopers.
** Fearful Lion is a combination of the Cowardly Lion and Chewbacca.
** Dark Lady is a combination of the Wicked Witch of the West and Darth Vader.
** Dark Planet combines the Death Star with the Wicked Witch's castle.
** Kozmotown combines the Emerald City with Coruscant.
* CoolSpaceship: The good guys have Kozmo Forerunner and Kozmo Sliprider; the bad guys have Kozmo DOG Fighter, Kozmo Dark Destroyer, Kozmo Dark Eclipser, and Kozmo Delta Shuttle. ·
* CowardlyLion: The TropeNamer appears as Fearful Lion.
* EvilMakesYouUgly: Curiously enough, while the Trope hold true for both the characters Dark Lady is composed of, Dark Lady herself subverts the Trope; as Kozmourning shows, she's still beautiful under her mask.
* FacelessGoons: Kozmo Soartroopers is one card depicting three soldiers in black armor with metal wings, combining the Stormtroopers and Flying Monkeys.
* GadgeteerGenius: Dorothy/ Farmgirl is also this, having restored the derelict [[http://yugioh.wikia.com/wiki/Kozmo_Sliprider Kozmo Sliprider]] for her own use and building her personal mechanical companion[[note]]Toto[[/note]] in her artwork.
* GlassCannon: When they hit, they hit fast and mercilessly. Slow them down or neutralize their effects, and they're not nearly as threatening. In addition, despite having high ATK, most of their more powerful members have relatively poor DEF.
* KillSat: Dark Planet, the "boss" of the archetype, is a space station much like the Death Star, but cylindrical rather than spherical.
* LaserBlade: As befitting an Archetype referencing ''Franchise/StarWars'', Farmgirl, Goodwitch and Wickedwitch use 'lightswords', which are lightsabers in all but name.
* LightIsGood / DarkIsEvil: The hero characters and their vehicles are all LIGHT monsters, while the villains and their ships are DARK monsters.
* MalevolentMaskedMen: Kozmo Dark Lady since she is a combination of the Wicked Witch and Darth Vader.
* PsychicPowers: Except for the vehicle-like monsters, all of them are the Psychic Type.
* PublicDomainStories: Oz is one of these.
* RedAndBlackAndEvilAllOver: As befitting an {{Expy}} of Darth Maul, Kosmoll Wickedwitch wears a black cloak and wields a dual-bladed red lightsword.
* RobotBuddy: The hero characters have Strawman and Tincan as such.
* RobotDog: Farmgirl has one big enough for her to ride like a pony, a reference to Dorothy's pet Toto.
* ShoutOut: The artwork of Kozmo Lightsword is an obvious recreation of Obi-Wan Kenobi and Qui-Gon Jinn's duel against Darth Maul in ''Film/ThePhantomMenace''.
* TransplantedCharacterFic: The Oz characters in a ''Franchise/StarWars'' setting, naturally.
* WickedWitch: Kozmoll Wickedwitch, who's also the counterpart of Darth Maul for the Kozmo Archetype; also, Kozmo Dark Lady, who combines the Wicked Witch of the West with Darth Vader.
* XMeetsY: Each card is a combination of a character/ place/ object from Literature/TheWonderfulWizardOfOz and one from Franchise/StarWars. For example, [[http://yugioh.wikia.com/wiki/Kozmo_Sliprider Kozmo Sliprider]] is Dorothy's Ruby Red Slippers as an X-Wing.
[[/folder]]

[[folder:Kuriboh]]
'''[[http://yugioh.wikia.com/wiki/Kuribohs Kuribohs]]''' are in the running for SeriesMascot. An archetype of small monsters that are usually Level 1 with 300 ATK and 200 DEF. They act as supporters, mostly by protecting the player from damage. To date, every anime has had a main character use some form of Kuriboh -- Yugi Mutou had Kuriboh, Judai/[[DubNameChange Jaden]] Yuki had Winged Kuriboh, Luca/[[DubNameChange Luna]] has Kuribon, and Yuma has Kurivolt and Rainbow Kuriboh while Kaito/[[DubNameChange Kite]] has Kuriphoton. The only anime where a "Kuri-" hadn't appeared is ''ARC-V'', though it's too early to see. The strongest of them is Judai's Winged Kuriboh [=LV10=], which can destroy all enemy monsters and damage the opponent equal to the ATK of those monsters.
----
!!!Tropes associated with Kuriboh:
* ActionBomb:
** Detonate's effect if you have Kuriboh tokens on the field.
** Winged Kuriboh [=LV10's=] effect lets it be sacrificed, so that it destroys all of your opponent's monsters and inflicts damage according to the sum of their ATK.
* AntiMagic: Winged Kuriboh [=LV9's=] effect.
* BackFromTheDead: Both of Kuribohrn's effects can revive monsters from the graveyard.
* DishingOutDirt: Junkuriboh is an EARTH monster.
* ExplosiveBreeder: Multiply has this effect on Kuriboh.
* FusionDance:
** As demonstrated in a duel against Rafael, Kuriboh fused with Kuriba, Kuribe, Kuribi, Kuribu to become Kuribabylon and Kuribandit.
** Winged Kuriboh and Light and Darkness Dragon were fused together in the Manga/YuGiOhGX manga by Judai to form Ma'at.
* TheGoomba: Kuriboh is one of the weakest monsters. It's also the Japanese name for Goomba.
* HolyHandGrenade: Winged Kuriboh [=LV10's=] effect.
* LightTheWay: Winged Kuriboh, Rainbow Kuriboh, Clear Kuriboh, and Kuribohrn as well as Kuriphoton are all LIGHT monsters.
* MagicMusic: Used in Flute of Summoning Kuriboh to add Kuriboh to the hand or to Special Summon Winged Kuriboh.
* MechanicalLifeform: Junkuriboh is a Machine-type monster.
* OurAngelsAreDifferent: Winged Kuriboh.
* PaletteSwap: Wretched Ghost of the Attic.
* PunnyName:
** Kuribon's name is a pun on Kuriboh and Ribbon. Fittingly, Kuribon has a ribbon attached to its tail.
** Relinkuriboh's name is a reference to Relinquished. Fittingly, its appearance bears some similarities to Relinquished and the two cards have good synergy with one another.
** Again with Kuribohrn whose name is a pun on Kuriboh and Reborn.
* RidiculouslyCuteCritter: All of them qualify, barring Kuribabylon under the Seal of Orichalcos.
* ScaryImpracticalArmor: Winged Kuriboh [=LV9=] and Winged Kuriboh [=LV10=].
* ShockAndAwe: Kuribolt is a Thunder monster.
* TakingTheBullet: Rainbow Kuriboh can summon itself from the graveyard to protect the player from a direct attack.
* WeakButSkilled: It's one of the weakest monster in all incarnations of the game, but it can be used in more ways than one. This also applies to the other Kuriboh and Kuri monsters as well.
[[/folder]]

[[folder:Laval]]
'''[[http://yugioh.wikia.com/wiki/Laval Laval]]''' monsters are a series of FIRE Pyro and Warrior monsters. They rely on milling cards for various effects, including swarming and card destruction. In the storyline, they live for battle and warred with the Gem-Knights until they were forced to work with them to repel the Steelswarm invasion. Their normally strongest monster is Laval Dragon, but with the aid of Vylon Stella they created the stronger Laval Stennon.
----
!!!Tropes associated with the Lavals:
* ArmCannon: Laval Cannoneer/Stennon and Laval Gunner's WeaponOfChoice.
* BlackMagicianGirl: Laval Forest Sprite and Tender of the Laval Volcano.
* BloodKnight: The reason they went to war with the Gem-Knights was their hunger for battle.
* BladeBelowTheShoulder: Laval Dual Slasher.
* BladeOnAStick: Laval Lancelord.
* DragonRider: Lavalval Dragoon.
* {{Expy}}:
** Laval Burner is very similar to Cyber Dragon. It shares the same ATK and level, and has the ability to be Special Summoned from the hand. Laval Burner's summoning conditions is similar to Judgment Dragon and Rainbow Dragon, but requires fewer monsters in the Graveyard.
** Laval Judgment Lord's effect is similar to that of "Super Conductor Tyranno" and he looks like XX-Saber Boggart Knight.
** Lavalval Dragon's effect resembles that of Brionac, Dragon of the Ice Barrier and its appearance resembles Burning Dragon.
** Laval Dual Slasher bears a resemblance to Elemental HERO Neos. With 3 Laval monsters in the Graveyard, Laval Dual Slasher has the same effects as Twin-Sword Marauder.
* FusionDance: Daigusto Phoenix, Lavalval Ignis and Lavalval Chain.
* {{Golem}}: Some of them looks this way, such as Laval Burner.
* {{Homage}}: Lavalval Ignis looks like a combination of [[Comicbook/DoctorStrange Dormammu]] and Comicbook/GhostRider.
* LadyOfBlackMagic: Laval Lady of the Burning Lake.
* MeaningfulName:
** Laval Phlogis's name is based on Phlogiston theory, which was first stated in 1667 by Johann Joachim Becher; it's an obsolete scientific theory that postulated the existence of a fire-like element called "phlogiston", which was contained within combustible bodies and released during combustion.
** Laval Stennon's name is the combination of Vylon Stella's and Laval Cannoneer's.
** Laval Coatl looks like a ''Quetzal'''coatl'''us''
* {{Nerf}}: Lavalval Chain got banned in the July 2015 banlist.
* OurDragonsAreDifferent: Lavalval Dragon.
* OurFairiesAreDifferent: Laval Forest Sprite.
* PlayingWithFire
* PoweredArmor: Laval Stannon.
* PteroSoarer: Surprisingly averted--despite being cartoonishly stylized, [[http://vignette1.wikia.nocookie.net/yugioh/images/f/f5/LavalCoatl-HA06-EN-SR-1E.png/revision/latest?cb=20120728133558 Laval Coatl]] looks like a fairly well-proportioned azhdarchid pterosaur.
* ShoulderCannon: Laval Magma Cannoneer.
* SixthRanger: Kayenn the Master Magma Blacksmith, Prominence the Molten Swordsman and Soaring Eagle Above the Searing Land.
* SoleSurvivor: ALL of the Lavals were sacrificed by the Gishki, but Phlogis who worked as a ''lumberjack'' in the in the Laval Flame Volcano region got away.
* StockDinosaurs: A "not actually a dinosaur" variant, Laval Coatl appears to be a miniature ''Quetzalcoatlus''.
* WeaponOfChoice: They are a warrior tribe, this is almost always a staple.
* VisualPun: "Laval Miller" is a pun, since it sends cards to the Graveyard, or "mills" them. It is also a reference to the wheel it is pushing, which can be used in a mill to grind wheat.
[[/folder]]

[[folder:Legendary Dragons / Legendary Knights]]
'''[[http://yugioh.wikia.com/wiki/Legendary_Dragon Legendary Dragons]]''' are a group of Spell Cards that first appeared in the "Waking the Dragons" arc of ''Duel Monsters'' and had the ability to combine themselves with other cards. Their true forms are the [[http://yugioh.wikia.com/wiki/Legendary_Knight Legendary Knights]] which can be summoned through the Spell Card [[http://yugioh.wikia.com/wiki/Legend_of_Heart Legend of Heart]].
----
!!!Tropes associated with the Legendary Dragons and Legendary Knights:
* AntiMagic: Each of the knights has an effect that allows them to banish a face-up Spell or Trap Card when they are summoned. This is obviously meant as a counter to the Seal of Orichalcos.
* ArchEnemy: To the Orichalcos.
* BalefulPolymorph: The knights were all turned into dragons to ''weaken'' them.
* DarkIsNotEvil: Doom Virus Dragon, Red-Eyes Dragon Sword, and the two Timaeus Fusions are all DARK monsters, yet are used by the protagonists.
* DragonRider: Timaeus's Fusion forms consist of Dark Magician Girl or Dark Magician using Timaeus as a mount.
* FusionDance: The Legendary Dragons can fuse with other cards. Timaeus can combine with any Dark Magician monster to bring out their evolved Fusion forms. Critias can merge with Trap Cards to form Fusion Monsters. Hermos combines with monsters to create Fusion Monsters that can equip themselves to other monsters[[note]]Equip Cards in the anime[[/note]].
** The three knights have their own combined form called Timaeus the Knight of Destiny.
** Tyrant Burst Dragon's effect is depicted as fusing with the targeted monster in the anime.
* KnightInShiningArmor: The dragons' true forms, the Legendary Knights, all of them being Warrior-Type monsters..
* LightIsGood: The Legendary Knights, their combined form, as well as the majority of their fusions are all LIGHT monsters.
* LivingWeapon: The Fusions summoned with the Claw of Hermos take the form of inanimate objets, yet are still considered monsters.
* OurDragonsAreDifferent: The Legendary Dragons were knights turned into dragons and became ''weaker'' as the result. In the anime, they seem to be their own type of cards, as they can be played like any monster card, yet they have no stats whatsoever and they fuse with other cards instead, with each of the three dragons having his own gimmick. In real life, the Legendary Dragons simply are Spell Cards and substitute as Dragon-Type monsters that are needed as Fusion Materials for their Fusions.
* ShoutOut: Timaeus and Critias take their names from two of Plato's dialogues.
[[/folder]]

[[folder:Legendary Planets]]
'''[[http://yugioh.wikia.com/wiki/Legendary_Planet Legendary Planets]]''', also known as the '''Planet Series''', are a series of ten cards that appear in the ''YuGiOhGX'' manga, based around the celestial bodies in the solar system. While being possessed by Tragoedia, Edo Phoenix's father created them.

Elemental HERO Terra Firma was used by Judai/[[DubNameChange Jaden]] Yuki, The Big Saturn by David Rabb, Splendid Venus by Reggie [=MacKenzie=], The Tyrant Neptune by Jim Crocodile Cook, The Despair Uranus by Amon Garam/[[DubNameChange Adrian Gecko]], The Tripper Mercury by Johan Andersen/[[DubNameChange Jesse Anderson]], The Grand Jupiter by Edo/[[DubNameChange Aster]] Phoenix, The Suppression Pluto by Fubuki Tenjoin/[[DubNameChange Atticus Rhodes]] , and The Supremacy Sun by President [=MacKenzie=]. However, most users were possessed by Tragoedia while playing them.
----
!!!Tropes associated with the Legendary Planets:
* AllYourPowersCombined: The Tyrant Neptune gains the total ATK and DEF of all monsters that were tributed to summon it as well as the effect of one of them.
* BackFromTheDead:
** The Blazing Mars can Special Summon himself from the Graveyard with his effect.
** Should The Supremacy Sun be destroyed, he can be revived at the start of the next turn by discarding a card.
* CastingAShadow: The Big Saturn, The Grand Jupiter, The Suppression Pluto and The Supremacy Sun are DARK monsters.
* DishingOutDirt:
** Terra Firma is an EARTH monster. Considering he ''is'' The Earth, it's only logical.
** The Despair Uranus is a Rock-Type monster.
* DubNameChange: From Planet Series to Legendary Planet. As for individual members of the series, their names weren't altered apart from removing the capitalization of the planet's names, although a few of them did receive some changes.
** Elemental HERO The Earth --> Elemental HERO Terra Firma.
** The Splendid Venus --> Splendid Venus.
** The Tripping Mercury --> The Tripper Mercury.
* {{Expy}}:
** Elemental HERO Terra Firma is essentially Judai's manga version of Elemental HERO Neos.
** The Grand Jupiter is very similar to Edo's anime ace card, Destiny HERO Plasma. Both monsters have similar effects, they are obtained after Edo defeated Judai, and they have almost identical backstories.
* {{Foil}}: Elemental HERO Terra Firma and The Grand Jupiter can be seen as one to each other. Both are Level 8 Warrior-Type monsters with 2500 ATK and 2000 DEF with the ability to absorb another monster's ATK. This might be intentional, since their owners are Judai and Edo, respectively.
* FusionDance: Terra Firma is the fused form of Elemental [=HEROes=] Ocean and Woodsman.
* {{Irony}}: Despite being based on the sun, The Supremacy Sun is a DARK monster. Actually invoked, as Tragoedia did this intentionally.
* {{Jobber}}: Their jobber is Asuka Tenjoin; whenever she runs into one of them, she loses the duel.
* TheLastOfTheseIsNotLikeTheOthers:
** Inverted with Elemental HERO Terra Firma in that he's the first of the Legendary Planets to have been revealed and is different from the others by being a Fusion Monster and part of an archetype.
** The Supremacy Sun plays it straight in that's it's the only member of the series that's not based on a planet, or in Pluto's case, a former planet.
* LightEmUp: Splendid Venus, The Despair Uranus and The Supremacy Sun are light-themed Monsters. However, The Supremacy Sun is a DARK monster, while the former two are LIGHT monsters.
* LightIsNotGood: Splendid Venus is used by an antagonist in the GX manga, and she has an effect that crippling any non-Fairy-Type monster on the field, implying that she is prejudiced against anyone who isn't a Fairy-Type monster.
* MacGuffin: Along with Winged Kuriboh, Tragoedia tries to use the Legendary Planets to unseal his heart.
* MakingASplash: Neptune and Mercury are WATER monsters, with the latter also being an Aqua-Type monster.
* MechanicalLifeforms: The Big Saturn is a Machine-Type monsters.
* {{Nerf}}:
** The real life version of The Big Saturn has a restriction preventing him from being summoned from the hand or deck. He had no such restriction in the manga.
** A downplayed and inverted example with Splendid Venus. In the manga, her second effect only prevented the activation of her controller's Spell and Trap Cards from being negated while her real life counterpart can also prevent the effects of those cards from being negated.
** The Tyrant Neptune had a restriction added to it that he cannot be Special Summoned but in exchange, can be Tribute Summoned with either two or only one monster.
** The Supremacy Sun cannot be Special Summoned, except by its own effect. This was not the case in the manga.
** The Tripper Mercury's ATK reduction effect was changed from reducing the ATK of all other monsters to 0 to making them lose an amount equal to their original ATK but in exchange, it only affects the opponent's monsters.
** Played straight with The Blazing Mars. His Special Summoning effect had a restriction added to him preventing any other monsters from being Special Summoned during the rest of the turn after activation while his second effect was heavily changed: It can only be activated during the first Main Phase and sends all other monsters the player controls to the field at once instead of one at a time and can only be activated once during the same turn.
** Inverted with The Despair Uranus who not only had his original effect improved, so that it counts all players' Spell and Trap Cards, but also gained two additional effects.
* OurAngelsAreDifferent: Splendid Venus is a four-winged angelic monster. Fittingly, she is a Fairy-Type, called Angel-Type in the OCG.
* OurDemonsAreDifferent: The Suppression Pluto and The Supremacy Sun are Fiend-Type monsters.
* PlayingWithFire: What do you expect from a card named The Blazing Mars? Aside from being a FIRE monster, he is also a Pyro-Type monster.
* ReptilesAreAbhorrent: The Tyrant Neptune is a Reptile-Type monster and was used by a BrainwashedAndCrazy Jim in the manga.
* SpellMyNameWithAThe: All of the Legendary Planet cards have a "The" somewhere in their name. Averted with the English names of The Earth and The Splendid Venus, as the former was changed to Terra Firma and in the latter's case, the "The" was removed.
* ThemeNaming: They are named after celestial bodies (primarily planets) from our solar system. In addition, with the exception of Terra Firma, all cards from the series follow the same pattern: The (adjective or noun) Planet.
* TokenGoodTeammate: Terra Firma and The Grand Jupiter are the only Legendary Planets not to be used by a villain or a BrainwashedAndCrazy character.
* TwoGirlsToATeam: Splendid Venus and The Tripper Mercury are the only female Legendary Planet monsters.
[[/folder]]

[[folder:LV Monsters]]
'''[[http://yugioh.wikia.com/wiki/LV_Monster LV Monsters]]''' are the embodiment of MagikarpPower. They start off as low-Level monsters with poor, if any, effects and low stats. But as they survive and grind through various requirements, they evolve into higher Level forms. The strongest forms have very powerful effects, but keeping their weaker forms alive long enough to Level up is easier said than done. While the strongest LV monster in terms of stats is Silent Magician [=LV8=], the most famous and arguably most dangerous is Horus the Black Flame Dragon [=LV8=], which can negate and destroy any Spell Card at the player's discretion.
----
!!!Tropes associated with the LV Monsters:
* AntiMagic: The Horus, Silent Magician and Silent Swordsman lines have varying degrees of immunity to Spell Cards, and Horus [=LV8=] can negate any Spell at your discretion.
* AwesomeButImpractical: The higher level monsters all have very strong effects, but they usually cannot be summoned except by the effects of their weaker forms, and may have other restrictions that further hamper your attempts to get them to the field.
* {{BFS}}:
** Silent Swordsman [=LV5=], gets even bigger at [=LV7=].
** Dark Lucius [=LV8=] also has his own sinister-looking BFS.
* BigCreepyCrawlies: Ultimate Insect.
* BlowYouAway: Ultimate Insect and Armed Dragon.
* BroughtDownToBadass: Metaphized Armed Dragon loses the powerful effect it had as the Dark Armed Dragon, but it has no summoning restriction, Skill Drain can't affect it, and it is also the strongest Level 7 monster with no summoning requirements.
* CastingAShadow: Allure Queen and Dark Mimic.
* ChainsawGood: While no actual chainsaws are featured on them, the Armed Dragons have rows of spikes down their bellies greatly resembling buzzsaw blades. Higher level forms get more rows with larger spikes.
* ChestMonster: Dark Mimic.
* DamageIncreasingDebuff: The Ultimate Insects sap the opponent's [=ATK=], allowing your attacks to do more damage.
* ADayInTheLimelight: The Armed Dragons got prominent roles in the anime as trademark cards of Jun Manjoume/[[DubNameChange Chazz Princeton]], and got a few more support cards for themselves for it including Armed Dragon [=LV10=].
* DishingOutDirt: Dark Lucius, Mystic Swordsman.
* DoubleWeapon: Mystic Swordsman [=LV4=].
* DualWielding: Mystic Swordsman [=LV6=], which by extension suggests that it's a BifurcatedWeapon evolved from [=LV4=]'s DoubleWeapon.
* ElementalPowers: They have varied elemental Attributes.
* EvilCounterpart: Dark Armed Dragon and Dark Horus.
* EvolutionaryLevels: It's all in the name.
* {{Expy}}:
** Horus the Black Flame Dragon [=LV8=] is very similar to "The Winged Dragon of Ra" in appearance. In later Egyptian dynastic times, Ra was subsumed into the god Horus, as Re-Horakhty (and many variant spellings). He commanded sky, earth, and underworld, which is referenced with the three effects of Metaphized Horus Dragon.
** Ultimate Insect appears to be a reference to the Great Moth series, with power levels similar to the Great Moth and debuffing effects that the Great Moth has in the anime and some video games.
* KillEmAll: Armed Dragon [=LV7=] and [=LV10=] can destroy all monsters on your opponent's field for a discard cost, though only face-ups and [=LV7=] needs a second strong monster to ensure total destruction[[note]]you discard a monster for its cost to destroy all monsters weaker than that discarded monster[[/note]].
* LightEmUp:
** Silent Swordsman and Silent Magician.
** The Metaphized counterparts.
* MagicStaff: The Allure Queen line.
* MagicWand: Silent Magician, both forms.
* MagikarpPower: While they do it differently, each Level monster starts out as a weakling Level 2/3/4, then grows into a big and buff Level 7/8 with good stats and excellent effect.
* NobleBirdOfPrey: Horus.
* OurDragonsAreDifferent: Horus looks more like a bird than a dragon.
* PlayingWithFire: Horus the Black Flame Dragon.
* RoyalRapier: Dark Lucius [=LV6=].
* TheSixthRanger:
** The Masked Knights, a line of [=LV=]s featured only in the anime and video games.
** Allure Queen and Horus also have their specific support cards in the form of Queen's Bodyguard and Horus' Servant.
* SpikesOfVillainy: Armed Dragon, increasingly so as it powers up.
* ThisIsADrill: Again, the Armed Dragons.
* TookALevelInBadass:
** The main premise of Leveling-up.
** Metaphys Horus is this to Horus the Black Flame Dragon [=LV6=], as it has three different effects that triggers depending the kind of monsters used for its Synchro Summon.
* WeaponOfChoice: Most of them has one or several.
[[/folder]]

[[folder:Light and Darkness Dragon & Ma'at]]
'''[[http://yugioh.wikia.com/wiki/Light_and_Darkness_Dragon Light and Darkness Dragon]]''' is the composite of Light End Dragon and Dark End Dragon, as well as Jun Manjoume's/[[DubNameChange Chazz Princeton's]] ace monster and spirit card in the ''GX'' manga. Winged Kuriboh transfered the Feather of Ma'at from itself to Light and Darkness, resulting that Light and Darkness became a ManOfKryptonite to Tragoedia.

