Follow TV Tropes

Following

History Characters / YuGiOhCardGameKToN

Go To

OR

Changed: 81

Removed: 295345

Is there an issue? Send a MessageReason:
Split this page.


Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from K to N.

For the other characters, see here: [[Characters/YuGiOhCardGame Main Index]] | [[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToJ F to J]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSToT S to T]] | [[Characters/YuGiOhCardGameUToZ U to Z]]

----
[[foldercontrol]]

[[folder:Kaiju]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kaiju.png]]
[[caption-width-right:300:Radian (left) fighting Gameciel (right)]]
'''[[http://yugipedia.com/wiki/Kaiju Kaiju]]''', like the Kozmo archetype, debuted in the TCG release of Clash of Rebellions. Their focus is on summoning a Kaiju monster to both sides of the field and setting them up for an awesome fight. Their support Spell and Trap Cards generate "Kaiju Counters" that they need to use their effects, which cover more strategic options
----
!!!Tropes associated with the Kaiju:
* AntiMagic: Gameciel, the Sea Turtle Kaiju can negate a card or effect at the cost of 2 Kaiju Counters. Thunder King can prevent the opponent from activating cards or effects for a turn by spending 3 Kaiju Counters.
* AttackReflector: Jizukiru can remove three Kaiju Counters from anywhere in the field to negate any effect that targets ONE card in the field and then destroy another card in its place.
* BehemothBattle: The whole archetype revolves around this ([[CombatPragmatist unless you're using Remove Brainwashing to immediately take back the Kaiju you summoned to the opponent's field]]). The ''Interrupted Kaiju Slumber'' spell allows the Kaiju player to force this on its opponent.
* BigCreepyCrawlies: Kumongous, the Sticky Thread Kaiju and Gandarla, the Mystery Dust Kaiju, are a giant spider and moth, respectively.
* BlackSheep: The Super Anti-Kaiju War Machines, Mecha-Dogoran and Mecha-Thunder-King are the only members of the archetype that cannot be Special Summoned to the opposing field via their effects. This is justified by the fact that these monsters were thematically designed to counteract the rest of the archetype and so would not be something that a Kaiju player would put on the opponent's field to then fight.
* ButtMonkey: Since his effect and stats are the weakest among the Kaiju, Gamaciel is often the one summoned on the opponent's side of the field and is consequently the Kaiju most slaughtered by his fellows.
* CaptainErsatz: Dogoran is Franchise/{{Godzilla}}, Gadarla is Film/{{Mothra}}, Gameciel is Film/{{Gamera}}, Jizukiru is [[Film/{{Godzilla vs Gigan}} Gigan]], Kumongous is [[Film/{{Son of Godzilla}} Kumonga]], Radian is [[Series/{{Ultraman Ginga}} Dark Lugiel]], Thunder King is Ghidorah, Mecha-Dogoran is [=MechaGodzilla=], and Mecha-Thunder-King is Mecha-King Ghidorah.
* CripplingOverspecialization: Mecha-Thunder-King was created to be used specifically against opponents that run Kaiju monsters in their Deck, and has no utility otherwise.
* CuttingTheKnot: As they can be summoned to the opponent's field by Tributing one of their monsters, Kaiju monsters are most commonly seen splashed into other decks as an easy counter to monsters that are otherwise hard to get rid of. Given that Kaiju lack protection effects themselves (as long as there are no Kaiju Counters on the field), they will generally be easier to deal with than the monster you Tributed to summon them. Interrupted Kaiju Slumber helps in this regard, as it can be used as both a field nuke and a search card for Kaiju monsters, helping you keep the opponent's monsters under control.
* DinosaursAreDragons: Dogoran, the Mad Flame Kaiju. A Dinosaur-Type monster has never looked so much like a dragon.
* ElementalPowers: Each Kaiju seems to be representing all the six main Attributes of the game.
* EvilCounterpart: It is a matter of perspective as to whether they are actually evil, but Mecha-Dogoran and Mecha-Thunder-King are mechanical versions of Dogoran and Thunder King respectively, and were designed to be used against the flesh-and-blood Kaijus.
* HoistByHisOwnPetard: As long as there's enough counters, an opponent can easily use a Kaiju Special Summoned to their field against the original owner.
* HunterOfHisOwnKind: As their names suggest, the Super Anti-Kaiju War Machines are this, by virtue of being designed to counteract Kaiju monsters and being members of the archetype themselves due to their names.
** Mecha-Dogoran can, at the cost of two Kaiju Counters from anywhere on the field, equip a Kaiju monster from the controller's hand or Graveyard to itself to gain ATK equal to the equipped monsters' ATK.
** Mecha-Thunder-King is a more direct example, as it can discard itself from the hand and banish a Kaiju monster on its controller's field that is owned by the opponent, then Special Summon 1 monster from the controller's Graveyard. It appears to have been created in response to Kaiju monsters being used by players as nothing more than spot removal, as it doesn't even have an effect concerning Kaiju Counters, unlike the other monsters in the archetype. Its other effects simply focus on [[NoSell No Selling]] the main strategy of the archetype.
* {{Kaiju}}: [[SarcasmMode It's a bit of a stretch but one can see resemblances between this archetype and the Kaiju genre if they push themselves]].
* LoopholeAbuse: Mecha-Thunder-King is a strange example of this as due to its status as HunterOfHisOwnKind, it exploits this trope against any player who uses Kaiju monsters as spot removal. To wit, because a player can only control one Kaiju monster at a time, the opponent is prevented from Special Summoning any other Kaijus to Mecha-Thunder-King's controller's field, including not being able to Tribute Mecha-Thunder-King itself to do just that. Mecha-Thunder-King's method of bypassing this restriction also counts as this, as it first discards itself from the hand to banish an opposing Kaiju Summoned to its controller's field. It then Special Summon itself during the End Phase, thus dodging the issue of being unable to be Summoned because a Kaiju was on its controller's field, and keeping any further Kaiju monsters from being Summoned there.
* MonumentalDamage: The Field Spell known as Kyoutou Waterfront is, if nothing else, an {{Expy}} of the TokyoTower so this is to be expected, [[DefiedTrope which is why it's surprising that it doesn't happen]]. Kyoutou Waterfront can resist being destroyed by removing a single Kaiju Counter, which it can accumulate each time any card is sent from the field to the graveyard.
* MythologyGag: Mecha-Dogoran's effect to equip a Kaiju monster from the controller's hand or Graveyard to itself and then gain ATK equal to that monster's ATK is likely a reference to how its basis, [=MechaGodzilla=], was created using DNA extracted from the bones of Godzilla.
* NoSell: Mecha-Thunder-King's effects are pretty much [[HunterOfHisOwnKind designed to do this]] to the rest of the archetype. To wit, if the opponent Tributes the controller's monster and Special Summons a Kaiju to their field, the controller can simply discard Mecha-Thunder-King and banish that Kaiju, then Special Summon a monster from their Graveyard, including the monster that was initially Tributed by the opponent, essentially getting around Kaiju monsters being used for spot removal. On top of that, Mecha-Thunder-King is unaffected by the effects of other Kaiju monsters and cannot be destroyed in a battle against another Kaiju. Once per Duel, during the controller's End Phase, Mecha-Thunder-King can also Special Summon itself from the controller's Graveyard. Because a player can only [[ThereCanBeOnlyOne control one Kaiju at a time]], this prevents the opponent from getting rid of Mecha-Thunder-King, or any other monster on the controller's field, by simply Tributing them to Special Summon another Kaiju.
* NonIndicativeName: Radian, the Multidimensional Kaiju... is a DARK monster. Also, it suggests Rodan's, but it looks more like [[Series/{{Ultraman Ginga}} Dark Lugiel]].
* NotTheIntendedUse: The point of the archetype is to summon a giant monster on either side of the field and then have a colossal clash like those seen in classic monster fight movies. In practice, this is almost never the case, as they are rarely ever played in a dedicated deck and the weaker Kaiju monsters, especially Gameciel, are typically splashed into other decks only to serve as cheap spot removal for an opponent's boss monster, and then easily mowed over by the owner, giving the opponent zero opportunity to even use the Kaiju monster given to them.
* NukeEm: Dogoran, at the cost of three Kaiju Counters from anywhere on the field, can destroy all monsters the opponent controls. However, Dogoran can't attack that turn.
* OddFriendship: One of the most useful archetypes of monsters to use with Kaiju is Ninjas, as they can be used to summon many of the Kaiju from the deck with [[http://yugipedia.com/wiki/Ninjitsu_Art_of_Transformation Ninjitsu Art of Transformation]] and the upgraded [[http://yugipedia.com/wiki/Ninjitsu_Art_of_Super-Transformation Ninjitsu Art of Super Transformation.]]
** The Eyes-Restrict archetype is another excellent type for them. Get rid of their boss monsters with any Kaiju and sweep them up for your own relinquished/eyes-restrict monster.
* OurDemonsAreDifferent: Radian is a Fiend-Type monster that looks like a huge [[BatOutOfHell bat-demon hybrid made of darkness]].
* PowerNullifier: Kumongous, at the cost of two Kaiju Counters from anywhere on the field, can negate the effects of a monster that is summoned. Furthermore, that monster cannot attack that turn.
* RoBeast: Jizukiru, Mecha-Dogoran, and Mecha-Thunder-King, all of whom are Machine-Type to boot.
* SelfDuplication: Radian, at the cost of two Kaiju Counters from anywhere on the field, can create a clone of itself with the same ATK.
* StatusAilment: By using three Kaiju Counters Gandarla can halve the ATK and DEF of every other monster in the field.
* SummonBiggerFish: A common way to get rid of a problematic monster that's immune to card effects is to have a Kaiju eat it.
* ThereCanOnlyBeOne: Only one Kaiju monster can be controlled by a player.
* TurtlePower: Gameciel, the Sea Turtle kaiju, is by far the most popular of them all, thanks to its low attack making it the premier candidate to be summoned on the opponent's side of the field.
[[/folder]]

[[folder:Karakuri]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/karakuristeelshogunmdl00xbureido_gld5_en_gur_le.png]]
'''[[http://yugipedia.com/wiki/Karakuri Karakuri]]''' monsters are an archetype of EARTH Machine-Type monsters based on mechanized Japanese puppets. The rely on swarming the field and manipulating battle positions -- a recurring effect is that Karakuri monsters must attack if able, and when attacked switch to Defense Position. Their leaders are the Synchro Monsters Karakuri Shogun mdl 00 "Burei" and Karakuri Steel Shogun mdl 00X "Bureido".
----
!!!Tropes associated with the Karakuri:
* AngryGuardDog: Karakuri Watchdog mdl 313 "Saizan". It also has the ability to give the other Karakuri more power when its controller takes Battle Damage from a battle involving this card.
* ArtificialStupidity: The gimmick of the Karakuri archetype is that they must attack if able, even if it would get them killed and always shift into Defense Position when attacked, even when their DEF is lower and would've survived if they counterattacked.
* AsLongAsItSoundsForeign: Japanese-print Karakuri are named after numbers. TCG-print Karakuri are named after the corruption of Japanese numerals, like "Karakuri Ninja mdl 7749" which is called "Nanashick", a corruption of "nana nana shi ku" or "7 7 4 9".
* AttackAttackAttack: All non-Synchro "Karakuri" monsters must attack if able.
* AuthorityEqualsAsskicking: Karakuri Shogun mdl 00 "Burei" and Karakuri Steel Shogun mdl 00X "Bureido".
* BilingualBonus: Karakuri is a "mechanical device to tease, trick, or take a person by surprise".
* BladeBelowTheShoulder: Karakuri Ninja mdl 7749 "Nanashick".
* BladeOnAStick: Karakuri Muso mdl 818 "Haipa".
* BlowYouAway: Karakuri Shogun mdl 00 "Burei" has a fan as his weapon.
* ChestMonster: Karakuri Barrel mdl 96 "Shinkuro".
* ClockworkCreature: All of them qualify.
* DishingOutDirt: They are all EARTH monsters.
* DualWielding: Karakuri Steel Shogun mdl 00X "Bureido".
* EternalEngine: Karakuri Showdown Castle.
* ImprobableWeaponUser: Karakuri Shogun mdl 00 "Burei"'s weapon resembles the Bansho Fan, an artifact from ''Journey to the West'' and ''Manga/DragonBall''. It had the power to create massive gusts with each wave of the fan, which could also symbolize its ability to change battle monster positions on the field.
* IntrepidMerchant: Karakuri Merchant mdl 177 "Inashichi". He helps out by retrieving a Karakuri monster from your Deck when it's Normal Summoned.
* KeepItForeign: To make sure the Karakuri archetype stood out in the TCG, Konami kept the name untranslated. The naming however, is [[AsLongAsItSoundsForeign another story...]]
* KnifeNut: Karakuri Ninja mdl 339 "Sazank".
* MechanicalLifeforms: They are all Machine-Type monsters.
* NinjaPirateZombieRobot: Of the "Robot Ninja" variant; Karakuri Ninja mdl 339 "Sazank", Karakuri Ninja mdl 7749 "Nanashick" and Karakuri Ninja mdl 919 "Kuick".
* ShoulderCannon: Karakuri Watchdog mdl 313 "Saizan".
* ThemeNaming: Most Karakuri have names that are made up of Japanese numerals, often the Japanese daiji, are used. The first 2 numbers in their names when multiplied together get the last number.
* WeaksauceWeakness: The issue Karakuri have is that they get shifted to defense mode and their defensive stats are pitiful in comparison to the offensive ones. However, that either baits your opponent into walking into your traps or you can use cards like SpikeShield with Chain to give that offense to their defense, improving their chances.
[[/folder]]

[[folder:Knightmare]]
'''[[http://yugipedia.com/wiki/Knightmare Knightmare]]''', or '''Troymare''' in the OCG, is an archetype of monsters whose Link Monsters are Fiend-Type. These Link Monsters have the shared ability of activating various effects by discarding a card when Link Summoned, as well as drawing another card if that effect was activated while they were co-linked (i.e. pointing to a Link Monster that was pointing to it).

Like the World Chalice monsters, Mekk-Knights, and Krawlers, Knightmares have access to the '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Knightmares:
* AllYourPowersCombined: The archetype as a whole supports the co-linking mechanic; the Link Monsters in particular further appear geared towards creating an Extra Link scenario.
* BishounenLine: Subverted. [[spoiler:Knightmare Incarnation Idlee]] is much more humanoid than either [[spoiler:Lee or Orcust Knightmare]], but its predecessor, Iblee, is undeniably less monstrous.
* CallBack: [[spoiler:Idlee resembles Sophia. She even has Sophia's horns and Sophia's forehead gem.]]
* BroughtDownToNormal: Gryphon's effect prevents any Special Summoned monsters from activating their effects, unless they are linked.
* DarkActionGirl: Knightmare Corruptor Iblee.
* DiscardAndDraw: The shared ability of their Link Monsters.
* ElementalPowers: Every Knightmare Link Monster belongs to a different Attribute:
** BlowYouAway: Goblin is a WIND monster.
** CastingAShadow: Unicorn is a DARK monster.
** DishingOutDirt: Cerberus is an EARTH monster.
** LightEmUp: Gryphon is a LIGHT monster.
** MakingASplash: Mermaid is a WATER monster.
** PlayingWithFire: Phoenix is a FIRE monster.
* HunterOfHisOwnKind: [[spoiler:Knightmare Incarnation Idlee]] is meant to counter co-linking and Extra Link strategies by sending all its opponents Link Monsters to the GY provided they outnumber the ones (if any) fighting alongside it.
* NoSell: Several Link Monsters provide blanket protection to the controller's co-linked monsters: Phoenix prevents them from being destroyed by battle, while Goblin and Cerberus, respectively, keep them from being targeted or destroyed by card effects.
* SixthRanger: Iblee, Orcust Knightmare, and [[spoiler:Idlee]] are the archetype's only Main Deck monsters.
* StatusAilment: Mermaid's effect causes any monsters that aren't co-linked to lose 1000 ATK/DEF.
** Their associated World Legacy, "World Lance", can discard itself to drain the ATK of an opponent's battling monster by 3000, if that battle involves a Link Monster.
* WasOnceAMan: [[spoiler:Lee's true form can be seen in "World Legacy's Memory" and "World Legacy Choice". She is the blue-haired elf with the headgear.]]
[[/folder]]

[[folder:Koa'ki Meiru]]
The '''[[http://yugipedia.com/wiki/Koa%27ki_Meiru Koa'ki Meirus]]''' are a varied Archetype; specifically designed at the time to be anti-meta, which at the time meant anti-LIGHT and DARK. Their effects range from effect negation to destroying cards to stopping the playing of cards. They also have high ATK for their Level, so they can counter almost anything. Their major weakness is their reliance on their power source, the Iron Core of Koa'ki Meiru. Unless the player discards one at the end of their turn, or reveals a monster in their hand that's the same Type as their Koa'ki Meiru monster, Koa'ki Meiru monsters self-destruct at the end of the turn. Their strongest cards in term of stats are Koa'ki Meiru Maximus, Koa'ki Meiru Rooklord, and Koa'ki Meiru Valafar.
----
!!!Tropes associated with the Koa'ki Meiru:
* AchillesHeel: They need the Iron Core of Koa'ki Meiru or another monster of the same Type to stay in the field, otherwise they'll self-destruct at the end of the turn. Diamond Core provides a layer of protection, though only for a single turn.
* {{BFG}}: The [[http://yugipedia.com/wiki/Core_Blaster Core Blaster]] will destroy any LIGHT or DARK monster that battles the Koa'ki Meiru monster wielding it.
* TheBerserker: Koa'ki Meiru Bergzak.
* BrainwashedAndCrazy: According to Master Guide 3, Kozaky implanted the Iron Core into verious living beings, transfiguring and mind-controlling them in the process.
-->"Unable to make artificial beasts on our own, we used this core to create them by using it on living creatures."
* CreatingLife: According to the Master Guide 3, Kozaky created "Koa'ki Meiru Powerhand" and "Koa'ki Meiru Sandman" as his first experiments with the Iron Core.
-->"We're finally ready, and for our first step, we've decided to amuse ourselves by implanting it into a pile of scraps and a doll made of sand. The experiment was a success, and next we shall use it on living things with a will of their own."
* CrazyPrepared: Koa'ki Meirus [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Boulder can]] [[http://yugipedia.com/wiki/Diamond_Core_of_Koa%27ki_Meiru use]] [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Urnight some]] [[http://yugipedia.com/wiki/Iron_Core_Specimen_Lab cards]] to get any monster they want, including a quartet that [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Overdose literally]] [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Wall can]] [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Sandman stop]] [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Guardian anything]].
* DepletedPhlebotinumShells: Core Blaster uses the power of Iron Cores.
* DifficultButAwesome: The Archetype may have hard times in maintaining field presence and a rather annoying maintenance cost, but a well-built Koa'ki Meiru deck can punish the opponent badly and side many anti-meta cards.
* DividedWeFall: An interesting example. Koa'ki Meiru that are not in close proximity with their own kind will self-destruct, and need to be maintained with the Iron Core.
* ExplosiveOverclocking: The premise of Core Overclock.
* FlawedPrototype: Implied with Koa'ki Meiru Overdose. Its
appearance and name suggest that it may be, in fact, unstable.
** Averted with prototype who despite its name destroy's itself to save a koa'ky or replace one with a token.
* {{Golem}}: Koa'ki Meiru Boulder, Guardian, Sandman, and many others.
* HumanPopsicle: Koa'ki Meiru Valafar had this for a while.
--> "While the implant into the red demon was successful, the event seems to have caused the 'Iron Core' to deteriorate. The demon was cryogenically frozen, while the core had to undergo reinforcement procedures."
* AnIcePerson: Koa'ki Meiru Ice.
* LuckilyMyShieldWillProtectMe: Koa'ki Meiru Shield has a similar artwork and effect to Mirror Force. When "Kozaky" and "Magical Scientist" were making the Koa'ki Meiru, they probably made equipment to protect their new species (possibly based off existing skills and technology). If this was true, then it would explain the similarity of "Koa'ki Meiru Shield" and "Mirror Force".
* ManOfKryptonite: Many of their monsters are this to LIGHT and DARK monsters.
* OurCentaursAreDifferent: Koa'ki Meiru Urnight.
* OurDemonsAreDifferent: Koa'ki Meiru Doom and Valafar.
* OurDragonsAreDifferent: Koa'ki Meiru Drago and Maximus. Maximus especially - The best way to describe it is as a weird mix between a dragon, [[GiantSpider a spider]] and [[Franchise/{{Alien}} a Xenomorph]]. Konami was known for sneaking Alien cameos in their games and Maximus might be one of them.
* OurZombiesAreDifferent: Koa'ki Meiru Ghoulungulate is Zombie-Type.
* PettingZooPeople: Some of them, especially Koa'ki Meiru War Arms.
* PoweredArmor: [[http://yugipedia.com/wiki/Iron_Core_Armor The Iron Core Armor]].
* PunnyName: "Koa'ki Meiru" is a stylized translation of "Core Chimail" and "Koa'ki" is a pun on "Kozaky", who's one of their creators.
* RaisingTheSteaks: Ghoulungulate is an animated corpse of a certain animal.
* SigilSpam: They all have their team logo somewhere in their bodies. Taken UpToEleven by [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Rooklord Koa'ki Meiru Rooklord]].
* SuperPrototype: Koa'ki Meiru Prototype
* SomethingAboutARose: Koa'ki Meiru Gravirose.
* {{Transhuman}}: Koa'ki Meiru Bergzak.
-->"After implanting the core, tests show an increase in the subject's muscular strength and cardio-pulmonary functions. Oh, with these enhancements, he might be quite useful as a sentry."
* ThisIsADrill: Koa'ki Meiru Powerhand.
* VisualPun: Koa'ki Meiru War Arms' name and effect are a play on the fact that it is a bear that can equip itself; it has the ability to "bear arms".
[[/folder]]

[[folder:Konami Arcade Games]]
The '''[[http://yugipedia.com/wiki/Konami_Arcade_Games Konami Arcade Game]]''' cards are a recurring series of cards based on Konami's shoot'em up video games, most notably ''{{VideoGame/Gradius}}''. They aren't particularly strong on their own, but come with a variety of support cards, and have effects that usually activate when they successfully destroy an opponent's monster.

The B.E.S. archetype, coming from the ''Gradius'' series, also fall under this series.
----
!!!Tropes associated with the Konami Arcade Game cards:

* ArmorPiercingAttack: Cyclon Laser allows Gradius to inflict Piercing damage if it attacks a Defense-position monster with lower DEF.
* AttackDrone: Gradius' Option can only be special summoned if a Gradius is on the field, where it takes on Gradius' attack and defense. Several other Gradius-based cards can also summon Option tokens if they successfully destroy a monster.
* BrainMonster: Brain Golem.
* CoolStarship: ''All'' of the ones based on ''Gradius'' ships.
* ChickenWalker: The [[http://yugipedia.com/wiki/DUCKER_Mobile_Cannon DUCKER Mobile Cannon]].
* EenieMeenieMinyMoai: [[http://yugipedia.com/wiki/The_Statue_of_Easter_Island The Statue of Easter Island]] and [[http://yugipedia.com/wiki/Moai_Interceptor_Cannons Moai Interceptor Cannons]].
* EnemySummoner: Victory Viper [=XX03=], Lord British Space Fighter, and Blue Thunder T-45 can all summon tokens if they successfully destroy an opponent's monster.
* LightEmUp: Most of them are LIGHT monsters.
* PowerNullifier: Brain Golem negates the effects of all face-up LIGHT monsters.
* WeakButSkilled: Their attack points aren't impressive, but they have a lot of supporting effects and cards.
* ZergRush: Since most of them are low-level LIGHT monsters, they're pretty easy to support and summon, and some of them can summon additional tokens to support you if they successfully destroy your opponent's monsters.

[[/folder]]

[[folder:Kozaky & Magical Scientist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fruitsofkozakysstudies_tf04_jp_vg.jpg]]
[[caption-width-right:350:Kozaky at work.]]
'''[[http://yugipedia.com/wiki/Kozaky Kozaky]]''' is a scientist working for the forces of Demon World. Among other deeds, he's the mastermind behind the Koa'ki Meiru monsters and one of their creators, he's the one that turned Gagagigo into Giga Gagagigo and corrupted his mind in the process, and rebuilt the Impachi after it was burned to charcoal. Kozaky rides into battle with his mecha "Giant Kozaki", a Level 4 monster with massive 2500 ATK, but it self-destructs and damages the player for the same amount if Kozaky isn't on the field. On the other hand, [[http://yugipedia.com/wiki/Magical_Scientist Magical Scientist]] is Kozaky's friend and rival in science, and he seemed to help Kozaky in the Iron Core of Koa'ki Meiru research and development.
----
!!!Tropes associated with Kozaky and the Magical Scientist:
* ArchEnemy: They both appear to be this to Dr. Frankenderp.
* BadassLongcoat: Kozaky's over-sized lab coat.
* {{Bowdlerise}}: Kozaky's horns are removed in the international artwork.
* BigRedButton: Kozaky is shown pressing it in the artwork of Kozaky's Self-Destruct Button.
* BrilliantButLazy: He often uses labor-saving devices like the Lethal Abacus and Spell Economics.
* ButtMonkey: Several cards depicts him this way, some may cross into the border of BlackComedy.
* CreatingLife: Kozaky created the Koa'ki Meiru monsters with the help of the Magical Scientist. Unfortunately, they blow up if they are not near an Iron Core of Koa'ki Meiru or their own kind.
* TheCorruptor: Kozaky's responsible for turning Gagagigo into Giga Gagagigo.
* {{Foreshadowing}}: Subverted. Kozaky's TCG card lore hints at the existence of the Dark World 6 sets before the Archetype was released, although it was just a translation of "Demon World" and used different kanji than the Dark World.
* FriendlyRivalry: According to Master Guide 2, "Magical Scientist" is both a friend of Kozaky and a rival of science.
* FusionDance: Subverted with Magical Scientist. His specialization is that he can bring out a Fusion Monster directly from the Extra Deck that blows up at the end of the turn, but no actual Fusion Summoning is involved.
* HumongousMecha: Pilots Giant Kozaky, which blows up if he's not around to maintain it or if he presses the button on the Giant Kozaky.
* MadScientist: Kozaky created the Koa'ki Meiru monsters with the Magical Scientist, turned Gagagigo into Giga Gagagigo and designed Woordborg Inpachi, among other things.
* MadScientistLaboratory: The Level Conversion Lab.
* {{Magitek}}: Magical Scientist's name, Type and effect imply that he used a mixture of science and magic in his researches.
* TheManBehindTheMonsters: Kozaky is the responsible for Giga Gagagigo (and Gogiga Gagagigo, albeit indirectly), Woodborg Inpachi, the Koa'ki Meiru (with help of the Magical Scientist), and Giant Kozaky.
* MarriedToTheJob: Poor, poor Kozaky...
* NoodleIncident: Whatever happened in Compulsory Escape Device.
* ScaryShinyGlasses: Kozaky's default expression.
[[/folder]]

[[folder:Kozmo]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/606px_kozmolightsword_docs_en_c_1e.png]]
[[caption-width-right:220:Farmgirl (left) and Goodwitch (right) dueling Wicked Witch]]
'''[[http://yugipedia.com/wiki/Kozmo Kozmo]]''' are an archetype based on both Literature/TheWonderfulWizardOfOz and Franchise/StarWars and made their début in the TCG version of Clash of Rebellions. The Level 4 and lower monsters are based on characters from the two franchises, and banish themselves from the field to summon other Kozmo monsters from the hand; while the Level 5 and higher monsters are based on ''Star Wars'' ships with design elements from ''Wizard of Oz'' objects, and can banish themselves from the Graveyard upon destruction to summon another Kozmo monster from the deck. Together this allows the archetype to maintain field advantage and allow tag-outs of monsters to react to the opponent's moves.
----
!!!Trops associated with Kozmo:
* ActionGirl: [[http://yugipedia.com/wiki/Kozmo_Farmgirl Farmgirl (Dorothy)]] is depicted as this.
* AlasPoorVillain: Farmgirl and Goodwitch mourn Dark Lady's passing in the artwork for Kozmourning. The scene resembles both a sorrowful Dorothy regretting having to kill the Witch and Luke Skywalker mourning his father's death.
* AmazonBrigade: The entire archetype consists of women, robots, [[TheOneGuy a lion]] and spaceships. Although, the gender of the Soartrooopers is unknown.
* AttackAttackAttack: The archetype's bread and butter revolved around summoning high-powered monsters in quick succession during the battle phase to potentially wipe out the opponent's defences and life points in the first few turns.
* BeautyEqualsGoodness: As a carryover from the original Wizard of Oz, Goodwitch in her card artwork is depicted as a beautiful witch wielding a lightsaber, and Farmgirl is also quite cute. Contrasted against them is Wickedwitch who is partly cybernetic and more sinister in appearance. Dark Lady, however, while wearing a mask, is not scarred and deformed underneath as Darth Vader was; as shown in Kozmourning, [[http://yugipedia.com/wiki/Kozmourning her face is still beautiful.]]
* CompositeCharacter: Each card is a combination of a character/place/object from Literature/TheWonderfulWizardOfOz and one from Franchise/StarWars.
** Goodwitch is a composite of the good witches from ''Oz'' and Obi-Wan from ''Star Wars'', with elements of Qui-Gon Jinn and Yoda from the latter (her lightsword is green like Qui-Gon's, and her robes take some inspiration from his, also she shares Yoda's pointy ears and green complexion).
** Similarly, Wickedwitch combines elements of the wicked witches with Darth Maul (using his distinctive dual-bladed lightsaber) and Darth Vader (she appears at least partially cybernetic).
** Farmgirl is a more straightforward fusion of Dorothy and Luke Skywalker. Amusingly, her appearance is closer to that of Luke's wife Mara Jade.
** Strawman is a combination of the Scarecrow and C-3PO.
** Tincan is a combination of the Tin Man and R2-D2
** Soartroopers are based on the Winged Monkeys and Imperial Stormtroopers.
** Scaredy Lion is a combination of the Cowardly Lion and Chewbacca.
** Dark Lady is a combination of the Wicked Witch of the West and Darth Vader.
** Dark Planet combines the Death Star with the Wicked Witch's castle.
** Kozmotown combines the Emerald City with Coruscant.
* CoolSpaceship: The good guys have Kozmo Forerunner and Kozmo Sliprider; the bad guys have Kozmo DOG Fighter, Kozmo Dark Destroyer, Kozmo Dark Eclipser, and Kozmo Delta Shuttle.
* CowardlyLion: The TropeNamer appears as Scaredy Lion.
* DarkIsEvil: The villains and their ships are all DARK monsters.
* EvilMakesYouUgly: Curiously enough, while the trope hold true for both the characters Dark Lady is composed of, Dark Lady herself subverts the trope; as Kozmourning shows, she's still beautiful under her mask.
* FacelessGoons: Kozmo Soartroopers is one card depicting three soldiers in black armor with metal wings, combining the Stormtroopers and Flying Monkeys.
* GadgeteerGenius: Dorothy/ Farmgirl is also this, having restored the derelict [[http://yugipedia.com/wiki/Kozmo_Sliprider Kozmo Sliprider]] for her own use and building her personal mechanical companion[[note]]Toto[[/note]] in her artwork.
* GlassCannon: When they hit, they hit fast and mercilessly. Slow them down or neutralize their effects, and they're not nearly as threatening. In addition, despite having high ATK, most of their more powerful members have relatively poor DEF.
* GreenSkinnedSpaceBabe: Goodwitch has green skin and pointy ears like Master Yoda.
* KillSat: Dark Planet, the "boss" of the archetype, is a space station much like the Death Star, but cylindrical rather than spherical.
* LaserBlade: As befitting an Archetype referencing ''Franchise/StarWars'', Farmgirl, Goodwitch and Wickedwitch use 'lightswords', which are lightsabers in all but name.
* LightIsGood: The hero characters and their vehicles are all LIGHT monsters.
* MalevolentMaskedMen: Kozmo Dark Lady since she is a combination of the Wicked Witch and Darth Vader.
* PsychicPowers: Except for the vehicle-like monsters, all of them are the Psychic Type.
* PublicDomainStories: Oz is one of these.
* RedAndBlackAndEvilAllOver: As befitting an {{Expy}} of Darth Maul, Kozmoll Wickedwitch wears a black cloak and wields a dual-bladed red lightsword.
* RobotBuddy: The hero characters have Strawman and Tincan as such.
* RobotDog: Farmgirl has one big enough for her to ride like a pony, a reference to Dorothy's pet Toto.
* ShoutOut: The artwork of Kozmo Lightsword is an obvious recreation of Obi-Wan Kenobi and Qui-Gon Jinn's duel against Darth Maul in ''Film/ThePhantomMenace''.
* TransplantedCharacterFic: The Oz characters in a ''Franchise/StarWars'' setting, naturally.
* WickedWitch: Kozmoll Wickedwitch, who's also the counterpart of Darth Maul for the Kozmo Archetype; also, Kozmo Dark Lady, who combines the Wicked Witch of the West with Darth Vader.
[[/folder]]

[[folder:Krawlers]]
The '''[[http://yugipedia.com/wiki/Krawler Krawlers]]''' are an archetype of EARTH Insect monsters that serve as a rival to the World Chalice. All of them are able to Special Summon 2 other Krawlers to the field in face-down Defense Position; most of their Main Deck monsters (those of Level 2) can do so from the Deck, and possess various Flip effects to supplement this, while the X-Krawlers—the archetype's Link Monsters—are able to do so from the Graveyard, and have several effects that increase the offensive power of other Krawlers as well.

Like the World Chalice monsters and Mekk-Knights, Krawlers have access to the '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Krawlers:
* AllYourPowersCombined: Their ace monster, X-Krawler Qualiark, gains effects depending on how many Krawler monsters you control.
* BigCreepyCrawlies: Natch.
* DeusExMachina: Or Deus X-Krawler, in this case. At Level 9, 2000 ATK, and 3000 DEF, it is the strongest monster in the Krawler arsenal save for Qualiark. It can negate and destroy any one card that targets it by flipping it face-up, and then it can negate any opposing monsters' effects once it's been flipped face-up.
* DubNameChange: From "Crawler" to "[[XtremeKoolLetterz Krawler]]", presumably to avoid confusion with the OCG-exclusive Acid Crawler.
* HiveMind: The effects of X-Krawlers Neurogos and Synapses seem to indicate this, as each can grant buffs or effects to any Krawler monsters they point to. Qualiark's effect takes this one step further by powering up ''every'' monster you control—not just the monsters it points to.
* HordeOfAlienLocusts: Both in-universe and out. Their card effects revolve around Summoning more and more Krawlers to your field; lore-wise, the artworks for their related cards thus far depict vast numbers of them swarming over the terrain.
* TheLastOfTheseIsNotLikeTheOthers: The Krawler's associated World Legacy, World Armor, is DARK/Machine instead of EARTH/Insect. It also appears directly after the Krawlers introduced in the archetype's debut.
** Deus X-Krawler is the only monster in the archetype that does not Special Summon more Krawlers when it leaves the field.
* MythologyGag: To the Shaddolls, arguably, as both archetypes' Main Deck monsters are predominantly Flip monsters that can also trigger their secondary effects when they are destroyed by a card effect.
* StatusBuff: All three Link Monsters grant a 300 ATK/DEF boost when their respective conditions are met.
* ThemeNaming: They're all named after parts of the human nervous system.
[[/folder]]

[[folder:Kuriboh]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuri.png]]
'''[[http://yugipedia.com/wiki/Kuribohs Kuribohs]]''' are in the running for SeriesMascot. An archetype of small monsters that are usually Level 1 with 300 ATK and 200 DEF. They act as supporters, mostly by protecting the player from damage. To date, every series has had a main character use some form of Kuriboh -- Yugi Mutou had Kuriboh, Judai/[[DubNameChange Jaden]] Yuki had Winged Kuriboh, Luca/[[DubNameChange Luna]] has Kuribon, Yuma has Kurivolt and Rainbow Kuriboh while Kaito/[[DubNameChange Kite]] has Kuriphoton, and Yusaku has Linkuriboh. The ''5D's'' and ''ARC-V'' mangas had Junkuriboh and Performapal Kuriborder used by Yusei and Yuya respectively. The strongest of them is Judai's Winged Kuriboh [=LV10=], which can destroy all enemy monsters and damage the opponent equal to the ATK of those monsters.
----
!!!Tropes associated with Kuriboh:
* ActionBomb:
** Detonate's effect destroys all Kuriboh and Kuriboh tokens on your side of the field, then allows you to destroy the same number of cards your opponents controls.
** Winged Kuriboh [=LV10's=] effect lets it be sacrificed, so that it destroys all of your opponent's monsters and inflicts damage according to the sum of their ATK.
* AntiMagic: Winged Kuriboh [=LV9's=] effect banishes all spell cards your opponent plays. Paradoxically, its Atk is also determined by the number of spells in their graveyard.
* AwesomeButImpractical: Winged Kuriboh [=LV10's=] effect destroys all opposing monsters and inflicts their [=ATK=] as burn damage during your opponent's battle phase, basically preventing any attacks as long as your opponent decides not to trigger it. However, its summoning condition is so ridiculously awful in terms of card advantage that you would be better off not running him at all.
* BackFromTheDead: Both of Kuribohrn's effects can revive monsters from the graveyard.
* DarkIsNotEvil: Kuriboh and some of its retrains are of DARK attribute, but it and its counterparts are consistently portrayed as benevolent in the anime.
* DishingOutDirt: Junkuriboh is an EARTH monster.
* ExplosiveBreeder: Multiply has this effect on Kuriboh. In the card game, it merely fills your monster zones with as many tokens as possible, but in the anime it actually produces a wall of Kuribohs that keeps growing with time.
* FusionDance:
** As demonstrated in a duel against Rafael, Kuriboh fused with Kuriba, Kuribe, Kuribi and Kuribu can become either Kuribabylon or Kuribandit. The latter was released in the TCG as a simple effect monster.
** Winged Kuriboh and Light and Darkness Dragon were fused together in the Manga/YuGiOhGX manga by Judai to form Ma'at.
* TheGoomba: Kuriboh is one of the weakest monsters. Curiously, Kuriboh is also the Japanese name for the Trope Namer.
* HolyHandGrenade: Winged Kuriboh [=LV10's=] effect destroys every monster on the opponent's side of the field and inflicts their combined attacks as burn damage.
* LethalJokeCharacter:
** With the advent of Link Summoning, the classic Kuriboh+Multiply combo actually became a viable strategy, as it quickly fills the board with tokens for powerful Link plays. Obviously, a Kuriboh deck is still ''far'' from competitive, but in a casual setting, it's actually ''playable''.
** Despite the archetype' infamy as one of the weakest in the entire game, three Kuriboh monsters have seen some degree of competitive success: Rainbow Kuriboh, Kuribandit and Linkuriboh.
* LightTheWay: Winged Kuriboh, Rainbow Kuriboh, Clear Kuriboh, Kuribohrn, Kuriphoton and Ankuriboh are all LIGHT monsters.
* LostInTranslation: [[https://yugioh.fandom.com/wiki/Sangan Sangan's]] name in the OCG is '''Kuri'''tta. This was both a play on the word "critter" and a reference to how the monster's appearance resembled a DarkerAndEdgier version of the original Kuriboh.
* MagicMusic: Used in Flute of Summoning Kuriboh to add Kuriboh to the hand or to Special Summon Winged Kuriboh.
* MechanicalLifeform: Junkuriboh is a Machine-type monster.
* {{Nerf}}:
** Zigzagged with Kuribandit. In the anime, it was considerably harder to summon (it required all 5 Kuriboh brothers on the field to be removed from play), but its effect could be activated at any moment during either player's turn, and its controller could add all Spell and Trap cards that were excavated to their hand. In the card game, Kuribandit is just a regular effect monster without any fancy summoning requirements, but its effect can only be triggered during the End Phase of the turn it was summoned and only adds a single Spell/Trap amongst the ones that were excavated to the hand.
** In the manga, Winged Kuriboh Lv9 had the Winged Dragon of Ra's effect of gaining the attack of three monsters used on its summon. Unlike Ra though, those monsters simply had to be banished from the Graveyard, meaning with proper setup it was an easily-summonable beatstick that could end the duel in a single attack. The real card has two completely different effects that contradict each other, making it pretty much useless.
* OurAngelsAreDifferent: Winged Kuriboh and Clear Kuriboh are Angel-type monsters in the official card game.
* OurDemonsAreDifferent: Most members of the archetype are Fiend-type monsters, yet look like adorable balls of fur.
* PaletteSwap: Wretched Ghost of the Attic is a Kuriboh monster in all but name.
* PunnyName:
** Kuribon's name is a pun on Kuriboh and Ribbon. Fittingly, Kuribon has a ribbon attached to its tail.
** Relinkuriboh's name is a reference to Relinquished. Fittingly, its appearance bears some similarities to Relinquished and the two cards have good synergy with one another.
** Again with Kuribohrn whose name is a pun on Kuriboh and Reborn.
* RidiculouslyCuteCritter: All of them qualify, barring Kuribabylon under the Seal of Orichalcos.
* ScaryImpracticalArmor: Winged Kuriboh [=LV9=] and Winged Kuriboh [=LV10=] wear a ridiculously stylized red armor that somehow makes them look majestic.
* SeriesMascot: Kuriboh or one of its variants has appeared in every anime or manga adaptation so far.
* ShockAndAwe: Kuribolt is a Thunder monster.
* TakingTheBullet: Rainbow Kuriboh can summon itself from the graveyard to protect the player from a direct attack.
* TotalPartyKill: The main application of the Multiply combo (other than gathering materials for a Link Summon) is to lay waste to your opponent's resources, either with [[https://yugioh.fandom.com/wiki/Detonate Detonate]] or [[https://yugioh.fandom.com/wiki/The_Law_of_the_Normal The Law of the Normal]].
* WeakButSkilled: It's one of the weakest monsters in all incarnations of the game, but it can be used in more ways than one. This also applies to the other Kuri monsters as well.
[[/folder]]

[[folder:Lair of Darkness / Diabolos]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lair_of_darkness__artwork.jpg]]
[[caption-width-right:350:Darkest Diabolos in his Lair.]]

[[https://yugioh.fandom.com/wiki/Lair_of_Darkness Lair of Darkness]] is a series of cards related to the titular Field Spell. Lair of Darkness allows you to tribute one of your opponent’s monsters once per turn as a cost to activate your card effects. The leader of this series is [[https://yugioh.fandom.com/wiki/Darkest_Diabolos,_Lord_of_the_Lair Darkest Diabolos, Lord of the Lair]], a monster that can Special Summon itself when a monster you control is tributed, as well as reduce your opponent’s hand at a cost of tributing a monster.

The series is featured in the Structure Deck: ''Lair of Darkness''.

* AchillesHeel: [[https://yugioh.fandom.com/wiki/Mask_of_Restrict Mask of Restrict]] prevents the deck from tributing, effectively shutting it down.
* CastingAShadow: Not only is the series full of DARK monsters, the Field Spell also turns all monsters on both sides of the field into DARK attribute.
* DarkIsEvil: The monsters associated with the Lair of Darkness are DARK attribute, and they are very malevolent.
* {{Hellhound}}: Ahrima, the Wicked Warden is a dog-like Fiend that can search for Darkest Diabolos and Lair of Darkness. This symbolizes its role as the harbinger of hell.
* HumanSacrifice: A deck that utilizes Lair of Darkness will constantly tribute monsters on both sides of the field to activate effects. Even Tribute Summon can be viable thanks to the amount of Tokens generated by the Field Spell.
* LikeCannotCutLike: Diabolos cannot be tributed by your opponent, which means it is immune to the effect of Lair of Darkness.
* NoSell: Darkest Diabolos, Lord of the Lair cannot be targeted or tributed by your opponent.
* RedAndBlackAndEvilAllOver: Darkest Diabolos, Lord of the Lair is primarily black with red TronLines.
* SatanicArchetype: Diabolos’ name means “devil,” and it's a demonic dragon that rules over an evil realm.
* SixthRanger: While technically any card that tributes monsters to activate their effects can benefit from the series, there are a few cards that stand out:
** Lilith, Lady of Lament’s name and effects do not refer to Lair of Darkness in anyway, but she can tribute monsters to search for the [[https://yugipedia.com/wiki/Virus Virus]] cards that synergize very well with the deck. Her artwork is also featured alongside Darkest Diabolos and Ahrima in the Structure Deck.
** Although Beat Cop from the Underworld is associated with Tour Guide and Tour Bus from the Underworld, she can tribute a monster to protect a card on the field, which in most cases is Lair of Darkness itself. This makes her the favored Link monster of the deck. Plus, her effect is terrible in every other deck.
* TookALevelInBadass: [[https://yugipedia.com/wiki/Diabolos,_King_of_the_Abyss Diabolos, King of the Abyss]] has good stats for its level but is held down by mediocre effects and restrictive summoning conditions. Darkest Diabolos, Lord of the Lair has higher stats and stronger effects and is easier to summon.
[[/folder]]

[[folder:Laval]]
'''[[http://yugipedia.com/wiki/Laval Laval]]''' monsters are a series of FIRE Pyro and Warrior monsters. They rely on milling cards for various effects, including swarming and card destruction. In the storyline, they live for battle and warred with the Gem-Knights until they were forced to work with them to repel the Steelswarm invasion. Their normally strongest monster is Laval Dragon, but with the aid of Vylon Stella they created the stronger Laval Stennon.
----
!!!Tropes associated with the Lavals:
* ArmCannon: Laval Cannoneer/Stennon and Laval Gunner's WeaponOfChoice.
* BlackMagicianGirl: Laval Forest Sprite and Tender of the Laval Volcano.
* BloodKnight: The reason they went to war with the Gem-Knights was their hunger for battle.
* BladeBelowTheShoulder: Laval Dual Slasher.
* BladeOnAStick: Laval Lancelord.
* DragonRider: Lavalval Dragoon.
* {{Expy}}:
** Laval Burner is very similar to Cyber Dragon. It shares the same ATK and level, and has the ability to be Special Summoned from the hand. Laval Burner's summoning conditions is similar to Judgment Dragon and Rainbow Dragon, but requires fewer monsters in the Graveyard.
** Laval Judgment Lord's effect is similar to that of "Super Conductor Tyranno" and he looks like XX-Saber Boggart Knight.
** Lavalval Dragon's effect resembles that of Brionac, Dragon of the Ice Barrier and its appearance resembles Burning Dragon.
** Laval Dual Slasher bears a resemblance to Elemental HERO Neos. With 3 Laval monsters in the Graveyard, Laval Dual Slasher has the same effects as Twin-Sword Marauder.
* FusionDance: Daigusto Phoenix, Lavalval Ignis and Lavalval Chain.
* {{Golem}}: Some of them looks this way, such as Laval Burner.
* {{Homage}}: Lavalval Ignis looks like a combination of [[Comicbook/DoctorStrange Dormammu]] and Comicbook/GhostRider.
* LadyOfBlackMagic: Laval Lady of the Burning Lake.
* MeaningfulName:
** Laval Phlogis's name is based on Phlogiston theory, which was first stated in 1667 by Johann Joachim Becher; it's an obsolete scientific theory that postulated the existence of a fire-like element called "phlogiston", which was contained within combustible bodies and released during combustion.
** Laval Stennon's name is the combination of Vylon Stella's and Laval Cannoneer's.
** Laval Coatl looks like a ''Quetzal'''coatl'''us''
* {{Nerf}}: Lavalval Chain got banned in the July 2015 banlist.
* OurDragonsAreDifferent: Lavalval Dragon.
* OurFairiesAreDifferent: Laval Forest Sprite.
%%* PlayingWithFire
* PoweredArmor: Laval Stannon.
* PteroSoarer: Surprisingly averted--despite being cartoonishly stylized, [[http://vignette1.wikia.nocookie.net/yugioh/images/f/f5/LavalCoatl-HA06-EN-SR-1E.png/revision/latest?cb=20120728133558 Laval Coatl]] looks like a fairly well-proportioned azhdarchid pterosaur.
* ShoulderCannon: Laval Magma Cannoneer.
* SixthRanger: Kayenn the Master Magma Blacksmith, Prominence the Molten Swordsman and Soaring Eagle Above the Searing Land.
* SoleSurvivor: ALL of the Lavals were sacrificed by the Gishki, but Phlogis who worked as a ''lumberjack'' in the in the Laval Flame Volcano region got away.
* StockDinosaurs: A "not actually a dinosaur" variant, Laval Coatl appears to be a miniature ''Quetzalcoatlus''.
* WeaponOfChoice: They are a warrior tribe, this is almost always a staple.
* VisualPun: "Laval Miller" is a pun, since it sends cards to the Graveyard, or "mills" them. It is also a reference to the wheel it is pushing, which can be used in a mill to grind wheat.
[[/folder]]

[[folder:Legendary Dragons / Legendary Knights]]
'''[[http://yugipedia.com/wiki/Legendary_Dragon Legendary Dragons]]''' are a group of Spell Cards that first appeared in the "Waking the Dragons" arc of ''Duel Monsters'' and had the ability to combine themselves with other cards. Their true forms are the [[http://yugipedia.com/wiki/Legendary_Knight Legendary Knights]] which can be summoned through the Spell Card [[http://yugipedia.com/wiki/Legend_of_Heart Legend of Heart]].
----
!!!Tropes associated with the Legendary Dragons and Legendary Knights:
* AntiMagic: Each of the knights has an effect that allows them to banish a face-up Spell or Trap Card when they are summoned. This is obviously meant as a counter to the Seal of Orichalcos.
* ArchEnemy: In the anime, they are the leaders of the monsters who oppose the Orichalcos.
* BalefulPolymorph: The knights were all turned into dragons to ''weaken'' them.
* DarkIsNotEvil: Doom Virus Dragon, Red-Eyes Dragon Sword, and the two Timaeus Fusions are all DARK monsters, yet are used by the protagonists.
* DragonRider: Timaeus's Fusion forms consist of Dark Magician Girl or Dark Magician using Timaeus as a mount.
* EquippableAlly: Hermos's Fusion forms are all weapons. In the anime, they're Equip Spells, and in the game, they're Fusion Monsters with an effect that equips themselves to a monster on summon.
* FusionDance: The Legendary Dragons can fuse with other cards. Timaeus can combine with any Dark Magician monster to bring out their evolved Fusion forms. Critias can merge with Trap Cards to form Fusion Monsters. Hermos combines with monsters to create Fusion Monsters that can equip themselves to other monsters[[note]]Equip Cards in the anime[[/note]]. The three knights have their own combined form called Timaeus the Knight of Destiny.
* KnightInShiningArmor: The dragons' true forms, the Legendary Knights, all of them being Warrior-Type monsters.
* LightIsGood: The Legendary Knights, their combined form, as well as the majority of their fusions are all LIGHT monsters.
* LivingWeapon: The Fusions summoned with the Claw of Hermos take the form of inanimate objets, yet are still considered monsters.
* OurDragonsAreDifferent: The Legendary Dragons were knights turned into dragons and became ''weaker'' as the result. In the anime, they seem to be their own type of cards, as they can be played like any monster card, yet they have no stats whatsoever and they fuse with other cards instead, with each of the three dragons having his own gimmick. In real life, the Legendary Dragons simply are Spell Cards and substitute as Dragon-Type monsters that are needed as Fusion Materials for their Fusions.
* ShoutOut: Timaeus and Critias take their names from two of Plato's dialogues.
[[/folder]]

[[folder:Legendary Planets]]
'''[[http://yugipedia.com/wiki/Legendary_Planet Legendary Planets]]''', also known as the '''Planet Series''', are a series of ten cards that appear in ''Manga/YuGiOhGX'', based around the celestial bodies in the solar system. While being possessed by Tragoedia, Edo Phoenix's father created them.

Elemental HERO Terra Firma was used by Judai/[[DubNameChange Jaden]] Yuki, The Big Saturn by David Rabb, Splendid Venus by Reggie [=MacKenzie=], The Tyrant Neptune by Jim Crocodile Cook, The Despair Uranus by Amon Garam/[[DubNameChange Adrian Gecko]], The Tripper Mercury by Johan Andersen/[[DubNameChange Jesse Anderson]], The Grand Jupiter by Edo/[[DubNameChange Aster]] Phoenix, The Suppression Pluto by Fubuki Tenjoin/[[DubNameChange Atticus Rhodes]], and The Supremacy Sun by President [=MacKenzie=]. However, most users were possessed by Tragoedia while playing them.
----
!!!Tropes associated with the Legendary Planets:
* AllYourPowersCombined: The Tyrant Neptune gains the total ATK and DEF of all monsters that were tributed to summon it as well as the effect of one of them.
* BackFromTheDead:
** The Blazing Mars can Special Summon himself from the Graveyard with his effect.
** Should The Supremacy Sun be destroyed, he can be revived at the start of the next turn by discarding a card.
* CastingAShadow: The Big Saturn, The Grand Jupiter, The Suppression Pluto and The Supremacy Sun are DARK monsters.
* DishingOutDirt:
** Terra Firma is an EARTH monster. Considering he ''is'' The Earth, it's only logical.
** The Despair Uranus is a Rock-Type monster.
* DubNameChange: From Planet Series to Legendary Planet. As for individual members of the series, their names weren't altered apart from removing the capitalization of the planet's names, although a few of them did receive some changes.
** Elemental HERO The Earth --> Elemental HERO Terra Firma.
** The Splendid Venus --> Splendid Venus.
** The Tripping Mercury --> The Tripper Mercury.
* {{Expy}}:
** Elemental HERO Terra Firma is essentially Judai's manga version of Elemental HERO Neos.
** The Grand Jupiter is very similar to Edo's anime ace card, Destiny HERO Plasma. Both monsters have similar effects, they are obtained after Edo defeated Judai, and they have almost identical backstories.
* {{Foil}}: Elemental HERO Terra Firma and The Grand Jupiter can be seen as one to each other. Both are Level 8 Warrior-Type monsters with 2500 ATK and 2000 DEF with the ability to absorb another monster's ATK. This might be intentional, since their owners are Judai and Edo, respectively.
* FusionDance: Terra Firma is the fused form of Elemental [=HEROes=] Ocean and Woodsman.
* {{Irony}}: Despite being based on the sun, The Supremacy Sun is a DARK monster. Actually invoked, as Tragoedia did this intentionally.
* {{Jobber}}: Their jobber is Asuka Tenjoin; whenever she runs into one of them, she loses the duel.
* TheLastOfTheseIsNotLikeTheOthers:
** Inverted with Elemental HERO Terra Firma in that he's the first of the Legendary Planets to have been revealed and is different from the others by being a Fusion Monster and part of an archetype.
** The Supremacy Sun plays it straight in that it's the only member of the series not based on a planet, or in Pluto's case, a former planet.
* LightEmUp: Splendid Venus, The Despair Uranus and The Supremacy Sun are light-themed Monsters. However, The Supremacy Sun is a DARK monster, while the former two are LIGHT monsters.
* LightIsNotGood: Splendid Venus is used by an antagonist in the GX manga, and she has an effect that crippling any non-Fairy-Type monster on the field, implying that she is prejudiced against anyone who isn't a Fairy-Type monster.
* MacGuffin: Along with Winged Kuriboh, Tragoedia tries to use the Legendary Planets to unseal his heart.
* MakingASplash: Neptune and Mercury are WATER monsters, with the latter also being an Aqua-Type monster.
* MechanicalLifeforms: The Big Saturn is a Machine-Type monsters.
* {{Nerf}}:
** The real life version of The Big Saturn has a restriction preventing him from being summoned from the hand or deck. He had no such restriction in the manga.
** A downplayed and inverted example with Splendid Venus. In the manga, her second effect only prevented the activation of her controller's Spell and Trap Cards from being negated while her real life counterpart can also prevent the effects of those cards from being negated.
** The Tyrant Neptune had a restriction added to it that he cannot be Special Summoned but in exchange, can be Tribute Summoned with either two or only one monster.
** The Supremacy Sun cannot be Special Summoned, except by its own effect. This was not the case in the manga.
** The Tripper Mercury's ATK reduction effect was changed from reducing the ATK of all other monsters to 0 to making them lose an amount equal to their original ATK but in exchange, it only affects the opponent's monsters.
** Played straight with The Blazing Mars. His Special Summoning effect had a restriction added to him preventing any other monsters from being Special Summoned during the rest of the turn after activation while his second effect was heavily changed: It can only be activated during the first Main Phase and sends all other monsters the player controls to the field at once instead of one at a time and can only be activated once during the same turn.
** Inverted with The Despair Uranus who not only had his original effect improved, so that it counts all players' Spell and Trap Cards, but also gained two additional effects.
* OurAngelsAreDifferent: Splendid Venus is a four-winged angelic monster. Fittingly, she is a Fairy-Type, called Angel-Type in the OCG.
* OurDemonsAreDifferent: The Suppression Pluto and The Supremacy Sun are Fiend-Type monsters.
* PlayingWithFire: What do you expect from a card named The Blazing Mars? Aside from being a FIRE monster, he is also a Pyro-Type monster.
* ReptilesAreAbhorrent: The Tyrant Neptune is a Reptile-Type monster and was used by a BrainwashedAndCrazy Jim in the manga.
* SpellMyNameWithAThe: All of the Legendary Planet cards have a "The" somewhere in their name. Averted with the English names of The Earth and The Splendid Venus, as the former was changed to Terra Firma and in the latter's case, the "The" was removed.
* ThemeNaming: They are named after celestial bodies (primarily planets) from our solar system. In addition, with the exception of Terra Firma, all cards from the series follow the same pattern: The (adjective or noun) Planet.
* TokenGoodTeammate: Terra Firma and The Grand Jupiter are the only Legendary Planets not to be used by a villain or a BrainwashedAndCrazy character.
* TwoGirlsToATeam: Splendid Venus and The Tripper Mercury are the only female Legendary Planet monsters.
[[/folder]]

[[folder:LV Monsters]]
'''[[http://yugipedia.com/wiki/LV_Monster LV Monsters]]''' are the embodiment of MagikarpPower. They start off as low-Level monsters with poor, if any, effects and low stats. But as they survive and grind through various requirements, they evolve into higher Level forms. The strongest forms have very powerful effects, but keeping their weaker forms alive long enough to Level up is easier said than done. While the strongest LV monster in terms of stats is Silent Magician [=LV8=], the most famous and arguably most dangerous is Horus the Black Flame Dragon [=LV8=], which can negate and destroy any Spell Card at the player's discretion.
----
!!!Tropes associated with the LV Monsters:
* AntiMagic: The Horus, Silent Magician and Silent Swordsman lines have varying degrees of immunity to Spell Cards, and Horus [=LV8=] can negate any Spell at your discretion.
* AwesomeButImpractical: The higher level monsters all have very strong effects, but they usually cannot be summoned except by the effects of their weaker forms, and may have other restrictions that further hamper your attempts to get them to the field.
* {{BFS}}:
** Silent Swordsman [=LV5=], gets even bigger at [=LV7=].
** Dark Lucius [=LV8=] also has his own sinister-looking BFS.
* BigCreepyCrawlies: Ultimate Insect.
* BlowYouAway: Ultimate Insect and Armed Dragon.
* BroughtDownToBadass: Metaphized Armed Dragon loses the powerful effect it had as the Dark Armed Dragon, but it has no summoning restriction, Skill Drain can't affect it, and it is also the strongest Level 7 monster with no summoning requirements.
* CastingAShadow: Allure Queen and Dark Mimic.
* ChainsawGood: While no actual chainsaws are featured on them, the Armed Dragons have rows of spikes down their bellies greatly resembling buzzsaw blades. Higher level forms get more rows with larger spikes.
* ChestMonster: Dark Mimic.
* DamageIncreasingDebuff: The Ultimate Insects sap the opponent's [=ATK=], allowing your attacks to do more damage.
* ADayInTheLimelight: The Armed Dragons got prominent roles in the anime as trademark cards of Jun Manjoume/[[DubNameChange Chazz Princeton]], and got a few more support cards for themselves for it including Armed Dragon [=LV10=].
* DishingOutDirt: Dark Lucius, Mystic Swordsman.
* DoubleWeapon: Mystic Swordsman [=LV4=].
* DualWielding: Mystic Swordsman [=LV6=], which by extension suggests that it's a BifurcatedWeapon evolved from [=LV4=]'s DoubleWeapon.
* ElementalPowers: They have varied elemental Attributes.
* EvilCounterpart: Dark Armed Dragon and Dark Horus.
* EvolutionaryLevels: It's all in the name.
* {{Expy}}:
** Horus the Black Flame Dragon [=LV8=] is very similar to "The Winged Dragon of Ra" in appearance. In later Egyptian dynastic times, Ra was subsumed into the god Horus, as Re-Horakhty (and many variant spellings). He commanded sky, earth, and underworld, which is referenced with the three effects of Metaphized Horus Dragon.
** Ultimate Insect appears to be a reference to the Great Moth series, with power levels similar to the Great Moth and debuffing effects that the Great Moth has in the anime and some video games.
* {{Foil}}: The Armed Dragon is this to, oddly enough, Levia-Dragon Daedalus. Both of them are monsters with both weaker forms (Codarus & Armed Dragons [=LV3=] & [=LV5=]) and stronger forms that can only be Summoned by Tributing the base monsters (Ocean Dragon Lord Neo-Daedalus & Armed Dragon [=LV10=]), while also having field nuking effects. Additionally, while Daedalus has a [[LightEmUp Lightray]] version, Armed Dragon has a [[CastingAShadow Dark counterpart]] version, and both of them get Metaphized counterparts as well.
* KillEmAll: Armed Dragon [=LV7=] and [=LV10=] can destroy all monsters on your opponent's field for a discard cost, though only face-ups and [=LV7=] needs a second strong monster to ensure total destruction[[note]]you discard a monster for its cost to destroy all monsters weaker than that discarded monster[[/note]].
* LightEmUp:
** Silent Swordsman and Silent Magician.
** The Metaphized counterparts.
* MagicStaff: The Allure Queen line.
* MagicWand: Silent Magician, both forms.
* MagikarpPower: While they do it differently, each Level monster starts out as a weakling Level 2/3/4, then grows into a big and buff Level 7/8 with good stats and excellent effect.
* NobleBirdOfPrey: Horus.
* OurDragonsAreDifferent: Horus looks more like a bird than a dragon. The Armed Dragon also looks more [[DinosaursAreDragons dinosaur-like]] than dragon-like, primarily Armed Dragon [=LV10=].
* PlayingWithFire: Horus the Black Flame Dragon.
* RoyalRapier: Dark Lucius [=LV6=].
* TheSixthRanger:
** The Masked Knights, a line of [=LV=]s featured only in the anime and video games.
** Allure Queen and Horus also have their specific support cards in the form of Queen's Bodyguard and Horus' Servant.
* SpikesOfVillainy: Armed Dragon, increasingly so as it powers up.
* ThisIsADrill: Again, the Armed Dragons.
* TookALevelInBadass:
** The main premise of Leveling-up.
** Metaphys Horus is this to Horus the Black Flame Dragon [=LV6=], as it has three different effects that triggers depending the kind of monsters used for its Synchro Summon.
* WeaponOfChoice: Most of them has one or several.
[[/folder]]

[[folder:Light and Darkness Dragon & Ma'at]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/lightanddarknessdragon_ap02_en_c_ue.png]]
'''[[http://yugipedia.com/wiki/Light_and_Darkness_Dragon Light and Darkness Dragon]]''' is the composite of Light End Dragon and Dark End Dragon, as well as Jun Manjoume's/[[DubNameChange Chazz Princeton's]] ace monster and spirit card in the ''GX'' manga. Winged Kuriboh transfered the Feather of Ma'at from itself to Light and Darkness, resulting that Light and Darkness became a ManOfKryptonite to Tragoedia.

'''Ma'at''' is the fusion between Light and Darkness Dragon and Winged Kuriboh; she wields the power of the seven Millennium Items and is Tragoedia's biggest nemesis. The Millennium Item she is associated with the most is the Millennium Scale.
----
!!!Tropes associated with Light and Darkness Dragon and Ma'at:
* AdaptationalBadass:
** Light End Dragon and Dark End Dragon were originally only Effect Monsters in the ''GX'' manga, but they are Synchro Monsters in the OCG/TCG.
** Light and Darkness Dragon is one of the main reasons why Manjoume is much more badass in the manga than in the anime.
* AntiMagic: In cost of losing 500 ATK and DEF, Light and Darkness Dragon can negate the activation of Spell and Trap Cards and Monster Effects once per chain during either player's turn.
* BadassCape: Ma'at wears a cape that resembles the capes of the Pharaoh's high priests.
* BellyMouth: Dark End Dragon has not only a belly mouth, but a belly face.
* BreathWeapon:
** Light and Darkness Dragon has two of these: ''Shining Breath'' and ''Dark Baptism''.
** Dark End Dragon attacks with ''Dark Fog'' with its regular mouth. Its BellyMouth has also one: ''Dark Evaporation'', which is the effect that sends a monster to the Graveyard.
* CallBack: The Feather of Ma'at was originally used by Shadi in the ''Yu-Gi-Oh!'' manga. It comes back in the ''GX'' manga and it plays a major role in Tragoedia's backstory and eventual defeat.
* CastFromHitPoints: All three dragons have effects that make them lose 500 ATK and DEF, but in turn, they can unleash powerful effects silmutaneously.
** Light End decreases the ATK and DEF of the monster it battles. This effect can be used multple times per turn.
** Dark End can send a monster the opponent controls to the Graveyard once per turn.
** Light and Darkness can negate the activation of Spell and Trap Cards or Monster Effects once per chain during either player's turn.
* CastingAShadow:
** Dark End Dragon is a DARK monster.
** Light and Darkness Dragon has an effect that gives it the DARK Attribute in addition to its LIGHT Attribute.
* DarkIsNotEvil:
** Dark End Dragon is not evil and is used by Manjoume, the {{Deuteragonist}} of the ''GX'' manga.
** Light and Darkness Dragon is more light than darkness and its dark side is not evil, either.
* DraggedOffToHell: In cost of losing 500 ATK and DEF, Dark End Dragon can send a monster the opponent controls to the Graveyard. It doesn't destroy it, it sends it to the Graveyard. Given its devilish characteristics and the fact that its ''Dark Evaporation'' effect does drag off the opponent's monster under the ground, it's a perfect analogy.
* {{Expy}}:
** Light and Darkness Dragon has the same type and ATK as Armed Dragon [=LV7=], Manjoume's ace monster in the anime.
** Ma'at is one to Horakthy. Both are Egyptian goddesses that defeat an evil entity (Tragoedia and Zorc Necrophades, respectively) and they are the fusion of different monsters (in Horakthy's case, the three Egyptian Gods). Both of them are pale women clad in white, gold and blue and they both have ? ATK and DEF.
** Ma'at also resembles Neos Wiseman, another fusion created by Judai. Both cards are Fusion Monsters in the manga and anime, respectively, but they are released as Effect Monsters with summoning conditions that reference their Fusion Summon, and they are both LIGHT Level 10 monsters, and both are created during the duel against the BigBad (Tragoedia and Darkness, respectively).
* FusionDance:
** Light End Dragon and Dark End Dragon are the composite of Light and Darkness Dragon.
** Ma'at was a Fusion Monster in the ''GX'' manga, the fusion between Light and Darkness Dragon and Winged Kuriboh. In the OCG/TCG, she is only an Effect Monster.
* GoodWingsEvilWings: Light End Dragon has angel wings, Dark End Dragon has devil wings, and Light and Darkness Dragon has both of them.
* HeroicSacrifice: Light and Darkness Dragon and Winged Kuriboh sacrifice their lives to seal Tragoedia once again.
* LightEmUp: Light End Dragon, Light and Darkness Dragon and Ma'at are LIGHT monsters.
* LightIsGood: All of the LIGHT monsters are good monsters. Light End Dragon has resemblance to angels, Light and Darkness Dragon's dominant side is the light, and Ma'at wields the sacred powers of the Millennium Items, but she does not use their dark powers.
* ManOfKryptonite: The Feather of Ma'at is very powerful against Tragoedia. With Light and Darkness Dragon possessing its body, it is a weakness of Tragoedia as well. Logically, Ma'at herself is this to Tragoedia.
* OurDragonsAreDifferent: The dragons are Dragon-Type monsters themed after light and darkness.
* OurFairiesAreDifferent: Ma'at is a Fairy-Type monster, signifying her holiness.
* ScrewTheRulesIHaveSupernaturalPowers: In the manga, Judai only manages to pull off Ma'at's effect six time in a row because the Millennium Items wielded by her allow him to see the cards he is going to draw.
* SimpleStaff: Ma'at wields a long staff that connects the Millennium Rod with the Millennium Key with both of its ends.
* StatusAilment: In cost of losing 500 ATK and DEF, Light End Dragon can decrease the ATK and DEF of the monster it battles by 1500 until the End Phase. This effect is called ''Light Expansion''.
* TakeUpMySword: When Light and Darkness Dragon is destroyed and sent to the Graveyard, you can target a monster in your Graveyard; destroy all cards you control and Special Summon that target. Since Light and Darkness cannot be Special Summoned at all, it can only Special Summon a replacement.
* TakingYouWithMe: Unfortunately, when Light and Darkness is destroyed and sent to the Graveyard, all cards you control are destroyed, but it gives you the opportunity to Special Summon a monster from your Graveyard. Whether you Special Summon or not doesn't matter; your field is gone. However, since it is an effect that requires right timing, this effect will not be triggered if the timing is missed.
* YinYangBomb: Light and Darkness Dragon has two halves. The right half represents the light and the left side represents the darkness. Light and Darkness is primarily a LIGHT monster, but it is also a DARK monster as well.
[[/folder]]

[[folder:Lightsworn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/800px_lightsworn.png]]
'''[[http://yugipedia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, are an archetype of LIGHT and DARK monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points. Their leader is the Michael the Arch-Lightsworn.