'''Ma'at''' is the fusion between Light and Darkness Dragon and Winged Kuriboh; she wields the power of the seven Millennium Items and is Tragoedia's biggest nemesis. The Millennium Item she is associated with the most is the Millennium Scale.
----
!!!Tropes associated with Light and Darkness Dragon and Ma'at:
* AdaptationalBadass:
** Light End Dragon and Dark End Dragon were originally only Effect Monsters in the ''GX'' manga, but they are Synchro Monsters in the OCG/TCG.
** Light and Darkness Dragon is one of the main reasons why Manjoume is much more badass in the manga than in the anime.
* AntiMagic: In cost of losing 500 ATK and DEF, Light and Darkness Dragon can negate the activation of Spell and Trap Cards and Monster Effects once per chain during either player's turn.
* BadassCape: Ma'at wears a cape that resembles the capes of the Pharaoh's high priests.
* BellyMouth: Dark End Dragon has not only a belly mouth, but a belly face.
* BreathWeapon:
** Light and Darkness Dragon has two of these: ''Shining Breath'' and ''Dark Baptism''.
** Dark End Dragon attacks with ''Dark Fog'' with its regular mouth. Its BellyMouth has also one: ''Dark Evaporation'', which is the effect that sends a monster to the Graveyard.
* CallBack: The Feather of Ma'at was originally used by Shadi in the ''Yu-Gi-Oh!'' manga. It comes back in the ''GX'' manga and it plays a major role in Tragoedia's backstory and eventual defeat.
* CastFromHitPoints: All three dragons have effects that make them lose 500 ATK and DEF, but in turn, they can unleash powerful effects silmutaneously.
** Light End decreases the ATK and DEF of the monster it battles. This effect can be used multple times per turn.
** Dark End can send a monster the opponent controls to the Graveyard once per turn.
** Light and Darkness can negate the activation of Spell and Trap Cards or Monster Effects once per chain during either player's turn.
* CastingAShadow:
** Dark End Dragon is a DARK monster.
** Light and Darkness Dragon has an effect that gives it the DARK Attribute in addition to its LIGHT Attribute.
* DarkIsNotEvil:
** Dark End Dragon is not evil and is used by Manjoume, the {{Deuteragonist}} of the ''GX'' manga.
** Light and Darkness Dragon is more light than darkness and its dark side is not evil, either.
* DraggedOffToHell: In cost of losing 500 ATK and DEF, Dark End Dragon can send a monster the opponent controls to the Graveyard. It doesn't destroy it, it sends it to the Graveyard. Given its devilish characteristics and the fact that its ''Dark Evaporation'' effect does drag off the opponent's monster under the ground, it's a perfect analogy.
* {{Expy}}:
** Light and Darkness Dragon has the same type and ATK as Armed Dragon [=LV7=], Manjoume's ace monster in the anime.
** Ma'at is one to Horakthy. Both are Egyptian goddesses that defeat an evil entity (Tragoedia and Zorc Necrophades, respectively) and they are the fusion of different monsters (in Horakthy's case, the three Egyptian Gods). Both of them are pale women clad in white, gold and blue and they both have ? ATK and DEF.
*** Ma'at also resembles Neos Wiseman, another fusion created by Judai. Both cards are Fusion Monsters in the manga and anime, respectively, but they are released as Effect Monsters with summoning conditions that reference their Fusion Summon, and they are both LIGHT Level 10 monsters, and both are created during the duel against the BigBad (Tragoedia and Darkness, respectively).
* FusionDance:
** Light End Dragon and Dark End Dragon are the composite of Light and Darkness Dragon.
** Ma'at was a Fusion Monster in the ''GX'' manga, the fusion between Light and Darkness Dragon and Winged Kuriboh. In the OCG/TCG, she is only an Effect Monster.
* GoodWingsEvilWings: Light End Dragon has angel wings, Dark End Dragon has devil wings, and Light and Darkness Dragon has both of them.
* HeroicSacrifice: Light and Darkness Dragon and Winged Kuriboh sacrifice their lives to seal Tragoedia once again.
* LightEmUp: Light End Dragon, Light and Darkness Dragon and Ma'at are LIGHT monsters.
* LightIsGood: All of the LIGHT monsters are good monsters. Light End Dragon has resemblance to angels, Light and Darkness Dragon's dominant side is the light, and Ma'at wields the sacred powers of the Millennium Items, but she does not use their dark powers.
* ManOfKryptonite: The Feather of Ma'at is very powerful against Tragoedia. With Light and Darkness Dragon possessing it in its body, it is a weakness of Tragoedia as well. Logically, Ma'at herself is this to Tragoedia.
* OurDragonsAreDifferent: The dragons are Dragon-Type monsters themed after light and darkness.
* OurFairiesAreDifferent: Ma'at is a Fairy-Type monster, signifying her holiness.
* ScrewTheRulesIHaveSupernaturalPowers: In the manga, Judai only manages to pull off Ma'at's effect six time in a row because the Millennium Items wielded by her allow him to see the cards he is going to draw.
* SimpleStaff: Ma'at wields a long staff that connects the Millennium Rod with the Millennium Key with its both ends.
* StatusAilment: In cost of losing 500 ATK and DEF, Light End Dragon can decrease the ATK and DEF of the monster it battles by 1500 until the End Phase. This effect is called ''Light Expansion''.
* TakeUpMySword: When Light and Darkness Dragon is destroyed and sent to the Graveyard, you can target a monster in your Graveyard; destroy all cards you control and Special Summon that target. Since Light and Darkness cannot be Special Summoned at all, it can only Special Summon a replacement.
* TakingYouWithMe: Unfortunately, when Light and Darkness is destroyed and sent to the Graveyard, all cards you control are destroyed, but it gives you the opportunity to Special Summon a monster from your Graveyard. Whether you Special Summon or not doesn't matter; your field is gone. However, since it is an effect that requires right timing, this effect will not be triggered if the timing is missed.
* YinYangBomb: Light and Darkness Dragon has two halves. The right half represents the light and the left side represents the darkness. Light and Darkness is primarily a LIGHT monster, but it is also a DARK monster as well.
[[/folder]]

[[folder:Lightsworn]]
'''[[http://yugioh.wikia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, are an archetype of LIGHT monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points. Their leader is the Michael the Arch-Lightsworn.
----
!!!Tropes associated with the Lightsworns:
* ActionGirl:
** Shire. Sure, she only has 400 ATK but she gains [[LetsGetDangerous 300 ATK extra for each Lightsworn monster with different name in the graveyard]].
** Felis, who can Special Summon herself when milled and acts as a Tuner for the summoning of their Synchro.
* AmbiguouslyBrown: Ehren, Lumina and Raiden.
* AnAxeToGrind: Garoth.
* ArchangelMichael: Michael the Arch-Lightsworn gets his name from the Archangel Michael, as he looks like an angel.
* ArcherArchetype: Felis, Lightsworn Archer.
* {{Atlantis}}: Realm of Light bears a resemblance to The Lost City of Atlantis, being a port city with a moat, channels, channel locks, and a ring within ring city layout situated in the side of a Mountain. The city is also made out of gold, silver and a reddish material, like Atlantis.
* BackFromTheDead: Lumina's effect.
* BareYourMidriff: Lumina.
* BigGood: Michael.
* BlondeBrunetteRedhead:
** Lumina, Ehren and Jenis.
** Alternately, Shire, Lyla and Minerva.
* BrainwashedAndCrazy: Judging by the artwork of [[http://yugioh.wikia.com/wiki/Dark_World_Brainwashing Dark World Brainwashing]], this is what creates the Twilightsworn.
* CastingAShadow: Jain, Twilightsworn Captain; Lumina, Twilightsworn Shaman; Lyla, Twilightsworn Magus; and Punishment Dragon are DARK attribute.
* CatGirl: Felis, Lightsworn Archer.
* CoolSword: Lightsworn Sabre.
* DeathIsNotPermanent: If the Lightsworn fall in the real world, they return to the Realm of Light. However they have immortal souls, so they can continue to dispense justice with another temporary body.
* DistaffCounterpart: Felis has the same effect as Wulf; also Felis is a CatGirl and Wulf is a WolfMan.
* DragonRider: Michael the Arch-Lightsworn is riding Judgment Dragon in his card art. This indicates that he is the true leader of the Lightsworn, as he has tamed their mightiest beast.
* {{Druid}}: Aurkus.
* DubNameChange: Lightlord -> Lightsworn.
* EvilCounterpart: The Twilightsworn Monsters are shaping up to be this to the Lightsworn Monsters. The notable ones so far are Jain, Lyla, Lumina and Ryk. Judgement Dragon also has one with Punishment Dragon.
* FemaleFelineMaleMutt: Felis' feline to Wulf's mutt.
** Also Rinyan's feline to Ryko's mutt.
* GenderBlenderName: This is the main reason why Lightlord was changed by the translators.
-->''"Lord" is a male title, the female equivalent is "Lady". "Lightlord" would be a fine title if all of the monsters were male - which they are not. You would have to use "Lightlord" for the male monsters and "Lightlady" for the female ones. But what about Ryko and Gragonith, are they "Lightlord" or "Lightlady"? Perhaps we'd need a 3rd category, called "Lighthing". Or perhaps "Lightit". Also you'd need to change things like Judgment Dragon to work off of "Lightlord and/or Lightlady". Or even "Lightlord / Lightlady / Lightit monsters".''
* GlassCannon: Lightsworns can quickly call out powerful monsters like Wulf and Judgement Dragon, and have strong draw and search power. The problem is that the deck is milled so quickly you're liable to deck yourself out if you can't beat the opponent fast enough. Special mention also goes out to Lyla, who has a reasonable 1700 ATK and a Spell/Trap Card destruction effect. Trouble is, said effect also shifts her into Defense Position and cannot be changed manually until the end of the next turn, and she has a very paltry 200 DEF.
* GoldAndWhiteAreDivine
* GogglesDoNothing: Ehren.
* InconsistentDub: In Spanish, there is a discrepancy since some monsters are called "Luminoso(s)/sa(s)" while others are called "Lightsworn(s)", making it difficult to determinate that they are monsters of the same Archetype.
* KnightInShiningArmor: Jain.
* KnightTemplar: "Judgement Dragon" is the greatest weapon of the "Lightsworn" who judges criminals of crimes both large and small, with equal disdain. With incredible power that mows down everything in its path, "Judgment Dragon" is capable of crushing an entire nation by itself. After being tamed by Michael, its power has since been stabilized by him (Thus why Michael only targets one, although he banishes).
* LaserBlade: Lightsworn Sabre.
* LifeDrain: Jenis's effect.
* LightIsGood
* MartialPacifist: It might be important to note that Ehren doesn't actually destroy the monster she attacks, thus referencing the fact that she is a monk.
* MeaningfulName:
** Rinyan is a very appropriate name for Rinyan. It comes from the Japanese ri, meaning "clever" or, more accurately, "sneaky", and nyan, a term for a cat after their version of the English "meow". In fact, Rinyan is part of a military unit dedicated to sneaking behind enemy lines for the purposes of causing chaos and collecting information. At times, they'll snatch treasures that are thought to be the work of magic.
** Ryko's Japanese name (Lightlord Hunter Raikou) comes from Raikou, a legendary archer and demon-queller of Japan.
** Celestia's OCG name is "Lightlord Angel Cherubim". The Cherubim in Jewish, Christian, and Islamic religions are believed to be the second highest ranking caste of angels. They are believed to be guardians of light and the stars and keepers of all knowledge.
** The name "Jenis" may possibly be derived from 'Janus', the Roman god with two faces. This could be a reference to the two sides of her effect, a damage dealing and healing one.
** Likewise, Minerva is also the name of a Roman Goddess, presiding over wisdom. This refers to her Spellcaster-typing and later becoming an angel
* MysticalWaif: Lightsworn Maiden Minerva. She's weak at combat, but she can get from the deck a LIGHT Dragon-Type whose level is lesser or equal to the number of Lightsworn monster in the Graveyard. She can also Tune to call up for Michael.
* MysticalWhiteHair: Jain.
* OurAngelsAreDifferent: Celestia, Michael and Minerva.
* OurDragonsAreDifferent: Gragonith and Judgment Dragon.
* TheOwlKnowingOne: Minerva and her owl are references to the Goddess Minerva and the Owl of Minerva.
* PersonOfMassDestruction: Judgement Dragon.
* PowerGivesYouWings: Shire seems to have [[ButterflyOfDeathAndRebirth butterfly wings]] in her card art, which represent the souls of the other Lightsworn giving her strength.
** Minerva actually has wings, but they are rather small, the events of Lightsworn Sanctuary and her subsequently becoming Minerva, Lightsworn Saint led to her wings growing to angelic lengths.
* ReluctantWarrior: Raiden is one of the Lightsworn’s big guns, who’s gone behind enemy lines and taken out plenty of enemy commanders. However, beneath these actions lie his wish for peace, his desire for a swift end to the conflict.
* ScarfOfAsskicking: Raiden, Lightsworn Assailant.
* SquishyWizard: Lyla's effect allows you to destroy a Spell or Trap Card at the cost of switching her into Defense Position until your next End Phase. But with only 200 DEF, she likely won't last that long.
* TookALevelInBadass: When Minerva gets older, she turns into the Lightsworn Saint, the first revealed Xyz monster for the Lightsworn.
* WalkingShirtlessScene: Raiden, Lightsworn Assailant. The only things he's wearing are his {{scarf|OfAsskicking}} and long pants.
* YouGottaHaveBlueHair: Garoth and Celestia have purple hair.
[[/folder]]

[[folder:Lunalight]]
'''[[http://yugioh.wikia.com/wiki/Lunalight Lunalight]]''', known as '''Moonlight''' in OCG, are an archetype of DARK Beast-Warrior-Type monsters. They employ a Beatdown strategy, using their Fusion Monsters to repeatedly attack the opponent or their monsters while using effects to clear out their opponent's backrow or prevent their Spell or Trap Cards from being effective and increase the amount of damage they'll be able to inflict. They are used by Serena/[[DubNameChange Celina]] in ''ARC-V''.
----
!!!Tropes associated with the Lunalights:
* ActionGirl: Some of the Main Deck monsters are decent, but the Fusion Monsters are definitvely this.
* AmazingTechnicolorPopulation: Panther Dancer is about the only one whose skin tone is anywhere near realistic.
* AmazonBrigade: So far, all of them are female.
* AnimeHair: Most of them have crazy hair.
* AntiMagic: White Rabbit can return a number of the opponent's Spell and Trap cards to their hand equal to the number of Lunalight monsters besides herself.
* ArmorPiercingAttack: Wolf's Monster Effect lets all Lunalight monsters gain the ability to inflict Piercing Damage.
* BackFromTheDead: Several cards from the archetype have the ability to summon monsters from the Graveyard.
* {{BFS}}: Leo Dancer wields a SinisterScimitar almost as big as she is. [[OneHandedZweihander With one hand]].
* BlindingBangs: Panther Dancer's eyes are covered by her bangs.
* CatGirl: In addition to Blue Cat and Tiger, there are the three Fusion Monsters: Cat Dancer, Panther Dancer, and Leo Dancer.
* CastingAShadow: Except for the Pendulum Monsters, all of the Lunalight are DARK monsters.
* CoolMask: Many of the Lunalights wear half masks based on the crescent moon.
** Leo Dancer wears her broken mask as HairDecoration.
* CuteMonsterGirl: Given their very human-like appearances plus their animal characteristics, they are this trope.
* DanceBattler: The Fusion Monsters, as evidenced by their name containing the word "Dancer".
* DualWielding:
** Cat Dancer wields two daggers.
** Panther Dancer wields a pair of WolverineClaws, and she has a two razor-sharp bracelets, one on each arm. The bracelets are throwing weapons.
* DubNameChange: Moonlight to Lunalight.
** Lio Dancer to Leo Dancer.
* EvolutionaryLevels: Present with the Fusion Monsters. The next form require the previous one as a Fusion Material to be summoned.
** Cat Dancer --> Panther Dancer --> Leo Dancer.
* FashionableAsymmetry: Most of them wear crescent moon accessories on one side of their outfits.
* {{Foil}}: To the Melodious archetype, which makes sense, since their anime owners are {{Identical Stranger}}s to each other. The Melodious archetype is played defensively and gains benefits from swarming the field with their Main Deck monsters, which is the core strategy. The Lunalights on the other hand are a highly offensive archetype that focuses on summoning [[OneManArmy One-Woman-Armies]] from the Extra Deck with little swarming capabilities.
* FusionDance: The archetype focuses on using Fusion Monsters.
** 2 Lunalight monsters = Cat Dancer.
** Cat Dancer + Lunalight monster = Panther Dancer.
** Panther Dancer + 2 Lunalight monsters = Leo Dancer.
* KnifeNut: Cat Dancer wields two daggers.
* LightEmUp: Unlike the rest of the Lunalights, Tiger and Wolf, the two Pendulum Monsters are LIGHT monsters.
* LittleBitBeastly: All of them are humanoid monsters with animalistic features.
* {{Lunacy}}: The archetype is inspired by the moon and its legends. The artworks of the Main Deck monsters have a crescent moon in the background, while the artworks of the Fusion Monsters have a full moon in the background. Thematically, together with the Melodious, the Lyrical Lusciniae and the Wind Witches, they all represent the four kanji of the Kachou Fuugetsu principle. The Lunalights are based on the moon kanji "getsu".
* MsFanservice: Most notably, Cat Dancer.
* {{Necromancer}}
** When White Rabbit is Normal Summoned, she can Special Summon a Lunalight monster from the graveyard in Defense Position.
** Tiger's Pendulum Effect can Special Summon a Lunalight monster from the Graveyard, but the revived monster's effects are negated and she cannot attack, also she is destroyed at the end of the turn.
* {{Nerf}}:
** Inverted with Cat Dancer and the Main Deck monsters who received additional effects.
** PlayedStraight, however, with Leo Dancer. The anime version was unable to be affected by the opponent's card effects and could destroy all of the opponent's monsters while the real life one is simply unable to be destroyed by the opponent's effects and can only destroys Special Summoned monsters. She also gained a restriction that prevents the player from using Fusion substitutions for specific Fusion Monsters as Fusion Material. Panther Dancer also gained a similar restriction.
* NighInvulnerability: All of the Lunalight Fusions have an effect that makes them harder to destroy.
** Cat Dancer cannot be destroyed by battle.
** Panther Dancer cannot be destroyed by the effects of the opponent's cards.
** Leo Dancer has the same ability as Panther Dancer, as well as the immunity from being targeted from the opponent's card effects.
* ObviousRulePatch: To keep people from summoning the higher tier Fusions early on, Fusion substitute monsters can't be used for the Lunalight Fusions that require a Lunalight Fusion Monster.
* OneSteveLimit: Presumably the reason for the name change in the TCG, as there exist several cards with "Moonlight" in their names that aren't part of the archetype.
* OneWomanArmy: The Fusion Monsters are designed to obliterate the opponent's entire field by themselves. This is also their weakness, since it is rather hard to swarm the field with Lunalights, even with the help of the Pendulum Monsters. Cat Dancer takes this trope to extreme, since she requires a Lunalight monster as a tribute to activate her effect that allows her to attack every monster twice, making it even harder to swarm the field.
* PokemonSpeak: In the anime, they either say a noise effect related to the animal they are based on or say something else that is related to the animal they are based on. Panther Dancer outright yells "PAN~THER",
* ShortHairWithTail: Leo Dancer has a long, thick pigtail. The "short" hair is not that short, since it looks like [[Manga/DragonBall Son Goku's Super Saiyajin]] hair.
* SpamAttack: Cat Dancer and Panther Dancer have both the abilities that let them attack each of the opponent's monsters twice per Battle Phase, while [[CruelMercy preventing them from being destroyed by the first attack]] to deal twice the damage. Given enough monsters to attack and {{Status Buff}}s from cards like Blue Cat and Purple Butterfly, [[OneHitKill One-Turn Kills]] tend to ensue.
* StatusAilment: If sent to the Graveyard by a card effect (e.g. Polymerization), Crimson Fox lets you target one face-up monster the opponent controls; its ATK becomes 0 until the end of the turn.
* StatusBuff:
** When Blue Cat is Special Summoned, she can target any Lunalight monster except Blue Cat and the ATK of the target becomes double her original ATK until the end of the turn.
** Purple Butterfly can send herself from the hand or field to the graveyard to grant a Lunalight an additional 1000 ATK until the end of the turn.
* {{Stripperiffic}}: Subverted by Cat Dancer and Panther Dancer; while still fanservice-y, their outfits cover a decent amount of skin. Played all the way straight with Lio, whose outfit covers less than it bares.
* ThemeNaming:
** All of the Main Deck monsters follow the same naming pattern: Lunalight (Color) (Animal), except for the Pendulum Monsters which omit the color part.
** The Fusion Monsters have their own pattern: Lunalight (Animal) (Dancer).
* WolverineClaws: Panther Dancer has very long claws equipped to her. She can even get them out like Wolverine himself.
[[/folder]]

[[folder:Lyrical Luscinia]]
The '''[[http://yugioh.wikia.com/wiki/Lyrical_Luscinia Lyrical Lusciniae]]''' are an archetype of WIND Winged-Beast-Type monsters. They focus on swarming the field to perform Xyz Summons of Rank 1 Xyz Monsters. This in turn helps their Xyz Monsters as the latter become more powerful the more Xyz Materials are attached to them. They are used by Ruri Kurosaki/[[DubNameChange Lulu Obsidian]] in ''ARC-V''
----
!!!Tropes associated with the Lyrical Lusciniae:
* ActionGirl: Assembly Nightingale, Independent Nightingale, and to a lesser extend, Recite Starling, are offensively orientated members of the archetype.
* AmazingTechnicolorPopulation: The Extra Deck members have odd skin colors.
* AmazonBrigade: All members are female. See also MeaningfulName.
* AnimalMotif: The Lyrical Lusciniae are themed after lusciniae, a genus of singing birds. Overall, the archetype represents the bird aspect of Kachou Fuugetsu, along with the Melodious, the Lunalights and Wind Witches representing the other three.
* BlowYouAway: The Lyrical Lusciniae are WIND Monsters.
* CuteMonsterGirl: Played the straightest even among the other three Kachou Fuugetsu archetypes, as all of the members are especially cute, yet they are the most animalistic. The Main Deck monsters have the appearance of adorable, young teenagers, while the Xyz Monsters are beautiful and cute young women. Even Independent Nightingale counts to an extend.
* DeathOfAThousandCuts: The key point of Asssembly Nightingale's strategy. Rather than confronting an enemy monster directly, she inflicts multiple, weak attacks against the player directly, slowly whittling them down.
* FragileSpeedster: Assembly Nightingale starts out with 0 ATK and DEF, and she only gets 200 ATK for each Xyz Material. Even if she starts out with six Xyz Materials, she would only have 1200 ATK. However, Assembly Nightingale is capable of attacking directly and she can attack up to the number of Xyz Materials attached to her, thus she is capable of inflicting a big amount of damage. She also has a Quick-Effect to protect herself and other Lyrical Luscinia monsters.
* HarpingOnAboutHarpies: The Lyrical Luscinia monsters resemble small harpies. However, while they share the same type and attribute, they aren't the same archetype.
* LetterMotif: '''LL''', in conjunction with the Raidraptor's RR.
* MeaningfulName: While the term "luscinia" refers to a genus of singing birds, [[BilingualBonus the term is also feminine]].
* {{Nerf}}: Mostly inverted. The Lyrical Lusciniae got their effects buffed or gained additional effect, but in turn of their Main Deck members having more balanced effects to prevent the abuse of endless swarming.
* NoSell: Assembly Nightingale can detach an Xyz Material to protect Lyrical Luscinia monsters from destruction for the rest of the turn and you don't take Battle Damage from battles involving Lyrical Luscinia monsters. Then there's Independent Nightingale, which—true to her name—is completely unaffected by all other card effects.
* SixthRanger: Independent Nightingale is the only Lyrical Luscinia Fusion Monster—and, amusingly enough, was the sixth and final monster in the archetype to get an OCG release.
* SpellMyNameWithAnS: The proper plural of Luscinia is "Lusciniae".
* StatusBuff: Assembly Nightingale's ATK increases by 200 for each Xyz Material attached to her while Recite Starling can increase the ATK and DEF of any other monster on the field by 300 for each Xyz Material attached to her when she is Xyz Summoned. Considering both monsters have 0 ATK and DEF, these effects are helpful.
** Independent Nightingale gains 1 Level for every Xyz Material on any Lyrical Luscinia monster used to Fusion Summon it, as well as gaining 500 ATK x its Level.
* SupportPartyMember: Recite Starling can boost the ATK and DEF of any monster on the field, which is crucial for this archetype, and search out other Lyrical Lusciniae from your Main Deck. And if she gets hit, your opponent takes the damage as well as you.
* ThemeNaming: All of the monsters from this archetype are named after passerine birds. Additionally, the Main Deck Monsters are also named after a gemstone.
* WeakButSkilled: Lyrical Luscinia monsters have very low ATK and DEF, but make up for it by being able to summon many of themselves to the field. The Xyz Monsters are no exception, both have 0 ATK and DEF but their effects make them dangerous.
** At a lackluster 1000 ATK, Independent Nightingale is the strongest monster in the archetype. Her effect, however, allows her to (1): gain a Level for every Xyz Material on the Lyrical Luscinia Xyz Monster(s) used to Fusion Summon it; (2): gain 500 ATK x her Level, and (3): inflict 500 damage to your opponent x that Level once every turn.
* ZergRush: The archetype's goal is to get as many monsters on the field in preparation for their Xyz Summon and to provide a high number of Xyz Materials. Thus, their Main Deck monsters have effects that allow them to either swarm the field easily or stack more Xyz Materials on top of their ace monsters.
[[/folder]]

[[folder:Machina]]
'''[[http://yugioh.wikia.com/wiki/Machina Machina]]''', called '''Machiners' in the OCG, is an archetype of EARTH Machine-Type monsters. Their playstyle revolves around using the low-leveled monsters of the archetype to gather cards that can be used to summon stronger monsters, or to protect them.

They were used by Kirk Dixon in the ''YuGiOhR'' manga and by Saiga and Jin Himuro in the ''YuGiOh5Ds'' anime and manga respectively.
----
!!!Tropes associated with the Machina:
* AwesomeButImpractical: Machina Force is a level 10 monster with 4600 ATK and 4100 DEF. However, it requires four different monsters to be on the field before it can be summoned and requires its controller to pay 1000 life points if they want it to attack. As a result, despite its extraordinary ATK Machina Force is often relegated to the role of discard fodder for the much more practical Machina Fortress.
* BackFromTheDead:
** Fortress' effect can be used to special summon from the graveyard as well as the hand.
** If Machina Fortress is sent from the field to the graveyard, Machina Megaform will be able to take its place by summoning itself from the graveyard.
* EquippableAlly: Gearframe and Peacekeeper, by virtue of being Union monsters, have the ability to equip themselves to any Machine-Type monster.
* FusionDance:
** In terms of appearance, Machina Force is the combination of Sniper, Soldier, and Defender. In spite of this, it's not a Fusion Monster.
** Machina Megaform is a combination of Fortress, Gearframe, and Peacekeeper.
[[/folder]]

[[folder:Madolche]]
'''[[http://yugioh.wikia.com/wiki/Madolche Madolche]]''' monsters are an archetype of monsters based on French and Italian deserts. They rely on shuffling cards into the deck, and have the common effect to shuffle themselves into the Deck when destroyed. However their Field Spell "Madolche Chateau" allows them to add themselves to the hand instead. Combined with cards that allow them to search out from the Deck and Special Summon others from the hand, and they can swarm the field while maintaining advantage and depleting the opponent's. Their leader is Madolche Queen Tiaramesu, who can shuffle Madolches in the Graveyard back into the Deck in order to shuffle the opponent's cards into their own Deck.
----
!!!Tropes associated with the Madolche:
* AlternateCharacterReading: The Kanji in the OCG for Madolche Nights, 魔導人形 madō ningyō (read as "Madolche" in kana), can be translated as "[[LivingToy Magical Dolls]]".
* AuthorityEqualsAsskicking: Madolche Queen Tiaramisu and Puddingcess.
* AwesomeButImpractical: Puddingcess has quite a decent effect. But it's a Level 5 monster that requires a Tribute, which automatically interferes with its ATK boost requiring no Monsters in the Graveyard. The only ways to really use her effectively is to Special Summon her with Mewfeuille, having "Madolche Ticket" and Tiaramisu on the field, or by utilizing the combo with Hootcake.
* BattleButler: Madolche Butlerusk. He may seem weak, but he can search for Madolche Chateau. This shows that he is so devoted to the Madolche cause, he can summon the manor and give them a home field advantage.
* BackFromTheDead: Whenever they die, they are shuffled back into the Deck instead. The Madolche Chateau Field Spell improves this ability, returning their cards to the player's hand instead. These indicate their SugarBowl nature.
* BilingualBonus:
** Madolche Puddingcess's name is the combination of the words Pudding and Princess. If you imitate the Japanese pronunciation of "Princess" (purincessu), it sounds similar to the name of this card.
** Madolche Magileine's Japanese name is the combination of the Japanese word for witch "Majo" and the name of a dessert, Madeleine. "Majo" + "Madeleine" = "Majoleine". The English name use "Magi" instead, from the word "Magician".
** Madolche Cruffssant's Japanese name is the combination of the word "Wan", the dog's barking sound in Japanese, and Croissant. The English name uses the English "Cruff" instead.
* CurtainsMatchTheWindows: Madolche Marmamaide (red) and Messengelato (turquoise).
* CutenessProximity: Madolche Bapple. It can change an opponent's monster into Defense Position, which indicates that it uses this as a way to defend itself.
* CutenessOverload: Madolche Chickolate. It change an opponent's monster into Defense Position. It can't change its position while Chick is on the field, can't attack another Madolche and its effects are negated. This basically shows how cute Chickolate is, it can completely freeze you.
* CuteKitten: Madolche Mewfeuille.
* CuteWitch: Madolche Magileine.
* DeathIsASlapOnTheWrist: The Madolches' main ability is to [[DeathIsNotPermanent return to your Deck when destroyed by the opponent]]. Also, certain cards can take advantage on the "death" of the monsters.
** Hootcake: Banish a monster from the Graveyard, special summon a Madolche (other than Hoot) from the Deck.
** Madolche Lesson: Get a Madolche from the Graveyard, all Madolches you control gain a 800 ATK and DEF boost.
** Madolche Ticket: When a Madolche returns to Deck or hand, get a Madolche from the Deck to your hand and if you control a Fairy-Type Madolche, you can Special Summon it.
* EarlyBirdCameo: Madolche Marmamaid can be seen rather offscreen in the artwork of "Madolche Lesson", with only her hands and the "Madolche Lesson" book she holds being shown.
* EverythingsBetterWithPrincesses: Madolche Puddingcess. She has the ability to [[AntiMagic destroy a card her opponent controls]]. She also gains [[LetsGetDangerous 800 ATK]] when there's no monsters in the Graveyard.
* FunnyAnimal: Madolche Mewfeuille and Cruffssant.
* GingerbreadHouse: Madolche Chateau. It gives them a home field advantage and revives the Madolche in the Graveyard, giving them a second chance at beating their opponents.
* GuardianAngel: Madolche Anjelly. By tributing her, you can Special Summon another Madolche and it can't be destroyed in battle. Her self-sacrifice protects the new monster from damage.
* HairOfGold: Madolche Puddingcess and Chouxvalier.
* HighClassGlass: Butlerusk.
* TheHighQueen: Madolche Queen Tiaramisu.
* ItsPronouncedTroPay: The Archetype name is pronounced "Ma-dol-chay".
* LetsGetDangerous: Puddingcess. At first, she just looks like a princess that, albeit having a decent destroying effect, is stuck with low ATK for her Level... And then she gets the 800 ATK boost that makes her actually dangerous.
* LivingToy: Close inspection on the limbs of the Madolche artworks (particularly the Beasts, including the horse that Madolche Chouxvalier rides) shows what appear to be sewing seams, implying they are all plushies or dolls. This is further evidenced by Mewfeuille and Tiaramisu's artwork, which have much smaller animals in them that look relatively normal, [[AmazingTechnicolorWildlife if a bit oddly-colored]]. This is lonfirmed in the artwork of Madolche Nights.
* LoopholeAbuse: Madolche Queen Tiaramisu's effect targets 1 or 2 Madolche cards in your Graveyard. Also, the effect that returns cards on the field to the owner's Deck doesn't target. This is ideal against cards that cannot be targeted. Also, the opponent might miss the timing.
* MeaningfulName: Madolche is possibly based on "ma" and "dolce", the Italian words for "but/though" and "sweet". It also could be seen as combination of "madou," which is Japanese for "magic/magical," and "dolce," Italian for "sweet."
* {{Meido}}: Madolche Marmamaid. She's [[StoneWall very weak in battle but has high DEF]]. Also, she can get back to your hand a Madolche Spell/Trap from the Graveyard when flipped.
* TheOwlKnowingOne: Madolche Hootcake. It can summon another Madolche monster to the field after [[DeaderThanDead removing one monster from the Graveyard]].
* OurAngelsAreDifferent: Anjelly, which is also a portmanceau of Angel and Jelly.
* PaintItBlack: Puddincess gets a new black dress after becoming "Choco A La Mode".
* PreciousPuppy: Madolche Cruffssant.
* PrincessClassic: Madolche Puddingcess.
* PuppyLove: Puddingcess and Chouxvelier. Seen in the artwork of Madolche Waltz.
* PurpleEyes: The Madolche royalty spots these.
* RequisiteRoyalRegalia: Puddingcess and Tiaramisu manage to be badass wearing {{Pimped Out Dress}}es and {{Cool Crown}}s.
* RoyalsWhoActuallyDoSomething: Puddingcess and Tiaramisu.
* SugarBowl: Most of the Madolche deck is sugary sweets and desserts.
* TakingTheBullet: Madolche Chouxvalier's effect. This indicates Chouxvalier's loyalty to the other Madolche. Chouxvalier's willing to give up his life, so that the other Madolche can defeat their opponents in his place.
* ThemeNaming: The archetype members' names appear to be a mix of royalty and French (or in the case of Tiaramisu, Italian) desserts and wines. The royalty is used to show that Madolches are nobility, while the desserts indicate that they are cutesy.
* TookALevelInBadass: When Crossed Souls got released, Puddingcess got an Xyz mode called Choco a la Mode. She can shuffle Madolche monsters back into the deck and can Special Summon another Madolche to the field.
[[/folder]]

[[folder:Magnet Warriors / Magna Warriors]]
The '''[[http://yugioh.wikia.com/wiki/Magnet_Warrior Magnet Warriors]]''' are an archetype of Rock-Type monster consisting in groups of three monsters with the ability to combine and become the powerful '''[[http://yugioh.wikia.com/wiki/Magna_Warrior Magna Warriors]]'''. The original group of Alpha, Beta, and were used by Yugi Muto in the original manga and anime with Daichi/[[DubNameChange Bastion]] Misawa from Anime/YuGiOhGX using additional Magnet Warriors.
----
!!!Tropes associated with the Magnet Warriors and Magna Warriors:
* AntiMagic: Imperion Magnum can negate the activation of any card effect once per turn.
* BackFromTheDead: Magnet Field allows the player to summon a Magnet Warrior from the Graveyard if there is already a level 4 or lower EARTH Rock-Type monster on the field.
* DishingOutDirt: They are all EARTH monsters.
* EnemySummoner: The Electromagnet Warriors share the ability to tribute themselves in order to summon another Magnet Warior from the deck. In addition, Electromagnet Warrior Gamma can also summon a Magnet Warrior from the hand when it's normal or special summoned.
* {{Foil}}: The ABC trio and the Electromagnet Warriors. Both are modern counterpart to an old trio of cards that could combine together to become a more powerful monster. However, the ABC are LIGHT Machine-Type monsters whose combined form are Fusion monsters while the Magnet Warriors are EARTH Rock-Type monster with the Magna Warriors being effect monsters. This is made more evident by ABC-Dragon Buster and Berserkion, the Electromagna Warrior having the same level, ATK, DEF, similar summoning requirements and effects as well as having a combined form with their predecessor.
* FusionDance: The Magna Warriors are the result of three Magnet Warriors combining but neither of them are Fusion Monsters.
** The first three Magnet Warriors can become Valkyrion the Magna Warrior.
** The Electromagnet Warriors can combine to become Berserkion, the Electromagna Warrior.
** The archetype finally got a Fusion Monster in the form of Super Conduction Machine Imperion Magnum, the combined form of Valkyrion and Berserkion
* OurCentaursAreDifferent: Imperion Magnum has a centaur-like appearance.
* ThemeNaming: The Magnet Warriors are named after letters from the Greek alphabet.
* WorldsStrongestMan:
** Super Conduction Machine Imperion Magnum is the strongest Rock-Type monster in the game with 4000 ATK.
** Valkyrion used to be the previous record holder before Imperion Magnum. However, it's still the strongest level 8 monster in the game.
[[/folder]]

[[folder:Majespecter]]
'''[[http://yugioh.wikia.com/wiki/Majespecter Majespecters]]''' are an archetype of WIND Spellcaster-Type Pendulum Monsters. They combine their ability to come back from the Extra Deck with effects that adds other cards to the hand when normal or Special Summoned. This also works win conjunction with the archetype's Spell and Trap Cards which have the ability to get rid of opposing monsters but require your own monsters to be tributed.
----
!!!Tropes associated with the Majespecters:
* BlowYouAway: Not only are they WIND monsters, but tornadoes are featured in their artwork.
* HorseOfADifferentColor: Majispecter Unicorn serves as the mount for Majester Paladin the Rising Dracoslayer, gaining wings in the process.
* NoSell: The Majespecters cannot be targeted or destroyed by the opponent's card effects.
* WeakButSkilled: High ATK isn't the Majespecters's strong point with their strongest monster having only 2000 ATK, but between their immunity to targeting and the deck's abilities to add more cards to the hand and get rid of opposing monsters with Spell and Trap Cards, they shouldn't be underestimated.
[[/folder]]

[[folder:Malefic]]
'''[[http://yugioh.wikia.com/wiki/Malefic Malefics]]''' (known as '''Sin''' in the OCG) are a series of DARK monsters, with the majority of them being Dragon-Type monsters. They are introduced in the 10th Anniversary movie, where five of their original counterparts[[note]]Cyber End Dragon, Rainbow Dragon, Stardust Dragon, Blue-Eyes White Dragon and Red-Eyes Black Dragon[[/note]] are stolen by the main villain Paradox, who then enslaves and corrupt them to create the Malefic monsters. Despite their enormous raw power, they need a Field Spell Card to maintain on the field.