The archetype is featured in the Structure Deck: ''Realm of Light''.
----
!!!Tropes associated with the Lightsworns:
* ActionGirl:
** Shire. Sure, she only has 400 ATK but she gains [[LetsGetDangerous 300 ATK extra for each Lightsworn monster with different name in the graveyard]].
** Felis, who can Special Summon herself when milled and acts as a Tuner for the summoning of their Synchro.
%%* AmbiguouslyBrown: Ehren, Lumina and Raiden.
* ArchangelMichael: Michael the Arch-Lightsworn gets his name from the Archangel Michael, as he looks like an angel.
%%* ArcherArchetype: Felis, Lightsworn Archer.
* {{Atlantis}}: Realm of Light bears a resemblance to The Lost City of Atlantis, being a port city with a moat, channels, channel locks, and a ring within ring city layout situated in the side of a Mountain. The city is also made out of gold, silver and a reddish material, like Atlantis.
%%* AnAxeToGrind: Garoth.
* BackFromTheDead: Lumina's effect resurrects a Lightsworn monster from the Graveyard at the cost of discarding one card from the hand.
%%* BareYourMidriff: Lumina.
* BigGood: Either their Synchro monster Michael or Judgment Dragon count as this, being the boss monsters of the archetype.
%%* BlondeBrunetteRedhead:
%%** Lumina, Ehren and Jenis.
%%** Alternately, Shire, Lyla and Minerva.
* BrainwashedAndCrazy: Judging by the artwork of [[http://yugipedia.com/wiki/Dark_World_Brainwashing Dark World Brainwashing]], this is what creates the Twilightsworn.
* CastingAShadow: Jain, Twilightsworn Captain; Lumina, Twilightsworn Shaman; Lyla, Twilightsworn Magus; and Punishment Dragon are DARK monsters.
%%* CatGirl: Felis, Lightsworn Archer.
%%* CoolSword: Lightsworn Sabre.
* DeathIsNotPermanent: If the Lightsworn fall in the real world, they return to the Realm of Light. However they have immortal souls, so they can continue to dispense justice with another temporary body.
* DistaffCounterpart: Felis has the same effect as Wulf; also Felis is a CatGirl and Wulf is a WolfMan.
* DragonRider: Michael the Arch-Lightsworn is riding Judgment Dragon in his card art. This indicates that he is the true leader of the Lightsworn, as he has tamed their mightiest beast.
%%* {{Druid}}: Aurkus.
* DubNameChange: Lightlord in the OCG, Lightsworn in the TCG.
* EvilCounterpart: The Twilightsworn Monsters are this to the Lightsworn Monsters. The notable ones so far are Jain, Lyla, Lumina and Ryk. Judgement Dragon also has one with Punishment Dragon.
* FemaleFelineMaleMutt: Felis' and Rinyan's are the feline to Wulf's and Ryko's mutt.
* GenderBlenderName: This is the main reason why Lightlord was changed by the translators.
-->''"Lord" is a male title, the female equivalent is "Lady". "Lightlord" would be a fine title if all of the monsters were male - which they are not. You would have to use "Lightlord" for the male monsters and "Lightlady" for the female ones. But what about Ryko and Gragonith, are they "Lightlord" or "Lightlady"? Perhaps we'd need a 3rd category, called "Lighthing". Or perhaps "Lightit". Also you'd need to change things like Judgment Dragon to work off of "Lightlord and/or Lightlady". Or even "Lightlord / Lightlady / Lightit monsters".''
* GlassCannon: Lightsworns can quickly call out powerful monsters like Wulf and Judgement Dragon, and have strong draw and search power. The problem is that the deck is milled so quickly you're liable to deck yourself out if you can't beat the opponent fast enough. Special mention also goes out to Lyla, who has a reasonable 1700 ATK and a Spell/Trap Card destruction effect. Trouble is, said effect also shifts her into Defense Position and cannot be changed manually until the end of the next turn, and she has a very paltry 200 DEF.
%%* GoldAndWhiteAreDivine
%%* GogglesDoNothing: Ehren.
* InconsistentDub: In Spanish, there is a discrepancy since some monsters are called "Luminoso(s)/sa(s)" while others are called "Lightsworn(s)", making it difficult to determinate that they are monsters of the same Archetype.
%%* KnightInShiningArmor: Jain.
* KnightTemplar: "Judgement Dragon" is the greatest weapon of the "Lightsworn" who judges criminals of crimes both large and small, with equal disdain. With incredible power that mows down everything in its path, "Judgment Dragon" is capable of crushing an entire nation by itself. After being tamed by Michael, its power has since been stabilized by him (Thus why Michael only targets one, although he banishes).
%%* LaserBlade: Lightsworn Sabre.
%%* LifeDrain: Jenis's effect.
%%* LightIsGood
* MartialPacifist: It might be important to note that Ehren doesn't actually destroy the monster she attacks, thus referencing the fact that she is a monk.
* MeaningfulName:
** Rinyan is a very appropriate name for Rinyan. It comes from the Japanese ri, meaning "clever" or, more accurately, "sneaky", and nyan, a term for a cat after their version of the English "meow". In fact, Rinyan is part of a military unit dedicated to sneaking behind enemy lines for the purposes of causing chaos and collecting information. At times, they'll snatch treasures that are thought to be the work of magic.
** Ryko's Japanese name (Lightlord Hunter Raikou) comes from Raikou, a legendary archer and demon-queller of Japan.
** Celestia's OCG name is "Lightlord Angel Cherubim". The Cherubim in Jewish, Christian, and Islamic religions are believed to be the second highest ranking caste of angels. They are believed to be guardians of light and the stars and keepers of all knowledge.
** The name "Jenis" may possibly be derived from 'Janus', the Roman god with two faces. This could be a reference to the two sides of her effect, a damage dealing and healing one.
** Likewise, Minerva is also the name of a Roman Goddess, presiding over wisdom. This refers to her Spellcaster-typing and later becoming an angel
* MysticalWaif: Lightsworn Maiden Minerva. She's weak at combat, but she can get from the deck a LIGHT Dragon-Type whose level is lesser or equal to the number of Lightsworn monster in the Graveyard. She can also Tune to call up for Michael.
%%* MysticalWhiteHair: Jain.
%%* OurAngelsAreDifferent: Celestia, Michael and Minerva.
%%* OurDragonsAreDifferent: Gragonith and Judgment Dragon.
* TheOwlKnowingOne: Minerva and her owl are references to the Goddess Minerva and the Owl of Minerva.
* PersonOfMassDestruction: Judgement Dragon's effect destroys every other card on the field at the cost of 1000 life points. After it's tamed by Michael, its effect becomes a lot more controlled, but banishes its target instead.
* PowerGivesYouWings: Shire seems to have [[ButterflyOfDeathAndRebirth butterfly wings]] in her card art, which represent the souls of the other Lightsworn giving her strength. Minerva actually has wings, but they are rather small, the events of Lightsworn Sanctuary and her subsequently becoming Minerva, Lightsworn Saint led to her wings growing to angelic lengths.
* ReluctantWarrior: Raiden is one of the Lightsworn’s big guns, who’s gone behind enemy lines and taken out plenty of enemy commanders. However, beneath these actions lie his wish for peace, his desire for a swift end to the conflict.
%%* ScarfOfAsskicking: Raiden, Lightsworn Assailant.
* SquishyWizard: Lyla's effect allows you to destroy a Spell or Trap Card at the cost of switching her into Defense Position until your next End Phase. But with only 200 DEF, she likely won't last that long.
* TookALevelInBadass: When Minerva gets older, she turns into the Lightsworn Saint, the first revealed Xyz monster for the Lightsworn.
* WalkingShirtlessScene: Raiden, Lightsworn Assailant. The only things he's wearing are his {{scarf|OfAsskicking}} and long pants.
* YouGottaHaveBlueHair: Garoth and Celestia have purple hair.
[[/folder]]

[[folder:Lunalight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lunalightarchetype.png]]
[[caption-width-right:300: Purple Butterfly (top) and White Rabbit (bottom) performing Reincarnation Dance]]
'''[[http://yugipedia.com/wiki/Lunalight Lunalight]]''', known as '''Moonlight''' in OCG, are an archetype of DARK Beast-Warrior-Type monsters. They employ a Beatdown strategy, using their Fusion Monsters to repeatedly attack the opponent or their monsters while using effects to clear out their opponent's backrow or prevent their Spell or Trap Cards from being effective and increase the amount of damage they'll be able to inflict. They are used by Serena/[[DubNameChange Celina]] in ''ARC-V''.
----
!!!Tropes associated with the Lunalights:
* ActionGirl: Some of the Main Deck monsters are decent, but the Fusion Monsters are definitively this.
* AmazingTechnicolorPopulation: Panther Dancer is about the only one whose skin tone is anywhere near realistic.
* AmazonBrigade: All of them are female.
* AnimeHair: Most of them have crazy hair.
* AntiMagic: White Rabbit can return a number of the opponent's Spell and Trap cards to their hand equal to the number of Lunalight monsters besides herself.
* ArmorPiercingAttack: Wolf's Monster Effect lets all Lunalight monsters gain the ability to inflict Piercing Damage.
* BackFromTheDead: Several cards from the archetype have the ability to summon monsters from the Graveyard.
* {{BFS}}: Leo Dancer wields a SinisterScimitar almost as big as she is. [[OneHandedZweihander With one hand]].
* BlindingBangs: Panther Dancer's eyes are covered by her bangs.
* CatGirl: In addition to Blue Cat and Tiger, all four Fusion Monsters (Cat, Panther, Sabre, and Leo Dancer) are themed around cats as well.
* CastingAShadow: Except for the Pendulum Monsters, all of them are DARK monsters.
* CoolMask: Many of the Lunalights wear half masks based on the crescent moon.
** Leo Dancer wears her broken mask as HairDecoration.
* CuteMonsterGirl: Given their very human-like appearances plus their animal characteristics, they are this trope.
* DanceBattler: The Fusion Monsters, as evidenced by their name containing the word "Dancer".
* DeathOfAThousandCuts: Cat Dancer stands out among her fellow Fusions for being able to inflict 100 damage to her opponent each time she declares an attack.
* DualWielding:
** Cat Dancer wields two daggers.
** Panther Dancer wields a pair of WolverineClaws, and she has a two razor-sharp bracelets, one on each arm. The bracelets are throwing weapons.
* DubNameChange: Moonlight to Lunalight.
** Lio Dancer to Leo Dancer.
* EvolutionaryLevels: Present with the Fusion Monsters. The next form require the previous one as a Fusion Material to be summoned.
** Cat Dancer --> Panther Dancer --> Leo Dancer.
* FashionableAsymmetry: Most of them wear crescent moon accessories on one side of their outfits.
* {{Foil}}: To the Melodious archetype, which makes sense, since their anime owners are {{Identical Stranger}}s to each other. The Melodious archetype is played defensively and gains benefits from swarming the field with their Main Deck monsters, which is the core strategy. The Lunalights on the other hand are a highly offensive archetype that focuses on summoning [[OneManArmy One-Woman-Armies]] from the Extra Deck with little swarming capabilities.
* FusionDance: The archetype focuses on using Fusion Monsters.
** 2 Lunalight monsters = Cat Dancer.
** Cat Dancer + Lunalight monster = Panther Dancer.
** 3 Lunalight monsters = Sabre Dancer.
** Panther Dancer + 2 Lunalight monsters = Leo Dancer.
* KnifeNut: Cat Dancer wields two daggers.
* LightEmUp: Unlike the rest of the Lunalights, Tiger and Wolf, the two Pendulum Monsters are LIGHT monsters.
* LittleBitBeastly: All of them are humanoid monsters with animalistic features.
* {{Lunacy}}: The archetype is inspired by the moon and its legends. The artworks of the Main Deck monsters have a crescent moon in the background, while the artworks of the Fusion Monsters have a full moon in the background. Thematically, together with the Melodious, the Lyrical Lusciniae and the Wind Witches, they all represent the four kanji of the Kachou Fuugetsu principle. The Lunalights are based on the moon kanji "getsu".
* MsFanservice: Most notably, Cat Dancer.
* {{Necromancer}}
** When White Rabbit is Normal Summoned, she can Special Summon a Lunalight monster from the graveyard in Defense Position.
** Tiger's Pendulum Effect can Special Summon a Lunalight monster from the Graveyard, but the revived monster's effects are negated and she cannot attack, also she is destroyed at the end of the turn.
* {{Nerf}}:
** Inverted with Cat Dancer and the Main Deck monsters who received additional effects.
** PlayedStraight, however, with Leo Dancer. The anime version was unable to be affected by the opponent's card effects and could destroy all of the opponent's monsters while the real life one is simply unable to be destroyed by the opponent's effects and can only destroy Special Summoned monsters. She also gained a restriction that prevents the player from using Fusion substitutions for specific Fusion Monsters as Fusion Material. Panther Dancer also gained a similar restriction.
* NighInvulnerability: All of the Lunalight Fusions have an effect that makes them progressively harder to destroy. Cat Dancer cannot be destroyed by battle, Panther Dancer cannot be destroyed by the opponent's card effects, Sabre Dancer cannot be targeted by the opponent's card effects, and Leo Dancer combines the latter two.
* ObviousRulePatch: To keep people from summoning the higher tier Fusions early on, Fusion substitute monsters can't be used for the Lunalight Fusions that require a Lunalight Fusion Monster. That said, they do still have Kaleido Chick, whose effect lets it gain another Lunalight's name by sending that monster from their Deck or Extra Deck to the Graveyard, as well as an archetypal Fusion card that can use monsters in the Deck or Extra Deck as Fusion material if the opponent controls an Extra Deck monster.
* OneSteveLimit: Presumably the reason for the name change in the TCG, as there exist several cards with "Moonlight" in their names that aren't part of the archetype.
* OneWomanArmy: The Fusion Monsters are designed to obliterate the opponent's entire field by themselves. This is also their weakness, since it is rather hard to swarm the field with Lunalights, even with the help of the Pendulum Monsters. Cat Dancer takes this trope to extreme, since she requires a Lunalight monster as a tribute to activate her effect that allows her to attack every monster twice, making it even harder to swarm the field.
* PokemonSpeak: In the anime, they either say a noise effect related to the animal they are based on or say something else that is related to the animal they are based on. Panther Dancer outright yells "PAN~THER",
* ShortHairWithTail: Leo Dancer has a long, thick pigtail. The "short" hair is not that short, since it looks like [[Manga/DragonBall Son Goku's Super Saiyajin]] hair.
* SpamAttack: Cat Dancer and Panther Dancer have both the abilities that let them attack each of the opponent's monsters ''twice'' per Battle Phase, while [[CruelMercy preventing them from being destroyed by the first attack]] to deal twice the damage. Given enough monsters to attack and {{Status Buff}}s from cards like Blue Cat and Purple Butterfly, [[OneHitKill One-Turn Kills]] tend to ensue.
* StatusAilment: If sent to the Graveyard by a card effect (e.g. Polymerization), Crimson Fox lets you target one face-up monster the opponent controls; its ATK becomes 0 until the end of the turn.
* StatusBuff:
** When Blue Cat is Special Summoned, she can target any other Lunalight monster and make its ATK become double her original ATK until the end of the turn.
** Purple Butterfly can send herself from the hand or field to the graveyard to grant a Lunalight an additional 1000 ATK until the end of the turn.
** Panther Dancer gains 200 ATK each time it attacks.
** Sabre Dancer gains 200 ATK for every Beast-Warrior monster in the Graveyards, or that is banished (e.g. the entire Lunalight archetype). It can also banish itself from the Graveyard to power up another Fusion Monster and give it an extra ''3000'' ATK.
* {{Stripperiffic}}: Subverted by Cat Dancer and Panther Dancer; while still fanservice-y, their outfits cover a decent amount of skin. Played all the way straight with Lio, whose outfit covers less than it bares.
* ThemeNaming:
** All of the Main Deck monsters follow the same naming pattern: Lunalight (Color) (Animal), except for the Pendulum Monsters which omit the color part.
** The Fusion Monsters have their own pattern: Lunalight (Animal) (Dancer).
* WolverineClaws: Panther Dancer has very long claws equipped to her. She can even get them out like Wolverine himself.
[[/folder]]

[[folder:Lyrilusc]]
The '''[[http://yugipedia.com/wiki/Lyrilusc Lyriluscs]]''', known as the '''Lyrical Lusciniae''' in the OCG, are an archetype of WIND Winged-Beast-Type monsters. They focus on swarming the field with many Level 1 monsters to perform Xyz Summons of Rank 1 Xyz Monsters. This in turn helps their Xyz Monsters as the latter become more powerful if they have more Xyz Materials attached to them. They are used by Ruri Kurosaki/[[DubNameChange Lulu Obsidian]] in ''ARC-V''.
----
!!!Tropes associated with the Lyrilusc:
* ActionGirl: Assembled Nightingale, Independent Nightingale—and to a lesser extent, Recite Starling—are offensively orientated members of the archetype.
* AmazingTechnicolorPopulation: The Extra Deck members have odd skin colors.
* AmazonBrigade: All members are female.
* AnimalMotif: The original archetype's name references Lusciniae, a genus of singing birds. Overall, the archetype represents the bird aspect of Kachou Fuugetsu, along with the Melodious, the Lunalights and Windwitches representing the other three.
* BlowYouAway: They are WIND Monsters to a one.
* CuteMonsterGirl: Played the straightest even among the other three Kachou Fuugetsu archetypes, as all of the members are especially cute, yet they are the most animalistic. The Main Deck monsters have the appearance of adorable, young teenagers, while the Xyz Monsters are beautiful and cute young women. Even Independent Nightingale counts to an extent.
* DeathOfAThousandCuts: The key point of Asssembled Nightingale's strategy. Rather than confronting an enemy monster directly, she inflicts multiple, weak attacks against the player directly, slowly whittling them down.
* FragileSpeedster: Assembled Nightingale starts out with 0 ATK and DEF, and she only gets 200 ATK for each Xyz Material. Even if she starts out with six Xyz Materials, she would only have 1200 ATK. However, Assembled Nightingale is capable of attacking directly and she can attack up to the number of Xyz Materials attached to her, thus she is capable of inflicting a big amount of damage. She also has a Quick-Effect to protect herself and other Lyriluscs.
* HarpingOnAboutHarpies: The Lyriluscs resemble small harpies. However, while they share the same Type and Attribute, they aren't the same archetype.
* LetterMotif: '''LL''', in conjunction with the Raidraptor's RR.
* MeaningfulName: While the term "luscinia" refers to a genus of singing birds, [[BilingualBonus the term is also feminine]].
* {{Nerf}}: Mostly inverted. The Lyriluscs got their effects buffed or gained additional effect, but in turn of their Main Deck members having more balanced effects to prevent the abuse of endless swarming.
* NoSell: Assembled Nightingale can detach an Xyz Material to protect Lyriluscs from destruction for the rest of the turn and you don't take Battle Damage from battles involving them. Then there's Independent Nightingale, which—true to her name—is completely unaffected by all other card effects.
* NotTheIntendedUse: Since Independent Nightingale is a Level 1 Fusion Monster, she can be easily be Special Summoned with Instant Fusion. Her strong effects make her the perfect Tribute fodder for The Tyrant Neptune to abuse. Neptune with Independent Nightingale's effects is a [[TheJuggernaut juggernaut]] with at least 6000 ATK that is also unaffected by other card effects and can inflict 5000 burn damage once per turn, causing the Legendary Planet to be forbidden across the board as of 31st March 2017.
* SixthRanger: Independent Nightingale is the only Lyrilusc Fusion Monster—and, amusingly enough, was also the sixth and final monster in the archetype to get an OCG release.
* SpellMyNameWithAnS: The proper plural of Luscinia is "Lusciniae".
* StatusBuff: Assembly Nightingale's ATK increases by 200 for each Xyz Material attached to her while Recite Starling can increase the ATK and DEF of any other monster on the field by 300 for each Xyz Material attached to her when she is Xyz Summoned. Considering both monsters have 0 ATK and DEF, these effects are helpful.
** Independent Nightingale gains 1 Level for every Xyz Material on any Lyrical Luscinia monster used to Fusion Summon her, as well as gaining 500 ATK x her Level.
* SupportPartyMember: Recite Starling can boost the ATK and DEF of any monster on the field, which is crucial for this archetype, and search out other Lyriluscs from your Main Deck. And if she gets hit, your opponent takes the damage as well as you.
* ThemeNaming: All of the monsters from this archetype are named after passerine birds. Additionally, the Main Deck Monsters are also named after a gemstone.
* WeakButSkilled: Lyriluscs have very low ATK and DEF, but make up for it by being able to summon many of themselves to the field. The Xyz Monsters are no exception, both have 0 ATK and DEF but their effects make them dangerous.
** At a lackluster 1000 ATK, Independent Nightingale is the strongest monster in the archetype. Her effect, however, allows her to (1): gain a Level for every Xyz Material on the Lyrilusc Xyz Monster(s) used to Fusion Summon it; (2): gain 500 ATK x her Level, and (3): inflict 500 damage to your opponent x that Level once every turn.
* ZergRush: The archetype's goal is to get as many monsters on the field in preparation for their Xyz Summon and to provide a high number of Xyz Materials. Thus, their Main Deck monsters have effects that allow them to either swarm the field easily or stack more Xyz Materials on top of their ace monsters.
[[/folder]]

[[folder:Machina]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/machinafortress_ledd_en_c_1e.png]]
'''[[http://yugipedia.com/wiki/Machina Machina]]''', called '''Machiners''' in the OCG, is an archetype of EARTH Machine-Type monsters. Their playstyle revolves around using the low-leveled monsters of the archetype to gather cards that can be used to summon stronger monsters, or to protect them.

They were used by Kirk Dixon in the ''Manga/YuGiOhR'' manga and by Saiga and Jin Himuro in the ''Anime/YuGiOh5Ds'' anime and manga respectively.

The archetype is featured in the Structure Deck: ''Machina Mayhem''.
----
!!!Tropes associated with the Machina:
* AwesomeButImpractical: Machina Force is a level 10 monster with 4600 ATK and 4100 DEF. However, it requires four different monsters to be on the field before it can be summoned and requires its controller to pay 1000 life points if they want it to attack. As a result, despite its extraordinary ATK Machina Force is often relegated to the role of discard fodder for the much more practical Machina Fortress. Even then, Machina Megaform is a better choice thanks to its revival effect.
* BackFromTheDead:
** Fortress' effect can be used to special summon from the graveyard as well as the hand.
** If Machina Fortress is sent from the field to the graveyard, Machina Megaform will be able to take its place by summoning itself from the graveyard.
* BalanceBuff: The first generation Machina monsters (introduced in ''GX'') are slow and clunky. Their sole purpose is to summon the extremely impractical Machina Fortress. The new generation Machina (introduced in ''5D's'') give us Machina Gearframe, who is a great searcher, and Machina Fortress, who can serve as a decent boss monster on its own or can be used to perform Synchro and Xyz Summons.
* EquippableAlly: Gearframe and Peacekeeper, by virtue of being Union monsters, have the ability to equip themselves to any Machine-Type monster.
* FusionDance:
** In terms of appearance, Machina Force is the combination of Sniper, Soldier, and Defender. In spite of this, it's not a Fusion Monster.
** Machina Megaform is a combination of Fortress, Gearframe, and Peacekeeper.
* LoopholeAbuse: Machina Fortress' effect means that you can discard any Machine monster + Machina Fortress and special summon Fortress from the Graveyard. It basically only require discarding one monster to summon itself from the hand.
* TakingYouWithMe: While Machina Fortress does not have any protection, it can destroy one of your opponent's cards when it is destroyed by battle, and it can force your opponent to discard when it is targeted by card effect. Combining this with Machina Megaform's revival effect, it is difficult to get rid of Machina Fortress cost-effectively.
[[/folder]]

[[folder:Madolche]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mat_rubberduelfield_madolche.png]]
'''[[http://yugipedia.com/wiki/Madolche Madolche]]''' monsters are an archetype of monsters based on French and Italian desserts. They rely on shuffling cards into the deck, and have the common effect to shuffle themselves into the Deck when destroyed. However their Field Spell "Madolche Chateau" allows them to add themselves to the hand instead. Combined with cards that allow them to search out from the Deck and Special Summon others from the hand, and they can swarm the field while maintaining advantage and depleting the opponent's. Their leader is Madolche Queen Tiaramisu, who can shuffle Madolches in the Graveyard back into the Deck in order to shuffle the opponent's cards into their own Deck.
----
!!!Tropes associated with the Madolche:
* AlternateCharacterReading: The Kanji in the OCG for Madolche Nights, 魔導人形 madō ningyō (read as "Madolche" in kana), can be translated as "[[LivingToy Magical Dolls]]".
* AuthorityEqualsAsskicking: Madolche Queen Tiaramisu and Puddingcess.
* AwesomeButImpractical: Puddingcess has quite a decent effect. But it's a Level 5 monster that requires a Tribute, which automatically interferes with its ATK boost requiring no Monsters in the Graveyard. The only ways to really use her effectively is to Special Summon her with Mewfeuille, having "Madolche Ticket" and Tiaramisu on the field, or by utilizing the combo with Hootcake.
* BattleButler: Madolche Butlerusk. He may seem weak, but he can search for Madolche Chateau. This shows that he is so devoted to the Madolche cause, he can summon the manor and give them a home field advantage.
* BackFromTheDead: Whenever they die, they are shuffled back into the Deck instead. The Madolche Chateau Field Spell improves this ability, returning their cards to the player's hand instead. These indicate their SugarBowl nature.
* BilingualBonus:
** Madolche Puddingcess's name is the combination of the words Pudding and Princess. If you imitate the Japanese pronunciation of "Princess" (purincessu), it sounds similar to the name of this card.
** Madolche Magileine's Japanese name is the combination of the Japanese word for witch "Majo" and the name of a dessert, Madeleine. "Majo" + "Madeleine" = "Majoleine". The English name use "Magi" instead, from the word "Magician".
** Madolche Cruffssant's Japanese name is the combination of the word "Wan", the dog's barking sound in Japanese, and Croissant. The English name uses the English "Cruff" instead.
* CurtainsMatchTheWindows: Madolche Marmamaide (red) and Messengelato (turquoise).
* CutenessProximity: Madolche Bapple. It can change an opponent's monster into Defense Position, which indicates that it uses this as a way to defend itself.
* CutenessOverload: Madolche Chickolate. It change an opponent's monster into Defense Position. It can't change its position while Chick is on the field, can't attack another Madolche and its effects are negated. This basically shows how cute Chickolate is, it can completely freeze you.
* CuteKitten: Madolche Mewfeuille.
* CuteWitch: Madolche Magileine.
* DeathIsASlapOnTheWrist: The Madolches' main ability is to [[DeathIsNotPermanent return to your Deck when destroyed by the opponent]]. Also, certain cards can take advantage on the "death" of the monsters.
** Hootcake: Banish a monster from the Graveyard, special summon a Madolche (other than Hoot) from the Deck.
** Madolche Chateau: On top of giving every Madolche an extra 500 ATK/DEF, it puts all Madolches in your Graveyard back into the Deck the moment it hits the field—and if any monster in your Graveyard goes back in the Deck by a Madolche monster's effect, Chateau can add it to the hand instead.
** Madolche Lesson: Get a Madolche from the Graveyard, all Madolches you control gain a 800 ATK and DEF boost.
** Madolche Ticket: When a Madolche returns to Deck or hand, get a Madolche from the Deck to your hand and if you control a Fairy-Type Madolche, you can Special Summon it.
** Fresh Madolche Sistart: If anything would destroy it—whether a card effect or a battle—you can shuffle a Madolche from your Graveyard into your Deck instead.
* EarlyBirdCameo: Madolche Marmamaid can be seen rather offscreen in the artwork of "Madolche Lesson", with only her hands and the "Madolche Lesson" book she holds being shown.
* EverythingsBetterWithPrincesses: Madolche Puddingcess. She has the ability to [[AntiMagic destroy a card her opponent controls]]. She also gains [[LetsGetDangerous 800 ATK]] when there's no monsters in the Graveyard.
* FunnyAnimal: Madolche Mewfeuille and Cruffssant.
* GingerbreadHouse: Madolche Chateau. It gives them a home field advantage and revives the Madolche in the Graveyard, giving them a second chance at beating their opponents.
* GuardianAngel: Madolche Anjelly. By tributing her, you can Special Summon another Madolche and it can't be destroyed in battle. Her self-sacrifice protects the new monster from damage.
* HairOfGold: Madolche Puddingcess, Puddingsis, and Chouxvalier.
* HighClassGlass: Butlerusk.
* TheHighQueen: Madolche Queen Tiaramisu.
* ItsPronouncedTroPay: The Archetype name is pronounced "Ma-dol-chay".
* LetsGetDangerous: Puddingcess. At first, she just looks like a princess that, albeit having a decent destroying effect, is stuck with low ATK for her Level... And then she gets the 800 ATK boost that makes her actually dangerous.
* LittleMissBadass: Puddingcess and Puddingsis, who is all but confirmed to be the former's little sister.
** Puddingsis can Special Summon itself to the field if there aren't any monsters in your Graveyard. It can also bring out another Madolche from the Deck if it's Special Summoned, but reduces its Level by 1 and prevents the player from Special Summoning outside the archetype for the rest of the turn. This can make the former a one-card Choco-a-la-Mode if done right.
* LivingToy: Close inspection on the limbs of the Madolche artworks (particularly the Beasts, including the horse that Madolche Chouxvalier rides) shows what appear to be sewing seams, implying they are all plushies or dolls. This is further evidenced by Mewfeuille and Tiaramisu's artwork, which have much smaller animals in them that look relatively normal, [[AmazingTechnicolorWildlife if a bit oddly-colored]]. This is lonfirmed in the artwork of Madolche Nights.
* LoopholeAbuse: Madolche Queen Tiaramisu's effect targets 1 or 2 Madolche cards in your Graveyard. Also, the effect that returns cards on the field to the owner's Deck doesn't target. This is ideal against cards that cannot be targeted. Also, the opponent might miss the timing.
* MeaningfulName: Madolche is possibly based on "ma" and "dolce", the Italian words for "but/though" and "sweet". It also could be seen as combination of "madou," which is Japanese for "magic/magical," and "dolce," Italian for "sweet."
* {{Meido}}: Madolche Marmamaid. She's [[StoneWall very weak in battle but has high DEF]]. Also, she can get back to your hand a Madolche Spell/Trap from the Graveyard when flipped.
* NighInvulnerability: Glassouffle's effect can render any one Madolche monster on the field immune to other monster effects during that turn. It's also a Quick Effect, so it can happen any turn, any time.
* NunsAreMikos: Fresh Madolche Sistart, the archetype's resident Link Monster, looks and carries herself rather like a nun.
* TheOwlKnowingOne: Madolche Hootcake. It can summon another Madolche monster to the field after [[DeaderThanDead removing one monster from the Graveyard]].
* OurAngelsAreDifferent: Anjelly, which is also a portmanceau of Angel and Jelly.
* PaintItBlack: Puddincess gets a new black dress after becoming "Choco A La Mode".
* PreciousPuppy: Madolche Cruffssant.
* PrincessClassic: Madolche Puddingcess.
* PrivateTutor: Madolche Teacher Glassouffle.
* PuppyLove: Puddingcess and Chouxvelier. Seen in the artwork of Madolche Waltz.
* PurpleEyes: The Madolche royalty spots these.
* RequisiteRoyalRegalia: Puddingcess and Tiaramisu manage to be badass wearing {{Pimped Out Dress}}es and {{Cool Crown}}s.
* RoyalsWhoActuallyDoSomething: Puddingcess and Tiaramisu.
* SugarBowl: Most of the Madolche deck is sugary sweets and desserts.
* TakingTheBullet: Madolche Chouxvalier's effect. This indicates Chouxvalier's loyalty to the other Madolche. Chouxvalier's willing to give up his life, so that the other Madolche can defeat their opponents in his place.
* ThemeNaming: The archetype members' names appear to be a mix of royalty and French (or in the case of Tiaramisu, Italian) desserts and wines. The royalty is used to show that Madolches are nobility, while the desserts indicate that they are cutesy.
* TookALevelInBadass: When Crossed Souls got released, Puddingcess got an Xyz mode called Choco a la Mode. She can shuffle Madolche monsters back into the deck and can Special Summon another Madolche to the field.
[[/folder]]

[[folder:Magical Musketeer]]
The '''[[http://yugipedia.com/wiki/Magical_Musketeer Magical Musketeers]]''', or '''Magibullets''' in the OCG, are an archetype of monsters whose effects allow the player to activate the archetype's Spells and Traps from their hand, regardless of whose turn it is, and which can grant additional effects if any Spell/Trap is activated in the same column as that which they currently occupy.
----
!!!Tropes associated with the Magibullets:
* AdaptationalVillainy: Max, the noble protagonist of the original play, is the member of the archetype who is in the most advanced state of possession even more so than Zakiel's lieutenant, Caspar.
* AwesomeButImpractical: Their boss monster, Zakiel, has the highest attack and defence stats among them at 2500 each. However, he either needs to be normal summoned by tributing one Magical Musketeer you control or through some other special summon means like Calamity's. Once on the field, he receives no benefits from having a Spell or Trap being played in his column and his effect of letting you draw extra cards up to the number of Magical Musket Spells and Traps you played only kicks in at the end of ''your opponent's turn.'' Thus he's a rather situational and controversial asset for all the effort it takes to bring him out.
* BadassLongcoat: A fair amount of the monsters have these. Zakiel's is by far the most prominent.
* DemonicPossession: Every monster that isn't Zakiel appears to be undergoing this in their artwork; they are depicted with at least one of his fiery wings [[BalefulPolymorph sprouting out of their bodies]], and the arm holding their respective gun into the same shade of blue as Zakiel's own. Even the ''guns'' look possessed: each one has multiple [[RedEyesTakeWarning red]] [[EyesDoNotBelongThere eyes]] sprouting from various places.
* DiscardAndDraw: Kidbrave's unique effect lets the player draw two cards for the low, low price of discarding a Magical Musketeer card.
* GunsAkimbo: The ace of the archetype, Mastermind Zakiel, is depicted with two guns.
* GunFu: Star is depicted as doing this in the artwork of Dancing Needle.
* LightIsNotGood: While they are LIGHT monsters, they are Fiend-Type as well. Zakiel, as an {{Expy}} of the "black huntsman"—and thus, the devil—takes this one step further.
* MexicanStandoff: Invoked. When Link Summoned, Max can either give a player a number of Magical Musket Spells/Traps equal to how many monsters their opponent has on the field or special summon Magical Musket monsters from the deck equal to the number of Spell/Trap cards their opponent has out.
* MoreDakka: Here's a short rundown of the different types of weapons Wild has on his person: an RPG fitted on his right shoulder, MANPADS on his left, and a [[GatlingGood chaingun]] on ''each arm''. Said chainguns also have a grenade launcher, a shotgun, and at least two other types of weapons mounted on them, giving Wild a total of '''''twelve''''' guns. Phew. Starfire also does this, albeit to a lesser extent: while her artwork and that of Dancing Needle both show her with about as many guns—if not more—as Wild, her guns are all short-range derringers that are strapped to her person and under her dress, rather than the miniature armory Wild carries around in full view.
* TheSixthRanger: Max, a Link Monster who breaks the number-theming of the archetype.
* ThemeNaming: The OCG has a threefold example: the theme as a whole comes from the German folktale of the "Freikugeln", or "free bullets"—a series of seven magic bullets that will kill anything their shooter wishes; the seventh and final bullet, however, is at the mercy of the devil himself. The Magibullet monsters themselves fill the roles of several characters in the German opera ''Theatre/DerFreischuetz''—perhaps the most well-known retelling of the legend—and, to top it all off, those that don't directly reference the characters themselves are named after various historical figures of the American West.
* ThrowawayGuns: Dancing Needle seems to imply this with Starfire and her many, many pistols.
* WeakButSkilled: Their strongest member only has 2500 attack points, but the synergy they have with their support cards makes them capable of all sorts of wily plays.
[[/folder]]

[[folder:Magician Girl]]
[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/magiciangirl.png]]
The '''[[http://yugipedia.com/wiki/Magician_Girl Magician Girls]]''' are an archetype of Spellcaster monsters based on Dark Magician Girl,
and some later additions. They were used by Yugi Muto. They are loosely affiliated with the Dark Magician archetype.
----
!!!Tropes associated with the Magician Girls:
* AmazonBrigade: As the name "Magician Girl" implies, there is no male member of this archetype.
* BlackMagicianGirl: Dark Magician Girl is the trope namer herself.
* BlowYouAway: Kiwi Magician Girl is a WIND monster.
* DiscardAndDraw:
** Choco's effect lets her controller discard a Spellcaster-Type monster to draw a card.
** Lemon's effect can add any Spellcaster-Type monster to the hand at the cost of tributing a Magician Girl.
* DishingOutDirt: Berry Magician Girl is an EARTH monster.
* DontTouchItYouIdiot: Attacking the Apple, Berry, Choco or Lemon Magician Girls is often the worst thing you can do, as it will cause them to summon something else to redirect the attack to, while also halving the ATK power - the latter three are especially bad because their effect isn't restricted to low-level monsters like Apple's is. This can also be chained into other Magician Girls, which means multiple summons and multiple ATK nerfs.
* EdibleThemeNaming: The flavor Magician Girls are named after five different flavors. [[OddNameOut Choco Magician Girl]] stands out, since she is not named after a fruit like the rest.
* ElementalPowers: There is a Magician Girl for each Attribute.
* EnemySummoner: When attacked, all of the Magician Girls sans Dark and Kiwi can special summon another monster to defend them once per turn, halving the incoming ATK power and redirecting it to the summoned. The primary catch is that they can't summon another of themselves, and the secondary catch varies with the card:
** Berry summons a Magician Girl directly from the deck.
** Lemon summons a Spellcaster-type monster from the controller's hand, but negates its effects.
** Apple summons a Level 5 or lower Spellcaster from the controller's hand.
** Choco revives a Spellcaster from the graveyard.
* FunWithAcronyms: The first letters in the names of the flavor Magician Girls in the order of their Levels spell "Black", a reference to the Japanese name of Dark Magician Girl: "Black Magician Girl", a Level 6 Monster.
** Level 1: '''B'''erry Magician Girl.
** Level 2: '''L'''emon Magician Girl.
** Level 3: '''A'''pple Magician Girl.
** Level 4: '''C'''hoco Magician Girl.
** Level 5: '''K'''iwi Magician Girl.
* LightEmUp: Lemon Magician Girl is a LIGHT monster.
* MakingASplash: Choco Magician Girl is a WATER monster.
* MsFanservice: The Dark Magician Girl is up there as one of the hottest cards in the game, and is easily the most sexualized in fanwork. How hot is she? One of her variant artwork cards was never released outside of Japan because it was ''too'' risque, and artist Kazuki Takahashi refused to modify or censor her. For the curious, [[http://img3.wikia.nocookie.net/__cb20090730132218/yugioh/images/2/2a/DarkMagicianGirl-YAP1-JP-UR.jpg this is the card in question]].
* PlayingWithFire: Apple Magician Girl is a FIRE monster.
* SixthRanger: Apprentice Magician Girl, despite having a monster effect involving Dark Magician and having a very similar outfit to the other Magician Girls, is not part of any "Magician" archetype. She's officially from the "Prophecy" archetype.
* StatusBuff:
** Dark Magician Girl gains 300 ATK for each Dark Magician and Magician of Black Chaos in either player's Graveyard.
** Apprentice Illusion Magician can be send from the field or hand to the Graveyard to increase the ATK and DEF of your battling DARK Spellcaster-Type monster by 2000.
** Kiwi Magician Girl can do one of two things: if she is on the field, all Spellcaster-type monsters the controller has in play cannot be targetted by any card effects. If she is discarded from the hand during either player's turn, the ATK and DEF of all Magician Girl monsters on the user's field increases by 300 for each Magician Girl with a different name in play or in the Graveyard, for a maximum of +1800 ATK each.
* TookALevelInBadass:
** Magi Magi ☆ Magician Gal is an Xyz Monster upgrade of Dark Magician Girl and a possible female counterpart to "Sorcerer of Dark Magic". They can both be summoned with 2 Level 6 Spellcaster-Type monsters. She was made Rank 6 as a reference to Dark Magician Girl being Level 6. This also allows Dark Magician Girl to be used as Xyz Material for this card..
** Apprentice Illusion Magician is a better Main Deck version of Dark Magician Girl. While she retains the same stats and Level, Apprentice Illusion Magician is much easier to summon and has much stronger supporting effects.
* ZergRush: It's [[DifficultButAwesome hard to set up, but entirely possible]] to chain the Magician Girls' card effects to summon five different girls at once. [[note]]Start with getting Lemon into the graveyard and having Dark in your hand. Let Berry or Apple get attacked, use one to summon the other (Apple from the deck, Berry from your hand), use that one to summon Choco (from hand or deck depending on the one used), have Choco retrieve Lemon from the graveyard, and finally have Lemon bring Dark out from your hand (note that she becomes an effect-less beatstick if summoned by Lemon).[[/note]] Not only does the poor soul that commenced the attack get its power cut to 1/16th, but if you also have Kiwi in your hand, you can reap the full power of her discard effect, resulting in a full field of monsters with ATK ranging from at least 2200 to ''3800'' until the end of the turn.
[[/folder]]

[[folder:Magnet Warriors / Magna Warriors]]
The '''[[http://yugipedia.com/wiki/Magnet_Warrior Magnet Warriors]]''' are an archetype of Rock-Type monster consisting in groups of three monsters with the ability to combine and become the powerful '''[[http://yugipedia.com/wiki/Magna_Warrior Magna Warriors]]'''. The original group of Alpha, Beta, and Gamma were used by Yugi Muto in the original manga and anime with Daichi/[[DubNameChange Bastion]] Misawa from Anime/YuGiOhGX using additional Magnet Warriors, though his never got a real life release and had a different playstyle.

The archetype is featured in the Structure Deck: ''Yugi Muto''.
----
!!!Tropes associated with the Magnet Warriors and Magna Warriors:
* AntiMagic: Imperion Magnum can negate the activation of any card effect once per turn.
* BackFromTheDead: Magnet Field allows the player to summon a Magnet Warrior from the Graveyard if there is already a level 4 or lower EARTH Rock-Type monster on the field.
* ClippedWingAngel: The Electromagnet Warriors have the ability to summon Level 4 Magnet Warriors on their opponent's turn. Besides Delta, this ability can be used to summon the original Magnet Warrior trio who, while having higher attack points, have no effects of their own. Alpha the Magnet Warrior is actually ''weaker'' than his Electromagnet counterpart.
* CycleOfHurting: If your opponent destroys Berserkion the Electromagna Warrior, he revives the three component Electromagnet Warriors that are banished. Their summonings trigger their effects, and Alpha the Electromagnet Warrior lets you grab another copy of Berserkion from the deck, so on your next turn you can banish the three and summon Berserkion again. With something to recycle copies of Berserkion from the Graveyard back to the hand or deck, you can do this again and again.
* DishingOutDirt: They are all EARTH monsters.
* EnemySummoner: The Electromagnet Warriors share the ability to tribute themselves in order to summon another Magnet Warior from the deck. In addition, Electromagnet Warrior Gamma can also summon a Magnet Warrior from the hand when it's normal or special summoned.
* {{Foil}}: The ABC trio and the Electromagnet Warriors. Both are modern counterpart to an old trio of cards that could combine together to become a more powerful monster. However, the ABC are LIGHT Machine-Type monsters whose combined form are Fusion monsters while the Magnet Warriors are EARTH Rock-Type monster with the Magna Warriors being effect monsters. This is made more evident by ABC-Dragon Buster and Berserkion, the Electromagna Warrior having the same level, ATK, DEF, similar summoning requirements and effects as well as having a combined form with their predecessor.
* FusionDance: The Magna Warriors are the result of three Magnet Warriors combining but neither of them are Fusion Monsters.
** The first three Magnet Warriors can become Valkyrion the Magna Warrior.
** The Electromagnet Warriors can combine to become Berserkion, the Electromagna Warrior.
** The archetype finally got a Fusion Monster in the form of Super Conduction Machine Imperion Magnum, the combined form of Valkyrion and Berserkion. Symbolically this means it's a fusion of the three Magnet Warriors and the three Electromagnet Warriors, with components of them recognizable in its design.
* NinjaPirateZombieRobot: Imperion Magnum is a magnet-themed robot centaur knight with an electromagnetic ShoulderCannon.
* OurCentaursAreDifferent: Imperion Magnum has a centaur-like appearance.
* TakingYouWithMe: Once per turn, Magnetic Field causes an opponent's monster who was not destroyed in battle with an EARTH Rock-type monster to be bounced back to the hand (or Extra Deck)
* ThemeNaming: The Magnet Warriors are named after letters from the Greek alphabet. The Magna Warriors are named for mythological Norse fighters, the valkyrie and the berserker.
* WorldsStrongestMan:
** Super Conduction Machine Imperion Magnum is the strongest Rock-Type monster in the game with 4000 ATK.
** Valkyrion used to be the previous record holder before Imperion Magnum. However, it's still the strongest level 8 monster in the game.
[[/folder]]

[[folder:Majespecter]]
'''[[http://yugipedia.com/wiki/Majespecter Majespecters]]''' are an archetype of WIND Spellcaster-Type Pendulum Monsters. They combine their ability to come back from the Extra Deck with effects that adds other cards to the hand when normal or Special Summoned. This also works win conjunction with the archetype's Spell and Trap Cards which have the ability to get rid of opposing monsters but require your own monsters to be tributed.
----
!!!Tropes associated with the Majespecters:
* BlowYouAway: Not only are they WIND monsters, but tornadoes are featured in their artwork.
* HorseOfADifferentColor: Majispecter Unicorn serves as the mount for Majester Paladin the Rising Dracoslayer, gaining wings in the process.
* NoSell: The Majespecters cannot be targeted or destroyed by the opponent's card effects.
* WeakButSkilled: High ATK isn't the Majespecters' strong point with their strongest monster having only 2000 ATK, but between their immunity to targeting and the deck's abilities to add more cards to the hand and get rid of opposing monsters with Spell and Trap Cards, they shouldn't be underestimated.
[[/folder]]

[[folder:Maju]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/great_maju_garzett_by_yugiohfreakster_d8a1ydb.png]]
The '''[[http://yugipedia.com/wiki/Maju Maju]]''' is a series of Fiend-Type monsters whose ATK is equal or partially equal to the something that depends on your monsters; Maju Garzett gains ATK based on the monsters used for its Tribute summon, while Gren Maju Da Eiza gains ATK & DEF for all of your banished monster. Maju Garzett notably received a cameo in the movie, via an unknown duelist tribute summoning Maju Garzett during a duel against Jonouchi/Joey.
----
!!!Tropes associated with the Maju:
* AchillesHeel: For the Garzetts, they all have nonexistent DEF, meaning that having their battle position changed is usually a death sentence. Doubly so if they're flipped face down, as they lose all of their ATK.
** Maju Kaiser Garzett can still be affected by card effects so long as it's ''outside'' the battle phase.
* AnimeHair: The hair flowing from the Garzetts' heads may be evocative of this. Doubly so in Legendary Maju Garzett's case, which has purple highlights on the end of its hair.
* AntiMagic: Maju Kaiser Garzett prevents the opponent from activating cards or card effects during the battle phase, which applies on both ends.
* ArmorPiercingAttack: Legendary Maju Garzett deals piercing battle damage if it attacks a monster in Defense Position.
* BadassArmfold: Both Great Maju Garzett & Legendary Maju Garzett have these.
* BigRedDevil: They all vaguely resemble some form of this.
* BilingualBonus: The name of the series loosely translates from Japanese to "devil beast".
* BioArmor: The pale red body parts on the Garzetts appear to be a sort of exoskeleton, which becomes golden in the case of Maju Kaiser Garzett.
* BodyHorror: Most applicable to Maju Garzett, which looks like some monstrous ghoul with an excessive amount of fur in the process of turning into a rather fleshy demon. All of the Garzetts also have disgusting teeth that look like stitches between their jaws.
* BoisterousBruiser: The Garzetts are implied to be this, given that ''Yu-Gi-Oh! World Championship 2006'', Great Maju Garzett's deck is simply named "I am [[SpellMyNameWithAThe the]] Great Maju!"
* BroughtDownToNormal / BroughtDownToBadass: Maju Kaiser Garzett's card and effect prevention in the battle phase renders your opponent's effect monsters as normal monsters.
* CannibalismSuperpower: Their effect increases their ATK depending on how many monsters you've removed from play, or what monsters you tributed to summon them. They also greatly resemble wendigos, which in European folklore are men who are permanently transformed into bipedal, decaying beasts after eating human flesh.
* CapeWings: Maju Kaiser Garzetts wings seem to evoke this, to fit its nobleman aesthetic.
* CastingAShadow: The Garzetts are DARK monsters.
* CoolSword: Maju Kaiser Garzett wields a huge claymore.
* DidYouJustPunchOutCthulhu: The only way to destroy Maju Kaiser Garzett during battle phase is ''somehow'' getting a monster capable of beating over it, as none of your effects can be used during the battle phase.
* EldritchAbomination: Part man, part beast, part rotting corpse, and all butt-ugly.
* EvolutionaryLevels: Maju Garzett —> Great Maju Garzett —> Legendary Maju Garzett —> Maju Kaiser Garzett.
* EyesDoNotBelongThere: At least five yellow orbs on Legendary Maju Garzett's shoulders and forehead resemble these. This gets taken UpToEleven with Maju Kaiser Garzett, as it has at least ''10'' of these on his wings, head, chest, knees, shoulders, and possibly an eleventh or even twelfth on his sword, on top of becoming [[RedEyesTakeWarning cherry red]].
* FusionDance: The Garzetts' ATK is determined by the original ATK of the monsters tributed to summon them. However, they each have a diffent way of gaining ATK.
** Great Maju Garzett only requires one tribute, and its original ATK is twice as high as the tributed monster's original ATK.
** Maju Garzett requires two tributes, and its original ATK becomes equal to their combined original ATK.
** Legendary Maju Garzett requires you to tribute all monsters you control, and its original ATK becomes equal to the combined ATK of those monsters.
** Maju Kaiser Garzett requires three tributes, and gains ATK equal to their combined original ATK, much like Legendary Maju Garzett.
** Gren Maju Da Eiza gains 400 ATK and DEF for each card you've removed from play.
* GlassCannon: The Maju Garzett monsters have 0 DEF, even after being powered up by their effects. However, their ATK can reach absolutely ridiculous levels, ''especially'' Legendary Maju Garzett & Maju Kaiser Garzett.
* TheJuggernaut: Legendary Maju Garzett, who will usually have an obscene ATK stat on top of piercing damage when he's summoned.
** Maju Kaiser Garzett, while usually not able to have as ridiculous of an ATK stat as Legendary Maju Garzett and lacking the piercing damage, prevents the opponent from using ''any'' cards or effect during the battle phase, meaning it can attack freely without worry of being disrupted.
* LawOfChromaticSuperiority: Maju Kaiser Garzett, going off of GoldColoredSuperiority and PurpleIsPowerful compared to the other Majus being red and blue or green.
* LoopholeAbuse: The Garzetts gain the ''original'' ATK of the monster, meaning they can bypass getting lower ATK if the Tributed monsters had their ATK lowered, though conversely, they don't get any additional ATK if they were boosted before.
* LightIsNotGood: Maju Kaiser Garzett is decked out in golden armor (potentially his own skin), and is likely still just as evil.
* MeaningfulName: Majū loosely translates to "Devil Beast," which reflects the demonic appearances of all of them. Doubles as NamesToRunAwayFromReallyFast, especially for Maju Kaiser Garzett (''Devil Beast Emperor Garzett'').
* MechanicallyUnusualFighter: Unlike the Garzetts, who comprise 4/5ths of the series, Gren Maju Da Eiza gains both ATK & DEF based on the amount of monsters removed from play, and doesn't need to be tribute or special summoned due to it being a level 3 monster. It's also FIRE attribute rather than DARK attribute.
* MonochromaticEyes: All of them have no pupils at all, though the yellow orbs on Legendary Maju Garzett might be a subversion of this.
* MonsterKnight: Maju Kaiser Garzett is partially implied to be this.
* MultiArmedAndDangerous: Legendary Maju Garzett has two pairs of arms, one pulling a BadassArmFold while the other does the StandardPowerupPose.
** Strangely enough, he goes back to having two arms upon becoming Maju Kaiser Garzett.
* NoMouth: Gren Maju Da Eiza lacks a mouth altogether, though his face in general looks like it was grown over with skin.
* OurDemonsAreDifferent: They're absolutely monstrous, red skinned Fiend-Type monsters who gain more and more power based on their tributes or the monsters removed from play.
* PlayingWithFire: Gren Maju Da Eiza. In ''Yu-Gi-Oh! World Championship 2007'', it uses a FIRE deck and challenges the player to use only FIRE attribute monsters in theirs.
* ScaryTeeth: All of the Garzetts and their needle-like teeth.
* SlasherSmile: Legendary Maju Garzett & Maju Kaiser Garzett appear to have these, in contrast to the other Garzetts' scowls.
* SnakePeople: Gren Maju Da Eiza has a rather large tail in place of legs.
* TheLastOfTheseIsNotLikeTheOthers: Gren Maju Da Eiza seems to be the only Maju not related to the Garzetts.
* ThereCanOnlyBeOne: Summoning Legendary Maju Garzett requires you to tribute all other monsters you control. Thankfully you can still summon other monsters afterwards.
* WeakButSkilled: The series as a whole is this since all of them have an original ATK that is either ? or 0 but can gain high ATK thanks to their effects. The Garzetts also synergize really well with monsters with at least okay ATK that gain effects once sent to the Graveyard.
* UnskilledButStrong: They manage to be this at the ''same time'' as WeakButSkilled. While the Garzetts and Gren Maju Da Eiza can get ridiculously high ATK, they don't have much else in terms of substance beyond Legendary Maju Garzett's piercing ability. This is thrown out the window with the advent of Maju Kaiser Garzett, who manages to be StrongAndSkilled due to it's ability to prevent the enemy from activating cards or effects during battle.
* WingedHumanoid: Legendary Maju Garzett, Maju Kaiser Garzett & Gren Maju Da Eiza.
* YouDontLookLikeYou: Maju Garzett, during it's cameo in the movie, had dark purple-ish blue fur, and skin/armor colored to look more like actual flesh and bone.
[[/folder]]

[[folder:Malefic]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/malefic_paradox_dragon_by_kai1411_d8iepz2.png]]
'''[[http://yugipedia.com/wiki/Malefic Malefics]]''' (known as '''Sin''' in the OCG) are a series of DARK monsters, with the majority of them being Dragon-Type monsters. They are introduced in the 10th Anniversary movie, where five of their original counterparts[[note]]Cyber End Dragon, Rainbow Dragon, Stardust Dragon, Blue-Eyes White Dragon and Red-Eyes Black Dragon[[/note]] are stolen by the main villain Paradox, who then enslaves and corrupt them to create the Malefic monsters. Despite their enormous raw power, they need a Field Spell Card to maintain on the field.

Since Paradox uses them in a single duel, only eight Malefic monsters are known. The five enslaved monsters: Malefic Cyber End Dragon, Malefic Rainbow Dragon, Malefic Stardust Dragon, Malefic Blue-Eyes White Dragon and Malefic Red-Eyes Black Dragon; and the three original Malefic monsters are Malefic Parallel Gear, Malefic Paradox Dragon and Malefic Truth Dragon, which is the strongest of them.
----
!!!Tropes associated with the Malefics:
* AchillesHeel: If there is no Field Spell Card on the field, they are destroyed. This problem can be handled with Skill Drain that negates their effects or Field Barrier.
* BrainwashedAndCrazy:
** The five dragons listed above that are stolen and enslaved by Paradox.
** When it's Synchro Summoned, Malefic Paradox Dragon can revive a Synchro monster from either player's Graveyard.
* CastFromHitPoints: When a Malefic monster you control is destroyed, you can Special Summon Malefic Truth Dragon from your hand or Graveyard when you pay half of your Life Points. This only happens in the anime, though.
* CastingAShadow: They are all DARK monsters.
* DarkIsEvil: All of them are DARK monsters and very much evil.
* EvilCounterpart: The five dragons listed above are corrupted counterparts of their original counterparts.
* FlechetteStorm: Malefic Truth Dragon's KillEmAll effect appears this way in the anime.
* IWorkAlone: In real life, only one Malefic monster can exist on the field. Even with Skill Drain, you cannot summon a second Malefic monster since the Trap Card does not negate effects in your hand.
* KillEmAll: When Malefic Truth Dragon destroys a monster in battle, its effect will destroy all face-up monsters of the opponent.
* LoopholeAbuse: Malefic Territory allows Malefics more than one monster on the field and negates their effects during the Battle Phase, allowing other monsters on the controller's field to attack.
* MechanicalMonster:
** Malefic Cyber End Dragon is a Machine-Type monster.
** Malefic Parallel Gear does not look monstrous, but mechanical. Same goes for Paradox Gear.
* MythologyGag: In the anime, Malefic Truth Dragon could only be Special Summoned via the anime-only Trap Card Malefic Paradigm Shift, which Special Summoned Truth Dragon from the hand, Deck, or Graveyard when a Malefic Paradox Dragon on the controller's field was destroyed and the controller paid half their LP as a cost. Truth Dragon's OCG Summoning conditions incorporate this into the card itself, requiring the controller to pay half their LP when a Malefic monster they control is destroyed by battle or card effect, in order to Special Summon it from the hand or Graveyard.
* {{Nerf}}: The Malefic monsters in real life are much less broken than in the anime. You can only have a single Malefic monster on the field, while Paradox had two of them for two turns and he even had four of them during his last turn. Also, the Malefic Cyber End Dragon still has its original counterpart's Piercing Damage effect in the anime. The effects of Malefic Paradox Dragon and Malefic Truth Dragon are also nerfed.
* NoSell: Malefic Stardust Dragon prevents your Field Spell Card from being destroyed.
* OurDragonsAreDifferent: All of them are either Dragon-Type or have "Dragon" in their name. In truth, the only non-Dragon-Types are Malefic Cyber End Dragon and Malefic Parallel Gear.
* TheUnfought: During the movie, Malefic Blue-Eyes White Dragon and Malefic Red-Eyes Black Dragon were not destroyed by the protagonists. However, those two dragon did fight the heroes, with only Blue-Eyes being successful.
* UnskilledButStrong: Most of them have no useful effects, but all of them are very powerful. The only exceptions are Parallel Gear which is WeakButSkilled, alongside Paradox Dragon and Truth Dragon which are both strong and have devastating effects.
* WorldsStrongestMan: Malefic Truth Dragon has 5000 ATK and has the highest base-ATK points alongside a few other monsters. Along with Five-Headed Dragon, it's the strongest DARK monster. And along with Rocket Arrow Express, it's the strongest pure Effect Monster Card.
[[/folder]]

[[folder:Marauding Captain]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/300px_maraudingcaptain_ys17_en_c_1e.png]]
'''[[http://yugipedia.com/wiki/Marauding_Captain Marauding Captain]]''' is a low-Level Warrior monster that summons another monster from the hand when summoned. He is pivotal to the story of Gagagigo, being his friend that fought alongside him for a long time. He served Freed as a combatant in the war against the forces of Demon World.
----
!!!Tropes associated with the Marauding Captain:
* BashBrothers: With Gagagigo. In fact, there are plenty of card artworks that suggest this.
* CampCook: He also works as a cook for the army, shown to be cooking what appears to be curry in the artwork of [[http://yugipedia.com/wiki/Marmiting_Captain Marmiting Captain]] with several other Warrior-Type monsters including Field Commander Rahz and General Freed waiting for the dish. Seeing as the effect of this card summons another monster, [[FridgeBrilliance he's likely better than most examples of the Trope.]]
* TheCavalry: Seen in the artwork for Reinforcement of the Army. Marauding Captain is leading a group of soldiers.
* DavidVersusGoliath: Most of the monsters he is seen fighting on cards are bigger than he is, but he seems to have won several times.
* {{Determinator}}: Marauding Captain has fought monsters such as Despair from the Dark (Staunch Defender), Terrorking Archfiend (Battle-Scarred), Inpachi (Double Attack), Blazing Inpachi (Two-Man Cell Battle), and Goblin Attack Force (Assault on GHQ). Notably while all those monsters would defeat him in-game (as they have superior statistics; the only exception is a Defense Position Goblin Attack Force), he returns alive from all of those confrontations, possibly in reference to the lockdown one can perform by summoning two Marauding captains stopping your opponent from attacking you or The Warrior Returning Alive card.
* DualWielding: At one point, Marauding Captain wielded two swords, but one shattered during the battle with Terrorking Archfiend.
* {{Homage}}: In the artwork of Marmiting Captain, Marauding Captain is shown wearing an apron with the sword crest, which is used as the Warrior-Type indicator in several video games, such as the Tag Force series.
* IKnowYoureInThereSomewhereFight: "Marauding Captain", recalling his and the past cooperation of Gogiga Gagagigo, appears to be trying to reason with "Gogiga Gagagigo" in Memory of an Adversary. The circumstances could have been the cause of the transformation of "Gogiga Gagagigo" into "Gagagigo the Risen", through the purification of his soul.
* IrritationIsTheSincerestFormOfFlattery: One of the Goblins in the artwork for Goblin Marauding Force strikes the same position as "Marauding Captain"; a similarity noted in the card's name. Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters. This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* MysticalPlague: In the artwork for Pestilance, Marauding Captain is infected with some disease, which is glowing in an unearthly purple color.
* ScarsAreForever: Marauding Captain and Terrorking Archfiend are featured in Battle-Scarred's artwork, which is the most likely explanation for the scar on the face of Marauding Captain.
[[/folder]]

[[folder:Marincess]]
'''[[https://yugipedia.com/wiki/Marincess Marincess]]''' is an archetype of WATER Cyberse monsters. Their playstyle revolves around returning their cards from the graveyard back to their hand, allowing them to Link Summon without losing card advantage or recycle their Trap cards which can be activated from hand if they control a Link 3 or higher monster. They are used by Aoi Zaizen in ''Anime/YuGiOhVRAINS''.
----
!!!Tropes associated with the Marincess:
* AnimalThemeNaming: Most monsters from this archetype are named after various sea-dwelling creatures with the ones their Link monsters are named after being poisonous. The design of the Marincess also draw inspiration from their namesake.
* BackFromTheDead: Coral Anemone can revive a WATER monster with 1500 or less ATK from the Graveyard. Additionally, several of their cards can return Marincess cards from the graveyard back to the hand.
* BareYourMidriff: Sea Star and Marbled Rock.
* EquippableAlly: Marincess Battle Ocean's effect can equip up to three different Marincess Link monsters in the graveyard to a Marincess that was Link summoned to the extra monster zone.
* MakingASplash: The Marincess all have the WATER attribute. Additionally, the effect of their trap cards are depicted as blasts of water in the anime.
* {{Nerf}}: While the effects of the real-life counterparts remained overall faithful to those of their anime counterparts, some of them were given restrictions or had parts of their effects altered.
** The ATK increase granted by Sea Star's effect was permanent in the anime. Furthermore, said effect did not have any restriction concerning the number of times it could be activated each turn.
** Blue Slug's effect can no longer target another Blue Slug in the graveyard. It also comes with the drawback of preventing the player from special summoning monsters that are not WATER for the rest of the turn.
** Coral Anemone could revive any WATER monster, not just one that have 1500 or less ATK. It also did not prevent the player from summoning non-WATER monsters if said efefct was activated and could target itself with its second effect.
** Marbled Rock's first effect could target another copy of itself. Inverted with its second effect which was made more powerful as it can be used on any monster, rather than just itself.
* NoSell: Marbled Rockfish allows the player to send a Marincess from hand to graveyard to protect one of their monster from being destroyed by battle and prevent any damage from that battle. Crystal Heart and Wonder Heart both have similar effect but the former can only protect itself or another monster it points while the latter, does not need to discard a card but needs to be equipped with a Marincess monster card and can only protect itself.
** If Crystal Heart is is the Extra Monster zone, it is unaffected by the opponent's card effects as will any monster that it battles. Aditionally, if Battle Ocean is present on the field, any monster in the Extra Monster Zone that were Link summoned using Crystal Heart will also be unaffected by the opponent's card effects.
** If the player controls a Link 2 or higher "Marincess" monster, Marincess Wave will make all monsters they currently controls unable to be affected by the opponent's card effects until the rest of the turn.
* PowerNullifier: Marincess Wave can negate the effect of a face-up monster the opponent controls until the end phase.
* StatusBuff: Sea Star can be sent from the ahnd to the graveyard to give a Marincess 800 ATK until the end of the turn. Said effect can also be activated twice per turn.
** The archetype's field spell, Marincess Battle Ocean, grants 200 ATK to all Marincess the player controls as well as an extra 600 for each Marincess card equipped to them.
[[/folder]]

[[folder:Mask]]
'''[[http://yugipedia.com/wiki/Mask Mask]]''' is a series of cards, primarily Spell and Trap cards, oriented toward limiting an opponent's actions and damaging their Life Points. If that doesn't float a Mask user's boat, they can also opt to summon "The Masked Beast" or "Masked Beast Des Gardius". The majority of these cards were used by Lumis & Umbra in the anime, with Yami Marik also using "Masked Beast Des Gardius" & "Melchid the Four-Face Beast" against Mai Valentine.
----
!!!Tropes associated with the Mask cards:
* BrainwashedAndCrazy: "The Mask of Remnants" switches control of a monster equipped with it.
* DamageOverTime: Many of the Mask cards have effects that inflict damage to your opponent's life points.
* DifficultButAwesome: Getting Masked Beast Des Gardius out requires you to tribute one of two pretty specific Normal Monsters with 1500 ATK and another monster on the field in order to Special Summon it, but you once it's out, you get a really strong beatstick that can give you control of a monster if it ever hits the graveyard.
* EldritchAbomination: The Masked Beast & Masked Beast Des Gardius are both absolutely abominable creatures, the former a [[TheFaceless faceless]] humanoid partially made of masks, and the latter an immense, three headed demon with masks to show the faces of those it's eaten, and a female figure melded into it's torso.
* {{Expy}}: Melchid the Four-Face Beast is practically an organic [[Franchise/{{Transformers}} Quintesson]].
* HollywoodVoodoo: The Masks are all based on voodoo, hence the aesthetics and the fact that Grand Tiki Elder, in Japanese, is called a Witch Doctor.
* ImAHumanitarian: Masked Beast Des Gardius, according to ''Reshef of Destruction''.
* MaskOfPower: Hence the name.
* MurderousMask: The Spell & Trap cards, with Mask of the Accursed being the most straight example, as it prevents the equipped monster from attacking and burns the equipped monster's controller every other turn.
* OurDemonsAreDifferent: The Mask monsters are Fiend-type.
* WeaksauceWeakness: Mask of Restrict can completely cripple Monarchs & Kaijus, provided it isn't removed, due to it preventing monsters from being tributed.
* WitchDoctor: Grand Tiki Elder's Japanese name.
[[/folder]]

[[folder:Masked HERO]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/300px_maskedherodivinewind_sdhs_en_sr_1e.png]]
The '''[[http://yugipedia.com/wiki/Masked_HERO Masked HERO]]''' archetype is a sub-archetype of the HERO archetype, with every member being Fusion Monsters. The Masked HERO monsters are used by Judai/[[DubNameChange Jaden]] Yuki in the ''GX'' manga and they are unique among the Fusion Monsters as they do not need any Fusion Materials; they can be Special Summoned by "transforming" a HERO monster with a Mask Change card, which is called ''Transformation Summoning'' unofficially. The only exception so far is Contrast HERO Chaos, which can be Fusion Summoned using 2 Masked HERO monsters.

The sub-archetype is featured in the Structure Deck: ''HERO Strike''.
----
!!!Tropes associated with the Masked HERO monsters:
* AntiMagic: When Special Summoned, Acid destroys all Spell and Trap Cards of the opponent. A very popular combo is Elemental HERO Absolute Zero + Mask/Form Change, which clears the entire field.
* BlowYouAway: Divine Wind is a WIND monster.
* {{Bowdlerise}}: Kamikaze's name is translated to Divine Wind, which is correct, but you know what [[SuicideAttack Kamikaze stands for in another context]].
* CastingAShadow: Dark Law, Anki and Contrast HERO Chaos are DARK monsters.
* ConfusionFu: Since Mask Change, Mask Change II and Form Change are Quick-Play Spell Cards, you can get off-guard very easily by them. It's hard to tell when the opponent will use one of them.
* ConservationOfNinjutsu: Basically how Kouga works. He gets stronger for every monster your opponent controls.
* DeaderThanDead: Dark Law's effect banishes villainy.
* DishingOutDirt: Dian is an EARTH monster.
* ElementalPowers: There are Masked HERO monsters for every Attribute. A Masked HERO can be summoned by using a Mask Change card on a HERO monster with the corresponding Attribute. Mask Change II works on non-HERO monsters, too.
* FusionDance:
** Subverted. Despite being Fusion Monsters, they don't need Fusion Materials and cannot be Fusion Summoned. They just need a HERO and a Mask Change card. Mask Change II works on non-HERO monsters, too.
** Played straight in one case; fuse two Masked HERO monsters, and you get Contrast HERO Chaos.
* KnightTemplar: Dark Law's name and effect implies this.
* LightEmUp:
** Kouga is a LIGHT monster.
** Contrast HERO Chaos can be counted as a LIGHT monster.
* MakingASplash: Acid and Vapor are WATER monsters.
* MaskOfPower: Mask Change cards transform a HERO to a Masked HERO, each of them being powerful monsters. Mask Change II works on non-HERO monsters, too, as long as the Masked HERO has a higher Level than the monster you want to transform.
* NamesTheSame: Two examples: The manga-only Masked HERO Inferno is not to be confused with the fusion monster Elemental HERO Inferno. And Masked HERO Goka shares his name with the (also introduced in the manga) Goka the Pyre of Malice who, coincidentally was revealed in the same manga, and shares the ATK, Level, and Attribute of the Masked HERO.
* NighInvulnerability: Divine Wind cannot be destroyed in battle. Furthermore, the opponent can only attack once per Battle Phase as long as Divine Wind is face-up on the field.
* PlayingWithFire: Goka is a FIRE monster.
* ShoutOut: The Masked HERO archetype is a salute to Japanese ''Franchise/KamenRider'' heroes. In addition to "Kamen" meaning "Masked", there are several similarities between the two, such the recurring "form changing" and transformations of Kamen Riders. The Double Attacks are also similar to the original Kamen Riders' (1 and 2) "Rider Double" techniques.
* YinYangBomb: As his name suggests, Contrast HERO Chaos invokes this. He's a DARK monster, but he also counts as a LIGHT monster on the field.
[[/folder]]

[[folder:Mayakashi]]
'''[[http://yugipedia.com/wiki/Mayakashi Mayakashi]]''' is an archetype of Zombie monsters based on yōkai from Japan and China. Their Synchro Monsters can Special Summon themselves from the Graveyard by banishing another Zombie from the Graveyard, and gain effects if they are brought back.
----
!!!Tropes associated with the Mayakashi:
* AntiMagic: If Tengu is ever Special Summoned from the Graveyard, it can destroy a Spell or Trap on the field.
* IWorkAlone: The Deck as a whole is rather xenophobic; every Main Deck monster's effect prevents you from Special Summoning from the Extra Deck unless it's a Mayakashi monster. Furthermore, you can only control 1 of each Tuner and Extra Deck monster in the archetype.
* MyDeathIsJustTheBeginning: The Synchro Monsters only get their effects if they are Special Summoned from the ''Graveyard'', not the Extra Deck, making the entire archetype extremely vulnerable to cards that lock down the Graveyard for even a single turn.
* NoSell: Gashadokuro, the Skeletal Mayakashi can render itself immune to other card effects during the turn it was revived.
** Similarly, any monster Special Summoned with Mayakashi Return can't be targeted by card effects that turn. Meanwhile, Oboro-Guruma, the Wheeled Mayakashi makes your monsters indestructible in battle, and their Link Monster, Yuki-Onna, the Ice Mayakashi, prevents your opponent from even targeting it for attacks while it points to a Synchro Monster.
* SixthRanger: Yuki-Onna is the only Mayakashi Extra Deck monster that isn't a Synchro Monster.
* SpiritualSuccessor: To the Shiranui, another Synchro-focused archetype that takes influence from Japanese spiritualism; indeed, Mayakashi Return even features a decrepit version of the shrine pictured in Shiranui Style Samsara. Most notably, the Shiranui all have even-numbered Levels; save for their Tuners and Yuki-Onna, every Mayakashi monster has an ''odd''-numbered Level.
* StatusAilment: Yuki-Onna's second effect can halve the ATK/DEF of any monster on the field once every turn if an opponent's card destroys a friendly Synchro Monster.
* UpToEleven: Gashadokuro, at Level 11 and 3300 ATK, is physically the strongest monster in the archetype.
[[/folder]]

[[folder:Mekk-Knights]]
The '''[[http://yugipedia.com/wiki/Mekk-Knight Mekk-Knights]]''', or '''Jack Knights''' in the OCG, are an archetype of high-Level LIGHT monsters whose effects revolve around Special Summoning themselves to their controller's card zone, if said zone occupies a column that already has 2 or more cards occupying it. Their Spell/Trap support can negate the opponent's Spells, Traps, or monster effects -- depending on the card -- if a Mekk-Knight occupies its column.