Since Paradox uses them in a single duel, only eight Malefic monsters are known. The five enslaved monsters: Malefic Cyber End Dragon, Malefic Rainbow Dragon, Malefic Stardust Dragon, Malefic Blue-Eyes White Dragon and Malefic Red-Eyes Black Dragon; and the three original Malefic monsters are Malefic Parallel Gear, Malefic Paradox Dragon and Malefic Truth Dragon, which is the strongest of them.
----
!!!Tropes associated with the Malefics:
* AchillesHeel: If there is no Field Spell Card on the field, they are destroyed. This problem can be handled with Skill Drain that negates their effects or Field Barrier.
* BrainwashedAndCrazy:
** The five dragons listed above that are stolen and enslaved by Paradox.
** When it's Synchro Summoned, Malefic Paradox Dragon can revive a Synchro monster from either player's Graveyard.
* CastFromHitPoints: When a Malefic monster you control is destroyed, you can Special Summon Malefic Truth Dragon from your hand or Graveyard when you pay half of your Life Points. This only happens in the anime, though.
* CastingAShadow: They are all DARK monsters.
* DarkIsEvil: All of them are DARK monsters and very much evil.
* EvilCounterpart: The five dragons listed above are corrupted counterparts of their original counterparts.
* FlechetteStorm: Malefic Truth Dragon's KillEmAll effect appears this way in the anime.
* IWorkAlone: In real life, only one Malefic monster can exist on the field. Even with Skill Drain, you cannot summon a second Malefic monster since the Trap Card does not negate effects in your hand.
* KillEmAll: When Malefic Truth Dragon destroys a monster in battle, its effect will destroy all face-up monsters of the opponent.
* MechanicalMonster:
** Malefic Cyber End Dragon is a Machine-Type monster.
** Malefic Parallel Gear does not look monstrously, but mechanical.
* {{Nerf}}: The Malefic monsters in real life are much less broken than in the anime. You can only have a single Malefic monster on the field, while Paradox had two of them for two turns and he even had four of them during his last turn. Also, the Malefic Cyber End Dragon still has its original counterpart's Piercing Damage effect in the anime. The effects of Malefic Paradox Dragon and Malefic Truth Dragon are also nerfed.
* NoSell: Malefic Stardust Dragon prevents your Field Spell Card from being destroyed.
* OurDragonsAreDifferent: All of them are either Dragon-Type or have "Dragon" in their name. In truth, the only non-Dragon-Types are Malefic Cyber End Dragon and Malefic Parallel Gear.
* TheUnfought: During the movie, Malefic Blue-Eyes White Dragon and Malefic Red-Eyes Black Dragon were not destroyed by the protagonists. However, those two dragon did fight the heroes, with only Blue-Eyes being successful.
* UnskilledButStrong: Most of them have no useful effects, but all of them are very powerful. The only exceptions are Parallel Gear which is WeakButSkilled, alongside Paradox Dragon and Truth Dragon which are both strong and have devastating effects.
* WorldsStrongestMan: Malefic Truth Dragon has 5000 ATK and has the highest base-ATK points alongside a few other monsters. Along with Five-Headed Dragon, it's the strongest DARK monster. And along with Rocket Arrow Express, it's the strongest pure Effect Monster Card.
[[/folder]]

[[folder:Marauding Captain]]
'''[[http://yugioh.wikia.com/wiki/Marauding_Captain Marauding Captain]]''' is a low-Level Warrior monster that summons another monster from the hand when summoned. He is pivotal to the story of Gagagigo, being his friend that fought alongside him for a long time. He served Freed as a combatant in the war against the forces of Demon World.
----
!!!Tropes associated with the Marauding Captain:
* BashBrothers: With Gagagigo. In fact, there are plenty of card artworks that suggest this.
* CampCook: He also works as a cook for the army, shown to be cooking what appears to be curry in the artwork of [[http://yugioh.wikia.com/wiki/Marmiting_Captain Marmiting Captain]] with several other Warrior-Type monsters including Field Commander Rahz and General Freed waiting for the dish. Seeing as the effect of this card summons another monster, [[FridgeBrilliance he's likely better than most examples of the Trope.]]
* TheCavalry: Seen in the artwork for Reinforcement of the Army. Marauding Captain is leading a group of soldiers.
* DavidVersusGoliath: Most of the monsters he is seen fighting on cards are bigger than he is, but he seems to have won several times.
* {{Determinator}}: Marauding Captain has fought monsters such as Despair from the Dark (Staunch Defender), Terrorking Archfiend (Battle-Scarred), Inpachi (Double Attack), Blazing Inpachi (Two-Man Cell Battle), and Goblin Attack Force (Assault on GHQ). Notably while all those monsters would defeat him in-game (as they have superior statistics; the only exception is a Defense Position Goblin Attack Force), he returns alive from all of those confrontations, possibly in reference to the lockdown one can perform by summoning two Marauding captains stopping your opponent from attacking you or The Warrior Returning Alive card.
* DualWielding: At one point, Marauding Captain wielded two swords, but one shattered during the battle with Terrorking Archfiend.
* {{Homage}}: In the artwork of Marmiting Captain, Marauding Captain is shown wearing an apron with the sword crest, which is used as the Warrior-Type indicator in several video games, such as the Tag Force series.
* IKnowYoureInThereSomewhereFight: "Marauding Captain", recalling his and the past cooperation of Gogiga Gagagigo, appears to be trying to reason with "Gogiga Gagagigo" in Memory of an Adversary. The circumstances could have been the cause of the transformation of "Gogiga Gagagigo" into "Gagagigo the Risen", through the purification of his soul.
* IrritationIsTheSincerestFormOfFlattery: One of the Goblins in the artwork for Goblin Marauding Force strikes the same position as "Marauding Captain"; a similarity noted in the card's name. Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters. This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* MysticalPlague: In the artwork for Pestilance, Marauding Captain is infected with some disease, which is glowing in an unearthly purple color.
* ScarsAreForever: Marauding Captain and Terrorking Archfiend are featured in Battle-Scarred's artwork, which is the most likely explanation for the scar on the face of Marauding Captain.
[[/folder]]

[[folder:Masked HERO]]
The '''[[http://yugioh.wikia.com/wiki/Masked_HERO Masked HERO]]''' archetype is a sub-archetype of the HERO archetype, with every member being Fusion Monsters. The Masked HERO monsters are used by Judai/[[DubNameChange Jaden]] Yuki in the ''GX'' manga and they are unique among the Fusion Monsters as they do not need any Fusion Materials; they can be Special Summoned by "transforming" a HERO monster with a Mask Change card, which is called ''Transformation Summoning'' unofficially. The only exception so far is Contrast HERO Chaos, which can be Fusion Summoned using 2 Masked HERO monsters.
----
!!!Tropes associated with the Masked HERO monsters:
* AntiMagic: When Special Summoned, Acid destroys all Spell and Trap Cards of the opponent. A very popular combo is Elemental HERO Absolute Zero + Mask/Form Change, which clears the entire field.
* BlowYouAway: Divine Wind is a WIND monster.
* {{Bowdlerise}}: Kamikaze's name is translated to Divine Wind, which is correct, but you know what [[SuicideAttack Kamikaze stands for in another context]].
* CastingAShadow: Dark Law, Anki and Contrast HERO Chaos are DARK monsters.
* ConfusionFu: Since Mask Change, Mask Change II and Form Change are Quick-Play Spell Cards, you can get off-guard very easily by them. It's hard to tell when the opponent will use one of them.
* ConservationOfNinjutsu: Basically how Kouga works. He gets stronger for every monster your opponent controls.
* DeaderThanDead: Dark Law's effect banishes villainy.
* DishingOutDirt: Dian is an EARTH monster.
* ElementalPowers: There are Masked HERO monsters for every Attribute. A Masked HERO can be summoned by using a Mask Change card on a HERO monster with the corresponding Attribute. Mask Change II works on non-HERO monsters, too.
* FusionDance:
** Subverted. Despite being Fusion Monsters, they don't need Fusion Materials and cannot be Fusion Summoned. They just need a HERO and a Mask Change card. Mask Change II works on non-HERO monsters, too.
** Played straight in one case; fuse two Masked HERO monsters, and you get Contrast HERO Chaos.
* KnightTemplar: Dark Law's name and effect implies this.
* LightEmUp:
** Kouga is a LIGHT monster.
** Contrast HERO Chaos can be counted as a LIGHT monster.
* MakingASplash: Acid and Vapor are WATER monsters.
* MaskOfPower: Mask Change cards transform a HERO to a Masked HERO, each of them being powerful monsters. Mask Change II works on non-HERO monsters, too, as long as the Masked HERO has a higher Level than the monster you want to transform.
* NighInvulnerability: Divine Wind cannot be destroyed in battle. Furthermore, the opponent can only attack once per Battle Phase as long as Divine Wind is face-up on the field.
* PlayingWithFire: Goka is a FIRE monster.
* ShoutOut: The Masked HERO archetype is a salute to Japanese ''Franchise/KamenRider'' heroes. In addition to "Kamen" meaning "Masked", there are several similarities between the two, such the recurring "form changing" and transformations of Kamen Riders. The Double Attacks are also similar to the original Kamen Riders' (1 and 2) "Rider Double" techniques.
* YinYangBomb: As his name suggests, Contrast HERO Chaos invokes this. He's a DARK monster, but he also counts as a LIGHT monster on the field.
[[/folder]]

[[folder:Mecha Phantom Beast]]
'''[[http://yugioh.wikia.com/Mecha_Phantom_Beast Mecha Phantom Beasts]]''', known as '''Phantom Beast Aircrafts''' (幻獣機 ''Genjūki'') in the OCG, are a series of WIND Machine monsters. Their theme is of animal-themed flying vehicles, and they summon "Mecha Phantom Beast Tokens" in various manners, then tribute them to use their effects. As an added bonus, many of them increase in level with the Tokens in play, allowing flexibility in Synchro and Xyz summons. They have two leaders, the Synchro Mecha Phantom Beast Concoruda, who protects tokens from destruction, and the Xyz Mecha Phantom Beast Dracossack, who is protected from destruction while you have tokens.
----
!!!Tropes associated with the Mecha Phantom Beasts:
* AirborneAircraftCarrier: Phantom Fortress Enterblathnir is the first aircraft carrier capable of flying in the air. Its armed high-output engines that are the best of the best at collecting the quantum energy of the decoys.
* BlowYouAway: All of the members thus far have been WIND.
* CoolPlane: A large number of the members look like planes with parts stylized to look like animals.
* DoABarrelRoll: It's [[http://yugioh.wikia.com/wiki/Do_a_Barrel_Roll a card]] and a ShoutOut.
* GiantFlyer: Particularly [[http://yugioh.wikia.com/wiki/Phantom_Beast_Plane_Drago-Sack Drago-SAC]]
* {{Hologram}}: "Mecha Phantom Beast Tokens" are depicted as holograms copying "Mecha Phantom Beast" monsters in their own artworks.
* MookMaker: Almost all of the members summon Mecha Phantom Beast Tokens.
* NighInvulnerability: Mecha Phantom Beasts cannot be destroyed by ''anything'' as long as their controller has at least one Token on the field with them.
* QuantumMechanicsCanDoAnything: The advanced technology of the Mecha Phantom Beasts includes quantum-output machines. The decoys created by these machines are nearly indistinguishable from the original on radar and are said to be so efficient at drawing away fire, that as long as a single decoy has been deployed, the original machine cannot be shot down.
* ShoutOut: "Do a Barrel Roll" is a support card for the Mecha Phantom Beasts, which makes sense, as they are all planes. The English name is an obvious reference to the Star Fox 64 quote, "Do a barrel roll!" which is a very popular Internet meme. When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
* SixthRanger: Duck Fighter is specifically designed to work with the "Mecha Phantom Beast" archetype, as it is a Machine-Type WIND monster that uses Tokens for its effect. This relationship is also supported by the fact that this monster is based on an animal (like all "Mecha Phantom Beast" monsters). In this case, this monster is modeled after a duck.
* SuicideAttack: Concoruda's capable of converting the decoys into energy to perform a suicide attack that breaks the sound barrier. However, the risks to Concoruda are immense, as the burden on the aircraft is immense, enough that it causes it to self destruction.
* SpiritualSuccessor: Air Fortress Ziggurat shares many qualities with (and perhaps was the inspiration for) the Mecha Phantom Beast archetype. Like the cards in the aforementioned archetype, it is a WIND Machine-Type monster in the form of some kind of aircraft, and summons Tokens via its effect.
[[/folder]]

[[folder:Meklords]]
'''[[http://yugioh.wikia.com/wiki/Meklord Meklords]]''', called '''Machine Imperials''' (機皇 ''Kikō'') in the OCG, are an archetype of Machine-Type monsters that are designed as Anti-Synchro cards, absorbing them to increase their power. They're pivotal in the ''5D's'' anime, where they're represented as five individual parts that combine as one and can upgrade and interchange parts to gain new abilities. In the real card game they're stand-alone cards, and have considerably less impressive versatility.
----
!!!Tropes associated with the Meklords:
* TheAssimilator: All of the three Meklord Emperors and Mekanikle can absorb Synchro monsters.
* BossInMookClothing: The Meklord Emperors.
* CognizantLimbs: The Meklord Emperors' anime-only gimmick.
* CombiningMecha: In the anime, each one of the Meklord Emperors is made up of five separate components with effects that support one another, and can be replaced or upgraded to make the Meklord Emperor more powerful. Only Placido used parts from another Emperor on his own.
* CripplingOverspecialization: Other special effects aside, they are reduced to little more than beatsticks in the face of anything other than a Synchro monster.
* EEqualsMCHammer: Mekanikle's Japanese name "Machinicle Infinity Cubic". How one cube is infinity is anyone's guess.
* EverythingsBetterWithSparkles: Wisel has a pair of boosters on its upper legs that emit a trail of sparkles in the anime.
* GaiasVengeance: In the anime they were created by the Momentum to eliminate the cause of the system's instability, which was due to the human race becoming greedy, apathetic, and conceited with progress.
* HellishPupils: Granel.
* HumongousMecha: While Meklord Emperors Wisel and Skiel aren't ''that'' humongous, Granel certainly is. And then there's the gigantic monstrosity that is Meklord Astro Mekanikle.
* KillerRobot: They effectively wiped out humanity in the BadFuture of ''5D's''.
* MechanicalMonster: Meklord Astro Dragon Asterisk resembles a worm-like dragon.
* ManOfKryptonite: They are this against Synchro Monsters.
* MechaMooks: The Meklord Armies.
* NiceJobBreakingItHero: Destroy a monster by a card effect, and you just facilitate the summon of a Meklord Emperor.
* NoSell: They can't be affected by Synchro Summons.
* NumerologicalMotif: With the exception of the Meklord Armies, they all have an infinity sign on their chest.
* OurDragonsAreDifferent: Astro Dragon is a... mechanical, wormy, thingy. With an asterisk-resembling head.
* PlotBasedPhotographObfuscation: All of the Meklord Emperors as well as Mekanikle itself appear in the opening credits, but until they have actually appeared in the show, they are mostly hidden by shadow.
* RedEyesTakeWarning: Every unit except Meklord Emperor Skiel.
* RobotWar: What they caused in the dark future of ''5D's''.
* ShoutOut: In the anime, the tablets that they arrive in are similar to the monolith from ''2001: A Space Odyssey''. And the Ka Tablets from the ''[[Manga/YuGiOh Duel Monsters]]''.
* [[MageKiller Synchro Killer]][=/=][[AntiMagic Anti-Synchro]]: Their deck style is against the use of Synchro monsters, culminating in their signature emperors. Although it's less "killer" and more like "absorb them into their monsters".
* YouWillNotEvadeMe: Anime-only. Unlike Wisel and Skiel, Granel has the ability to prevent Synchros that it attacks from removing themselves from the field. Adding more is that it can drag out the Synchro from the Graveyard into its body.
[[/folder]]

[[folder:Melodious]]
'''[[http://yugioh.wikia.com/wiki/Melodious Melodious]]''', also known as '''Fantasia''' (幻奏 ''Gensō'') in the OCG, is an archetype comprised of music-themed LIGHT Fairy-Type girls debuting in ''Duelist Alliance''. The weaker Melodious monsters are the Melodious Diva monsters, while the stronger ones are the '''[[http://yugioh.wikia.com/wiki/Melodious_Maestra Melodious Maestra]]''' monsters. They are used by Yuzu Hiiragi/[[DubNameChange Zuzu Boyle]] in the ''ARC-V'' anime.
----
!!!Tropes associated with the Melodious:
* AmazingTechnicolorPopulation: Almost all of them have unnatural skin colors.
* AmazonBrigade: So far, none of them are males.
* CoolMask: The Melodious Divas wear half masks that are on one of their eyes (in Canon's case, both). The masks resemble music notes or other symbols (e.g. in Serenade's case it's a heart). Strangely, despite the masks are colored, you can see the eyes and eyebrows through the masks, but in their original color. And the masks don't have holes, which is obvious when they close their eyes.
* DubNameChange:
** From Fantasia ("Gensō") to Melodious.
** The names of some Melodious monsters are altered and monsters with obvious male names are feminized.
** Prodigy Mozart -> Mozarta.
** Laureate François -> Shopina.
** Serena -> Serenade.
* FlowerMotif: The Melodious Choir monsters are themed after flowers. Along with the Lyrical Lusciniae, the Wind Witches and Lunalights, they all represent the four kanji of the Kachou Fuugetsu principle. The Melodious archetype is partially based on the flower kanji "ka".
* {{Foil}}: To the Lunalight archetype, which makes sense, since their anime owners are {{Identical Stranger}}s to each other. The Melodious archetype is played defensively and gains benefits from swarming the field with their Main Deck monsters, which is the core strategy. The Lunalights on the other hand are a highly offensive archetype that focuses on summoning [[OneManArmy One-Woman-Armies]] from the Extra Deck with little swarming capabilities.
* FusionDance: Soprano's effect allows her to fuse monsters from the field to summon Melodious Fusion Monsters such as Schuberta, or Bloom Diva.
* LightEmUp: They are LIGHT monsters.
* LightIsGood: They are used by a ''YGO'' heroine -- Yuzu.
* LovelyAngels: One of the main strategies is Special Summoning both, Aria and Elegy, on the field.
* MeaningfulName: The Melodious Diva monsters are named after famous styles and themes of music, Melodious Maestra monsters are named after composers of classical music and Melodious Songstress monsters are named after vocal ranges.
** [[http://yugioh.wikia.com/wiki/Aria_the_Melodious_Diva Aria]]'s name came from the term "Aria", a long musical piece sung by a solo singer, mostly without orchestra.
** [[http://yugioh.wikia.com/wiki/Canon_the_Melodious_Diva Canon]]'s name came from the term "Canon", a musical style that repeats the same tone, one following the others.
** [[http://yugioh.wikia.com/wiki/Sonata_the_Melodious_Diva Sonata]]'s name came from the term "Sonata", musical piece played by orchestra without a singer.
** [[http://yugioh.wikia.com/wiki/Elegy_the_Melodious_Diva Elegy]]'s name came from the term "Elegy", a kind of musical piece or poem typically used to lament the dead.
** [[http://yugioh.wikia.com/wiki/Fantasia_Prima_Laureate_Francois Shopina]]'s Japanese name came from the composer François Baschet while her English name comes from [[http://en.wikipedia.org/wiki/Fr%C3%A9d%C3%A9ric_Chopin Frederic Chopin]].
** [[http://yugioh.wikia.com/wiki/Fantasia_Prima_Prodigy_Mozart Mozarta]]'s name came from the composer Wolfgang Amadeus Mozart.
* MusicalAssassin: All of them attack with music, as visually shown in the anime.
* MusicalThemeNaming: The Melodious Diva and Melodious Songstress monsters are named after musical terms, while the Melodious Maestra monsters are named after famous music composers.
* MonochromaticEyes: The Melodious Maestra's have no pupils and irises.
* {{Nerf}}: Inverted. In the anime, Aria's effect inflicts 800 damage to the opponent if she doesn't destroy the monster she battles and doesn't deal battle damage. A considerably weak effect. Her real life effect is much more useful and she's a key card of this archetype because of it.
* NighInvulnerability:
** Elegy can protect all Special Summoned Melodious from getting destroyed by card effects, including herself if she is Special Summoned. If Aria is Special Summoned, all Melodious monsters can't be destroyed by battle or be targeted by card effects. Having both of them Special Summoned on the field creates a powerful layer of protection with limited ways to get rid of. With The Sanctuary in the Sky, the player won't even take battle damage.
** Bloom Diva cannot be destroyed at all and she even prevents the player from taking battle damage. She can still be targeted though.
* NoSell: The aforementioned Aria-Elegy lock.
* OurFairiesAreDifferent: They are Fairy-Type monster. While in the OCG, they are [[OurAngelsAreDifferent Angel-Types]], the Melodious monsters really do look like fairies.
* PlantPerson: Like the Plant Princesses, Bloom Diva the Floral Melodious Saint's upper body is sprouting out of a flower. Despite this, she's not a Plant-Type monster.
* PunnyName: The Japanese OCG name Gensō (幻奏) is a word play; it is "illusion" (幻想) written with the Kanji of "playing music" (奏). It is also a pun on the Japanese word "ensou" (演奏), which means "musical performance".
* StatusBuff:
** If Special Summoned, Sonata increases the ATK and DEF of all Fairy-Type monsters you control by 500.
** If Special Summoned, Elegy increases the ATK of all Fairy-Type monsters you control by 300.
* SuperToughness: Having both Aria and Elegy being Special Summoned on the field gives you a nigh-invincible protection, as they prevent Melodious monsters from being destroyed under most circumstances.
* TomboyishName: Played with. The Melodious Maestra are named after famous musicians from the past. In the OCG, they keep the exact same name, e.g. Mozart. However, keep in mind that these names are actually the surnames of the musicians. On the other hand, it's played straight with Shopina, who is named Francois in the OCG.
* UnskilledButStrong: Opera is a Level 4 monster with 2300 ATK, but she cannot attack during the turn she is Normal or Flip Summoned.
* WeakButSkilled: They are not impressively strong at first, but when some them are Special Summoned, their can increase their ATK thanks to Sonata and Elegy, and Aria and Elegy can protect all Melodious monsters, making it difficult for the opponent to get rid of them.
** Although, she only has 1000 ATK, Bloom Diva's immunity to destruction and her ability to destroy Special Summoned monsters and inflict damage equal to the difference between their original ATK makes her dangerous.
* WeaksauceWeakness: Cards that prevent you from Special Summoning them or cards that negates their effects are very effect against the Melodious archetype. Without Elegy and/or Aria, they are also vulnerable of cards that destroy Special Summoned cards.
** Aside from the above, Stellarknight Trihiver is one of the few cards to defeat the aforementioned Aria-Elegy lock, since Trihiver bounces all your cards back to the hand without targeting them.
** Madolche Queen Tiaramisu's targets two Madolche cards in the graveyard and returns them back to the deck and then cards of the opponent will be shuffled into the deck, up to number of the returned cards. The second part doesn't target, so Aria and Elegy can easily be shuffled into the deck.
** Number C9: Chaos Dyson Sphere. When it battles an opponent's monster, it can be attached as an Xyz Material to Chaos Dyson Sphere. That effect doesn't target.
** The Monarchs Stormforth, which allows the opponent to tribute one of them without targeting.
* WingedHumanoid: Almost everyone of the Melodious Diva monsters have a single wing that resembles a sharp on their back. The Melodious Maestra monsters have two wings that resemble butterfly wings with piano-key designs.
* YouGottaHaveBlueHair: All of them have unnatural hair color, with Canon having blue hair.
* ZergRush: Most of them have the effect that Special Summons one another or they can Special Summon themselves as long as another Melodious is on the field, setting up the game to summon the bigger Melodious monsters or create locks. Some of their effects can only be activated when they are Special Summoned, which further supported this gimmick.
[[/folder]]

[[folder:Mermail]]
'''[[http://yugioh.wikia.com/wiki/Mermail Mermails]]''' are a series of WATER monsters, many of which are of course mermaids. They either discard other WATER monsters to use their effects or have effects that trigger when discarded. They rely on swarming the field in this manner to perform Xyz summons. Their leader is Mermail Abyssgaios, who can negate the effects of all monsters with less ATK than him, and he has 2800 ATK so that covers a lot.
----
!!!Tropes associated with the Mermails:
* AmazonBrigade: The level 3 monsters of this archetype are all females. The original three female "Mermail" monsters released in Abyss Rising, Mermail Abysslinde, Mermail Abyssgunde and Mermail Abysshilde, have names coming from the Rhinemaidens (Woglinde, Wellgunde, Flosshilde) in the German opera Der Ring des Nibelungen (The Ring of the Nibelung) by RichardWagner.
* {{Atlantis}}: Lemuria, the forgotten city.
* BadassBeard: Mermail Abyssgaios.
* BareFistedMonk: Unlike the fish Abysspike based is on, Abysspike uses its fists in combat.
* BareYourMidriff: Shows up on several members, but [[{{Bowdlerize}} edited out]] of practically all the females.
* DistaffCounterpart: Mermail - Abysstrite is a female counterpart of "Mermail Abyssgaios". Those cards share the inverted ATK and DEF values to one another. Abysstrite is based off of the Greek goddess Amphitrite who is the wife of Poseidon.
* DropTheHammer: Mermail Abyssbalaen can be seen holding a hammer in its artwork, which is a hint of its anti-defense effect.
* EliteMooks: The level 7 monsters are sea monsters based on prehistoric fishes.
** Mermail Abyssmegalo is derived from the ancient creature "Megalodon", which is an extinct species of shark that lived roughly from 28 to 1.5 million years ago during the Cenozoic Era that lasts from late Oligocene to early Pleistocene. [[ThreateningShark Megalodon is regarded as one of the largest and most powerful predators in vertebrate history]]. Fossil remains indicate that this giant shark reached a total length of more than 16 m (52 ft).
** Mermail Abyssleed is named after the Leedsichthys, a Jurassic-era fish. Leedsichthys was a giant pachycormid[[labelnote:*]]an extinct group of Mesozoic bony fish[[/labelnote]] that lived in the oceans of the Middle Jurassic period. The closest living relative of the pachycormids is the bowfin, Amia calva, but this is only very distantly related. Along with its close relatives Bonnerichthys and Rhinconichthys, Leedsichthys is part of a lineage of giant sized filter-feeders who swam the Mesozoic seas for over 100 million years, from mid-Jurassic until the end of Cretaceous.
** Mermail Abyssteus is based off the Dunkleosteus, an enormous Devonian-era fish. Dunkleosteus was named in 1956 to honour David Dunkle, then curator of Vertebrate Paleontology at the Cleveland Museum of Natural History.
* FishPeople: The Level 7s are humanoid fishes.
* OurMermaidsAreDifferent
* KnightInShiningArmor: The Level 4 ones within this archetype are males wearing armor.
* MeaningfulName: They are based on mermaids, outfitted with armor, hence "mail".
* NightmareFace: Abysscorn's picture shows Mermail - Abyssdine turning her hair into rods and displaying this kind of face.
* OddNameOut: Mermail Abyssmander is based on a salamander.
* ProngsOfPoseidon: Mermail Abyssgaios and Mermail - Abysstrite.
* ShockAndAwe: An interesting feature of the Elephantnose that has been expanded upon with the Mermail, is its use of a weak electric field. Since the Elephantnose has poor eyesight, it instead uses a weak electric field to find food and navigate. Abyssnose on the other hand uses his electric field as a weapon, shocking other fish like you see in the bottom right hand corner.
* ShoutOut: To Theatre/TheRingOfTheNibelung, as the monsters depicted with the ring are based on the Rhinemadens (See AmazonBrigade) and of course there's the "ring" part.
* TechnicalPacifist: The Mermail have fearsome powers, but they do not like fighting. So aside from some members of the Imperial Guards, they take on appearances similar to that of humans. However, once they have made a determination to fight, they will don mana-infused armor to defeat their enemies with unmatched power.
* ThanatosGambit: When Abysslinde is destroyed while on the field, she summons another Mermail from the deck to take up her torch. [[OhCrap Including the Lv.7 ones]].
* ThemeNaming:
** Generally based on various species of fish.
** Two are based on AlchemicElementals.
* TransformationOfThePossessed: However, getting too full of himself, "Poseidra" put on the bracelet, and instantly his body began to change, and the "Mermail" King spoken of in legends appeared.
* UnscaledMerfolk: Abyssdine (sea slug), Abysshilde (Eel), and maybe Abyssmander (Salamander).
* WeatherControlMachine: "Abyss-squall" depicts a golden ring that contains the power to control the entire planet and manipulate the weather. It can create a heavy downpour that can calm even the most intense fire! "Poseidra" seized this ring and reigned over them as their new king with the treasure's power, and ordered them to start a torrential assault on the "Fire Kings"!
* WhiteMage: Potentially Abyssdine. She has low ATK, and if her friends call her to the field, she can summon a Lv.3 Mermail from the grave.
* YouCantGoHomeAgain: The "Mermails" lost Lemuria when the city rose to the surface due to sudden shifts in the earth's crust deep in the ocean,.
* YouGottaHaveBlueHair: Abysslinde (blue), Abyssdine (pink) and Abysstrite (purple)
* ZergRush: Level 3 "Mermail" monsters all share the same effect: when are sent to the Graveyard, they Special Summon another "Mermail", letting them swarm the field. The Level 4 "Mermail" monsters can activate their effects when they are Normal or Special Summoned, by discarding a Water monster from your Hand, which will trigger the effect of the previous monsters effects. The higher-level Mermails can Special Summon themselves with relative-ease by sending other "Mermails" to the Graveyard, which will also trigger their effects.
[[/folder]]

[[folder:Metalfoes]]
'''[[http://yugioh.wikia.com/wiki/Metalfoe Metalfoes]]''', (メタルフォーゼ, Metarufōze), known as '''Metalphosis''' in the OCG, are an archetype of FIRE Psychic-Type monsters based on various crafting metals. They use their Pendulum Effects to destroy their own cards to set Spell and Trap Cards directly from the deck and also have access to Fusion Summoning.
----
!!!Tropes associated with the Metalfoe monsters:
* ArmorPiercingAttack: Metalfoe Orihulk has the ability to inflict Piercing Damage.
* TheBigGuy: Wolflame; his Fusion form Cardinal has the highest ATK, but no effect.
* {{Bishounen}}: Bismagia, big time. His full face can be seen in Fullmetalfoes Fusion.
* TheChick: Silvird; her Fusion form Mythriel also has a defensive effect.
* {{Expy}}:
** Like the Igknights before them, the Metalfoes are a group of Normal Pendulum Monsters whose Pendulum Effects let them destroy their own cards to add new ones from the deck.
** To a lesser extent, the Gem-Knights, as both archetypes feature non-Effect Monsters and make use of constant Fusion Summoning.
** Fullmetalfoe Alkahest can be seen as one of Thousand-Eyes Restrict. Both are level 1 Fusion monsters with 0 ATK and DEF as well as the ability to equip other monsters to themselves to increse their stats.
* FiveManBand
* FragileSpeedster: Silvird. Subverted with Steeleren, which looks like it at first but is actually a StoneWall.
* FusionDance: Adamante, Orihulk, Cardinal and are all Fusion Monsters.
* {{Hihiirokane}}: Cardinal's name makes reference to this.
* TheLancer: Steeleren; he is a high-DEF two-wheeler based off Steel, which symbolizes "stoic" (thus the term "cold iron" and "cold steel") and is mostly a construction metal; his Fusion form Adamante has balanced stats, and no effect.
* TheLeader: Goldriver; he is an high-ATK four-wheeler based off Gold, which symbolizes "champion" and is mostly a decorative metal; his Fusion form Orihuk also has the second highest stats among the Metalfoes Fusions, only below TheBigGuy Cardinal and has an effect.
* PlayingWithFire: All of the Metalfoe are FIRE monsters, making them the first Psychic-Type monsters to have that Attribute.
* PoweredArmor: Adamante, Orihulk, and Cardinal are actually Steeleren, Goldriver, and Volflame wearing armor made from their vehicles.
* PsychicPowers: The Metalfoe are Psychic-Type monsters.
* ShoutOut:
** Goldriver and Steeleren seem to be ones to {{Manga/AKIRA}}.
** Fullmetalfoe Alkahest seems to be one to Manga/FullmetalAlchemist.
* TheSmartGuy: Bismagia; his base form is the only Pendulum Effect Monster, and his Fusion form Alkahest is a SquishyWizard alchemist.
* TheSmurfettePrinciple: Silvird, and by extension Mythriel, are the only female monsters in the archetype.
* SpellMyNameWithAnS: The katakana [メタルフォーゼ] can be read in various ways, with literal translation being "Metalphoze" or "Metalphose"; "Metalphosis" is the popular translation for information usage. The TCG finally went with Metalfoes.
* StoneWall: Steeleren's appearance suggests a FragileSpeedster, but his stats suggest otherwise.
* StrongButUnskilled: The ATK and DEF of Adamante and Cardinal are both 2500 and 3000, respectively, but neither monster has an effect.
* SquishyWizard: Alkahest who has 0 ATK and DEF.
* ThemeNaming: Metalfoe monsters are all named after various metals. The main deck monsters are named after real-life metals while the Fusion Monsters are named after mythical alloys.
* WeakButSkilled: Alkahest has 0 stats, but his effect is quite useful.
[[/folder]]

[[folder:Mist Valley]]
'''[[http://yugioh.wikia.com/wiki/Mist_Valley Mist Valley]]''' are a series of WIND monsters themed after birds and winged humanoids. They rely on bouncing themselves to the hand or bouncing other cards to the hand. Their leader is Mist Valley Apex Avian, who can negate card effects by bouncing other Mist Valley cards.
In the storyline, the Mist Valleys were among the tribes threatened by the Worm invasion, but when the Allies of Justice began to capture the Worms for study rather than fight them, they went off on their own and allied with the Dragunity tribe to defend themselves. After Trishula almost destroyed the world, the descendants of the Mist Valley and Dragunity tribes came to power in their territory as the Gusto tribe. Due to this, it can be said that they're indirect ancestors of the Ritual Beast Tamers.
----
!!!Tropes associated with the Mist Valley:
* AntiMagic: When Mist Valley Executor is Normal Summoned, all face-up Spell and Trap Cards on the field are returned to their owners' hands.
* BigCreepyCrawlies: Mist Wurm. Several of them are summoned in the ensuing fight against Trishula.
* Bifauxnen: Mist Valley Falcon.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerize}}: The international version of Mist Valley Shaman has her bust size reduced and covered along with other areas of her body, to make the card less revealing. Her clothing is altered to remove any sexual references, and her expression to look more she's meditating rather than possessed.
* DemonicPossession: Mist Valley Shaman, further implied with her ATK-gaining effect.
* HarpingOnAboutHarpies: The WingedHumanoid members allude this appearance.
* LadyLooksLikeADude: Don't be fooled by the BoyishShortHair and muscles, Mist Valley Falcon is indeed a female.
* {{Expy}}: Averted with Mist Bird Clausolas, which looks like the "Mist Valley" version of Ally of Justice Clausolas, with the artworks of both show each monster in the exact same position. It is later revealed that it is the same bird.
* GameplayAndStorySegregation: In the artwork for Mist Valley Thunder Lord, it is carrying the head of Catastor, implying that it defeated Catastor. In the context of the actual card game, this would be impossible as Mist Valley Thunder Lord cannot beat Catastor due to the effect of Catastor that automatically destroys any non-DARK monster. However, the artwork of Mind Pollutant, which depicts Fabled Raven taking control of Mist Valley Thunder Lord, forcing it to destroy Ally of Justice Catastor.
* GogglesDoNothing: Mist Valley Watcher, despite any VideoGame.Persona4 reference of wearing googles in misty area.
* {{Homage}}: Mist Valley Falcon's appearance resembles that of Haseo, the main protagonist from the VideoGame/DotHackGUGames.
* {{Ninja}}: Mist Valley Soldier.
* NobleBirdOfPrey: Mist Valley Apex Avian, Mist Condor, Mist Valley Thunderbird and Roc from the Valley of Haze.
* NotTheIntendedUse: Apex Avian is supposed to be AwesomeButImpractical, as it would need to be summoned with Tributed monsters. But with the advent of Pendulum Summoning, it sees more use in "Magician" Pendulum decks, as it can always just be bounced and Pendulum Summoned over and over again. It's also a Level 7, which helps you bring out the deck's many Rank 7 Xyz monsters.
* PowerNullifier: Mist Bird Clausolas can turn an opposing monster's ATK to 0 while negating their effect.
* ShockAndAwe: Mist Valley Executor, Mist Valley Thunder Lord and Mist Valley Thunderbird.
* SixthRanger:
** Mist Wurm, Roc from the Valley of Haze, Ally of Justice Clausolas, Genex Ally Birdman and Mist Bird Clausolas.
** Genex Ally Birdman was practically made to work with Mist Valley. It's easy to summon, and triggers the effects of Thunderbird and Divine Wind, with the cost of being a one-use card.
* TookALevelInBadass: Mist Valley Apex Avian appears to be an upgraded version of Mist Valley Thunderbird. Mist Valley Apex Avian has the highest ATK of all Duel Terminal WIND monsters, second to Mist Valley Thunder Lord and Daigusto Eguls, both of 2600 ATK.
* UnwillingRoboticization: Mist Bird Clausolas is, in fact, the same monster as Ally of Justice Clausolas, before being turned into a Machine. This is especially evident by the flavor text of Ally of Justice Clausolas, which mentions that it is "the ultimate weapon designed from Claiomh Solais." and considering it's very likely that Clausolas is a wild creature, this is very likely the case.
* WingedHumanoid: Most of them.
[[/folder]]

[[folder:Moja]]
'''[[http://yugioh.wikia.com/wiki/Moja Moja]]''' is a Beast-Type monster who has two other Beast-Type cards that benefit from its usage: [[http://yugioh.wikia.com/wiki/King_of_the_Beasts King of the Beasts]] and [[http://yugioh.wikia.com/wiki/Beast_Striker Beast Striker]]. All three cards revolve around Special Summoning from the graveyard.
----
!!!Tropes associated with Moja:
* AnimalisticAbomination: King of the Beasts is a tall mass of black fur with skeletal legs and face. It may have been based on the legendary [[https://en.wikipedia.org/wiki/Wendigo Wendigo]]
* BadassAndChildDuo: Beast Striker seems like Moja's protector, as he can revive him from the graveyard and his high ATK make it hard to target Moja without retribution.
* DemBones: King of the Beasts has no skin or muscles underneath his fur.
* FromNobodyToNightmare / MetamorphosisMonster: King of the Beasts used to be [[http://yugioh.wikia.com/wiki/Moja this]]. Then he grew up...
* MiracleGroMonster: King of the Beasts starts out as Moja before growing up.
[[/folder]]

[[folder:Monarchs]]
'''[[http://yugioh.wikia.com/wiki/Monarch Monarchs]]''', called '''Emperors''' (帝, ''Tei'') in the OCG, are a series of Level 6 (with one Level 5) monsters. They activate their effects when they're Tribute Summoned, destroying cards on the field, with restrictions that vary from Monarch to Monarch. Several Monarchs also have Mega forms, who are Level 8. In ''GX'', four of the Monarchs are used by the four members of Mizuchi Saiou's/[[DubNameChange Sarina's]] Four Monarchs/[[DubNameChange Light Brigade]]: Ikazuchimaru/[[DubNameChange Thunder]], Kourimaru/[[DubNameChange Frost]], Honoomaru/[[DubNameChange Blaze]] and Iwamaru/[[DubNameChange T-Bone]]. In ''ARC-V'', Moebius and Mega Mobius are used by Shingo Sawatari/[[DubNameChange Silvio]] in episode 7.
----
!!!Tropes associated with the Monarchs:
* AnimalMotifs: Raiza the Storm Monarch could be derived from Romulus when a circle of birds flew over him, signifying that he would be king probably explaining why "Raiza" has a bird like crest on his head, or when later on in Romulus's rule when a storm came and everyone left except Romulus, when the storm was over Romulus was gone without any explanation.
* AuthorityEqualsAsskicking: As referenced in the artwork of "By Order of the Emperor", "Caius" may be a leader over all the other Monarchs. As further evidence of this, Caius's effect is arguably the strongest, being able to target any card on the field , while most other Monarchs have restrictions on what their effects can target, and they only destroy their targets while Caius banishes his. Also, Caius shares his name with UsefulNotes/Augustus, the first Roman Emperor, and his uncle UsefulNotes/JuliusCaesar. The artwork of "The Dominion of the Legendary Monarch" appears to establish Erebus as the leader, as the original six Monarchs are shown kneeling to him. Caius may therefore be his [[TheDragon second-in-command]].
* BackFromTheDead: While he's in the Graveyard, Erebus can send one monster in it with 2400 (or more) ATK and 1000 DEF back into the player's hand if they discard a Monarch Spell or Trap card. He can even bounce back himself with this effect.
* BadassCape: All of the monarchs wear a cape.
* BigGood: Ehther the Heaven Monarch.
* BlowYouAway: Raiza's wind storm can blow enemies away.
* BoringButPractical: A major reason for why the Monarchs were such a domineering archetype was that they were very low-cost, methodical, and reliable. They were simple to Summon, their effects were immediate and destructive, and their ATK scores, though not overwhelming, were more than enough to handle most Decks of their day. Even their archetype support cards still focus on supporting their Tribute Summons, just making it easier for the player to do.
* BroughtDownToNormal: So long as you control a Tribute Summoned monster, The Monarchs Erupt negates the effects of all non-Tribute Summoned monsters on the field. This is usually very useful unless you're up against monsters (ex. Qliphorts or Expresses) whose ATK or ability to attack is usually hindered by their effects.
* ButtMonkey: Raiza is occasionally depicted as this in other card art.
* CastingAShadow:
** Delg's dark power can drain the opponent's life away.
** Caius is a DARK monster, although he specializes in PowerOfTheVoid.
** Erebus, the third DARK Monarch, returns opponents cards to the field, but also has the power to raise monarchs from the dead, including himself.
* CrystalDragonJesus: "Kuraisu", Kuraz's name in the OCG, is an abbreviation of "Kuraisuto", an affected phonetic translation for Jesus Christ. This can also be supported by this monster having a similar position to Christ nailed to the True Cross, as well as the circular piece on Kuraz's back resembling a halo.
* DishingOutDirt: Granmarg's rock smash can destroy hidden enemies.
* DubNameChange: Emperor --> Monarch.
* ElementalPowers: Each Monarch represents an element and each Attribute (save for DIVINE) has at least one (Light and Dark have three each).
* TheEmperor: More in the OCG, where they titles are translated as "Emperor" ("帝"/"Tei").
* EvilMinions: The "Vassal" subseries are all designed to support the summoning of the Monarchs in various ways. Samsara Kaiser counts as one as well, due to him being primarily tribute fodder.
* EvilCounterpart: Inverted with Ehther and Kuraz, as the other Monarchs appear to be evil while neither the afformentioned two appear kneeling to Erebus or among the fire-laden support cards. Ehther (the Heavenly Monarch) is the counterpart to Erebus, (the Underworld Monarch); Kuraz (the Light Monarch) is the counterpart to either Delg (the Dark Monarch) or Caius (the Shadow Monarch). The former is more likely; Kuraz may serve the same role to Ehther that Caius serves to Erebus.
* FemaleAngelMaleDemon: Ehther is the female emperor of heaven and Erebus is the male emperor of the underworld. This comparison even gets highlighted in the artwork for Pandiety Monarchs.
* GenderFlip: Aither, in the original Greek mythology, is male. Here, Ehther is female. This makes sense, if they want a contrast between the ruler of Heaven and the ruler of the Underworld.
* HornyDevils: The fiendish Caius in his regular and Mega forms. Erebus has horns as well, but he's actually a zombie.
* AnIcePerson: Mobius' Frost Blizzard can destroy up to 2 face-down Spell/Trap Cards the opponent controls.
* {{Irony}}: Zaborg the Thunder Monarch could be derived from Tullus Hostilius, who was struck down by lightning due to his pride.
* LargeAndInCharge: "The Dominion of the Legendary Monarch" shows the original six Monarchs kneeling to Erebus, and he is gargantuan, with the second-biggest, Granmarg, only reaching to his knee.
* LightEmUp: Kuraz' light can destroy enemies.
* LightisGood: Kuraz' effect also benefits both players though, and Ehther's full title is "Ehther the Heavenly Monarch" and is a Fairy.
* LightIsNotGood: Zaborg can be seen bowing to Erebus.
* ManOfKryptonite: Since ''ARC-V'' and the Mega Monarchs, the Monarchs have developed an increasing focus on anti-Extra Deck strategies; many of their cards target Extra Deck-related cards, and their strongest support locks the user out of playing cards from their own Extra Deck.
* MeaningfulName: 'Samsara Kaiser' can be roughly translated into 'Emperor/Monarch Sacrifice'; both its armor and its use suggest that it was designed as a card to directly support the Monarchs because it is returned to the hand when sacrificed, allowing you to activate the Monarchs' effects, summon Samsara Kaiser again and summon another Monarch to use his effect.
* MightyGlacier: The Monarchs have quite powerful effects and solid ATK, but since most of them require to be Tribute Summoned, it's hard to impossible to splash the field with Monarchs in a few turns. Even with recent support, the deck is rather slow, but once they are on the field, the opponent probably is already in trouble.
* NoSell: While it doesn't make them invincible by any means, March of the Monarchs makes it so that Tribute Summoned monsters you control can't be targeted or destroyed by card effects so long as it's on the field. The Monarchs Awaken is an arguably stronger normal Trap card that makes a Monarch completely immune to all card effects during the turn it was activated provided that the Extra Deck is empty.
* OvershadowedByAwesome: Despite Granmarg the Rock Monarch having one of the most versatile effects of the Monarchs in its day, it has been considered to be the least useful Monarch as it has limited destruction power and for the most part has been overshadowed by "Caius the Shadow Monarch".
* PlayingWithFire: Thestalos could be derived from Servius Tullius, who was said to have a ring of fire around his head at young age, a sign that he would become king.
* PowerWalk: [[http://img1.wikia.nocookie.net/__cb20130708011511/yugioh/images/a/af/MarchoftheMonarchs-CBLZ-EN-C-1E.png March of the Monarchs]] is a particularly badass one. Doubles as UnflinchingWalk if the fire behind them is caused by an explosion.
* ShooOutTheNewGuy: Kuraz and Delg were given a good amount of fanfare, and often got treated as the real rulers of the archetype in games rather than Caius. They also broke the theme by having straightforward naming schemes (Light and Dark as opposed to Frost, Firestorm, or Shadow) and not needing to be Tribute Summoned. However, fans found the pair to be too slow and indirect, stuck with the original six, and by the time of ''ARC-V'', with the release of new Monarch support, Kuraz and Delg are nowhere to be seen on card art.
* ShockAndAwe: Zaborg.
* SixthRanger: These cards may be a reference to the seven kings of Ancient Rome, but with the addition of "Delg the Dark Monarch", this is somewhat doubted, though "Delg the Dark Monarch" may be a reference to the eighth king of Rome in the book of Revelation. (Rev 17,9-11 : "Here is a clue for one who has wisdom. The seven heads represent seven hills upon which the woman sits. They also represent seven kings: five have already fallen, one still lives, and the last has not yet come, and when he comes he must remain only for a short while. The beast that existed once but exists no longer is an eighth king, but really belongs to the seven and is headed for destruction.")
* SlouchOfVillainy: Erebus on his card art, though he actually stands when he's summoned in the ARC-V manga.
* TookALevelInBadass: Mega-Monarchs are higher level versions of the monarchs, both trope-wise and in-universe.
** "Emperor of Lightning" is the ultimate form of Zaborg; "Emperor of Lightning" is another name for "Zaborg the Thunder Monarch", as Monarchs are called Emperors in the OCG.
* YourSizeMayVary: In the artwork of Prideful Roar, Mobius is only about about a head taller than Breaker, but on Inverse Universe, Mid Shield Gardna barely comes up to his knee.
[[/folder]]