The Mekk-Knights have access, and are related, to the '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Mekk-Knights:
* AllYourPowersCombined: The archetype's ace, Spectrum Supreme, seems to be a combination of the Mekk-Knights' weapons and appearances. Strangely enough, this may also be an ''inversion'', as one of its effects relies on [[IWorkAlone all three of its Link Arrows not pointing to any monster]].
** The archetype's Field Spell, World Legacy Scars, uses this as one of its effects; by banishing 8 Mekk-Knights with different names from your field or Graveyard, you can send your opponent's entire hand and Extra Deck to the Graveyard.
* AttackOfTheFiftyFootWhatever: Tall city buildings only come up to Morning Star's ''knees'' and it's heavily implied that it was created specifically to wield the power of the World Legacy artifacts which are likewise ''huge.''
* ColourfulThemeNaming: The name of each Main Deck Effect Monster is evocative of the [[RainbowMotif color of the rainbow]] with which the monster's armor and weapons glow.
* DiscardAndDraw: Scars has this as another of its effects.
* DubNameChange: From "Jack Knight" to "Mekk-Knight" to avoid them being confused with Jack's Knight.
* FailureHero: Avram's interference with their actions results in Lee taking over Ib's body and destroying the Mekk-Knight order. When Blue Sky uses the last of his strength to bestow his swords and some of his powers to Avram to stop Iblee, Avram ultimately fails to do that too.
* TheHeroDies: All of them besides Blue Sky (who just died in the attack) and Avram are corrupted into the hideous Knightmare monsters by Iblee. They then assault, but are ultimately killed, by Ningirsu.
* KnightOfCerebus: Their entrance in the World Legacy story reveals that the great salvation quest of the World Chalice trio is [[spoiler:an enormous sham orchestrated by Fairy Lee.]]
* LightIsGood: The Mekk-Knights are LIGHT monsters and, according to Mekk-Knight Avram's flavor text, Blue Sky is "The hero who defends the light of the stars". However, that doesn't mean they are necessarily nice.
* TheLastOfTheseIsNotLikeTheOthers: Mekk-Knight Avram, which was released after all of the other Mekk-Knights, is a Level 4 normal monster when all of the other Mekk-Knights are Level 5 or higher effect monsters.
* NoSell: Their own World Legacy, [[LuckilyMyShieldWillProtectMe "World Shield"]], is unaffected by any Extra Deck monster's activated effects, and any World Legacy cards in their column cannot be targeted or destroyed by an opponent's card effects. And even if its protective effects -- or its 3000 DEF -- aren't enough to keep it from being destroyed, "World Shield" can simply revive itself from your Graveyard simply by paying 1000 Life Points.
* PoorCommunicationKills: They kidnapped Ib in an attempt to thwart Lee's plans, but the ensuing conflict with the World Chalice crew put the fairy in a position to actually succeed, resulting in the demise of all the Mekk-Knights and even Ib's death.
* PowerDyesYourHair: When he achieves his Link evolution, [[spoiler:Avram]]'s hair color changes when he becomes [[spoiler:Astram]].
* RainbowMotif: The armor of each main Deck Mekk-Knight's Effect Monster glows in a different color of the rainbow, with Spectrum Supreme representing the entire visible spectrum of light.
** Red: Red Moon
** Orange: Orange Sunset
** Yellow: Yellow Star
** Green: Green Horizon
** Blue: Blue Sky
** Indigo: Indigo Eclipse
** Violet: Purple Nightfall
* TakeUpMySword: Mekk-Knight Blue Sky is shown passing on his power to Avram in the artwork of World Legacy Inheritor, which leads to the latter becoming Mekk-Knight Avram. Bonus points for Avram literally taking up Blue Sky's swords although he abandons the one that [[spoiler:Ib used to kill herself and Lee.]]
[[/folder]]

[[folder:Meklords]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/meklordastromekanikle_lc5d_en_scr_1e.png]]
'''[[http://yugipedia.com/wiki/Meklord Meklords]]''', called '''Machine Imperials''' (機皇 ''Kikō'') in the OCG, are an archetype of Machine-Type monsters that are designed as Anti-Synchro cards, absorbing them to increase their power. They're pivotal in the ''5D's'' anime, where they're represented as five individual parts that combine as one and can upgrade and interchange parts to gain new abilities. In the real card game they're stand-alone cards, and have considerably less impressive versatility.
----
!!!Tropes associated with the Meklords:
* TheAssimilator: All of the three Meklord Emperors and Mekanikle can absorb Synchro monsters.
* BossInMookClothing: The Meklord Emperors.
* CognizantLimbs: The Meklord Emperors' anime-only gimmick.
* CombiningMecha: In the anime, each one of the Meklord Emperors is made up of five separate components with effects that support one another, and can be replaced or upgraded to make the Meklord Emperor more powerful. Only Placido used parts from another Emperor on his own.
* CripplingOverspecialization: Other special effects aside, they are reduced to little more than beatsticks in the face of anything other than a Synchro monster.
* CyberCyclops: All of them appear to be this in some form.
* EEqualsMCHammer: Mekanikle's Japanese name "Machinicle Infinity Cubic". How one cube is infinity is anyone's guess.
* EverythingsBetterWithSparkles: Wisel has a pair of boosters on its upper legs that emit a trail of sparkles in the anime.
* FashionableAsymmetry: Wisel's ShouldersOfDoom are different designs from eachother.
* GaiasVengeance: In the anime they were created by the Momentum to eliminate the cause of the system's instability, which was due to the human race becoming greedy, apathetic, and conceited with progress.
* HellishPupils: Granel.
* HumongousMecha: While Meklord Emperors Wisel and Skiel aren't ''that'' humongous, Granel certainly is. And then there's the gigantic monstrosity that is Meklord Astro Mekanikle.
* KillerRobot: They effectively wiped out humanity in the BadFuture of ''5D's''.
* LargeAndInCharge: The Meklord Emperors are ''big'', especially Granel. This also applies to Mekanikle and possibly Asterisk as well.
* MechanicalMonster: Meklord Astro Dragon Asterisk resembles a worm-like dragon.
* ManOfKryptonite: They are this against Synchro Monsters.
* MechaMooks: The Meklord Armies.
* MechanicalMonster: All of them, with Skiel & Asterisk being more notable examples.
* NiceJobBreakingItHero: Destroy a monster by a card effect, and you just facilitate the summon of a Meklord Emperor.
* NoSell: They can't be affected by Synchro Summons.
* NumerologicalMotif: With the exception of the Meklord Armies, they all have an infinity sign on their chest.
* OurDragonsAreDifferent: Astro Dragon is a... mechanical, wormy, thingy. With an asterisk-resembling head.
* PlotBasedPhotographObfuscation: All of the Meklord Emperors as well as Mekanikle itself appear in the opening credits, but until they have actually appeared in the show, they are mostly hidden by shadow.
* RedEyesTakeWarning: Every unit except Meklord Emperor Skiel.
* RobotWar: What they caused in the dark future of ''5D's''.
* ShoutOut: In the anime, the tablets that they arrive in are similar to the monolith from ''2001: A Space Odyssey''. And the Ka Tablets from the ''[[Manga/YuGiOh Duel Monsters]]''.
* [[MageKiller Synchro Killer]][=/=][[AntiMagic Anti-Synchro]]: Their deck style is against the use of Synchro monsters, culminating in their signature emperors. Although it's less "killer" and more like "absorb them into their monsters".
* YouWillNotEvadeMe: Anime-only. Unlike Wisel and Skiel, Granel has the ability to prevent Synchros that it attacks from removing themselves from the field. Adding more is that it can drag out the Synchro from the Graveyard into its body.
[[/folder]]

[[folder:Melodious]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/melodiousarchetype.png]]
'''[[http://yugipedia.com/wiki/Melodious Melodious]]''', also known as '''Fantasia''' (幻奏 ''Gensō'') in the OCG, is an archetype comprised of music-themed LIGHT Fairy-Type girls debuting in ''Duelist Alliance''. The weaker Melodious monsters are the Melodious Diva monsters, while the stronger ones are the '''[[http://yugipedia.com/wiki/Melodious_Maestra Melodious Maestra]]''' monsters. They are used by Yuzu Hiiragi/[[DubNameChange Zuzu Boyle]] in the ''ARC-V'' anime.
----
!!!Tropes associated with the Melodious:
* AmazingTechnicolorPopulation: Almost all of them have unnatural skin colors.
* AmazonBrigade: So far, none of them are males.
* CoolMask: The Melodious Divas wear half masks that are on one of their eyes (in Canon's case, both). The masks resemble music notes or other symbols (e.g. in Serenade's case it's a heart). Strangely, despite the masks are colored, you can see the eyes and eyebrows through the masks, but in their original color. And the masks don't have holes, which is obvious when they close their eyes.
* DubNameChange:
** From Fantasia ("Gensō") to Melodious.
** The names of some Melodious monsters are altered and monsters with obvious male names are feminized.
** Prodigy Mozart -> Mozarta.
** Laureate François -> Shopina.
** Serena -> Serenade.
* FlowerMotif: The Melodious Choir monsters are themed after flowers. Along with the Lyrical Lusciniae, the Wind Witches and Lunalights, they all represent the four kanji of the Kachou Fuugetsu principle. The Melodious archetype is partially based on the flower kanji "ka".
* {{Foil}}: To the Lunalight archetype, which makes sense, since their anime owners are {{Identical Stranger}}s to each other. The Melodious archetype is played defensively and gains benefits from swarming the field with their Main Deck monsters, which is the core strategy. The Lunalights on the other hand are a highly offensive archetype that focuses on summoning [[OneManArmy One-Woman-Armies]] from the Extra Deck with little swarming capabilities.
* FusionDance: Soprano's effect allows her to fuse monsters from the field to summon Melodious Fusion Monsters such as Schuberta, or Bloom Diva.
* LightEmUp: They are LIGHT monsters.
* LightIsGood: They are used by a ''YGO'' heroine -- Yuzu.
* LovelyAngels: One of the main strategies is Special Summoning both, Aria and Elegy, on the field.
* MeaningfulName: The Melodious Diva monsters are named after famous styles and themes of music, Melodious Maestra monsters are named after composers of classical music and Melodious Songstress monsters are named after vocal ranges.
** [[http://yugipedia.com/wiki/Aria_the_Melodious_Diva Aria]]'s name came from the term "Aria", a long musical piece sung by a solo singer, mostly without orchestra.
** [[http://yugipedia.com/wiki/Canon_the_Melodious_Diva Canon]]'s name came from the term "Canon", a musical style that repeats the same tone, one following the others.
** [[http://yugipedia.com/wiki/Sonata_the_Melodious_Diva Sonata]]'s name came from the term "Sonata", musical piece played by orchestra without a singer.
** [[http://yugipedia.com/wiki/Elegy_the_Melodious_Diva Elegy]]'s name came from the term "Elegy", a kind of musical piece or poem typically used to lament the dead.
** [[http://yugipedia.com/wiki/Fantasia_Prima_Laureate_Francois Shopina]]'s Japanese name came from the composer François Baschet while her English name comes from Music/FryderykChopin.
** [[http://yugipedia.com/wiki/Fantasia_Prima_Prodigy_Mozart Mozarta]]'s name came from the composer Music/WolfgangAmadeusMozart.
* MusicalAssassin: All of them attack with music, as visually shown in the anime.
* MusicalThemeNaming: The Melodious Diva and Melodious Songstress monsters are named after musical terms, while the Melodious Maestra monsters are named after famous music composers.
* MonochromaticEyes: The Melodious Maestra's have no pupils and irises.
* {{Nerf}}: Inverted. In the anime, Aria's effect inflicts 800 damage to the opponent if she doesn't destroy the monster she battles and doesn't deal battle damage. Her real life effect is much more useful and she's a key card of this archetype because of it.
* NighInvulnerability:
** Elegy can protect all Special Summoned Melodious from getting destroyed by card effects, including herself if she is Special Summoned. If Aria is Special Summoned, all Melodious monsters can't be destroyed by battle or be targeted by card effects. Having both of them Special Summoned on the field creates a powerful layer of protection with limited ways to get rid of. With The Sanctuary in the Sky, the player won't even take battle damage.
** Bloom Diva cannot be destroyed at all and she even prevents the player from taking battle damage. She can still be targeted though.
* NoSell: The aforementioned Aria-Elegy lock.
* OurFairiesAreDifferent: They are Fairy-Type monster. While in the OCG, they are [[OurAngelsAreDifferent Angel-Types]], the Melodious monsters really do look like fairies.
* PlantPerson: Like the Plant Princesses, Bloom Diva the Floral Melodious Saint's upper body is sprouting out of a flower. Despite this, she's not a Plant-Type monster.
* PunnyName: The Japanese OCG name Gensō (幻奏) is a word play; it is "illusion" (幻想) written with the Kanji of "playing music" (奏). It is also a pun on the Japanese word "ensou" (演奏), which means "musical performance".
* StatusBuff:
** If Special Summoned, Sonata increases the ATK and DEF of all Fairy-Type monsters you control by 500.
** If Special Summoned, Elegy increases the ATK of all Fairy-Type monsters you control by 300.
* SuperToughness: Having both Aria and Elegy being Special Summoned on the field gives you a nigh-invincible protection, as they prevent Melodious monsters from being destroyed under most circumstances.
* TomboyishName: Played with. The Melodious Maestra are named after famous musicians from the past. In the OCG, they keep the exact same name, e.g. Mozart. However, keep in mind that these names are actually the surnames of the musicians. On the other hand, it's played straight with Shopina, who is named Francois in the OCG.
* UnskilledButStrong: Opera is a Level 4 monster with 2300 ATK, but she cannot attack during the turn she is Normal or Flip Summoned.
* WeakButSkilled: They are not impressively strong at first, but when some them are Special Summoned, their can increase their ATK thanks to Sonata and Elegy, and Aria and Elegy can protect all Melodious monsters, making it difficult for the opponent to get rid of them.
** Although, she only has 1000 ATK, Bloom Diva's immunity to destruction and her ability to destroy Special Summoned monsters and inflict damage equal to the difference between their original ATK makes her dangerous.
* WeaksauceWeakness: Cards that prevent you from Special Summoning them or cards that negates their effects are very effect against the Melodious archetype. Without Elegy and/or Aria, they are also vulnerable of cards that destroy Special Summoned cards.
** Aside from the above, Stellarknight Triverr is one of the few cards to defeat the aforementioned Aria-Elegy lock, since Triverr bounces all your cards back to the hand without targeting them.
** Madolche Queen Tiaramisu's targets two Madolche cards in the graveyard and returns them back to the deck and then cards of the opponent will be shuffled into the deck, up to number of the returned cards. The second part doesn't target, so Aria and Elegy can easily be shuffled into the deck.
** Number C9: Chaos Dyson Sphere. When it battles an opponent's monster, it can be attached as an Xyz Material to Chaos Dyson Sphere. That effect doesn't target.
** The Monarchs Stormforth, which allows the opponent to tribute one of them without targeting.
* WingedHumanoid: Almost everyone of the Melodious Diva monsters have a single wing that resembles a sharp on their back. The Melodious Maestra monsters have two wings that resemble butterfly wings with piano-key designs.
* YouGottaHaveBlueHair: All of them have unnatural hair color, with Canon having blue hair.
* ZergRush: Most of them have the effect that Special Summons one another or they can Special Summon themselves as long as another Melodious is on the field, setting up the game to summon the bigger Melodious monsters or create locks. Some of their effects can only be activated when they are Special Summoned, which further supported this gimmick.
[[/folder]]

[[folder:Mermail]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/mermailabyssgaios_abyr_en_op.png]]
'''[[http://yugipedia.com/wiki/Mermail Mermails]]''' are a series of WATER monsters, many of which are of course mermaids. They either discard other WATER monsters to use their effects or have effects that trigger when discarded. They rely on swarming the field in this manner to perform Xyz summons. Their leader is Mermail Abyssgaios, who can negate the effects of all monsters with less ATK than him, and he has 2800 ATK so that covers a lot.

For a related archetype commonly used alongside Mermails, please see the '''Atlantean''' folder.
----
!!!Tropes associated with the Mermails:
* AmazonBrigade: The level 3 monsters of this archetype are all females. The original three female "Mermail" monsters released in Abyss Rising, Mermail Abysslinde, Mermail Abyssgunde and Mermail Abysshilde, have names coming from the Rhinemaidens (Woglinde, Wellgunde, Flosshilde) in the German opera Der Ring des Nibelungen (The Ring of the Nibelung) by Music/RichardWagner.
* {{Atlantis}}: Lemuria, the forgotten city.
* AwesomeButImpractical: While Abyssbalaen could destroy cards the opponent controlled, up to the number of Mermail monsters in the controller's Graveyard, to use this effect, the controller had to discard ''four other Mermail monsters'' and then Special Summon it from the hand. This immense cost basically meant that Abyssbalean saw only niche use at best.
* BadassBeard: Mermail Abyssgaios.
* BareFistedMonk: Unlike the fish Abysspike based is on, Abysspike uses its fists in combat.
* BareYourMidriff: Shows up on several members, but [[{{Bowdlerize}} edited out]] of practically all the females.
* DistaffCounterpart: Mermail - Abysstrite is a female counterpart of "Mermail Abyssgaios". Those cards share the inverted ATK and DEF values to one another. Abysstrite is based off of the Greek goddess Amphitrite who is the wife of Poseidon.
* DropTheHammer: Mermail Abyssbalaen can be seen holding a hammer in its artwork, which is a hint at its anti-defense effect.
* EliteMooks: The level 7 monsters are sea monsters based on prehistoric fishes.
** Mermail Abyssmegalo is derived from the ancient creature "Megalodon", which is an extinct species of shark that lived roughly from 28 to 1.5 million years ago during the Cenozoic Era that lasted from the late Oligocene to early Pleistocene. [[ThreateningShark Megalodon is regarded as one of the largest and most powerful predators in vertebrate history]]. Fossil remains indicate that this giant shark reached a total length of more than 16 m (52 ft).
** Mermail Abyssleed is named after the Leedsichthys, a Jurassic-era fish. Leedsichthys was a giant pachycormid[[labelnote:*]]an extinct group of Mesozoic bony fish[[/labelnote]] that lived in the oceans of the Middle Jurassic period. The closest living relative of the pachycormids is the bowfin, Amia calva, but this is only very distantly related. Along with its close relatives Bonnerichthys and Rhinconichthys, Leedsichthys is part of a lineage of giant sized filter-feeders who swam the Mesozoic seas for over 100 million years, from mid-Jurassic until the end of Cretaceous.
** Mermail Abyssteus is based off the Dunkleosteus, an enormous Devonian-era fish. Dunkleosteus was named in 1956 to honour David Dunkle, then curator of Vertebrate Paleontology at the Cleveland Museum of Natural History.
* FishPeople: The Level 7s are humanoid fishes.
* HumanityEnsues: The Link Monster, Abyssalacia, is a humanized version of Abysstrite.
* KnightInShiningArmor: The Level 4 ones within this archetype are males wearing armor.
* MeaningfulName: They are based on mermaids, outfitted with armor, hence "mail".
* NightmareFace: Abysscorn's picture shows Mermail - Abyssdine turning her hair into rods and displaying this kind of face.
* OddNameOut: Mermail Abyssmander is based on a salamander.
* OurMermaidsAreDifferent: The Level 3 monsters are all based on mermaids.
* ProngsOfPoseidon: Mermail Abyssgaios and Mermail - Abysstrite.
* ShockAndAwe: An interesting feature of the Elephantnose that has been expanded upon with the Mermail, is its use of a weak electric field. Since the Elephantnose has poor eyesight, it instead uses a weak electric field to find food and navigate. Abyssnose on the other hand uses his electric field as a weapon, shocking other fish like you see in the bottom right hand corner.
* ShoutOut: To Theatre/TheRingOfTheNibelung, as the monsters depicted with the ring are based on the Rhinemadens (See AmazonBrigade) and of course there's the "ring" part.
* TechnicalPacifist: The Mermail have fearsome powers, but they do not like fighting. So aside from some members of the Imperial Guards, they take on appearances similar to that of humans. However, once they have made a determination to fight, they will don mana-infused armor to defeat their enemies with unmatched power.
* ThanatosGambit: When Abysslinde is destroyed while on the field, she summons another Mermail from the deck to take up her torch. [[OhCrap Including the Lv.7 ones]].
* ThemeNaming:
** Generally based on various species of fish.
** Two are based on AlchemicElementals.
* TransformationOfThePossessed: However, getting too full of himself, "Poseidra" put on the bracelet, and instantly his body began to change, and the "Mermail" King spoken of in legends appeared.
* UnscaledMerfolk: Abyssdine (sea slug), Abysshilde (Eel), and maybe Abyssmander (Salamander).
* WeatherControlMachine: "Abyss-squall" depicts a golden ring that contains the power to control the entire planet and manipulate the weather. It can create a heavy downpour that can calm even the most intense fire! "Poseidra" seized this ring and reigned over them as their new king with the treasure's power, and ordered them to start a torrential assault on the "Fire Kings"!
* WhiteMage: Potentially Abyssdine. She has low ATK, and if her friends call her to the field, she can summon a Lv.3 Mermail from the grave.
* YouCantGoHomeAgain: The "Mermails" lost Lemuria when the city rose to the surface due to sudden shifts in the earth's crust deep in the ocean,.
* YouGottaHaveBlueHair: Abysslinde (blue), Abyssdine (pink) and Abysstrite (purple)
* ZergRush: Level 3 "Mermail" monsters all share the same effect: when are sent to the Graveyard, they Special Summon another "Mermail", letting them swarm the field. The Level 4 "Mermail" monsters can activate their effects when they are Normal or Special Summoned, by discarding a Water monster from your Hand, which will trigger the effect of the previous monsters effects. The higher-level Mermails can Special Summon themselves with relative-ease by sending other "Mermails" to the Graveyard, which will also trigger their effects.
[[/folder]]

[[folder:Metal Counterpart]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/metalmorph_sdmm_en_c_ue_7.png]]
[[caption-width-right:308:Metalmorph, the Trap Card used to make the Metal Counterparts.]]
'''[[http://yugipedia.com/wiki/Metal_counterpart Metal Counterparts]]''' are a set of two Level 8 DARK Machine monsters that can only be Special Summoned by Tributing the appropriate monster (Zoa for Metalzoa, or Red Eyes Black Dragon for Red-Eyes Black Metal Dragon) after equipping it with the Trap Card "Metalmorph". In the anime and manga, this archetype is used by Keith Howard/Bandit Keith, and Jounouchi Katsuya/Joey Wheeler.
----
!!!Tropes associated with the Metal Counterparts:
* AntiMagic: In the anime and manga, they are immune to Spell Cards. The closest the TCG versions get to this is the Trap Card "Rare Metalmorph", which protects the equipped monster from one Spell Card that targets them (including yours) per turn.
* AwesomeButImpractical: Red-Eyes Black Dragon & Zoa equipped with Metalmorph are 2700/2300 or 2900/2200 beaters that gain half the ATK of the monster they attack. Sounds alright, yeah? Well, Red-Eyes Black Metal Dragon & Metalzoa, for all the effort you put in to get them out, are virtually identical, except they can only be Special Summoned from the ''Deck'', gain a grand total of 100 ATK & DEF, and ''don't even have Metalmorph's ability, or the Spell Card immunity like in the anime and manga''.
* BigBad: If the artwork for "Heavy Metal Raiders" is anything to go off of, Metalzoa seems to be the main leader for the rest of Keith's monsters.
* {{Cyborg}}: They're made by replacing the organic components of powerful monsters with machinery.
* DifficultButAwesome: Summoning them requires Tributing monsters equipped with a specific Trap Card (and not even variations like Rare Metalmorph), and summoning the needed monsters requires two Tributes under normal circumstances. However, once you Summon them, you can power them up with "Limiter Removal" and "Fairy Meteor Crush" for a OneTurnKill, making it well worth the effort.. [[SubvertedTrope if it weren't for the fact that Red-Eyes Black Dragon & Zoa equipped with Metalmorph are better monsters in the first place under most circumstances, outside of being able to use Limiter Removal in this specific circumstance.]]
* TheFaceless: Metalzoa appears to lack a face entirely, if it isn't just having its face covered by metal plating.
* InstantAwesomeJustAddDragons: Robotic dragons, to be precise.
* NinjaPirateZombieRobot: The Name "Red-Eyes Black Metal Dragon" gives off this vibe.
* OurDemonsAreDifferent: Metalzoa, given that Zoa itself was a Fiend monster.
* OverclockingAttack: Powering them up with "Limiter Removal" has this effect. Made even deadlier by also using "Fairy Meteor Crush".
* PowerUpLetdown: They both lack the Metalmorph effect the original monsters would have had if they weren't Tributed, making them 2900 or 3000 beatsticks.
* SpikesOfVillainy: Metalzoa is decked out in several spikes, and has sharp looking claws.
* WolverineClaws: Both their organic and synthetic forms have them. Metalzoa's look just like those of the TropeNamer himself.
[[/folder]]

[[folder:Metalfoes]]
'''[[http://yugipedia.com/wiki/Metalfoe Metalfoes]]''', (メタルフォーゼ, Metarufōze), known as '''Metalphosis''' in the OCG, are an archetype of FIRE Psychic-Type monsters based on various crafting metals. They use their Pendulum Effects to destroy their own cards to set Spell and Trap Cards directly from the deck and also have access to Fusion Summoning.
----
!!!Tropes associated with the Metalfoe monsters:
* ArmorPiercingAttack: Metalfoe Orichalc has the ability to inflict doubled piercing damage.
* TheBigGuy: Volflame; his Fusion form Crimsonite has the highest ATK, but no effect.
* {{Bishounen}}: Bismugear, big time. His full face can be seen in Fullmetalfoes Fusion.
* TheChick: Silverd; her Fusion form Mithrilium also has a defensive effect.
* {{Expy}}:
** Like the Igknights before them, the Metalfoes are a group of Normal Pendulum Monsters whose Pendulum Effects let them destroy their own cards to add new ones from the deck.
** To a lesser extent, the Gem-Knights, as both archetypes feature non-Effect Monsters and make use of constant Fusion Summoning.
** Fullmetalfoe Alkahest can be seen as one of Thousand-Eyes Restrict. Both are level 1 Fusion monsters with 0 ATK/DEF as well as the ability to equip other monsters to themselves to increase their stats.
%%* FiveManBand
* FantasyMetals: The Fusion Monsters derive their names from these.
* FragileSpeedster: Silverd. Subverted with Steelen, which looks like it at first but is actually a StoneWall.
* FusionDance: Adamante, Orichalc, Crimsonite and Mithrilium are all Fusion Monsters.
* {{Hihiirokane}}: Cardinal's name makes reference to this.
* TheLancer: Steelen; he is a high-DEF two-wheeler based off Steel, which symbolizes "stoic" (thus the term "cold iron" and "cold steel") and is mostly a construction metal; his Fusion form Adamante has balanced stats, and no effect.
* TheLeader: Goldriver; he is an high-ATK four-wheeler based off Gold, which symbolizes "champion" and is mostly a decorative metal; his Fusion form Orichalc also has the second highest stats among the Metalfoes Fusions, only below TheBigGuy Crimsonite and has an effect.
* PlayingWithFire: All of the Metalfoe are FIRE monsters, making them the first Psychic-Type monsters to have that Attribute.
* PoweredArmor: The archetype's Fusion Monsters are actually its Pendulum Monsters wearing armor made from their vehicles.
* PsychicPowers: They're all Psychic-Type monsters.
* TheRival: Volflame is apparently the "vanquisher" of True King Agnimazued, the Vanisher.
* ShoutOut:
** Goldriver and Steeleren seem to be ones to {{Manga/AKIRA}}.
** Fullmetalfoes Alkahest seems to be one to Manga/FullmetalAlchemist.
* SixthRanger: Heavymetalfoes Electrum is the first Link Monster in the archetype, it's the sixth Extra Deck monster overall, and the latest Metalfoes monster to be revealed.
* TheSmartGuy: Bismugear; his base form is the archetype's only Pendulum Effect Monster, and his Fusion form Alkahest is a SquishyWizard alchemist.
* TheSmurfettePrinciple: Silverd, and by extension Mithrilium and Electrum, are the only female monsters in the archetype.
* SpellMyNameWithAnS: The katakana [メタルフォーゼ] can be read in various ways, with literal translation being "Metalphoze" or "Metalphose"; "Metalphosis" is the popular translation for information usage. The TCG finally went with Metalfoes.
* StoneWall: Steelen's appearance suggests a FragileSpeedster, but his stats suggest otherwise.
* StrongButUnskilled: The ATK and DEF of Adamante and Crimsonite are both 2500 and 3000, respectively, but neither monster has an effect.
* SquishyWizard: Alkahest has 0 ATK/DEF, as does Raremetalfoe Bismugear.
* ThemeNaming: Metalfoe monsters are all named after various metals. The main deck monsters are named after real-life metals while the Extra Deck Monsters are named after mythical alloys.
* WeakButSkilled: Alkahest has 0 stats, but his effect is quite useful.
[[/folder]]

[[folder:Metaphys]]
The '''[[http://yugipedia.com/wiki/Metaphys Metaphys]]''' are an archetype comprised of LIGHT Wyrm-type counterparts to older monsters. Their effect revolves around banishing their own monsters.
----
!!!Tropes associated with the Metaphys:
* AntiMagic: Metaphys Nephtys can banish all set Spell/Trap cards on the field.
* EarlyInstallmentWeirdness: The first two Metaphys monsters, released before the archetype received any support, lack any effect related to banishing like the latter ones do.
* TheLastOfTheseIsNotLikeTheOthers: Executor, the strongest monster in the archetype—and the last one to be revealed—is the only Metaphys that is not based on an already existing monster. It also cannot be banished while face-up on the field—most Metaphys monsters' effects require them to be banished beforehand—and is also the archetype's only "Nomi" monster (it cannot be Normal Summoned/Set, or Special Summoned except by its own procedure).
* LightEmUp: All Metaphys monsters have the LIGHT attribute.
* NoSell: So long as it was special summoned by the effect of a Metaphys monster, Metaphys Tyrant Dragon is unaffected by trap cards.
* TookALevelInBadass: The original Divine Dragon Ragnarok was a normal monster that was one of the two materials required for the Fusion summon of King Dragun but wasn't powerful on its own. Its Metaphys counterpart possesses effects that increase its own ATK and can summon stronger Metaphys monsters and is a Tuner on top of that.
* UnskilledButStrong: Being a Normal monster, Metaphys Armed Dragon doesn't have any effect but possess 2800 ATK which makes it the strongest level 7 Normal monster in the game.
[[/folder]]

[[folder:Mist Valley]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/mistvalleythunderlord_ha02_en_scr_1e.jpg]]
'''[[http://yugipedia.com/wiki/Mist_Valley Mist Valley]]''' are a series of WIND monsters themed after birds and winged humanoids. They rely on bouncing themselves to the hand or bouncing other cards to the hand. Their leader is Mist Valley Apex Avian, who can negate card effects by bouncing other Mist Valley cards.
In the storyline, the Mist Valleys were among the tribes threatened by the Worm invasion, but when the Allies of Justice began to capture the Worms for study rather than fight them, they went off on their own and allied with the Dragunity tribe to defend themselves. After Trishula almost destroyed the world, the descendants of the Mist Valley and Dragunity tribes came to power in their territory as the Gusto tribe. Due to this, it can be said that they're indirect ancestors of the Ritual Beast Tamers.
----
!!!Tropes associated with the Mist Valley:
* AntiMagic: When Mist Valley Executor is Normal Summoned, all face-up Spell and Trap Cards on the field are returned to their owners' hands.
* BigCreepyCrawlies: Mist Wurm. Several of them are summoned in the ensuing fight against Trishula.
* {{Bifauxnen}}: Mist Valley Falcon.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerize}}: The international version of Mist Valley Shaman has her bust size reduced and covered along with other areas of her body, to make the card less revealing. Her clothing is altered to remove any sexual references, and her expression to look more she's meditating rather than possessed.
* DemonicPossession: Mist Valley Shaman, further implied with her ATK-gaining effect.
* {{Expy}}: Averted with Mist Bird Clausolas, which looks like the "Mist Valley" version of Ally of Justice Clausolas, with the artworks of both show each monster in the exact same position. It is later revealed that it is the same bird.
* GameplayAndStorySegregation: In the artwork for Mist Valley Thunder Lord, it is carrying the head of Catastor, implying that it defeated Catastor. In the context of the actual card game, this would be impossible as Mist Valley Thunder Lord cannot beat Catastor due to the effect of Catastor that automatically destroys any non-DARK monster. However, the artwork of Mind Pollutant, which depicts Fabled Raven taking control of Mist Valley Thunder Lord, forcing it to destroy Ally of Justice Catastor.
* GogglesDoNothing: Mist Valley Watcher, despite any VideoGame.Persona4 reference of wearing googles in misty area.
* HarpingOnAboutHarpies: The WingedHumanoid members allude this appearance.
* {{Homage}}: Mist Valley Falcon's appearance resembles that of Haseo, the main protagonist from the VideoGame/DotHackGUGames.
* LadyLooksLikeADude: Don't be fooled by the BoyishShortHair and muscles, Mist Valley Falcon is indeed a female.
* {{Ninja}}: Mist Valley Soldier.
* NobleBirdOfPrey: Mist Valley Apex Avian, Mist Condor, Mist Valley Thunderbird and Roc from the Valley of Haze.
* NotTheIntendedUse: Apex Avian is supposed to be AwesomeButImpractical, as it would need to be summoned with Tributed monsters. But with the advent of Pendulum Summoning, it sees more use in "Magician" Pendulum decks, as it can always just be bounced and Pendulum Summoned over and over again. It's also a Level 7, which helps you bring out the deck's many Rank 7 Xyz monsters.
* PowerNullifier: Mist Bird Clausolas can turn an opposing monster's ATK to 0 while negating their effect.
* ShockAndAwe: Mist Valley Executor, Mist Valley Thunder Lord and Mist Valley Thunderbird.
* SixthRanger:
** Mist Wurm, Roc from the Valley of Haze, Ally of Justice Clausolas, Genex Ally Birdman and Mist Bird Clausolas.
** Genex Ally Birdman was practically made to work with Mist Valley. It's easy to summon, and triggers the effects of Thunderbird and Divine Wind, with the cost of being a one-use card.
* TookALevelInBadass: Mist Valley Apex Avian appears to be an upgraded version of Mist Valley Thunderbird. Mist Valley Apex Avian has the highest ATK of all Duel Terminal WIND monsters, second to Mist Valley Thunder Lord and Daigusto Eguls, both of 2600 ATK.
* UnwillingRoboticization: Mist Bird Clausolas is, in fact, the same monster as Ally of Justice Clausolas, before being turned into a Machine. This is especially evident by the flavor text of Ally of Justice Clausolas, which mentions that it is "the ultimate weapon designed from Claiomh Solais." and considering it's very likely that Clausolas is a wild creature, this is very likely the case.
* WingedHumanoid: Most of them.
[[/folder]]

[[folder:Moja]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/moja_rgbt_en_r_1e.png]]
'''[[http://yugipedia.com/wiki/Moja Moja]]''' is a Beast-Type monster who has two other Beast-Type cards that benefit from its usage: [[http://yugipedia.com/wiki/King_of_the_Beasts King of the Beasts]] and [[http://yugipedia.com/wiki/Beast_Striker Beast Striker]]. All three cards revolve around Special Summoning from the graveyard.
----
!!!Tropes associated with Moja:
* AnimalisticAbomination: King of the Beasts is a tall mass of black fur with skeletal legs and face. It may have been based on the legendary [[https://en.wikipedia.org/wiki/Wendigo Wendigo]]
* BadassAndChildDuo: Beast Striker seems like Moja's protector, as he can revive him from the graveyard and his high ATK make it hard to target Moja without retribution.
* DemBones: King of the Beasts has no skin or muscles underneath his fur.
* FromNobodyToNightmare / MetamorphosisMonster: King of the Beasts used to be [[http://yugipedia.com/wiki/Moja this]]. Then he grew up...
* MiracleGroMonster: King of the Beasts starts out as Moja before growing up.
[[/folder]]

[[folder:Monarchs]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hqdefault_757.jpg]]
[[caption-width-right:350:Erebus (left) and Ehther (right).]]
'''[[http://yugipedia.com/wiki/Monarch Monarchs]]''', called '''Emperors''' (帝, ''Tei'') in the OCG, are a series of Level 6 (with one Level 5) monsters. They activate their effects when they're Tribute Summoned, destroying cards on the field, with restrictions that vary from Monarch to Monarch. Several Monarchs also have Mega forms, who are Level 8. In ''GX'', four of the Monarchs are used by the four members of Mizuchi Saiou's/[[DubNameChange Sarina's]] Four Monarchs/[[DubNameChange Light Brigade]]: Ikazuchimaru/[[DubNameChange Thunder]], Kourimaru/[[DubNameChange Frost]], Honoomaru/[[DubNameChange Blaze]] and Iwamaru/[[DubNameChange T-Bone]]. In ''ARC-V'', Moebius and Mega Mobius are used by Shingo Sawatari/[[DubNameChange Silvio]] in episode 7.

The archetype is featured in 2 Structure Decks: ''Dark Emperor'' and ''Emperor of Darkness''.
----
!!!Tropes associated with the Monarchs:
* AchillesHeel: Quite a few cards can severely cripple a Monarch deck.
** Because the Monarchs and their Vassals/Squires have low DEF, a single [[https://yugioh.fandom.com/wiki/Full_Force_Virus Full Force Virus]] can wipe out all monsters in your hand or on your field.
** [[https://yugioh.fandom.com/wiki/Zombie_World Zombie World]] prevents non-Zombie monsters from being Tribute Summoned. With Zombie World on the field, the only Monarch you can summon is Erebus.
** [[https://yugioh.fandom.com/wiki/Mask_of_Restrict Mask of Restrict]] prevents players from tributing monsters, making the Monarchs useless.
* AnimalMotifs: Raiza the Storm Monarch could be derived from Romulus when a circle of birds flew over him, signifying that he would be king probably explaining why "Raiza" has a bird like crest on his head, or when later on in Romulus's rule when a storm came and everyone left except Romulus, when the storm was over Romulus was gone without any explanation.
* AuthorityEqualsAsskicking: As referenced in the artwork of "By Order of the Emperor", "Caius" may be a leader over all the other Monarchs. As further evidence of this, Caius's effect is arguably the strongest, being able to target any card on the field, while most other Monarchs have restrictions on what their effects can target, and they only destroy their targets while Caius banishes his. Also, Caius shares his name with UsefulNotes/Augustus, the first Roman Emperor, and his uncle UsefulNotes/JuliusCaesar. The artwork of "The Dominion of the Legendary Monarch" appears to establish Erebus as the leader, as the original six Monarchs are shown kneeling to him. Caius may therefore be his [[TheDragon second-in-command]].
* BackFromTheDead: While he's in the Graveyard, Erebus can send one monster in it with 2400 (or more) ATK and 1000 DEF back into the player's hand if they discard a Monarch Spell or Trap card. He can even bounce back himself with this effect.
* BadassCape: All of the monarchs wear a cape.
%%* BigGood: Ehther the Heaven Monarch.
* BlowYouAway: Raiza's wind storm can blow enemies away.
* BoringButPractical: A major reason for why the Monarchs were such a domineering archetype was that they were very low-cost, methodical, and reliable. They were simple to Summon, their effects were immediate and destructive, and their ATK scores, though not overwhelming, were more than enough to handle most Decks of their day. Even their archetype support cards still focus on supporting their Tribute Summons, just making it easier for the player to do.
* BroughtDownToNormal: So long as you control a Tribute Summoned monster, The Monarchs Erupt negates the effects of all non-Tribute Summoned monsters on the field. This is usually very useful unless you're up against monsters (ex. Qliphorts or Expresses) whose ATK or ability to attack is usually hindered by their effects.
* ButtMonkey: Raiza is occasionally depicted as this in other card art.
* CastingAShadow:
** Delg's dark power can drain the opponent's life away.
** Caius is a DARK monster, although he specializes in PowerOfTheVoid.
** Erebus, the third DARK Monarch, returns opponents cards to the field, but also has the power to raise monarchs from the dead, including himself.
* CrystalDragonJesus: "Kuraisu", Kuraz's name in the OCG, is an abbreviation of "Kuraisuto", an affected phonetic translation for Jesus Christ. This can also be supported by this monster having a similar position to Christ nailed to the True Cross, as well as the circular piece on Kuraz's back resembling a halo.
* DishingOutDirt: Granmarg's rock smash can destroy hidden enemies.
* DubNameChange: Emperor --> Monarch.
* EarlyInstallmentWeirdness: Zaborg, the first Monarch to be released, is Level 5, as opposed to the others, who are Level 6.
* ElementalPowers: Each Monarch represents an element and each Attribute (save for DIVINE) has at least one (there are three each for LIGHT and DARK).
* TheEmperor: More in the OCG, where their titles are translated as "Emperor" ("帝"/"Tei").
* EvilMinions: The "Vassal" subseries are all designed to support the summoning of the Monarchs in various ways. Samsara Kaiser counts as one as well, due to him being primarily tribute fodder.
* EvilCounterpart: Inverted with Ehther and Kuraz, as the other Monarchs appear to be evil while neither the afformentioned two appear kneeling to Erebus or among the fire-laden support cards. Ehther (the Heavenly Monarch) is the counterpart to Erebus, (the Underworld Monarch); Kuraz (the Light Monarch) is the counterpart to either Delg (the Dark Monarch) or Caius (the Shadow Monarch). The former is more likely; Kuraz may serve the same role to Ehther that Caius serves to Erebus.
* FemaleAngelMaleDemon: Ehther is the female emperor of heaven and Erebus is the male emperor of the underworld. This comparison even gets highlighted in the artwork for Pantheism of the Monarchs.
* GenderFlip: Aither, in the original Greek mythology, is male. Here, Ehther is female. This makes sense, if they want a contrast between the ruler of Heaven and the ruler of the Underworld.
* HornyDevils: The fiendish Caius in his regular and Mega forms. Erebus has horns as well, but he's actually a zombie.
* AnIcePerson: Mobius' Frost Blizzard can destroy up to 2 face-down Spell/Trap Cards the opponent controls.
* {{Irony}}: Zaborg the Thunder Monarch could be derived from Tullus Hostilius, who was struck down by lightning due to his pride.
* LargeAndInCharge: "The Dominion of the Legendary Monarch" shows the original six Monarchs kneeling to Erebus, and he is gargantuan, with the second-biggest, Granmarg, only reaching to his knee.
* LightEmUp: Kuraz' light can destroy enemies.
* LightisGood: Kuraz' effect also benefits both players though, and Ehther's full title is "Ehther the Heavenly Monarch" and is a Fairy.
* LightIsNotGood: Zaborg can be seen bowing to Erebus.
* LostInTranslation: The Monarch support cards ironically do not actually reference the monarchs themselves in the card text. This is due to the fact that the term "Monarch" belongs to an entirely different archetype in the OCG, and the Monarchs in this folder are ''really'' Emperor's according to the original kanji. They still benefit from the cards regardless, though, as the support cards reference their attack and defense, and not their names.
* ManOfKryptonite: Since ''ARC-V'' and the Mega Monarchs, the Monarchs have developed an increasing focus on anti-Extra Deck strategies; many of their cards target Extra Deck-related cards, and their strongest support locks the user out of playing cards from their own Extra Deck.
* MeaningfulName: 'Samsara Kaiser' can be roughly translated into 'Emperor/Monarch Sacrifice'; both its armor and its use suggest that it was designed as a card to directly support the Monarchs because it is returned to the hand when sacrificed, allowing you to activate the Monarchs' effects, summon Samsara Kaiser again and summon another Monarch to use his effect.
* MightyGlacier: The Monarchs have quite powerful effects and solid ATK, but since most of them require to be Tribute Summoned, it's hard-to-impossible to splash the field with Monarchs in a few turns. Even with recent support, the deck is rather slow, but once they are on the field, the opponent probably is already in trouble.
* NoSell: While it doesn't make them invincible by any means, March of the Monarchs makes it so that Tribute Summoned monsters you control can't be targeted or destroyed by card effects so long as it's on the field. The Monarchs Awaken is an arguably stronger normal Trap card that makes a Monarch completely immune to all card effects during the turn it was activated provided that the Extra Deck is empty.
* OvershadowedByAwesome: Despite Granmarg the Rock Monarch having one of the most versatile effects of the Monarchs in its day, it has been considered to be the least useful Monarch as it has limited destruction power and for the most part has been overshadowed by "Caius the Shadow Monarch".
** Granmarg's Mega Monarch card expands on his ability by allowing him to do this twice and giving the player a free draw (which could be situationally helpful). Ironically, this is ''still'' overshadowed by Caius's Mega Monarch card which can allow the player to banish 2 cards on the opponents side of the field, deal up to 2000 damage, ''and'' banish every copy of the banished cards the opponent has, possibly milling their deck by four cards.
* PlayingWithFire: Thestalos could be derived from Servius Tullius, who was said to have a ring of fire around his head at young age, a sign that he would become king.
* PowerWalk: [[http://img1.wikia.nocookie.net/__cb20130708011511/yugioh/images/a/af/MarchoftheMonarchs-CBLZ-EN-C-1E.png March of the Monarchs]] is a particularly badass one. Doubles as UnflinchingWalk if the fire behind them is caused by an explosion.
* ShooOutTheNewGuy: Kuraz and Delg were given a good amount of fanfare, and often got treated as the real rulers of the archetype in games rather than Caius. They also broke the theme by having straightforward naming schemes (Light and Dark as opposed to Frost, Firestorm, or Shadow) and not needing to be Tribute Summoned. However, fans found the pair to be too slow and indirect, stuck with the original six, and by the time of ''ARC-V'', with the release of new Monarch support, Kuraz and Delg are nowhere to be seen on card art.
%%* ShockAndAwe: Zaborg.
* SixthRanger: These cards may be a reference to the seven kings of Ancient Rome, but with the addition of "Delg the Dark Monarch", this is somewhat doubted, though "Delg the Dark Monarch" may be a reference to the eighth king of Rome in the book of Revelation. (Rev 17,9-11: "Here is a clue for one who has wisdom. The seven heads represent seven hills upon which the woman sits. They also represent seven kings: five have already fallen, one still lives, and the last has not yet come, and when he comes he must remain only for a short while. The beast that existed once but exists no longer is an eighth king, but really belongs to the seven and is headed for destruction.")
** Tenmataitei has 2400 ATK and 2000 DEF, just like the original Monarchs, and thus can be used with Monarch support cards. However, in contrast to the original Monarchs, the words in its name in the Japanese OCG are reversed compared to the conventional naming pattern of the Monarchs. Additionally, it is Level 5, in contrast to the original Monarchs being Level 6 ([[EarlyInstallmentWeirdness except for Zaborg]]), and does not possess an effect that activates when it is Tribute Summoned. Rather, its effect prevents the opponent from responding to such effects and thus, enables the effects of the Monarchs to activate and resolve without interference.
* SlouchOfVillainy: Erebus on his card art, though he actually stands when he's summoned in the ARC-V manga.
* TookALevelInBadass: Mega-Monarchs are higher level versions of the Monarchs, both trope-wise and in-universe. "Emperor of Lightning" is the ultimate form of Zaborg; "Emperor of Lightning" is another name for "Zaborg the Thunder Monarch", as Monarchs are called Emperors in the OCG.
* YourSizeMayVary: In the artwork of Prideful Roar, Mobius is only about about a head taller than Breaker, but on Inverse Universe, Mid Shield Gardna barely comes up to his knee.
[[/folder]]

[[folder:Morphtronic]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/386px_morphtronicsscramble_tf05_jp_vg.png]]
[[caption-width-right:300:Boarden, Celfon, and Remoten]]
'''[[http://yugipedia.com/wiki/Morphtronic Morphtronics]]''', called '''Deformers''' in the OCG, are a series of low-level Machine monsters. Their effects change depending on which battle position they're in, represented in the anime by the Morphtronic transforming into a humanoid form in Attack Position and changing to some sort of appliance in Defense Position. Their leader is the Synchro monster Power Tool Dragon. In the anime, they're the signature cards of Lua/[[DubNameChange Leo]] in ''5D's''.
----
!!!Tropes associated with the Morphtronics:
* FragileSpeedster: They are seriously lacking in the ATK and DEF departments, but a well put together Morphtronic deck can easily turbo through the deck at insane speeds, giving you a field full of Synchro monsters from none. The Morphtronic archetype is rather (in)famous for their ability to get ''two'' Shooting Quasar Dragons out on the field in one turn.
* {{Homage}}: These cards may be based on the entire Transformers toyline that are still very popular. (Transformers have the ability to change from objects/animals/vehicles to humanoid robots and vice-versa.)
* MechanicalLifeforms: Despite their appearances, "Morphtronics" are not all Machine-Type monsters and they also represent a wide array of Attributes.
* TransformingMecha: They are depicted in how they "morph" when they change their Battle Position, which changes their effect and appearance (humanoid form in Attack Position; item form in Defense Position). They transform into small household items, like magnets and mobile phones.
* WeakButSkilled: "Morphtronics" are low in Level and have low ATK and DEF but many have effects that can rapidly boost their collective power. Amassing enough collective power, "Morphtronics" can produce powerful OTKs and strong defensive locks.
[[/folder]]

[[folder:Naturia]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/naturiaforest_tf05_jp_vg.png]]
'''[[http://yugipedia.com/wiki/Naturia Naturia]]''', known as '''Naturu''' in the OCG, is an archetype of EARTH monsters themed after planets, animals and insects. Their specialty is countering the opponent's moves in various ways, highlighted by their Synchro monsters, Naturia Barkion, Naturia Landoise, and Naturia Beast, who can freely negate Trap Cards, Monster Effects, and Spell Cards, respectively. Barkion and Beast fuse into the leader of the archetype Naturia Exterio, who can negate Spell ''and'' Trap Cards at will.
----
!!!Tropes associated with the Naturias:
* AnthropomorphicFood: They make up one half of this archetype. Their prominent feature are the really cute eyes.
* AntiMagic[=/=]CrazyPrepared: A well-constructed "Naturia" Deck can completely lock down an opponent, as there are "Naturia" monsters able to negate the effects of Spell Cards, Trap Cards, Normal Summons and Special Summons.
* BigCreepyCrawlies: The other half of them. However, their features are very plant-like in nature.
* TheFourGods: Three of their Synchro Monsters are based of this motif. Barkion is Seiryu, Beast is Byakko, and Landoise is Genbu.
* FusionDance: Naturia Exterio and Naturia Gaiasteleoh
* MythologyGag: Leo's vulnerability during Main Phase 2 is a nod toward the Duel Terminal, in which the Main Phase 2 was omitted from the game. The three kinds of monsters Gao is based on, "Naturia", "Constellar", and "Evilswarm", originated in the Duel Terminal series.
* OurDragonsAreDifferent: Naturia Barkion because it is plant-like in nature.
* PantheraAwesome: Naturia Beast, Naturia Exterio and Naturia Leodrake
* SugarBowl: Their homeland, Naturia Forest
* TigerVersusDragon: Beast is the Tiger and Barkion is the Dragon. However, they can get along and fuse into Naturia Exterio
* TookALevelInBadass: Leo, Protector Beast of the Sacred Tree, is an advanced version of "Naturia Leodrake", enhanced with the armors worn by the "Constellar" and the "Evilswarm", respectively. Leo fused with Naturia Landoise and turn into Naturia Gaiasteleoh. Later, he would fuse with Ritual Beast Ulti-Apelio and become Ritual Beast Ulti-Gaiapelio, the boss monster of the Ritual Beast archetype.
* TurtlePower: Naturia Landoise
* WeakButSkilled: Although the Naturia Synchro Monsters have high ATK, Naturia Main Deck monsters usually have low ATK, but they have effects that can control the field easily. [[InvertedTrope Inverted]] with [[UnskilledButStrong Naturia Leodrake]], who has the highest ATK among the Naturia, but has no effects whatsoever.
* WorldTree: Naturia Sacred Tree, which is a gigantic tree that supports the Insects and Plants of the Naturia. It turns out to be a can from sealed evils, in this case the Infernoids.
[[/folder]]

[[folder:Nekroz]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nekroz.jpg]]
'''[[http://yugipedia.com/wiki/Necloth Nekroz]]''', known as '''Necloth''' in the OCG, is a series of cards from the Duel Terminal storyline, who are related to both the Gishki and the Ice Barrier. Like the former, they focus around Ritual Summons, with their Ritual Monsters being warriors clad in armor resembling iconic Duel Terminal monsters like Trishula. They also have a focus around banishing from the Graveyard for certain effects, and their Ritual Monsters all have an effect which discards themselves from the hand.
----
!!!Tropes associated with the Nekroz:
* AwesomeButImpractical: Just like the monster she's based on, Nekroz of Sophia has a powerful effect that banishes all other cards on the field and in each player's graveyard, but is hard to summon due to having to be Ritual Summoned from the hand and requiring three monsters you control with different types (which, given that she's level 11, means that she literally ''cannot'' be summoned using just Nekroz cards, at least until the release of Ariel). Furthermore, as her effect prevents you from summoning other monters during the turn it is activated, they need to have been on the field previously. And unlike the original Sophia, your opponent can respond to her Ritual Summon or the activation of her effect and are left with their hand intact even if it goes off.
* BadassFamily: With the exception of Exa and Ariel, the entire Archetype is composed of a single family: Avance, the father, Emilia, the mother, and Shurit, their child.
* {{Bishonen}}: Great Sorcerer of the Nekroz (Avance) regains his youth as Nekroz of Valkyrus and Nekroz of Unicore. Nekroz of Trishula and Nekroz of Brionac appear to be adult and adolescent versions of Shurit, respectively. All four of them happen to be good-looking.
* BladeOnAStick: Avance wields one as Nekroz of Unicore and Nekroz of Valkryus.
* CoolSword: The Nekroz of Trishula wields a sword made from the Nekroz Exomirror, as does The Nekroz of Brionac.
* ContinuityNod:
** The Great Sorcerer of the Nekroz is clearly an aged Gishki Avance, with the same stats. Likewise, Dance Princess is an older Gishki Emilia.
** The Nekroz Ritual Monsters have the same stats as the monsters they're based on.[[note]]Except Nekroz of Decisive Armor, who has 1000 less DEF than the original Decisive Armor.[[/note]] Their effects are also similar.
** Ariel, Priestess of the Nekroz is Gishki Ariel.
* DifficultButAwesome: Nekroz Ritual Monsters have the caveat that you cannot Tribute another copy of themselves, or simply another monster of the same level, for their Ritual Summon, meaning that you'll have to find ways to mix-and-match levels to pull it off, especially as their Ritual Spells require an exact level without going over. Then you get into their discard and banishing effects, which offer even ''more'' options to take into account, and the number of options can quickly become overwhelming. However, Nekroz were one of the most feared decks in their heyday for a ''reason'': learning how to use one properly can let you consistently make plays and quickly decimate the opponent's field while building up your own, all without making much of a dent in your hand.
* DraconicHumanoid: Nekroz Warrior Exa is a humanoid dragon. He can wield the Dragunity Spear of Destiny and call upon the powers of Catastor and Decisive Armor.
* DubNameChange: From Necloth to Nekroz. Might also be a case of SpellMyNameWithAnS.
* EverythingsBetterWithPrincesses: Emilia is known as the Dance Princess of the Nekroz. Her special effect prevents the negation of Nekroz Ritual Spell Cards and protects Nekroz Ritual Monsters against card effects that target them. She also can turn into the Nekroz of Gungnir... and the Nekroz of Sophia.
* FountainOfYouth: Avance becomes younger when donning one of the Nekroz armor. He also does this as Zefrasaber, Swordmaster of the Nekroz.
* InstantArmor: By using their magical mirrors, the Nekroz can don armor based on past Duel Terminal monsters.
* TheLastOfTheseIsNotLikeTheOthers: Unlike the other Nekroz Ritual monsters, [[http://yugipedia.com/wiki/Nekroz_of_Sophia Nekroz of Sophia]] isn't based on a Synchro monster and is a LIGHT monster instead of a WATER one.
* LightEmUp: The Nekroz of Sophia is a LIGHT monster.
* MakingASplash: All Nekroz monsters are WATER monsters, except Nekroz of Sophia.
* MomLooksLikeASister: Emilia to Shurit. Made even more glaring by the fact that Avance, who is ostensibly around the same age as Emilia, looks very much like an old man.
* PatchworkKids: Shurit is the child of Avance and Emilia. Shurit's hair is a layered combination of Avance and Emilia (white and red, respectively), and has one blue eye– like Avance– and one red eye– like Emilia. He also has the ability to use Rituals like his parents. This makes sense, as Avance and Emilia were last seen in the conclusion of the Duel Terminal storyline (seen in "Sacred Serpent's Wake"), looking off into the distance together as the last survivors of the war. The duo are also featured on several other Nekroz cards, implying that the Nekroz archetype represents the pair's new family after some time has passed.
* PlayingWithFire: Exa gets the ability to manipulate fire when he becomes the Flame Beast.
* ShoutOut: As soon as Nekroz of Trishula was revealed, ''Anime/SaintSeiya'' comparisons were made.
* ThreePlusTwo: The Nekroz have the family of Avance, Emilia, and Shurit as their core, with Exa and Ariel joining in.
* TookALevelInBadass: The last time we saw Avance and Emilia, they had only barely survived the rampage of the Evilswarm, but now they've become incredible powerful mages who wield the power of such legendary beings as Trishula and Decisive Armor. Emilia takes another level by becoming the Nekroz of Sophia.
* XtremeKoolLetterz: The DubNameChange from "Necloth" to "Nekroz" makes pretty liberal use of these.
[[/folder]]

[[folder:Neos / Neo-Spacian / Chrysalis]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/300px_elementalheroneos_shva_en_sr_1e.png]]
[[caption-width-right:230:Elemental HERO Neos, Jaden Yuki's ace monster and the centerpiece of the archetype.]]
'''[[http://yugipedia.com/wiki/Neos Neos]]''' is an archetype highlighted by Elemental HERO Neos. He performs Contact Fusion with '''[[http://yugipedia.com/wiki/Neo-Spacian Neo-Spacian]]''' monsters to summon powerful Fusion Monster Cards that return to the Extra Deck after one turn. The Neo-Spacians have also pre-evolutions called '''[[http://yugipedia.com/wiki/Chrysalis Chrysalis]]''' ('''Cocoon''' in the OCG). In the anime they are the signature cards of Judai/[[DubNameChange Jaden]] Yuki who created them.
----
!!!Tropes associated with Neos and the Neo-Spacians:
* AllYourPowersCombined: Elemental HERO Neos is often described as having his true power unlocked by fusion. This could mean that Elemental HERO Divine Neos is the true power dwelling within Neos. This is further reinforced in the anime by the fact that this card is created by the Contact Fusion of Elemental HERO Neos and all other six Neo-Spacians.
* AntiMagic: The effect of Storm Neos is essentially Heavy Storm.
* BadassCape: Dark Panther wears one, which is even more impressive, since he goes on all four legs.
* BadassNormal: Elemental HERO Neos is a Level 7 Normal Monster 2500 ATK and 2000 DEF. Ironically, the card itself is actually outdated during the era it is introduced because of being a Level 7 Normal Monster, just like Dark Magician who already was being overshadowed by Summoned Skull and Blue-Eyes White Dragon when the game began. If it wasn't for the Neo-Spacians and Elemental HERO archetypes, this card would be completely terrible during the ''GX'' era.
* BatSignal: N-Signal; when one of your monsters you control is destroyed and sent to the Graveyard, N-Signal can Special Summon a Level 4 or lower Neo-Spacian monster from your deck or hand. Even though the Level of the Main Deck Neo-Spacians is 3.
* BigCreepyCrawlies: Larva and Flare Scarab are Insect-Type monsters.
* BlowYouAway: Chicky, Air Hummingbird, Air Neos and Storm Neos are WIND monsters.
* CantCatchUp: The one and only example among the protagonists' ace monsters who still suffers from this trope to this day.
** By the time of this edit, despite being the most prominent archetype that Judai uses from season 2 onwards, Neos and his pals haven't got any support since the end of ''GX'', only getting Neos Knight during the ''5D's'' era who isn't even that useful. In comparison, the other protagonists' ace monsters have been getting support over the years even after their respective series ended, most notably during the ''ARC-V'' era. Aside that Odd-Eyes gets constant support in its own era, Utopia has gotten plenty of support, most notably his Utopia the Lightning form from the manga, becoming a stable in most meta decks. Stardust Dragon's final evolution, Shooting Quasar Dragon, finally got its international release in October 2014, and Stardust continues to get a few support cards later on, most notably Stardust Warrior. And Dark Magician got tons of new support cards in several sets throughout the ''ARC-V'' era to the point he has way too many cards based around him that are actually useful.
** To add more salt to the injury, the HERO archetype definitively wasn't ignored by Konami. Due to the fact that Neos doesn't exist in the manga and Konami still manages to release more and more anime/manga cards that had't been made into the OCG at that time, Neos's archetype is made obsolete by the manga Elemental [=HEROes=] and ''especially'' the [=Masked HEROes=], all of them being used by Judai in the manga.
** To make things more worse, even rival archetypes got more support and are now more playable in the current days. Cyber Dragon, Destiny HERO, and ''even'' the Ojamas and Cyberdarks. The fact that the Cyber Angels finally get a release and that Crystal Beasts, Volcanics, Vehicroids, (Kenzan's) Dinosaurs, Ancient Gears and Amazoness have got support doesn't help Neos either.
** Another one of Judai's archetypes that got recent support is... Kuriboh!
** The archetype was also overshadowed by another Contact Fusion archetype that used the same "shuffling into the deck" mechanic -- Gladiator Beasts. However, the Gladiator Beasts didn't suffer that much of the HourOfPower flaw and they balanced that out by integrating that mechanic into their playstyle and strengths, giving their members the ability to tag out, which made their monsters not helpless at all and their Contact Fusion Monsters were harder to beat due to their HourOfPower. And the Gladiator Beasts had much better effects than the Neos Fusions and Neo-Spacians to begin with. Even ''they'' got more love in the ''ARC-V'' era than this archetype.
*** And the Contact Fusion archetype that preceeded the Neos archetype, the VWXYZ monsters, ''also'' got support in the ''ARC-V'' era.
** Not soon after the entries above, Neos finally got support in 2016...except not really. Honesty Neos doesn't support the Neos archetype much at all and is better support card for HERO decks, [[BaitTheDog but it doesn't help the Neo/Neo-Spacians mechanic in any way]].
** In 2018, a combination of having grand mole come off the TCG limited list, several new fusions (including a generic one with a level 4 or lower effect monster, and 2 that allow stun and draw effects), super polymerization being brought up to limited from forbidden on the TCG list, and new main deck support to allow the deck to combo better, the archetype finally is up to par with the other protagonist decks.
* CastingAShadow: Pantail, Dark Panther, Dark Neos and Chaos Neos are DARK monsters.
* DarkIsNotEvil: Pantail, Dark Panther, Dark Neos and Chaos Neos aren't evil DARK monsters.
* DishingOutDirt: Mole, Grand Mole, Grand Neos and Nebula Neos are EARTH monsters. Oddly enough, the former two are also Rock-Type monsters for some reason.
* DrillMole: Grand Mole wears an armor with drills.
* ElementalPowers: One Neo-Spacian for each of the game's six Attributes: [[PlayingWithFire Flare Scarab]], [[DishingOutDirt Grand Mole]], [[MakingASplash Aqua Dolphin]], [[BlowYouAway Air Hummingbird]], [[CastingAShadow Dark Panther]], and [[LightEmUp Glow Moss]].
* EnergyBeings: Pinny, Glow Moss and Twilight Moss are humanoidly-shaped energy slimes.
* EvolutionaryLevels: The Chrysalis, known as Cocoon in the OCG, is a sub-archetype that contains a small group of effect monsters shielded in cocoons. They generally have low ATK and DEF values. The cocooned monsters can be released by a number of methods. Commonly, each chrysalis can be Tributed when the Field Spell Neo Space is on the Field to Special Summon a specified Neo-Spacian from either your hand or your Deck. There are 6 Chrysalis monsters with 6 different Attributes. The appearances of Chrysalis monsters look like small and cuter versions of the Neo-Spacian monsters. Two of the Neo-Spacians can evolve though NEX.
** Dolphin --> Aqua Dolphin --> Marine Dolphin.
** Chicky --> Air Hummingbird.
** Larva --> Flare Scarab.
** Mole --> Grand Mole.
** Pantail --> Dark Panther.
** Pinny --> Glow Moss --> Twinkle Moss.
* {{Expy}}: Elemental HERO Terra Firma is this for Elemental HERO Neos.
* FashionableAsymmetry:
** Two of the Triple Contact Fusion Monsters have asymmetric hands, with each hand representing one of the two Neo-Spacians. Storm Neos is the exception.
** Grand Neos, who has a drill equipped to his right arm.
* FlawedPrototype: The Neos archetype seems to be this for the entire Contact Fusion mechanic. Shuffling the Fusion Materials is actually more troublesome than sending them to the Graveyard, since Graveyard manipulation is often more efficient than searching for specific cards from the deck. And the HourOfPower is the biggest weakness of the archetype, something that later Contact Fusion Monsters do not have (except the Gladiator Beasts, who didn't see that as a flaw at all). This is odd, since the Neos archetype is only the second archetype focusing on Contact Fusions. The SuperPrototype archetype [=VWXYZ=] does not have this problem; their only problem is having their specific Fusion Materials being on the field.
* FusionDance: Contact Fusion, a unique method of fusing not needing a Fusion card to initiate. You get these Contact Fusion Monsters by fusing Elemental HERO Neos and a Neo-Spacian monster. There are a few Neos fusions that need to be Fusion Summoned with Fusion Spell Cards.
** Elemental HERO Neos + Neo-Spacian Aqua Dolphin = Elemental HERO Aqua Neos.
** Elemental HERO Neos + Neo-Spacian Air Hummingbird = Elemental HERO Air Neos.
** Elemental HERO Neos + Neo-Spacian Flare Scarab = Elemental HERO Flare Neos.
** Elemental HERO Neos + Neo-Spacian Grand Mole = Elemental HERO Grand Neos.
** Elemental HERO Neos + Neo-Spacian Dark Panther = Elemental HERO Dark Neos.
** Elemental HERO Neos + Neo-Spacian Glow Moss = Elemental HERO Glow Neos.
** Elemental HERO Neos + Neo-Spacian Marine Dolphin = Elemental HERO Marine Neos.
** Elemental HERO Neos + Neo-Spacian Aqua Dolphin + Neo-Spacian Air Hummingbird = Elemental HERO Storm Neos.
** Elemental HERO Neos + Neo-Spacian Flare Scarab + Neo-Spacian Grand Mole = Elemental HERO Magma Neos.
** Elemental HERO Neos + Neo-Spacian Dark Panther + Neo-Spacian Glow Moss = Elemental HERO Chaos Neos.
** Elemental HERO Neos + Neo-Spacian Dark Panther + Neo-Spacian Grand Mole = Elemental HERO Nebula Neos.
** Elemental HERO Neos + an Ultimate Crystal monster = Rainbow Neos.
** Elemental HERO Neos + a Warrior-Type monster = Elemental HERO Neos Knight.
** Elemental HERO Neos + a Level 4 or lower monster = Elemental HERO Brave Neos
** Elemental HERO Neos + 3 Neo-Spacian monsters with different Attributes = Elemental HERO Cosmo Neos
** Elemental HERO Divine Neos = Any five Neos, Neo Space, Neo-Spacian, or HERO monsters, including at least one Neos or Neo Space monster, one Neo-Spacian monster, and one HERO monster.
** You must tribute Elemental HERO Neos and Yubel to Special Summon Neos Wiseman, an Effect Monster. This monster was a Fusion Monster in the anime.
* GreenThumb: Pinny, Glow Moss and Twinkle Moss are Plant-Type monsters.
* HeroesFightBarehanded: Elemental HERO Neos, although he does use his blade on his arm at occassions. But the blade is part of his body.
* {{Homage}}: The anime Elemental HERO designs were mostly based on American Super Heroes. In the case of Neos, Neos Alius, and Neo Space Pathfinder they appear to resemble Superman from the DC comics as they have mighty strength and are from space. They also slightly resembles characters from the ''Franchise/UltraSeries''. Neos and Neos Alius even sharing their names with one. Elemental HERO Neos looks like a Guyver from the remade anime ''[[Manga/{{Guyver}} Guyver: The Bioboosted Armor]]''. The most identical parts are the elbows and head.
* HourOfPower: Each of Neos's Contact Fusion forms will shuffle themselves into the Extra Deck at the End Phase, leaving your field wide open if you do not have any other monster on the field. This is the biggest weakness of the Neos archetype, that's why cards like Neo Space and Instant Neo Space are needed to avoid this problem.
* LightEmUp: Pinny, Glow Moss, Twinkle Moss, Neos, Honesty Neos, Neos Knight, Glow Neos, Neos Wiseman, Rainbow Neos, Divine Neos, Brave Neos, Cosmo Neos, Neos Alius, Neo Space Pathfinder and Neo Space Connector are LIGHT monsters.
* MagmaMan: Elemental HERO Magma Neos, the fusion of Neos, Flare Scarab (FIRE) and Grand Mole (EARTH). He throws meteor-like magma balls with his left arm.
* MakingASplash: Dolphin, Aqua Dolphin, Marine Dolphin, Aqua Neos and Marine Neos are WATER monsters.
* MythologyGag: Elemental HERO Honesty Neos is a reference to the time Judai Yuki used Honest's effect on Neos during the duel against Trueman and the artwork for Honesty Neos is a reference to the depiction of Neos in the fourth opening of ''GX'' as well as the boxart for ''GX Tag Force 3''.
* NotTheIntendedUse: More often than not, you'll see Neo Space Connector used to bring out Aqua Dolphin and Link Summon into Isolde or other appropriate monster in other decks than to Contact Fusion.
* PantheraAwesome: Dark Panther is a black panther with a cape that can copy the name (which includes the appearance) and effects of an opposing monster until the End Phase.
* PowerGivesYouWings: Honesty Neos is Elemental HERO Neos powered up by the effect of Honest who is also given wings as a result to that.
* PettingZooPeople: [[PlayingWithFire Flare Scarab]], [[DishingOutDirt Grand Mole]], [[MakingASplash Aqua Dolphin and Marine Dolphin]] and [[BlowYouAway Air Hummingbird]] are humanoid animals.
* PlayingWithFire: Larva, Flare Scarab, Flare Neos and Magma Neos are FIRE monsters.
* SapientCetaceans: Aqua Dolphin and Marine Dolphin.
* SpotlightStealingSquad: The Neos archetype and the Neo-Spacians took a lot of screentime from the Elemental HERO monsters, and Neos effectively took over [[DemotedToExtra Elemental HERO Flame Wingman's role as Judai's signature card]]. Even though Flame Wingman is still Judai's favorite monster, he uses Neos a lot more than Flame Wingman.
* SwissArmyHero: Neos has no less than ''sixteen'' different forms it can fuse into. ''Seventeen'' if you count Neos Wiseman as a different form too. Which means he has ''fourteen'' different forms if you count his base form.
* ThisIsADrill: Grand Mole and Grand Neos have those.
* WingedHumanoid: Air Hummingbird, Flare Scarab, Honesty Neos, Air Neos, Flare Neos, Dark Neos, Storm Neos, Magma Neos, Chaos Neos, Rainbow Neos, Divine Neos and Neos Wiseman have wings.
* WolverineClaws: Dark Neos and Storm Neos have those.
* YinYangBomb: Chaos Neos, the Fusion of Neos, Dark Panther and Glow Moss.
[[/folder]]

[[folder:Nephthys]]
'''[[https://yugipedia.com/wiki/Nephthys Nephthys]]''' is an archetype of Level 2 WIND Spellcaster monsters and FIRE Winged Beasts. It began with [[https://yugipedia.com/wiki/Sacred_Phoenix_of_Nephthys Sacred Phoenix of Nephthys]], a monster from the earlier days of the game that can revive itself after destruction, clearing all Spell and Trap cards from the field when it did, and its dedicated support card [[https://yugipedia.com/wiki/Hand_of_Nephthys Hand of Nephthys]]. Much later, an archetype with Ritual and Link support was built around it, expanding on the concept of destroying your own cards to summon large monsters and maintain field advantage.
----
!!!Tropes associated with Nephthys:
* AmazonBrigade: All of the Nephthys monsters are female.
* BlowYouAway: The lower-level monsters are WIND.
* DistaffCounterpart: Sacred Phoenix of Nephthys is one to Horus the Black Flame Dragon. Both share similar aesthetics, heavily reminiscent of the Winged Dragon of Ra, and also share the Egyptian God theme naming. They were also introduced alongside similar support cards (Hand of Nephthys and Horus's Servant respectively), and both have Metaphys and DARK counterparts.
* GodInHumanForm: Devotee of Nephthys. But thanks to her effect, she probably won't be in human form for long.
* TheJuggernaut: Nephthys, the Sacred Flame starts out with a mediocre 2400 ATK, but by using multiple Ritual Monsters as Link Material, it can potentially grow into a ''4800 ATK'' beatstick that can't be destroyed by anything and also protects your other Nephthys monsters for attacks.
* MeaningfulName: Nephthys was a goddess associated with funerary rites in Myth/EgyptianMythology, helping guide the souls of the dead to the afterlife. Appropriately, the archetype needs to destroy their own monsters to use their effects.
* ThePhoenix: The Sacred Phoenix and its advanced forms make up the archetype's heavy hitters. Sacred Phoenix and Sacred Blue Phoenix can also revive themselves with their effects.
* PhysicalGod: Nephthys takes on the form of a phoenix wielding divine power, and has her own cult of loyal worshipers. She's not necessarily the most powerful monster in the game, but still, this is an Egyptian goddess we're talking about.
* PlayingWithFire: Sacred Phoenix and its evolutions are FIRE monsters.
[[/folder]]

[[folder:Ninja]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/409px_ninjagrandmasterhanzo_shva_en_sr_1e.png]]
'''[[http://yugipedia.com/wiki/Ninja Ninja]]''' is an diverse archetype. Their early cards relied on manipulating battle and using Flip effects to destroy cards. The ''ZEXAL'' era introduced Armor Ninjas as a subtype, who can manipulate levels to allow flexible Xyz summons. ''ARC-V'' introduced the Twilight Ninja archetype, which focuses on Tribute Summons and swarming tactics. They rely on the Ninjitsu Art Trap Cards, Continuous Trap Cards that tribute Ninjas to use various effects. The strongest Ninja is White Dragon Ninja, who protects Ninjitsu Art cards from destruction. Jean-Claude Magnum used a Ninja deck in the ''Duel Monsters'' series, but all of his monsters don't exist in the real game yet. In ''ZEXAL'', Yamikawa/[[DubNameChange Kaze]] uses an Armor Ninja deck. In ''ARC-V'', Tsukikage uses a Twilight Ninja deck.
----
!!!Tropes associated with the Ninjas:
* ActionGirl: Lady Ninja Yae, White Ninja and White Dragon Ninja.
* {{Animorphism}}: Ninjitsu Art of Transformation and Ninjitsu Art of Super Transformation
* AntiMagic: Armed Ninja destroys Magic cards while Crimson Ninja destroys trap cards. White Dragon Ninja protects the player's Spell/Trap Cards from being destroyed by card effects.
* ArmorPiercingAttack: Ninja Grandmaster Sasuke can destroy any face-up monster in Defense Position when fighting them.
* BackFromTheDead: Senior Silver Ninja can bring back Ninja back from the Graveyard.
* {{Backstab}}: White Ninja's effect enables it to destroy a monster on the field.
* BadassArmfold: Senior Silver Ninja.
* BarbarianLongHair: Number 12: Crimson Shadow Armor Ninja has long, wild, red hair which makes him look more badass.
* BlowYouAway: Air Armor Ninja.
* ColorfulThemeNaming: Some Ninjas are named after colors, including Armed Ninja (known as Blue Ninja in the OCG).
* CombinationAttack: Ninjitsu Art of Shadow Sealing, which is done by Blue Dragon Ninja and White Ninja Dragon.
* CoolVsAwesome: The art of several cards suggests the Six Samurai are rivals of the Ninja archetype. It's a bit of TruthInTelevision: as shady and covert assassins risen from the lower class, Ninjas didn't get along well with the honorable, elite-class Samurai.
* CurtainsMatchTheWindow: Green on green for Ninja Lady Yae.
* DishingOutDirt: Earth Armor Ninja.
* DualWielding: Ninja Grandmaster Sasuke.
* DubNameChange: From Blue Ninja to Armed Ninja.
* EnemySummoner: Upstart Golden Ninja's effect.
* {{Expy}}: Ninja Master Hanzo is very similar to the Ninja card Ninja Grandmaster Sasuke. They both are "Ninja Grandmaster", they both have 1800 ATK and 1000 DEF, and they both have opposing elements. (DARK and LIGHT.)
* FatAndSkinny: Masked Ninja Ebisu is the fat one while Goe Goe is the skinny one. In fact Ebisu has an effect that lets Goe Goe attack the opponent directly.
* FuumaShuriken: Spelt as Fuhma Shuriken.
* HistoricalDomainCharacter: [[UsefulNotes/IshikawaGoemon Goe Goe the Gallant Ninja]], [[UsefulNotes/HattoriHanzo Ninja Master Hanzo]], Ninja Grandmaster [[UsefulNotes/SarutobiSasuke Sasuke]]
* {{Homage}}: Yae, Goe Goe, Sasuke and Ebisumaru are characters from ''VideoGame/GanbareGoemon'' under an realistic ArtShift
* ImprobableWeaponUser: Goe Goe uses a kiseru bigger than he is and koban.
* InstantAwesomeJustAddDragons: White Dragon Ninja and Blue Dragon Ninja are Ninjas with dragons.
* LaserBlade: Ninja Grandmaster Sasuke.
* MakingASplash: Armed Ninja and Aqua Armor Ninja.
* NinjaLog: Ninjitsu Art of Decoy
* NinjaRun: Strike Ninja (who is originally the Black Ninja of the ''Dragons, Dice & Dungeons'' StrategyRPG game from [[Manga/YuGiOh the manga]]). He even holds his dagger in a reverse grip with the front arm. As Joey (Jonouchi) in the English dub of the anime adaptation puts it, "I love watching this guy run."
* NoSell: The effect of Number 12: Crimson Shadow Armor Ninja can make a face-up Ninja monster undestructable for one turn.
* OddNameOut: Armed Ninja in the TCG. In the OCG, he's called Blue Ninja and fits the ColorfulThemeNaming.
* OhCrap: Goe Goe is seen with this kind of expression in the artwork of "Manhunt" as he's surrounded by guards.
* PlayingWithFire: Crimson Ninja and Flame Armor Ninja.
* RedOniBlueOni: Crimson Ninja and Armed Ninja.
* RepetitiveName: Goe Goe.
* StockNinjaWeaponry
* TechnicolorNinjas: They wear outfits fitting to their names.
* ThrowDownTheBomblet: Masked Ninja Ebisu.
* WeakButSkilled: Most of them have low ATK, but have lots of support cards and strong effects.
* WearingAFlagOnYourHead: The colours represented by Red Dragon Ninja, White Dragon Ninja, and Blue Dragon Ninja are the colours of the flag of the United States of America and the Union Jack. Coincidentally, these three monsters were released as TCG exclusive cards, being released in America and Europe before being released in the OCG.
* YouGottaHaveBlueHair: Yae, Sasuke and Goe Goe
[[/folder]]

[[folder:Noble Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/table.png]]
[[caption-width-right:350: From left to right: Eachtar, Medraut, Brothers, Gawayn, Artorigus, Borz, Laundsallyn, Gwalchavad, Drystan and Peredur.]]
'''[[http://yugipedia.com/wiki/Noble_Knight Noble Knights]]''', known as '''Holy Knights''' (聖騎士 ''Seikishi'') in the OCG, are an archetype of LIGHT (with one exception) Warrior monsters. They rely on the [[http://yugipedia.com/wiki/Noble_Arms Noble Arms]] Equip Spell Cards, which have various effects and can re-equip themselves to other Noble Knights when destroyed. Their leader is Artorigus, King of the Noble Knights, and his evolved form, Sacred Noble Knight of King Artorigus.
----
!!!Tropes associated with the Noble Knights:
* AchillesHeel: The whole archetype is based around equip effects, meaning they don't have a fun time against anything that flips monsters facedown. Almost all of their equips rely on being equipped to a Warrior-Type monster too, so something that changes monster types can ruin their strategy all on its own.
* AndroclesLion: ''[[https://yugipedia.com/wiki/Noble_Knight_Iyvanne Noble Knight Iyvanne]]'' is depicted alongside a lion on his art, in reference to Ywain's legend and this trope.
* TheAtoner: Gwenhwyfar goes on a quest to find Excaliburn in order to save Artorigus in atonement for her affair with Laundsallyn.
* AwesomeMomentOfCrowning: ''[[https://yugipedia.com/wiki/Heritage_of_the_Chalice Heritage of the Chalice]]'' depicts the moment where Artorigus crowns Custennin as his successor.
* BackFromTheDead: Noble Knight Gwalchavad can bring a Noble Knight back from the Graveyard to your hand, and Noble Knights of the Round Table can do the same. Sacred Noble Knight of King Artorigus can revive one of his Knights when he goes from the field to the Graveyard.
** Laundsallyn, Eachtar and Lady of the Lake can summon themselves from the Graveyard with their effects.
* {{Bishonen}}: Most of the Noble Knights, but in particular Peredur.
* BadassCape: Artorigus in his Sacred Noble Knight form.
** [[https://yugipedia.com/wiki/Noble_Knight_Custennin Noble Knight Custennin]] gets one as [[https://yugipedia.com/wiki/Sacred_Noble_Knight_of_King_Custennin Sacred Noble Knight of King Custennin.]]
* BarrierWarrior: While Drystan is in the field with another Noble Knight, he can protect from battle and effects any other Noble Knight with less than 1800 ATK.
* BigBad: In a stunning divergence from Arthurian myth, it's Laundsallyn, not Medraut.
** However, is later revealed that Medraut is the reason everything goes to hell.
* BlackKnight: Laundsallyn in both forms.
** Medraut, Borz and Peredur when their effects are active.
* CoolSword: The Noble Arms, especially Excaliburn since, well, it's ''Excalibur''.
* CoolVersusAwesome: A TCG tagline for ''Shadow Specters'' pits the Noble Knights against Vampires.
** The second wave of Noble Knigth support plays with the trope by pairing Noble Knights and the Danger! [[note]]Comprised by Cryptozoological creatures[[/note]] archetype.
* TheCorruption: The final lore article implies that Laundsallyn was corrupted and turned to evil by Medraut's blood.
** After being defeated by Artorigus, Laundsallyn's ghost goes to corrupt his half-brother Eachtar.
* DarkIsEvil: Cemented by High Laundsallyn
** Averted with Peredur and played with Morgan.
* DreamingOfThingsToCome: ''[[https://yugipedia.com/wiki/Until_Noble_Arms_are_Needed_Once_Again Until Noble Arms are Needed Once Again]]'' depicts Artorigus having visions of the future after pulling Caliburn from the stone.
* DualWielding: Ignoble Knight of High Laundsallyn, and Sacred Noble Knight of King Artorigus. Both of them are wielding Excaliburn alongside their previous signature sword... somehow.
* ElementalPowers:
** LightEmUp: Artorigus, Gawayn, Medraut, Gwalchavad, Drystan, Borz, Peredur, Brothers, Isolde, Custennin, Pellinore, Iyvanne and, Bedwyr.
** CastingAShadow: Laundsallyn, Eachtar, Medraut, Borz, Morgan, Merlin and, Peredur (the latter three only with their effects active).
* EnigmaticEmpoweringEntity: The [[https://yugipedia.com/wiki/Lady_of_the_Lake Lady of the Lake]], the tuner of the group.
* EpicHail: Medraut can call a Noble Knight into battle from the deck, at the cost of one of your Equip Spell Cards. Ignoble Knight of High Laundsallyn can equip a Noble Arms from the deck when Synchro Summoned and can search out a Knight or Arms after defeating a monster in battle.
** Merlin can tribute himself to summon a Noble Knight from the deck
** Noble Knight Brothers can summon up to two additional knights from the hand when he's normal summoned.
** Isolde can summon a warrior from the deck by sending equips from the deck to the Graveyard equal to that warrior's level.
* EquippableAlly: Gwenhwyfar can be equipped to a Noble Knight, and her effect depends on the Attribute of the Noble Knight she's equipped to.
* ExcaliburInTheStone: {{Averted|Trope}} with a vengeance, Caliburn and Excaliburn are clearly shown to be different swords. Specifically by Sacred Noble Knight of King Artorigus DualWielding them both at once.
* EverythingIsBetterWithPrincesses: ''Isolde, Two Tales of the Noble Knights'' -One of them at least-
* FallenHero: Laundsallyn, in line with Lancelot, his counterpart in the Arthurian myths.
* GiveMeASword: Bedwyr's effect allows the player to exchange equips on the fly between the knights on the field.
* IconicItem: Several of the knights have a Noble Arms clearly associated with them:
** Artorigus has Caliburn
** Laundsallyn has Arfeudutyr
** Gawayn has Gallatin
** Gwalchavad has Destiny
** Medraut has Clarent
** Surprisingly not Excaliburn, however, as it appears to be used by both Artorigus ''and'' Laundsallyn in their respective upgraded forms.
** The Holy Grail can be seen in the background of different cards, acknowledging its role in Arthurian Mythos.
* FieryRedhead: ''[[https://yugipedia.com/wiki/Morgan,_the_Enchantress_of_Avalon Morgan, The Enchantress of Avalon]]''
** Iyvanne as well.
* FlawedPrototype: Of the TCG-exclusive archetype as a concept. Being the first ever TCG archetype designed, it suffered from having a ridiculously long release schedule (''ten sets'' instead of the usual four) and having some restrictions not present on later archetypes.
* HotWitch: Morgan again.
* IWorkAlone: Most of the archetype's effects either lock the player to only using Noble Knight monsters or require Noble Knight/Noble Arms cards to work.
* TheJuggernaut: Artorigus's Xyz forms can [[AllYourPowersCombined equip up to 3 Noble Arms cards to itself from the Graveyard]] when summoned. With the right ones (plus one or two more from the hand), you can easily end up with a monster that hits like a truck while being nigh-unkillable.
* KnightInShiningArmor: Well, duh.
* LadyOfBlackMagic: As Morgan is depicted.
* LuckilyMyShieldWillProtectMe: Noble Arms of Destiny. While not a shield, Noble Arms - Excaliburn protects the equipped monster from targeting effects.
** One of Gwenhwyfar's effects turns her into a literal shield for LIGHT Noble Knights.
* KillEmAll: Avalon's effect allows its controller to destroy all the cards in the field by vanishing five Knights (with at least one Laundsallyn and one Artorigus monster) from the Graveyard
* LoveTriangle: Between Artorigus, Gwenhwyfar and Laundsallyn and Drystan and the two Isoldes.
* MidSeasonUpgrade: Both Artorigus and Laundsallyn got improved forms in Sacred Noble Knight of King Artorigus and Ignoble Knight of High Laundsallyn
** Fitting his role as Artorigus' successor, Custennin becomes Sacred Noble Knight of King Custennin.
* MyDeathIsJustTheBeginning: Both Sacred Noble Knights summon another Noble Knight to the field when they leave the field (any way for Artorigus, destruction for Custennin).
** In the lore, Medraut's death kickstarted the fall of Artorigus.
* MythologyGag: Looking closely at the art of the Knights and Arms yields many nods to the original legends:
** Noble Arms of Destiny has the sword and shield in a stone by a river. One test of Galahad's worth was pulling a sword from a stone by a river.
** The lake in Laundsallyn's art is likely a nod to Lancelot's association with the Lady of the Lake. There's a woman-shaped shadow behind him in his High Laundsallyn art, possibly a reference to Guinevere, since Lancelot's love for her was what drove him to turn against Arthur.
** The shadow in Medraut's art, as well as his effect making him DARK, are obviously allusions to Mordred's status as the final enemy of the Arthurian mythos.
** Gawayn is wearing a green scarf, a clear reference to Literature/SirGawainAndTheGreenKnight. Both his art and that of Gallatin prominently feature the sun, in early versions of the myths, Gawain becomes [[ThePowerOfTheSun more powerful as the sun rises]].
** Artorigus, King of the Noble Knight's sword is slightly different in design to Noble Arms - Caliburn, the sword wielded by Noble Knight Artorigus. Similarly, Arthur originally had the Sword in the Stone (often named Caliburn), which is replaced with Excalibur by the Lady of the Lake after it breaks.
** Borz is holding the Holy Grail, in the myths Bors was one of the three knights who came closest to the Grail. His effect searches three Noble Arms from the deck, adds one to your hand and discards the other two, this is probably an allusion to how Bors was the only one of those three knights to return to Camelot. And while his ability making him DARK seems odd, it's likely a reference to how Bors sided with Lancelot after the latter broke away from Arthur's side, as all the DARK Noble Knights are ones who betrayed Arthur in some way in the mythology.
** Gwalchavad and Borz appear in the background of Peredur's art, in an obvious allusion to Galahad, Bors and Percival being the three knights who discover the Holy Grail. The allusion was so obvious that Peredur was quickly identified as Percival as soon as his art was revealed.
** ''Isolde, Two Tales of the Noble Knights'' depicts two women on [[http://yugipedia.com/wiki/Isolde%2C_Two_Tales_of_the_Noble_Knights its art]], a gloomy black haired one and a beautiful blonde one standing in the middle of a ship with black and white sails behind them. This is a reference to the story of Tristan's death and the women depicted are Isault White Hands, legitimate wife of Tristan and Isault the Beautiful, Princess of Ireland and former lover of Tristan.
** [[https://yugipedia.com/wiki/Noble_Arms_-_Clarent Clarent's]] art depicts the exact moment where Medraut steals the sword from Artorigus' armory.
** Peredur looks a lot like Pellinore since he is his son.
** Avalon's effect is a pretty faithful translation of the Battle of Cammlann's events in card form.
** Custennin becoming Sacred King Custennin is a reference to his role as Arthur's successor.
** Both of Bedwyr's effects are allusions, and [[UpToEleven even the way they're formatted is one]]. His mill a Noble Arms effect is a reference to Bedivere returning Excalibur to the Lady of the Lake, while his effect to change the wielder of an Arms is an allusion to him being given Excalibur by the dying Arthur to do so. And the fact that the effects are placed in that order is an allusion to Merlin, who saw time backwards, something cemented by Bedwyr's lore article being written from Merlin's perspective.
** Iyvanne is depicted alongside a Lion on his art and his effect allows him to summon a token when he's equipped a Noble Arms card, alluding to his story where he gained a Lion as a loyal companion after saving him from a Dragon.
** Last Chapter of the Noble Knights is similarly an allusion, as its art depicts Bedwyr returning Excaliburn to the Lady of the Lake. Its effect relies on a similar reversal MythologyGag, as its art depicts a sword and a man being lost, but the effect brings back a Noble Knight and Noble Arms, because its events are seen in reverse by Merlin.
** [[https://yugipedia.com/wiki/Noble_Knight_Pellinore Noble Knight Pellinore's]] effect of destroying a Noble Arm to destroy an opponent monster is an allusion to his battle with Arthur, where not only he emerged triumphant, he also broke Caliburn in the process.
** Laundsallyn effect of fetching an arm by sacrificing a Noble Knight is a reference to the passage where Lancelot is ambushed by Mordred and Gawain brothers while he's unarmed in Guinevere's chambers. He manages to escape the trap by killing one of Gawain's brothers and stealing his gear, using them to fight his way out.
* {{Necromancer}}: Lady of the Lake can summon Noble Knight Artorigus from the Graveyard when she's normal summoned.
* NiceJobBreakingItHero: Laundsallyn killing Medraut is what lead to the fall of Camelot.
* NoCelebritiesWereHarmed: [[http://yugipedia.com/wiki/Noble_Knight_Gwalchavad Gwalchavad]] bears a stunning resemblance to Creator/ChrisHemsworth.
* NotTheIntendedUse: Isolde not requiring NK monsters as materials nor to use its effects and being able to use any equip spell card has made it a popular choice for link spamming on any deck that can fit at least three warriors and one equip.
** Lady of the Lake has become an in-theme Level Eater during the Link era thanks to her restrictions only applying to Synchro Summoning.
* PowerNullifier: Morgan's effect allow its controller to negate ''any'' effect as long he or she controls both a Noble Knight and a Noble Arm in the field.
* PowerWalk: King Artorigus on the art of [[http://yugipedia.com/wiki/Glory_of_the_Noble_Knights Glory of The Noble Knights]]
* PublicDomainArtifact: The Noble Arms are mostly named after swords from Arthurian legend, Gallatin from Gawain's sword, Arfeudutyr from Arondight, Lancelot's sword, Caliburn from one of Arthur's swords, and Excaliburn from Excalibur.
** The Holy Grail can be seen in the art of Borz and Sacred Noble Knight of King Custennin.
* PublicDomainCharacter: They are based on Myth/KingArthur, with the exception of Joan. To wit, Artorigus is Arthur, Laundsallyn is Lancelot, Gawayn is Gawain, Medraut is Mordred, Gwalchavad is Galahad, Drystan is Tristan, Isolde is Isault, Borz is Bors, Peredur is Percival, Brothers is Agravain, Gareth and Gaheris, Eachtar is Hector,Custennin is Constantine, Bedwyr is Bedivere, Iyvanne is Ywain, Morgan is Morgan Le Fey and [[AndZoidberg Pellinore]].
* RedAndBlackAndEvilAllOver: Ignoble Knight of High Laundsallyn
* RedEyesTakeWarning: Laundsallyn in both forms.
* RoyalsWhoActuallyDoSomething: Artorigus, King of the Noble Knights. Justified since he's Myth/KingArthur.
** Custennin is based on Constantine of Briton, successor of Arthur as King of Camelot.
* SadlyMythtaken: The Archetype portrays Laundsallyn as Artorigus' ultimate enemy. While Lancelot and Arthur ''did'' fight one another, Mordred is the one who kills Arthur in practically all versions of the myth and Lancelot is usually coming to Arthur's aid when this happens. Interestingly, it was later revealed that Laundsallyn was being corrupted by Medraut's influence.
** Last Chapter of the Noble Knights features Bedwyr being killed by a man who is implied to be a Laundsallyn-possessed Eachtar after returning Excaliburn to the Lady of the Lake, despite Bedivere being the only Knight to survive on most accounts of the myth.
** Heritage of the Chalice depicts Artorigus in possesion of the Holy Grail, the actual mythos state that neither Arthur nor his successor, Constantine III, managed to acquire to Grail.
* ShouldersOfDoom: High Laundsallyn
* ShoutOut:
** Aside from the obvious references to Myth/KingArthur, the Archetype's name may come from John Steinbeck's adaptation of the myths, 'The Acts of King Arthur and his Noble Knights'.
** Custennin being Arthur's successor is taken from Geoffrey of Monmouth's ''Historia Regum Britanniae''
** Ignoble Knight of High Laundsallyn definitely seems like one to [[Anime/FateZero Berserker]]. Black armor, red TronLines, DualWielding, distortion and corruption on their weapon, oh, and [[spoiler: they're based on the same guy]].
* SixthRanger: A good four years after the release of ''Last Chapter of the Noble Knights'' new support was released for the archetype, including a link monster in the form of Isolde and Custennin, Arthur's successor to the throne.
** Since Celestial Sword - Eatos is considered a Noble Arms, Guardian Eatos is an unofficial member of the Noble Knight archetype.
** Thanks to its name, Celtic Guard of the Noble Arms is also considered part of the archetype.
* TheBadGuyWins: Despite dying, Medraut ultimately achieves his goal of destroying Artorigus and bring ruin to Camelot through Laundsallyn's actions.
** Possibly subverted with the arrival of Custennin.
* ThemeNaming: With the exception of Merlin, Pellinore and Lady of the Lake, all the monsters in the archetype get their names from the Old English names of the Knights of the Round Table.
** This extends to the Noble Arms as well, besides Clarent that is.
* TookALevelInBadass: Artorigus, ''twice''. First by becoming King of the Noble Knights, and then by acquiring Excaliburn to become Sacred Noble Knight of King Artorigus.
** Laundsallyn does this as well by becoming Ignoble Knight of High Laundsallyn.
** Custennin follows the tradition set by Artorigus by becoming Sacred Noble Knight of King Custennin.
* TronLines: Artorigus, King of the Noble Knights, Ignoble Knight of High Laundsallyn, and Sacred Noble Knight of High Artorigus and Sacred Noble Knight of King Custennin.
* UnholyHolySword: Noble Arms - Arfeudutyr and Noble Arms - Clarent.
** Excaliburn when wielded by Laundsallyn, featuring a black blade with red TronLines.
* YouHaveOutlivedYourUsefulness: Laundsallyn can sacrifice a Noble Knight to bring out a Noble Arms, Medraut can destroy an Equip Spell to [[EpicHail summon a Noble Knight]], Gwalchavad can destroy an Equip Spell to get a Noble Knight [[BackFromTheDead back from the Graveyard]] and Pellinore can destroy a Noble Arm to destroy an opponent's monster.
[[/folder]]

[[folder:Nordic / Aesir]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yu_gi_oh__5d_s_the_nordic_gods_by_crazyvalkyrie_d8hkc3q.png]]
[[caption-width-right:350:Odin, Thor, and Loki]]
'''[[http://yugipedia.com/Nordic Nordic]]''' monsters (known as '''Polar Star''' (極星, ''Kyokusei'') in the OCG) are monsters themed after Norse mythology and support the Synchro summoning of the three '''[[http://yugipedia.com/Aesir Aesir]]''' monsters (known as '''Polar Gods''' (極神, ''Kyokushin'') in the OCG) Thor, Odin and Loki, which are very powerful and can revive from the Graveyard when destroyed. In the anime they are the signature theme of Team Ragnarok of ''5D's''.
----
!!!Tropes associated with the Nordics:
* ActionGirl:
** Vanadis of the Nordic Ascendant. "Vanadis" is the alternative name of Freyja, the Norse goddess of love, fertility, battle, gold and death.
** The Valkyries are minor female Norse gods that serve Odin. Befittingly, Valkyrie of the Nordic Ascendant is a Tuner Monster that can Summon Odin in the game.
* ColorMotif: A unique thing to note about Nordic Alfar is that the colors of "Svartalf", "Dverg", and "Ljosalf", are magenta, yellow, and cyan respectively, while "Loki" and "Mara" are black (or shades of it). This may be a reference to the CMYK color system.
* CoolHorse: Guldfaxe of the Nordic Beasts is based on the Gullfaxi from Norse mythology, a golden maned horse given by Thor to Magni, his son. It was said to be the fastest horse on land, second only to Odin's horse. This extreme speed may be referenced by its ability to be Special Summon itself to the field if the opponent controls a Synchro Monster.
* HellHound: Garmr of the Nordic Beasts. [[OddNameOut Garm is the most different of all "Nordic Beast" monsters]]. Garm is the only "Nordic Beast" not based on a hoofed animal. Garm is the only "Nordic Beasts" monster whose effect has nothing to do with Special Summoning.
* HorseOfADifferentColor: Tanngrisnir and Tanngnjóstr of the Nordic Beasts. In Norse mythology, Tanngrisnir and Tanngnjóstr were goats that pulled Thor's chariot. "Tanngrisnir" translates to "teeth-barer, snarler" and Tanngnjóstr translates to "teeth grinder" in Old Nordic language. In fact, when Tanngnjóstr was used to Synchro Summon Thor in the anime, you can clearly see it grinding its teeth.
* ObviousRulePatch: Valkyrie of the Nordic Ascendent is not a member of the Valkyrie archetype, as its OCG name does not include that archetype's name string. When the Valkyrie archetype was printed, this necessitated an errata on the Nordic monster's card text to include a clause stating that she was not part of the archetype, as she was not renamed for this purpose.
* OurElvesAreBetter: "Ljosalf of the Nordic Alfar" is a combination of the words "light" and "álfr" (elf). These light elves are divine beings who dwell in the heavens in Álfheimr. Japanese name of "Svartalf of the Nordic Alfar", Dökkálfr, is the counterpart of Ljosalf, because it's a combination of the words "dökkr" (dark) and "álfr" (elf). Unlike the light elves who live in the heavens, the dark elves are beings who dwell down in the earth.
* OurGoblinsAreDifferent: Mara of the Nordic Alfar. "Mara" is the Old Norse word for "goblin" or "nightmare". "Mara" also is the name for a specter or wraith-like creature in Germanic and particularly Scandinavian folklore, thought to cause nightmares.
* OvershadowedByAwesome: The first Tuners introduced for the Nordic Alfar and Ascendent sub-archetypes, Svartalf and Valkyrie, respectively, became this once those tribes received additional Tuners.
** Svartalf was a Level 5 monster, which meant that it could not be Normal Summoned without a Tribute, and its Level also proved to be rather awkward when it came to gathering Synchro Materials to Synchro Summon Loki, as the non-Tuner monsters had to be of different Levels. In fact, the difficulty in utilizing Svartalf meant that players tended to forgo running Loki in their Decks altogether. This changed when the Level 2 Mara was introduced, which was much easier to Summon. Additionally, if Mara was used as a Synchro Material, it used two Nordic monsters in the hand as the other materials, forgoing the need to get them onto the field altogether. Two copies of a Level 4 monster could thus easily be used alongside Mara to Synchro Summon Loki, rendering Svartalf obsolete.
** While the Level 2 Valkyrie could bring out Odin on her own by Special Summoning two Level 4 Einherjar Tokens, this required her to be Normal Summoned while the opponent controlled monsters and the controller controlled no other cards, and that the controller banish two Nordic monsters from their hand as a cost. Compare this with Vanadis, which while Level 4, allowed the controller to send any Nordic monster from their Deck to their Graveyard, and then assumed the sent monster's Level, granting her both great flexibility in Synchro Summoning, and letting the controller place more Nordic Tuners in the Graveyard to fuel the Aesirs' revival effects. However, Vanadis' greatest asset was the fact that she could be used as a substitute for any Nordic Tuner in a Synchro Summon, allowing the controller to Synchro Summon Thor and Loki as well as Odin. As Valkyrie's specifc requirements often proved to be difficult to fulfill and taxing to the hand, she was quickly dropped in favor of the more flexible Vanadis.
* PublicDomainArtifact:
** Nordic Relic Gungnir. In Norse mythology, Gungnir is Odin's magical spear; it always hits its mark and always kills.
--> Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate [Gungnir] to the field in face-up Attack Position.
** In Norse mythology, Lævateinn is a weapon mentioned in the Poetic Edda poem Fjölsvinnsmál. The amended name Lævateinn is etymologically considered to be a kenning for a sword (Old Norse "damage twig").
--> Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to [Lævateinn].
** In Norse mythology, [[{{Mjolnir}} Mjöllnir]] was the name of the weapon used by Thor himself, a hammer crafted out of iron gifted to him by the dwarves. The Norsemen believed that the sound of thunder was made by him hurling it at his foes. However, the card "Divine Relic Mjollnir" does not appear to be the weapon Thor is holding.
--> Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn.
** In Norse mythology, Draupnir is a gold ring possessed by Odin with the ability to multiply itself. Additionally, the hand of "Odin, Father of the Aesir" is shown producing another armor in this card's artwork. This explains Draupnir's effect of producing another relic from your deck.
--> Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 "Nordic Relic" card from your Deck to your hand.
** In Norse mythology, Brísingamen (from Old Norse brisinga "flaming, glowing" and men "jewelery, ornament") is the necklace of the goddess Freyja.
** In Norse mythology, Megingjörð is a belt worn by the god Thor. When worn, the belt is described as doubling Thor's godly strength, hence the first effect of this card. Interestingly enough, Thor's hammer Mjollnir is named "Divine Relic", while Megingjörð is considered a "Nordic Relic", despite both items being used by the same god. Both items are also associated with doubling a monster aspect. Megingjörð doubles strength, while Mjollnir doubles the number of attacks a monster can have.

!!!Tropes associated with the Aesirs:
* BackFromTheDead: If they are destroyed and sent to the Graveyard, the controller can Special Summon them during the End Phase of that turn and apply a unique effect. In the anime, it does not matter which player destroyed the Aesir, while in the OCG, the Aesir must be destroyed by an opponent's card. The OCG also tacks on the additional requirement that a Tuner of the Aesir's corresponding tribe be banished from the Graveyard as a cost before Special Summoning it.
* CastingAShadow: Loki, Lord of the Aesir is a DARK monster.
* CombatClairvoyance: In Norse mythology, Odin gave up his eye in order to drink from the well of Mimir, in order to gain wisdom and memory. This story parallels Odin Eye's effect, in that Odin gives up his eye (the negation of the effects of an Aesir monster you control) to gain wisdom and memory (look at the cards in your opponent's hand or all Set Spell/Trap Card your opponent controls). He also gained the power to see the future.
* DishingOutDirt: Thor, Lord of the Aesir is an EARTH monster.
* DropTheHammer: Like his mythological basis, Thor wields one of these. Curiously, however, the hammer he uses is of a different design from the one depicted in the artwork of Divine Relic Mjollnir, which ''is'' based on the hammer wielded by the mythological Thor.
* TheEmperor: Odin's card name includes the title "Polar God Sacred Emperor" in the OCG, in contrast to Thor and Loki's ''merely being'' "Polar God King" instead, which highlights Odin's TopGod status and superiority over the other two Aesir.
* EthnicGod: Each Aesir monster is [[https://www.yugioh-card.com/en/products/bp-stor.html stated by Konami]] to rule over a different tribe of Nordic monsters. Thor rules over the Nordic Beasts, Loki rules over the Nordic Alfar, and Odin rules the Nordic Ascendant. Each Aesir also requires a Tuner from his corresponding tribe as a Synchro Material.
* HandBlast: In the anime, Loki attacks by generating a ball of dark energy from the tips of his fingers that he then fires at the target.
* LightEmUp: Odin, Father of the Aesir is a LIGHT monster.
* {{Nerf}}:
** In the anime, they had no specific requirements for the Synchro Materials, and could be Synchro Summoned using any Tuner and at least two non-Tuner monsters. The OCG, on the other hand, requires that a Tuner from their corresponding tribe be used.
** In the anime, their effect to Special Summon themselves [[BackFromTheDead from the Graveyard]] during the End Phase of a turn during which they were destroyed and sent there had no cost and it did not matter which player destroyed the Aesir monster in question. In the OCG, this effect had a cost of banishing a Tuner of the Aesir's tribe from the Graveyard and the opponent had to have destroyed the Aesir monster for the effect to be used.
** Odin's anime effect allowed the controller to negate the effects of Spell and Trap Cards that affected Divine-Beast-Type monsters, including himself. The OCG downgrades this to the controller being able to only render him unaffected by the effects of Spell and Trap Cards during their turn only.
* NoSell: In the anime, Odin had an effect that allowed the controller to negate the effects of Spell and Trap Cards that affected Divine-Beast-Type monsters, including himself. In the OCG, this is [[{{Nerf}} downgraded]] to only rendering him unaffected by the effects of Spell and Trap Cards during the controller's turn only.
* OlympusMons: They are DIVINE Divine-Beast-Type monsters in the ''5D's'' anime.
* PhysicalGod: Natch. In fact, they are DIVINE monsters in the anime.
* ShockAndAwe: In Nordic mythology, Thor was known as the god of thunder. Strangely, "Thor, Lord of the Aesir" is not a Thunder-Type monster or even LIGHT Attribute (which is the Attribute most commonly associated with electric-wielding monsters). However, when he uses his damage-dealing effect, he does shoot lightning from the spikes on his shoulders at the opponent.
* SquishyWizard: Loki is a Spellcaster-Type monster and the weakest Aesir in terms of ATK.
* TopGod: Just like in Norse mythology, Odin is this. He also boasts the highest ATK and DEF among the Aesir and in the anime, was used by Harald, the leader of Team Ragnarok. The title in his card name, "Polar God Sacred Emperor" in the OCG, and "Father of the Aesir" in the TCG, also conveys this.
* TheTrickster: Loki, Lord of the Aesir is based on Loki, the renowned Norse trickster. Loki's effect could be homage to its inspiration, Loki the Trickster, because of its ability to retrieve Trap Cards from the Graveyard.

[[/folder]]

[[folder:Number]]
The '''[[http://yugipedia.com/wiki/Number Number]]''' series, also known as '''Numbers''' in the OCG, a big part of the setting and story of ''Yu-Gi-Oh! ZEXAL''. They are the most prominent Xyz Monsters in the game. In the anime and manga, there are three variants of basic Number monsters: the Emperor's Key Numbers, which have numerical values less than or equal to 100; the Legendary Numbers[[note]]44, 46, 54, 64, 65, 73, 94[[/note]], which are part of the original 100 Numbers, and the Over-One Hundred Numbers[[note]]101-107[[/note]], which are not part of the original 100 Numbers (for each group, see below).

Several Numbers have upgraded forms, most notably the Chaos Number form (Number C) introduced in the anime, but also the Shining Number form (Number S) introduced in the manga. Both forms can be Xyz Summoned by overlaying their base forms through Chaos/Shining Xyz Change ([[DubNameChange Xyz Evolution]]). Alternatively, if the Chaos Xyz Change is not possible by that method, then the Number C monsters can be summoned with Rank-Up Magic Spell Cards. There are 25 Number C monsters[[note]]C1, C5, C6, C9, C15, C32, 3x C39, C40, C43, C65, C69, C73, C80, C88, C92, C96, C101-C107[[/note]], three Number S monsters[[note]]S0, 2 versions of S39[[/note]], as well as two Number F monsters[[note]]2 monsters numbered F0[[/note]], the latter being not an evolution of any card.

Despite being a key element of both incarnations of the ''ZEXAL'' series, not all Numbers appear in either the anime or the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral. Eve also uses a single Number monster - Number XX: Infinity Dark Utopic - in the ''ARC-V'' manga.

Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 26 Numbers[[note]]18, 24, 26, 27, 29, 36, 41, 45, 49, 51, 55, 57, 59, 60, 67, 68, 71, 74-76, 78, 79, 81, 85-87, 89, 97, 98[[/note]]. Four[[note]]1-4[[/note]] of the 46 anime Numbers have not been released yet.

Some Numbers are members of different archetypes (Chronomaly, Gimmick Puppet, Heraldic, Galaxy, Star Seraph, Umbral Horror, Battlin' Boxer, Hand, Sparrow, Crashbug, Ninja/Armor Ninja, -hunder, Plant Princess) with one of them having its own archetype -- Utopia. See for each archetype on their respective folders.
----
!!!Tropes associated with all Numbers:
* AchillesHeel:
** Galaxy-Eyes Photon Dragon and Neo-Galaxy-Eyes Photon Dragon are designed to counter them.
** Numeral Hunter is an anti-Number card, designed after Number Hunter Kaito (Kite) Tenjo.
* DubNameChange: From Numbers to Number.
* ElementalPowers: With an archetype of monsters that exceed over 100 members, all six main Attributes are covered.
* GottaCatchEmAll: Collecting every Number in existence was the premise that spurred the plot in ZEXAL. [[LifeImitatesArt Some duelists in real life also try to do this]].
* LoadsAndLoadsOfCharacters: [[OneHundredAndEight 108]] different numbers (109 if you include Numerronius), with at least one monster representing each. Then there are the Chaos Numbers and Shining Numbers...
* {{Nerf}}: They are considerably stronger in the anime and manga, where they can only be destroyed in battle by another Number monster. Also, some individual Number monsters have stronger effects in the anime.
* NextTierPowerUp: Numbers can be upgraded into Chaos Numbers (Number C) or Shining Number (Number S). Utopia has even an upgrade that is neither of these forms.
* NighInvulnerability: Number Wall protects Number monsters from destruction by card effects. Additionally, the OCG/TCG added it an effect that prevents Number monsters from being destroyed by battle except by other Number monsters, in {{homage}} to their anime and manga effects. However, if a Number monster is destroyed, Number Wall is destroyed as well.
* OverlyLongName: Most of them have not only Number [X] in their names, the rest of their names are ridiculously long. The evolutions usually increase the length of the names.
* YouAreNumberSix: Each Number monster has a corresponding natural number, which is included at the start of its name after "Number". According to WordOfGod, they are not chosen randomly, but are decided "carefully with attention to details, so that fans can enjoy it in various places", which often results in puns and second meanings for each Number.[[note]]For the curious, the actual Number 6 is [=OOParts=] Atlantal/Chronomaly Atlandis.[[/note]]
----
!!Emperor's Key Numbers[[note]]excluding the Legendary Numbers[[/note]]
The '''Emperor's Key Numbers''' have have numerical values less than or equal to 100. During Astral's battle with Don Thousand, fragments of Astral's power were scattered across Earth and designated the location of the Numeron Code. They took the form of 50 Numbers, among them the seven Legendary Numbers, and the four "Gate of Numeron" monsters. When Yuma Tsukumo unlocked the door with his Emperor's Key, he opened a portal between the Astral World and his own, which allowed Astral to come into his world. Yuma found himself trapped within a sphere of blank cards, which shortly flew away. Astral's remaining power and memories were scattered into fifty more Number cards. In order to regain his lost memories, Astral cooperates with Yuma. When Astral collects all of the cards, something else will happen besides his memory recovery. It is later revealed that Astral will obtain the Numeron Code, which he was to use to annhilate the Barian World in order to Rank-Up the Astral World, but Yuma changed this mission. However, the Barian World's leaders: the Seven Barian Emperors, are also trying to collect the "Numbers." If they collect all of them, then they will get the Numeron Code and use it to destroy Astral World. During the course of the story, some of them gained Chaos Number forms.
----
!!!Tropes associated with the Emperor's Key Numbers:
* ActionGirl:
** Number 21: Frozen Lady Justice, Number 76: Harmonizer Gradielle, and Number 87: Queen of the Night. The former might count as a DarkActionGirl as well, given her user in the manga.
** Averted with Number 83: Galaxy Queen, who is pretty much a NonActionBigBad for the Sparrow archetype. Unlike the three above, she has ''both'' weak stats and a purely supportive effect.
* AttackReflector: When Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are on the field, they force the opponent's monsters to attack them. The opponent suffers the resulting Battle Damage instead of the controller.
* BeyondTheImpossible: Number 67: Pair-a-Dice Smasher can force a player to roll a 7 on a 6-sided die with its effect, naturally [[LuckManipulationMechanic synergizing with its other effect]], which forces both players to roll dice and shuts down the monster effects and attacks of the player that rolls the higher total. Also a MythologyGag to Yami Yugi's Shadow Game against the ZTV director in the manga, where Yami made the director roll a 7 by splitting his die with the Millenium Puzzle.
* BigCreepyCrawlies: Number 20: Giga-Brilliant, Number 28: Titanic Moth, Number 35: Ravenous Tarantula, Number 66: Master Key Beetle, Number 70: Malevolent Sin and Number 84: Pain Gainer are Insect-Types. Number 77: The Seven Sins is a Fiend-Type monster that looks like a gigantic spider.
* BlowYouAway: Number 42: Starship Galaxy Tomahawk and Number 49: Fortune Tune are the only WIND Number monsters.
* CastingAShadow: Number 5: Doom Chimera Dragon, Number C5: Chaos Chimera Dragon, Number 11: Big Eye, Number 13: Embodiment of Crime, Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 24: Dragulas the Vampiric Dragon, Number 31: Embodiment of Punishment, Number 34: Terror-Byte, Number 35: Ravenous Tarantula, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 48: Shadow Lich, Number 50: Blackship of Corn, Number 53: [=Heart-EartH=], Number 66: Master Key Beetle, Number 68: Sanaphond the Sky Prison, Number 70: Malevolent Sin, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 83: Galaxy Queen, Number 84: Pain Gainer, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 89: Diablosis the Mind Hacker, Number 92: [=Heart-EartH=] Dragon, Number C92: Chaos [=Heart-EartH=] Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 96: Dark Mist, Number C96: Dark Storm, Number 97: Dragravion, Number 98: Antitopian and all Gimmick Puppet Numbers (15, C15, 40, C40, 88 and C88) are DARK monsters.
* CatGirl: Number 29: Mannequin Cat is one, as she's designed to fit in Cathy's deck.
* ChefOfIron: Number 59: Crooked Cook is a combat cook.
* CoolBoat: Number 50: Blackship of Corn. It can destroy an opponent's monster that has equal or less ATK than this card and the opponent gets 1000 damage. However, Blackship of Corn cannot attack during the turn the effect was activated.
* CoolStarship: Number 42: Galaxy Tomahawk.
* CoolTrain: Number 81: Superdreadnought Rail Cannon Super Dora is cannon monster with four trains as its legs. It is designed to fit in Anna Kozuki's Train deck.
* DishingOutDirt:
** Rock-Type monsters are Number 30: Acid Golem of Destruction, Number 51: Finisher the Strong Arm, Number 52: Diamond Crab King, Number 55: Gogogo Goliath and Number 68: Sanaphond the Sky Prison. Diamond Crab King and Gogogo Goliath are also EARTH monsters.
** Other EARTH monsters are Number 12: Crimson Shadow Armor Ninja, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 72: Shogi Rook, Number 74: Master of Blades, Number 81: Superdreadnought Rail Cannon Super Dora and Number 82: Heartlandraco.
* ElementalAbsorption: Number 76: Harmonizer Gradielle [[AllYourPowersCombined gains the Attributes of her Xyz Materials]], and can swap them out for monsters in the opponent's Graveyard. Furthermore, she can't be destroyed by battle with monsters that share any of her Attributes, nor can they destroy her with their effects.
* EnergyAbsorption: When Number 96: Dark Mist battles a monster, it will steal half of its ATK. If Dark Mist is attached to Number C96: Dark Storm, it will steal its original ATK.
* EverythingsBetterWithDinosaurs: Number 19: Freezerdon and Number 61: Volcasaurus are Dinosaur-Type monsters.
* EvilCounterpart: While "evil" might be too strong a word, Number 97: Dragravion is designed to be a dark version of Number 46: Dragluon. Both have the same ATK, DEF, and Rank with effects related Dragon monsters, but they have opposing Attributes and generally opposing effects; while most of Dragluon's effects hinder the opponent's monsters, Dragravion's effect supports your own. They're also both named after elementary particles (gluon and graviton), the former of which is proven to exist while the latter remains hypothetical.
* GameplayAndStorySegregation: Number 24: Dragulas the Vampiric Dragon is a Wyrm-type monster; however, the Wyrm type did not exist in the ZEXAL era, which marks the Numbers' only appearance in the anime/manga.
* GodSaveUsFromTheQueen: Number 83: Galaxy Queen for the Sparrow archetype.
* {{Golem}}: Number 30: Acid Golem of Destruction and Number 55: Gogogo Goliath.
* GreenThumb: Number 50: Blackship of Corn and Number 87: Queen of the Night are Plant-Types.
* TheHighQueen: Number 87: Queen of the Night from the Plant Princess archetype.
* IWorkAlone: Number 59: Crooked Cook has an effect that lets him destroy all other cards you control, but in exchange, he gains 300 ATK for each monster destroyed and sent to the Graveyard by his effect until the end of the turn. As long as he's the only card you control, he is unaffected by other cards' effects.
* AnIcePerson: Number 19: Freezerdon and Number 21: Frozen Lady Justice, as their names already indicate, are related to ice.
* InstrumentOfMurder: Number 76: Harmonizer Gradielle wields a ''keytar sword''.
* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 26: Octobypass the Dimensional Pathway, Number 29: Mannequin Cat, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 67: Pair-a-Dice Smasher, Number 76: Harmonizer Gradielle, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.
* MakingASplash: Number 17: Leviathan Dragon, Number 19: Freezerdon, Number 21: Frozen Lady Justice, Number 30: Acid Golem of Destruction, Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark, Number 47: Nightmare Shark, Number 71: Lebarian Shark and Number 87: Queen of the Night are WATER monsters.
* MechanicalLifeform: Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 25: Force Focus, Number 34: Terror-Byte, Number 42: Galaxy Tomahawk, Number 81: Superdreadnought Rail Cannon Super Dora, all Chronomaly Numbers (6, C6, 33 and 36) and all Gimmick Puppet (15, C15, 40, C40, 88 and C88) Numbers are Machine-Type monsters.
* MookMaker: Number 42: Galaxy Tomahawk can fill the board with tokens, but only for one turn. Number 93: Utopia Kaiser takes it up a notch by being able to fill the board with ''other Numbers'', but only ones under Rank 9 and with 3000 ATK or less, and they have their effects negated (which can be a benefit to cards like Acid Golem of Destruction or Crazy Box).
* {{Necromancer}}:
** Number 32: Shark Drake can revive an enemy monster it just destroyed in battle and reduces that monster's ATK by 1000 and Shark Drake can attack a second time (though, Shark Drake doesn't have to battle the revived monster again).
** Number 71: Lebarian Shark can revive a Number monster from your Graveyard while giving it one of its Xyz Materials.
* NobleBirdOfPrey: Number 49: Fortune Tune is the only Winged Beast-Type monster.
* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 26: Spaceway Octobypass, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugares the Timeless, Number 67: Pair-a-Dice Smasher, Number 68: Sanaphond the Sky Prison, Number 71: Rebarian Shark, Number 74: Master of Blades, Number 76: Harmonizer Gradielle, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Diablosis the Mind Hacker, Number 90: Galaxy-Eyes Photon Lord, Number 97: Dragravion, and Number 98: Antitopian. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Chaos form. With Collection Pack: Duelist of Revolution in May 2019 releasing the last 4 Numbers, all 100 are accounted for, though Numbers 1-4 have yet to be released in real life (even though two versions of each appeared in the anime).
* OurCentaursAreDifferent: Number 45: Crumble Logos the Prophet of Demolition is a centaur. His lower half looks like the body of a mechanical horse, while the upper half looks like an undead man.
* OurDemonsAreDifferent: Number 13: Embodiment of Crime, Number 31: Embodiment of Punishment, Number 41: Baguska, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 53: [=Heart-eartH=], Number 60: Dugares the Timeless, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 85: Crazy Box, Number 96: Dark Mist, Number C96: Dark Storm are Fiend-Type monsters.
* OurDragonsAreDifferent:
** Number 5: Doom Chimera Dragon, Number C5: Chaos Chimera Dragon, Number 17: Leviathan Dragon, Number 38: Hope Harbinger Dragon Titanic Galaxy, Number 57: Tri-Head Dust Dragon, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 71: Lebarian Shark, Number 82: Heartlandraco, Number 91: Thunder Spark Dragon, Number 92: [=Heart-eartH=] Dragon, Number C92: [=Heart-eartH=] Chaos Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 99: Utopic Dragon and Number 100: Numeron Dragon are Dragon-Type monsters.
** Number 24: Dragulas the Vampiric Dragon is a Wyrm-Type monster.
* OurFairiesAreDifferent: Number 7: Lucky Stripe, Number 16: Shock Master, Number 63: Shamoji Soldier, Number 67: Pair-a-Dice Smasher and Number 76: Harmonizer Gradielle are Fairy-Type monsters.
* OurLichesAreDifferent: Number 48: Shadow Lich.
* OurZombiesAreDifferent: Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 45: Crumble Logos the Prophet of Demolition, and Number 48: Shadow Lich are Zombie-Type monsters.
* PlayingWithFire:
** Number 58: Burner Viser is a FIRE Pyro-Type monster.
** Other FIRE monsters are Number 28: Titanic Moth, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugares the Timeless, Number 61: Volcasaurus, and Number 79: Battlin' Boxer Nova Caesar.
* PoisonousPerson: The artwork of Number 30: Acid Golem of Destruction has the monster release poisonous fumes. And it can damage its controller with its effects.
* {{Portmanteau}}: Number 71: Lebarian Shark's name is a combination of "Levice/Leviathan" and "Barian". It's also a PunnyName, as it sounds like "Le Barian". Its name is a reference to both Shark's first Number, Number 17: Leviathan Dragon (Levice Dragon in the OCG), as well as Shark's true nature as the Barians' leader.
* PsychicPowers: Number 26: Spaceway Octobypass, Number 74: Master of Blades, Number 89: Diablosis the Mind Hacker and the four Heraldic Number monsters (8, 18, 69 and C69) are Psychic-Type monsters.
* SinisterGeometry: Number 11: Big Eye is an upside-down cone with a giant eye that's capable of mind-controlling other monsters.
* SixthRanger: A number of the card game-exclusive Numbers are clearly designed to fit in the decks of ''ZEXAL'' characters despite not appearing in the anime or manga. Number 18 is based on Tron, Number 29 on Cathy, Number 36 on III, Numbers 55 and 98 on Yuma, Number 71 on Shark, Number 79 on Alito, Number 81 on Anna, and Number 86 on Gauche.
* TeleportersAndTransporters: Number 26: Spaceway Octobypass is basically a living portal that lets a monster attack directly, but strands it on the opponent's field.
* ThirteenIsUnlucky: Number 13: Embodiment of Crime or Cain's Demon in Japan, is rather demonic in appearance. Paired with Number 31: Embodiment of Punishment, the two can lock down the game by forcing the opponent's monsters to attack them and make them lose Life Points that the controller would've lost.
* ThreateningShark: Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark and Number 47: Nightmare Shark; bonus points for all of them being used by Shark in different continuities. They are also the only Sea Serpent-Type monsters among the Numbers. Number 71: Lebarian Shark is more or less a shark InNameOnly, as it doesn't quite look like one and is classified as a Dragon-type monster.
* TimeMaster: Number 60: Dugales of Forgotten Time's effect simulates temporal displacement, by giving you one of three benefits (drawing cards, summoning a monster, or doubling a monster's ATK) at the cost of skipping the corresponding phase in your next turn (Draw Phase, Main Phase 1, and Battle Phase respectively).
* TokenEvilTeammate: Despite being an Emperor's Key Number and therefore associated with Astral World, Number 71: Lebarian Shark has a very heavy Barian motif. Its effect is also seemingly made to support the Over One-Hundred Numbers, particularly to facilitate the use of the Barians' ace card Rank-Up-Magic - The Seventh One.
* UnknownCharacter: Until the card was printed in real life several years after ''ZEXAL'' ended, absolutely nothing was known about Number 5: Doom Chimera Dragon other than its name and Rank. And even then, the only reason ''that's'' even known is because it was mentioned in the anime card text of its Chaos Number form.

----
!!Legendary Numbers
The '''[[http://yugipedia.com/wiki/Mythyrian_Numbers Legendary Numbers]]''', also known as '''Mythyrian Numbers''' in the dub, are seven cards of the original 100 Numbers and they play a major part in the story of ''ZEXAL II''. They are unique, located in Number ruins across the world, protected by guardians. Each of these Numbers correspond to a legend inscribed on the walls of the ruins, telling the story of the person who occupied that location in a previous era, before they became ruins due to the ravages of time. Rather than taking their form based on their holders Deck, they take a form relative to the legend that is described. The legendary figures are the human past lives of the Seven Barian Emperors, and instead of containing the pieces of Astral's memories, the Legendary Numbers contain the memories of the legendary figures.

The seven Legendary Numbers are Number 44: Sky Pegasus (Durbe), Number 46: Dragluon (Mizael), Number 54: Lion Heart (Alito), Number 64: Ronin Raccoon Sandayu (Girag), Number 65: Djinn Buster (Vector), Number 73: Abyss Splash (Nasch) and Number 94: Crystalzero (Merag). Two of them have also Chaos upgrades -- Number C65: King Overfiend and Number C73: Abyss Supra Splash.
----
!!!Tropes associated with the Legendary Numbers:
* ActionGirl: Number 94: Crystalzero.
* CastingAShadow: Number 65: Djinn Buster and Number C65: King Overfiend are DARK monsters.
* DishingOutDirt: Number 54: Lion Heart and Number 64: Ronin Raccoon Sandayu are EARTH monsters.
* AnIcePerson: Number 94: Crystalzero.
* LightEmUp: Number 44: Sky Pegasus and Number 46: Dragluon are LIGHT monsters.
* MakingASplash: Number 73: Abyss Splash, Number C73: Abyss Supra Splash and Number 94: Crystalzero are WATER monsters.
* OurDemonsAreDifferent: Number 65: Djinn Buster and Number C65: King Overfiend are Fiend-Types monster.
* OurDragonsAreDifferent: Number 46: Dragluon is a Dragon-Type monster.
* PantheraAwesome: Number 54: Lion Heart is a humanoid lion.
* {{Pegasus}}: Number 44: Sky Pegasus.
* {{Samurai}}: Number 64: Ronin Raccoon Sandayu is a samurai raccoon.

----
!!Over One-Hundred Numbers
The seven '''[[http://yugipedia.com/wiki/Number_10X Over One-Hundred Numbers]]''', or '''Number 10X''' for short, are the signature cards of the Seven Barian Emperors from ''ZEXAL''. The Over One-Hundred Numbers are malignant versions of the Number cards designed by Don Thousand to corrupt the Seven Barian Emperors, who have been reincarnated due to each being connected to one of the Number ruins. This corrupts their original memories and allows them to serve him in the restoration of his power. When each of the Barian Emperors was about to die Don Thousand would appear to them and attach each of the Numbers to their soul thus filling them with hate. The falsified memories they contain can be countered by the corresponding Legendary Number. Unlike the first 100 Numbers, Astral cannot absorb them since they are not pieces of his memory. Each of the seven Over-One Hundred Numbers has an own Number C version.

Number 101: Silent Honor ARK is owned by Nasch/[[DubNameChange Nash]], Number 102: Star Seraph Sentry by Durbe/[[DubNameChange Dumon]], Number 103: Ragna Zero by Merag/[[DubNameChange Marin]], Number 104: Masquerade by Vector, Number 105: Battlin' Boxer Star Cestus by Alito, Number 106: Giant Hand by Girag, and Number 107: Galaxy-Eyes Tachyon Dragon by Mizael/[[DubNameChange Mizar]].
----
!!!Tropes associated with the Over One-Hundred Numbers:
* ArcherArchetype: Number 102: Star Seraph Sentry wields a bow.
* BalanceBuff:
** Number C102 only needs to detach 2 Xyz Materials to protect itself from destruction as opposed to all of them, though the damage dealt by its effect is lower.
** Number 103's real-life effect can target any monster whose ATK is different from their original ATK, while in the anime it could only destroy monsters whose ATK had been lowered. C103's real life effect banishes the target monster in addition to dealing damage, and while the anime version summons the original Number 103 from the Graveyard when destroyed by a card effect, the card game version summons ''itself'' from the Graveyard when destroyed by anything, but it needs to have an Xyz Material attached in order to use this effect.
** Number 104 can use its milling effect and attack in the same turn, whereas it had to give up its attack for the turn to mill the opponent in the anime.
** The real-life Number 105 can use its effect when ''any'' Battlin' Boxer attacks, not just itself, and the effect also negates the attack target's effects. Additionally, the target no longer needs to have higher ATK than the attacker to use its effect.
* BlackKnight: There are two knight-like monsters colored in black: Number C101: Silent Honor DARK and Number C102: Archfiend Seraph.
* BladeOnAStick:
** Number C101: Silent Honor DARK wields a lance.
** Also, Number C102: Archfiend Seraph wields a lance.
* CastingAShadow: Number C104: Umbral Horror Masquerade is a DARK monster.
* CoolMask: Number 104: Masquerade and Number C104: Umbral Horror Masquerade have those.
* CoolShip: Number 101: Silent Honor ARK is a futuristic submarine of war.
* DarkActionGirl: Number 103: Ragna Zero and Number C103: Ragna Infinity.
* DidntNeedThoseAnyway: As shown in the anime, Number C101: Silent Honor DARK is actually the pilot of Number 101: Silent Honor ARK. Which, in turn, would suggest that it never needed the ship to begin with.
* DishingOutDirt: Number 106: Giant Hand and Number C106: Giant Red Hand are EARTH Rock-Type monsters.
* EvilCounterpart: Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are the counterparts of Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Photon Dragon.
* FourIsDeath: Six of the seven base Over One-Hundred Numbers are Rank 4 monsters.
* ElementalPowers: With all of their forms, they cover five of the six main Attributes: WATER, LIGHT, DARK, FIRE and EARTH.
* GiantHandsOfDoom: Number 106: Giant Hand and Number C106: Giant Red Hand.
* AnIcePerson: Number 103: Ragna Zero and Number C103: Ragna Infinity.
* TheLastOfTheseIsNotLikeTheOthers: Number 107: Galaxy-Eyes Tachyon Dragon is the only Over One-Hundred Number that's not humanoid in design (Giant Hand is at least based on a human hand), and is the only one that's not Rank 4.
* LightEmUp: Number 102: Star Seraph Sentry, Number C102: Archfiend Seraph, Number 104: Masquerade, Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are LIGHT monsters.
* MakingASplash:
** Number 101: Silent Honor ARK and Number C101: Silent Honor DARK are WATER Aqua-Type monsters.
** Other WATER monsters are Number 103: Ragna Zero and Number C103: Ragna Infinity.
* MechanicalLifeforms: While none of them are Machine-type, all of them have a very mechanical appearance, reflecting their nature as artificial Numbers created by Don Thousand.
* {{Nerf}}:
** Number 101 needs to detach 2 Xyz Materials to use its absorption effect in the game, as opposed to only 1 in the anime, and can only target Special Summoned monsters in Attack Position as opposed to any monster the opponent controls. Its Chaos form's absorption effect is also restricted to Special Summoned monsters in the real-life game whereas it could target any monster in the anime, and the anime version had another effect that allowed it to summon the original 101 from the Graveyard, which is absent from the real-life version.
** Number C105's first effect only deals damage equal to half the ATK of monsters it destroys in the Graveyard, as opposed to their full ATK on the field.
** Zigzagged with Number 106. Its real-life effect costs 2 Xyz Materials instead of 1 to activate; however, it prevents the target from attacking entirely, rather than destroying it and inflicting damage when that target tries to. Played straight with Number C106, whose negation effect only lasts for one turn and can only be activated in response to an opponent's effect activation, and its anime version also negates effect damage to the controller while the real-life one does not.
** Number 107's real-life effect must be activated at the start of the Battle Phase, rather than at any time during the Battle Phase, and its Chaos form can only make extra attacks on monsters.
* NobleDemon: Number C102: Archfiend Seraph, who is even named "Noble Demon" in the OCG.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: Number 102: Star Seraph Sentry, Number C102: Archfiend Seraph, Number 103: Ragna Zero and Number C103: Ragna Infinity are Fairy/Angel-Type monsters in the TCG/OCG.
* OurDragonsAreDifferent: Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are Dragon-Type monsters.
* PlayingWithFire: Number 105: Battlin' Boxer Star Cestus and Number C105: Battlin' Boxer Comet Cestus are FIRE monsters.
* SimpleStaff: Number C104: Umbral Horror Masquerade has a staff, fitting as he's a Spellcaster-Type monster.
* SinisterScimitar: Number 103: Ragna Zero wields a pair of icy white scimitars.
* SinisterScythe: Number C103: Ragna Infinity has a dark red scythe.
* SmurfettePrinciple: Number 103: Ragna Zero with her upgraded form is the only female member of the Over One-Hundred Numbers.

----
!!Number 0
There are two Number 0 cards. The last Number that appears in the anime, '''[[http://yugipedia.com/wiki/Number_F0:_Utopic_Future Number F0: Utopic Future]]''', the only Future Number in the game; and Number S0: Utopic ZEXAL, one of the Shining Numbers from the manga. Both cards are not part of the original 100 Numbers and are in fact creations of Yuma's hope and they are connected with the Utopia archetype. Both stand out as Xyz Monsters, as their Rank is 0 (but they are treated as Rank 1 monsters) and they can be Xyz Summoned by overlaying multiple Xyz Monsters with the same Rank.
----
!!!Tropes associated with the Number 0:
* DifficultButAwesome: You need two non-Number monsters with the same Rank to Xyz Summon Utopic Future, but he is really awesome.
* DualWielding: Utopic Future, similar like the Utopia monsters.
* {{Expy}}: Utopic ZEXAL is just the Shining and manga version of Utopic Future, mixed with Yuma's ZEXAL II mode. It can also be seen as one to Jounouchi's Lord of the Red, being a monster that manifests as PoweredArmor worn by the Duelist controlling it.
* FireForgedFriends: When Utopic Future fights a monster, the player gains control of the enemy monster until the end of the Battle Phase.
* {{Foil}}:
** Utopic Future is this to Number 99: Utopic Dragon. Utopic Dragon is the ultimate evolution of Number 39: Utopia, but it is summoned by Astral, not Yuma. Yuma's Utopic Future is his answer to Utopic Dragon, since Utopic Future is the replacement of Utopia. Utopic Dragon has 4000 ATK and 2000 DEF, is a Rank 10 monster, and has an effect that revives a monster from the graveyard and it has another effect that negates and destroys a card that is targeting him, while Utopic Future is a Rank 0 (then Rank 1) monster with 0 ATK and DEF, and it befriends an enemy by fighting it. Both are also non-Utopia cards. Utopic Dragon can be summoned with a Utopia monster, while Utopic Future cannot be summoned with Utopia.
** He's also, oddly enough, a foil to Ultimaya Tzolkin of the Dark Synchro Monsters. Ultimaya is a Synchro Monster, Utopic Future is an Xyz Monster. Both have 0 ATK, but counterbalance it with effects that make them hard to get rid of. Both lack a Rank or Level, respectively, and require two monsters of the same Rank/Level, but Ultimaya is always treated as Level 12, while Utopic Future is treated as Rank 1. They also both have effects that rely on other monsters to fight for them. However, Ultimaya is a DARK Dragon-Type monster and the final ace of a main villain, while Utopic Future is a LIGHT Warrior-Type monster and the final ace of a main hero.
* LightEmUp: They are LIGHT monsters like Utopia.
* MyHeroZero: Utopic Future's Number is 0, he has 0 ATK and DEF, the Battle Damage is reduced to 0 when this card battles, and he is even Rank 0. However, when he's played, he is considered as a Rank 1 monster. Utopic ZEXAL is also Number 0 and Rank 0 with 0 ATK and DEF, although he does gain ATK based on the number of Xyz Materials attached to him.
* NighInvulnerability: Utopic Future card cannot be destroyed by battle and the player doesn't get Battle Damage.
* NoSell: Utopic Future can survive being destroyed by a card effect by detaching an Xyz Material.
* WeakButSkilled: Despite having 0 ATK and DEF, Utopic Future can be really troublesome for the opponent.
* WingedHumanoid: Like the Utopia monsters, Utopic Future has wings. Four wings.
[[/folder]]

to:

Characters from the ''TabletopGame/YuGiOh'' card game, sorted alphabetically from K to N.