[[folder:Morphtronic]]
'''[[http://yugioh.wikia.com/wiki/Morphtronic Morphtronics]]''', called '''Deformers''' in the OCG, are a series of low-level Machine monsters. Their effects change depending on which battle position they're in, represented in the anime by the Morphtronic transforming into a humanoid form in Attack Position and changing to some sort of appliance in Defense Position. Their leader is the Synchro monster Power Tool Dragon. In the anime, they're the signature cards of Lua/[[DubNameChange Leo]] in ''5D's''.
----
!!!Tropes associated with the Morphtronics:
* FragileSpeedster: They are seriously lacking in the ATK and DEF departments, but a well put together Morphtronic deck can easily turbo through the deck at insane speeds, giving you a field full of Synchro monsters from none. The Morphtronic archetype is rather (in)famous for their ability to get ''two'' Shooting Quasar Dragons out on the field in one turn.
* {{Homage}}: These cards may be based on the entire Transformers toyline that are still very popular. (Transformers have the ability to change from objects/animals/vehicles to humanoid robots and vice-versa.)
* MechanicalLifeforms: Despite their appearances, "Morphtronics" are not all Machine-Type monsters and they also represent a wide array of Attributes.
* TransformingMecha: They are depicted in how they "morph" when they change their Battle Position, which changes their effect and appearance (humanoid form in Attack Position; item form in Defense Position). They transform into small household items, like magnets and mobile phones.
* WeakButSkilled: "Morphtronics" are low in Level and have low ATK and DEF but many have effects that can rapidly boost their collective power. Amassing enough collective power, "Morphtronics" can produce powerful OTKs and strong defensive locks.
[[/folder]]

[[folder:Naturia]]
'''[[http://yugioh.wikia.com/wiki/Naturia Naturia]]''', known as '''Naturu''' in the OCG, is an archetype of EARTH monsters themed after planets, animals and insects. Their specialty is countering the opponent's moves in various ways, highlighted by their Synchro monsters, Naturia Barkion, Naturia Landoise, and Naturia Beast, who can freely negate Trap Cards, Monster Effects, and Spell Cards, respectively. Barkion and Beast fuse into the leader of the archetype Naturia Exterio, who can negate Spell ''and'' Trap Cards at will.
----
!!!Tropes associated with the Naturias:
* {{Anthropomorphic|Food}} FundamentallyFunnyFruit: They make up one half of this archetype. Their prominent feature are the really cute eyes.
* AntiMagic[=/=]CrazyPrepared: A well-constructed "Naturia" Deck can completely lock down an opponent, as there are "Naturia" monsters able to negate the effects of Spell Cards, Trap Cards, Normal Summons and Special Summons.
* BigCreepyCrawlies: The other half of them. However, their features are very plant-like in nature.
* TheFourGods: Three of their Synchro Monsters are based of this motif. Barkion is Seiryu, Beast is Byakko, and Landoise is Genbu.
* FusionDance: Naturia Exterio and Naturia Gaiasteleoh
* MythologyGag: Leo's vulnerability during Main Phase 2 is a nod toward the Duel Terminal, in which the Main Phase 2 was omitted from the game. The three kinds of monsters Gao is based on, "Naturia", "Constellar", and "Evilswarm", originated in the Duel Terminal series.
* OurDragonsAreDifferent: Naturia Barkion because it is plant-like in nature.
* PantheraAwesome: Naturia Beast, Naturia Exterio and Naturia Leodrake
* SugarBowl: Their homeland, Naturia Forest
* TigerVersusDragon: Beast is the Tiger and Barkion is the Dragon. However, they can get along and fuse into Naturia Exterio
* TookALevelInBadass: Leo, Protector Beast of the Sacred Tree, is an advanced version of "Naturia Leodrake", enhanced with the armors worn by the "Constellar" and the "Evilswarm", respectively. Leo fused with Naturia Landoise and turn into Naturia Gaiasteleoh. Later, he would fuse with Ritual Beast Ulti-Apelio and become Ritual Beast Ulti-Gaiapelio, the boss monster of the Ritual Beast archetype.
* TurtlePower: Naturia Landoise
* WeakButSkilled: Although the Naturia Synchro Monsters have high ATK, Naturia Main Deck monsters usually have low ATK, but they have effects that can control the field easily. [[InvertedTrope Inverted]] with [[UnskilledButStrong Naturia Leodrake]], who has the highest ATK among the Naturia, but has no effects whatsoever.
* WorldTree: Naturia Sacred Tree, which is a gigantic tree that supports the Insects and Plants of the Naturia. It turns out to be a can from sealed evils, in this case the Infernoids.
[[/folder]]

[[folder:Nekroz]]
'''[[http://yugioh.wikia.com/wiki/Necloth Nekroz]]''', known as '''Necloth''' in the OCG, is a series of cards from the Duel Terminal storyline, who are related to both the Gishki and the Ice Barrier. Like the former, they focus around Ritual Summons, with their Ritual Monsters being warriors clad in armor resembling iconic Duel Terminal monsters like Trishula. They also have a focus around banishing from the Graveyard for certain effects, and their Ritual Monsters all have an effect which discards themselves from the hand.
----
!!!Tropes associated with the Nekroz:
* AwesomeButImpractical: Just like the monster she's based on, Nekroz of Sophia has a powerful effect that banishes all other cards on the field and in each player's graveyard, but is hard to summon due to having to be Ritual Summoned from the hand and requiring three monsters you control with different types (which, given that she's level 11, means that she literally ''cannot'' be summoned using just Nekroz cards). Furthermore, as her effect prevents you from summoning other monters during the turn it is activated, they need to have been on the field previously. And unlike the original Sophia, your opponent can respond to her Ritual Summon or the activation of her effect and are left with their hand intact even if it goes off.
* BadassFamily: With the exception of Exa and Ariel, the entire Archetype is composed of a single family: Avance, the father, Emilia, the mother, and Shurit, their child.
* {{Bishonen}}: Great Sorcerer of the Nekroz (Avance) regains his youth as Nekroz of Valkyrus and Nekroz of Unicore. Nekroz of Trishula and Nekroz of Brionac appear to be adult and adolescent versions of Shurit, respectively. All four of them happen to be good-looking.
* BladeOnAStick: Avance wields one as Nekroz of Unicore and Nekroz of Valkryus.
* CoolSword: The Nekroz of Trishula wields a sword made from the Nekroz Exomirror, as does The Nekroz of Brionac.
* ContinuityNod: The Great Sorcerer of the Nekroz is clearly an aged Gishki Avance, with the same stats. Likewise, Dance Princess is an older Gishki Emilia.
** The Nekroz Ritual Monsters have the same stats as the monsters they're based on.[[note]]Except Nekroz of Decisive Armor, who has 1000 less DEF than the original Decisive Armor.[[/note]] Their effects are also similar.
** Ariel, Priestess of the Nekroz is Gishki Ariel.
* DraconicHumanoid: Nekroz Warrior Exa is a humanoid dragon. He can wield the Dragunity Spear of Destiny and call upon the powers of Catastor and Decisive Armor.
* DubNameChange: From Necloth to Nekroz. Might also be a case of SpellMyNameWithAnS.
* EverythingsBetterWithPrincesses: Emilia is known as the Dance Princess of the Nekroz. Her special effect prevents the negation of Nekroz Ritual Spell Cards and protects Nekroz Ritual Monsters against card effects that target them. She also can turn into the Nekroz of Gungnir... and the Nekroz of Sophia.
* FountainOfYouth: Avance becomes younger when donning one of the Nekroz armor. He also does this as Zefrasaber, Swordmaster of the Nekroz.
* InstantArmor: By using their magical mirrors, the Nekroz can don armor based on past Duel Terminal monsters.
* TheLastOfTheseIsNotLikeTheOthers: Unlike the other Nekroz Ritual monsters, [[http://yugioh.wikia.com/wiki/Nekroz_of_Sophia Nekroz of Sophia]] isn't based on a Synchro monster and is a LIGHT monster instead of a WATER one.
* LightEmUp: As mentioned above, the Nekroz of Sophia is a LIGHT monster.
* MakingASplash: All Nekroz monsters are WATER monsters, except Nekroz of Sophia.
* MomLooksLikeASister: Emilia to Shurit. Made even more glaring by the fact that Avance, who is ostensibly around the same age as Emilia, looks very much like an old man.
* PatchworkKids: Shurit is the child of Avance and Emilia. Shurit's hair is a layered combination of Avance and Emilia (white and red, respectively), and has one blue eye– like Avance– and one red eye– like Emilia. He also has the ability to use Rituals like his parents. This makes sense, as Avance and Emilia were last seen in the conclusion of the Duel Terminal storyline (seen in "Sacred Serpent's Wake"), looking off into the distance together as the last survivors of the war. The duo are also featured on several other Nekroz cards, implying that the Nekroz archetype represents the pair's new family after some time has passed.
* PlayingWithFire: Exa gets the ability to manipulate fire when he becomes the Flame Beast.
* ShoutOut: As soon as Nekroz of Trishula was revealed, ''Anime/SaintSeiya'' comparisons were made.
* TookALevelInBadass: The last time we saw Avance and Emilia, they had only barely survived the rampage of the Evilswarm, but now they've become incredible powerful mages who wield the power of such legendary beings as Trishula and Decisive Armor.
** Emilia takes another level by becoming the Nekroz of Sophia.
[[/folder]]

[[folder:Neos / Neo-Spacian / Chrysalis]]
'''[[http://yugioh.wikia.com/wiki/Neos Neos]]''' is an archetype highlighted by Elemental HERO Neos. He performs Contact Fusion with '''[[http://yugioh.wikia.com/wiki/Neo-Spacian Neo-Spacian]]''' monsters to summon powerful Fusion Monster Cards that return to the Extra Deck after one turn. The Neo-Spacians have also pre-evolutions called '''[[http://yugioh.wikia.com/wiki/Chrysalis Chrysalis]]''' ('''Cocoon''' in the OCG). In the anime they are the signature cards of Judai/[[DubNameChange Jaden]] Yuki who created them.
----
!!!Tropes associated with Neos and the Neo-Spacians:
* AllYourPowersCombined: Elemental HERO Neos is often described as having his true power unlocked by fusion. This could mean that Elemental HERO Divine Neos is the true power dwelling within Neos. This is further reinforced in the anime by the fact that this card is created by the Contact Fusion of Elemental HERO Neos and all other six Neo-Spacians.
* AntiMagic: The effect of Storm Neos is essentially Heavy Storm.
* BadassCape: Dark Panther wears one, which is even more impressive, since he goes on all four legs.
* BadassNormal: Elemental HERO Neos is a Level 7 Normal Monster 2500 ATK and 2000 DEF. Ironically, the card itself is actually outdated during the era it is introduced because of being a Level 7 Normal Monster, just like Dark Magician who already was being overshadowed by Summoned Skull and Blue-Eyes White Dragon when the game began. If it wasn't for the Neo-Spacians and Elemental HERO archetypes, this card would be completely terrible during the ''GX'' era.
* BatSignal: N-Signal; when one of your monsters you control is destroyed and sent to the Graveyard, N-Signal can Special Summon a Level 4 or lower Neo-Spacian monster from your deck or hand. Even though the Level of the Main Deck Neo-Spacians is 3.
* BigCreepyCrawlies: Larva and Flare Scarab are Insect-Type monsters.
* BlowYouAway: Chicky, Air Hummingbird, Air Neos and Storm Neos are WIND monsters.
* CantCatchUp: The one and only example among the protagonists' ace monsters who still suffers from this trope to this day.
** Despite being the most prominent archetype that Judai uses from season 2 onwards, Neos and his pals haven't got any support since the end of ''GX'', only getting Neos Knight during the ''5D's'' era who isn't even that useful. In comparison, the other protagonists' ace monsters have been getting support over the years even after their respective series ended, most notably during the ''ARC-V'' era. Aside that Odd-Eyes gets constant support in its own era, Utopia has gotten plenty of support, most notably his Utopia the Lightning form from the manga, becoming a stable in most meta decks. Stardust Dragon's final evolution, Shooting Quasar Dragon, finally got its international release in October 2014, and Stardust continues to get a few support cards later on, most notably Stardust Warrior. And Dark Magician got tons of new support cards in several sets throughout the ''ARC-V'' era to the point he has way too many cards based around him that are actually useful.
** To add more salt to the injury, the HERO archetype definitively wasn't ignored by Konami. Due to the fact that Neos doesn't exist in the manga and Konami still manages to release more and more anime/manga cards that had't been made into the OCG at that time, Neos's archetype is made obsolete by the manga Elemental [=HEROes=] and ''especially'' the [=Masked HEROes=], all of them being used by Judai in the manga.
** To make things more worse, even rival archetypes got more support and are now more playable in the current days. Cyber Dragon, Destiny HERO, and ''even'' the Ojamas. The fact that the Cyber Angels finally get a release and that Crystal Beasts, Volcanics, (Kenzan's) Dinosaurs, Ancient Gears and Amazoness have got support doesn't help Neos either.
** Another one of Judai's archetypes that got recent support is... Kuriboh!
** The archetype was also overshadowed by another Contact Fusion archetype that used the same "shuffling into the deck" mechanic -- Gladiator Beasts. However, the Gladiator Beasts didn't suffer that much of the HourOfPower flaw and they balanced that out by integrating that mechanic into their playstyle and strengths, giving their members the ability to tag out, which made their monsters not helpless at all and their Contact Fusion Monsters were harder to beat due to their HourOfPower. And the Gladiator Beasts had much better effects than the Neos Fusions and Neo-Spacians to begin with. Even ''they'' got more love in the ''ARC-V'' era than this archetype.
*** And the Contact Fusion archetype that preceeded the Neos archetype, the VWXYZ monsters, ''also'' got support in the ''ARC-V'' era.
** Not soon after the entries above, Neos finally got support in 2016...except not really. Honesty Neos doesn't support the Neos archetype much at all and is better support card for HERO decks, [[BaitTheDog but it doesn't help the Neo/Neo-Spacians mechanic in any way]].
* CastingAShadow: Pantail, Dark Panther, Dark Neos and Chaos Neos are DARK monsters.
* DarkIsNotEvil: Pantail, Dark Panther, Dark Neos and Chaos Neos aren't evil DARK monsters.
* DishingOutDirt: Mole, Grand Mole and Grand Neos are EARTH monsters. Oddly enough, the former two are also Rock-Type monsters for some reason.
* DrillMole: Grand Mole wears an armor with drills.
* ElementalPowers: One Neo-Spacian for each of the game's six Attributes: [[PlayingWithFire Flare Scarab]], [[DishingOutDirt Grand Mole]], [[MakingASplash Aqua Dolphin]], [[BlowYouAway Air Hummingbird]], [[CastingAShadow Dark Panther]], and [[LightEmUp Glow Moss]].
* EnergyBeings: Pinny, Glow Moss and Twilight Moss are humanoidly-shaped energy slimes.
* EvolutionaryLevels: The Chrysalis, known as Cocoon in the OCG, is a sub-archetype that contains a small group of effect monsters shielded in cocoons. They generally have low ATK and DEF values. The cocooned monsters can be released by a number of methods. Commonly, each chrysalis can be Tributed when the Field Spell Neo Space is on the Field to Special Summon a specified Neo-Spacian from either your hand or your Deck. There are 6 Chrysalis monsters with 6 different Attributes. The appearances of Chrysalis monsters look like small and cuter versions of the Neo-Spacian monsters. Two of the Neo-Spacians can evolve though NEX.
** Dolphin --> Aqua Dolphin --> Marine Dolphin.
** Chicky --> Air Hummingbird.
** Larva --> Flare Scarab.
** Mole --> Grand Mole.
** Pantail --> Dark Panther.
** Pinny --> Glow Moss --> Twinkle Moss.
* FashionableAsymmetry:
** Two of the Triple Contact Fusion Monsters have asymmetric hands, with each hand representing one of the two Neo-Spacians. Storm Neos is the exception.
** Grand Neos, who has a drill equipped to his right arm.
* FlawedPrototype: The Neos archetype seems to be this for the entire Contact Fusion mechanic. Shuffling the Fusion Materials is actually more troublesome than sending them to the Graveyard, since Graveyard manipulation is often more efficient than searching for specific cards from the deck. And the HourOfPower is the biggest weakness of the archetype, something that later Contact Fusion Monsters do not have (except the Gladiator Beasts, who didn't see that as a flaw at all). This is odd, since the Neos archetype is only the second archetype focusing on Contact Fusions. The SuperPrototype archetype [=VWXYZ=] does not have this problem; their only problem is having their specific Fusion Materials being on the field.
* FusionDance: Contact Fusion, a unique method of fusing not needing a Fusion card to initiate. You get these Contact Fusion Monsters by fusing Elemental HERO Neos and a Neo-Spacian monster. There are a few Neos fusions that need to be Fusion Summoned with Fusion Spell Cards.
** Elemental HERO Neos + Neo-Spacian Aqua Dolphin = Elemental HERO Aqua Neos.
** Elemental HERO Neos + Neo-Spacian Air Hummingbird = Elemental HERO Air Neos.
** Elemental HERO Neos + Neo-Spacian Flare Scarab = Elemental HERO Flare Neos.
** Elemental HERO Neos + Neo-Spacian Grand Mole = Elemental HERO Grand Neos.
** Elemental HERO Neos + Neo-Spacian Dark Panther = Elemental HERO Dark Neos.
** Elemental HERO Neos + Neo-Spacian Glow Moss = Elemental HERO Glow Neos.
** Elemental HERO Neos + Neo-Spacian Marine Dolphin = Elemental HERO Marine Neos.
** Elemental HERO Neos + Neo-Spacian Aqua Dolphin + Neo-Spacian Air Hummingbird = Elemental HERO Storm Neos.
** Elemental HERO Neos + Neo-Spacian Flare Scarab + Neo-Spacian Grand Mole = Elemental HERO Magma Neos.
** Elemental HERO Neos + Neo-Spacian Dark Panther + Neo-Spacian Glow Moss = Elemental HERO Chaos Neos.
** Elemental HERO Neos + Rainbow Dragon or Rainbow Dark Dragon = Rainbow Neos.
** Elemental HERO Neos + a Warrior-Type monster = Elemental HERO Knight Neos.
** Elemental HERO Divine Neos = Any five Neos, Neo Space, Neo-Spacian, or HERO monsters, including at least one Neos or Neo Space monster, one Neo-Spacian monster, and one HERO monster.
** You must tribute Elemental HERO Neos and Yubel to Special Summon Neos Wiseman, an Effect Monster. This monster was a Fusion Monster in the anime.
* GreenThumb: Pinny, Glow Moss and Twinkle Moss are Plant-Type monsters.
* HeroesFightBarehanded: Elemental HERO Neos, although he does use his blade on his arm at occassions. But the blade is part of his body.
* {{Homage}}: The anime Elemental HERO designs were mostly based on American Super Heroes. In the case of Neos, Neos Alius, and Neo Space Pathfinder they appear to resemble Superman from the DC comics as they have mighty strength and are from space. They also slightly resembles characters from the ''[[Franchise/{{Ultraman}} Ultra Series]]''. Neos and Neos Alius even sharing their names with one. Elemental HERO Neos looks like a Guyver from the remade anime ''[[Manga/{{Guyver}} Guyver: The Bioboosted Armor]]''. The most identical parts are the elbows and head.
* HourOfPower: Each of Neos's Contact Fusion forms will shuffle themselves into the Extra Deck at the End Phase, leaving your field wide open if you do not have any other monster on the field. This is the biggest weakness of the Neos archetype, that's why cards like Neo Space and Instant Neo Space are needed to avoid this problem.
* LightEmUp: Pinny, Glow Moss, Twinkle Moss, Neos, Honesty Neos, Neos Knight, Glow Neos, Neos Wiseman, Rainbow Neos, Divine Neos, Neos Alius and Neo Space Pathfinder are LIGHT monsters.
* MagmaMan: Elemental HERO Magma Neos, the fusion of Neos, Flare Scarab (FIRE) and Grand Mole (EARTH). He throws meteor-like magma balls with his left arm.
* MakingASplash: Dolphin, Aqua Dolphin, Marine Dolphin, Aqua Neos and Marine Neos are WATER monsters.
* MythologyGag: Elemental HERO Honesty Neos is a reference to the time Judai Yuki used Honest's effectNeos during the duel against Trueman and the artwork for Honesty Neos is a reference to the depiction of Neos in the fourth opening of ''GX'' as well as the boxart for ''GX Tag Force 3''.
* PantheraAwesome: Dark Panther is a black panther with a cape that can copy the name (which includes the appearance) and effects of an opposing monster until the End Phase.
* PowerGivesYouWings: Honesty Neos is Elemental HERO Neos powered up by the effect of Honest who is also given wings as a result to that.
* PettingZooPeople: [[PlayingWithFire Flare Scarab]], [[DishingOutDirt Grand Mole]], [[MakingASplash Aqua Dolphin and Marine Dolphin]] and [[BlowYouAway Air Hummingbird]] are humanoid animals.
* PlayingWithFire: Larva, Flare Scarab, Flare Neos and Magma Neos are FIRE monsters.
* SapientCetaceans: Aqua Dolphin and Marine Dolphin.
* SpotlightStealingSquad: The Neos archetype and the Neo-Spacians took a lot of screentime from the Elemental HERO monsters, and Neos effectively took over [[DemotedToExtra Elemental HERO Flame Wingman's role as Judai's signature card]]. Even though Flame Wingman is still Judai's favorite monster, he uses Neos a lot more than Flame Wingman.
* SwissArmyHero: Neos has no less than ''twelve'' different forms it can fuse into. ''Thirteen'' if you count Neos Wiseman as a different form too. Which means he has ''fourteen'' different forms if you count his base form.
* ThisIsADrill: Grand Mole and Grand Neos have those.
* WingedHumanoid: Air Hummingbird, Flare Scarab, Honesty Neos, Air Neos, Flare Neos, Dark Neos, Storm Neos, Magma Neos, Chaos Neos, Rainbow Neos, Divine Neos and Neos Wiseman have wings.
* WolverineClaws: Dark Neos and Storm Neos have those.
* YinYangBomb: Chaos Neos, the Fusion of Neos, Dark Panther and Glow Moss.
[[/folder]]