For the other characters, see here: [[Characters/YuGiOhCardGame Main Index]] | [[Characters/YuGiOhCardGameAToC A to C]] | [[Characters/YuGiOhCardGameDToE D to E]] | [[Characters/YuGiOhCardGameFToJ F to J]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSToT S to T]] | [[Characters/YuGiOhCardGameUToZ U to Z]]

----
[[foldercontrol]]

[[folder:Kaiju]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kaiju.png]]
[[caption-width-right:300:Radian (left) fighting Gameciel (right)]]
'''[[http://yugipedia.com/wiki/Kaiju Kaiju]]''', like the Kozmo archetype, debuted in the TCG release of Clash of Rebellions. Their focus is on summoning a Kaiju monster to both sides of the field and setting them up for an awesome fight. Their support Spell and Trap Cards generate "Kaiju Counters" that they need to use their effects, which cover more strategic options
----
!!!Tropes associated with the Kaiju:
* AntiMagic: Gameciel, the Sea Turtle Kaiju can negate a card or effect at the cost of 2 Kaiju Counters. Thunder King can prevent the opponent from activating cards or effects for a turn by spending 3 Kaiju Counters.
* AttackReflector: Jizukiru can remove three Kaiju Counters from anywhere in the field to negate any effect that targets ONE card in the field and then destroy another card in its place.
* BehemothBattle: The whole archetype revolves around this ([[CombatPragmatist unless you're using Remove Brainwashing to immediately take back the Kaiju you summoned to the opponent's field]]). The ''Interrupted Kaiju Slumber'' spell allows the Kaiju player to force this on its opponent.
* BigCreepyCrawlies: Kumongous, the Sticky Thread Kaiju and Gandarla, the Mystery Dust Kaiju, are a giant spider and moth, respectively.
* BlackSheep: The Super Anti-Kaiju War Machines, Mecha-Dogoran and Mecha-Thunder-King are the only members of the archetype that cannot be Special Summoned to the opposing field via their effects. This is justified by the fact that these monsters were thematically designed to counteract the rest of the archetype and so would not be something that a Kaiju player would put on the opponent's field to then fight.
* ButtMonkey: Since his effect and stats are the weakest among the Kaiju, Gamaciel is often the one summoned on the opponent's side of the field and is consequently the Kaiju most slaughtered by his fellows.
* CaptainErsatz: Dogoran is Franchise/{{Godzilla}}, Gadarla is Film/{{Mothra}}, Gameciel is Film/{{Gamera}}, Jizukiru is [[Film/{{Godzilla vs Gigan}} Gigan]], Kumongous is [[Film/{{Son of Godzilla}} Kumonga]], Radian is [[Series/{{Ultraman Ginga}} Dark Lugiel]], Thunder King is Ghidorah, Mecha-Dogoran is [=MechaGodzilla=], and Mecha-Thunder-King is Mecha-King Ghidorah.
* CripplingOverspecialization: Mecha-Thunder-King was created to be used specifically against opponents that run Kaiju monsters in their Deck, and has no utility otherwise.
* CuttingTheKnot: As they can be summoned to the opponent's field by Tributing one of their monsters, Kaiju monsters are most commonly seen splashed into other decks as an easy counter to monsters that are otherwise hard to get rid of. Given that Kaiju lack protection effects themselves (as long as there are no Kaiju Counters on the field), they will generally be easier to deal with than the monster you Tributed to summon them. Interrupted Kaiju Slumber helps in this regard, as it can be used as both a field nuke and a search card for Kaiju monsters, helping you keep the opponent's monsters under control.
* DinosaursAreDragons: Dogoran, the Mad Flame Kaiju. A Dinosaur-Type monster has never looked so much like a dragon.
* ElementalPowers: Each Kaiju seems to be representing all the six main Attributes of the game.
* EvilCounterpart: It is a matter of perspective as to whether they are actually evil, but Mecha-Dogoran and Mecha-Thunder-King are mechanical versions of Dogoran and Thunder King respectively, and were designed to be used against the flesh-and-blood Kaijus.
* HoistByHisOwnPetard: As long as there's enough counters, an opponent can easily use a Kaiju Special Summoned to their field against the original owner.
* HunterOfHisOwnKind: As their names suggest, the Super Anti-Kaiju War Machines are this, by virtue of being designed to counteract Kaiju monsters and being members of the archetype themselves due to their names.
** Mecha-Dogoran can, at the cost of two Kaiju Counters from anywhere on the field, equip a Kaiju monster from the controller's hand or Graveyard to itself to gain ATK equal to the equipped monsters' ATK.
** Mecha-Thunder-King is a more direct example, as it can discard itself from the hand and banish a Kaiju monster on its controller's field that is owned by the opponent, then Special Summon 1 monster from the controller's Graveyard. It appears to have been created in response to Kaiju monsters being used by players as nothing more than spot removal, as it doesn't even have an effect concerning Kaiju Counters, unlike the other monsters in the archetype. Its other effects simply focus on [[NoSell No Selling]] the main strategy of the archetype.
* {{Kaiju}}: [[SarcasmMode It's a bit of a stretch but one can see resemblances between this archetype and the Kaiju genre if they push themselves]].
* LoopholeAbuse: Mecha-Thunder-King is a strange example of this as due to its status as HunterOfHisOwnKind, it exploits this trope against any player who uses Kaiju monsters as spot removal. To wit, because a player can only control one Kaiju monster at a time, the opponent is prevented from Special Summoning any other Kaijus to Mecha-Thunder-King's controller's field, including not being able to Tribute Mecha-Thunder-King itself to do just that. Mecha-Thunder-King's method of bypassing this restriction also counts as this, as it first discards itself from the hand to banish an opposing Kaiju Summoned to its controller's field. It then Special Summon itself during the End Phase, thus dodging the issue of being unable to be Summoned because a Kaiju was on its controller's field, and keeping any further Kaiju monsters from being Summoned there.
* MonumentalDamage: The Field Spell known as Kyoutou Waterfront is, if nothing else, an {{Expy}} of the TokyoTower so this is to be expected, [[DefiedTrope which is why it's surprising that it doesn't happen]]. Kyoutou Waterfront can resist being destroyed by removing a single Kaiju Counter, which it can accumulate each time any card is sent from the field to the graveyard.
* MythologyGag: Mecha-Dogoran's effect to equip a Kaiju monster from the controller's hand or Graveyard to itself and then gain ATK equal to that monster's ATK is likely a reference to how its basis, [=MechaGodzilla=], was created using DNA extracted from the bones of Godzilla.
* NoSell: Mecha-Thunder-King's effects are pretty much [[HunterOfHisOwnKind designed to do this]] to the rest of the archetype. To wit, if the opponent Tributes the controller's monster and Special Summons a Kaiju to their field, the controller can simply discard Mecha-Thunder-King and banish that Kaiju, then Special Summon a monster from their Graveyard, including the monster that was initially Tributed by the opponent, essentially getting around Kaiju monsters being used for spot removal. On top of that, Mecha-Thunder-King is unaffected by the effects of other Kaiju monsters and cannot be destroyed in a battle against another Kaiju. Once per Duel, during the controller's End Phase, Mecha-Thunder-King can also Special Summon itself from the controller's Graveyard. Because a player can only [[ThereCanBeOnlyOne control one Kaiju at a time]], this prevents the opponent from getting rid of Mecha-Thunder-King, or any other monster on the controller's field, by simply Tributing them to Special Summon another Kaiju.
* NonIndicativeName: Radian, the Multidimensional Kaiju... is a DARK monster. Also, it suggests Rodan's, but it looks more like [[Series/{{Ultraman Ginga}} Dark Lugiel]].
* NotTheIntendedUse: The point of the archetype is to summon a giant monster on either side of the field and then have a colossal clash like those seen in classic monster fight movies. In practice, this is almost never the case, as they are rarely ever played in a dedicated deck and the weaker Kaiju monsters, especially Gameciel, are typically splashed into other decks only to serve as cheap spot removal for an opponent's boss monster, and then easily mowed over by the owner, giving the opponent zero opportunity to even use the Kaiju monster given to them.
* NukeEm: Dogoran, at the cost of three Kaiju Counters from anywhere on the field, can destroy all monsters the opponent controls. However, Dogoran can't attack that turn.
* OddFriendship: One of the most useful archetypes of monsters to use with Kaiju is Ninjas, as they can be used to summon many of the Kaiju from the deck with [[http://yugipedia.com/wiki/Ninjitsu_Art_of_Transformation Ninjitsu Art of Transformation]] and the upgraded [[http://yugipedia.com/wiki/Ninjitsu_Art_of_Super-Transformation Ninjitsu Art of Super Transformation.]]
** The Eyes-Restrict archetype is another excellent type for them. Get rid of their boss monsters with any Kaiju and sweep them up for your own relinquished/eyes-restrict monster.
* OurDemonsAreDifferent: Radian is a Fiend-Type monster that looks like a huge [[BatOutOfHell bat-demon hybrid made of darkness]].
* PowerNullifier: Kumongous, at the cost of two Kaiju Counters from anywhere on the field, can negate the effects of a monster that is summoned. Furthermore, that monster cannot attack that turn.
* RoBeast: Jizukiru, Mecha-Dogoran, and Mecha-Thunder-King, all of whom are Machine-Type to boot.
* SelfDuplication: Radian, at the cost of two Kaiju Counters from anywhere on the field, can create a clone of itself with the same ATK.
* StatusAilment: By using three Kaiju Counters Gandarla can halve the ATK and DEF of every other monster in the field.
* SummonBiggerFish: A common way to get rid of a problematic monster that's immune to card effects is to have a Kaiju eat it.
* ThereCanOnlyBeOne: Only one Kaiju monster can be controlled by a player.
* TurtlePower: Gameciel, the Sea Turtle kaiju, is by far the most popular of them all, thanks to its low attack making it the premier candidate to be summoned on the opponent's side of the field.
[[/folder]]

[[folder:Karakuri]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/karakuristeelshogunmdl00xbureido_gld5_en_gur_le.png]]
'''[[http://yugipedia.com/wiki/Karakuri Karakuri]]''' monsters are an archetype of EARTH Machine-Type monsters based on mechanized Japanese puppets. The rely on swarming the field and manipulating battle positions -- a recurring effect is that Karakuri monsters must attack if able, and when attacked switch to Defense Position. Their leaders are the Synchro Monsters Karakuri Shogun mdl 00 "Burei" and Karakuri Steel Shogun mdl 00X "Bureido".
----
!!!Tropes associated with the Karakuri:
* AngryGuardDog: Karakuri Watchdog mdl 313 "Saizan". It also has the ability to give the other Karakuri more power when its controller takes Battle Damage from a battle involving this card.
* ArtificialStupidity: The gimmick of the Karakuri archetype is that they must attack if able, even if it would get them killed and always shift into Defense Position when attacked, even when their DEF is lower and would've survived if they counterattacked.
* AsLongAsItSoundsForeign: Japanese-print Karakuri are named after numbers. TCG-print Karakuri are named after the corruption of Japanese numerals, like "Karakuri Ninja mdl 7749" which is called "Nanashick", a corruption of "nana nana shi ku" or "7 7 4 9".
* AttackAttackAttack: All non-Synchro "Karakuri" monsters must attack if able.
* AuthorityEqualsAsskicking: Karakuri Shogun mdl 00 "Burei" and Karakuri Steel Shogun mdl 00X "Bureido".
* BilingualBonus: Karakuri is a "mechanical device to tease, trick, or take a person by surprise".
* BladeBelowTheShoulder: Karakuri Ninja mdl 7749 "Nanashick".
* BladeOnAStick: Karakuri Muso mdl 818 "Haipa".
* BlowYouAway: Karakuri Shogun mdl 00 "Burei" has a fan as his weapon.
* ChestMonster: Karakuri Barrel mdl 96 "Shinkuro".
* ClockworkCreature: All of them qualify.
* DishingOutDirt: They are all EARTH monsters.
* DualWielding: Karakuri Steel Shogun mdl 00X "Bureido".
* EternalEngine: Karakuri Showdown Castle.
* ImprobableWeaponUser: Karakuri Shogun mdl 00 "Burei"'s weapon resembles the Bansho Fan, an artifact from ''Journey to the West'' and ''Manga/DragonBall''. It had the power to create massive gusts with each wave of the fan, which could also symbolize its ability to change battle monster positions on the field.
* IntrepidMerchant: Karakuri Merchant mdl 177 "Inashichi". He helps out by retrieving a Karakuri monster from your Deck when it's Normal Summoned.
* KeepItForeign: To make sure the Karakuri archetype stood out in the TCG, Konami kept the name untranslated. The naming however, is [[AsLongAsItSoundsForeign another story...]]
* KnifeNut: Karakuri Ninja mdl 339 "Sazank".
* MechanicalLifeforms: They are all Machine-Type monsters.
* NinjaPirateZombieRobot: Of the "Robot Ninja" variant; Karakuri Ninja mdl 339 "Sazank", Karakuri Ninja mdl 7749 "Nanashick" and Karakuri Ninja mdl 919 "Kuick".
* ShoulderCannon: Karakuri Watchdog mdl 313 "Saizan".
* ThemeNaming: Most Karakuri have names that are made up of Japanese numerals, often the Japanese daiji, are used. The first 2 numbers in their names when multiplied together get the last number.
* WeaksauceWeakness: The issue Karakuri have is that they get shifted to defense mode and their defensive stats are pitiful in comparison to the offensive ones. However, that either baits your opponent into walking into your traps or you can use cards like SpikeShield with Chain to give that offense to their defense, improving their chances.
[[/folder]]

[[folder:Knightmare]]
'''[[http://yugipedia.com/wiki/Knightmare Knightmare]]''', or '''Troymare''' in the OCG, is an archetype of monsters whose Link Monsters are Fiend-Type. These Link Monsters have the shared ability of activating various effects by discarding a card when Link Summoned, as well as drawing another card if that effect was activated while they were co-linked (i.e. pointing to a Link Monster that was pointing to it).

Like the World Chalice monsters, Mekk-Knights, and Krawlers, Knightmares have access to the '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Knightmares:
* AllYourPowersCombined: The archetype as a whole supports the co-linking mechanic; the Link Monsters in particular further appear geared towards creating an Extra Link scenario.
* BishounenLine: Subverted. [[spoiler:Knightmare Incarnation Idlee]] is much more humanoid than either [[spoiler:Lee or Orcust Knightmare]], but its predecessor, Iblee, is undeniably less monstrous.
* CallBack: [[spoiler:Idlee resembles Sophia. She even has Sophia's horns and Sophia's forehead gem.]]
* BroughtDownToNormal: Gryphon's effect prevents any Special Summoned monsters from activating their effects, unless they are linked.
* DarkActionGirl: Knightmare Corruptor Iblee.
* DiscardAndDraw: The shared ability of their Link Monsters.
* ElementalPowers: Every Knightmare Link Monster belongs to a different Attribute:
** BlowYouAway: Goblin is a WIND monster.
** CastingAShadow: Unicorn is a DARK monster.
** DishingOutDirt: Cerberus is an EARTH monster.
** LightEmUp: Gryphon is a LIGHT monster.
** MakingASplash: Mermaid is a WATER monster.
** PlayingWithFire: Phoenix is a FIRE monster.
* HunterOfHisOwnKind: [[spoiler:Knightmare Incarnation Idlee]] is meant to counter co-linking and Extra Link strategies by sending all its opponents Link Monsters to the GY provided they outnumber the ones (if any) fighting alongside it.
* NoSell: Several Link Monsters provide blanket protection to the controller's co-linked monsters: Phoenix prevents them from being destroyed by battle, while Goblin and Cerberus, respectively, keep them from being targeted or destroyed by card effects.
* SixthRanger: Iblee, Orcust Knightmare, and [[spoiler:Idlee]] are the archetype's only Main Deck monsters.
* StatusAilment: Mermaid's effect causes any monsters that aren't co-linked to lose 1000 ATK/DEF.
** Their associated World Legacy, "World Lance", can discard itself to drain the ATK of an opponent's battling monster by 3000, if that battle involves a Link Monster.
* WasOnceAMan: [[spoiler:Lee's true form can be seen in "World Legacy's Memory" and "World Legacy Choice". She is the blue-haired elf with the headgear.]]
[[/folder]]

[[folder:Koa'ki Meiru]]
The '''[[http://yugipedia.com/wiki/Koa%27ki_Meiru Koa'ki Meirus]]''' are a varied Archetype; specifically designed at the time to be anti-meta, which at the time meant anti-LIGHT and DARK. Their effects range from effect negation to destroying cards to stopping the playing of cards. They also have high ATK for their Level, so they can counter almost anything. Their major weakness is their reliance on their power source, the Iron Core of Koa'ki Meiru. Unless the player discards one at the end of their turn, or reveals a monster in their hand that's the same Type as their Koa'ki Meiru monster, Koa'ki Meiru monsters self-destruct at the end of the turn. Their strongest cards in term of stats are Koa'ki Meiru Maximus, Koa'ki Meiru Rooklord, and Koa'ki Meiru Valafar.
----
!!!Tropes associated with the Koa'ki Meiru:
* AchillesHeel: They need the Iron Core of Koa'ki Meiru or another monster of the same Type to stay in the field, otherwise they'll self-destruct at the end of the turn. Diamond Core provides a layer of protection, though only for a single turn.
* {{BFG}}: The [[http://yugipedia.com/wiki/Core_Blaster Core Blaster]] will destroy any LIGHT or DARK monster that battles the Koa'ki Meiru monster wielding it.
* TheBerserker: Koa'ki Meiru Bergzak.
* BrainwashedAndCrazy: According to Master Guide 3, Kozaky implanted the Iron Core into verious living beings, transfiguring and mind-controlling them in the process.
-->"Unable to make artificial beasts on our own, we used this core to create them by using it on living creatures."
* CreatingLife: According to the Master Guide 3, Kozaky created "Koa'ki Meiru Powerhand" and "Koa'ki Meiru Sandman" as his first experiments with the Iron Core.
-->"We're finally ready, and for our first step, we've decided to amuse ourselves by implanting it into a pile of scraps and a doll made of sand. The experiment was a success, and next we shall use it on living things with a will of their own."
* CrazyPrepared: Koa'ki Meirus [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Boulder can]] [[http://yugipedia.com/wiki/Diamond_Core_of_Koa%27ki_Meiru use]] [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Urnight some]] [[http://yugipedia.com/wiki/Iron_Core_Specimen_Lab cards]] to get any monster they want, including a quartet that [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Overdose literally]] [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Wall can]] [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Sandman stop]] [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Guardian anything]].
* DepletedPhlebotinumShells: Core Blaster uses the power of Iron Cores.
* DifficultButAwesome: The Archetype may have hard times in maintaining field presence and a rather annoying maintenance cost, but a well-built Koa'ki Meiru deck can punish the opponent badly and side many anti-meta cards.
* DividedWeFall: An interesting example. Koa'ki Meiru that are not in close proximity with their own kind will self-destruct, and need to be maintained with the Iron Core.
* ExplosiveOverclocking: The premise of Core Overclock.
* FlawedPrototype: Implied with Koa'ki Meiru Overdose. Its
appearance and name suggest that it may be, in fact, unstable.
** Averted with prototype who despite its name destroy's itself to save a koa'ky or replace one with a token.
* {{Golem}}: Koa'ki Meiru Boulder, Guardian, Sandman, and many others.
* HumanPopsicle: Koa'ki Meiru Valafar had this for a while.
--> "While the implant into the red demon was successful, the event seems to have caused the 'Iron Core' to deteriorate. The demon was cryogenically frozen, while the core had to undergo reinforcement procedures."
* AnIcePerson: Koa'ki Meiru Ice.
* LuckilyMyShieldWillProtectMe: Koa'ki Meiru Shield has a similar artwork and effect to Mirror Force. When "Kozaky" and "Magical Scientist" were making the Koa'ki Meiru, they probably made equipment to protect their new species (possibly based off existing skills and technology). If this was true, then it would explain the similarity of "Koa'ki Meiru Shield" and "Mirror Force".
* ManOfKryptonite: Many of their monsters are this to LIGHT and DARK monsters.
* OurCentaursAreDifferent: Koa'ki Meiru Urnight.
* OurDemonsAreDifferent: Koa'ki Meiru Doom and Valafar.
* OurDragonsAreDifferent: Koa'ki Meiru Drago and Maximus. Maximus especially - The best way to describe it is as a weird mix between a dragon, [[GiantSpider a spider]] and [[Franchise/{{Alien}} a Xenomorph]]. Konami was known for sneaking Alien cameos in their games and Maximus might be one of them.
* OurZombiesAreDifferent: Koa'ki Meiru Ghoulungulate is Zombie-Type.
* PettingZooPeople: Some of them, especially Koa'ki Meiru War Arms.
* PoweredArmor: [[http://yugipedia.com/wiki/Iron_Core_Armor The Iron Core Armor]].
* PunnyName: "Koa'ki Meiru" is a stylized translation of "Core Chimail" and "Koa'ki" is a pun on "Kozaky", who's one of their creators.
* RaisingTheSteaks: Ghoulungulate is an animated corpse of a certain animal.
* SigilSpam: They all have their team logo somewhere in their bodies. Taken UpToEleven by [[http://yugipedia.com/wiki/Koa%27ki_Meiru_Rooklord Koa'ki Meiru Rooklord]].
* SuperPrototype: Koa'ki Meiru Prototype
* SomethingAboutARose: Koa'ki Meiru Gravirose.
* {{Transhuman}}: Koa'ki Meiru Bergzak.
-->"After implanting the core, tests show an increase in the subject's muscular strength and cardio-pulmonary functions. Oh, with these enhancements, he might be quite useful as a sentry."
* ThisIsADrill: Koa'ki Meiru Powerhand.
* VisualPun: Koa'ki Meiru War Arms' name and effect are a play on the fact that it is a bear that can equip itself; it has the ability to "bear arms".
[[/folder]]

[[folder:Konami Arcade Games]]
The '''[[http://yugipedia.com/wiki/Konami_Arcade_Games Konami Arcade Game]]''' cards are a recurring series of cards based on Konami's shoot'em up video games, most notably ''{{VideoGame/Gradius}}''. They aren't particularly strong on their own, but come with a variety of support cards, and have effects that usually activate when they successfully destroy an opponent's monster.

The B.E.S. archetype, coming from the ''Gradius'' series, also fall under this series.
----
!!!Tropes associated with the Konami Arcade Game cards:

* ArmorPiercingAttack: Cyclon Laser allows Gradius to inflict Piercing damage if it attacks a Defense-position monster with lower DEF.
* AttackDrone: Gradius' Option can only be special summoned if a Gradius is on the field, where it takes on Gradius' attack and defense. Several other Gradius-based cards can also summon Option tokens if they successfully destroy a monster.
* BrainMonster: Brain Golem.
* CoolStarship: ''All'' of the ones based on ''Gradius'' ships.
* ChickenWalker: The [[http://yugipedia.com/wiki/DUCKER_Mobile_Cannon DUCKER Mobile Cannon]].
* EenieMeenieMinyMoai: [[http://yugipedia.com/wiki/The_Statue_of_Easter_Island The Statue of Easter Island]] and [[http://yugipedia.com/wiki/Moai_Interceptor_Cannons Moai Interceptor Cannons]].
* EnemySummoner: Victory Viper [=XX03=], Lord British Space Fighter, and Blue Thunder T-45 can all summon tokens if they successfully destroy an opponent's monster.
* LightEmUp: Most of them are LIGHT monsters.
* PowerNullifier: Brain Golem negates the effects of all face-up LIGHT monsters.
* WeakButSkilled: Their attack points aren't impressive, but they have a lot of supporting effects and cards.
* ZergRush: Since most of them are low-level LIGHT monsters, they're pretty easy to support and summon, and some of them can summon additional tokens to support you if they successfully destroy your opponent's monsters.

[[/folder]]

[[folder:Kozaky & Magical Scientist]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fruitsofkozakysstudies_tf04_jp_vg.jpg]]
[[caption-width-right:350:Kozaky at work.]]
'''[[http://yugipedia.com/wiki/Kozaky Kozaky]]''' is a scientist working for the forces of Demon World. Among other deeds, he's the mastermind behind the Koa'ki Meiru monsters and one of their creators, he's the one that turned Gagagigo into Giga Gagagigo and corrupted his mind in the process, and rebuilt the Impachi after it was burned to charcoal. Kozaky rides into battle with his mecha "Giant Kozaki", a Level 4 monster with massive 2500 ATK, but it self-destructs and damages the player for the same amount if Kozaky isn't on the field. On the other hand, [[http://yugipedia.com/wiki/Magical_Scientist Magical Scientist]] is Kozaky's friend and rival in science, and he seemed to help Kozaky in the Iron Core of Koa'ki Meiru research and development.
----
!!!Tropes associated with Kozaky and the Magical Scientist:
* ArchEnemy: They both appear to be this to Dr. Frankenderp.
* BadassLongcoat: Kozaky's over-sized lab coat.
* {{Bowdlerise}}: Kozaky's horns are removed in the international artwork.
* BigRedButton: Kozaky is shown pressing it in the artwork of Kozaky's Self-Destruct Button.
* BrilliantButLazy: He often uses labor-saving devices like the Lethal Abacus and Spell Economics.
* ButtMonkey: Several cards depicts him this way, some may cross into the border of BlackComedy.
* CreatingLife: Kozaky created the Koa'ki Meiru monsters with the help of the Magical Scientist. Unfortunately, they blow up if they are not near an Iron Core of Koa'ki Meiru or their own kind.
* TheCorruptor: Kozaky's responsible for turning Gagagigo into Giga Gagagigo.
* {{Foreshadowing}}: Subverted. Kozaky's TCG card lore hints at the existence of the Dark World 6 sets before the Archetype was released, although it was just a translation of "Demon World" and used different kanji than the Dark World.
* FriendlyRivalry: According to Master Guide 2, "Magical Scientist" is both a friend of Kozaky and a rival of science.
* FusionDance: Subverted with Magical Scientist. His specialization is that he can bring out a Fusion Monster directly from the Extra Deck that blows up at the end of the turn, but no actual Fusion Summoning is involved.
* HumongousMecha: Pilots Giant Kozaky, which blows up if he's not around to maintain it or if he presses the button on the Giant Kozaky.
* MadScientist: Kozaky created the Koa'ki Meiru monsters with the Magical Scientist, turned Gagagigo into Giga Gagagigo and designed Woordborg Inpachi, among other things.
* MadScientistLaboratory: The Level Conversion Lab.
* {{Magitek}}: Magical Scientist's name, Type and effect imply that he used a mixture of science and magic in his researches.
* TheManBehindTheMonsters: Kozaky is the responsible for Giga Gagagigo (and Gogiga Gagagigo, albeit indirectly), Woodborg Inpachi, the Koa'ki Meiru (with help of the Magical Scientist), and Giant Kozaky.
* MarriedToTheJob: Poor, poor Kozaky...
* NoodleIncident: Whatever happened in Compulsory Escape Device.
* ScaryShinyGlasses: Kozaky's default expression.
[[/folder]]

[[folder:Kozmo]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/606px_kozmolightsword_docs_en_c_1e.png]]
[[caption-width-right:220:Farmgirl (left) and Goodwitch (right) dueling Wicked Witch]]
'''[[http://yugipedia.com/wiki/Kozmo Kozmo]]''' are an archetype based on both Literature/TheWonderfulWizardOfOz and Franchise/StarWars and made their début in the TCG version of Clash of Rebellions. The Level 4 and lower monsters are based on characters from the two franchises, and banish themselves from the field to summon other Kozmo monsters from the hand; while the Level 5 and higher monsters are based on ''Star Wars'' ships with design elements from ''Wizard of Oz'' objects, and can banish themselves from the Graveyard upon destruction to summon another Kozmo monster from the deck. Together this allows the archetype to maintain field advantage and allow tag-outs of monsters to react to the opponent's moves.
----
!!!Trops associated with Kozmo:
* ActionGirl: [[http://yugipedia.com/wiki/Kozmo_Farmgirl Farmgirl (Dorothy)]] is depicted as this.
* AlasPoorVillain: Farmgirl and Goodwitch mourn Dark Lady's passing in the artwork for Kozmourning. The scene resembles both a sorrowful Dorothy regretting having to kill the Witch and Luke Skywalker mourning his father's death.
* AmazonBrigade: The entire archetype consists of women, robots, [[TheOneGuy a lion]] and spaceships. Although, the gender of the Soartrooopers is unknown.
* AttackAttackAttack: The archetype's bread and butter revolved around summoning high-powered monsters in quick succession during the battle phase to potentially wipe out the opponent's defences and life points in the first few turns.
* BeautyEqualsGoodness: As a carryover from the original Wizard of Oz, Goodwitch in her card artwork is depicted as a beautiful witch wielding a lightsaber, and Farmgirl is also quite cute. Contrasted against them is Wickedwitch who is partly cybernetic and more sinister in appearance. Dark Lady, however, while wearing a mask, is not scarred and deformed underneath as Darth Vader was; as shown in Kozmourning, [[http://yugipedia.com/wiki/Kozmourning her face is still beautiful.]]
* CompositeCharacter: Each card is a combination of a character/place/object from Literature/TheWonderfulWizardOfOz and one from Franchise/StarWars.
** Goodwitch is a composite of the good witches from ''Oz'' and Obi-Wan from ''Star Wars'', with elements of Qui-Gon Jinn and Yoda from the latter (her lightsword is green like Qui-Gon's, and her robes take some inspiration from his, also she shares Yoda's pointy ears and green complexion).
** Similarly, Wickedwitch combines elements of the wicked witches with Darth Maul (using his distinctive dual-bladed lightsaber) and Darth Vader (she appears at least partially cybernetic).
** Farmgirl is a more straightforward fusion of Dorothy and Luke Skywalker. Amusingly, her appearance is closer to that of Luke's wife Mara Jade.
** Strawman is a combination of the Scarecrow and C-3PO.
** Tincan is a combination of the Tin Man and R2-D2
** Soartroopers are based on the Winged Monkeys and Imperial Stormtroopers.
** Scaredy Lion is a combination of the Cowardly Lion and Chewbacca.
** Dark Lady is a combination of the Wicked Witch of the West and Darth Vader.
** Dark Planet combines the Death Star with the Wicked Witch's castle.
** Kozmotown combines the Emerald City with Coruscant.
* CoolSpaceship: The good guys have Kozmo Forerunner and Kozmo Sliprider; the bad guys have Kozmo DOG Fighter, Kozmo Dark Destroyer, Kozmo Dark Eclipser, and Kozmo Delta Shuttle.
* CowardlyLion: The TropeNamer appears as Scaredy Lion.
* DarkIsEvil: The villains and their ships are all DARK monsters.
* EvilMakesYouUgly: Curiously enough, while the trope hold true for both the characters Dark Lady is composed of, Dark Lady herself subverts the trope; as Kozmourning shows, she's still beautiful under her mask.
* FacelessGoons: Kozmo Soartroopers is one card depicting three soldiers in black armor with metal wings, combining the Stormtroopers and Flying Monkeys.
* GadgeteerGenius: Dorothy/ Farmgirl is also this, having restored the derelict [[http://yugipedia.com/wiki/Kozmo_Sliprider Kozmo Sliprider]] for her own use and building her personal mechanical companion[[note]]Toto[[/note]] in her artwork.
* GlassCannon: When they hit, they hit fast and mercilessly. Slow them down or neutralize their effects, and they're not nearly as threatening. In addition, despite having high ATK, most of their more powerful members have relatively poor DEF.
* GreenSkinnedSpaceBabe: Goodwitch has green skin and pointy ears like Master Yoda.
* KillSat: Dark Planet, the "boss" of the archetype, is a space station much like the Death Star, but cylindrical rather than spherical.
* LaserBlade: As befitting an Archetype referencing ''Franchise/StarWars'', Farmgirl, Goodwitch and Wickedwitch use 'lightswords', which are lightsabers in all but name.
* LightIsGood: The hero characters and their vehicles are all LIGHT monsters.
* MalevolentMaskedMen: Kozmo Dark Lady since she is a combination of the Wicked Witch and Darth Vader.
* PsychicPowers: Except for the vehicle-like monsters, all of them are the Psychic Type.
* PublicDomainStories: Oz is one of these.
* RedAndBlackAndEvilAllOver: As befitting an {{Expy}} of Darth Maul, Kozmoll Wickedwitch wears a black cloak and wields a dual-bladed red lightsword.
* RobotBuddy: The hero characters have Strawman and Tincan as such.
* RobotDog: Farmgirl has one big enough for her to ride like a pony, a reference to Dorothy's pet Toto.
* ShoutOut: The artwork of Kozmo Lightsword is an obvious recreation of Obi-Wan Kenobi and Qui-Gon Jinn's duel against Darth Maul in ''Film/ThePhantomMenace''.
* TransplantedCharacterFic: The Oz characters in a ''Franchise/StarWars'' setting, naturally.
* WickedWitch: Kozmoll Wickedwitch, who's also the counterpart of Darth Maul for the Kozmo Archetype; also, Kozmo Dark Lady, who combines the Wicked Witch of the West with Darth Vader.
[[/folder]]

[[folder:Krawlers]]
The '''[[http://yugipedia.com/wiki/Krawler Krawlers]]''' are an archetype of EARTH Insect monsters that serve as a rival to the World Chalice. All of them are able to Special Summon 2 other Krawlers to the field in face-down Defense Position; most of their Main Deck monsters (those of Level 2) can do so from the Deck, and possess various Flip effects to supplement this, while the X-Krawlers—the archetype's Link Monsters—are able to do so from the Graveyard, and have several effects that increase the offensive power of other Krawlers as well.

Like the World Chalice monsters and Mekk-Knights, Krawlers have access to the '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Krawlers:
* AllYourPowersCombined: Their ace monster, X-Krawler Qualiark, gains effects depending on how many Krawler monsters you control.
* BigCreepyCrawlies: Natch.
* DeusExMachina: Or Deus X-Krawler, in this case. At Level 9, 2000 ATK, and 3000 DEF, it is the strongest monster in the Krawler arsenal save for Qualiark. It can negate and destroy any one card that targets it by flipping it face-up, and then it can negate any opposing monsters' effects once it's been flipped face-up.
* DubNameChange: From "Crawler" to "[[XtremeKoolLetterz Krawler]]", presumably to avoid confusion with the OCG-exclusive Acid Crawler.
* HiveMind: The effects of X-Krawlers Neurogos and Synapses seem to indicate this, as each can grant buffs or effects to any Krawler monsters they point to. Qualiark's effect takes this one step further by powering up ''every'' monster you control—not just the monsters it points to.
* HordeOfAlienLocusts: Both in-universe and out. Their card effects revolve around Summoning more and more Krawlers to your field; lore-wise, the artworks for their related cards thus far depict vast numbers of them swarming over the terrain.
* TheLastOfTheseIsNotLikeTheOthers: The Krawler's associated World Legacy, World Armor, is DARK/Machine instead of EARTH/Insect. It also appears directly after the Krawlers introduced in the archetype's debut.
** Deus X-Krawler is the only monster in the archetype that does not Special Summon more Krawlers when it leaves the field.
* MythologyGag: To the Shaddolls, arguably, as both archetypes' Main Deck monsters are predominantly Flip monsters that can also trigger their secondary effects when they are destroyed by a card effect.
* StatusBuff: All three Link Monsters grant a 300 ATK/DEF boost when their respective conditions are met.
* ThemeNaming: They're all named after parts of the human nervous system.
[[/folder]]

[[folder:Kuriboh]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kuri.png]]
'''[[http://yugipedia.com/wiki/Kuribohs Kuribohs]]''' are in the running for SeriesMascot. An archetype of small monsters that are usually Level 1 with 300 ATK and 200 DEF. They act as supporters, mostly by protecting the player from damage. To date, every series has had a main character use some form of Kuriboh -- Yugi Mutou had Kuriboh, Judai/[[DubNameChange Jaden]] Yuki had Winged Kuriboh, Luca/[[DubNameChange Luna]] has Kuribon, Yuma has Kurivolt and Rainbow Kuriboh while Kaito/[[DubNameChange Kite]] has Kuriphoton, and Yusaku has Linkuriboh. The ''5D's'' and ''ARC-V'' mangas had Junkuriboh and Performapal Kuriborder used by Yusei and Yuya respectively. The strongest of them is Judai's Winged Kuriboh [=LV10=], which can destroy all enemy monsters and damage the opponent equal to the ATK of those monsters.
----
!!!Tropes associated with Kuriboh:
* ActionBomb:
** Detonate's effect destroys all Kuriboh and Kuriboh tokens on your side of the field, then allows you to destroy the same number of cards your opponents controls.
** Winged Kuriboh [=LV10's=] effect lets it be sacrificed, so that it destroys all of your opponent's monsters and inflicts damage according to the sum of their ATK.
* AntiMagic: Winged Kuriboh [=LV9's=] effect banishes all spell cards your opponent plays. Paradoxically, its Atk is also determined by the number of spells in their graveyard.
* AwesomeButImpractical: Winged Kuriboh [=LV10's=] effect destroys all opposing monsters and inflicts their [=ATK=] as burn damage during your opponent's battle phase, basically preventing any attacks as long as your opponent decides not to trigger it. However, its summoning condition is so ridiculously awful in terms of card advantage that you would be better off not running him at all.
* BackFromTheDead: Both of Kuribohrn's effects can revive monsters from the graveyard.
* DarkIsNotEvil: Kuriboh and some of its retrains are of DARK attribute, but it and its counterparts are consistently portrayed as benevolent in the anime.
* DishingOutDirt: Junkuriboh is an EARTH monster.
* ExplosiveBreeder: Multiply has this effect on Kuriboh. In the card game, it merely fills your monster zones with as many tokens as possible, but in the anime it actually produces a wall of Kuribohs that keeps growing with time.
* FusionDance:
** As demonstrated in a duel against Rafael, Kuriboh fused with Kuriba, Kuribe, Kuribi and Kuribu can become either Kuribabylon or Kuribandit. The latter was released in the TCG as a simple effect monster.
** Winged Kuriboh and Light and Darkness Dragon were fused together in the Manga/YuGiOhGX manga by Judai to form Ma'at.
* TheGoomba: Kuriboh is one of the weakest monsters. Curiously, Kuriboh is also the Japanese name for the Trope Namer.
* HolyHandGrenade: Winged Kuriboh [=LV10's=] effect destroys every monster on the opponent's side of the field and inflicts their combined attacks as burn damage.
* LethalJokeCharacter:
** With the advent of Link Summoning, the classic Kuriboh+Multiply combo actually became a viable strategy, as it quickly fills the board with tokens for powerful Link plays. Obviously, a Kuriboh deck is still ''far'' from competitive, but in a casual setting, it's actually ''playable''.
** Despite the archetype' infamy as one of the weakest in the entire game, three Kuriboh monsters have seen some degree of competitive success: Rainbow Kuriboh, Kuribandit and Linkuriboh.
* LightTheWay: Winged Kuriboh, Rainbow Kuriboh, Clear Kuriboh, Kuribohrn, Kuriphoton and Ankuriboh are all LIGHT monsters.
* LostInTranslation: [[https://yugioh.fandom.com/wiki/Sangan Sangan's]] name in the OCG is '''Kuri'''tta. This was both a play on the word "critter" and a reference to how the monster's appearance resembled a DarkerAndEdgier version of the original Kuriboh.
* MagicMusic: Used in Flute of Summoning Kuriboh to add Kuriboh to the hand or to Special Summon Winged Kuriboh.
* MechanicalLifeform: Junkuriboh is a Machine-type monster.
* {{Nerf}}:
** Zigzagged with Kuribandit. In the anime, it was considerably harder to summon (it required all 5 Kuriboh brothers on the field to be removed from play), but its effect could be activated at any moment during either player's turn, and its controller could add all Spell and Trap cards that were excavated to their hand. In the card game, Kuribandit is just a regular effect monster without any fancy summoning requirements, but its effect can only be triggered during the End Phase of the turn it was summoned and only adds a single Spell/Trap amongst the ones that were excavated to the hand.
** In the manga, Winged Kuriboh Lv9 had the Winged Dragon of Ra's effect of gaining the attack of three monsters used on its summon. Unlike Ra though, those monsters simply had to be banished from the Graveyard, meaning with proper setup it was an easily-summonable beatstick that could end the duel in a single attack. The real card has two completely different effects that contradict each other, making it pretty much useless.
* OurAngelsAreDifferent: Winged Kuriboh and Clear Kuriboh are Angel-type monsters in the official card game.
* OurDemonsAreDifferent: Most members of the archetype are Fiend-type monsters, yet look like adorable balls of fur.
* PaletteSwap: Wretched Ghost of the Attic is a Kuriboh monster in all but name.
* PunnyName:
** Kuribon's name is a pun on Kuriboh and Ribbon. Fittingly, Kuribon has a ribbon attached to its tail.
** Relinkuriboh's name is a reference to Relinquished. Fittingly, its appearance bears some similarities to Relinquished and the two cards have good synergy with one another.
** Again with Kuribohrn whose name is a pun on Kuriboh and Reborn.
* RidiculouslyCuteCritter: All of them qualify, barring Kuribabylon under the Seal of Orichalcos.
* ScaryImpracticalArmor: Winged Kuriboh [=LV9=] and Winged Kuriboh [=LV10=] wear a ridiculously stylized red armor that somehow makes them look majestic.
* SeriesMascot: Kuriboh or one of its variants has appeared in every anime or manga adaptation so far.
* ShockAndAwe: Kuribolt is a Thunder monster.
* TakingTheBullet: Rainbow Kuriboh can summon itself from the graveyard to protect the player from a direct attack.
* TotalPartyKill: The main application of the Multiply combo (other than gathering materials for a Link Summon) is to lay waste to your opponent's resources, either with [[https://yugioh.fandom.com/wiki/Detonate Detonate]] or [[https://yugioh.fandom.com/wiki/The_Law_of_the_Normal The Law of the Normal]].
* WeakButSkilled: It's one of the weakest monsters in all incarnations of the game, but it can be used in more ways than one. This also applies to the other Kuri monsters as well.
[[/folder]]

[[folder:Lair of Darkness / Diabolos]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lair_of_darkness__artwork.jpg]]
[[caption-width-right:350:Darkest Diabolos in his Lair.]]

[[https://yugioh.fandom.com/wiki/Lair_of_Darkness Lair of Darkness]] is a series of cards related to the titular Field Spell. Lair of Darkness allows you to tribute one of your opponent’s monsters once per turn as a cost to activate your card effects. The leader of this series is [[https://yugioh.fandom.com/wiki/Darkest_Diabolos,_Lord_of_the_Lair Darkest Diabolos, Lord of the Lair]], a monster that can Special Summon itself when a monster you control is tributed, as well as reduce your opponent’s hand at a cost of tributing a monster.

The series is featured in the Structure Deck: ''Lair of Darkness''.

* AchillesHeel: [[https://yugioh.fandom.com/wiki/Mask_of_Restrict Mask of Restrict]] prevents the deck from tributing, effectively shutting it down.
* CastingAShadow: Not only is the series full of DARK monsters, the Field Spell also turns all monsters on both sides of the field into DARK attribute.
* DarkIsEvil: The monsters associated with the Lair of Darkness are DARK attribute, and they are very malevolent.
* {{Hellhound}}: Ahrima, the Wicked Warden is a dog-like Fiend that can search for Darkest Diabolos and Lair of Darkness. This symbolizes its role as the harbinger of hell.
* HumanSacrifice: A deck that utilizes Lair of Darkness will constantly tribute monsters on both sides of the field to activate effects. Even Tribute Summon can be viable thanks to the amount of Tokens generated by the Field Spell.
* LikeCannotCutLike: Diabolos cannot be tributed by your opponent, which means it is immune to the effect of Lair of Darkness.
* NoSell: Darkest Diabolos, Lord of the Lair cannot be targeted or tributed by your opponent.
* RedAndBlackAndEvilAllOver: Darkest Diabolos, Lord of the Lair is primarily black with red TronLines.
* SatanicArchetype: Diabolos’ name means “devil,” and it's a demonic dragon that rules over an evil realm.
* SixthRanger: While technically any card that tributes monsters to activate their effects can benefit from the series, there are a few cards that stand out:
** Lilith, Lady of Lament’s name and effects do not refer to Lair of Darkness in anyway, but she can tribute monsters to search for the [[https://yugipedia.com/wiki/Virus Virus]] cards that synergize very well with the deck. Her artwork is also featured alongside Darkest Diabolos and Ahrima in the Structure Deck.
** Although Beat Cop from the Underworld is associated with Tour Guide and Tour Bus from the Underworld, she can tribute a monster to protect a card on the field, which in most cases is Lair of Darkness itself. This makes her the favored Link monster of the deck. Plus, her effect is terrible in every other deck.
* TookALevelInBadass: [[https://yugipedia.com/wiki/Diabolos,_King_of_the_Abyss Diabolos, King of the Abyss]] has good stats for its level but is held down by mediocre effects and restrictive summoning conditions. Darkest Diabolos, Lord of the Lair has higher stats and stronger effects and is easier to summon.
[[/folder]]

[[folder:Laval]]
'''[[http://yugipedia.com/wiki/Laval Laval]]''' monsters are a series of FIRE Pyro and Warrior monsters. They rely on milling cards for various effects, including swarming and card destruction. In the storyline, they live for battle and warred with the Gem-Knights until they were forced to work with them to repel the Steelswarm invasion. Their normally strongest monster is Laval Dragon, but with the aid of Vylon Stella they created the stronger Laval Stennon.
----
!!!Tropes associated with the Lavals:
* ArmCannon: Laval Cannoneer/Stennon and Laval Gunner's WeaponOfChoice.
* BlackMagicianGirl: Laval Forest Sprite and Tender of the Laval Volcano.
* BloodKnight: The reason they went to war with the Gem-Knights was their hunger for battle.
* BladeBelowTheShoulder: Laval Dual Slasher.
* BladeOnAStick: Laval Lancelord.
* DragonRider: Lavalval Dragoon.
* {{Expy}}:
** Laval Burner is very similar to Cyber Dragon. It shares the same ATK and level, and has the ability to be Special Summoned from the hand. Laval Burner's summoning conditions is similar to Judgment Dragon and Rainbow Dragon, but requires fewer monsters in the Graveyard.
** Laval Judgment Lord's effect is similar to that of "Super Conductor Tyranno" and he looks like XX-Saber Boggart Knight.
** Lavalval Dragon's effect resembles that of Brionac, Dragon of the Ice Barrier and its appearance resembles Burning Dragon.
** Laval Dual Slasher bears a resemblance to Elemental HERO Neos. With 3 Laval monsters in the Graveyard, Laval Dual Slasher has the same effects as Twin-Sword Marauder.
* FusionDance: Daigusto Phoenix, Lavalval Ignis and Lavalval Chain.
* {{Golem}}: Some of them looks this way, such as Laval Burner.
* {{Homage}}: Lavalval Ignis looks like a combination of [[Comicbook/DoctorStrange Dormammu]] and Comicbook/GhostRider.
* LadyOfBlackMagic: Laval Lady of the Burning Lake.
* MeaningfulName:
** Laval Phlogis's name is based on Phlogiston theory, which was first stated in 1667 by Johann Joachim Becher; it's an obsolete scientific theory that postulated the existence of a fire-like element called "phlogiston", which was contained within combustible bodies and released during combustion.
** Laval Stennon's name is the combination of Vylon Stella's and Laval Cannoneer's.
** Laval Coatl looks like a ''Quetzal'''coatl'''us''
* {{Nerf}}: Lavalval Chain got banned in the July 2015 banlist.
* OurDragonsAreDifferent: Lavalval Dragon.
* OurFairiesAreDifferent: Laval Forest Sprite.
%%* PlayingWithFire
* PoweredArmor: Laval Stannon.
* PteroSoarer: Surprisingly averted--despite being cartoonishly stylized, [[http://vignette1.wikia.nocookie.net/yugioh/images/f/f5/LavalCoatl-HA06-EN-SR-1E.png/revision/latest?cb=20120728133558 Laval Coatl]] looks like a fairly well-proportioned azhdarchid pterosaur.
* ShoulderCannon: Laval Magma Cannoneer.
* SixthRanger: Kayenn the Master Magma Blacksmith, Prominence the Molten Swordsman and Soaring Eagle Above the Searing Land.
* SoleSurvivor: ALL of the Lavals were sacrificed by the Gishki, but Phlogis who worked as a ''lumberjack'' in the in the Laval Flame Volcano region got away.
* StockDinosaurs: A "not actually a dinosaur" variant, Laval Coatl appears to be a miniature ''Quetzalcoatlus''.
* WeaponOfChoice: They are a warrior tribe, this is almost always a staple.
* VisualPun: "Laval Miller" is a pun, since it sends cards to the Graveyard, or "mills" them. It is also a reference to the wheel it is pushing, which can be used in a mill to grind wheat.
[[/folder]]

[[folder:Legendary Dragons / Legendary Knights]]
'''[[http://yugipedia.com/wiki/Legendary_Dragon Legendary Dragons]]''' are a group of Spell Cards that first appeared in the "Waking the Dragons" arc of ''Duel Monsters'' and had the ability to combine themselves with other cards. Their true forms are the [[http://yugipedia.com/wiki/Legendary_Knight Legendary Knights]] which can be summoned through the Spell Card [[http://yugipedia.com/wiki/Legend_of_Heart Legend of Heart]].
----
!!!Tropes associated with the Legendary Dragons and Legendary Knights:
* AntiMagic: Each of the knights has an effect that allows them to banish a face-up Spell or Trap Card when they are summoned. This is obviously meant as a counter to the Seal of Orichalcos.
* ArchEnemy: In the anime, they are the leaders of the monsters who oppose the Orichalcos.
* BalefulPolymorph: The knights were all turned into dragons to ''weaken'' them.
* DarkIsNotEvil: Doom Virus Dragon, Red-Eyes Dragon Sword, and the two Timaeus Fusions are all DARK monsters, yet are used by the protagonists.
* DragonRider: Timaeus's Fusion forms consist of Dark Magician Girl or Dark Magician using Timaeus as a mount.
* EquippableAlly: Hermos's Fusion forms are all weapons. In the anime, they're Equip Spells, and in the game, they're Fusion Monsters with an effect that equips themselves to a monster on summon.
* FusionDance: The Legendary Dragons can fuse with other cards. Timaeus can combine with any Dark Magician monster to bring out their evolved Fusion forms. Critias can merge with Trap Cards to form Fusion Monsters. Hermos combines with monsters to create Fusion Monsters that can equip themselves to other monsters[[note]]Equip Cards in the anime[[/note]]. The three knights have their own combined form called Timaeus the Knight of Destiny.
* KnightInShiningArmor: The dragons' true forms, the Legendary Knights, all of them being Warrior-Type monsters.
* LightIsGood: The Legendary Knights, their combined form, as well as the majority of their fusions are all LIGHT monsters.
* LivingWeapon: The Fusions summoned with the Claw of Hermos take the form of inanimate objets, yet are still considered monsters.
* OurDragonsAreDifferent: The Legendary Dragons were knights turned into dragons and became ''weaker'' as the result. In the anime, they seem to be their own type of cards, as they can be played like any monster card, yet they have no stats whatsoever and they fuse with other cards instead, with each of the three dragons having his own gimmick. In real life, the Legendary Dragons simply are Spell Cards and substitute as Dragon-Type monsters that are needed as Fusion Materials for their Fusions.
* ShoutOut: Timaeus and Critias take their names from two of Plato's dialogues.
[[/folder]]

[[folder:Legendary Planets]]
'''[[http://yugipedia.com/wiki/Legendary_Planet Legendary Planets]]''', also known as the '''Planet Series''', are a series of ten cards that appear in ''Manga/YuGiOhGX'', based around the celestial bodies in the solar system. While being possessed by Tragoedia, Edo Phoenix's father created them.

Elemental HERO Terra Firma was used by Judai/[[DubNameChange Jaden]] Yuki, The Big Saturn by David Rabb, Splendid Venus by Reggie [=MacKenzie=], The Tyrant Neptune by Jim Crocodile Cook, The Despair Uranus by Amon Garam/[[DubNameChange Adrian Gecko]], The Tripper Mercury by Johan Andersen/[[DubNameChange Jesse Anderson]], The Grand Jupiter by Edo/[[DubNameChange Aster]] Phoenix, The Suppression Pluto by Fubuki Tenjoin/[[DubNameChange Atticus Rhodes]], and The Supremacy Sun by President [=MacKenzie=]. However, most users were possessed by Tragoedia while playing them.
----
!!!Tropes associated with the Legendary Planets:
* AllYourPowersCombined: The Tyrant Neptune gains the total ATK and DEF of all monsters that were tributed to summon it as well as the effect of one of them.
* BackFromTheDead:
** The Blazing Mars can Special Summon himself from the Graveyard with his effect.
** Should The Supremacy Sun be destroyed, he can be revived at the start of the next turn by discarding a card.
* CastingAShadow: The Big Saturn, The Grand Jupiter, The Suppression Pluto and The Supremacy Sun are DARK monsters.
* DishingOutDirt:
** Terra Firma is an EARTH monster. Considering he ''is'' The Earth, it's only logical.
** The Despair Uranus is a Rock-Type monster.
* DubNameChange: From Planet Series to Legendary Planet. As for individual members of the series, their names weren't altered apart from removing the capitalization of the planet's names, although a few of them did receive some changes.
** Elemental HERO The Earth --> Elemental HERO Terra Firma.
** The Splendid Venus --> Splendid Venus.
** The Tripping Mercury --> The Tripper Mercury.
* {{Expy}}:
** Elemental HERO Terra Firma is essentially Judai's manga version of Elemental HERO Neos.
** The Grand Jupiter is very similar to Edo's anime ace card, Destiny HERO Plasma. Both monsters have similar effects, they are obtained after Edo defeated Judai, and they have almost identical backstories.
* {{Foil}}: Elemental HERO Terra Firma and The Grand Jupiter can be seen as one to each other. Both are Level 8 Warrior-Type monsters with 2500 ATK and 2000 DEF with the ability to absorb another monster's ATK. This might be intentional, since their owners are Judai and Edo, respectively.
* FusionDance: Terra Firma is the fused form of Elemental [=HEROes=] Ocean and Woodsman.
* {{Irony}}: Despite being based on the sun, The Supremacy Sun is a DARK monster. Actually invoked, as Tragoedia did this intentionally.
* {{Jobber}}: Their jobber is Asuka Tenjoin; whenever she runs into one of them, she loses the duel.
* TheLastOfTheseIsNotLikeTheOthers:
** Inverted with Elemental HERO Terra Firma in that he's the first of the Legendary Planets to have been revealed and is different from the others by being a Fusion Monster and part of an archetype.
** The Supremacy Sun plays it straight in that it's the only member of the series not based on a planet, or in Pluto's case, a former planet.
* LightEmUp: Splendid Venus, The Despair Uranus and The Supremacy Sun are light-themed Monsters. However, The Supremacy Sun is a DARK monster, while the former two are LIGHT monsters.
* LightIsNotGood: Splendid Venus is used by an antagonist in the GX manga, and she has an effect that crippling any non-Fairy-Type monster on the field, implying that she is prejudiced against anyone who isn't a Fairy-Type monster.
* MacGuffin: Along with Winged Kuriboh, Tragoedia tries to use the Legendary Planets to unseal his heart.
* MakingASplash: Neptune and Mercury are WATER monsters, with the latter also being an Aqua-Type monster.
* MechanicalLifeforms: The Big Saturn is a Machine-Type monsters.
* {{Nerf}}:
** The real life version of The Big Saturn has a restriction preventing him from being summoned from the hand or deck. He had no such restriction in the manga.
** A downplayed and inverted example with Splendid Venus. In the manga, her second effect only prevented the activation of her controller's Spell and Trap Cards from being negated while her real life counterpart can also prevent the effects of those cards from being negated.
** The Tyrant Neptune had a restriction added to it that he cannot be Special Summoned but in exchange, can be Tribute Summoned with either two or only one monster.
** The Supremacy Sun cannot be Special Summoned, except by its own effect. This was not the case in the manga.
** The Tripper Mercury's ATK reduction effect was changed from reducing the ATK of all other monsters to 0 to making them lose an amount equal to their original ATK but in exchange, it only affects the opponent's monsters.
** Played straight with The Blazing Mars. His Special Summoning effect had a restriction added to him preventing any other monsters from being Special Summoned during the rest of the turn after activation while his second effect was heavily changed: It can only be activated during the first Main Phase and sends all other monsters the player controls to the field at once instead of one at a time and can only be activated once during the same turn.
** Inverted with The Despair Uranus who not only had his original effect improved, so that it counts all players' Spell and Trap Cards, but also gained two additional effects.
* OurAngelsAreDifferent: Splendid Venus is a four-winged angelic monster. Fittingly, she is a Fairy-Type, called Angel-Type in the OCG.
* OurDemonsAreDifferent: The Suppression Pluto and The Supremacy Sun are Fiend-Type monsters.
* PlayingWithFire: What do you expect from a card named The Blazing Mars? Aside from being a FIRE monster, he is also a Pyro-Type monster.
* ReptilesAreAbhorrent: The Tyrant Neptune is a Reptile-Type monster and was used by a BrainwashedAndCrazy Jim in the manga.
* SpellMyNameWithAThe: All of the Legendary Planet cards have a "The" somewhere in their name. Averted with the English names of The Earth and The Splendid Venus, as the former was changed to Terra Firma and in the latter's case, the "The" was removed.
* ThemeNaming: They are named after celestial bodies (primarily planets) from our solar system. In addition, with the exception of Terra Firma, all cards from the series follow the same pattern: The (adjective or noun) Planet.
* TokenGoodTeammate: Terra Firma and The Grand Jupiter are the only Legendary Planets not to be used by a villain or a BrainwashedAndCrazy character.
* TwoGirlsToATeam: Splendid Venus and The Tripper Mercury are the only female Legendary Planet monsters.
[[/folder]]

[[folder:LV Monsters]]
'''[[http://yugipedia.com/wiki/LV_Monster LV Monsters]]''' are the embodiment of MagikarpPower. They start off as low-Level monsters with poor, if any, effects and low stats. But as they survive and grind through various requirements, they evolve into higher Level forms. The strongest forms have very powerful effects, but keeping their weaker forms alive long enough to Level up is easier said than done. While the strongest LV monster in terms of stats is Silent Magician [=LV8=], the most famous and arguably most dangerous is Horus the Black Flame Dragon [=LV8=], which can negate and destroy any Spell Card at the player's discretion.
----
!!!Tropes associated with the LV Monsters:
* AntiMagic: The Horus, Silent Magician and Silent Swordsman lines have varying degrees of immunity to Spell Cards, and Horus [=LV8=] can negate any Spell at your discretion.
* AwesomeButImpractical: The higher level monsters all have very strong effects, but they usually cannot be summoned except by the effects of their weaker forms, and may have other restrictions that further hamper your attempts to get them to the field.
* {{BFS}}:
** Silent Swordsman [=LV5=], gets even bigger at [=LV7=].
** Dark Lucius [=LV8=] also has his own sinister-looking BFS.
* BigCreepyCrawlies: Ultimate Insect.
* BlowYouAway: Ultimate Insect and Armed Dragon.
* BroughtDownToBadass: Metaphized Armed Dragon loses the powerful effect it had as the Dark Armed Dragon, but it has no summoning restriction, Skill Drain can't affect it, and it is also the strongest Level 7 monster with no summoning requirements.
* CastingAShadow: Allure Queen and Dark Mimic.
* ChainsawGood: While no actual chainsaws are featured on them, the Armed Dragons have rows of spikes down their bellies greatly resembling buzzsaw blades. Higher level forms get more rows with larger spikes.
* ChestMonster: Dark Mimic.
* DamageIncreasingDebuff: The Ultimate Insects sap the opponent's [=ATK=], allowing your attacks to do more damage.
* ADayInTheLimelight: The Armed Dragons got prominent roles in the anime as trademark cards of Jun Manjoume/[[DubNameChange Chazz Princeton]], and got a few more support cards for themselves for it including Armed Dragon [=LV10=].
* DishingOutDirt: Dark Lucius, Mystic Swordsman.
* DoubleWeapon: Mystic Swordsman [=LV4=].
* DualWielding: Mystic Swordsman [=LV6=], which by extension suggests that it's a BifurcatedWeapon evolved from [=LV4=]'s DoubleWeapon.
* ElementalPowers: They have varied elemental Attributes.
* EvilCounterpart: Dark Armed Dragon and Dark Horus.
* EvolutionaryLevels: It's all in the name.
* {{Expy}}:
** Horus the Black Flame Dragon [=LV8=] is very similar to "The Winged Dragon of Ra" in appearance. In later Egyptian dynastic times, Ra was subsumed into the god Horus, as Re-Horakhty (and many variant spellings). He commanded sky, earth, and underworld, which is referenced with the three effects of Metaphized Horus Dragon.
** Ultimate Insect appears to be a reference to the Great Moth series, with power levels similar to the Great Moth and debuffing effects that the Great Moth has in the anime and some video games.
* {{Foil}}: The Armed Dragon is this to, oddly enough, Levia-Dragon Daedalus. Both of them are monsters with both weaker forms (Codarus & Armed Dragons [=LV3=] & [=LV5=]) and stronger forms that can only be Summoned by Tributing the base monsters (Ocean Dragon Lord Neo-Daedalus & Armed Dragon [=LV10=]), while also having field nuking effects. Additionally, while Daedalus has a [[LightEmUp Lightray]] version, Armed Dragon has a [[CastingAShadow Dark counterpart]] version, and both of them get Metaphized counterparts as well.
* KillEmAll: Armed Dragon [=LV7=] and [=LV10=] can destroy all monsters on your opponent's field for a discard cost, though only face-ups and [=LV7=] needs a second strong monster to ensure total destruction[[note]]you discard a monster for its cost to destroy all monsters weaker than that discarded monster[[/note]].
* LightEmUp:
** Silent Swordsman and Silent Magician.
** The Metaphized counterparts.
* MagicStaff: The Allure Queen line.
* MagicWand: Silent Magician, both forms.
* MagikarpPower: While they do it differently, each Level monster starts out as a weakling Level 2/3/4, then grows into a big and buff Level 7/8 with good stats and excellent effect.
* NobleBirdOfPrey: Horus.
* OurDragonsAreDifferent: Horus looks more like a bird than a dragon. The Armed Dragon also looks more [[DinosaursAreDragons dinosaur-like]] than dragon-like, primarily Armed Dragon [=LV10=].
* PlayingWithFire: Horus the Black Flame Dragon.
* RoyalRapier: Dark Lucius [=LV6=].
* TheSixthRanger:
** The Masked Knights, a line of [=LV=]s featured only in the anime and video games.
** Allure Queen and Horus also have their specific support cards in the form of Queen's Bodyguard and Horus' Servant.
* SpikesOfVillainy: Armed Dragon, increasingly so as it powers up.
* ThisIsADrill: Again, the Armed Dragons.
* TookALevelInBadass:
** The main premise of Leveling-up.
** Metaphys Horus is this to Horus the Black Flame Dragon [=LV6=], as it has three different effects that triggers depending the kind of monsters used for its Synchro Summon.
* WeaponOfChoice: Most of them has one or several.
[[/folder]]

[[folder:Light and Darkness Dragon & Ma'at]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/lightanddarknessdragon_ap02_en_c_ue.png]]
'''[[http://yugipedia.com/wiki/Light_and_Darkness_Dragon Light and Darkness Dragon]]''' is the composite of Light End Dragon and Dark End Dragon, as well as Jun Manjoume's/[[DubNameChange Chazz Princeton's]] ace monster and spirit card in the ''GX'' manga. Winged Kuriboh transfered the Feather of Ma'at from itself to Light and Darkness, resulting that Light and Darkness became a ManOfKryptonite to Tragoedia.

'''Ma'at''' is the fusion between Light and Darkness Dragon and Winged Kuriboh; she wields the power of the seven Millennium Items and is Tragoedia's biggest nemesis. The Millennium Item she is associated with the most is the Millennium Scale.
----
!!!Tropes associated with Light and Darkness Dragon and Ma'at:
* AdaptationalBadass:
** Light End Dragon and Dark End Dragon were originally only Effect Monsters in the ''GX'' manga, but they are Synchro Monsters in the OCG/TCG.
** Light and Darkness Dragon is one of the main reasons why Manjoume is much more badass in the manga than in the anime.
* AntiMagic: In cost of losing 500 ATK and DEF, Light and Darkness Dragon can negate the activation of Spell and Trap Cards and Monster Effects once per chain during either player's turn.
* BadassCape: Ma'at wears a cape that resembles the capes of the Pharaoh's high priests.
* BellyMouth: Dark End Dragon has not only a belly mouth, but a belly face.
* BreathWeapon:
** Light and Darkness Dragon has two of these: ''Shining Breath'' and ''Dark Baptism''.
** Dark End Dragon attacks with ''Dark Fog'' with its regular mouth. Its BellyMouth has also one: ''Dark Evaporation'', which is the effect that sends a monster to the Graveyard.
* CallBack: The Feather of Ma'at was originally used by Shadi in the ''Yu-Gi-Oh!'' manga. It comes back in the ''GX'' manga and it plays a major role in Tragoedia's backstory and eventual defeat.
* CastFromHitPoints: All three dragons have effects that make them lose 500 ATK and DEF, but in turn, they can unleash powerful effects silmutaneously.
** Light End decreases the ATK and DEF of the monster it battles. This effect can be used multple times per turn.
** Dark End can send a monster the opponent controls to the Graveyard once per turn.
** Light and Darkness can negate the activation of Spell and Trap Cards or Monster Effects once per chain during either player's turn.
* CastingAShadow:
** Dark End Dragon is a DARK monster.
** Light and Darkness Dragon has an effect that gives it the DARK Attribute in addition to its LIGHT Attribute.
* DarkIsNotEvil:
** Dark End Dragon is not evil and is used by Manjoume, the {{Deuteragonist}} of the ''GX'' manga.
** Light and Darkness Dragon is more light than darkness and its dark side is not evil, either.
* DraggedOffToHell: In cost of losing 500 ATK and DEF, Dark End Dragon can send a monster the opponent controls to the Graveyard. It doesn't destroy it, it sends it to the Graveyard. Given its devilish characteristics and the fact that its ''Dark Evaporation'' effect does drag off the opponent's monster under the ground, it's a perfect analogy.
* {{Expy}}:
** Light and Darkness Dragon has the same type and ATK as Armed Dragon [=LV7=], Manjoume's ace monster in the anime.
** Ma'at is one to Horakthy. Both are Egyptian goddesses that defeat an evil entity (Tragoedia and Zorc Necrophades, respectively) and they are the fusion of different monsters (in Horakthy's case, the three Egyptian Gods). Both of them are pale women clad in white, gold and blue and they both have ? ATK and DEF.
** Ma'at also resembles Neos Wiseman, another fusion created by Judai. Both cards are Fusion Monsters in the manga and anime, respectively, but they are released as Effect Monsters with summoning conditions that reference their Fusion Summon, and they are both LIGHT Level 10 monsters, and both are created during the duel against the BigBad (Tragoedia and Darkness, respectively).
* FusionDance:
** Light End Dragon and Dark End Dragon are the composite of Light and Darkness Dragon.
** Ma'at was a Fusion Monster in the ''GX'' manga, the fusion between Light and Darkness Dragon and Winged Kuriboh. In the OCG/TCG, she is only an Effect Monster.
* GoodWingsEvilWings: Light End Dragon has angel wings, Dark End Dragon has devil wings, and Light and Darkness Dragon has both of them.
* HeroicSacrifice: Light and Darkness Dragon and Winged Kuriboh sacrifice their lives to seal Tragoedia once again.
* LightEmUp: Light End Dragon, Light and Darkness Dragon and Ma'at are LIGHT monsters.
* LightIsGood: All of the LIGHT monsters are good monsters. Light End Dragon has resemblance to angels, Light and Darkness Dragon's dominant side is the light, and Ma'at wields the sacred powers of the Millennium Items, but she does not use their dark powers.
* ManOfKryptonite: The Feather of Ma'at is very powerful against Tragoedia. With Light and Darkness Dragon possessing its body, it is a weakness of Tragoedia as well. Logically, Ma'at herself is this to Tragoedia.
* OurDragonsAreDifferent: The dragons are Dragon-Type monsters themed after light and darkness.
* OurFairiesAreDifferent: Ma'at is a Fairy-Type monster, signifying her holiness.
* ScrewTheRulesIHaveSupernaturalPowers: In the manga, Judai only manages to pull off Ma'at's effect six time in a row because the Millennium Items wielded by her allow him to see the cards he is going to draw.
* SimpleStaff: Ma'at wields a long staff that connects the Millennium Rod with the Millennium Key with both of its ends.
* StatusAilment: In cost of losing 500 ATK and DEF, Light End Dragon can decrease the ATK and DEF of the monster it battles by 1500 until the End Phase. This effect is called ''Light Expansion''.
* TakeUpMySword: When Light and Darkness Dragon is destroyed and sent to the Graveyard, you can target a monster in your Graveyard; destroy all cards you control and Special Summon that target. Since Light and Darkness cannot be Special Summoned at all, it can only Special Summon a replacement.
* TakingYouWithMe: Unfortunately, when Light and Darkness is destroyed and sent to the Graveyard, all cards you control are destroyed, but it gives you the opportunity to Special Summon a monster from your Graveyard. Whether you Special Summon or not doesn't matter; your field is gone. However, since it is an effect that requires right timing, this effect will not be triggered if the timing is missed.
* YinYangBomb: Light and Darkness Dragon has two halves. The right half represents the light and the left side represents the darkness. Light and Darkness is primarily a LIGHT monster, but it is also a DARK monster as well.
[[/folder]]

[[folder:Lightsworn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/800px_lightsworn.png]]
'''[[http://yugipedia.com/wiki/Lightsworn Lightsworns]]''', called '''Lightlord''' in the OCG, are an archetype of LIGHT and DARK monsters. They often have strong effects and good support cards, but can be costly -- Lightsworns either mill cards from the deck to use their effects, or mill cards at the end of the turn to stay on the field. Thus the player runs the risk of milling good cards to the Graveyard, or even running out of cards and losing. Their strongest card is Judgment Dragon, who can destroy the field for a cost of 1000 Life Points. Their leader is the Michael the Arch-Lightsworn.