[[folder:Ninja]]
'''[[http://yugioh.wikia.com/wiki/Ninja Ninja]]''' is an diverse archetype. Their early cards relied on manipulating battle and using Flip effects to destroy cards. The ''ZEXAL'' era introduced Armor Ninjas as a subtype, who can manipulate levels to allow flexible Xyz summons. ''ARC-V'' introduced the Twilight Ninja archetype, which focuses on Tribute Summons and swarming tactics. They rely on the Ninjitsu Art Trap Cards, Continuous Trap Cards that tribute Ninjas to use various effects. The strongest Ninja is White Dragon Ninja, who protects Ninjitsu Art cards from destruction. Jean-Claude Magnum used a Ninja deck in the ''Duel Monsters'' series, but all of his monsters don't exist in the real game yet. In ''ZEXAL'', Yamikawa/[[DubNameChange Kaze]] uses an Armor Ninja deck. In ''ARC-V'', Tsukikage uses a Twilight Ninja deck.
----
!!!Tropes associated with the Ninjas:
* ActionGirl: Lady Ninja Yae, White Ninja and White Dragon Ninja.
* {{Animorphism}}: Ninjitsu Art of Transformation and Ninjitsu Art of Super Transformation
* AntiMagic: Armed Ninja destroys Magic cards while Crimson Ninja destroys trap cards. White Dragon Ninja protects the player's Spell/Trap Cards from being destroyed by card effects.
* ArmorPiercingAttack: Ninja Grandmaster Sasuke can destroy any face-up monster in Defense Position when fighting them.
* BackFromTheDead: Senior Silver Ninja can bring back Ninja back from the Graveyard.
* {{Backstab}}: White Ninja's effect enables it to destroy a monster on the field.
* BadassArmfold: Senior Silver Ninja.
* BarbarianLongHair: Number 12: Crimson Shadow Armor Ninja has long, wild, red hair which makes him look more badass.
* BlowYouAway: Air Armor Ninja.
* ColorfulThemeNaming: Some Ninjas are named after colors, including Armed Ninja (known as Blue Ninja in the OCG).
* CombinationAttack: Ninjitsu Art of Shadow Sealing, which is done by Blue Dragon Ninja and White Ninja Dragon.
* CoolVsAwesome: The art of several cards suggests the Six Samurai are rivals of the Ninja archetype. It's a bit of TruthInTelevision: as shady and covert assassins risen from the lower class, Ninjas didn't get along well with the honorable, elite-class Samurai.
* CurtainsMatchTheWindow: Green on green for Ninja Lady Yae.
* DishingOutDirt: Earth Armor Ninja.
* DualWielding: Ninja Grandmaster Sasuke.
* DubNameChange: From Blue Ninja to Armed Ninja.
* EnemySummoner: Upstart Golden Ninja's effect.
* {{Expy}}: Ninja Master Hanzo is very similar to the Ninja card Ninja Grandmaster Sasuke. They both are "Ninja Grandmaster", they both have 1800 ATK and 1000 DEF, and they both have opposing elements. (DARK and LIGHT.)
* FatAndSkinny: Masked Ninja Ebisu is the fat one while Goe Goe is the skinny one. In fact Ebisu has an effect that lets Goe Goe attack the opponent directly.
* FuumaShuriken: Spelt as Fuhma Shuriken.
* HistoricalDomainCharacter: [[UsefulNotes/IshikawaGoemon Goe Goe the Gallant Ninja]], [[UsefulNotes/HattoriHanzo Ninja Master Hanzo]], Ninja Grandmaster [[UsefulNotes/SarutobiSasuke Sasuke]]
* {{Homage}}: Yae, Goe Goe, Sasuke and Ebisumaru are characters from GanbareGoemon under an realistic ArtShift
* ImprobableWeaponUser: Goe Goe uses a kiseru bigger than he is and koban.
* InstantAwesomeJustAddDragons: White Dragon Ninja and Blue Dragon Ninja are Ninjas with dragons.
* LaserBlade: Ninja Grandmaster Sasuke.
* MakingASplash: Armed Ninja and Aqua Armor Ninja.
* NinjaLog: Ninjitsu Art of Decoy
* NinjaRun: Strike Ninja (who is originally the Black Ninja of the ''Dragons, Dice & Dungeons'' StrategyRPG game from [[Manga/YuGiOh the manga]]). He even holds his dagger in a reverse grip with the front arm. As Joey (Jonouchi) in the English dub of the anime adaption puts it, "I love watching this guy run."
* NoSell: The effect of Number 12: Crimson Shadow Armor Ninja can make a face-up Ninja monster undestructable for one turn.
* OddNameOut: Armed Ninja in the TCG. In the OCG, he's called Blue Ninja and fits the ColorfulThemeNaming.
* PlayingWithFire: Crimson Ninja and Flame Armor Ninja.
* RedOniBlueOni: Crimson Ninja and Armed Ninja.
* RepetitiveName: Goe Goe.
* StockNinjaWeaponry
* TechnicolorNinjas: They wear outfits fitting to their names.
* ThrowDownTheBomblet: Masked Ninja Ebisu.
* WeakButSkilled: Most of them have low ATK, but have lots of support cards and strong effects.
* WearingAFlagOnYourHead: The colours represented by Red Dragon Ninja, White Dragon Ninja, and Blue Dragon Ninja are the colours of the flag of the United States of America and the Union Jack. Coincidentally, these three monsters were released as TCG exclusive cards, being released in America and Europe before being released in the OCG.
* YouGottaHaveBlueHair: Yae, Sasuke and Goe Goe
[[/folder]]

[[folder:Noble Knight]]
'''[[http://yugioh.wikia.com/wiki/Noble_Knight Noble Knights]]''', known as '''Holy Knights''' (聖騎士 ''Seikishi'') in the OCG, are a series of LIGHT (with one exception) Warrior monsters. They rely on the [[http://yugioh.wikia.com/wiki/Noble_Arms Noble Arms]] Equip Spell Cards, which have various effects and can re-equip themselves to other Noble Knights when destroyed. Their leader is Artorigus, King of the Noble Knights, and his evolved form, Sacred Noble Knight of King Artorigus.
----
!!!Tropes associated with the Noble Knights:
* TheAtoner: Gwenhwyfar goes on a quest to find Excaliburn in order to save Artorigus in atonement for her affair with Laundsallyn.
* BackFromTheDead: Noble Knight Gwalchavad can bring a Noble Knight back from the Graveyard to your hand, and Noble Knights of the Round Table can do the same. Sacred Noble Knight of King Artorigus can revive one of his Knights when he goes from the field to the Graveyard.
* {{Bishonen}}: Most of the Noble Knights, but in particular Peredur.
* BadassCape: Artorigus in his Sacred Noble Knight form.
* BigBad: In a stunning divergence from Arthurian myth, it's Laundsallyn, not Medraut.
* BlackKnight: Laundsallyn in both forms.
* CoolSword: The Noble Arms, especially Excaliburn since, well, it's ''Excalibur''.
* CoolVersusAwesome: A TCG tagline for ''Shadow Specters'' pits the Noble Knights against Vampires.
* TheCorruption: The final lore article implies that Laundsallyn was corrupted and turned to evil by Medraut's blood.
* DarkIsEvil: Cemented by High Laundsallyn
* DualWielding: Ignoble Knight of High Laundsallyn, and Sacred Noble Knight of King Artorigus. Both of them are wielding Excaliburn alongside their previous signature sword... somehow.
* ElementalPowers:
** LightEmUp: Artorigus, Gawayn, Medraut, Gwalchavad, Drystan, Borz, Peredur, Brothers and Bedwyr.
** CastingAShadow: Laundsallyn, Eachtar, Medraut, Borz and Peredur (the latter three only with their effects active).
* EnigmaticEmpoweringEntity: The Lady of the Lake, the tuner of the group.
* EpicHail: Medraut can call a Noble Knight into battle from the deck, at the cost of one of your Equip Spell Cards. Ignoble Knight of High Laundsallyn can equip a Noble Arms from the deck when Synchro Summoned, and can search out a Knight or Arms after defeating a monster in battle.
* EquippableAlly: Gwenhwyfar can be equipped to a Noble Knight, and her effect depends on the Attribute of the Noble Knight she's equipped to.
* ExcaliburInTheStone: {{Averted|Trope}} with a vengeance, Caliburn and Excaliburn are clearly shown to be different swords. Specifically by Sacred Noble Knight of King Artorigus DualWielding them both at once.
* FallenHero: Laundsallyn, in line with Lancelot, his counterpart in the Arthurian myths.
* GeniusBonus: The effect of Last Chapter of the Noble Knights actually works as an elaborate MythologyGag when taken in tandem with Bedwyr's lore article. The art clearly depicts Bedwyr returning Excaliburn to the lake, and a knight with a red sword about to strike Bedwyr down, thus a knight and arms are lost. But the card returns a Knight and Arms to the field. Why is the dissonance? Bedwyr's lore article describes these events from Merlin's perspective, and Merlin sees time in reverse. The effect is reversed from the events because that's how Merlin sees it.
* IconicItem: Several of the knights have a Noble Arms clearly associated with them:
** Artorigus has Caliburn
** Laundsallyn has Arfeudutyr
** Gawayn has Gallatin
** Gwalchavad has Destiny
** Surprisingly not Excaliburn, however, as it appears to be used by both Artorigus ''and'' Laundsallyn in their respective upgraded forms.
* TheJuggernaut: Artorigus's Xyz forms can [[AllYourPowersCombined equip up to 3 Noble Arms cards to itself from the Graveyard]] when summoned. With the right ones (plus one or two more from the hand), you can easily end up with a monster that hits like a truck while being nigh-unkillable.
* KingArthur: What they are based on, with the exception of Joan. To wit, Artorigus is Arthur, Laundsallyn is Lancelot, Gawayn is Gawain, Medraut is Mordred, Gwalchavad is Galahad, Drystan is Tristan, Borz is Bors, Peredur is Percival, Brothers is Agravain, Gareth and Gaheris, Eachtar is Hector, and Bedwyr is Bedivere.
* KnightInShiningArmor
* LuckilyMyShieldWillProtectMe: Noble Arms of Destiny. While not a shield, Noble Arms - Excaliburn protects the equipped monster from targeting effects.
* MythologyGag: Looking closely at the art of the Knights and Arms yields many nods to the original legends:
** Noble Arms of Destiny has the sword and shield in a stone by a river. One test of Galahad's worth was pulling a sword from a stone by a river.
** The lake in Laundsallyn's art is likely a nod to Lancelot's association with the Lady of the Lake. There's a woman-shaped shadow behind him in his High Laundsallyn art, possibly a reference to Guinevere, since Lancelot's love for her was what drove him to turn against Arthur.
** The shadow in Medraut's art, as well as his effect making him DARK, are obviously allusions to Mordred's status as the final enemy of the Arthurian mythos.
** Gawayn is wearing a green scarf, a clear reference to Literature/SirGawainAndTheGreenKnight. Both his art and that of Gallatin prominently feature the sun, in early versions of the myths, Gawain becomes [[ThePowerOfTheSun more powerful as the sun rises]].
** Artorigus, King of the Noble Knight's sword is slightly different in design to Noble Arms - Caliburn, the sword wielded by Noble Knight Artorigus. Similarly, Arthur originally had the Sword in the Stone (often named Caliburn), which is replaced with Excalibur by the Lady of the Lake after it breaks.
** Borz is holding the Holy Grail, in the myths Bors was one of the three knights who came closest to the Grail. His effect searches three Noble Arms from the deck, adds one to your hand and discards the other two, this is probably an allusion to how Bors was the only one of those three knights to return to Camelot. And while his ability making him DARK seems odd, it's likely a reference to how Bors sided with Lancelot after the latter broke away from Arthur's side, as all the DARK Noble Knights are ones who betrayed Arthur in some way in the mythology.
** Gwalchavad and Borz appear in the background of Peredur's art, in an obvious allusion to Galahad, Bors and Percival being the three knights who discover the Holy Grail. The allusion was so obvious that Peredur was quickly identified as Percival as soon as his art was revealed.
** Both of Bedwyr's effects are allusions, and [[UpToEleven even the way they're formatted is one]]. His mill a Noble Arms effect is a reference to Bedivere returning Excalibur to the Lady of the Lake, while his effect to change the wielder of an Arms is an allusion to him being given Excalibur by the dying Arthur to do so. And the fact that the effects are placed in that order is an allusion to Merlin, who saw time backwards, something cemented by Bedwyr's lore article being written from Merlin's perspective.
** Last Chapter of the Noble Knights is similarly an allusion, as its art depicts Bedwyr returning Excaliburn to the Lady of the Lake. Its effect relies on a similar reversal MythologyGag, as its art depicts a sword and a man being lost, but the effect brings back a Noble Knight and Noble Arms, because its events are seen in reverse by Merlin.
* NoCelebritiesWereHarmed: [[http://yugioh.wikia.com/wiki/Noble_Knight_Gwalchavad Gwalchavad]] bears a stunning resemblance to ChrisHemsworth.
* PublicDomainArtifact: The Noble Arms are mostly named after swords from Arthurian legend, Gallatin from Gawain's sword, Arfeudutyr from Arondight, Lancelot's sword, Caliburn from one of Arthur's swords, and Excaliburn from Excalibur.
* RedAndBlackAndEvilAllOver: Ignoble Knight of High Laundsallyn
* RedEyesTakeWarning: Laundsallyn in both forms.
* RoyalsWhoActuallyDoSomething: Artorigus, King of the Noble Knights. Justified since he's KingArthur.
* SadlyMythtaken: The Archetype portrays Laundsallyn as Artorigus' ultimate enemy. While Lancelot and Arthur ''did'' fight one another, Mordred is the one who kills Arthur in practically all versions of the myth and Lancelot is usually coming to Arthur's aid when this happens. The last lore article features Bedwyr being killed by a man who is implied to be Laundsallyn after returning Excaliburn to the Lady of the Lake.
* ShouldersOfDoom: High Laundsallyn
* ShoutOut:
** Aside from the obvious references to Myth/KingArthur, the Archetype's name may come from John Steinbeck's adaptation of the myths, 'The Acts of King Arthur and his Noble Knights'.
** Ignoble Knight of High Laundsallyn definitely seems like one to [[Anime/FateZero Berserker]]. Black armor, red TronLines, DualWielding, distortion and corruption on their weapon, oh, and [[spoiler: they're based on the same guy]].
* SixthRanger: Since Celestial Sword - Eatos is considered a Noble Arms, Guardian Eatos is an unofficial member of the Noble Knight archetype.
* ThemeNaming: The Noble Knights get their names from the Old English names of the Knights of the Round Table.
* TookALevelInBadass: Artorigus, ''twice''. First by becoming King of the Noble Knights, and then by acquiring Excaliburn to become Sacred Noble Knight of King Artorigus.
* TronLines: Most prominent on Artorigus, King of the Noble Knights, Ignoble Knight of High Laundsallyn, and Sacred Noble Knight of High Artorigus.
* UnholyHolySword: Noble Arms - Arfeudutyr
** Excaliburn when wielded by Laundsallyn, featuring a black blade with red TronLines.
* YouHaveOutlivedYourUsefulness: Laundsallyn can sacrifice a Noble Knight to bring out a Noble Arms, Medraut can destroy an Equip Spell to [[EpicHail summon a Noble Knight]], and Gwalchavad can destroy an Equip Spell to get a Noble Knight [[BackFromTheDead back from the Graveyard]].
[[/folder]]

[[folder:Nordic / Aesir]]
'''[[http://yugioh.wikia.com/Nordic Nordic]]''' monsters (known as '''Polar Star''' (極星, ''Kyokusei'') in the OCG) are monsters themed after Norse mythology and support the Synchro summoning of the three '''[[http://yugioh.wikia.com/Aesir Aesir]]''' monsters (known as '''Polar Gods''' (極神, ''Kyokushin'') in the OCG) Thor, Odin and Loki, which are very powerful and can revive from the Graveyard when destroyed. In the anime they are the signature theme of Team Ragnarok of ''5D's''.
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!!!Tropes associated with the Nordics and Aesirs:
* ActionGirl:
** Vanadis of the Nordic Ascendant. "Vanadis" is the alternative name of Freyja, the Norse goddess of love, fertility, battle, gold and death.
** The Valkyries are minor female Norse gods that serve Odin. Befittingly, Valkyrie of the Nordic Ascendant is a Tuner Monster that can Summon Odin in the game.
* BackFromTheDead:
** Thor killed and cooked the goats, then revived them with his hammer Mjollnir, this could be related to Tanngrisnir's ability to Summon two Tokens.
** Valkyrie's effect to Summon "Einherjar Tokens" reflects the fact that Valkyries were sent to Earth to gather the souls of dead warriors, called "Einherjar" to ascend to the halls of the slain, Valhalla, ruled by Odin and located in Asgard.
* CombatClairvoyance[=/=]EyeScream: In Norse mythology, Odin gave up his eye in order to drink from the well of Mimir, in order to gain wisdom and memory. This story parallels Odin Eye's effect, in that Odin gives up his eye (the negation of the effects of an Aesir monster you control) to gain wisdom and memory (look at the cards in your opponent's hand or all Set Spell/Trap Card your opponent controls). He also gained the power to see the future.
* ColorMotif: A unique thing to note about Nordic Alfar is that the colors of "Svartalf", "Dverg", and "Ljosalf", are magenta, yellow, and cyan respectively, while "Loki" and "Mara" are black (or shades of it). This may be a reference to the CMYK color system.
* CoolHorse: Guldfaxe of the Nordic Beasts In Norse Mythology the Gullfaxi was a golden maned horse given to Magni, the son of Thor, by his father. The Gullifaxi or Guldfaxe was once owned by Thor. It was said to be the fastest horse on land second only to Odin's horse. This extreme speed maybe related to its ability to be Special Summoned to the field.
* ElementalPowers:
** CastingAShadow: Loki, Lord of the Aesir is a DARK monster.
** LightEmUp: Odin, Father of the Aesir is a LIGHT monster.
** ShockAndAwe: In Nordic mythology, Thor was known as the god of thunder. Strangely, "Thor, Lord of the Aesir" is not a Thunder-Type monster.
* HellHound: Garmr of the Nordic Beasts. [[OddNameOut Garm is the most different of all "Nordic Beast" monsters]]. Garm is the only "Nordic Beast" not based on a hoofed animal. Garm is the only "Nordic Beasts" monster whose effect has nothing to do with Special Summoning.
* HorseOfADifferentColor: Tanngrisnir and Tanngnjóstr of the Nordic Beasts. In Norse mythology, Tanngrisnir and Tanngnjóstr were goats that pulled Thor's chariot. "Tanngrisnir" translates to "teeth-barer, snarler" and Tanngnjóstr translates to "teeth grinder" in Old Nordic language. In fact, when Tanngnjóstr was used to Synchro Summon Thor in the anime, you can clearly see it grinding its teeth.
* OlympusMons: The Aesirs are DIVINE Divine-Beast-Type monsters in the ''5D's'' anime.
* OurElvesAreBetter: "Ljosalf of the Nordic Alfar" is a combination of the words "light" and "álfr" (elf). These light elves are divine beings who dwell in the heavens in Álfheimr. Japanese name of "Svartalf of the Nordic Alfar", Dökkálfr, is the counterpart of Ljosalf, because it's a combination of the words "dökkr" (dark) and "álfr" (elf). Unlike the light elves who live in the heavens, the dark elves are beings who dwell down in the earth.
* OurGoblinsAreDifferent: Mara of the Nordic Alfar. "Mara" is the Old Norse word for "goblin" or "nightmare". "Mara" also is the name for a specter or wraith-like creature in Germanic and particularly Scandinavian folklore, thought to cause nightmares.
* PhysicalGod: The Aesirs. In fact, they are DIVINE monsters in the anime.
* PublicDomainArtifact[=/=]WeaponOfChoice:
** BladeOnAStick: Nordic Relic Gungnir. In Norse mythology, Gungnir is Odin's magical spear; it always hits its mark and always kills.
--> Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate [Gungnir] returns to the field in face-up Attack Position.
** CoolSword: In Norse mythology, Lævateinn is a weapon mentioned in the Poetic Edda poem Fjölsvinnsmál. The amended name Lævateinn is etymologically considered to be a kenning for a sword (Old Norse "damage twig").
--> Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to [Lævateinn].
** DropTheHammer: In Norse mythology, [[{{Mjolnir}} Mjöllnir]] was the name of the weapon used by Thor himself, a hammer crafted out of iron gifted to him by the dwarves. The Norsemen believed that the sound of thunder was made by him hurling it at his foes. However, the card "Divine Relic Mjollnir" does not appear to be the weapon Thor is holding.
--> Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn.
** In Norse mythology, Draupnir is a gold ring possessed by Odin with the ability to multiply itself. Additionally, the hand of "Odin, Father of the Aesir" is shown producing another armor in this card's artwork. This explains Draupnir's effect of producing another relic from your deck.
** In Norse mythology, Brísingamen (from Old Norse brisinga "flaming, glowing" and men "jewelery, ornament") is the necklace of the goddess Freyja.
** In Norse mythology, megingjörð is a belt worn by the god Thor. When worn, the belt is described as doubling Thor's godly strength, hence the first effect of this card. Interestingly enough, Thor's hammer Mjollnir is named "Divine Relic", while Megingjörð is considered a "Nordic Relic", despite both items being used by the same god. Both items are also associated with doubling a monster aspect. Megingjörð doubles strength, while Mjollnir doubles the number of attacks a monster can have.
* TheTrickster: Loki, Lord of the Aesir is based on Loki, the renowned Norse trickster. Loki's effect could be homage to its inspiration, Loki the Trickster, because of its ability to retrieve Trap Cards from the Graveyard.
[[/folder]]

[[folder:Number]]
The '''[[http://yugioh.wikia.com/wiki/Number Number]]''' series, also known as '''Numbers''' in the OCG, a big part of the setting and story of ''Yu-Gi-Oh! ZEXAL''. They are the most prominent Xyz Monsters in the game. In the anime and manga, there are three variants of basic Number monsters: the Emperor's Key Numbers, which have numerical values less than or equal to 100; the Legendary Numbers[[note]]44, 46, 54, 64, 65, 73, 94[[/note]], which are part of the original 100 Numbers, and the Over-One Hundred Numbers[[note]]101-107[[/note]], which are not part of the original 100 Numbers (for each group, see below).