The archetype is featured in the Structure Deck: ''Realm of Light''.
----
!!!Tropes associated with the Lightsworns:
* ActionGirl:
** Shire. Sure, she only has 400 ATK but she gains [[LetsGetDangerous 300 ATK extra for each Lightsworn monster with different name in the graveyard]].
** Felis, who can Special Summon herself when milled and acts as a Tuner for the summoning of their Synchro.
%%* AmbiguouslyBrown: Ehren, Lumina and Raiden.
* ArchangelMichael: Michael the Arch-Lightsworn gets his name from the Archangel Michael, as he looks like an angel.
%%* ArcherArchetype: Felis, Lightsworn Archer.
* {{Atlantis}}: Realm of Light bears a resemblance to The Lost City of Atlantis, being a port city with a moat, channels, channel locks, and a ring within ring city layout situated in the side of a Mountain. The city is also made out of gold, silver and a reddish material, like Atlantis.
%%* AnAxeToGrind: Garoth.
* BackFromTheDead: Lumina's effect resurrects a Lightsworn monster from the Graveyard at the cost of discarding one card from the hand.
%%* BareYourMidriff: Lumina.
* BigGood: Either their Synchro monster Michael or Judgment Dragon count as this, being the boss monsters of the archetype.
%%* BlondeBrunetteRedhead:
%%** Lumina, Ehren and Jenis.
%%** Alternately, Shire, Lyla and Minerva.
* BrainwashedAndCrazy: Judging by the artwork of [[http://yugipedia.com/wiki/Dark_World_Brainwashing Dark World Brainwashing]], this is what creates the Twilightsworn.
* CastingAShadow: Jain, Twilightsworn Captain; Lumina, Twilightsworn Shaman; Lyla, Twilightsworn Magus; and Punishment Dragon are DARK monsters.
%%* CatGirl: Felis, Lightsworn Archer.
%%* CoolSword: Lightsworn Sabre.
* DeathIsNotPermanent: If the Lightsworn fall in the real world, they return to the Realm of Light. However they have immortal souls, so they can continue to dispense justice with another temporary body.
* DistaffCounterpart: Felis has the same effect as Wulf; also Felis is a CatGirl and Wulf is a WolfMan.
* DragonRider: Michael the Arch-Lightsworn is riding Judgment Dragon in his card art. This indicates that he is the true leader of the Lightsworn, as he has tamed their mightiest beast.
%%* {{Druid}}: Aurkus.
* DubNameChange: Lightlord in the OCG, Lightsworn in the TCG.
* EvilCounterpart: The Twilightsworn Monsters are this to the Lightsworn Monsters. The notable ones so far are Jain, Lyla, Lumina and Ryk. Judgement Dragon also has one with Punishment Dragon.
* FemaleFelineMaleMutt: Felis' and Rinyan's are the feline to Wulf's and Ryko's mutt.
* GenderBlenderName: This is the main reason why Lightlord was changed by the translators.
-->''"Lord" is a male title, the female equivalent is "Lady". "Lightlord" would be a fine title if all of the monsters were male - which they are not. You would have to use "Lightlord" for the male monsters and "Lightlady" for the female ones. But what about Ryko and Gragonith, are they "Lightlord" or "Lightlady"? Perhaps we'd need a 3rd category, called "Lighthing". Or perhaps "Lightit". Also you'd need to change things like Judgment Dragon to work off of "Lightlord and/or Lightlady". Or even "Lightlord / Lightlady / Lightit monsters".''
* GlassCannon: Lightsworns can quickly call out powerful monsters like Wulf and Judgement Dragon, and have strong draw and search power. The problem is that the deck is milled so quickly you're liable to deck yourself out if you can't beat the opponent fast enough. Special mention also goes out to Lyla, who has a reasonable 1700 ATK and a Spell/Trap Card destruction effect. Trouble is, said effect also shifts her into Defense Position and cannot be changed manually until the end of the next turn, and she has a very paltry 200 DEF.
%%* GoldAndWhiteAreDivine
%%* GogglesDoNothing: Ehren.
* InconsistentDub: In Spanish, there is a discrepancy since some monsters are called "Luminoso(s)/sa(s)" while others are called "Lightsworn(s)", making it difficult to determinate that they are monsters of the same Archetype.
%%* KnightInShiningArmor: Jain.
* KnightTemplar: "Judgement Dragon" is the greatest weapon of the "Lightsworn" who judges criminals of crimes both large and small, with equal disdain. With incredible power that mows down everything in its path, "Judgment Dragon" is capable of crushing an entire nation by itself. After being tamed by Michael, its power has since been stabilized by him (Thus why Michael only targets one, although he banishes).
%%* LaserBlade: Lightsworn Sabre.
%%* LifeDrain: Jenis's effect.
%%* LightIsGood
* MartialPacifist: It might be important to note that Ehren doesn't actually destroy the monster she attacks, thus referencing the fact that she is a monk.
* MeaningfulName:
** Rinyan is a very appropriate name for Rinyan. It comes from the Japanese ri, meaning "clever" or, more accurately, "sneaky", and nyan, a term for a cat after their version of the English "meow". In fact, Rinyan is part of a military unit dedicated to sneaking behind enemy lines for the purposes of causing chaos and collecting information. At times, they'll snatch treasures that are thought to be the work of magic.
** Ryko's Japanese name (Lightlord Hunter Raikou) comes from Raikou, a legendary archer and demon-queller of Japan.
** Celestia's OCG name is "Lightlord Angel Cherubim". The Cherubim in Jewish, Christian, and Islamic religions are believed to be the second highest ranking caste of angels. They are believed to be guardians of light and the stars and keepers of all knowledge.
** The name "Jenis" may possibly be derived from 'Janus', the Roman god with two faces. This could be a reference to the two sides of her effect, a damage dealing and healing one.
** Likewise, Minerva is also the name of a Roman Goddess, presiding over wisdom. This refers to her Spellcaster-typing and later becoming an angel
* MysticalWaif: Lightsworn Maiden Minerva. She's weak at combat, but she can get from the deck a LIGHT Dragon-Type whose level is lesser or equal to the number of Lightsworn monster in the Graveyard. She can also Tune to call up for Michael.
%%* MysticalWhiteHair: Jain.
%%* OurAngelsAreDifferent: Celestia, Michael and Minerva.
%%* OurDragonsAreDifferent: Gragonith and Judgment Dragon.
* TheOwlKnowingOne: Minerva and her owl are references to the Goddess Minerva and the Owl of Minerva.
* PersonOfMassDestruction: Judgement Dragon's effect destroys every other card on the field at the cost of 1000 life points. After it's tamed by Michael, its effect becomes a lot more controlled, but banishes its target instead.
* PowerGivesYouWings: Shire seems to have [[ButterflyOfDeathAndRebirth butterfly wings]] in her card art, which represent the souls of the other Lightsworn giving her strength. Minerva actually has wings, but they are rather small, the events of Lightsworn Sanctuary and her subsequently becoming Minerva, Lightsworn Saint led to her wings growing to angelic lengths.
* ReluctantWarrior: Raiden is one of the Lightsworn’s big guns, who’s gone behind enemy lines and taken out plenty of enemy commanders. However, beneath these actions lie his wish for peace, his desire for a swift end to the conflict.
%%* ScarfOfAsskicking: Raiden, Lightsworn Assailant.
* SquishyWizard: Lyla's effect allows you to destroy a Spell or Trap Card at the cost of switching her into Defense Position until your next End Phase. But with only 200 DEF, she likely won't last that long.
* TookALevelInBadass: When Minerva gets older, she turns into the Lightsworn Saint, the first revealed Xyz monster for the Lightsworn.
* WalkingShirtlessScene: Raiden, Lightsworn Assailant. The only things he's wearing are his {{scarf|OfAsskicking}} and long pants.
* YouGottaHaveBlueHair: Garoth and Celestia have purple hair.
[[/folder]]

[[folder:Lunalight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lunalightarchetype.png]]
[[caption-width-right:300: Purple Butterfly (top) and White Rabbit (bottom) performing Reincarnation Dance]]
'''[[http://yugipedia.com/wiki/Lunalight Lunalight]]''', known as '''Moonlight''' in OCG, are an archetype of DARK Beast-Warrior-Type monsters. They employ a Beatdown strategy, using their Fusion Monsters to repeatedly attack the opponent or their monsters while using effects to clear out their opponent's backrow or prevent their Spell or Trap Cards from being effective and increase the amount of damage they'll be able to inflict. They are used by Serena/[[DubNameChange Celina]] in ''ARC-V''.
----
!!!Tropes associated with the Lunalights:
* ActionGirl: Some of the Main Deck monsters are decent, but the Fusion Monsters are definitively this.
* AmazingTechnicolorPopulation: Panther Dancer is about the only one whose skin tone is anywhere near realistic.
* AmazonBrigade: All of them are female.
* AnimeHair: Most of them have crazy hair.
* AntiMagic: White Rabbit can return a number of the opponent's Spell and Trap cards to their hand equal to the number of Lunalight monsters besides herself.
* ArmorPiercingAttack: Wolf's Monster Effect lets all Lunalight monsters gain the ability to inflict Piercing Damage.
* BackFromTheDead: Several cards from the archetype have the ability to summon monsters from the Graveyard.
* {{BFS}}: Leo Dancer wields a SinisterScimitar almost as big as she is. [[OneHandedZweihander With one hand]].
* BlindingBangs: Panther Dancer's eyes are covered by her bangs.
* CatGirl: In addition to Blue Cat and Tiger, all four Fusion Monsters (Cat, Panther, Sabre, and Leo Dancer) are themed around cats as well.
* CastingAShadow: Except for the Pendulum Monsters, all of them are DARK monsters.
* CoolMask: Many of the Lunalights wear half masks based on the crescent moon.
** Leo Dancer wears her broken mask as HairDecoration.
* CuteMonsterGirl: Given their very human-like appearances plus their animal characteristics, they are this trope.
* DanceBattler: The Fusion Monsters, as evidenced by their name containing the word "Dancer".
* DeathOfAThousandCuts: Cat Dancer stands out among her fellow Fusions for being able to inflict 100 damage to her opponent each time she declares an attack.
* DualWielding:
** Cat Dancer wields two daggers.
** Panther Dancer wields a pair of WolverineClaws, and she has a two razor-sharp bracelets, one on each arm. The bracelets are throwing weapons.
* DubNameChange: Moonlight to Lunalight.
** Lio Dancer to Leo Dancer.
* EvolutionaryLevels: Present with the Fusion Monsters. The next form require the previous one as a Fusion Material to be summoned.
** Cat Dancer --> Panther Dancer --> Leo Dancer.
* FashionableAsymmetry: Most of them wear crescent moon accessories on one side of their outfits.
* {{Foil}}: To the Melodious archetype, which makes sense, since their anime owners are {{Identical Stranger}}s to each other. The Melodious archetype is played defensively and gains benefits from swarming the field with their Main Deck monsters, which is the core strategy. The Lunalights on the other hand are a highly offensive archetype that focuses on summoning [[OneManArmy One-Woman-Armies]] from the Extra Deck with little swarming capabilities.
* FusionDance: The archetype focuses on using Fusion Monsters.
** 2 Lunalight monsters = Cat Dancer.
** Cat Dancer + Lunalight monster = Panther Dancer.
** 3 Lunalight monsters = Sabre Dancer.
** Panther Dancer + 2 Lunalight monsters = Leo Dancer.
* KnifeNut: Cat Dancer wields two daggers.
* LightEmUp: Unlike the rest of the Lunalights, Tiger and Wolf, the two Pendulum Monsters are LIGHT monsters.
* LittleBitBeastly: All of them are humanoid monsters with animalistic features.
* {{Lunacy}}: The archetype is inspired by the moon and its legends. The artworks of the Main Deck monsters have a crescent moon in the background, while the artworks of the Fusion Monsters have a full moon in the background. Thematically, together with the Melodious, the Lyrical Lusciniae and the Wind Witches, they all represent the four kanji of the Kachou Fuugetsu principle. The Lunalights are based on the moon kanji "getsu".
* MsFanservice: Most notably, Cat Dancer.
* {{Necromancer}}
** When White Rabbit is Normal Summoned, she can Special Summon a Lunalight monster from the graveyard in Defense Position.
** Tiger's Pendulum Effect can Special Summon a Lunalight monster from the Graveyard, but the revived monster's effects are negated and she cannot attack, also she is destroyed at the end of the turn.
* {{Nerf}}:
** Inverted with Cat Dancer and the Main Deck monsters who received additional effects.
** PlayedStraight, however, with Leo Dancer. The anime version was unable to be affected by the opponent's card effects and could destroy all of the opponent's monsters while the real life one is simply unable to be destroyed by the opponent's effects and can only destroy Special Summoned monsters. She also gained a restriction that prevents the player from using Fusion substitutions for specific Fusion Monsters as Fusion Material. Panther Dancer also gained a similar restriction.
* NighInvulnerability: All of the Lunalight Fusions have an effect that makes them progressively harder to destroy. Cat Dancer cannot be destroyed by battle, Panther Dancer cannot be destroyed by the opponent's card effects, Sabre Dancer cannot be targeted by the opponent's card effects, and Leo Dancer combines the latter two.
* ObviousRulePatch: To keep people from summoning the higher tier Fusions early on, Fusion substitute monsters can't be used for the Lunalight Fusions that require a Lunalight Fusion Monster. That said, they do still have Kaleido Chick, whose effect lets it gain another Lunalight's name by sending that monster from their Deck or Extra Deck to the Graveyard, as well as an archetypal Fusion card that can use monsters in the Deck or Extra Deck as Fusion material if the opponent controls an Extra Deck monster.
* OneSteveLimit: Presumably the reason for the name change in the TCG, as there exist several cards with "Moonlight" in their names that aren't part of the archetype.
* OneWomanArmy: The Fusion Monsters are designed to obliterate the opponent's entire field by themselves. This is also their weakness, since it is rather hard to swarm the field with Lunalights, even with the help of the Pendulum Monsters. Cat Dancer takes this trope to extreme, since she requires a Lunalight monster as a tribute to activate her effect that allows her to attack every monster twice, making it even harder to swarm the field.
* PokemonSpeak: In the anime, they either say a noise effect related to the animal they are based on or say something else that is related to the animal they are based on. Panther Dancer outright yells "PAN~THER",
* ShortHairWithTail: Leo Dancer has a long, thick pigtail. The "short" hair is not that short, since it looks like [[Manga/DragonBall Son Goku's Super Saiyajin]] hair.
* SpamAttack: Cat Dancer and Panther Dancer have both the abilities that let them attack each of the opponent's monsters ''twice'' per Battle Phase, while [[CruelMercy preventing them from being destroyed by the first attack]] to deal twice the damage. Given enough monsters to attack and {{Status Buff}}s from cards like Blue Cat and Purple Butterfly, [[OneHitKill One-Turn Kills]] tend to ensue.
* StatusAilment: If sent to the Graveyard by a card effect (e.g. Polymerization), Crimson Fox lets you target one face-up monster the opponent controls; its ATK becomes 0 until the end of the turn.
* StatusBuff:
** When Blue Cat is Special Summoned, she can target any other Lunalight monster and make its ATK become double her original ATK until the end of the turn.
** Purple Butterfly can send herself from the hand or field to the graveyard to grant a Lunalight an additional 1000 ATK until the end of the turn.
** Panther Dancer gains 200 ATK each time it attacks.
** Sabre Dancer gains 200 ATK for every Beast-Warrior monster in the Graveyards, or that is banished (e.g. the entire Lunalight archetype). It can also banish itself from the Graveyard to power up another Fusion Monster and give it an extra ''3000'' ATK.
* {{Stripperiffic}}: Subverted by Cat Dancer and Panther Dancer; while still fanservice-y, their outfits cover a decent amount of skin. Played all the way straight with Lio, whose outfit covers less than it bares.
* ThemeNaming:
** All of the Main Deck monsters follow the same naming pattern: Lunalight (Color) (Animal), except for the Pendulum Monsters which omit the color part.
** The Fusion Monsters have their own pattern: Lunalight (Animal) (Dancer).
* WolverineClaws: Panther Dancer has very long claws equipped to her. She can even get them out like Wolverine himself.
[[/folder]]

[[folder:Lyrilusc]]
The '''[[http://yugipedia.com/wiki/Lyrilusc Lyriluscs]]''', known as the '''Lyrical Lusciniae''' in the OCG, are an archetype of WIND Winged-Beast-Type monsters. They focus on swarming the field with many Level 1 monsters to perform Xyz Summons of Rank 1 Xyz Monsters. This in turn helps their Xyz Monsters as the latter become more powerful if they have more Xyz Materials attached to them. They are used by Ruri Kurosaki/[[DubNameChange Lulu Obsidian]] in ''ARC-V''.
----
!!!Tropes associated with the Lyrilusc:
* ActionGirl: Assembled Nightingale, Independent Nightingale—and to a lesser extent, Recite Starling—are offensively orientated members of the archetype.
* AmazingTechnicolorPopulation: The Extra Deck members have odd skin colors.
* AmazonBrigade: All members are female.
* AnimalMotif: The original archetype's name references Lusciniae, a genus of singing birds. Overall, the archetype represents the bird aspect of Kachou Fuugetsu, along with the Melodious, the Lunalights and Windwitches representing the other three.
* BlowYouAway: They are WIND Monsters to a one.
* CuteMonsterGirl: Played the straightest even among the other three Kachou Fuugetsu archetypes, as all of the members are especially cute, yet they are the most animalistic. The Main Deck monsters have the appearance of adorable, young teenagers, while the Xyz Monsters are beautiful and cute young women. Even Independent Nightingale counts to an extent.
* DeathOfAThousandCuts: The key point of Asssembled Nightingale's strategy. Rather than confronting an enemy monster directly, she inflicts multiple, weak attacks against the player directly, slowly whittling them down.
* FragileSpeedster: Assembled Nightingale starts out with 0 ATK and DEF, and she only gets 200 ATK for each Xyz Material. Even if she starts out with six Xyz Materials, she would only have 1200 ATK. However, Assembled Nightingale is capable of attacking directly and she can attack up to the number of Xyz Materials attached to her, thus she is capable of inflicting a big amount of damage. She also has a Quick-Effect to protect herself and other Lyriluscs.
* HarpingOnAboutHarpies: The Lyriluscs resemble small harpies. However, while they share the same Type and Attribute, they aren't the same archetype.
* LetterMotif: '''LL''', in conjunction with the Raidraptor's RR.
* MeaningfulName: While the term "luscinia" refers to a genus of singing birds, [[BilingualBonus the term is also feminine]].
* {{Nerf}}: Mostly inverted. The Lyriluscs got their effects buffed or gained additional effect, but in turn of their Main Deck members having more balanced effects to prevent the abuse of endless swarming.
* NoSell: Assembled Nightingale can detach an Xyz Material to protect Lyriluscs from destruction for the rest of the turn and you don't take Battle Damage from battles involving them. Then there's Independent Nightingale, which—true to her name—is completely unaffected by all other card effects.
* NotTheIntendedUse: Since Independent Nightingale is a Level 1 Fusion Monster, she can be easily be Special Summoned with Instant Fusion. Her strong effects make her the perfect Tribute fodder for The Tyrant Neptune to abuse. Neptune with Independent Nightingale's effects is a [[TheJuggernaut juggernaut]] with at least 6000 ATK that is also unaffected by other card effects and can inflict 5000 burn damage once per turn, causing the Legendary Planet to be forbidden across the board as of 31st March 2017.
* SixthRanger: Independent Nightingale is the only Lyrilusc Fusion Monster—and, amusingly enough, was also the sixth and final monster in the archetype to get an OCG release.
* SpellMyNameWithAnS: The proper plural of Luscinia is "Lusciniae".
* StatusBuff: Assembly Nightingale's ATK increases by 200 for each Xyz Material attached to her while Recite Starling can increase the ATK and DEF of any other monster on the field by 300 for each Xyz Material attached to her when she is Xyz Summoned. Considering both monsters have 0 ATK and DEF, these effects are helpful.
** Independent Nightingale gains 1 Level for every Xyz Material on any Lyrical Luscinia monster used to Fusion Summon her, as well as gaining 500 ATK x her Level.
* SupportPartyMember: Recite Starling can boost the ATK and DEF of any monster on the field, which is crucial for this archetype, and search out other Lyriluscs from your Main Deck. And if she gets hit, your opponent takes the damage as well as you.
* ThemeNaming: All of the monsters from this archetype are named after passerine birds. Additionally, the Main Deck Monsters are also named after a gemstone.
* WeakButSkilled: Lyriluscs have very low ATK and DEF, but make up for it by being able to summon many of themselves to the field. The Xyz Monsters are no exception, both have 0 ATK and DEF but their effects make them dangerous.
** At a lackluster 1000 ATK, Independent Nightingale is the strongest monster in the archetype. Her effect, however, allows her to (1): gain a Level for every Xyz Material on the Lyrilusc Xyz Monster(s) used to Fusion Summon it; (2): gain 500 ATK x her Level, and (3): inflict 500 damage to your opponent x that Level once every turn.
* ZergRush: The archetype's goal is to get as many monsters on the field in preparation for their Xyz Summon and to provide a high number of Xyz Materials. Thus, their Main Deck monsters have effects that allow them to either swarm the field easily or stack more Xyz Materials on top of their ace monsters.
[[/folder]]

[[folder:Machina]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/machinafortress_ledd_en_c_1e.png]]
'''[[http://yugipedia.com/wiki/Machina Machina]]''', called '''Machiners''' in the OCG, is an archetype of EARTH Machine-Type monsters. Their playstyle revolves around using the low-leveled monsters of the archetype to gather cards that can be used to summon stronger monsters, or to protect them.

They were used by Kirk Dixon in the ''Manga/YuGiOhR'' manga and by Saiga and Jin Himuro in the ''Anime/YuGiOh5Ds'' anime and manga respectively.

The archetype is featured in the Structure Deck: ''Machina Mayhem''.
----
!!!Tropes associated with the Machina:
* AwesomeButImpractical: Machina Force is a level 10 monster with 4600 ATK and 4100 DEF. However, it requires four different monsters to be on the field before it can be summoned and requires its controller to pay 1000 life points if they want it to attack. As a result, despite its extraordinary ATK Machina Force is often relegated to the role of discard fodder for the much more practical Machina Fortress. Even then, Machina Megaform is a better choice thanks to its revival effect.
* BackFromTheDead:
** Fortress' effect can be used to special summon from the graveyard as well as the hand.
** If Machina Fortress is sent from the field to the graveyard, Machina Megaform will be able to take its place by summoning itself from the graveyard.
* BalanceBuff: The first generation Machina monsters (introduced in ''GX'') are slow and clunky. Their sole purpose is to summon the extremely impractical Machina Fortress. The new generation Machina (introduced in ''5D's'') give us Machina Gearframe, who is a great searcher, and Machina Fortress, who can serve as a decent boss monster on its own or can be used to perform Synchro and Xyz Summons.
* EquippableAlly: Gearframe and Peacekeeper, by virtue of being Union monsters, have the ability to equip themselves to any Machine-Type monster.
* FusionDance:
** In terms of appearance, Machina Force is the combination of Sniper, Soldier, and Defender. In spite of this, it's not a Fusion Monster.
** Machina Megaform is a combination of Fortress, Gearframe, and Peacekeeper.
* LoopholeAbuse: Machina Fortress' effect means that you can discard any Machine monster + Machina Fortress and special summon Fortress from the Graveyard. It basically only require discarding one monster to summon itself from the hand.
* TakingYouWithMe: While Machina Fortress does not have any protection, it can destroy one of your opponent's cards when it is destroyed by battle, and it can force your opponent to discard when it is targeted by card effect. Combining this with Machina Megaform's revival effect, it is difficult to get rid of Machina Fortress cost-effectively.
[[/folder]]

[[folder:Madolche]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mat_rubberduelfield_madolche.png]]
'''[[http://yugipedia.com/wiki/Madolche Madolche]]''' monsters are an archetype of monsters based on French and Italian desserts. They rely on shuffling cards into the deck, and have the common effect to shuffle themselves into the Deck when destroyed. However their Field Spell "Madolche Chateau" allows them to add themselves to the hand instead. Combined with cards that allow them to search out from the Deck and Special Summon others from the hand, and they can swarm the field while maintaining advantage and depleting the opponent's. Their leader is Madolche Queen Tiaramisu, who can shuffle Madolches in the Graveyard back into the Deck in order to shuffle the opponent's cards into their own Deck.
----
!!!Tropes associated with the Madolche:
* AlternateCharacterReading: The Kanji in the OCG for Madolche Nights, 魔導人形 madō ningyō (read as "Madolche" in kana), can be translated as "[[LivingToy Magical Dolls]]".
* AuthorityEqualsAsskicking: Madolche Queen Tiaramisu and Puddingcess.
* AwesomeButImpractical: Puddingcess has quite a decent effect. But it's a Level 5 monster that requires a Tribute, which automatically interferes with its ATK boost requiring no Monsters in the Graveyard. The only ways to really use her effectively is to Special Summon her with Mewfeuille, having "Madolche Ticket" and Tiaramisu on the field, or by utilizing the combo with Hootcake.
* BattleButler: Madolche Butlerusk. He may seem weak, but he can search for Madolche Chateau. This shows that he is so devoted to the Madolche cause, he can summon the manor and give them a home field advantage.
* BackFromTheDead: Whenever they die, they are shuffled back into the Deck instead. The Madolche Chateau Field Spell improves this ability, returning their cards to the player's hand instead. These indicate their SugarBowl nature.
* BilingualBonus:
** Madolche Puddingcess's name is the combination of the words Pudding and Princess. If you imitate the Japanese pronunciation of "Princess" (purincessu), it sounds similar to the name of this card.
** Madolche Magileine's Japanese name is the combination of the Japanese word for witch "Majo" and the name of a dessert, Madeleine. "Majo" + "Madeleine" = "Majoleine". The English name use "Magi" instead, from the word "Magician".
** Madolche Cruffssant's Japanese name is the combination of the word "Wan", the dog's barking sound in Japanese, and Croissant. The English name uses the English "Cruff" instead.
* CurtainsMatchTheWindows: Madolche Marmamaide (red) and Messengelato (turquoise).
* CutenessProximity: Madolche Bapple. It can change an opponent's monster into Defense Position, which indicates that it uses this as a way to defend itself.
* CutenessOverload: Madolche Chickolate. It change an opponent's monster into Defense Position. It can't change its position while Chick is on the field, can't attack another Madolche and its effects are negated. This basically shows how cute Chickolate is, it can completely freeze you.
* CuteKitten: Madolche Mewfeuille.
* CuteWitch: Madolche Magileine.
* DeathIsASlapOnTheWrist: The Madolches' main ability is to [[DeathIsNotPermanent return to your Deck when destroyed by the opponent]]. Also, certain cards can take advantage on the "death" of the monsters.
** Hootcake: Banish a monster from the Graveyard, special summon a Madolche (other than Hoot) from the Deck.
** Madolche Chateau: On top of giving every Madolche an extra 500 ATK/DEF, it puts all Madolches in your Graveyard back into the Deck the moment it hits the field—and if any monster in your Graveyard goes back in the Deck by a Madolche monster's effect, Chateau can add it to the hand instead.
** Madolche Lesson: Get a Madolche from the Graveyard, all Madolches you control gain a 800 ATK and DEF boost.
** Madolche Ticket: When a Madolche returns to Deck or hand, get a Madolche from the Deck to your hand and if you control a Fairy-Type Madolche, you can Special Summon it.
** Fresh Madolche Sistart: If anything would destroy it—whether a card effect or a battle—you can shuffle a Madolche from your Graveyard into your Deck instead.
* EarlyBirdCameo: Madolche Marmamaid can be seen rather offscreen in the artwork of "Madolche Lesson", with only her hands and the "Madolche Lesson" book she holds being shown.
* EverythingsBetterWithPrincesses: Madolche Puddingcess. She has the ability to [[AntiMagic destroy a card her opponent controls]]. She also gains [[LetsGetDangerous 800 ATK]] when there's no monsters in the Graveyard.
* FunnyAnimal: Madolche Mewfeuille and Cruffssant.
* GingerbreadHouse: Madolche Chateau. It gives them a home field advantage and revives the Madolche in the Graveyard, giving them a second chance at beating their opponents.
* GuardianAngel: Madolche Anjelly. By tributing her, you can Special Summon another Madolche and it can't be destroyed in battle. Her self-sacrifice protects the new monster from damage.
* HairOfGold: Madolche Puddingcess, Puddingsis, and Chouxvalier.
* HighClassGlass: Butlerusk.
* TheHighQueen: Madolche Queen Tiaramisu.
* ItsPronouncedTroPay: The Archetype name is pronounced "Ma-dol-chay".
* LetsGetDangerous: Puddingcess. At first, she just looks like a princess that, albeit having a decent destroying effect, is stuck with low ATK for her Level... And then she gets the 800 ATK boost that makes her actually dangerous.
* LittleMissBadass: Puddingcess and Puddingsis, who is all but confirmed to be the former's little sister.
** Puddingsis can Special Summon itself to the field if there aren't any monsters in your Graveyard. It can also bring out another Madolche from the Deck if it's Special Summoned, but reduces its Level by 1 and prevents the player from Special Summoning outside the archetype for the rest of the turn. This can make the former a one-card Choco-a-la-Mode if done right.
* LivingToy: Close inspection on the limbs of the Madolche artworks (particularly the Beasts, including the horse that Madolche Chouxvalier rides) shows what appear to be sewing seams, implying they are all plushies or dolls. This is further evidenced by Mewfeuille and Tiaramisu's artwork, which have much smaller animals in them that look relatively normal, [[AmazingTechnicolorWildlife if a bit oddly-colored]]. This is lonfirmed in the artwork of Madolche Nights.
* LoopholeAbuse: Madolche Queen Tiaramisu's effect targets 1 or 2 Madolche cards in your Graveyard. Also, the effect that returns cards on the field to the owner's Deck doesn't target. This is ideal against cards that cannot be targeted. Also, the opponent might miss the timing.
* MeaningfulName: Madolche is possibly based on "ma" and "dolce", the Italian words for "but/though" and "sweet". It also could be seen as combination of "madou," which is Japanese for "magic/magical," and "dolce," Italian for "sweet."
* {{Meido}}: Madolche Marmamaid. She's [[StoneWall very weak in battle but has high DEF]]. Also, she can get back to your hand a Madolche Spell/Trap from the Graveyard when flipped.
* NighInvulnerability: Glassouffle's effect can render any one Madolche monster on the field immune to other monster effects during that turn. It's also a Quick Effect, so it can happen any turn, any time.
* NunsAreMikos: Fresh Madolche Sistart, the archetype's resident Link Monster, looks and carries herself rather like a nun.
* TheOwlKnowingOne: Madolche Hootcake. It can summon another Madolche monster to the field after [[DeaderThanDead removing one monster from the Graveyard]].
* OurAngelsAreDifferent: Anjelly, which is also a portmanceau of Angel and Jelly.
* PaintItBlack: Puddincess gets a new black dress after becoming "Choco A La Mode".
* PreciousPuppy: Madolche Cruffssant.
* PrincessClassic: Madolche Puddingcess.
* PrivateTutor: Madolche Teacher Glassouffle.
* PuppyLove: Puddingcess and Chouxvelier. Seen in the artwork of Madolche Waltz.
* PurpleEyes: The Madolche royalty spots these.
* RequisiteRoyalRegalia: Puddingcess and Tiaramisu manage to be badass wearing {{Pimped Out Dress}}es and {{Cool Crown}}s.
* RoyalsWhoActuallyDoSomething: Puddingcess and Tiaramisu.
* SugarBowl: Most of the Madolche deck is sugary sweets and desserts.
* TakingTheBullet: Madolche Chouxvalier's effect. This indicates Chouxvalier's loyalty to the other Madolche. Chouxvalier's willing to give up his life, so that the other Madolche can defeat their opponents in his place.
* ThemeNaming: The archetype members' names appear to be a mix of royalty and French (or in the case of Tiaramisu, Italian) desserts and wines. The royalty is used to show that Madolches are nobility, while the desserts indicate that they are cutesy.
* TookALevelInBadass: When Crossed Souls got released, Puddingcess got an Xyz mode called Choco a la Mode. She can shuffle Madolche monsters back into the deck and can Special Summon another Madolche to the field.
[[/folder]]

[[folder:Magical Musketeer]]
The '''[[http://yugipedia.com/wiki/Magical_Musketeer Magical Musketeers]]''', or '''Magibullets''' in the OCG, are an archetype of monsters whose effects allow the player to activate the archetype's Spells and Traps from their hand, regardless of whose turn it is, and which can grant additional effects if any Spell/Trap is activated in the same column as that which they currently occupy.
----
!!!Tropes associated with the Magibullets:
* AdaptationalVillainy: Max, the noble protagonist of the original play, is the member of the archetype who is in the most advanced state of possession even more so than Zakiel's lieutenant, Caspar.
* AwesomeButImpractical: Their boss monster, Zakiel, has the highest attack and defence stats among them at 2500 each. However, he either needs to be normal summoned by tributing one Magical Musketeer you control or through some other special summon means like Calamity's. Once on the field, he receives no benefits from having a Spell or Trap being played in his column and his effect of letting you draw extra cards up to the number of Magical Musket Spells and Traps you played only kicks in at the end of ''your opponent's turn.'' Thus he's a rather situational and controversial asset for all the effort it takes to bring him out.
* BadassLongcoat: A fair amount of the monsters have these. Zakiel's is by far the most prominent.
* DemonicPossession: Every monster that isn't Zakiel appears to be undergoing this in their artwork; they are depicted with at least one of his fiery wings [[BalefulPolymorph sprouting out of their bodies]], and the arm holding their respective gun into the same shade of blue as Zakiel's own. Even the ''guns'' look possessed: each one has multiple [[RedEyesTakeWarning red]] [[EyesDoNotBelongThere eyes]] sprouting from various places.
* DiscardAndDraw: Kidbrave's unique effect lets the player draw two cards for the low, low price of discarding a Magical Musketeer card.
* GunsAkimbo: The ace of the archetype, Mastermind Zakiel, is depicted with two guns.
* GunFu: Star is depicted as doing this in the artwork of Dancing Needle.
* LightIsNotGood: While they are LIGHT monsters, they are Fiend-Type as well. Zakiel, as an {{Expy}} of the "black huntsman"—and thus, the devil—takes this one step further.
* MexicanStandoff: Invoked. When Link Summoned, Max can either give a player a number of Magical Musket Spells/Traps equal to how many monsters their opponent has on the field or special summon Magical Musket monsters from the deck equal to the number of Spell/Trap cards their opponent has out.
* MoreDakka: Here's a short rundown of the different types of weapons Wild has on his person: an RPG fitted on his right shoulder, MANPADS on his left, and a [[GatlingGood chaingun]] on ''each arm''. Said chainguns also have a grenade launcher, a shotgun, and at least two other types of weapons mounted on them, giving Wild a total of '''''twelve''''' guns. Phew. Starfire also does this, albeit to a lesser extent: while her artwork and that of Dancing Needle both show her with about as many guns—if not more—as Wild, her guns are all short-range derringers that are strapped to her person and under her dress, rather than the miniature armory Wild carries around in full view.
* TheSixthRanger: Max, a Link Monster who breaks the number-theming of the archetype.
* ThemeNaming: The OCG has a threefold example: the theme as a whole comes from the German folktale of the "Freikugeln", or "free bullets"—a series of seven magic bullets that will kill anything their shooter wishes; the seventh and final bullet, however, is at the mercy of the devil himself. The Magibullet monsters themselves fill the roles of several characters in the German opera ''Theatre/DerFreischuetz''—perhaps the most well-known retelling of the legend—and, to top it all off, those that don't directly reference the characters themselves are named after various historical figures of the American West.
* ThrowawayGuns: Dancing Needle seems to imply this with Starfire and her many, many pistols.
* WeakButSkilled: Their strongest member only has 2500 attack points, but the synergy they have with their support cards makes them capable of all sorts of wily plays.
[[/folder]]

[[folder:Magician Girl]]
[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/magiciangirl.png]]
The '''[[http://yugipedia.com/wiki/Magician_Girl Magician Girls]]''' are an archetype of Spellcaster monsters based on Dark Magician Girl,
and some later additions. They were used by Yugi Muto. They are loosely affiliated with the Dark Magician archetype.
----
!!!Tropes associated with the Magician Girls:
* AmazonBrigade: As the name "Magician Girl" implies, there is no male member of this archetype.
* BlackMagicianGirl: Dark Magician Girl is the trope namer herself.
* BlowYouAway: Kiwi Magician Girl is a WIND monster.
* DiscardAndDraw:
** Choco's effect lets her controller discard a Spellcaster-Type monster to draw a card.
** Lemon's effect can add any Spellcaster-Type monster to the hand at the cost of tributing a Magician Girl.
* DishingOutDirt: Berry Magician Girl is an EARTH monster.
* DontTouchItYouIdiot: Attacking the Apple, Berry, Choco or Lemon Magician Girls is often the worst thing you can do, as it will cause them to summon something else to redirect the attack to, while also halving the ATK power - the latter three are especially bad because their effect isn't restricted to low-level monsters like Apple's is. This can also be chained into other Magician Girls, which means multiple summons and multiple ATK nerfs.
* EdibleThemeNaming: The flavor Magician Girls are named after five different flavors. [[OddNameOut Choco Magician Girl]] stands out, since she is not named after a fruit like the rest.
* ElementalPowers: There is a Magician Girl for each Attribute.
* EnemySummoner: When attacked, all of the Magician Girls sans Dark and Kiwi can special summon another monster to defend them once per turn, halving the incoming ATK power and redirecting it to the summoned. The primary catch is that they can't summon another of themselves, and the secondary catch varies with the card:
** Berry summons a Magician Girl directly from the deck.
** Lemon summons a Spellcaster-type monster from the controller's hand, but negates its effects.
** Apple summons a Level 5 or lower Spellcaster from the controller's hand.
** Choco revives a Spellcaster from the graveyard.
* FunWithAcronyms: The first letters in the names of the flavor Magician Girls in the order of their Levels spell "Black", a reference to the Japanese name of Dark Magician Girl: "Black Magician Girl", a Level 6 Monster.
** Level 1: '''B'''erry Magician Girl.
** Level 2: '''L'''emon Magician Girl.
** Level 3: '''A'''pple Magician Girl.
** Level 4: '''C'''hoco Magician Girl.
** Level 5: '''K'''iwi Magician Girl.
* LightEmUp: Lemon Magician Girl is a LIGHT monster.
* MakingASplash: Choco Magician Girl is a WATER monster.
* MsFanservice: The Dark Magician Girl is up there as one of the hottest cards in the game, and is easily the most sexualized in fanwork. How hot is she? One of her variant artwork cards was never released outside of Japan because it was ''too'' risque, and artist Kazuki Takahashi refused to modify or censor her. For the curious, [[http://img3.wikia.nocookie.net/__cb20090730132218/yugioh/images/2/2a/DarkMagicianGirl-YAP1-JP-UR.jpg this is the card in question]].
* PlayingWithFire: Apple Magician Girl is a FIRE monster.
* SixthRanger: Apprentice Magician Girl, despite having a monster effect involving Dark Magician and having a very similar outfit to the other Magician Girls, is not part of any "Magician" archetype. She's officially from the "Prophecy" archetype.
* StatusBuff:
** Dark Magician Girl gains 300 ATK for each Dark Magician and Magician of Black Chaos in either player's Graveyard.
** Apprentice Illusion Magician can be send from the field or hand to the Graveyard to increase the ATK and DEF of your battling DARK Spellcaster-Type monster by 2000.
** Kiwi Magician Girl can do one of two things: if she is on the field, all Spellcaster-type monsters the controller has in play cannot be targetted by any card effects. If she is discarded from the hand during either player's turn, the ATK and DEF of all Magician Girl monsters on the user's field increases by 300 for each Magician Girl with a different name in play or in the Graveyard, for a maximum of +1800 ATK each.
* TookALevelInBadass:
** Magi Magi ☆ Magician Gal is an Xyz Monster upgrade of Dark Magician Girl and a possible female counterpart to "Sorcerer of Dark Magic". They can both be summoned with 2 Level 6 Spellcaster-Type monsters. She was made Rank 6 as a reference to Dark Magician Girl being Level 6. This also allows Dark Magician Girl to be used as Xyz Material for this card..
** Apprentice Illusion Magician is a better Main Deck version of Dark Magician Girl. While she retains the same stats and Level, Apprentice Illusion Magician is much easier to summon and has much stronger supporting effects.
* ZergRush: It's [[DifficultButAwesome hard to set up, but entirely possible]] to chain the Magician Girls' card effects to summon five different girls at once. [[note]]Start with getting Lemon into the graveyard and having Dark in your hand. Let Berry or Apple get attacked, use one to summon the other (Apple from the deck, Berry from your hand), use that one to summon Choco (from hand or deck depending on the one used), have Choco retrieve Lemon from the graveyard, and finally have Lemon bring Dark out from your hand (note that she becomes an effect-less beatstick if summoned by Lemon).[[/note]] Not only does the poor soul that commenced the attack get its power cut to 1/16th, but if you also have Kiwi in your hand, you can reap the full power of her discard effect, resulting in a full field of monsters with ATK ranging from at least 2200 to ''3800'' until the end of the turn.
[[/folder]]

[[folder:Magnet Warriors / Magna Warriors]]
The '''[[http://yugipedia.com/wiki/Magnet_Warrior Magnet Warriors]]''' are an archetype of Rock-Type monster consisting in groups of three monsters with the ability to combine and become the powerful '''[[http://yugipedia.com/wiki/Magna_Warrior Magna Warriors]]'''. The original group of Alpha, Beta, and Gamma were used by Yugi Muto in the original manga and anime with Daichi/[[DubNameChange Bastion]] Misawa from Anime/YuGiOhGX using additional Magnet Warriors, though his never got a real life release and had a different playstyle.

The archetype is featured in the Structure Deck: ''Yugi Muto''.
----
!!!Tropes associated with the Magnet Warriors and Magna Warriors:
* AntiMagic: Imperion Magnum can negate the activation of any card effect once per turn.
* BackFromTheDead: Magnet Field allows the player to summon a Magnet Warrior from the Graveyard if there is already a level 4 or lower EARTH Rock-Type monster on the field.
* ClippedWingAngel: The Electromagnet Warriors have the ability to summon Level 4 Magnet Warriors on their opponent's turn. Besides Delta, this ability can be used to summon the original Magnet Warrior trio who, while having higher attack points, have no effects of their own. Alpha the Magnet Warrior is actually ''weaker'' than his Electromagnet counterpart.
* CycleOfHurting: If your opponent destroys Berserkion the Electromagna Warrior, he revives the three component Electromagnet Warriors that are banished. Their summonings trigger their effects, and Alpha the Electromagnet Warrior lets you grab another copy of Berserkion from the deck, so on your next turn you can banish the three and summon Berserkion again. With something to recycle copies of Berserkion from the Graveyard back to the hand or deck, you can do this again and again.
* DishingOutDirt: They are all EARTH monsters.
* EnemySummoner: The Electromagnet Warriors share the ability to tribute themselves in order to summon another Magnet Warior from the deck. In addition, Electromagnet Warrior Gamma can also summon a Magnet Warrior from the hand when it's normal or special summoned.
* {{Foil}}: The ABC trio and the Electromagnet Warriors. Both are modern counterpart to an old trio of cards that could combine together to become a more powerful monster. However, the ABC are LIGHT Machine-Type monsters whose combined form are Fusion monsters while the Magnet Warriors are EARTH Rock-Type monster with the Magna Warriors being effect monsters. This is made more evident by ABC-Dragon Buster and Berserkion, the Electromagna Warrior having the same level, ATK, DEF, similar summoning requirements and effects as well as having a combined form with their predecessor.
* FusionDance: The Magna Warriors are the result of three Magnet Warriors combining but neither of them are Fusion Monsters.
** The first three Magnet Warriors can become Valkyrion the Magna Warrior.
** The Electromagnet Warriors can combine to become Berserkion, the Electromagna Warrior.
** The archetype finally got a Fusion Monster in the form of Super Conduction Machine Imperion Magnum, the combined form of Valkyrion and Berserkion. Symbolically this means it's a fusion of the three Magnet Warriors and the three Electromagnet Warriors, with components of them recognizable in its design.
* NinjaPirateZombieRobot: Imperion Magnum is a magnet-themed robot centaur knight with an electromagnetic ShoulderCannon.
* OurCentaursAreDifferent: Imperion Magnum has a centaur-like appearance.
* TakingYouWithMe: Once per turn, Magnetic Field causes an opponent's monster who was not destroyed in battle with an EARTH Rock-type monster to be bounced back to the hand (or Extra Deck)
* ThemeNaming: The Magnet Warriors are named after letters from the Greek alphabet. The Magna Warriors are named for mythological Norse fighters, the valkyrie and the berserker.
* WorldsStrongestMan:
** Super Conduction Machine Imperion Magnum is the strongest Rock-Type monster in the game with 4000 ATK.
** Valkyrion used to be the previous record holder before Imperion Magnum. However, it's still the strongest level 8 monster in the game.
[[/folder]]

[[folder:Majespecter]]
'''[[http://yugipedia.com/wiki/Majespecter Majespecters]]''' are an archetype of WIND Spellcaster-Type Pendulum Monsters. They combine their ability to come back from the Extra Deck with effects that adds other cards to the hand when normal or Special Summoned. This also works win conjunction with the archetype's Spell and Trap Cards which have the ability to get rid of opposing monsters but require your own monsters to be tributed.
----
!!!Tropes associated with the Majespecters:
* BlowYouAway: Not only are they WIND monsters, but tornadoes are featured in their artwork.
* HorseOfADifferentColor: Majispecter Unicorn serves as the mount for Majester Paladin the Rising Dracoslayer, gaining wings in the process.
* NoSell: The Majespecters cannot be targeted or destroyed by the opponent's card effects.
* WeakButSkilled: High ATK isn't the Majespecters' strong point with their strongest monster having only 2000 ATK, but between their immunity to targeting and the deck's abilities to add more cards to the hand and get rid of opposing monsters with Spell and Trap Cards, they shouldn't be underestimated.
[[/folder]]

[[folder:Maju]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/great_maju_garzett_by_yugiohfreakster_d8a1ydb.png]]
The '''[[http://yugipedia.com/wiki/Maju Maju]]''' is a series of Fiend-Type monsters whose ATK is equal or partially equal to the something that depends on your monsters; Maju Garzett gains ATK based on the monsters used for its Tribute summon, while Gren Maju Da Eiza gains ATK & DEF for all of your banished monster. Maju Garzett notably received a cameo in the movie, via an unknown duelist tribute summoning Maju Garzett during a duel against Jonouchi/Joey.
----
!!!Tropes associated with the Maju:
* AchillesHeel: For the Garzetts, they all have nonexistent DEF, meaning that having their battle position changed is usually a death sentence. Doubly so if they're flipped face down, as they lose all of their ATK.
** Maju Kaiser Garzett can still be affected by card effects so long as it's ''outside'' the battle phase.
* AnimeHair: The hair flowing from the Garzetts' heads may be evocative of this. Doubly so in Legendary Maju Garzett's case, which has purple highlights on the end of its hair.
* AntiMagic: Maju Kaiser Garzett prevents the opponent from activating cards or card effects during the battle phase, which applies on both ends.
* ArmorPiercingAttack: Legendary Maju Garzett deals piercing battle damage if it attacks a monster in Defense Position.
* BadassArmfold: Both Great Maju Garzett & Legendary Maju Garzett have these.
* BigRedDevil: They all vaguely resemble some form of this.
* BilingualBonus: The name of the series loosely translates from Japanese to "devil beast".
* BioArmor: The pale red body parts on the Garzetts appear to be a sort of exoskeleton, which becomes golden in the case of Maju Kaiser Garzett.
* BodyHorror: Most applicable to Maju Garzett, which looks like some monstrous ghoul with an excessive amount of fur in the process of turning into a rather fleshy demon. All of the Garzetts also have disgusting teeth that look like stitches between their jaws.
* BoisterousBruiser: The Garzetts are implied to be this, given that ''Yu-Gi-Oh! World Championship 2006'', Great Maju Garzett's deck is simply named "I am [[SpellMyNameWithAThe the]] Great Maju!"
* BroughtDownToNormal / BroughtDownToBadass: Maju Kaiser Garzett's card and effect prevention in the battle phase renders your opponent's effect monsters as normal monsters.
* CannibalismSuperpower: Their effect increases their ATK depending on how many monsters you've removed from play, or what monsters you tributed to summon them. They also greatly resemble wendigos, which in European folklore are men who are permanently transformed into bipedal, decaying beasts after eating human flesh.
* CapeWings: Maju Kaiser Garzetts wings seem to evoke this, to fit its nobleman aesthetic.
* CastingAShadow: The Garzetts are DARK monsters.
* CoolSword: Maju Kaiser Garzett wields a huge claymore.
* DidYouJustPunchOutCthulhu: The only way to destroy Maju Kaiser Garzett during battle phase is ''somehow'' getting a monster capable of beating over it, as none of your effects can be used during the battle phase.
* EldritchAbomination: Part man, part beast, part rotting corpse, and all butt-ugly.
* EvolutionaryLevels: Maju Garzett —> Great Maju Garzett —> Legendary Maju Garzett —> Maju Kaiser Garzett.
* EyesDoNotBelongThere: At least five yellow orbs on Legendary Maju Garzett's shoulders and forehead resemble these. This gets taken UpToEleven with Maju Kaiser Garzett, as it has at least ''10'' of these on his wings, head, chest, knees, shoulders, and possibly an eleventh or even twelfth on his sword, on top of becoming [[RedEyesTakeWarning cherry red]].
* FusionDance: The Garzetts' ATK is determined by the original ATK of the monsters tributed to summon them. However, they each have a diffent way of gaining ATK.
** Great Maju Garzett only requires one tribute, and its original ATK is twice as high as the tributed monster's original ATK.
** Maju Garzett requires two tributes, and its original ATK becomes equal to their combined original ATK.
** Legendary Maju Garzett requires you to tribute all monsters you control, and its original ATK becomes equal to the combined ATK of those monsters.
** Maju Kaiser Garzett requires three tributes, and gains ATK equal to their combined original ATK, much like Legendary Maju Garzett.
** Gren Maju Da Eiza gains 400 ATK and DEF for each card you've removed from play.
* GlassCannon: The Maju Garzett monsters have 0 DEF, even after being powered up by their effects. However, their ATK can reach absolutely ridiculous levels, ''especially'' Legendary Maju Garzett & Maju Kaiser Garzett.
* TheJuggernaut: Legendary Maju Garzett, who will usually have an obscene ATK stat on top of piercing damage when he's summoned.
** Maju Kaiser Garzett, while usually not able to have as ridiculous of an ATK stat as Legendary Maju Garzett and lacking the piercing damage, prevents the opponent from using ''any'' cards or effect during the battle phase, meaning it can attack freely without worry of being disrupted.
* LawOfChromaticSuperiority: Maju Kaiser Garzett, going off of GoldColoredSuperiority and PurpleIsPowerful compared to the other Majus being red and blue or green.
* LoopholeAbuse: The Garzetts gain the ''original'' ATK of the monster, meaning they can bypass getting lower ATK if the Tributed monsters had their ATK lowered, though conversely, they don't get any additional ATK if they were boosted before.
* LightIsNotGood: Maju Kaiser Garzett is decked out in golden armor (potentially his own skin), and is likely still just as evil.
* MeaningfulName: Majū loosely translates to "Devil Beast," which reflects the demonic appearances of all of them. Doubles as NamesToRunAwayFromReallyFast, especially for Maju Kaiser Garzett (''Devil Beast Emperor Garzett'').
* MechanicallyUnusualFighter: Unlike the Garzetts, who comprise 4/5ths of the series, Gren Maju Da Eiza gains both ATK & DEF based on the amount of monsters removed from play, and doesn't need to be tribute or special summoned due to it being a level 3 monster. It's also FIRE attribute rather than DARK attribute.
* MonochromaticEyes: All of them have no pupils at all, though the yellow orbs on Legendary Maju Garzett might be a subversion of this.
* MonsterKnight: Maju Kaiser Garzett is partially implied to be this.
* MultiArmedAndDangerous: Legendary Maju Garzett has two pairs of arms, one pulling a BadassArmFold while the other does the StandardPowerupPose.
** Strangely enough, he goes back to having two arms upon becoming Maju Kaiser Garzett.
* NoMouth: Gren Maju Da Eiza lacks a mouth altogether, though his face in general looks like it was grown over with skin.
* OurDemonsAreDifferent: They're absolutely monstrous, red skinned Fiend-Type monsters who gain more and more power based on their tributes or the monsters removed from play.
* PlayingWithFire: Gren Maju Da Eiza. In ''Yu-Gi-Oh! World Championship 2007'', it uses a FIRE deck and challenges the player to use only FIRE attribute monsters in theirs.
* ScaryTeeth: All of the Garzetts and their needle-like teeth.
* SlasherSmile: Legendary Maju Garzett & Maju Kaiser Garzett appear to have these, in contrast to the other Garzetts' scowls.
* SnakePeople: Gren Maju Da Eiza has a rather large tail in place of legs.
* TheLastOfTheseIsNotLikeTheOthers: Gren Maju Da Eiza seems to be the only Maju not related to the Garzetts.
* ThereCanOnlyBeOne: Summoning Legendary Maju Garzett requires you to tribute all other monsters you control. Thankfully you can still summon other monsters afterwards.
* WeakButSkilled: The series as a whole is this since all of them have an original ATK that is either ? or 0 but can gain high ATK thanks to their effects. The Garzetts also synergize really well with monsters with at least okay ATK that gain effects once sent to the Graveyard.
* UnskilledButStrong: They manage to be this at the ''same time'' as WeakButSkilled. While the Garzetts and Gren Maju Da Eiza can get ridiculously high ATK, they don't have much else in terms of substance beyond Legendary Maju Garzett's piercing ability. This is thrown out the window with the advent of Maju Kaiser Garzett, who manages to be StrongAndSkilled due to it's ability to prevent the enemy from activating cards or effects during battle.
* WingedHumanoid: Legendary Maju Garzett, Maju Kaiser Garzett & Gren Maju Da Eiza.
* YouDontLookLikeYou: Maju Garzett, during it's cameo in the movie, had dark purple-ish blue fur, and skin/armor colored to look more like actual flesh and bone.
[[/folder]]

[[folder:Malefic]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/malefic_paradox_dragon_by_kai1411_d8iepz2.png]]
'''[[http://yugipedia.com/wiki/Malefic Malefics]]''' (known as '''Sin''' in the OCG) are a series of DARK monsters, with the majority of them being Dragon-Type monsters. They are introduced in the 10th Anniversary movie, where five of their original counterparts[[note]]Cyber End Dragon, Rainbow Dragon, Stardust Dragon, Blue-Eyes White Dragon and Red-Eyes Black Dragon[[/note]] are stolen by the main villain Paradox, who then enslaves and corrupt them to create the Malefic monsters. Despite their enormous raw power, they need a Field Spell Card to maintain on the field.

Since Paradox uses them in a single duel, only eight Malefic monsters are known. The five enslaved monsters: Malefic Cyber End Dragon, Malefic Rainbow Dragon, Malefic Stardust Dragon, Malefic Blue-Eyes White Dragon and Malefic Red-Eyes Black Dragon; and the three original Malefic monsters are Malefic Parallel Gear, Malefic Paradox Dragon and Malefic Truth Dragon, which is the strongest of them.
----
!!!Tropes associated with the Malefics:
* AchillesHeel: If there is no Field Spell Card on the field, they are destroyed. This problem can be handled with Skill Drain that negates their effects or Field Barrier.
* BrainwashedAndCrazy:
** The five dragons listed above that are stolen and enslaved by Paradox.
** When it's Synchro Summoned, Malefic Paradox Dragon can revive a Synchro monster from either player's Graveyard.
* CastFromHitPoints: When a Malefic monster you control is destroyed, you can Special Summon Malefic Truth Dragon from your hand or Graveyard when you pay half of your Life Points. This only happens in the anime, though.
* CastingAShadow: They are all DARK monsters.
* DarkIsEvil: All of them are DARK monsters and very much evil.
* EvilCounterpart: The five dragons listed above are corrupted counterparts of their original counterparts.
* FlechetteStorm: Malefic Truth Dragon's KillEmAll effect appears this way in the anime.
* IWorkAlone: In real life, only one Malefic monster can exist on the field. Even with Skill Drain, you cannot summon a second Malefic monster since the Trap Card does not negate effects in your hand.
* KillEmAll: When Malefic Truth Dragon destroys a monster in battle, its effect will destroy all face-up monsters of the opponent.
* LoopholeAbuse: Malefic Territory allows Malefics more than one monster on the field and negates their effects during the Battle Phase, allowing other monsters on the controller's field to attack.
* MechanicalMonster:
** Malefic Cyber End Dragon is a Machine-Type monster.
** Malefic Parallel Gear does not look monstrous, but mechanical. Same goes for Paradox Gear.
* MythologyGag: In the anime, Malefic Truth Dragon could only be Special Summoned via the anime-only Trap Card Malefic Paradigm Shift, which Special Summoned Truth Dragon from the hand, Deck, or Graveyard when a Malefic Paradox Dragon on the controller's field was destroyed and the controller paid half their LP as a cost. Truth Dragon's OCG Summoning conditions incorporate this into the card itself, requiring the controller to pay half their LP when a Malefic monster they control is destroyed by battle or card effect, in order to Special Summon it from the hand or Graveyard.
* {{Nerf}}: The Malefic monsters in real life are much less broken than in the anime. You can only have a single Malefic monster on the field, while Paradox had two of them for two turns and he even had four of them during his last turn. Also, the Malefic Cyber End Dragon still has its original counterpart's Piercing Damage effect in the anime. The effects of Malefic Paradox Dragon and Malefic Truth Dragon are also nerfed.
* NoSell: Malefic Stardust Dragon prevents your Field Spell Card from being destroyed.
* OurDragonsAreDifferent: All of them are either Dragon-Type or have "Dragon" in their name. In truth, the only non-Dragon-Types are Malefic Cyber End Dragon and Malefic Parallel Gear.
* TheUnfought: During the movie, Malefic Blue-Eyes White Dragon and Malefic Red-Eyes Black Dragon were not destroyed by the protagonists. However, those two dragon did fight the heroes, with only Blue-Eyes being successful.
* UnskilledButStrong: Most of them have no useful effects, but all of them are very powerful. The only exceptions are Parallel Gear which is WeakButSkilled, alongside Paradox Dragon and Truth Dragon which are both strong and have devastating effects.
* WorldsStrongestMan: Malefic Truth Dragon has 5000 ATK and has the highest base-ATK points alongside a few other monsters. Along with Five-Headed Dragon, it's the strongest DARK monster. And along with Rocket Arrow Express, it's the strongest pure Effect Monster Card.
[[/folder]]

[[folder:Marauding Captain]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/300px_maraudingcaptain_ys17_en_c_1e.png]]
'''[[http://yugipedia.com/wiki/Marauding_Captain Marauding Captain]]''' is a low-Level Warrior monster that summons another monster from the hand when summoned. He is pivotal to the story of Gagagigo, being his friend that fought alongside him for a long time. He served Freed as a combatant in the war against the forces of Demon World.
----
!!!Tropes associated with the Marauding Captain:
* BashBrothers: With Gagagigo. In fact, there are plenty of card artworks that suggest this.
* CampCook: He also works as a cook for the army, shown to be cooking what appears to be curry in the artwork of [[http://yugipedia.com/wiki/Marmiting_Captain Marmiting Captain]] with several other Warrior-Type monsters including Field Commander Rahz and General Freed waiting for the dish. Seeing as the effect of this card summons another monster, [[FridgeBrilliance he's likely better than most examples of the Trope.]]
* TheCavalry: Seen in the artwork for Reinforcement of the Army. Marauding Captain is leading a group of soldiers.
* DavidVersusGoliath: Most of the monsters he is seen fighting on cards are bigger than he is, but he seems to have won several times.
* {{Determinator}}: Marauding Captain has fought monsters such as Despair from the Dark (Staunch Defender), Terrorking Archfiend (Battle-Scarred), Inpachi (Double Attack), Blazing Inpachi (Two-Man Cell Battle), and Goblin Attack Force (Assault on GHQ). Notably while all those monsters would defeat him in-game (as they have superior statistics; the only exception is a Defense Position Goblin Attack Force), he returns alive from all of those confrontations, possibly in reference to the lockdown one can perform by summoning two Marauding captains stopping your opponent from attacking you or The Warrior Returning Alive card.
* DualWielding: At one point, Marauding Captain wielded two swords, but one shattered during the battle with Terrorking Archfiend.
* {{Homage}}: In the artwork of Marmiting Captain, Marauding Captain is shown wearing an apron with the sword crest, which is used as the Warrior-Type indicator in several video games, such as the Tag Force series.
* IKnowYoureInThereSomewhereFight: "Marauding Captain", recalling his and the past cooperation of Gogiga Gagagigo, appears to be trying to reason with "Gogiga Gagagigo" in Memory of an Adversary. The circumstances could have been the cause of the transformation of "Gogiga Gagagigo" into "Gagagigo the Risen", through the purification of his soul.
* IrritationIsTheSincerestFormOfFlattery: One of the Goblins in the artwork for Goblin Marauding Force strikes the same position as "Marauding Captain"; a similarity noted in the card's name. Due to the fact that the Goblins are putting on blonde wigs and similar armor as Marauding Captain, they may now idolize his skills after he has managed to defeat them at their own headquarters. This is further referenced in this card's effect. Marauding Captain seems to have the uncanny ability to go up against much stronger monsters and come out alive. As such, Goblin Marauding Force is weaker than the regular Goblin Attack Force, but they are immune against cards that would normally stop the Goblin Attack Force.
* MysticalPlague: In the artwork for Pestilance, Marauding Captain is infected with some disease, which is glowing in an unearthly purple color.
* ScarsAreForever: Marauding Captain and Terrorking Archfiend are featured in Battle-Scarred's artwork, which is the most likely explanation for the scar on the face of Marauding Captain.
[[/folder]]

[[folder:Marincess]]
'''[[https://yugipedia.com/wiki/Marincess Marincess]]''' is an archetype of WATER Cyberse monsters. Their playstyle revolves around returning their cards from the graveyard back to their hand, allowing them to Link Summon without losing card advantage or recycle their Trap cards which can be activated from hand if they control a Link 3 or higher monster. They are used by Aoi Zaizen in ''Anime/YuGiOhVRAINS''.
----
!!!Tropes associated with the Marincess:
* AnimalThemeNaming: Most monsters from this archetype are named after various sea-dwelling creatures with the ones their Link monsters are named after being poisonous. The design of the Marincess also draw inspiration from their namesake.
* BackFromTheDead: Coral Anemone can revive a WATER monster with 1500 or less ATK from the Graveyard. Additionally, several of their cards can return Marincess cards from the graveyard back to the hand.
* BareYourMidriff: Sea Star and Marbled Rock.
* EquippableAlly: Marincess Battle Ocean's effect can equip up to three different Marincess Link monsters in the graveyard to a Marincess that was Link summoned to the extra monster zone.
* MakingASplash: The Marincess all have the WATER attribute. Additionally, the effect of their trap cards are depicted as blasts of water in the anime.
* {{Nerf}}: While the effects of the real-life counterparts remained overall faithful to those of their anime counterparts, some of them were given restrictions or had parts of their effects altered.
** The ATK increase granted by Sea Star's effect was permanent in the anime. Furthermore, said effect did not have any restriction concerning the number of times it could be activated each turn.
** Blue Slug's effect can no longer target another Blue Slug in the graveyard. It also comes with the drawback of preventing the player from special summoning monsters that are not WATER for the rest of the turn.
** Coral Anemone could revive any WATER monster, not just one that have 1500 or less ATK. It also did not prevent the player from summoning non-WATER monsters if said efefct was activated and could target itself with its second effect.
** Marbled Rock's first effect could target another copy of itself. Inverted with its second effect which was made more powerful as it can be used on any monster, rather than just itself.
* NoSell: Marbled Rockfish allows the player to send a Marincess from hand to graveyard to protect one of their monster from being destroyed by battle and prevent any damage from that battle. Crystal Heart and Wonder Heart both have similar effect but the former can only protect itself or another monster it points while the latter, does not need to discard a card but needs to be equipped with a Marincess monster card and can only protect itself.
** If Crystal Heart is is the Extra Monster zone, it is unaffected by the opponent's card effects as will any monster that it battles. Aditionally, if Battle Ocean is present on the field, any monster in the Extra Monster Zone that were Link summoned using Crystal Heart will also be unaffected by the opponent's card effects.
** If the player controls a Link 2 or higher "Marincess" monster, Marincess Wave will make all monsters they currently controls unable to be affected by the opponent's card effects until the rest of the turn.
* PowerNullifier: Marincess Wave can negate the effect of a face-up monster the opponent controls until the end phase.
* StatusBuff: Sea Star can be sent from the ahnd to the graveyard to give a Marincess 800 ATK until the end of the turn. Said effect can also be activated twice per turn.
** The archetype's field spell, Marincess Battle Ocean, grants 200 ATK to all Marincess the player controls as well as an extra 600 for each Marincess card equipped to them.
[[/folder]]

[[folder:Mask]]
'''[[http://yugipedia.com/wiki/Mask Mask]]''' is a series of cards, primarily Spell and Trap cards, oriented toward limiting an opponent's actions and damaging their Life Points. If that doesn't float a Mask user's boat, they can also opt to summon "The Masked Beast" or "Masked Beast Des Gardius". The majority of these cards were used by Lumis & Umbra in the anime, with Yami Marik also using "Masked Beast Des Gardius" & "Melchid the Four-Face Beast" against Mai Valentine.
----
!!!Tropes associated with the Mask cards:
* BrainwashedAndCrazy: "The Mask of Remnants" switches control of a monster equipped with it.
* DamageOverTime: Many of the Mask cards have effects that inflict damage to your opponent's life points.
* DifficultButAwesome: Getting Masked Beast Des Gardius out requires you to tribute one of two pretty specific Normal Monsters with 1500 ATK and another monster on the field in order to Special Summon it, but you once it's out, you get a really strong beatstick that can give you control of a monster if it ever hits the graveyard.
* EldritchAbomination: The Masked Beast & Masked Beast Des Gardius are both absolutely abominable creatures, the former a [[TheFaceless faceless]] humanoid partially made of masks, and the latter an immense, three headed demon with masks to show the faces of those it's eaten, and a female figure melded into it's torso.
* {{Expy}}: Melchid the Four-Face Beast is practically an organic [[Franchise/{{Transformers}} Quintesson]].
* HollywoodVoodoo: The Masks are all based on voodoo, hence the aesthetics and the fact that Grand Tiki Elder, in Japanese, is called a Witch Doctor.
* ImAHumanitarian: Masked Beast Des Gardius, according to ''Reshef of Destruction''.
* MaskOfPower: Hence the name.
* MurderousMask: The Spell & Trap cards, with Mask of the Accursed being the most straight example, as it prevents the equipped monster from attacking and burns the equipped monster's controller every other turn.
* OurDemonsAreDifferent: The Mask monsters are Fiend-type.
* WeaksauceWeakness: Mask of Restrict can completely cripple Monarchs & Kaijus, provided it isn't removed, due to it preventing monsters from being tributed.
* WitchDoctor: Grand Tiki Elder's Japanese name.
[[/folder]]

[[folder:Masked HERO]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/300px_maskedherodivinewind_sdhs_en_sr_1e.png]]
The '''[[http://yugipedia.com/wiki/Masked_HERO Masked HERO]]''' archetype is a sub-archetype of the HERO archetype, with every member being Fusion Monsters. The Masked HERO monsters are used by Judai/[[DubNameChange Jaden]] Yuki in the ''GX'' manga and they are unique among the Fusion Monsters as they do not need any Fusion Materials; they can be Special Summoned by "transforming" a HERO monster with a Mask Change card, which is called ''Transformation Summoning'' unofficially. The only exception so far is Contrast HERO Chaos, which can be Fusion Summoned using 2 Masked HERO monsters.

The sub-archetype is featured in the Structure Deck: ''HERO Strike''.
----
!!!Tropes associated with the Masked HERO monsters:
* AntiMagic: When Special Summoned, Acid destroys all Spell and Trap Cards of the opponent. A very popular combo is Elemental HERO Absolute Zero + Mask/Form Change, which clears the entire field.
* BlowYouAway: Divine Wind is a WIND monster.
* {{Bowdlerise}}: Kamikaze's name is translated to Divine Wind, which is correct, but you know what [[SuicideAttack Kamikaze stands for in another context]].
* CastingAShadow: Dark Law, Anki and Contrast HERO Chaos are DARK monsters.
* ConfusionFu: Since Mask Change, Mask Change II and Form Change are Quick-Play Spell Cards, you can get off-guard very easily by them. It's hard to tell when the opponent will use one of them.
* ConservationOfNinjutsu: Basically how Kouga works. He gets stronger for every monster your opponent controls.
* DeaderThanDead: Dark Law's effect banishes villainy.
* DishingOutDirt: Dian is an EARTH monster.
* ElementalPowers: There are Masked HERO monsters for every Attribute. A Masked HERO can be summoned by using a Mask Change card on a HERO monster with the corresponding Attribute. Mask Change II works on non-HERO monsters, too.
* FusionDance:
** Subverted. Despite being Fusion Monsters, they don't need Fusion Materials and cannot be Fusion Summoned. They just need a HERO and a Mask Change card. Mask Change II works on non-HERO monsters, too.
** Played straight in one case; fuse two Masked HERO monsters, and you get Contrast HERO Chaos.
* KnightTemplar: Dark Law's name and effect implies this.
* LightEmUp:
** Kouga is a LIGHT monster.
** Contrast HERO Chaos can be counted as a LIGHT monster.
* MakingASplash: Acid and Vapor are WATER monsters.
* MaskOfPower: Mask Change cards transform a HERO to a Masked HERO, each of them being powerful monsters. Mask Change II works on non-HERO monsters, too, as long as the Masked HERO has a higher Level than the monster you want to transform.
* NamesTheSame: Two examples: The manga-only Masked HERO Inferno is not to be confused with the fusion monster Elemental HERO Inferno. And Masked HERO Goka shares his name with the (also introduced in the manga) Goka the Pyre of Malice who, coincidentally was revealed in the same manga, and shares the ATK, Level, and Attribute of the Masked HERO.
* NighInvulnerability: Divine Wind cannot be destroyed in battle. Furthermore, the opponent can only attack once per Battle Phase as long as Divine Wind is face-up on the field.
* PlayingWithFire: Goka is a FIRE monster.
* ShoutOut: The Masked HERO archetype is a salute to Japanese ''Franchise/KamenRider'' heroes. In addition to "Kamen" meaning "Masked", there are several similarities between the two, such the recurring "form changing" and transformations of Kamen Riders. The Double Attacks are also similar to the original Kamen Riders' (1 and 2) "Rider Double" techniques.
* YinYangBomb: As his name suggests, Contrast HERO Chaos invokes this. He's a DARK monster, but he also counts as a LIGHT monster on the field.
[[/folder]]

[[folder:Mayakashi]]
'''[[http://yugipedia.com/wiki/Mayakashi Mayakashi]]''' is an archetype of Zombie monsters based on yōkai from Japan and China. Their Synchro Monsters can Special Summon themselves from the Graveyard by banishing another Zombie from the Graveyard, and gain effects if they are brought back.
----
!!!Tropes associated with the Mayakashi:
* AntiMagic: If Tengu is ever Special Summoned from the Graveyard, it can destroy a Spell or Trap on the field.
* IWorkAlone: The Deck as a whole is rather xenophobic; every Main Deck monster's effect prevents you from Special Summoning from the Extra Deck unless it's a Mayakashi monster. Furthermore, you can only control 1 of each Tuner and Extra Deck monster in the archetype.
* MyDeathIsJustTheBeginning: The Synchro Monsters only get their effects if they are Special Summoned from the ''Graveyard'', not the Extra Deck, making the entire archetype extremely vulnerable to cards that lock down the Graveyard for even a single turn.
* NoSell: Gashadokuro, the Skeletal Mayakashi can render itself immune to other card effects during the turn it was revived.
** Similarly, any monster Special Summoned with Mayakashi Return can't be targeted by card effects that turn. Meanwhile, Oboro-Guruma, the Wheeled Mayakashi makes your monsters indestructible in battle, and their Link Monster, Yuki-Onna, the Ice Mayakashi, prevents your opponent from even targeting it for attacks while it points to a Synchro Monster.
* SixthRanger: Yuki-Onna is the only Mayakashi Extra Deck monster that isn't a Synchro Monster.
* SpiritualSuccessor: To the Shiranui, another Synchro-focused archetype that takes influence from Japanese spiritualism; indeed, Mayakashi Return even features a decrepit version of the shrine pictured in Shiranui Style Samsara. Most notably, the Shiranui all have even-numbered Levels; save for their Tuners and Yuki-Onna, every Mayakashi monster has an ''odd''-numbered Level.
* StatusAilment: Yuki-Onna's second effect can halve the ATK/DEF of any monster on the field once every turn if an opponent's card destroys a friendly Synchro Monster.
* UpToEleven: Gashadokuro, at Level 11 and 3300 ATK, is physically the strongest monster in the archetype.
[[/folder]]

[[folder:Mekk-Knights]]
The '''[[http://yugipedia.com/wiki/Mekk-Knight Mekk-Knights]]''', or '''Jack Knights''' in the OCG, are an archetype of high-Level LIGHT monsters whose effects revolve around Special Summoning themselves to their controller's card zone, if said zone occupies a column that already has 2 or more cards occupying it. Their Spell/Trap support can negate the opponent's Spells, Traps, or monster effects -- depending on the card -- if a Mekk-Knight occupies its column.

The Mekk-Knights have access, and are related, to the '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' archetype.
----
!!!Tropes associated with the Mekk-Knights:
* AllYourPowersCombined: The archetype's ace, Spectrum Supreme, seems to be a combination of the Mekk-Knights' weapons and appearances. Strangely enough, this may also be an ''inversion'', as one of its effects relies on [[IWorkAlone all three of its Link Arrows not pointing to any monster]].
** The archetype's Field Spell, World Legacy Scars, uses this as one of its effects; by banishing 8 Mekk-Knights with different names from your field or Graveyard, you can send your opponent's entire hand and Extra Deck to the Graveyard.
* AttackOfTheFiftyFootWhatever: Tall city buildings only come up to Morning Star's ''knees'' and it's heavily implied that it was created specifically to wield the power of the World Legacy artifacts which are likewise ''huge.''
* ColourfulThemeNaming: The name of each Main Deck Effect Monster is evocative of the [[RainbowMotif color of the rainbow]] with which the monster's armor and weapons glow.
* DiscardAndDraw: Scars has this as another of its effects.
* DubNameChange: From "Jack Knight" to "Mekk-Knight" to avoid them being confused with Jack's Knight.
* FailureHero: Avram's interference with their actions results in Lee taking over Ib's body and destroying the Mekk-Knight order. When Blue Sky uses the last of his strength to bestow his swords and some of his powers to Avram to stop Iblee, Avram ultimately fails to do that too.
* TheHeroDies: All of them besides Blue Sky (who just died in the attack) and Avram are corrupted into the hideous Knightmare monsters by Iblee. They then assault, but are ultimately killed, by Ningirsu.
* KnightOfCerebus: Their entrance in the World Legacy story reveals that the great salvation quest of the World Chalice trio is [[spoiler:an enormous sham orchestrated by Fairy Lee.]]
* LightIsGood: The Mekk-Knights are LIGHT monsters and, according to Mekk-Knight Avram's flavor text, Blue Sky is "The hero who defends the light of the stars". However, that doesn't mean they are necessarily nice.
* TheLastOfTheseIsNotLikeTheOthers: Mekk-Knight Avram, which was released after all of the other Mekk-Knights, is a Level 4 normal monster when all of the other Mekk-Knights are Level 5 or higher effect monsters.
* NoSell: Their own World Legacy, [[LuckilyMyShieldWillProtectMe "World Shield"]], is unaffected by any Extra Deck monster's activated effects, and any World Legacy cards in their column cannot be targeted or destroyed by an opponent's card effects. And even if its protective effects -- or its 3000 DEF -- aren't enough to keep it from being destroyed, "World Shield" can simply revive itself from your Graveyard simply by paying 1000 Life Points.
* PoorCommunicationKills: They kidnapped Ib in an attempt to thwart Lee's plans, but the ensuing conflict with the World Chalice crew put the fairy in a position to actually succeed, resulting in the demise of all the Mekk-Knights and even Ib's death.
* PowerDyesYourHair: When he achieves his Link evolution, [[spoiler:Avram]]'s hair color changes when he becomes [[spoiler:Astram]].
* RainbowMotif: The armor of each main Deck Mekk-Knight's Effect Monster glows in a different color of the rainbow, with Spectrum Supreme representing the entire visible spectrum of light.
** Red: Red Moon
** Orange: Orange Sunset
** Yellow: Yellow Star
** Green: Green Horizon
** Blue: Blue Sky
** Indigo: Indigo Eclipse
** Violet: Purple Nightfall
* TakeUpMySword: Mekk-Knight Blue Sky is shown passing on his power to Avram in the artwork of World Legacy Inheritor, which leads to the latter becoming Mekk-Knight Avram. Bonus points for Avram literally taking up Blue Sky's swords although he abandons the one that [[spoiler:Ib used to kill herself and Lee.]]
[[/folder]]

[[folder:Meklords]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/meklordastromekanikle_lc5d_en_scr_1e.png]]
'''[[http://yugipedia.com/wiki/Meklord Meklords]]''', called '''Machine Imperials''' (機皇 ''Kikō'') in the OCG, are an archetype of Machine-Type monsters that are designed as Anti-Synchro cards, absorbing them to increase their power. They're pivotal in the ''5D's'' anime, where they're represented as five individual parts that combine as one and can upgrade and interchange parts to gain new abilities. In the real card game they're stand-alone cards, and have considerably less impressive versatility.
----
!!!Tropes associated with the Meklords:
* TheAssimilator: All of the three Meklord Emperors and Mekanikle can absorb Synchro monsters.
* BossInMookClothing: The Meklord Emperors.
* CognizantLimbs: The Meklord Emperors' anime-only gimmick.
* CombiningMecha: In the anime, each one of the Meklord Emperors is made up of five separate components with effects that support one another, and can be replaced or upgraded to make the Meklord Emperor more powerful. Only Placido used parts from another Emperor on his own.
* CripplingOverspecialization: Other special effects aside, they are reduced to little more than beatsticks in the face of anything other than a Synchro monster.
* CyberCyclops: All of them appear to be this in some form.
* EEqualsMCHammer: Mekanikle's Japanese name "Machinicle Infinity Cubic". How one cube is infinity is anyone's guess.
* EverythingsBetterWithSparkles: Wisel has a pair of boosters on its upper legs that emit a trail of sparkles in the anime.
* FashionableAsymmetry: Wisel's ShouldersOfDoom are different designs from eachother.
* GaiasVengeance: In the anime they were created by the Momentum to eliminate the cause of the system's instability, which was due to the human race becoming greedy, apathetic, and conceited with progress.
* HellishPupils: Granel.
* HumongousMecha: While Meklord Emperors Wisel and Skiel aren't ''that'' humongous, Granel certainly is. And then there's the gigantic monstrosity that is Meklord Astro Mekanikle.
* KillerRobot: They effectively wiped out humanity in the BadFuture of ''5D's''.
* LargeAndInCharge: The Meklord Emperors are ''big'', especially Granel. This also applies to Mekanikle and possibly Asterisk as well.
* MechanicalMonster: Meklord Astro Dragon Asterisk resembles a worm-like dragon.
* ManOfKryptonite: They are this against Synchro Monsters.
* MechaMooks: The Meklord Armies.
* MechanicalMonster: All of them, with Skiel & Asterisk being more notable examples.
* NiceJobBreakingItHero: Destroy a monster by a card effect, and you just facilitate the summon of a Meklord Emperor.
* NoSell: They can't be affected by Synchro Summons.
* NumerologicalMotif: With the exception of the Meklord Armies, they all have an infinity sign on their chest.
* OurDragonsAreDifferent: Astro Dragon is a... mechanical, wormy, thingy. With an asterisk-resembling head.
* PlotBasedPhotographObfuscation: All of the Meklord Emperors as well as Mekanikle itself appear in the opening credits, but until they have actually appeared in the show, they are mostly hidden by shadow.
* RedEyesTakeWarning: Every unit except Meklord Emperor Skiel.
* RobotWar: What they caused in the dark future of ''5D's''.
* ShoutOut: In the anime, the tablets that they arrive in are similar to the monolith from ''2001: A Space Odyssey''. And the Ka Tablets from the ''[[Manga/YuGiOh Duel Monsters]]''.
* [[MageKiller Synchro Killer]][=/=][[AntiMagic Anti-Synchro]]: Their deck style is against the use of Synchro monsters, culminating in their signature emperors. Although it's less "killer" and more like "absorb them into their monsters".
* YouWillNotEvadeMe: Anime-only. Unlike Wisel and Skiel, Granel has the ability to prevent Synchros that it attacks from removing themselves from the field. Adding more is that it can drag out the Synchro from the Graveyard into its body.
[[/folder]]

[[folder:Melodious]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/melodiousarchetype.png]]
'''[[http://yugipedia.com/wiki/Melodious Melodious]]''', also known as '''Fantasia''' (幻奏 ''Gensō'') in the OCG, is an archetype comprised of music-themed LIGHT Fairy-Type girls debuting in ''Duelist Alliance''. The weaker Melodious monsters are the Melodious Diva monsters, while the stronger ones are the '''[[http://yugipedia.com/wiki/Melodious_Maestra Melodious Maestra]]''' monsters. They are used by Yuzu Hiiragi/[[DubNameChange Zuzu Boyle]] in the ''ARC-V'' anime.
----
!!!Tropes associated with the Melodious:
* AmazingTechnicolorPopulation: Almost all of them have unnatural skin colors.
* AmazonBrigade: So far, none of them are males.
* CoolMask: The Melodious Divas wear half masks that are on one of their eyes (in Canon's case, both). The masks resemble music notes or other symbols (e.g. in Serenade's case it's a heart). Strangely, despite the masks are colored, you can see the eyes and eyebrows through the masks, but in their original color. And the masks don't have holes, which is obvious when they close their eyes.
* DubNameChange:
** From Fantasia ("Gensō") to Melodious.
** The names of some Melodious monsters are altered and monsters with obvious male names are feminized.
** Prodigy Mozart -> Mozarta.
** Laureate François -> Shopina.
** Serena -> Serenade.
* FlowerMotif: The Melodious Choir monsters are themed after flowers. Along with the Lyrical Lusciniae, the Wind Witches and Lunalights, they all represent the four kanji of the Kachou Fuugetsu principle. The Melodious archetype is partially based on the flower kanji "ka".
* {{Foil}}: To the Lunalight archetype, which makes sense, since their anime owners are {{Identical Stranger}}s to each other. The Melodious archetype is played defensively and gains benefits from swarming the field with their Main Deck monsters, which is the core strategy. The Lunalights on the other hand are a highly offensive archetype that focuses on summoning [[OneManArmy One-Woman-Armies]] from the Extra Deck with little swarming capabilities.
* FusionDance: Soprano's effect allows her to fuse monsters from the field to summon Melodious Fusion Monsters such as Schuberta, or Bloom Diva.
* LightEmUp: They are LIGHT monsters.
* LightIsGood: They are used by a ''YGO'' heroine -- Yuzu.
* LovelyAngels: One of the main strategies is Special Summoning both, Aria and Elegy, on the field.
* MeaningfulName: The Melodious Diva monsters are named after famous styles and themes of music, Melodious Maestra monsters are named after composers of classical music and Melodious Songstress monsters are named after vocal ranges.
** [[http://yugipedia.com/wiki/Aria_the_Melodious_Diva Aria]]'s name came from the term "Aria", a long musical piece sung by a solo singer, mostly without orchestra.
** [[http://yugipedia.com/wiki/Canon_the_Melodious_Diva Canon]]'s name came from the term "Canon", a musical style that repeats the same tone, one following the others.
** [[http://yugipedia.com/wiki/Sonata_the_Melodious_Diva Sonata]]'s name came from the term "Sonata", musical piece played by orchestra without a singer.
** [[http://yugipedia.com/wiki/Elegy_the_Melodious_Diva Elegy]]'s name came from the term "Elegy", a kind of musical piece or poem typically used to lament the dead.
** [[http://yugipedia.com/wiki/Fantasia_Prima_Laureate_Francois Shopina]]'s Japanese name came from the composer François Baschet while her English name comes from Music/FryderykChopin.
** [[http://yugipedia.com/wiki/Fantasia_Prima_Prodigy_Mozart Mozarta]]'s name came from the composer Music/WolfgangAmadeusMozart.
* MusicalAssassin: All of them attack with music, as visually shown in the anime.
* MusicalThemeNaming: The Melodious Diva and Melodious Songstress monsters are named after musical terms, while the Melodious Maestra monsters are named after famous music composers.
* MonochromaticEyes: The Melodious Maestra's have no pupils and irises.
* {{Nerf}}: Inverted. In the anime, Aria's effect inflicts 800 damage to the opponent if she doesn't destroy the monster she battles and doesn't deal battle damage. Her real life effect is much more useful and she's a key card of this archetype because of it.
* NighInvulnerability:
** Elegy can protect all Special Summoned Melodious from getting destroyed by card effects, including herself if she is Special Summoned. If Aria is Special Summoned, all Melodious monsters can't be destroyed by battle or be targeted by card effects. Having both of them Special Summoned on the field creates a powerful layer of protection with limited ways to get rid of. With The Sanctuary in the Sky, the player won't even take battle damage.
** Bloom Diva cannot be destroyed at all and she even prevents the player from taking battle damage. She can still be targeted though.
* NoSell: The aforementioned Aria-Elegy lock.
* OurFairiesAreDifferent: They are Fairy-Type monster. While in the OCG, they are [[OurAngelsAreDifferent Angel-Types]], the Melodious monsters really do look like fairies.
* PlantPerson: Like the Plant Princesses, Bloom Diva the Floral Melodious Saint's upper body is sprouting out of a flower. Despite this, she's not a Plant-Type monster.
* PunnyName: The Japanese OCG name Gensō (幻奏) is a word play; it is "illusion" (幻想) written with the Kanji of "playing music" (奏). It is also a pun on the Japanese word "ensou" (演奏), which means "musical performance".
* StatusBuff:
** If Special Summoned, Sonata increases the ATK and DEF of all Fairy-Type monsters you control by 500.
** If Special Summoned, Elegy increases the ATK of all Fairy-Type monsters you control by 300.
* SuperToughness: Having both Aria and Elegy being Special Summoned on the field gives you a nigh-invincible protection, as they prevent Melodious monsters from being destroyed under most circumstances.
* TomboyishName: Played with. The Melodious Maestra are named after famous musicians from the past. In the OCG, they keep the exact same name, e.g. Mozart. However, keep in mind that these names are actually the surnames of the musicians. On the other hand, it's played straight with Shopina, who is named Francois in the OCG.
* UnskilledButStrong: Opera is a Level 4 monster with 2300 ATK, but she cannot attack during the turn she is Normal or Flip Summoned.
* WeakButSkilled: They are not impressively strong at first, but when some them are Special Summoned, their can increase their ATK thanks to Sonata and Elegy, and Aria and Elegy can protect all Melodious monsters, making it difficult for the opponent to get rid of them.
** Although, she only has 1000 ATK, Bloom Diva's immunity to destruction and her ability to destroy Special Summoned monsters and inflict damage equal to the difference between their original ATK makes her dangerous.
* WeaksauceWeakness: Cards that prevent you from Special Summoning them or cards that negates their effects are very effect against the Melodious archetype. Without Elegy and/or Aria, they are also vulnerable of cards that destroy Special Summoned cards.
** Aside from the above, Stellarknight Triverr is one of the few cards to defeat the aforementioned Aria-Elegy lock, since Triverr bounces all your cards back to the hand without targeting them.
** Madolche Queen Tiaramisu's targets two Madolche cards in the graveyard and returns them back to the deck and then cards of the opponent will be shuffled into the deck, up to number of the returned cards. The second part doesn't target, so Aria and Elegy can easily be shuffled into the deck.
** Number C9: Chaos Dyson Sphere. When it battles an opponent's monster, it can be attached as an Xyz Material to Chaos Dyson Sphere. That effect doesn't target.
** The Monarchs Stormforth, which allows the opponent to tribute one of them without targeting.
* WingedHumanoid: Almost everyone of the Melodious Diva monsters have a single wing that resembles a sharp on their back. The Melodious Maestra monsters have two wings that resemble butterfly wings with piano-key designs.
* YouGottaHaveBlueHair: All of them have unnatural hair color, with Canon having blue hair.
* ZergRush: Most of them have the effect that Special Summons one another or they can Special Summon themselves as long as another Melodious is on the field, setting up the game to summon the bigger Melodious monsters or create locks. Some of their effects can only be activated when they are Special Summoned, which further supported this gimmick.
[[/folder]]

[[folder:Mermail]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/mermailabyssgaios_abyr_en_op.png]]
'''[[http://yugipedia.com/wiki/Mermail Mermails]]''' are a series of WATER monsters, many of which are of course mermaids. They either discard other WATER monsters to use their effects or have effects that trigger when discarded. They rely on swarming the field in this manner to perform Xyz summons. Their leader is Mermail Abyssgaios, who can negate the effects of all monsters with less ATK than him, and he has 2800 ATK so that covers a lot.

For a related archetype commonly used alongside Mermails, please see the '''Atlantean''' folder.
----
!!!Tropes associated with the Mermails:
* AmazonBrigade: The level 3 monsters of this archetype are all females. The original three female "Mermail" monsters released in Abyss Rising, Mermail Abysslinde, Mermail Abyssgunde and Mermail Abysshilde, have names coming from the Rhinemaidens (Woglinde, Wellgunde, Flosshilde) in the German opera Der Ring des Nibelungen (The Ring of the Nibelung) by Music/RichardWagner.
* {{Atlantis}}: Lemuria, the forgotten city.
* AwesomeButImpractical: While Abyssbalaen could destroy cards the opponent controlled, up to the number of Mermail monsters in the controller's Graveyard, to use this effect, the controller had to discard ''four other Mermail monsters'' and then Special Summon it from the hand. This immense cost basically meant that Abyssbalean saw only niche use at best.
* BadassBeard: Mermail Abyssgaios.
* BareFistedMonk: Unlike the fish Abysspike based is on, Abysspike uses its fists in combat.
* BareYourMidriff: Shows up on several members, but [[{{Bowdlerize}} edited out]] of practically all the females.
* DistaffCounterpart: Mermail - Abysstrite is a female counterpart of "Mermail Abyssgaios". Those cards share the inverted ATK and DEF values to one another. Abysstrite is based off of the Greek goddess Amphitrite who is the wife of Poseidon.
* DropTheHammer: Mermail Abyssbalaen can be seen holding a hammer in its artwork, which is a hint at its anti-defense effect.
* EliteMooks: The level 7 monsters are sea monsters based on prehistoric fishes.
** Mermail Abyssmegalo is derived from the ancient creature "Megalodon", which is an extinct species of shark that lived roughly from 28 to 1.5 million years ago during the Cenozoic Era that lasted from the late Oligocene to early Pleistocene. [[ThreateningShark Megalodon is regarded as one of the largest and most powerful predators in vertebrate history]]. Fossil remains indicate that this giant shark reached a total length of more than 16 m (52 ft).
** Mermail Abyssleed is named after the Leedsichthys, a Jurassic-era fish. Leedsichthys was a giant pachycormid[[labelnote:*]]an extinct group of Mesozoic bony fish[[/labelnote]] that lived in the oceans of the Middle Jurassic period. The closest living relative of the pachycormids is the bowfin, Amia calva, but this is only very distantly related. Along with its close relatives Bonnerichthys and Rhinconichthys, Leedsichthys is part of a lineage of giant sized filter-feeders who swam the Mesozoic seas for over 100 million years, from mid-Jurassic until the end of Cretaceous.
** Mermail Abyssteus is based off the Dunkleosteus, an enormous Devonian-era fish. Dunkleosteus was named in 1956 to honour David Dunkle, then curator of Vertebrate Paleontology at the Cleveland Museum of Natural History.
* FishPeople: The Level 7s are humanoid fishes.
* HumanityEnsues: The Link Monster, Abyssalacia, is a humanized version of Abysstrite.
* KnightInShiningArmor: The Level 4 ones within this archetype are males wearing armor.
* MeaningfulName: They are based on mermaids, outfitted with armor, hence "mail".
* NightmareFace: Abysscorn's picture shows Mermail - Abyssdine turning her hair into rods and displaying this kind of face.
* OddNameOut: Mermail Abyssmander is based on a salamander.
* OurMermaidsAreDifferent: The Level 3 monsters are all based on mermaids.
* ProngsOfPoseidon: Mermail Abyssgaios and Mermail - Abysstrite.
* ShockAndAwe: An interesting feature of the Elephantnose that has been expanded upon with the Mermail, is its use of a weak electric field. Since the Elephantnose has poor eyesight, it instead uses a weak electric field to find food and navigate. Abyssnose on the other hand uses his electric field as a weapon, shocking other fish like you see in the bottom right hand corner.
* ShoutOut: To Theatre/TheRingOfTheNibelung, as the monsters depicted with the ring are based on the Rhinemadens (See AmazonBrigade) and of course there's the "ring" part.
* TechnicalPacifist: The Mermail have fearsome powers, but they do not like fighting. So aside from some members of the Imperial Guards, they take on appearances similar to that of humans. However, once they have made a determination to fight, they will don mana-infused armor to defeat their enemies with unmatched power.
* ThanatosGambit: When Abysslinde is destroyed while on the field, she summons another Mermail from the deck to take up her torch. [[OhCrap Including the Lv.7 ones]].
* ThemeNaming:
** Generally based on various species of fish.
** Two are based on AlchemicElementals.
* TransformationOfThePossessed: However, getting too full of himself, "Poseidra" put on the bracelet, and instantly his body began to change, and the "Mermail" King spoken of in legends appeared.
* UnscaledMerfolk: Abyssdine (sea slug), Abysshilde (Eel), and maybe Abyssmander (Salamander).
* WeatherControlMachine: "Abyss-squall" depicts a golden ring that contains the power to control the entire planet and manipulate the weather. It can create a heavy downpour that can calm even the most intense fire! "Poseidra" seized this ring and reigned over them as their new king with the treasure's power, and ordered them to start a torrential assault on the "Fire Kings"!
* WhiteMage: Potentially Abyssdine. She has low ATK, and if her friends call her to the field, she can summon a Lv.3 Mermail from the grave.
* YouCantGoHomeAgain: The "Mermails" lost Lemuria when the city rose to the surface due to sudden shifts in the earth's crust deep in the ocean,.
* YouGottaHaveBlueHair: Abysslinde (blue), Abyssdine (pink) and Abysstrite (purple)
* ZergRush: Level 3 "Mermail" monsters all share the same effect: when are sent to the Graveyard, they Special Summon another "Mermail", letting them swarm the field. The Level 4 "Mermail" monsters can activate their effects when they are Normal or Special Summoned, by discarding a Water monster from your Hand, which will trigger the effect of the previous monsters effects. The higher-level Mermails can Special Summon themselves with relative-ease by sending other "Mermails" to the Graveyard, which will also trigger their effects.
[[/folder]]

[[folder:Metal Counterpart]]
[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/metalmorph_sdmm_en_c_ue_7.png]]
[[caption-width-right:308:Metalmorph, the Trap Card used to make the Metal Counterparts.]]
'''[[http://yugipedia.com/wiki/Metal_counterpart Metal Counterparts]]''' are a set of two Level 8 DARK Machine monsters that can only be Special Summoned by Tributing the appropriate monster (Zoa for Metalzoa, or Red Eyes Black Dragon for Red-Eyes Black Metal Dragon) after equipping it with the Trap Card "Metalmorph". In the anime and manga, this archetype is used by Keith Howard/Bandit Keith, and Jounouchi Katsuya/Joey Wheeler.
----
!!!Tropes associated with the Metal Counterparts:
* AntiMagic: In the anime and manga, they are immune to Spell Cards. The closest the TCG versions get to this is the Trap Card "Rare Metalmorph", which protects the equipped monster from one Spell Card that targets them (including yours) per turn.
* AwesomeButImpractical: Red-Eyes Black Dragon & Zoa equipped with Metalmorph are 2700/2300 or 2900/2200 beaters that gain half the ATK of the monster they attack. Sounds alright, yeah? Well, Red-Eyes Black Metal Dragon & Metalzoa, for all the effort you put in to get them out, are virtually identical, except they can only be Special Summoned from the ''Deck'', gain a grand total of 100 ATK & DEF, and ''don't even have Metalmorph's ability, or the Spell Card immunity like in the anime and manga''.
* BigBad: If the artwork for "Heavy Metal Raiders" is anything to go off of, Metalzoa seems to be the main leader for the rest of Keith's monsters.
* {{Cyborg}}: They're made by replacing the organic components of powerful monsters with machinery.
* DifficultButAwesome: Summoning them requires Tributing monsters equipped with a specific Trap Card (and not even variations like Rare Metalmorph), and summoning the needed monsters requires two Tributes under normal circumstances. However, once you Summon them, you can power them up with "Limiter Removal" and "Fairy Meteor Crush" for a OneTurnKill, making it well worth the effort.. [[SubvertedTrope if it weren't for the fact that Red-Eyes Black Dragon & Zoa equipped with Metalmorph are better monsters in the first place under most circumstances, outside of being able to use Limiter Removal in this specific circumstance.]]
* TheFaceless: Metalzoa appears to lack a face entirely, if it isn't just having its face covered by metal plating.
* InstantAwesomeJustAddDragons: Robotic dragons, to be precise.
* NinjaPirateZombieRobot: The Name "Red-Eyes Black Metal Dragon" gives off this vibe.
* OurDemonsAreDifferent: Metalzoa, given that Zoa itself was a Fiend monster.
* OverclockingAttack: Powering them up with "Limiter Removal" has this effect. Made even deadlier by also using "Fairy Meteor Crush".
* PowerUpLetdown: They both lack the Metalmorph effect the original monsters would have had if they weren't Tributed, making them 2900 or 3000 beatsticks.
* SpikesOfVillainy: Metalzoa is decked out in several spikes, and has sharp looking claws.
* WolverineClaws: Both their organic and synthetic forms have them. Metalzoa's look just like those of the TropeNamer himself.
[[/folder]]

[[folder:Metalfoes]]
'''[[http://yugipedia.com/wiki/Metalfoe Metalfoes]]''', (メタルフォーゼ, Metarufōze), known as '''Metalphosis''' in the OCG, are an archetype of FIRE Psychic-Type monsters based on various crafting metals. They use their Pendulum Effects to destroy their own cards to set Spell and Trap Cards directly from the deck and also have access to Fusion Summoning.
----
!!!Tropes associated with the Metalfoe monsters:
* ArmorPiercingAttack: Metalfoe Orichalc has the ability to inflict doubled piercing damage.
* TheBigGuy: Volflame; his Fusion form Crimsonite has the highest ATK, but no effect.
* {{Bishounen}}: Bismugear, big time. His full face can be seen in Fullmetalfoes Fusion.
* TheChick: Silverd; her Fusion form Mithrilium also has a defensive effect.
* {{Expy}}:
** Like the Igknights before them, the Metalfoes are a group of Normal Pendulum Monsters whose Pendulum Effects let them destroy their own cards to add new ones from the deck.
** To a lesser extent, the Gem-Knights, as both archetypes feature non-Effect Monsters and make use of constant Fusion Summoning.
** Fullmetalfoe Alkahest can be seen as one of Thousand-Eyes Restrict. Both are level 1 Fusion monsters with 0 ATK/DEF as well as the ability to equip other monsters to themselves to increase their stats.
%%* FiveManBand
* FantasyMetals: The Fusion Monsters derive their names from these.
* FragileSpeedster: Silverd. Subverted with Steelen, which looks like it at first but is actually a StoneWall.
* FusionDance: Adamante, Orichalc, Crimsonite and Mithrilium are all Fusion Monsters.
* {{Hihiirokane}}: Cardinal's name makes reference to this.
* TheLancer: Steelen; he is a high-DEF two-wheeler based off Steel, which symbolizes "stoic" (thus the term "cold iron" and "cold steel") and is mostly a construction metal; his Fusion form Adamante has balanced stats, and no effect.
* TheLeader: Goldriver; he is an high-ATK four-wheeler based off Gold, which symbolizes "champion" and is mostly a decorative metal; his Fusion form Orichalc also has the second highest stats among the Metalfoes Fusions, only below TheBigGuy Crimsonite and has an effect.
* PlayingWithFire: All of the Metalfoe are FIRE monsters, making them the first Psychic-Type monsters to have that Attribute.
* PoweredArmor: The archetype's Fusion Monsters are actually its Pendulum Monsters wearing armor made from their vehicles.
* PsychicPowers: They're all Psychic-Type monsters.
* TheRival: Volflame is apparently the "vanquisher" of True King Agnimazued, the Vanisher.
* ShoutOut:
** Goldriver and Steeleren seem to be ones to {{Manga/AKIRA}}.
** Fullmetalfoes Alkahest seems to be one to Manga/FullmetalAlchemist.
* SixthRanger: Heavymetalfoes Electrum is the first Link Monster in the archetype, it's the sixth Extra Deck monster overall, and the latest Metalfoes monster to be revealed.
* TheSmartGuy: Bismugear; his base form is the archetype's only Pendulum Effect Monster, and his Fusion form Alkahest is a SquishyWizard alchemist.
* TheSmurfettePrinciple: Silverd, and by extension Mithrilium and Electrum, are the only female monsters in the archetype.
* SpellMyNameWithAnS: The katakana [メタルフォーゼ] can be read in various ways, with literal translation being "Metalphoze" or "Metalphose"; "Metalphosis" is the popular translation for information usage. The TCG finally went with Metalfoes.
* StoneWall: Steelen's appearance suggests a FragileSpeedster, but his stats suggest otherwise.
* StrongButUnskilled: The ATK and DEF of Adamante and Crimsonite are both 2500 and 3000, respectively, but neither monster has an effect.
* SquishyWizard: Alkahest has 0 ATK/DEF, as does Raremetalfoe Bismugear.
* ThemeNaming: Metalfoe monsters are all named after various metals. The main deck monsters are named after real-life metals while the Extra Deck Monsters are named after mythical alloys.
* WeakButSkilled: Alkahest has 0 stats, but his effect is quite useful.
[[/folder]]

[[folder:Metaphys]]
The '''[[http://yugipedia.com/wiki/Metaphys Metaphys]]''' are an archetype comprised of LIGHT Wyrm-type counterparts to older monsters. Their effect revolves around banishing their own monsters.
----
!!!Tropes associated with the Metaphys:
* AntiMagic: Metaphys Nephtys can banish all set Spell/Trap cards on the field.
* EarlyInstallmentWeirdness: The first two Metaphys monsters, released before the archetype received any support, lack any effect related to banishing like the latter ones do.
* TheLastOfTheseIsNotLikeTheOthers: Executor, the strongest monster in the archetype—and the last one to be revealed—is the only Metaphys that is not based on an already existing monster. It also cannot be banished while face-up on the field—most Metaphys monsters' effects require them to be banished beforehand—and is also the archetype's only "Nomi" monster (it cannot be Normal Summoned/Set, or Special Summoned except by its own procedure).
* LightEmUp: All Metaphys monsters have the LIGHT attribute.
* NoSell: So long as it was special summoned by the effect of a Metaphys monster, Metaphys Tyrant Dragon is unaffected by trap cards.
* TookALevelInBadass: The original Divine Dragon Ragnarok was a normal monster that was one of the two materials required for the Fusion summon of King Dragun but wasn't powerful on its own. Its Metaphys counterpart possesses effects that increase its own ATK and can summon stronger Metaphys monsters and is a Tuner on top of that.
* UnskilledButStrong: Being a Normal monster, Metaphys Armed Dragon doesn't have any effect but possess 2800 ATK which makes it the strongest level 7 Normal monster in the game.
[[/folder]]

[[folder:Mist Valley]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/mistvalleythunderlord_ha02_en_scr_1e.jpg]]
'''[[http://yugipedia.com/wiki/Mist_Valley Mist Valley]]''' are a series of WIND monsters themed after birds and winged humanoids. They rely on bouncing themselves to the hand or bouncing other cards to the hand. Their leader is Mist Valley Apex Avian, who can negate card effects by bouncing other Mist Valley cards.
In the storyline, the Mist Valleys were among the tribes threatened by the Worm invasion, but when the Allies of Justice began to capture the Worms for study rather than fight them, they went off on their own and allied with the Dragunity tribe to defend themselves. After Trishula almost destroyed the world, the descendants of the Mist Valley and Dragunity tribes came to power in their territory as the Gusto tribe. Due to this, it can be said that they're indirect ancestors of the Ritual Beast Tamers.
----
!!!Tropes associated with the Mist Valley:
* AntiMagic: When Mist Valley Executor is Normal Summoned, all face-up Spell and Trap Cards on the field are returned to their owners' hands.
* BigCreepyCrawlies: Mist Wurm. Several of them are summoned in the ensuing fight against Trishula.
* {{Bifauxnen}}: Mist Valley Falcon.
* BlowYouAway: They are WIND monsters.
* {{Bowdlerize}}: The international version of Mist Valley Shaman has her bust size reduced and covered along with other areas of her body, to make the card less revealing. Her clothing is altered to remove any sexual references, and her expression to look more she's meditating rather than possessed.
* DemonicPossession: Mist Valley Shaman, further implied with her ATK-gaining effect.
* {{Expy}}: Averted with Mist Bird Clausolas, which looks like the "Mist Valley" version of Ally of Justice Clausolas, with the artworks of both show each monster in the exact same position. It is later revealed that it is the same bird.
* GameplayAndStorySegregation: In the artwork for Mist Valley Thunder Lord, it is carrying the head of Catastor, implying that it defeated Catastor. In the context of the actual card game, this would be impossible as Mist Valley Thunder Lord cannot beat Catastor due to the effect of Catastor that automatically destroys any non-DARK monster. However, the artwork of Mind Pollutant, which depicts Fabled Raven taking control of Mist Valley Thunder Lord, forcing it to destroy Ally of Justice Catastor.
* GogglesDoNothing: Mist Valley Watcher, despite any VideoGame.Persona4 reference of wearing googles in misty area.
* HarpingOnAboutHarpies: The WingedHumanoid members allude this appearance.
* {{Homage}}: Mist Valley Falcon's appearance resembles that of Haseo, the main protagonist from the VideoGame/DotHackGUGames.
* LadyLooksLikeADude: Don't be fooled by the BoyishShortHair and muscles, Mist Valley Falcon is indeed a female.
* {{Ninja}}: Mist Valley Soldier.
* NobleBirdOfPrey: Mist Valley Apex Avian, Mist Condor, Mist Valley Thunderbird and Roc from the Valley of Haze.
* NotTheIntendedUse: Apex Avian is supposed to be AwesomeButImpractical, as it would need to be summoned with Tributed monsters. But with the advent of Pendulum Summoning, it sees more use in "Magician" Pendulum decks, as it can always just be bounced and Pendulum Summoned over and over again. It's also a Level 7, which helps you bring out the deck's many Rank 7 Xyz monsters.
* PowerNullifier: Mist Bird Clausolas can turn an opposing monster's ATK to 0 while negating their effect.
* ShockAndAwe: Mist Valley Executor, Mist Valley Thunder Lord and Mist Valley Thunderbird.
* SixthRanger:
** Mist Wurm, Roc from the Valley of Haze, Ally of Justice Clausolas, Genex Ally Birdman and Mist Bird Clausolas.
** Genex Ally Birdman was practically made to work with Mist Valley. It's easy to summon, and triggers the effects of Thunderbird and Divine Wind, with the cost of being a one-use card.
* TookALevelInBadass: Mist Valley Apex Avian appears to be an upgraded version of Mist Valley Thunderbird. Mist Valley Apex Avian has the highest ATK of all Duel Terminal WIND monsters, second to Mist Valley Thunder Lord and Daigusto Eguls, both of 2600 ATK.
* UnwillingRoboticization: Mist Bird Clausolas is, in fact, the same monster as Ally of Justice Clausolas, before being turned into a Machine. This is especially evident by the flavor text of Ally of Justice Clausolas, which mentions that it is "the ultimate weapon designed from Claiomh Solais." and considering it's very likely that Clausolas is a wild creature, this is very likely the case.
* WingedHumanoid: Most of them.
[[/folder]]

[[folder:Moja]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/moja_rgbt_en_r_1e.png]]
'''[[http://yugipedia.com/wiki/Moja Moja]]''' is a Beast-Type monster who has two other Beast-Type cards that benefit from its usage: [[http://yugipedia.com/wiki/King_of_the_Beasts King of the Beasts]] and [[http://yugipedia.com/wiki/Beast_Striker Beast Striker]]. All three cards revolve around Special Summoning from the graveyard.
----
!!!Tropes associated with Moja:
* AnimalisticAbomination: King of the Beasts is a tall mass of black fur with skeletal legs and face. It may have been based on the legendary [[https://en.wikipedia.org/wiki/Wendigo Wendigo]]
* BadassAndChildDuo: Beast Striker seems like Moja's protector, as he can revive him from the graveyard and his high ATK make it hard to target Moja without retribution.
* DemBones: King of the Beasts has no skin or muscles underneath his fur.
* FromNobodyToNightmare / MetamorphosisMonster: King of the Beasts used to be [[http://yugipedia.com/wiki/Moja this]]. Then he grew up...
* MiracleGroMonster: King of the Beasts starts out as Moja before growing up.
[[/folder]]

[[folder:Monarchs]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hqdefault_757.jpg]]
[[caption-width-right:350:Erebus (left) and Ehther (right).]]
'''[[http://yugipedia.com/wiki/Monarch Monarchs]]''', called '''Emperors''' (帝, ''Tei'') in the OCG, are a series of Level 6 (with one Level 5) monsters. They activate their effects when they're Tribute Summoned, destroying cards on the field, with restrictions that vary from Monarch to Monarch. Several Monarchs also have Mega forms, who are Level 8. In ''GX'', four of the Monarchs are used by the four members of Mizuchi Saiou's/[[DubNameChange Sarina's]] Four Monarchs/[[DubNameChange Light Brigade]]: Ikazuchimaru/[[DubNameChange Thunder]], Kourimaru/[[DubNameChange Frost]], Honoomaru/[[DubNameChange Blaze]] and Iwamaru/[[DubNameChange T-Bone]]. In ''ARC-V'', Moebius and Mega Mobius are used by Shingo Sawatari/[[DubNameChange Silvio]] in episode 7.

The archetype is featured in 2 Structure Decks: ''Dark Emperor'' and ''Emperor of Darkness''.
----
!!!Tropes associated with the Monarchs:
* AchillesHeel: Quite a few cards can severely cripple a Monarch deck.
** Because the Monarchs and their Vassals/Squires have low DEF, a single [[https://yugioh.fandom.com/wiki/Full_Force_Virus Full Force Virus]] can wipe out all monsters in your hand or on your field.
** [[https://yugioh.fandom.com/wiki/Zombie_World Zombie World]] prevents non-Zombie monsters from being Tribute Summoned. With Zombie World on the field, the only Monarch you can summon is Erebus.
** [[https://yugioh.fandom.com/wiki/Mask_of_Restrict Mask of Restrict]] prevents players from tributing monsters, making the Monarchs useless.
* AnimalMotifs: Raiza the Storm Monarch could be derived from Romulus when a circle of birds flew over him, signifying that he would be king probably explaining why "Raiza" has a bird like crest on his head, or when later on in Romulus's rule when a storm came and everyone left except Romulus, when the storm was over Romulus was gone without any explanation.
* AuthorityEqualsAsskicking: As referenced in the artwork of "By Order of the Emperor", "Caius" may be a leader over all the other Monarchs. As further evidence of this, Caius's effect is arguably the strongest, being able to target any card on the field, while most other Monarchs have restrictions on what their effects can target, and they only destroy their targets while Caius banishes his. Also, Caius shares his name with UsefulNotes/Augustus, the first Roman Emperor, and his uncle UsefulNotes/JuliusCaesar. The artwork of "The Dominion of the Legendary Monarch" appears to establish Erebus as the leader, as the original six Monarchs are shown kneeling to him. Caius may therefore be his [[TheDragon second-in-command]].
* BackFromTheDead: While he's in the Graveyard, Erebus can send one monster in it with 2400 (or more) ATK and 1000 DEF back into the player's hand if they discard a Monarch Spell or Trap card. He can even bounce back himself with this effect.
* BadassCape: All of the monarchs wear a cape.
%%* BigGood: Ehther the Heaven Monarch.
* BlowYouAway: Raiza's wind storm can blow enemies away.
* BoringButPractical: A major reason for why the Monarchs were such a domineering archetype was that they were very low-cost, methodical, and reliable. They were simple to Summon, their effects were immediate and destructive, and their ATK scores, though not overwhelming, were more than enough to handle most Decks of their day. Even their archetype support cards still focus on supporting their Tribute Summons, just making it easier for the player to do.
* BroughtDownToNormal: So long as you control a Tribute Summoned monster, The Monarchs Erupt negates the effects of all non-Tribute Summoned monsters on the field. This is usually very useful unless you're up against monsters (ex. Qliphorts or Expresses) whose ATK or ability to attack is usually hindered by their effects.
* ButtMonkey: Raiza is occasionally depicted as this in other card art.
* CastingAShadow:
** Delg's dark power can drain the opponent's life away.
** Caius is a DARK monster, although he specializes in PowerOfTheVoid.
** Erebus, the third DARK Monarch, returns opponents cards to the field, but also has the power to raise monarchs from the dead, including himself.
* CrystalDragonJesus: "Kuraisu", Kuraz's name in the OCG, is an abbreviation of "Kuraisuto", an affected phonetic translation for Jesus Christ. This can also be supported by this monster having a similar position to Christ nailed to the True Cross, as well as the circular piece on Kuraz's back resembling a halo.
* DishingOutDirt: Granmarg's rock smash can destroy hidden enemies.
* DubNameChange: Emperor --> Monarch.
* EarlyInstallmentWeirdness: Zaborg, the first Monarch to be released, is Level 5, as opposed to the others, who are Level 6.
* ElementalPowers: Each Monarch represents an element and each Attribute (save for DIVINE) has at least one (there are three each for LIGHT and DARK).
* TheEmperor: More in the OCG, where their titles are translated as "Emperor" ("帝"/"Tei").
* EvilMinions: The "Vassal" subseries are all designed to support the summoning of the Monarchs in various ways. Samsara Kaiser counts as one as well, due to him being primarily tribute fodder.
* EvilCounterpart: Inverted with Ehther and Kuraz, as the other Monarchs appear to be evil while neither the afformentioned two appear kneeling to Erebus or among the fire-laden support cards. Ehther (the Heavenly Monarch) is the counterpart to Erebus, (the Underworld Monarch); Kuraz (the Light Monarch) is the counterpart to either Delg (the Dark Monarch) or Caius (the Shadow Monarch). The former is more likely; Kuraz may serve the same role to Ehther that Caius serves to Erebus.
* FemaleAngelMaleDemon: Ehther is the female emperor of heaven and Erebus is the male emperor of the underworld. This comparison even gets highlighted in the artwork for Pantheism of the Monarchs.
* GenderFlip: Aither, in the original Greek mythology, is male. Here, Ehther is female. This makes sense, if they want a contrast between the ruler of Heaven and the ruler of the Underworld.
* HornyDevils: The fiendish Caius in his regular and Mega forms. Erebus has horns as well, but he's actually a zombie.
* AnIcePerson: Mobius' Frost Blizzard can destroy up to 2 face-down Spell/Trap Cards the opponent controls.
* {{Irony}}: Zaborg the Thunder Monarch could be derived from Tullus Hostilius, who was struck down by lightning due to his pride.
* LargeAndInCharge: "The Dominion of the Legendary Monarch" shows the original six Monarchs kneeling to Erebus, and he is gargantuan, with the second-biggest, Granmarg, only reaching to his knee.
* LightEmUp: Kuraz' light can destroy enemies.
* LightisGood: Kuraz' effect also benefits both players though, and Ehther's full title is "Ehther the Heavenly Monarch" and is a Fairy.
* LightIsNotGood: Zaborg can be seen bowing to Erebus.
* LostInTranslation: The Monarch support cards ironically do not actually reference the monarchs themselves in the card text. This is due to the fact that the term "Monarch" belongs to an entirely different archetype in the OCG, and the Monarchs in this folder are ''really'' Emperor's according to the original kanji. They still benefit from the cards regardless, though, as the support cards reference their attack and defense, and not their names.
* ManOfKryptonite: Since ''ARC-V'' and the Mega Monarchs, the Monarchs have developed an increasing focus on anti-Extra Deck strategies; many of their cards target Extra Deck-related cards, and their strongest support locks the user out of playing cards from their own Extra Deck.
* MeaningfulName: 'Samsara Kaiser' can be roughly translated into 'Emperor/Monarch Sacrifice'; both its armor and its use suggest that it was designed as a card to directly support the Monarchs because it is returned to the hand when sacrificed, allowing you to activate the Monarchs' effects, summon Samsara Kaiser again and summon another Monarch to use his effect.
* MightyGlacier: The Monarchs have quite powerful effects and solid ATK, but since most of them require to be Tribute Summoned, it's hard-to-impossible to splash the field with Monarchs in a few turns. Even with recent support, the deck is rather slow, but once they are on the field, the opponent probably is already in trouble.
* NoSell: While it doesn't make them invincible by any means, March of the Monarchs makes it so that Tribute Summoned monsters you control can't be targeted or destroyed by card effects so long as it's on the field. The Monarchs Awaken is an arguably stronger normal Trap card that makes a Monarch completely immune to all card effects during the turn it was activated provided that the Extra Deck is empty.
* OvershadowedByAwesome: Despite Granmarg the Rock Monarch having one of the most versatile effects of the Monarchs in its day, it has been considered to be the least useful Monarch as it has limited destruction power and for the most part has been overshadowed by "Caius the Shadow Monarch".
** Granmarg's Mega Monarch card expands on his ability by allowing him to do this twice and giving the player a free draw (which could be situationally helpful). Ironically, this is ''still'' overshadowed by Caius's Mega Monarch card which can allow the player to banish 2 cards on the opponents side of the field, deal up to 2000 damage, ''and'' banish every copy of the banished cards the opponent has, possibly milling their deck by four cards.
* PlayingWithFire: Thestalos could be derived from Servius Tullius, who was said to have a ring of fire around his head at young age, a sign that he would become king.
* PowerWalk: [[http://img1.wikia.nocookie.net/__cb20130708011511/yugioh/images/a/af/MarchoftheMonarchs-CBLZ-EN-C-1E.png March of the Monarchs]] is a particularly badass one. Doubles as UnflinchingWalk if the fire behind them is caused by an explosion.
* ShooOutTheNewGuy: Kuraz and Delg were given a good amount of fanfare, and often got treated as the real rulers of the archetype in games rather than Caius. They also broke the theme by having straightforward naming schemes (Light and Dark as opposed to Frost, Firestorm, or Shadow) and not needing to be Tribute Summoned. However, fans found the pair to be too slow and indirect, stuck with the original six, and by the time of ''ARC-V'', with the release of new Monarch support, Kuraz and Delg are nowhere to be seen on card art.
%%* ShockAndAwe: Zaborg.
* SixthRanger: These cards may be a reference to the seven kings of Ancient Rome, but with the addition of "Delg the Dark Monarch", this is somewhat doubted, though "Delg the Dark Monarch" may be a reference to the eighth king of Rome in the book of Revelation. (Rev 17,9-11: "Here is a clue for one who has wisdom. The seven heads represent seven hills upon which the woman sits. They also represent seven kings: five have already fallen, one still lives, and the last has not yet come, and when he comes he must remain only for a short while. The beast that existed once but exists no longer is an eighth king, but really belongs to the seven and is headed for destruction.")
** Tenmataitei has 2400 ATK and 2000 DEF, just like the original Monarchs, and thus can be used with Monarch support cards. However, in contrast to the original Monarchs, the words in its name in the Japanese OCG are reversed compared to the conventional naming pattern of the Monarchs. Additionally, it is Level 5, in contrast to the original Monarchs being Level 6 ([[EarlyInstallmentWeirdness except for Zaborg]]), and does not possess an effect that activates when it is Tribute Summoned. Rather, its effect prevents the opponent from responding to such effects and thus, enables the effects of the Monarchs to activate and resolve without interference.
* SlouchOfVillainy: Erebus on his card art, though he actually stands when he's summoned in the ARC-V manga.
* TookALevelInBadass: Mega-Monarchs are higher level versions of the Monarchs, both trope-wise and in-universe. "Emperor of Lightning" is the ultimate form of Zaborg; "Emperor of Lightning" is another name for "Zaborg the Thunder Monarch", as Monarchs are called Emperors in the OCG.
* YourSizeMayVary: In the artwork of Prideful Roar, Mobius is only about about a head taller than Breaker, but on Inverse Universe, Mid Shield Gardna barely comes up to his knee.
[[/folder]]

[[folder:Morphtronic]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/386px_morphtronicsscramble_tf05_jp_vg.png]]
[[caption-width-right:300:Boarden, Celfon, and Remoten]]
'''[[http://yugipedia.com/wiki/Morphtronic Morphtronics]]''', called '''Deformers''' in the OCG, are a series of low-level Machine monsters. Their effects change depending on which battle position they're in, represented in the anime by the Morphtronic transforming into a humanoid form in Attack Position and changing to some sort of appliance in Defense Position. Their leader is the Synchro monster Power Tool Dragon. In the anime, they're the signature cards of Lua/[[DubNameChange Leo]] in ''5D's''.
----
!!!Tropes associated with the Morphtronics:
* FragileSpeedster: They are seriously lacking in the ATK and DEF departments, but a well put together Morphtronic deck can easily turbo through the deck at insane speeds, giving you a field full of Synchro monsters from none. The Morphtronic archetype is rather (in)famous for their ability to get ''two'' Shooting Quasar Dragons out on the field in one turn.
* {{Homage}}: These cards may be based on the entire Transformers toyline that are still very popular. (Transformers have the ability to change from objects/animals/vehicles to humanoid robots and vice-versa.)
* MechanicalLifeforms: Despite their appearances, "Morphtronics" are not all Machine-Type monsters and they also represent a wide array of Attributes.
* TransformingMecha: They are depicted in how they "morph" when they change their Battle Position, which changes their effect and appearance (humanoid form in Attack Position; item form in Defense Position). They transform into small household items, like magnets and mobile phones.
* WeakButSkilled: "Morphtronics" are low in Level and have low ATK and DEF but many have effects that can rapidly boost their collective power. Amassing enough collective power, "Morphtronics" can produce powerful OTKs and strong defensive locks.
[[/folder]]

[[folder:Naturia]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/naturiaforest_tf05_jp_vg.png]]
'''[[http://yugipedia.com/wiki/Naturia Naturia]]''', known as '''Naturu''' in the OCG, is an archetype of EARTH monsters themed after planets, animals and insects. Their specialty is countering the opponent's moves in various ways, highlighted by their Synchro monsters, Naturia Barkion, Naturia Landoise, and Naturia Beast, who can freely negate Trap Cards, Monster Effects, and Spell Cards, respectively. Barkion and Beast fuse into the leader of the archetype Naturia Exterio, who can negate Spell ''and'' Trap Cards at will.
----
!!!Tropes associated with the Naturias:
* AnthropomorphicFood: They make up one half of this archetype. Their prominent feature are the really cute eyes.
* AntiMagic[=/=]CrazyPrepared: A well-constructed "Naturia" Deck can completely lock down an opponent, as there are "Naturia" monsters able to negate the effects of Spell Cards, Trap Cards, Normal Summons and Special Summons.
* BigCreepyCrawlies: The other half of them. However, their features are very plant-like in nature.
* TheFourGods: Three of their Synchro Monsters are based of this motif. Barkion is Seiryu, Beast is Byakko, and Landoise is Genbu.
* FusionDance: Naturia Exterio and Naturia Gaiasteleoh
* MythologyGag: Leo's vulnerability during Main Phase 2 is a nod toward the Duel Terminal, in which the Main Phase 2 was omitted from the game. The three kinds of monsters Gao is based on, "Naturia", "Constellar", and "Evilswarm", originated in the Duel Terminal series.
* OurDragonsAreDifferent: Naturia Barkion because it is plant-like in nature.
* PantheraAwesome: Naturia Beast, Naturia Exterio and Naturia Leodrake
* SugarBowl: Their homeland, Naturia Forest
* TigerVersusDragon: Beast is the Tiger and Barkion is the Dragon. However, they can get along and fuse into Naturia Exterio
* TookALevelInBadass: Leo, Protector Beast of the Sacred Tree, is an advanced version of "Naturia Leodrake", enhanced with the armors worn by the "Constellar" and the "Evilswarm", respectively. Leo fused with Naturia Landoise and turn into Naturia Gaiasteleoh. Later, he would fuse with Ritual Beast Ulti-Apelio and become Ritual Beast Ulti-Gaiapelio, the boss monster of the Ritual Beast archetype.
* TurtlePower: Naturia Landoise
* WeakButSkilled: Although the Naturia Synchro Monsters have high ATK, Naturia Main Deck monsters usually have low ATK, but they have effects that can control the field easily. [[InvertedTrope Inverted]] with [[UnskilledButStrong Naturia Leodrake]], who has the highest ATK among the Naturia, but has no effects whatsoever.
* WorldTree: Naturia Sacred Tree, which is a gigantic tree that supports the Insects and Plants of the Naturia. It turns out to be a can from sealed evils, in this case the Infernoids.
[[/folder]]

[[folder:Nekroz]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nekroz.jpg]]
'''[[http://yugipedia.com/wiki/Necloth Nekroz]]''', known as '''Necloth''' in the OCG, is a series of cards from the Duel Terminal storyline, who are related to both the Gishki and the Ice Barrier. Like the former, they focus around Ritual Summons, with their Ritual Monsters being warriors clad in armor resembling iconic Duel Terminal monsters like Trishula. They also have a focus around banishing from the Graveyard for certain effects, and their Ritual Monsters all have an effect which discards themselves from the hand.
----
!!!Tropes associated with the Nekroz:
* AwesomeButImpractical: Just like the monster she's based on, Nekroz of Sophia has a powerful effect that banishes all other cards on the field and in each player's graveyard, but is hard to summon due to having to be Ritual Summoned from the hand and requiring three monsters you control with different types (which, given that she's level 11, means that she literally ''cannot'' be summoned using just Nekroz cards, at least until the release of Ariel). Furthermore, as her effect prevents you from summoning other monters during the turn it is activated, they need to have been on the field previously. And unlike the original Sophia, your opponent can respond to her Ritual Summon or the activation of her effect and are left with their hand intact even if it goes off.
* BadassFamily: With the exception of Exa and Ariel, the entire Archetype is composed of a single family: Avance, the father, Emilia, the mother, and Shurit, their child.
* {{Bishonen}}: Great Sorcerer of the Nekroz (Avance) regains his youth as Nekroz of Valkyrus and Nekroz of Unicore. Nekroz of Trishula and Nekroz of Brionac appear to be adult and adolescent versions of Shurit, respectively. All four of them happen to be good-looking.
* BladeOnAStick: Avance wields one as Nekroz of Unicore and Nekroz of Valkryus.
* CoolSword: The Nekroz of Trishula wields a sword made from the Nekroz Exomirror, as does The Nekroz of Brionac.
* ContinuityNod:
** The Great Sorcerer of the Nekroz is clearly an aged Gishki Avance, with the same stats. Likewise, Dance Princess is an older Gishki Emilia.
** The Nekroz Ritual Monsters have the same stats as the monsters they're based on.[[note]]Except Nekroz of Decisive Armor, who has 1000 less DEF than the original Decisive Armor.[[/note]] Their effects are also similar.
** Ariel, Priestess of the Nekroz is Gishki Ariel.
* DifficultButAwesome: Nekroz Ritual Monsters have the caveat that you cannot Tribute another copy of themselves, or simply another monster of the same level, for their Ritual Summon, meaning that you'll have to find ways to mix-and-match levels to pull it off, especially as their Ritual Spells require an exact level without going over. Then you get into their discard and banishing effects, which offer even ''more'' options to take into account, and the number of options can quickly become overwhelming. However, Nekroz were one of the most feared decks in their heyday for a ''reason'': learning how to use one properly can let you consistently make plays and quickly decimate the opponent's field while building up your own, all without making much of a dent in your hand.
* DraconicHumanoid: Nekroz Warrior Exa is a humanoid dragon. He can wield the Dragunity Spear of Destiny and call upon the powers of Catastor and Decisive Armor.
* DubNameChange: From Necloth to Nekroz. Might also be a case of SpellMyNameWithAnS.
* EverythingsBetterWithPrincesses: Emilia is known as the Dance Princess of the Nekroz. Her special effect prevents the negation of Nekroz Ritual Spell Cards and protects Nekroz Ritual Monsters against card effects that target them. She also can turn into the Nekroz of Gungnir... and the Nekroz of Sophia.
* FountainOfYouth: Avance becomes younger when donning one of the Nekroz armor. He also does this as Zefrasaber, Swordmaster of the Nekroz.
* InstantArmor: By using their magical mirrors, the Nekroz can don armor based on past Duel Terminal monsters.
* TheLastOfTheseIsNotLikeTheOthers: Unlike the other Nekroz Ritual monsters, [[http://yugipedia.com/wiki/Nekroz_of_Sophia Nekroz of Sophia]] isn't based on a Synchro monster and is a LIGHT monster instead of a WATER one.
* LightEmUp: The Nekroz of Sophia is a LIGHT monster.
* MakingASplash: All Nekroz monsters are WATER monsters, except Nekroz of Sophia.
* MomLooksLikeASister: Emilia to Shurit. Made even more glaring by the fact that Avance, who is ostensibly around the same age as Emilia, looks very much like an old man.
* PatchworkKids: Shurit is the child of Avance and Emilia. Shurit's hair is a layered combination of Avance and Emilia (white and red, respectively), and has one blue eye– like Avance– and one red eye– like Emilia. He also has the ability to use Rituals like his parents. This makes sense, as Avance and Emilia were last seen in the conclusion of the Duel Terminal storyline (seen in "Sacred Serpent's Wake"), looking off into the distance together as the last survivors of the war. The duo are also featured on several other Nekroz cards, implying that the Nekroz archetype represents the pair's new family after some time has passed.
* PlayingWithFire: Exa gets the ability to manipulate fire when he becomes the Flame Beast.
* ShoutOut: As soon as Nekroz of Trishula was revealed, ''Anime/SaintSeiya'' comparisons were made.
* ThreePlusTwo: The Nekroz have the family of Avance, Emilia, and Shurit as their core, with Exa and Ariel joining in.
* TookALevelInBadass: The last time we saw Avance and Emilia, they had only barely survived the rampage of the Evilswarm, but now they've become incredible powerful mages who wield the power of such legendary beings as Trishula and Decisive Armor. Emilia takes another level by becoming the Nekroz of Sophia.
* XtremeKoolLetterz: The DubNameChange from "Necloth" to "Nekroz" makes pretty liberal use of these.
[[/folder]]

[[folder:Neos / Neo-Spacian / Chrysalis]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/300px_elementalheroneos_shva_en_sr_1e.png]]
[[caption-width-right:230:Elemental HERO Neos, Jaden Yuki's ace monster and the centerpiece of the archetype.]]
'''[[http://yugipedia.com/wiki/Neos Neos]]''' is an archetype highlighted by Elemental HERO Neos. He performs Contact Fusion with '''[[http://yugipedia.com/wiki/Neo-Spacian Neo-Spacian]]''' monsters to summon powerful Fusion Monster Cards that return to the Extra Deck after one turn. The Neo-Spacians have also pre-evolutions called '''[[http://yugipedia.com/wiki/Chrysalis Chrysalis]]''' ('''Cocoon''' in the OCG). In the anime they are the signature cards of Judai/[[DubNameChange Jaden]] Yuki who created them.
----
!!!Tropes associated with Neos and the Neo-Spacians:
* AllYourPowersCombined: Elemental HERO Neos is often described as having his true power unlocked by fusion. This could mean that Elemental HERO Divine Neos is the true power dwelling within Neos. This is further reinforced in the anime by the fact that this card is created by the Contact Fusion of Elemental HERO Neos and all other six Neo-Spacians.
* AntiMagic: The effect of Storm Neos is essentially Heavy Storm.
* BadassCape: Dark Panther wears one, which is even more impressive, since he goes on all four legs.
* BadassNormal: Elemental HERO Neos is a Level 7 Normal Monster 2500 ATK and 2000 DEF. Ironically, the card itself is actually outdated during the era it is introduced because of being a Level 7 Normal Monster, just like Dark Magician who already was being overshadowed by Summoned Skull and Blue-Eyes White Dragon when the game began. If it wasn't for the Neo-Spacians and Elemental HERO archetypes, this card would be completely terrible during the ''GX'' era.
* BatSignal: N-Signal; when one of your monsters you control is destroyed and sent to the Graveyard, N-Signal can Special Summon a Level 4 or lower Neo-Spacian monster from your deck or hand. Even though the Level of the Main Deck Neo-Spacians is 3.
* BigCreepyCrawlies: Larva and Flare Scarab are Insect-Type monsters.
* BlowYouAway: Chicky, Air Hummingbird, Air Neos and Storm Neos are WIND monsters.
* CantCatchUp: The one and only example among the protagonists' ace monsters who still suffers from this trope to this day.
** By the time of this edit, despite being the most prominent archetype that Judai uses from season 2 onwards, Neos and his pals haven't got any support since the end of ''GX'', only getting Neos Knight during the ''5D's'' era who isn't even that useful. In comparison, the other protagonists' ace monsters have been getting support over the years even after their respective series ended, most notably during the ''ARC-V'' era. Aside that Odd-Eyes gets constant support in its own era, Utopia has gotten plenty of support, most notably his Utopia the Lightning form from the manga, becoming a stable in most meta decks. Stardust Dragon's final evolution, Shooting Quasar Dragon, finally got its international release in October 2014, and Stardust continues to get a few support cards later on, most notably Stardust Warrior. And Dark Magician got tons of new support cards in several sets throughout the ''ARC-V'' era to the point he has way too many cards based around him that are actually useful.
** To add more salt to the injury, the HERO archetype definitively wasn't ignored by Konami. Due to the fact that Neos doesn't exist in the manga and Konami still manages to release more and more anime/manga cards that had't been made into the OCG at that time, Neos's archetype is made obsolete by the manga Elemental [=HEROes=] and ''especially'' the [=Masked HEROes=], all of them being used by Judai in the manga.
** To make things more worse, even rival archetypes got more support and are now more playable in the current days. Cyber Dragon, Destiny HERO, and ''even'' the Ojamas and Cyberdarks. The fact that the Cyber Angels finally get a release and that Crystal Beasts, Volcanics, Vehicroids, (Kenzan's) Dinosaurs, Ancient Gears and Amazoness have got support doesn't help Neos either.
** Another one of Judai's archetypes that got recent support is... Kuriboh!
** The archetype was also overshadowed by another Contact Fusion archetype that used the same "shuffling into the deck" mechanic -- Gladiator Beasts. However, the Gladiator Beasts didn't suffer that much of the HourOfPower flaw and they balanced that out by integrating that mechanic into their playstyle and strengths, giving their members the ability to tag out, which made their monsters not helpless at all and their Contact Fusion Monsters were harder to beat due to their HourOfPower. And the Gladiator Beasts had much better effects than the Neos Fusions and Neo-Spacians to begin with. Even ''they'' got more love in the ''ARC-V'' era than this archetype.
*** And the Contact Fusion archetype that preceeded the Neos archetype, the VWXYZ monsters, ''also'' got support in the ''ARC-V'' era.
** Not soon after the entries above, Neos finally got support in 2016...except not really. Honesty Neos doesn't support the Neos archetype much at all and is better support card for HERO decks, [[BaitTheDog but it doesn't help the Neo/Neo-Spacians mechanic in any way]].
** In 2018, a combination of having grand mole come off the TCG limited list, several new fusions (including a generic one with a level 4 or lower effect monster, and 2 that allow stun and draw effects), super polymerization being brought up to limited from forbidden on the TCG list, and new main deck support to allow the deck to combo better, the archetype finally is up to par with the other protagonist decks.
* CastingAShadow: Pantail, Dark Panther, Dark Neos and Chaos Neos are DARK monsters.
* DarkIsNotEvil: Pantail, Dark Panther, Dark Neos and Chaos Neos aren't evil DARK monsters.
* DishingOutDirt: Mole, Grand Mole, Grand Neos and Nebula Neos are EARTH monsters. Oddly enough, the former two are also Rock-Type monsters for some reason.
* DrillMole: Grand Mole wears an armor with drills.
* ElementalPowers: One Neo-Spacian for each of the game's six Attributes: [[PlayingWithFire Flare Scarab]], [[DishingOutDirt Grand Mole]], [[MakingASplash Aqua Dolphin]], [[BlowYouAway Air Hummingbird]], [[CastingAShadow Dark Panther]], and [[LightEmUp Glow Moss]].
* EnergyBeings: Pinny, Glow Moss and Twilight Moss are humanoidly-shaped energy slimes.
* EvolutionaryLevels: The Chrysalis, known as Cocoon in the OCG, is a sub-archetype that contains a small group of effect monsters shielded in cocoons. They generally have low ATK and DEF values. The cocooned monsters can be released by a number of methods. Commonly, each chrysalis can be Tributed when the Field Spell Neo Space is on the Field to Special Summon a specified Neo-Spacian from either your hand or your Deck. There are 6 Chrysalis monsters with 6 different Attributes. The appearances of Chrysalis monsters look like small and cuter versions of the Neo-Spacian monsters. Two of the Neo-Spacians can evolve though NEX.
** Dolphin --> Aqua Dolphin --> Marine Dolphin.
** Chicky --> Air Hummingbird.
** Larva --> Flare Scarab.
** Mole --> Grand Mole.
** Pantail --> Dark Panther.
** Pinny --> Glow Moss --> Twinkle Moss.
* {{Expy}}: Elemental HERO Terra Firma is this for Elemental HERO Neos.
* FashionableAsymmetry:
** Two of the Triple Contact Fusion Monsters have asymmetric hands, with each hand representing one of the two Neo-Spacians. Storm Neos is the exception.
** Grand Neos, who has a drill equipped to his right arm.
* FlawedPrototype: The Neos archetype seems to be this for the entire Contact Fusion mechanic. Shuffling the Fusion Materials is actually more troublesome than sending them to the Graveyard, since Graveyard manipulation is often more efficient than searching for specific cards from the deck. And the HourOfPower is the biggest weakness of the archetype, something that later Contact Fusion Monsters do not have (except the Gladiator Beasts, who didn't see that as a flaw at all). This is odd, since the Neos archetype is only the second archetype focusing on Contact Fusions. The SuperPrototype archetype [=VWXYZ=] does not have this problem; their only problem is having their specific Fusion Materials being on the field.
* FusionDance: Contact Fusion, a unique method of fusing not needing a Fusion card to initiate. You get these Contact Fusion Monsters by fusing Elemental HERO Neos and a Neo-Spacian monster. There are a few Neos fusions that need to be Fusion Summoned with Fusion Spell Cards.
** Elemental HERO Neos + Neo-Spacian Aqua Dolphin = Elemental HERO Aqua Neos.
** Elemental HERO Neos + Neo-Spacian Air Hummingbird = Elemental HERO Air Neos.
** Elemental HERO Neos + Neo-Spacian Flare Scarab = Elemental HERO Flare Neos.
** Elemental HERO Neos + Neo-Spacian Grand Mole = Elemental HERO Grand Neos.
** Elemental HERO Neos + Neo-Spacian Dark Panther = Elemental HERO Dark Neos.
** Elemental HERO Neos + Neo-Spacian Glow Moss = Elemental HERO Glow Neos.
** Elemental HERO Neos + Neo-Spacian Marine Dolphin = Elemental HERO Marine Neos.
** Elemental HERO Neos + Neo-Spacian Aqua Dolphin + Neo-Spacian Air Hummingbird = Elemental HERO Storm Neos.
** Elemental HERO Neos + Neo-Spacian Flare Scarab + Neo-Spacian Grand Mole = Elemental HERO Magma Neos.
** Elemental HERO Neos + Neo-Spacian Dark Panther + Neo-Spacian Glow Moss = Elemental HERO Chaos Neos.
** Elemental HERO Neos + Neo-Spacian Dark Panther + Neo-Spacian Grand Mole = Elemental HERO Nebula Neos.
** Elemental HERO Neos + an Ultimate Crystal monster = Rainbow Neos.
** Elemental HERO Neos + a Warrior-Type monster = Elemental HERO Neos Knight.
** Elemental HERO Neos + a Level 4 or lower monster = Elemental HERO Brave Neos
** Elemental HERO Neos + 3 Neo-Spacian monsters with different Attributes = Elemental HERO Cosmo Neos
** Elemental HERO Divine Neos = Any five Neos, Neo Space, Neo-Spacian, or HERO monsters, including at least one Neos or Neo Space monster, one Neo-Spacian monster, and one HERO monster.
** You must tribute Elemental HERO Neos and Yubel to Special Summon Neos Wiseman, an Effect Monster. This monster was a Fusion Monster in the anime.
* GreenThumb: Pinny, Glow Moss and Twinkle Moss are Plant-Type monsters.
* HeroesFightBarehanded: Elemental HERO Neos, although he does use his blade on his arm at occassions. But the blade is part of his body.
* {{Homage}}: The anime Elemental HERO designs were mostly based on American Super Heroes. In the case of Neos, Neos Alius, and Neo Space Pathfinder they appear to resemble Superman from the DC comics as they have mighty strength and are from space. They also slightly resembles characters from the ''Franchise/UltraSeries''. Neos and Neos Alius even sharing their names with one. Elemental HERO Neos looks like a Guyver from the remade anime ''[[Manga/{{Guyver}} Guyver: The Bioboosted Armor]]''. The most identical parts are the elbows and head.
* HourOfPower: Each of Neos's Contact Fusion forms will shuffle themselves into the Extra Deck at the End Phase, leaving your field wide open if you do not have any other monster on the field. This is the biggest weakness of the Neos archetype, that's why cards like Neo Space and Instant Neo Space are needed to avoid this problem.
* LightEmUp: Pinny, Glow Moss, Twinkle Moss, Neos, Honesty Neos, Neos Knight, Glow Neos, Neos Wiseman, Rainbow Neos, Divine Neos, Brave Neos, Cosmo Neos, Neos Alius, Neo Space Pathfinder and Neo Space Connector are LIGHT monsters.
* MagmaMan: Elemental HERO Magma Neos, the fusion of Neos, Flare Scarab (FIRE) and Grand Mole (EARTH). He throws meteor-like magma balls with his left arm.
* MakingASplash: Dolphin, Aqua Dolphin, Marine Dolphin, Aqua Neos and Marine Neos are WATER monsters.
* MythologyGag: Elemental HERO Honesty Neos is a reference to the time Judai Yuki used Honest's effect on Neos during the duel against Trueman and the artwork for Honesty Neos is a reference to the depiction of Neos in the fourth opening of ''GX'' as well as the boxart for ''GX Tag Force 3''.
* NotTheIntendedUse: More often than not, you'll see Neo Space Connector used to bring out Aqua Dolphin and Link Summon into Isolde or other appropriate monster in other decks than to Contact Fusion.
* PantheraAwesome: Dark Panther is a black panther with a cape that can copy the name (which includes the appearance) and effects of an opposing monster until the End Phase.
* PowerGivesYouWings: Honesty Neos is Elemental HERO Neos powered up by the effect of Honest who is also given wings as a result to that.
* PettingZooPeople: [[PlayingWithFire Flare Scarab]], [[DishingOutDirt Grand Mole]], [[MakingASplash Aqua Dolphin and Marine Dolphin]] and [[BlowYouAway Air Hummingbird]] are humanoid animals.
* PlayingWithFire: Larva, Flare Scarab, Flare Neos and Magma Neos are FIRE monsters.
* SapientCetaceans: Aqua Dolphin and Marine Dolphin.
* SpotlightStealingSquad: The Neos archetype and the Neo-Spacians took a lot of screentime from the Elemental HERO monsters, and Neos effectively took over [[DemotedToExtra Elemental HERO Flame Wingman's role as Judai's signature card]]. Even though Flame Wingman is still Judai's favorite monster, he uses Neos a lot more than Flame Wingman.
* SwissArmyHero: Neos has no less than ''sixteen'' different forms it can fuse into. ''Seventeen'' if you count Neos Wiseman as a different form too. Which means he has ''fourteen'' different forms if you count his base form.
* ThisIsADrill: Grand Mole and Grand Neos have those.
* WingedHumanoid: Air Hummingbird, Flare Scarab, Honesty Neos, Air Neos, Flare Neos, Dark Neos, Storm Neos, Magma Neos, Chaos Neos, Rainbow Neos, Divine Neos and Neos Wiseman have wings.
* WolverineClaws: Dark Neos and Storm Neos have those.
* YinYangBomb: Chaos Neos, the Fusion of Neos, Dark Panther and Glow Moss.
[[/folder]]