Several Numbers have upgraded forms, most notably the Chaos Number form (Number C) introduced in the anime, but also the Shining Number form (Number S) introduced in the manga. Both forms can be Xyz Summoned by overlaying their base forms through Chaos/Shining Xyz Change ([[DubNameChange Xyz Evolution]]). Alternatively, if the Chaos Xyz Change is not possible by that method, then the Number C monsters can be summoned with Rank-Up Magic Spell Cards. There are 25 Number C monsters[[note]]C1, C5, C6, C9, C15, C32, 3x C39, C40, C43, C65, C69, C73, C80, C88, C92, C96, C101-C107[[/note]], three Number S monsters[[note]]S0, 2x S39[[/note]], as well as one Number F monster[[note]]F0[[/note]], the latter being not an evolution of any card.

Despite there are 100 plus seven base Numbers, less than 90 have been released in the game, and not all Numbers have been revealed yet, despite the anime and the manga have been already finished. Some missing Numbers in the anime were revealed in the manga, despite both of them play not in the same universe. Numbers that do not appear in the anime or manga are introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.

Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 18 Numbers[[note]]18, 24, 36, 41, 45, 49, 51, 55, 57, 59, 74, 78, 79, 81, 85-87, 98[[/note]]; 12 Numbers[[note]]26, 27, 29, 60, 67, 68, 71, 75, 76, 89, 90, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future. Five[[note]]1-5[[/note]] of the 46 anime Numbers have not been released yet.

Some Numbers are members of different archetypes (Chronomaly, Gimmick Puppet, Heraldic, Galaxy, Star Seraph, Umbral Horror, Battlin' Boxer, Hand, Sparrow, Crashbug, Ninja/Armor Ninja, -hunder, Plant Princess) with one of them having its own archetype -- Utopia. See for each archetype on their respective folders.
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!!!Tropes associated with all Numbers:
* AchillesHeel:
** Galaxy-Eyes Photon Dragon and Neo-Galaxy-Eyes Photon Dragon are designed to counter them.
** Numeral Hunter is an anti-Number card, designed after Number Hunter Kaito Tenjou.
* DubNameChange: From Numbers to Number.
* ElementalPowers: With an archetype of monsters that exceed over 100 members, all six main Attributes are covered.
* GottaCatchEmAll: Some real life collectors tries to collect all Numbers.
* LoadsAndLoadsOfCharacters: [[OneHundredAndEight 108]] different numbers (109 if you include Numerronius), with at least one monster representing each. Then there are the Chaos Numbers and Shining Numbers...
* {{Nerf}}: They are considerably stronger in the anime and manga, where they can only be destroyed in battle by another Number monster. Also, some individual Number monsters have stronger effects in the anime.
* NextTierPowerUp: Numbers can be upgraded into Chaos Numbers (Number C) or Shining Number (Number S). Utopia has even an upgrade that is neither of these forms.
* NighInvulnerability: Number Wall protects Number monsters from destruction by card effects. Additionally, the OCG/TCG added it an effect that prevents Number monsters from being destroyed by battle except by other Number monsters, a {{homage}} to their anime and manga effects. However, if a Number monster is destroyed, Number Wall is destroyed as well.
* OverlyLongName: Most of them have not only Number [X] in their names, the rest of their names are ridiculously long. The evolutions usually increase the length of the names.
* YouAreNumberSix: Each Number monster has a corresponding natural number, which is included at the start of its name after "Number". According to WordOfGod, they are not chosen randomly, but are decided "carefully with attention to details, so that fans can enjoy it in various places", which often results in puns and second meanings for each Number.[[note]]For the curious, the actual Number 6 is [=OOParts=] Atlantal/Chronomaly Atlandis.[[/note]]
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!!Emperor's Key Numbers[[note]]excluding the Legendary Numbers[[/note]]
The '''Emperor's Key Numbers''' have have numerical values less than or equal to 100. During Astral's battle with Don Thousand, fragments of Astral's power were scattered across Earth and designated the location of the Numeron Code. They took the form of 50 Numbers, among them the seven Legendary Numbers, and the four "Gate of Numeron" monsters. When Yuma Tsukumo unlocked the door with his Emperor's Key, he opened a portal between the Astral World and his own, which allowed Astral to come into his world. Yuma found himself trapped within a sphere of blank cards, which shortly flew away. Astral's remaining power and memories were scattered into fifty more Number cards. In order to regain his lost memories, Astral cooperates with Yuma. When Astral collects all of the cards, something else will happen besides his memory recovery. It is later revealed that Astral will obtain the Numeron Code, which he was to use to annhilate the Barian World in order to Rank-Up the Astral World, but Yuma changed this mission. However, the Barian World's leaders: the Seven Barian Emperors, are also trying to collect the "Numbers." If they collect all of them, then they will get the Numeron Code and use it to destroy Astral World. During the course of the story, some of them gained Chaos Number forms.
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!!!Tropes associated with the Emperor's Key Numbers:
* ActionGirl:
** Number 21: Frozen Lady Justice and Number 87: Queen of the Night. The former might count as a DarkActionGirl as well.
** Averted with Number 83: Galaxy Queen, who is pretty much a NonActionBigBad for the Sparrow archetype. Unlike the two above, she has ''both'', weak stats and a purely supportive effect.
* AttackReflector: When Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are on the field, they force the opponent's monsters to attack them. The opponent suffers the resulting Battle Damage instead of the controller.
* BigCreepyCrawlies: Number 20: Giga-Brilliant, Number 28: Titanic Moth, Number 35: Ravenous Tarantula, Number 66: Master Key Beetle, Number 70: Malevolent Sin and Number 84: Pain Gainer are Insect-Types. Number 77: The Seven Sins is a Fiend-Type monster that looks like a gigantic spider.
* BlowYouAway: Number 42: Starship Galaxy Tomahawk is the only WIND Number monster.
* CastingAShadow: Number C5: Chaos Chimera Dragon, Number 11: Big Eye, Number 13: Embodiment of Crime, Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 24: Dragulas the Vampiric Dragon, Number 31: Embodiment of Punishment, Number 34: Terror-Byte, Number 35: Ravenous Tarantula, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 48: Shadow Lich, Number 50: Blackship of Corn, Number 53: [=Heart-EartH=], Number 66: Master Key Beetle, Number 70: Malevolent Sin, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 83: Galaxy Queen, Number 84: Pain Gainer, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 92: [=Heart-EartH=] Dragon, Number C92: Chaos [=Heart-EartH=] Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 96: Dark Mist, Number C96: Dark Storm, Number 98: Antitopian and all Gimmick Puppet Numbers (15, C15, 40, C40, 88 and C88) are DARK monsters.
* ChefOfIron: Number 59: Crooked Cook is a combat cook.
* CoolBoat: Number 50: Blackship of Corn. It can destroy an opponent's monster that has equal or less ATK than this card and the opponent gets 1000 damage. However, Blackship of Corn cannot attack during the turn the effect was activated.
* CoolStarship: Number 42: Galaxy Tomahawk.
* CoolTrain: Number 81: Superdreadnought Rail Cannon Super Dora is cannon monster with four trains as its legs.
* DishingOutDirt:
** Rock-Type monsters are Number 30: Acid Golem of Destruction, Number 51: Finisher the Strong Arm, Number 52: Diamond Crab King and Number 55: Gogogo Goliath. The latter two are also EARTH monsters.
** Other EARTH monsters are Number 12: Crimson Shadow Armor Ninja, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 72: Shogi Rook, Number 74: Master of Blades, Number 81: Superdreadnought Rail Cannon Super Dora and Number 82: Heartlandraco.
* EnergyAbsorption: When Number 96: Dark Mist battles a monster, it will steal half of its ATK. If Dark Mist is attached to Number C96: Dark Storm, it will steal its original ATK.
* EverythingsBetterWithDinosaurs: Number 19: Freezerdon and Number 61: Volcasaurus are Dinosaur-Type monsters.
* EverythingsWorseWithSharks: Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark and Number 47: Nightmare Shark, as you can see obviously. They are also the only Sea Serpent-Type monsters among the Numbers.
* GodSaveUsFromTheQueen: Number 83: Galaxy Queen for the Sparrow archetype.
* {{Golem}}: Number 30: Acid Golem of Destruction and Number 55: Gogogo Goliath.
* GreenThumb: Number 50: Blackship of Corn and Number 87: Queen of the Night are Plant-Types.
* TheHighQueen: Number 87: Queen of the Night from the Plant Princess archetype.
* IWorkAlone: Number 59: Crooked Cook has an effect that lets him destroy all other cards you control, but in exchange, he gains 300 ATK for each monster destroyed and sent to the Graveyard by his effect until the end of the turn. As long as he's the only card you control, he is unaffected by other cards' effects.
* AnIcePerson: Number 19: Freezerdon and Number 21: Frozen Lady Justice, as their names already indicate, are related to ice.
* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.
* MakingASplash: Number 17: Leviathan Dragon, Number 19: Freezerdon, Number 21: Frozen Lady Justice, Number 30: Acid Golem of Destruction, Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark, Number 47: Nightmare Shark and Number 87: Queen of the Night are WATER monsters.
* MechanicalLifeform: Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 25: Force Focus, Number 34: Terror-Byte, Number 42: Galaxy Tomahawk, Number 81: Superdreadnought Rail Cannon Super Dora, all Chronomaly Numbers (6, C6, 33 and 36) and all Gimmick Puppet (15, C15, 40, C40, 88 and C88) Numbers are Machine-Type monsters.
* MookMaker: Number 42: Galaxy Tomahawk can create tokens.
* {{Necromancer}}: Number 32: Shark Drake can revive an enemy monster it just destroyed in battle and reduces that monster's ATK by 1000 and Shark Drake can attack a second time (though, Shark Drake doesn't have to battle the revived monster again).
* NobleBirdOfPrey: Number 49: Fortune Tune is the only Winged Beast-Type monster.
* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 74: Master of Blades, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night and Number 98: Antitopian. Since the anime and the manga have been finished, the remaining Numbers that have to be created are 26, 27, 29, 60, 67, 68, 71, 75, 76, 89, 90 and 97. (12 in total.)
* OurCentaursAreDifferent: Number 45: Crumble Logos the Prophet of Demolition is a centaur. His lower half looks like the body of a mechanical horse, while the upper half looks like an undead man.
* OurDemonsAreDifferent: Number 13: Embodiment of Crime, Number 31: Embodiment of Punishment, Number 41: Baguska, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 53: [=Heart-eartH=], Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 85: Crazy Box, Number 96: Dark Mist, Number C96: Dark Storm are Fiend-Type monsters.
* OurDragonsAreDifferent:
** Number C5: Chaos Chimera Dragon, Number 17: Leviathan Dragon, Number 38: Hope Harbinger Dragon Titanic Galaxy, Number 57: Tri-Head Dust Dragon, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 82: Heartlandraco, Number 91: Thunder Spark Dragon, Number 92: [=Heart-eartH=] Dragon, Number C92: [=Heart-eartH=] Chaos Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 99: Utopic Dragon and Number 100: Numeron Dragon are Dragon-Type monsters.
** Number 24: Dragulas the Vampiric Dragon is a Wyrm-Type monster.
* OurFairiesAreDifferent: Number 7: Lucky Stripe, Number 16: Shock Master and Number 63: Shamoji Soldier are Fairy-Type monsters.
* OurLichesAreDifferent: Number 48: Shadow Lich.
* OurZombiesAreDifferent: Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 45: Crumble Logos the Prophet of Demolition, and Number 48: Shadow Lich are Zombie-Type monsters.
* PlayingWithFire:
** Number 58: Burner Viser is a FIRE Pyro-Type monster.
** Other FIRE monsters are Number 28: Titanic Moth, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 61: Volcasaurus, and Number 79: Battlin' Boxer Nova Caesar.
* PoisonousPerson: The artwork of Number 30: Acid Golem of Destruction has the monster release poisonous fumes. And it can damage its controller with its effects.
* PsychicPower: Number 74: Master of Blades and the four Heraldic Number monster (8, 18, 69 and C69) are Psychic-Type monsters.
* SinisterGeometry: Number 11: Big Eye is an upside-down cone with a giant eye that's capable of mind-controlling other monsters.
* ThirteenIsUnlucky: Number 13: Embodiment of Crime or Cain's Demon in Japan, is rather demonic in appearance. Paired with Number 31: Embodiment of Punishment, the two can lock down the game by forcing the opponent's monsters to attack them and make them lose Life Points that the controller would've lost.

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!!Legendary Numbers
The '''[[http://yugioh.wikia.com/wiki/Mythyrian_Numbers Legendary Numbers]]''', also known as '''Mythyrian Numbers''' in the dub, are seven cards of the original 100 Numbers and they play a major part in the story of ''ZEXAL II''. They are unique, located in Number ruins across the world, protected by guardians. Each of these Numbers correspond to a legend inscribed on the walls of the ruins, telling the story of the person who occupied that location in a previous era, before they became ruins due to the ravages of time. Rather than taking their form based on their holders Deck, they take a form relative to the legend that is described. The legendary figures are the human past lives of the Seven Barian Emperors, and instead of containing the pieces of Astral's memories, the Legendary Numbers contain the memories of the legendary figures.

The seven Legendary Numbers are Number 44: Sky Pegasus (Durbe), Number 46: Dragluon (Mizael), Number 54: Lion Heart (Alito), Number 64: Ronin Raccoon Sandayu (Girag), Number 65: Djinn Buster (Vector), Number 73: Abyss Splash (Nasch) and Number 94: Crystalzero (Merag). Two of them have also Chaos upgrades -- Number C65: King Overfiend and Number C73: Abyss Supra Splash.
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!!!Tropes associated with the Legendary Numbers:
* ActionGirl: Number 94: Crystalzero.
* CastingAShadow: Number 65: Djinn Buster and Number C65: King Overfiend are DARK monsters.
* DishingOutDirt: Number 54: Lion Heart and Number 64: Ronin Raccoon Sandayu are EARTH monsters.
* AnIcePerson: Number 94: Crystalzero.
* LightEmUp: Number 44: Sky Pegasus and Number 46: Dragluon are LIGHT monsters.
* MakingASplash: Number 73: Abyss Splash, Number C73: Abyss Supra Splash and Number 94: Crystalzero are WATER monsters.
* OurDemonsAreDifferent: Number 65: Djinn Buster and Number C65: King Overfiend are Fiend-Types monster.
* OurDragonsAreDifferent: Number 46: Dragluon is a Dragon-Type monster.
* PantheraAwesome: Number 54: Lion Heart is a humanoid lion.
* {{Pegasus}}: Number 44: Sky Pegasus.
* {{Samurai}}: Number 64: Ronin Raccoon Sandayu is a samurai raccoon.

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!!Over One-Hundred Numbers
The seven '''[[http://yugioh.wikia.com/wiki/Number_10X Over One-Hundred Numbers]]''', or '''Number 10X''' for short, are the signature cards of the Seven Barian Emperors from ''ZEXAL''. The Over One-Hundred Numbers are malignant versions of the Number cards designed by Don Thousand to corrupt the Seven Barian Emperors, who have been reincarnated due to each being connected to one of the Number ruins. This corrupts their original memories and allows them to serve him in the restoration of his power. When each of the Barian Emperors was about to die Don Thousand would appear to them and attach each of the Numbers to their soul thus filling them with hate. The falsified memories they contain can be countered by the corresponding Legendary Number. Unlike the first 100 Numbers, Astral cannot absorb them since they are not pieces of his memory. Each of the seven Over-One Hundred Numbers has an own Number C version.

Number 101: Silent Honor ARK is owned by Nasch/[[DubNameChange Nash]], Number 102: Star Seraph Sentry by Durbe/[[DubNameChange Dumon]], Number 103: Ragna Zero by Merag/[[DubNameChange Marin]], Number 104: Masquerade by Vector, Number 105: Battlin' Boxer Star Cestus by Alito, Number 106: Giant Hand by Girag, and Number 107: Galaxy-Eyes Tachyon Dragon by Mizael/[[DubNameChange Mizar]].
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!!!Tropes associated with the Over One-Hundred Numbers:
* ArcherArchetype: Number 102: Star Seraph Sentry wields a bow.
* BlackKnight: There are two knight-like monsters colored in black: Number C101: Silent Honor DARK and Number C102: Archfiend Seraph.
* BladeOnAStick:
** Number C101: Silent Honor DARK wields a lance.
** Also, Number C102: Archfiend Seraph wields a lance.
* CastingAShadow: Number C104: Umbral Horror Masquerade is a DARK monster.
* CoolMask: Number 104: Masquerade and Number C104: Umbral Horror Masquerade have those.
* CoolShip: Number 101: Silent Honor ARK is a futuristic submarine of war.
* DarkActionGirl: Number 103: Ragna Zero and Number C103: Ragna Infinity.
* DishingOutDirt: Number 106: Giant Hand and Number C106: Giant Red Hand are EARTH Rock-Type monsters.
* EvilCounterpart: Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are the counterparts of Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Photon Dragons.
* FourIsDeath: Six of the seven base Over One-Hundred Numbers are Rank 4 monsters.
* ElementalPowers: With all of their forms, they cover five of the six main Attributes: WATER, LIGHT, DARK, FIRE and EARTH.
* GiantHandsOfDoom: Number 106: Giant Hand and Number C106: Giant Red Hand.
* AnIcePerson: Number 103: Ragna Zero and Number C103: Ragna Infinity.
* LightEmUp: Number 102: Star Seraph Sentry, Number C102: Archfiend Seraph, Number 104: Masquerade, Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are LIGHT monsters.
* MakingASplash:
** Number 101: Silent Honor ARK and Number C101: Silent Honor DARK are WATER Aqua-Type monsters.
** Other WATER monsters are Number 103: Ragna Zero and Number C103: Ragna Infinity.
* NobleDemon: Number C102: Archfiend Seraph, who is even named "Noble Demon" in the OCG.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: Number 102: Star Seraph Sentry, Number C102: Archfiend Seraph, Number 103: Ragna Zero and Number C103: Ragna Infinity are Fairy/Angel-Type monsters in the TCG/OCG.
* OurDragonsAreDifferent: Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are Dragon-Type monsters.
* PlayingWithFire: Number 105: Battlin' Boxer Star Cestus and Number C105: Battlin' Boxer Comet Cestus are FIRE monsters.
* SimpleStaff: Number C104: Umbral Horror Masquerade has a staff, fitting as he's a Spellcaster-Type monster.
* SinisterScimitar: Number 103: Ragna Zero wields a white scimitar.
* SinisterScythe: Number C103: Ragna Infinity has a dark red scythe.
* SmurfettePrinciple: Number 103: Ragna Zero with her upgraded form is the only female member of the Over One-Hundred Numbers.

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!!Number 0
There are two Number 0 cards. The last Number that appears in the anime, '''[[http://yugioh.wikia.com/wiki/Number_F0:_Utopic_Future Number F0: Utopic Future]]''', the only Future Number in the game; and Number S0: Utopic ZEXAL, one of the Shining Numbers from the manga. Both cards are not part of the original 100 Numbers and are in fact creations of Yuma's hope and they are connected with the Utopia archetype. Both stand out as Xyz Monsters, as their Rank is 0 (but they are treated as Rank 1 monsters) and they can be Xyz Summoned by overlaying multiple Xyz Monsters with the same Rank.
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!!!Tropes associated with the Number 0:
* DifficultButAwesome: You need two non-Number monsters with the same Rank to Xyz Summon Utopic Future, but he is really awesome.
* DualWielding: Utopic Future, similar like the Utopia monsters.
* {{Expy}}: Utopic ZEXAL is just the Shining and manga version of Utopic Future, mixed with Yuma's ZEXAL II mode.
* FireForgedFriends: When Utopic Future fights a monster, the player gains control of the enemy monster until the end of the Battle Phase.
* {{Foil}}:
** Utopic Future is this to Number 99: Utopic Dragon. Utopic Dragon is the ultimate evolution of Number 39: Utopia, but it is summoned by Astral, not Yuma. Yuma's Utopic Future is his answer to Utopic Dragon, since Utopic Future is the replacement of Utopia. Utopic Dragon has 4000 ATK and 2000 DEF, is a Rank 10 monster, and has an effect that revives a monster from the graveyard and it has another effect that negates and destroys a card that is targeting him, while Utopic Future is a Rank 0 (then Rank 1) monster with 0 ATK and DEF, and it befriends an enemy by fighting it. Both are also non-Utopia cards. Utopic Dragon can be summoned with a Utopia monster, while Utopic Future cannot be summoned with Utopia.
** He's also, oddly enough, a foil to Ultimaya Tzolkin of the Dark Synchro Monsters. Ultimaya is a Synchro Monster, Utopic Future is an Xyz Monster. Both have 0 ATK, but counterbalance it with effects that make them hard to get rid of. Both lack a Rank or Level, respectively, and require two monsters of the same Rank/Level, but Ultimaya is always treated as Level 12, while Utopic Future is treated as Rank 1. They also both have effects that rely on other monsters to fight for them. However, Ultimaya is a DARK Dragon-Type monster and the final ace of a main villain, while Utopic Future is a LIGHT Warrior-Type monster and the final ace of a main hero.
* LightEmUp: They are LIGHT monsters like Utopia.
* MyHeroZero: Utopic Future's Number is 0, he has 0 ATK and DEF, the Battle Damage is reduced to 0 when this card battles, and he is even Rank 0. However, when he's played, he is considered as a Rank 1 monster. Utopic ZEXAL is also Number 0 and Rank 0 with 0 ATK and DEF, although he does gain ATK based on the number of Xyz Materials attached to him.
* NighInvulnerability: Utopic Future card cannot be destroyed by battle and the player doesn't get Battle Damage.
* NoSell: Utopic Future can survive being destroyed by a card effect by detaching an Xyz Material.
* WeakButSkilled: Despite having 0 ATK and DEF, Utopic Future can be really troublesome for the opponent.
* WingedHumanoid: Like the Utopia monsters, Utopic Future has wings. Four wings.
[[/folder]]

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