[[folder:Nephthys]]
'''[[https://yugipedia.com/wiki/Nephthys Nephthys]]''' is an archetype of Level 2 WIND Spellcaster monsters and FIRE Winged Beasts. It began with [[https://yugipedia.com/wiki/Sacred_Phoenix_of_Nephthys Sacred Phoenix of Nephthys]], a monster from the earlier days of the game that can revive itself after destruction, clearing all Spell and Trap cards from the field when it did, and its dedicated support card [[https://yugipedia.com/wiki/Hand_of_Nephthys Hand of Nephthys]]. Much later, an archetype with Ritual and Link support was built around it, expanding on the concept of destroying your own cards to summon large monsters and maintain field advantage.
----
!!!Tropes associated with Nephthys:
* AmazonBrigade: All of the Nephthys monsters are female.
* BlowYouAway: The lower-level monsters are WIND.
* DistaffCounterpart: Sacred Phoenix of Nephthys is one to Horus the Black Flame Dragon. Both share similar aesthetics, heavily reminiscent of the Winged Dragon of Ra, and also share the Egyptian God theme naming. They were also introduced alongside similar support cards (Hand of Nephthys and Horus's Servant respectively), and both have Metaphys and DARK counterparts.
* GodInHumanForm: Devotee of Nephthys. But thanks to her effect, she probably won't be in human form for long.
* TheJuggernaut: Nephthys, the Sacred Flame starts out with a mediocre 2400 ATK, but by using multiple Ritual Monsters as Link Material, it can potentially grow into a ''4800 ATK'' beatstick that can't be destroyed by anything and also protects your other Nephthys monsters for attacks.
* MeaningfulName: Nephthys was a goddess associated with funerary rites in Myth/EgyptianMythology, helping guide the souls of the dead to the afterlife. Appropriately, the archetype needs to destroy their own monsters to use their effects.
* ThePhoenix: The Sacred Phoenix and its advanced forms make up the archetype's heavy hitters. Sacred Phoenix and Sacred Blue Phoenix can also revive themselves with their effects.
* PhysicalGod: Nephthys takes on the form of a phoenix wielding divine power, and has her own cult of loyal worshipers. She's not necessarily the most powerful monster in the game, but still, this is an Egyptian goddess we're talking about.
* PlayingWithFire: Sacred Phoenix and its evolutions are FIRE monsters.
[[/folder]]

[[folder:Ninja]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/409px_ninjagrandmasterhanzo_shva_en_sr_1e.png]]
'''[[http://yugipedia.com/wiki/Ninja Ninja]]''' is an diverse archetype. Their early cards relied on manipulating battle and using Flip effects to destroy cards. The ''ZEXAL'' era introduced Armor Ninjas as a subtype, who can manipulate levels to allow flexible Xyz summons. ''ARC-V'' introduced the Twilight Ninja archetype, which focuses on Tribute Summons and swarming tactics. They rely on the Ninjitsu Art Trap Cards, Continuous Trap Cards that tribute Ninjas to use various effects. The strongest Ninja is White Dragon Ninja, who protects Ninjitsu Art cards from destruction. Jean-Claude Magnum used a Ninja deck in the ''Duel Monsters'' series, but all of his monsters don't exist in the real game yet. In ''ZEXAL'', Yamikawa/[[DubNameChange Kaze]] uses an Armor Ninja deck. In ''ARC-V'', Tsukikage uses a Twilight Ninja deck.
----
!!!Tropes associated with the Ninjas:
* ActionGirl: Lady Ninja Yae, White Ninja and White Dragon Ninja.
* {{Animorphism}}: Ninjitsu Art of Transformation and Ninjitsu Art of Super Transformation
* AntiMagic: Armed Ninja destroys Magic cards while Crimson Ninja destroys trap cards. White Dragon Ninja protects the player's Spell/Trap Cards from being destroyed by card effects.
* ArmorPiercingAttack: Ninja Grandmaster Sasuke can destroy any face-up monster in Defense Position when fighting them.
* BackFromTheDead: Senior Silver Ninja can bring back Ninja back from the Graveyard.
* {{Backstab}}: White Ninja's effect enables it to destroy a monster on the field.
* BadassArmfold: Senior Silver Ninja.
* BarbarianLongHair: Number 12: Crimson Shadow Armor Ninja has long, wild, red hair which makes him look more badass.
* BlowYouAway: Air Armor Ninja.
* ColorfulThemeNaming: Some Ninjas are named after colors, including Armed Ninja (known as Blue Ninja in the OCG).
* CombinationAttack: Ninjitsu Art of Shadow Sealing, which is done by Blue Dragon Ninja and White Ninja Dragon.
* CoolVsAwesome: The art of several cards suggests the Six Samurai are rivals of the Ninja archetype. It's a bit of TruthInTelevision: as shady and covert assassins risen from the lower class, Ninjas didn't get along well with the honorable, elite-class Samurai.
* CurtainsMatchTheWindow: Green on green for Ninja Lady Yae.
* DishingOutDirt: Earth Armor Ninja.
* DualWielding: Ninja Grandmaster Sasuke.
* DubNameChange: From Blue Ninja to Armed Ninja.
* EnemySummoner: Upstart Golden Ninja's effect.
* {{Expy}}: Ninja Master Hanzo is very similar to the Ninja card Ninja Grandmaster Sasuke. They both are "Ninja Grandmaster", they both have 1800 ATK and 1000 DEF, and they both have opposing elements. (DARK and LIGHT.)
* FatAndSkinny: Masked Ninja Ebisu is the fat one while Goe Goe is the skinny one. In fact Ebisu has an effect that lets Goe Goe attack the opponent directly.
* FuumaShuriken: Spelt as Fuhma Shuriken.
* HistoricalDomainCharacter: [[UsefulNotes/IshikawaGoemon Goe Goe the Gallant Ninja]], [[UsefulNotes/HattoriHanzo Ninja Master Hanzo]], Ninja Grandmaster [[UsefulNotes/SarutobiSasuke Sasuke]]
* {{Homage}}: Yae, Goe Goe, Sasuke and Ebisumaru are characters from ''VideoGame/GanbareGoemon'' under an realistic ArtShift
* ImprobableWeaponUser: Goe Goe uses a kiseru bigger than he is and koban.
* InstantAwesomeJustAddDragons: White Dragon Ninja and Blue Dragon Ninja are Ninjas with dragons.
* LaserBlade: Ninja Grandmaster Sasuke.
* MakingASplash: Armed Ninja and Aqua Armor Ninja.
* NinjaLog: Ninjitsu Art of Decoy
* NinjaRun: Strike Ninja (who is originally the Black Ninja of the ''Dragons, Dice & Dungeons'' StrategyRPG game from [[Manga/YuGiOh the manga]]). He even holds his dagger in a reverse grip with the front arm. As Joey (Jonouchi) in the English dub of the anime adaptation puts it, "I love watching this guy run."
* NoSell: The effect of Number 12: Crimson Shadow Armor Ninja can make a face-up Ninja monster undestructable for one turn.
* OddNameOut: Armed Ninja in the TCG. In the OCG, he's called Blue Ninja and fits the ColorfulThemeNaming.
* OhCrap: Goe Goe is seen with this kind of expression in the artwork of "Manhunt" as he's surrounded by guards.
* PlayingWithFire: Crimson Ninja and Flame Armor Ninja.
* RedOniBlueOni: Crimson Ninja and Armed Ninja.
* RepetitiveName: Goe Goe.
* StockNinjaWeaponry
* TechnicolorNinjas: They wear outfits fitting to their names.
* ThrowDownTheBomblet: Masked Ninja Ebisu.
* WeakButSkilled: Most of them have low ATK, but have lots of support cards and strong effects.
* WearingAFlagOnYourHead: The colours represented by Red Dragon Ninja, White Dragon Ninja, and Blue Dragon Ninja are the colours of the flag of the United States of America and the Union Jack. Coincidentally, these three monsters were released as TCG exclusive cards, being released in America and Europe before being released in the OCG.
* YouGottaHaveBlueHair: Yae, Sasuke and Goe Goe
[[/folder]]

[[folder:Noble Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/table.png]]
[[caption-width-right:350: From left to right: Eachtar, Medraut, Brothers, Gawayn, Artorigus, Borz, Laundsallyn, Gwalchavad, Drystan and Peredur.]]
'''[[http://yugipedia.com/wiki/Noble_Knight Noble Knights]]''', known as '''Holy Knights''' (聖騎士 ''Seikishi'') in the OCG, are an archetype of LIGHT (with one exception) Warrior monsters. They rely on the [[http://yugipedia.com/wiki/Noble_Arms Noble Arms]] Equip Spell Cards, which have various effects and can re-equip themselves to other Noble Knights when destroyed. Their leader is Artorigus, King of the Noble Knights, and his evolved form, Sacred Noble Knight of King Artorigus.
----
!!!Tropes associated with the Noble Knights:
* AchillesHeel: The whole archetype is based around equip effects, meaning they don't have a fun time against anything that flips monsters facedown. Almost all of their equips rely on being equipped to a Warrior-Type monster too, so something that changes monster types can ruin their strategy all on its own.
* AndroclesLion: ''[[https://yugipedia.com/wiki/Noble_Knight_Iyvanne Noble Knight Iyvanne]]'' is depicted alongside a lion on his art, in reference to Ywain's legend and this trope.
* TheAtoner: Gwenhwyfar goes on a quest to find Excaliburn in order to save Artorigus in atonement for her affair with Laundsallyn.
* AwesomeMomentOfCrowning: ''[[https://yugipedia.com/wiki/Heritage_of_the_Chalice Heritage of the Chalice]]'' depicts the moment where Artorigus crowns Custennin as his successor.
* BackFromTheDead: Noble Knight Gwalchavad can bring a Noble Knight back from the Graveyard to your hand, and Noble Knights of the Round Table can do the same. Sacred Noble Knight of King Artorigus can revive one of his Knights when he goes from the field to the Graveyard.
** Laundsallyn, Eachtar and Lady of the Lake can summon themselves from the Graveyard with their effects.
* {{Bishonen}}: Most of the Noble Knights, but in particular Peredur.
* BadassCape: Artorigus in his Sacred Noble Knight form.
** [[https://yugipedia.com/wiki/Noble_Knight_Custennin Noble Knight Custennin]] gets one as [[https://yugipedia.com/wiki/Sacred_Noble_Knight_of_King_Custennin Sacred Noble Knight of King Custennin.]]
* BarrierWarrior: While Drystan is in the field with another Noble Knight, he can protect from battle and effects any other Noble Knight with less than 1800 ATK.
* BigBad: In a stunning divergence from Arthurian myth, it's Laundsallyn, not Medraut.
** However, is later revealed that Medraut is the reason everything goes to hell.
* BlackKnight: Laundsallyn in both forms.
** Medraut, Borz and Peredur when their effects are active.
* CoolSword: The Noble Arms, especially Excaliburn since, well, it's ''Excalibur''.
* CoolVersusAwesome: A TCG tagline for ''Shadow Specters'' pits the Noble Knights against Vampires.
** The second wave of Noble Knigth support plays with the trope by pairing Noble Knights and the Danger! [[note]]Comprised by Cryptozoological creatures[[/note]] archetype.
* TheCorruption: The final lore article implies that Laundsallyn was corrupted and turned to evil by Medraut's blood.
** After being defeated by Artorigus, Laundsallyn's ghost goes to corrupt his half-brother Eachtar.
* DarkIsEvil: Cemented by High Laundsallyn
** Averted with Peredur and played with Morgan.
* DreamingOfThingsToCome: ''[[https://yugipedia.com/wiki/Until_Noble_Arms_are_Needed_Once_Again Until Noble Arms are Needed Once Again]]'' depicts Artorigus having visions of the future after pulling Caliburn from the stone.
* DualWielding: Ignoble Knight of High Laundsallyn, and Sacred Noble Knight of King Artorigus. Both of them are wielding Excaliburn alongside their previous signature sword... somehow.
* ElementalPowers:
** LightEmUp: Artorigus, Gawayn, Medraut, Gwalchavad, Drystan, Borz, Peredur, Brothers, Isolde, Custennin, Pellinore, Iyvanne and, Bedwyr.
** CastingAShadow: Laundsallyn, Eachtar, Medraut, Borz, Morgan, Merlin and, Peredur (the latter three only with their effects active).
* EnigmaticEmpoweringEntity: The [[https://yugipedia.com/wiki/Lady_of_the_Lake Lady of the Lake]], the tuner of the group.
* EpicHail: Medraut can call a Noble Knight into battle from the deck, at the cost of one of your Equip Spell Cards. Ignoble Knight of High Laundsallyn can equip a Noble Arms from the deck when Synchro Summoned and can search out a Knight or Arms after defeating a monster in battle.
** Merlin can tribute himself to summon a Noble Knight from the deck
** Noble Knight Brothers can summon up to two additional knights from the hand when he's normal summoned.
** Isolde can summon a warrior from the deck by sending equips from the deck to the Graveyard equal to that warrior's level.
* EquippableAlly: Gwenhwyfar can be equipped to a Noble Knight, and her effect depends on the Attribute of the Noble Knight she's equipped to.
* ExcaliburInTheStone: {{Averted|Trope}} with a vengeance, Caliburn and Excaliburn are clearly shown to be different swords. Specifically by Sacred Noble Knight of King Artorigus DualWielding them both at once.
* EverythingIsBetterWithPrincesses: ''Isolde, Two Tales of the Noble Knights'' -One of them at least-
* FallenHero: Laundsallyn, in line with Lancelot, his counterpart in the Arthurian myths.
* GiveMeASword: Bedwyr's effect allows the player to exchange equips on the fly between the knights on the field.
* IconicItem: Several of the knights have a Noble Arms clearly associated with them:
** Artorigus has Caliburn
** Laundsallyn has Arfeudutyr
** Gawayn has Gallatin
** Gwalchavad has Destiny
** Medraut has Clarent
** Surprisingly not Excaliburn, however, as it appears to be used by both Artorigus ''and'' Laundsallyn in their respective upgraded forms.
** The Holy Grail can be seen in the background of different cards, acknowledging its role in Arthurian Mythos.
* FieryRedhead: ''[[https://yugipedia.com/wiki/Morgan,_the_Enchantress_of_Avalon Morgan, The Enchantress of Avalon]]''
** Iyvanne as well.
* FlawedPrototype: Of the TCG-exclusive archetype as a concept. Being the first ever TCG archetype designed, it suffered from having a ridiculously long release schedule (''ten sets'' instead of the usual four) and having some restrictions not present on later archetypes.
* HotWitch: Morgan again.
* IWorkAlone: Most of the archetype's effects either lock the player to only using Noble Knight monsters or require Noble Knight/Noble Arms cards to work.
* TheJuggernaut: Artorigus's Xyz forms can [[AllYourPowersCombined equip up to 3 Noble Arms cards to itself from the Graveyard]] when summoned. With the right ones (plus one or two more from the hand), you can easily end up with a monster that hits like a truck while being nigh-unkillable.
* KnightInShiningArmor: Well, duh.
* LadyOfBlackMagic: As Morgan is depicted.
* LuckilyMyShieldWillProtectMe: Noble Arms of Destiny. While not a shield, Noble Arms - Excaliburn protects the equipped monster from targeting effects.
** One of Gwenhwyfar's effects turns her into a literal shield for LIGHT Noble Knights.
* KillEmAll: Avalon's effect allows its controller to destroy all the cards in the field by vanishing five Knights (with at least one Laundsallyn and one Artorigus monster) from the Graveyard
* LoveTriangle: Between Artorigus, Gwenhwyfar and Laundsallyn and Drystan and the two Isoldes.
* MidSeasonUpgrade: Both Artorigus and Laundsallyn got improved forms in Sacred Noble Knight of King Artorigus and Ignoble Knight of High Laundsallyn
** Fitting his role as Artorigus' successor, Custennin becomes Sacred Noble Knight of King Custennin.
* MyDeathIsJustTheBeginning: Both Sacred Noble Knights summon another Noble Knight to the field when they leave the field (any way for Artorigus, destruction for Custennin).
** In the lore, Medraut's death kickstarted the fall of Artorigus.
* MythologyGag: Looking closely at the art of the Knights and Arms yields many nods to the original legends:
** Noble Arms of Destiny has the sword and shield in a stone by a river. One test of Galahad's worth was pulling a sword from a stone by a river.
** The lake in Laundsallyn's art is likely a nod to Lancelot's association with the Lady of the Lake. There's a woman-shaped shadow behind him in his High Laundsallyn art, possibly a reference to Guinevere, since Lancelot's love for her was what drove him to turn against Arthur.
** The shadow in Medraut's art, as well as his effect making him DARK, are obviously allusions to Mordred's status as the final enemy of the Arthurian mythos.
** Gawayn is wearing a green scarf, a clear reference to Literature/SirGawainAndTheGreenKnight. Both his art and that of Gallatin prominently feature the sun, in early versions of the myths, Gawain becomes [[ThePowerOfTheSun more powerful as the sun rises]].
** Artorigus, King of the Noble Knight's sword is slightly different in design to Noble Arms - Caliburn, the sword wielded by Noble Knight Artorigus. Similarly, Arthur originally had the Sword in the Stone (often named Caliburn), which is replaced with Excalibur by the Lady of the Lake after it breaks.
** Borz is holding the Holy Grail, in the myths Bors was one of the three knights who came closest to the Grail. His effect searches three Noble Arms from the deck, adds one to your hand and discards the other two, this is probably an allusion to how Bors was the only one of those three knights to return to Camelot. And while his ability making him DARK seems odd, it's likely a reference to how Bors sided with Lancelot after the latter broke away from Arthur's side, as all the DARK Noble Knights are ones who betrayed Arthur in some way in the mythology.
** Gwalchavad and Borz appear in the background of Peredur's art, in an obvious allusion to Galahad, Bors and Percival being the three knights who discover the Holy Grail. The allusion was so obvious that Peredur was quickly identified as Percival as soon as his art was revealed.
** ''Isolde, Two Tales of the Noble Knights'' depicts two women on [[http://yugipedia.com/wiki/Isolde%2C_Two_Tales_of_the_Noble_Knights its art]], a gloomy black haired one and a beautiful blonde one standing in the middle of a ship with black and white sails behind them. This is a reference to the story of Tristan's death and the women depicted are Isault White Hands, legitimate wife of Tristan and Isault the Beautiful, Princess of Ireland and former lover of Tristan.
** [[https://yugipedia.com/wiki/Noble_Arms_-_Clarent Clarent's]] art depicts the exact moment where Medraut steals the sword from Artorigus' armory.
** Peredur looks a lot like Pellinore since he is his son.
** Avalon's effect is a pretty faithful translation of the Battle of Cammlann's events in card form.
** Custennin becoming Sacred King Custennin is a reference to his role as Arthur's successor.
** Both of Bedwyr's effects are allusions, and [[UpToEleven even the way they're formatted is one]]. His mill a Noble Arms effect is a reference to Bedivere returning Excalibur to the Lady of the Lake, while his effect to change the wielder of an Arms is an allusion to him being given Excalibur by the dying Arthur to do so. And the fact that the effects are placed in that order is an allusion to Merlin, who saw time backwards, something cemented by Bedwyr's lore article being written from Merlin's perspective.
** Iyvanne is depicted alongside a Lion on his art and his effect allows him to summon a token when he's equipped a Noble Arms card, alluding to his story where he gained a Lion as a loyal companion after saving him from a Dragon.
** Last Chapter of the Noble Knights is similarly an allusion, as its art depicts Bedwyr returning Excaliburn to the Lady of the Lake. Its effect relies on a similar reversal MythologyGag, as its art depicts a sword and a man being lost, but the effect brings back a Noble Knight and Noble Arms, because its events are seen in reverse by Merlin.
** [[https://yugipedia.com/wiki/Noble_Knight_Pellinore Noble Knight Pellinore's]] effect of destroying a Noble Arm to destroy an opponent monster is an allusion to his battle with Arthur, where not only he emerged triumphant, he also broke Caliburn in the process.
** Laundsallyn effect of fetching an arm by sacrificing a Noble Knight is a reference to the passage where Lancelot is ambushed by Mordred and Gawain brothers while he's unarmed in Guinevere's chambers. He manages to escape the trap by killing one of Gawain's brothers and stealing his gear, using them to fight his way out.
* {{Necromancer}}: Lady of the Lake can summon Noble Knight Artorigus from the Graveyard when she's normal summoned.
* NiceJobBreakingItHero: Laundsallyn killing Medraut is what lead to the fall of Camelot.
* NoCelebritiesWereHarmed: [[http://yugipedia.com/wiki/Noble_Knight_Gwalchavad Gwalchavad]] bears a stunning resemblance to Creator/ChrisHemsworth.
* NotTheIntendedUse: Isolde not requiring NK monsters as materials nor to use its effects and being able to use any equip spell card has made it a popular choice for link spamming on any deck that can fit at least three warriors and one equip.
** Lady of the Lake has become an in-theme Level Eater during the Link era thanks to her restrictions only applying to Synchro Summoning.
* PowerNullifier: Morgan's effect allow its controller to negate ''any'' effect as long he or she controls both a Noble Knight and a Noble Arm in the field.
* PowerWalk: King Artorigus on the art of [[http://yugipedia.com/wiki/Glory_of_the_Noble_Knights Glory of The Noble Knights]]
* PublicDomainArtifact: The Noble Arms are mostly named after swords from Arthurian legend, Gallatin from Gawain's sword, Arfeudutyr from Arondight, Lancelot's sword, Caliburn from one of Arthur's swords, and Excaliburn from Excalibur.
** The Holy Grail can be seen in the art of Borz and Sacred Noble Knight of King Custennin.
* PublicDomainCharacter: They are based on Myth/KingArthur, with the exception of Joan. To wit, Artorigus is Arthur, Laundsallyn is Lancelot, Gawayn is Gawain, Medraut is Mordred, Gwalchavad is Galahad, Drystan is Tristan, Isolde is Isault, Borz is Bors, Peredur is Percival, Brothers is Agravain, Gareth and Gaheris, Eachtar is Hector,Custennin is Constantine, Bedwyr is Bedivere, Iyvanne is Ywain, Morgan is Morgan Le Fey and [[AndZoidberg Pellinore]].
* RedAndBlackAndEvilAllOver: Ignoble Knight of High Laundsallyn
* RedEyesTakeWarning: Laundsallyn in both forms.
* RoyalsWhoActuallyDoSomething: Artorigus, King of the Noble Knights. Justified since he's Myth/KingArthur.
** Custennin is based on Constantine of Briton, successor of Arthur as King of Camelot.
* SadlyMythtaken: The Archetype portrays Laundsallyn as Artorigus' ultimate enemy. While Lancelot and Arthur ''did'' fight one another, Mordred is the one who kills Arthur in practically all versions of the myth and Lancelot is usually coming to Arthur's aid when this happens. Interestingly, it was later revealed that Laundsallyn was being corrupted by Medraut's influence.
** Last Chapter of the Noble Knights features Bedwyr being killed by a man who is implied to be a Laundsallyn-possessed Eachtar after returning Excaliburn to the Lady of the Lake, despite Bedivere being the only Knight to survive on most accounts of the myth.
** Heritage of the Chalice depicts Artorigus in possesion of the Holy Grail, the actual mythos state that neither Arthur nor his successor, Constantine III, managed to acquire to Grail.
* ShouldersOfDoom: High Laundsallyn
* ShoutOut:
** Aside from the obvious references to Myth/KingArthur, the Archetype's name may come from John Steinbeck's adaptation of the myths, 'The Acts of King Arthur and his Noble Knights'.
** Custennin being Arthur's successor is taken from Geoffrey of Monmouth's ''Historia Regum Britanniae''
** Ignoble Knight of High Laundsallyn definitely seems like one to [[Anime/FateZero Berserker]]. Black armor, red TronLines, DualWielding, distortion and corruption on their weapon, oh, and [[spoiler: they're based on the same guy]].
* SixthRanger: A good four years after the release of ''Last Chapter of the Noble Knights'' new support was released for the archetype, including a link monster in the form of Isolde and Custennin, Arthur's successor to the throne.
** Since Celestial Sword - Eatos is considered a Noble Arms, Guardian Eatos is an unofficial member of the Noble Knight archetype.
** Thanks to its name, Celtic Guard of the Noble Arms is also considered part of the archetype.
* TheBadGuyWins: Despite dying, Medraut ultimately achieves his goal of destroying Artorigus and bring ruin to Camelot through Laundsallyn's actions.
** Possibly subverted with the arrival of Custennin.
* ThemeNaming: With the exception of Merlin, Pellinore and Lady of the Lake, all the monsters in the archetype get their names from the Old English names of the Knights of the Round Table.
** This extends to the Noble Arms as well, besides Clarent that is.
* TookALevelInBadass: Artorigus, ''twice''. First by becoming King of the Noble Knights, and then by acquiring Excaliburn to become Sacred Noble Knight of King Artorigus.
** Laundsallyn does this as well by becoming Ignoble Knight of High Laundsallyn.
** Custennin follows the tradition set by Artorigus by becoming Sacred Noble Knight of King Custennin.
* TronLines: Artorigus, King of the Noble Knights, Ignoble Knight of High Laundsallyn, and Sacred Noble Knight of High Artorigus and Sacred Noble Knight of King Custennin.
* UnholyHolySword: Noble Arms - Arfeudutyr and Noble Arms - Clarent.
** Excaliburn when wielded by Laundsallyn, featuring a black blade with red TronLines.
* YouHaveOutlivedYourUsefulness: Laundsallyn can sacrifice a Noble Knight to bring out a Noble Arms, Medraut can destroy an Equip Spell to [[EpicHail summon a Noble Knight]], Gwalchavad can destroy an Equip Spell to get a Noble Knight [[BackFromTheDead back from the Graveyard]] and Pellinore can destroy a Noble Arm to destroy an opponent's monster.
[[/folder]]

[[folder:Nordic / Aesir]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yu_gi_oh__5d_s_the_nordic_gods_by_crazyvalkyrie_d8hkc3q.png]]
[[caption-width-right:350:Odin, Thor, and Loki]]
'''[[http://yugipedia.com/Nordic Nordic]]''' monsters (known as '''Polar Star''' (極星, ''Kyokusei'') in the OCG) are monsters themed after Norse mythology and support the Synchro summoning of the three '''[[http://yugipedia.com/Aesir Aesir]]''' monsters (known as '''Polar Gods''' (極神, ''Kyokushin'') in the OCG) Thor, Odin and Loki, which are very powerful and can revive from the Graveyard when destroyed. In the anime they are the signature theme of Team Ragnarok of ''5D's''.
----
!!!Tropes associated with the Nordics:
* ActionGirl:
** Vanadis of the Nordic Ascendant. "Vanadis" is the alternative name of Freyja, the Norse goddess of love, fertility, battle, gold and death.
** The Valkyries are minor female Norse gods that serve Odin. Befittingly, Valkyrie of the Nordic Ascendant is a Tuner Monster that can Summon Odin in the game.
* ColorMotif: A unique thing to note about Nordic Alfar is that the colors of "Svartalf", "Dverg", and "Ljosalf", are magenta, yellow, and cyan respectively, while "Loki" and "Mara" are black (or shades of it). This may be a reference to the CMYK color system.
* CoolHorse: Guldfaxe of the Nordic Beasts is based on the Gullfaxi from Norse mythology, a golden maned horse given by Thor to Magni, his son. It was said to be the fastest horse on land, second only to Odin's horse. This extreme speed may be referenced by its ability to be Special Summon itself to the field if the opponent controls a Synchro Monster.
* HellHound: Garmr of the Nordic Beasts. [[OddNameOut Garm is the most different of all "Nordic Beast" monsters]]. Garm is the only "Nordic Beast" not based on a hoofed animal. Garm is the only "Nordic Beasts" monster whose effect has nothing to do with Special Summoning.
* HorseOfADifferentColor: Tanngrisnir and Tanngnjóstr of the Nordic Beasts. In Norse mythology, Tanngrisnir and Tanngnjóstr were goats that pulled Thor's chariot. "Tanngrisnir" translates to "teeth-barer, snarler" and Tanngnjóstr translates to "teeth grinder" in Old Nordic language. In fact, when Tanngnjóstr was used to Synchro Summon Thor in the anime, you can clearly see it grinding its teeth.
* ObviousRulePatch: Valkyrie of the Nordic Ascendent is not a member of the Valkyrie archetype, as its OCG name does not include that archetype's name string. When the Valkyrie archetype was printed, this necessitated an errata on the Nordic monster's card text to include a clause stating that she was not part of the archetype, as she was not renamed for this purpose.
* OurElvesAreBetter: "Ljosalf of the Nordic Alfar" is a combination of the words "light" and "álfr" (elf). These light elves are divine beings who dwell in the heavens in Álfheimr. Japanese name of "Svartalf of the Nordic Alfar", Dökkálfr, is the counterpart of Ljosalf, because it's a combination of the words "dökkr" (dark) and "álfr" (elf). Unlike the light elves who live in the heavens, the dark elves are beings who dwell down in the earth.
* OurGoblinsAreDifferent: Mara of the Nordic Alfar. "Mara" is the Old Norse word for "goblin" or "nightmare". "Mara" also is the name for a specter or wraith-like creature in Germanic and particularly Scandinavian folklore, thought to cause nightmares.
* OvershadowedByAwesome: The first Tuners introduced for the Nordic Alfar and Ascendent sub-archetypes, Svartalf and Valkyrie, respectively, became this once those tribes received additional Tuners.
** Svartalf was a Level 5 monster, which meant that it could not be Normal Summoned without a Tribute, and its Level also proved to be rather awkward when it came to gathering Synchro Materials to Synchro Summon Loki, as the non-Tuner monsters had to be of different Levels. In fact, the difficulty in utilizing Svartalf meant that players tended to forgo running Loki in their Decks altogether. This changed when the Level 2 Mara was introduced, which was much easier to Summon. Additionally, if Mara was used as a Synchro Material, it used two Nordic monsters in the hand as the other materials, forgoing the need to get them onto the field altogether. Two copies of a Level 4 monster could thus easily be used alongside Mara to Synchro Summon Loki, rendering Svartalf obsolete.
** While the Level 2 Valkyrie could bring out Odin on her own by Special Summoning two Level 4 Einherjar Tokens, this required her to be Normal Summoned while the opponent controlled monsters and the controller controlled no other cards, and that the controller banish two Nordic monsters from their hand as a cost. Compare this with Vanadis, which while Level 4, allowed the controller to send any Nordic monster from their Deck to their Graveyard, and then assumed the sent monster's Level, granting her both great flexibility in Synchro Summoning, and letting the controller place more Nordic Tuners in the Graveyard to fuel the Aesirs' revival effects. However, Vanadis' greatest asset was the fact that she could be used as a substitute for any Nordic Tuner in a Synchro Summon, allowing the controller to Synchro Summon Thor and Loki as well as Odin. As Valkyrie's specifc requirements often proved to be difficult to fulfill and taxing to the hand, she was quickly dropped in favor of the more flexible Vanadis.
* PublicDomainArtifact:
** Nordic Relic Gungnir. In Norse mythology, Gungnir is Odin's magical spear; it always hits its mark and always kills.
--> Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate [Gungnir] to the field in face-up Attack Position.
** In Norse mythology, Lævateinn is a weapon mentioned in the Poetic Edda poem Fjölsvinnsmál. The amended name Lævateinn is etymologically considered to be a kenning for a sword (Old Norse "damage twig").
--> Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to [Lævateinn].
** In Norse mythology, [[{{Mjolnir}} Mjöllnir]] was the name of the weapon used by Thor himself, a hammer crafted out of iron gifted to him by the dwarves. The Norsemen believed that the sound of thunder was made by him hurling it at his foes. However, the card "Divine Relic Mjollnir" does not appear to be the weapon Thor is holding.
--> Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn.
** In Norse mythology, Draupnir is a gold ring possessed by Odin with the ability to multiply itself. Additionally, the hand of "Odin, Father of the Aesir" is shown producing another armor in this card's artwork. This explains Draupnir's effect of producing another relic from your deck.
--> Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 "Nordic Relic" card from your Deck to your hand.
** In Norse mythology, Brísingamen (from Old Norse brisinga "flaming, glowing" and men "jewelery, ornament") is the necklace of the goddess Freyja.
** In Norse mythology, Megingjörð is a belt worn by the god Thor. When worn, the belt is described as doubling Thor's godly strength, hence the first effect of this card. Interestingly enough, Thor's hammer Mjollnir is named "Divine Relic", while Megingjörð is considered a "Nordic Relic", despite both items being used by the same god. Both items are also associated with doubling a monster aspect. Megingjörð doubles strength, while Mjollnir doubles the number of attacks a monster can have.

!!!Tropes associated with the Aesirs:
* BackFromTheDead: If they are destroyed and sent to the Graveyard, the controller can Special Summon them during the End Phase of that turn and apply a unique effect. In the anime, it does not matter which player destroyed the Aesir, while in the OCG, the Aesir must be destroyed by an opponent's card. The OCG also tacks on the additional requirement that a Tuner of the Aesir's corresponding tribe be banished from the Graveyard as a cost before Special Summoning it.
* CastingAShadow: Loki, Lord of the Aesir is a DARK monster.
* CombatClairvoyance: In Norse mythology, Odin gave up his eye in order to drink from the well of Mimir, in order to gain wisdom and memory. This story parallels Odin Eye's effect, in that Odin gives up his eye (the negation of the effects of an Aesir monster you control) to gain wisdom and memory (look at the cards in your opponent's hand or all Set Spell/Trap Card your opponent controls). He also gained the power to see the future.
* DishingOutDirt: Thor, Lord of the Aesir is an EARTH monster.
* DropTheHammer: Like his mythological basis, Thor wields one of these. Curiously, however, the hammer he uses is of a different design from the one depicted in the artwork of Divine Relic Mjollnir, which ''is'' based on the hammer wielded by the mythological Thor.
* TheEmperor: Odin's card name includes the title "Polar God Sacred Emperor" in the OCG, in contrast to Thor and Loki's ''merely being'' "Polar God King" instead, which highlights Odin's TopGod status and superiority over the other two Aesir.
* EthnicGod: Each Aesir monster is [[https://www.yugioh-card.com/en/products/bp-stor.html stated by Konami]] to rule over a different tribe of Nordic monsters. Thor rules over the Nordic Beasts, Loki rules over the Nordic Alfar, and Odin rules the Nordic Ascendant. Each Aesir also requires a Tuner from his corresponding tribe as a Synchro Material.
* HandBlast: In the anime, Loki attacks by generating a ball of dark energy from the tips of his fingers that he then fires at the target.
* LightEmUp: Odin, Father of the Aesir is a LIGHT monster.
* {{Nerf}}:
** In the anime, they had no specific requirements for the Synchro Materials, and could be Synchro Summoned using any Tuner and at least two non-Tuner monsters. The OCG, on the other hand, requires that a Tuner from their corresponding tribe be used.
** In the anime, their effect to Special Summon themselves [[BackFromTheDead from the Graveyard]] during the End Phase of a turn during which they were destroyed and sent there had no cost and it did not matter which player destroyed the Aesir monster in question. In the OCG, this effect had a cost of banishing a Tuner of the Aesir's tribe from the Graveyard and the opponent had to have destroyed the Aesir monster for the effect to be used.
** Odin's anime effect allowed the controller to negate the effects of Spell and Trap Cards that affected Divine-Beast-Type monsters, including himself. The OCG downgrades this to the controller being able to only render him unaffected by the effects of Spell and Trap Cards during their turn only.
* NoSell: In the anime, Odin had an effect that allowed the controller to negate the effects of Spell and Trap Cards that affected Divine-Beast-Type monsters, including himself. In the OCG, this is [[{{Nerf}} downgraded]] to only rendering him unaffected by the effects of Spell and Trap Cards during the controller's turn only.
* OlympusMons: They are DIVINE Divine-Beast-Type monsters in the ''5D's'' anime.
* PhysicalGod: Natch. In fact, they are DIVINE monsters in the anime.
* ShockAndAwe: In Nordic mythology, Thor was known as the god of thunder. Strangely, "Thor, Lord of the Aesir" is not a Thunder-Type monster or even LIGHT Attribute (which is the Attribute most commonly associated with electric-wielding monsters). However, when he uses his damage-dealing effect, he does shoot lightning from the spikes on his shoulders at the opponent.
* SquishyWizard: Loki is a Spellcaster-Type monster and the weakest Aesir in terms of ATK.
* TopGod: Just like in Norse mythology, Odin is this. He also boasts the highest ATK and DEF among the Aesir and in the anime, was used by Harald, the leader of Team Ragnarok. The title in his card name, "Polar God Sacred Emperor" in the OCG, and "Father of the Aesir" in the TCG, also conveys this.
* TheTrickster: Loki, Lord of the Aesir is based on Loki, the renowned Norse trickster. Loki's effect could be homage to its inspiration, Loki the Trickster, because of its ability to retrieve Trap Cards from the Graveyard.

[[/folder]]

[[folder:Number]]
The '''[[http://yugipedia.com/wiki/Number Number]]''' series, also known as '''Numbers''' in the OCG, a big part of the setting and story of ''Yu-Gi-Oh! ZEXAL''. They are the most prominent Xyz Monsters in the game. In the anime and manga, there are three variants of basic Number monsters: the Emperor's Key Numbers, which have numerical values less than or equal to 100; the Legendary Numbers[[note]]44, 46, 54, 64, 65, 73, 94[[/note]], which are part of the original 100 Numbers, and the Over-One Hundred Numbers[[note]]101-107[[/note]], which are not part of the original 100 Numbers (for each group, see below).

Several Numbers have upgraded forms, most notably the Chaos Number form (Number C) introduced in the anime, but also the Shining Number form (Number S) introduced in the manga. Both forms can be Xyz Summoned by overlaying their base forms through Chaos/Shining Xyz Change ([[DubNameChange Xyz Evolution]]). Alternatively, if the Chaos Xyz Change is not possible by that method, then the Number C monsters can be summoned with Rank-Up Magic Spell Cards. There are 25 Number C monsters[[note]]C1, C5, C6, C9, C15, C32, 3x C39, C40, C43, C65, C69, C73, C80, C88, C92, C96, C101-C107[[/note]], three Number S monsters[[note]]S0, 2 versions of S39[[/note]], as well as two Number F monsters[[note]]2 monsters numbered F0[[/note]], the latter being not an evolution of any card.

Despite being a key element of both incarnations of the ''ZEXAL'' series, not all Numbers appear in either the anime or the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral. Eve also uses a single Number monster - Number XX: Infinity Dark Utopic - in the ''ARC-V'' manga.

Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 26 Numbers[[note]]18, 24, 26, 27, 29, 36, 41, 45, 49, 51, 55, 57, 59, 60, 67, 68, 71, 74-76, 78, 79, 81, 85-87, 89, 97, 98[[/note]]. Four[[note]]1-4[[/note]] of the 46 anime Numbers have not been released yet.

Some Numbers are members of different archetypes (Chronomaly, Gimmick Puppet, Heraldic, Galaxy, Star Seraph, Umbral Horror, Battlin' Boxer, Hand, Sparrow, Crashbug, Ninja/Armor Ninja, -hunder, Plant Princess) with one of them having its own archetype -- Utopia. See for each archetype on their respective folders.
----
!!!Tropes associated with all Numbers:
* AchillesHeel:
** Galaxy-Eyes Photon Dragon and Neo-Galaxy-Eyes Photon Dragon are designed to counter them.
** Numeral Hunter is an anti-Number card, designed after Number Hunter Kaito (Kite) Tenjo.
* DubNameChange: From Numbers to Number.
* ElementalPowers: With an archetype of monsters that exceed over 100 members, all six main Attributes are covered.
* GottaCatchEmAll: Collecting every Number in existence was the premise that spurred the plot in ZEXAL. [[LifeImitatesArt Some duelists in real life also try to do this]].
* LoadsAndLoadsOfCharacters: [[OneHundredAndEight 108]] different numbers (109 if you include Numerronius), with at least one monster representing each. Then there are the Chaos Numbers and Shining Numbers...
* {{Nerf}}: They are considerably stronger in the anime and manga, where they can only be destroyed in battle by another Number monster. Also, some individual Number monsters have stronger effects in the anime.
* NextTierPowerUp: Numbers can be upgraded into Chaos Numbers (Number C) or Shining Number (Number S). Utopia has even an upgrade that is neither of these forms.
* NighInvulnerability: Number Wall protects Number monsters from destruction by card effects. Additionally, the OCG/TCG added it an effect that prevents Number monsters from being destroyed by battle except by other Number monsters, in {{homage}} to their anime and manga effects. However, if a Number monster is destroyed, Number Wall is destroyed as well.
* OverlyLongName: Most of them have not only Number [X] in their names, the rest of their names are ridiculously long. The evolutions usually increase the length of the names.
* YouAreNumberSix: Each Number monster has a corresponding natural number, which is included at the start of its name after "Number". According to WordOfGod, they are not chosen randomly, but are decided "carefully with attention to details, so that fans can enjoy it in various places", which often results in puns and second meanings for each Number.[[note]]For the curious, the actual Number 6 is [=OOParts=] Atlantal/Chronomaly Atlandis.[[/note]]
----
!!Emperor's Key Numbers[[note]]excluding the Legendary Numbers[[/note]]
The '''Emperor's Key Numbers''' have have numerical values less than or equal to 100. During Astral's battle with Don Thousand, fragments of Astral's power were scattered across Earth and designated the location of the Numeron Code. They took the form of 50 Numbers, among them the seven Legendary Numbers, and the four "Gate of Numeron" monsters. When Yuma Tsukumo unlocked the door with his Emperor's Key, he opened a portal between the Astral World and his own, which allowed Astral to come into his world. Yuma found himself trapped within a sphere of blank cards, which shortly flew away. Astral's remaining power and memories were scattered into fifty more Number cards. In order to regain his lost memories, Astral cooperates with Yuma. When Astral collects all of the cards, something else will happen besides his memory recovery. It is later revealed that Astral will obtain the Numeron Code, which he was to use to annhilate the Barian World in order to Rank-Up the Astral World, but Yuma changed this mission. However, the Barian World's leaders: the Seven Barian Emperors, are also trying to collect the "Numbers." If they collect all of them, then they will get the Numeron Code and use it to destroy Astral World. During the course of the story, some of them gained Chaos Number forms.
----
!!!Tropes associated with the Emperor's Key Numbers:
* ActionGirl:
** Number 21: Frozen Lady Justice, Number 76: Harmonizer Gradielle, and Number 87: Queen of the Night. The former might count as a DarkActionGirl as well, given her user in the manga.
** Averted with Number 83: Galaxy Queen, who is pretty much a NonActionBigBad for the Sparrow archetype. Unlike the three above, she has ''both'' weak stats and a purely supportive effect.
* AttackReflector: When Number 13: Embodiment of Crime and Number 31: Embodiment of Punishment are on the field, they force the opponent's monsters to attack them. The opponent suffers the resulting Battle Damage instead of the controller.
* BeyondTheImpossible: Number 67: Pair-a-Dice Smasher can force a player to roll a 7 on a 6-sided die with its effect, naturally [[LuckManipulationMechanic synergizing with its other effect]], which forces both players to roll dice and shuts down the monster effects and attacks of the player that rolls the higher total. Also a MythologyGag to Yami Yugi's Shadow Game against the ZTV director in the manga, where Yami made the director roll a 7 by splitting his die with the Millenium Puzzle.
* BigCreepyCrawlies: Number 20: Giga-Brilliant, Number 28: Titanic Moth, Number 35: Ravenous Tarantula, Number 66: Master Key Beetle, Number 70: Malevolent Sin and Number 84: Pain Gainer are Insect-Types. Number 77: The Seven Sins is a Fiend-Type monster that looks like a gigantic spider.
* BlowYouAway: Number 42: Starship Galaxy Tomahawk and Number 49: Fortune Tune are the only WIND Number monsters.
* CastingAShadow: Number 5: Doom Chimera Dragon, Number C5: Chaos Chimera Dragon, Number 11: Big Eye, Number 13: Embodiment of Crime, Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 24: Dragulas the Vampiric Dragon, Number 31: Embodiment of Punishment, Number 34: Terror-Byte, Number 35: Ravenous Tarantula, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 48: Shadow Lich, Number 50: Blackship of Corn, Number 53: [=Heart-EartH=], Number 66: Master Key Beetle, Number 68: Sanaphond the Sky Prison, Number 70: Malevolent Sin, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 83: Galaxy Queen, Number 84: Pain Gainer, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 89: Diablosis the Mind Hacker, Number 92: [=Heart-EartH=] Dragon, Number C92: Chaos [=Heart-EartH=] Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 96: Dark Mist, Number C96: Dark Storm, Number 97: Dragravion, Number 98: Antitopian and all Gimmick Puppet Numbers (15, C15, 40, C40, 88 and C88) are DARK monsters.
* CatGirl: Number 29: Mannequin Cat is one, as she's designed to fit in Cathy's deck.
* ChefOfIron: Number 59: Crooked Cook is a combat cook.
* CoolBoat: Number 50: Blackship of Corn. It can destroy an opponent's monster that has equal or less ATK than this card and the opponent gets 1000 damage. However, Blackship of Corn cannot attack during the turn the effect was activated.
* CoolStarship: Number 42: Galaxy Tomahawk.
* CoolTrain: Number 81: Superdreadnought Rail Cannon Super Dora is cannon monster with four trains as its legs. It is designed to fit in Anna Kozuki's Train deck.
* DishingOutDirt:
** Rock-Type monsters are Number 30: Acid Golem of Destruction, Number 51: Finisher the Strong Arm, Number 52: Diamond Crab King, Number 55: Gogogo Goliath and Number 68: Sanaphond the Sky Prison. Diamond Crab King and Gogogo Goliath are also EARTH monsters.
** Other EARTH monsters are Number 12: Crimson Shadow Armor Ninja, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 72: Shogi Rook, Number 74: Master of Blades, Number 81: Superdreadnought Rail Cannon Super Dora and Number 82: Heartlandraco.
* ElementalAbsorption: Number 76: Harmonizer Gradielle [[AllYourPowersCombined gains the Attributes of her Xyz Materials]], and can swap them out for monsters in the opponent's Graveyard. Furthermore, she can't be destroyed by battle with monsters that share any of her Attributes, nor can they destroy her with their effects.
* EnergyAbsorption: When Number 96: Dark Mist battles a monster, it will steal half of its ATK. If Dark Mist is attached to Number C96: Dark Storm, it will steal its original ATK.
* EverythingsBetterWithDinosaurs: Number 19: Freezerdon and Number 61: Volcasaurus are Dinosaur-Type monsters.
* EvilCounterpart: While "evil" might be too strong a word, Number 97: Dragravion is designed to be a dark version of Number 46: Dragluon. Both have the same ATK, DEF, and Rank with effects related Dragon monsters, but they have opposing Attributes and generally opposing effects; while most of Dragluon's effects hinder the opponent's monsters, Dragravion's effect supports your own. They're also both named after elementary particles (gluon and graviton), the former of which is proven to exist while the latter remains hypothetical.
* GameplayAndStorySegregation: Number 24: Dragulas the Vampiric Dragon is a Wyrm-type monster; however, the Wyrm type did not exist in the ZEXAL era, which marks the Numbers' only appearance in the anime/manga.
* GodSaveUsFromTheQueen: Number 83: Galaxy Queen for the Sparrow archetype.
* {{Golem}}: Number 30: Acid Golem of Destruction and Number 55: Gogogo Goliath.
* GreenThumb: Number 50: Blackship of Corn and Number 87: Queen of the Night are Plant-Types.
* TheHighQueen: Number 87: Queen of the Night from the Plant Princess archetype.
* IWorkAlone: Number 59: Crooked Cook has an effect that lets him destroy all other cards you control, but in exchange, he gains 300 ATK for each monster destroyed and sent to the Graveyard by his effect until the end of the turn. As long as he's the only card you control, he is unaffected by other cards' effects.
* AnIcePerson: Number 19: Freezerdon and Number 21: Frozen Lady Justice, as their names already indicate, are related to ice.
* InstrumentOfMurder: Number 76: Harmonizer Gradielle wields a ''keytar sword''.
* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 26: Octobypass the Dimensional Pathway, Number 29: Mannequin Cat, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 67: Pair-a-Dice Smasher, Number 76: Harmonizer Gradielle, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.
* MakingASplash: Number 17: Leviathan Dragon, Number 19: Freezerdon, Number 21: Frozen Lady Justice, Number 30: Acid Golem of Destruction, Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark, Number 47: Nightmare Shark, Number 71: Lebarian Shark and Number 87: Queen of the Night are WATER monsters.
* MechanicalLifeform: Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 25: Force Focus, Number 34: Terror-Byte, Number 42: Galaxy Tomahawk, Number 81: Superdreadnought Rail Cannon Super Dora, all Chronomaly Numbers (6, C6, 33 and 36) and all Gimmick Puppet (15, C15, 40, C40, 88 and C88) Numbers are Machine-Type monsters.
* MookMaker: Number 42: Galaxy Tomahawk can fill the board with tokens, but only for one turn. Number 93: Utopia Kaiser takes it up a notch by being able to fill the board with ''other Numbers'', but only ones under Rank 9 and with 3000 ATK or less, and they have their effects negated (which can be a benefit to cards like Acid Golem of Destruction or Crazy Box).
* {{Necromancer}}:
** Number 32: Shark Drake can revive an enemy monster it just destroyed in battle and reduces that monster's ATK by 1000 and Shark Drake can attack a second time (though, Shark Drake doesn't have to battle the revived monster again).
** Number 71: Lebarian Shark can revive a Number monster from your Graveyard while giving it one of its Xyz Materials.
* NobleBirdOfPrey: Number 49: Fortune Tune is the only Winged Beast-Type monster.
* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 26: Spaceway Octobypass, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugares the Timeless, Number 67: Pair-a-Dice Smasher, Number 68: Sanaphond the Sky Prison, Number 71: Rebarian Shark, Number 74: Master of Blades, Number 76: Harmonizer Gradielle, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Diablosis the Mind Hacker, Number 90: Galaxy-Eyes Photon Lord, Number 97: Dragravion, and Number 98: Antitopian. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Chaos form. With Collection Pack: Duelist of Revolution in May 2019 releasing the last 4 Numbers, all 100 are accounted for, though Numbers 1-4 have yet to be released in real life (even though two versions of each appeared in the anime).
* OurCentaursAreDifferent: Number 45: Crumble Logos the Prophet of Demolition is a centaur. His lower half looks like the body of a mechanical horse, while the upper half looks like an undead man.
* OurDemonsAreDifferent: Number 13: Embodiment of Crime, Number 31: Embodiment of Punishment, Number 41: Baguska, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 53: [=Heart-eartH=], Number 60: Dugares the Timeless, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 85: Crazy Box, Number 96: Dark Mist, Number C96: Dark Storm are Fiend-Type monsters.
* OurDragonsAreDifferent:
** Number 5: Doom Chimera Dragon, Number C5: Chaos Chimera Dragon, Number 17: Leviathan Dragon, Number 38: Hope Harbinger Dragon Titanic Galaxy, Number 57: Tri-Head Dust Dragon, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 71: Lebarian Shark, Number 82: Heartlandraco, Number 91: Thunder Spark Dragon, Number 92: [=Heart-eartH=] Dragon, Number C92: [=Heart-eartH=] Chaos Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 99: Utopic Dragon and Number 100: Numeron Dragon are Dragon-Type monsters.
** Number 24: Dragulas the Vampiric Dragon is a Wyrm-Type monster.
* OurFairiesAreDifferent: Number 7: Lucky Stripe, Number 16: Shock Master, Number 63: Shamoji Soldier, Number 67: Pair-a-Dice Smasher and Number 76: Harmonizer Gradielle are Fairy-Type monsters.
* OurLichesAreDifferent: Number 48: Shadow Lich.
* OurZombiesAreDifferent: Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 45: Crumble Logos the Prophet of Demolition, and Number 48: Shadow Lich are Zombie-Type monsters.
* PlayingWithFire:
** Number 58: Burner Viser is a FIRE Pyro-Type monster.
** Other FIRE monsters are Number 28: Titanic Moth, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugares the Timeless, Number 61: Volcasaurus, and Number 79: Battlin' Boxer Nova Caesar.
* PoisonousPerson: The artwork of Number 30: Acid Golem of Destruction has the monster release poisonous fumes. And it can damage its controller with its effects.
* {{Portmanteau}}: Number 71: Lebarian Shark's name is a combination of "Levice/Leviathan" and "Barian". It's also a PunnyName, as it sounds like "Le Barian". Its name is a reference to both Shark's first Number, Number 17: Leviathan Dragon (Levice Dragon in the OCG), as well as Shark's true nature as the Barians' leader.
* PsychicPowers: Number 26: Spaceway Octobypass, Number 74: Master of Blades, Number 89: Diablosis the Mind Hacker and the four Heraldic Number monsters (8, 18, 69 and C69) are Psychic-Type monsters.
* SinisterGeometry: Number 11: Big Eye is an upside-down cone with a giant eye that's capable of mind-controlling other monsters.
* SixthRanger: A number of the card game-exclusive Numbers are clearly designed to fit in the decks of ''ZEXAL'' characters despite not appearing in the anime or manga. Number 18 is based on Tron, Number 29 on Cathy, Number 36 on III, Numbers 55 and 98 on Yuma, Number 71 on Shark, Number 79 on Alito, Number 81 on Anna, and Number 86 on Gauche.
* TeleportersAndTransporters: Number 26: Spaceway Octobypass is basically a living portal that lets a monster attack directly, but strands it on the opponent's field.
* ThirteenIsUnlucky: Number 13: Embodiment of Crime or Cain's Demon in Japan, is rather demonic in appearance. Paired with Number 31: Embodiment of Punishment, the two can lock down the game by forcing the opponent's monsters to attack them and make them lose Life Points that the controller would've lost.
* ThreateningShark: Number 32: Shark Drake, Number C32: Shark Drake Veiss, Number 37: Hope Woven Dragon Spider Shark and Number 47: Nightmare Shark; bonus points for all of them being used by Shark in different continuities. They are also the only Sea Serpent-Type monsters among the Numbers. Number 71: Lebarian Shark is more or less a shark InNameOnly, as it doesn't quite look like one and is classified as a Dragon-type monster.
* TimeMaster: Number 60: Dugales of Forgotten Time's effect simulates temporal displacement, by giving you one of three benefits (drawing cards, summoning a monster, or doubling a monster's ATK) at the cost of skipping the corresponding phase in your next turn (Draw Phase, Main Phase 1, and Battle Phase respectively).
* TokenEvilTeammate: Despite being an Emperor's Key Number and therefore associated with Astral World, Number 71: Lebarian Shark has a very heavy Barian motif. Its effect is also seemingly made to support the Over One-Hundred Numbers, particularly to facilitate the use of the Barians' ace card Rank-Up-Magic - The Seventh One.
* UnknownCharacter: Until the card was printed in real life several years after ''ZEXAL'' ended, absolutely nothing was known about Number 5: Doom Chimera Dragon other than its name and Rank. And even then, the only reason ''that's'' even known is because it was mentioned in the anime card text of its Chaos Number form.

----
!!Legendary Numbers
The '''[[http://yugipedia.com/wiki/Mythyrian_Numbers Legendary Numbers]]''', also known as '''Mythyrian Numbers''' in the dub, are seven cards of the original 100 Numbers and they play a major part in the story of ''ZEXAL II''. They are unique, located in Number ruins across the world, protected by guardians. Each of these Numbers correspond to a legend inscribed on the walls of the ruins, telling the story of the person who occupied that location in a previous era, before they became ruins due to the ravages of time. Rather than taking their form based on their holders Deck, they take a form relative to the legend that is described. The legendary figures are the human past lives of the Seven Barian Emperors, and instead of containing the pieces of Astral's memories, the Legendary Numbers contain the memories of the legendary figures.

The seven Legendary Numbers are Number 44: Sky Pegasus (Durbe), Number 46: Dragluon (Mizael), Number 54: Lion Heart (Alito), Number 64: Ronin Raccoon Sandayu (Girag), Number 65: Djinn Buster (Vector), Number 73: Abyss Splash (Nasch) and Number 94: Crystalzero (Merag). Two of them have also Chaos upgrades -- Number C65: King Overfiend and Number C73: Abyss Supra Splash.
----
!!!Tropes associated with the Legendary Numbers:
* ActionGirl: Number 94: Crystalzero.
* CastingAShadow: Number 65: Djinn Buster and Number C65: King Overfiend are DARK monsters.
* DishingOutDirt: Number 54: Lion Heart and Number 64: Ronin Raccoon Sandayu are EARTH monsters.
* AnIcePerson: Number 94: Crystalzero.
* LightEmUp: Number 44: Sky Pegasus and Number 46: Dragluon are LIGHT monsters.
* MakingASplash: Number 73: Abyss Splash, Number C73: Abyss Supra Splash and Number 94: Crystalzero are WATER monsters.
* OurDemonsAreDifferent: Number 65: Djinn Buster and Number C65: King Overfiend are Fiend-Types monster.
* OurDragonsAreDifferent: Number 46: Dragluon is a Dragon-Type monster.
* PantheraAwesome: Number 54: Lion Heart is a humanoid lion.
* {{Pegasus}}: Number 44: Sky Pegasus.
* {{Samurai}}: Number 64: Ronin Raccoon Sandayu is a samurai raccoon.

----
!!Over One-Hundred Numbers
The seven '''[[http://yugipedia.com/wiki/Number_10X Over One-Hundred Numbers]]''', or '''Number 10X''' for short, are the signature cards of the Seven Barian Emperors from ''ZEXAL''. The Over One-Hundred Numbers are malignant versions of the Number cards designed by Don Thousand to corrupt the Seven Barian Emperors, who have been reincarnated due to each being connected to one of the Number ruins. This corrupts their original memories and allows them to serve him in the restoration of his power. When each of the Barian Emperors was about to die Don Thousand would appear to them and attach each of the Numbers to their soul thus filling them with hate. The falsified memories they contain can be countered by the corresponding Legendary Number. Unlike the first 100 Numbers, Astral cannot absorb them since they are not pieces of his memory. Each of the seven Over-One Hundred Numbers has an own Number C version.

Number 101: Silent Honor ARK is owned by Nasch/[[DubNameChange Nash]], Number 102: Star Seraph Sentry by Durbe/[[DubNameChange Dumon]], Number 103: Ragna Zero by Merag/[[DubNameChange Marin]], Number 104: Masquerade by Vector, Number 105: Battlin' Boxer Star Cestus by Alito, Number 106: Giant Hand by Girag, and Number 107: Galaxy-Eyes Tachyon Dragon by Mizael/[[DubNameChange Mizar]].
----
!!!Tropes associated with the Over One-Hundred Numbers:
* ArcherArchetype: Number 102: Star Seraph Sentry wields a bow.
* BalanceBuff:
** Number C102 only needs to detach 2 Xyz Materials to protect itself from destruction as opposed to all of them, though the damage dealt by its effect is lower.
** Number 103's real-life effect can target any monster whose ATK is different from their original ATK, while in the anime it could only destroy monsters whose ATK had been lowered. C103's real life effect banishes the target monster in addition to dealing damage, and while the anime version summons the original Number 103 from the Graveyard when destroyed by a card effect, the card game version summons ''itself'' from the Graveyard when destroyed by anything, but it needs to have an Xyz Material attached in order to use this effect.
** Number 104 can use its milling effect and attack in the same turn, whereas it had to give up its attack for the turn to mill the opponent in the anime.
** The real-life Number 105 can use its effect when ''any'' Battlin' Boxer attacks, not just itself, and the effect also negates the attack target's effects. Additionally, the target no longer needs to have higher ATK than the attacker to use its effect.
* BlackKnight: There are two knight-like monsters colored in black: Number C101: Silent Honor DARK and Number C102: Archfiend Seraph.
* BladeOnAStick:
** Number C101: Silent Honor DARK wields a lance.
** Also, Number C102: Archfiend Seraph wields a lance.
* CastingAShadow: Number C104: Umbral Horror Masquerade is a DARK monster.
* CoolMask: Number 104: Masquerade and Number C104: Umbral Horror Masquerade have those.
* CoolShip: Number 101: Silent Honor ARK is a futuristic submarine of war.
* DarkActionGirl: Number 103: Ragna Zero and Number C103: Ragna Infinity.
* DidntNeedThoseAnyway: As shown in the anime, Number C101: Silent Honor DARK is actually the pilot of Number 101: Silent Honor ARK. Which, in turn, would suggest that it never needed the ship to begin with.
* DishingOutDirt: Number 106: Giant Hand and Number C106: Giant Red Hand are EARTH Rock-Type monsters.
* EvilCounterpart: Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are the counterparts of Galaxy-Eyes Photon Dragon and Neo Galaxy-Eyes Photon Dragon.
* FourIsDeath: Six of the seven base Over One-Hundred Numbers are Rank 4 monsters.
* ElementalPowers: With all of their forms, they cover five of the six main Attributes: WATER, LIGHT, DARK, FIRE and EARTH.
* GiantHandsOfDoom: Number 106: Giant Hand and Number C106: Giant Red Hand.
* AnIcePerson: Number 103: Ragna Zero and Number C103: Ragna Infinity.
* TheLastOfTheseIsNotLikeTheOthers: Number 107: Galaxy-Eyes Tachyon Dragon is the only Over One-Hundred Number that's not humanoid in design (Giant Hand is at least based on a human hand), and is the only one that's not Rank 4.
* LightEmUp: Number 102: Star Seraph Sentry, Number C102: Archfiend Seraph, Number 104: Masquerade, Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are LIGHT monsters.
* MakingASplash:
** Number 101: Silent Honor ARK and Number C101: Silent Honor DARK are WATER Aqua-Type monsters.
** Other WATER monsters are Number 103: Ragna Zero and Number C103: Ragna Infinity.
* MechanicalLifeforms: While none of them are Machine-type, all of them have a very mechanical appearance, reflecting their nature as artificial Numbers created by Don Thousand.
* {{Nerf}}:
** Number 101 needs to detach 2 Xyz Materials to use its absorption effect in the game, as opposed to only 1 in the anime, and can only target Special Summoned monsters in Attack Position as opposed to any monster the opponent controls. Its Chaos form's absorption effect is also restricted to Special Summoned monsters in the real-life game whereas it could target any monster in the anime, and the anime version had another effect that allowed it to summon the original 101 from the Graveyard, which is absent from the real-life version.
** Number C105's first effect only deals damage equal to half the ATK of monsters it destroys in the Graveyard, as opposed to their full ATK on the field.
** Zigzagged with Number 106. Its real-life effect costs 2 Xyz Materials instead of 1 to activate; however, it prevents the target from attacking entirely, rather than destroying it and inflicting damage when that target tries to. Played straight with Number C106, whose negation effect only lasts for one turn and can only be activated in response to an opponent's effect activation, and its anime version also negates effect damage to the controller while the real-life one does not.
** Number 107's real-life effect must be activated at the start of the Battle Phase, rather than at any time during the Battle Phase, and its Chaos form can only make extra attacks on monsters.
* NobleDemon: Number C102: Archfiend Seraph, who is even named "Noble Demon" in the OCG.
* OurFairiesAreDifferent[=/=]OurAngelsAreDifferent: Number 102: Star Seraph Sentry, Number C102: Archfiend Seraph, Number 103: Ragna Zero and Number C103: Ragna Infinity are Fairy/Angel-Type monsters in the TCG/OCG.
* OurDragonsAreDifferent: Number 107: Galaxy-Eyes Tachyon Dragon and Number C107: Neo Galaxy-Eyes Tachyon Dragon are Dragon-Type monsters.
* PlayingWithFire: Number 105: Battlin' Boxer Star Cestus and Number C105: Battlin' Boxer Comet Cestus are FIRE monsters.
* SimpleStaff: Number C104: Umbral Horror Masquerade has a staff, fitting as he's a Spellcaster-Type monster.
* SinisterScimitar: Number 103: Ragna Zero wields a pair of icy white scimitars.
* SinisterScythe: Number C103: Ragna Infinity has a dark red scythe.
* SmurfettePrinciple: Number 103: Ragna Zero with her upgraded form is the only female member of the Over One-Hundred Numbers.

----
!!Number 0
There are two Number 0 cards. The last Number that appears in the anime, '''[[http://yugipedia.com/wiki/Number_F0:_Utopic_Future Number F0: Utopic Future]]''', the only Future Number in the game; and Number S0: Utopic ZEXAL, one of the Shining Numbers from the manga. Both cards are not part of the original 100 Numbers and are in fact creations of Yuma's hope and they are connected with the Utopia archetype. Both stand out as Xyz Monsters, as their Rank is 0 (but they are treated as Rank 1 monsters) and they can be Xyz Summoned by overlaying multiple Xyz Monsters with the same Rank.
----
!!!Tropes associated with the Number 0:
* DifficultButAwesome: You need two non-Number monsters with the same Rank to Xyz Summon Utopic Future, but he is really awesome.
* DualWielding: Utopic Future, similar like the Utopia monsters.
* {{Expy}}: Utopic ZEXAL is just the Shining and manga version of Utopic Future, mixed with Yuma's ZEXAL II mode. It can also be seen as one to Jounouchi's Lord of the Red, being a monster that manifests as PoweredArmor worn by the Duelist controlling it.
* FireForgedFriends: When Utopic Future fights a monster, the player gains control of the enemy monster until the end of the Battle Phase.
* {{Foil}}:
** Utopic Future is this to Number 99: Utopic Dragon. Utopic Dragon is the ultimate evolution of Number 39: Utopia, but it is summoned by Astral, not Yuma. Yuma's Utopic Future is his answer to Utopic Dragon, since Utopic Future is the replacement of Utopia. Utopic Dragon has 4000 ATK and 2000 DEF, is a Rank 10 monster, and has an effect that revives a monster from the graveyard and it has another effect that negates and destroys a card that is targeting him, while Utopic Future is a Rank 0 (then Rank 1) monster with 0 ATK and DEF, and it befriends an enemy by fighting it. Both are also non-Utopia cards. Utopic Dragon can be summoned with a Utopia monster, while Utopic Future cannot be summoned with Utopia.
** He's also, oddly enough, a foil to Ultimaya Tzolkin of the Dark Synchro Monsters. Ultimaya is a Synchro Monster, Utopic Future is an Xyz Monster. Both have 0 ATK, but counterbalance it with effects that make them hard to get rid of. Both lack a Rank or Level, respectively, and require two monsters of the same Rank/Level, but Ultimaya is always treated as Level 12, while Utopic Future is treated as Rank 1. They also both have effects that rely on other monsters to fight for them. However, Ultimaya is a DARK Dragon-Type monster and the final ace of a main villain, while Utopic Future is a LIGHT Warrior-Type monster and the final ace of a main hero.
* LightEmUp: They are LIGHT monsters like Utopia.
* MyHeroZero: Utopic Future's Number is 0, he has 0 ATK and DEF, the Battle Damage is reduced to 0 when this card battles, and he is even Rank 0. However, when he's played, he is considered as a Rank 1 monster. Utopic ZEXAL is also Number 0 and Rank 0 with 0 ATK and DEF, although he does gain ATK based on the number of Xyz Materials attached to him.
* NighInvulnerability: Utopic Future card cannot be destroyed by battle and the player doesn't get Battle Damage.
* NoSell: Utopic Future can survive being destroyed by a card effect by detaching an Xyz Material.
* WeakButSkilled: Despite having 0 ATK and DEF, Utopic Future can be really troublesome for the opponent.
* WingedHumanoid: Like the Utopia monsters, Utopic Future has wings. Four wings.
[[/folder]]
[[redirect:Characters/YuGiOhCardGame]]

Added: 2724

Changed: 191

Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: While Abyssbalaen could destroy cards the opponent controlled, up to the number of Mermail monsters in the controller's Graveyard, to use this effect, the controller had to discard ''four other Mermail monsters'' and then Special Summon it from the hand. This immense cost basically meant that Abyssbalean saw only niche use at best.



* CoolHorse: Guldfaxe of the Nordic Beasts In Norse Mythology the Gullfaxi was a golden maned horse given to Magni, the son of Thor, by his father. The Gullifaxi or Guldfaxe was once owned by Thor. It was said to be the fastest horse on land second only to Odin's horse. This extreme speed maybe related to its ability to be Special Summoned to the field.

to:

* CoolHorse: Guldfaxe of the Nordic Beasts In Norse Mythology is based on the Gullfaxi was from Norse mythology, a golden maned horse given by Thor to Magni, the son of Thor, by his father. The Gullifaxi or Guldfaxe was once owned by Thor. son. It was said to be the fastest horse on land land, second only to Odin's horse. This extreme speed maybe related to may be referenced by its ability to be Special Summoned Summon itself to the field.field if the opponent controls a Synchro Monster.


Added DiffLines:

* ObviousRulePatch: Valkyrie of the Nordic Ascendent is not a member of the Valkyrie archetype, as its OCG name does not include that archetype's name string. When the Valkyrie archetype was printed, this necessitated an errata on the Nordic monster's card text to include a clause stating that she was not part of the archetype, as she was not renamed for this purpose.


Added DiffLines:

* OvershadowedByAwesome: The first Tuners introduced for the Nordic Alfar and Ascendent sub-archetypes, Svartalf and Valkyrie, respectively, became this once those tribes received additional Tuners.
** Svartalf was a Level 5 monster, which meant that it could not be Normal Summoned without a Tribute, and its Level also proved to be rather awkward when it came to gathering Synchro Materials to Synchro Summon Loki, as the non-Tuner monsters had to be of different Levels. In fact, the difficulty in utilizing Svartalf meant that players tended to forgo running Loki in their Decks altogether. This changed when the Level 2 Mara was introduced, which was much easier to Summon. Additionally, if Mara was used as a Synchro Material, it used two Nordic monsters in the hand as the other materials, forgoing the need to get them onto the field altogether. Two copies of a Level 4 monster could thus easily be used alongside Mara to Synchro Summon Loki, rendering Svartalf obsolete.
** While the Level 2 Valkyrie could bring out Odin on her own by Special Summoning two Level 4 Einherjar Tokens, this required her to be Normal Summoned while the opponent controlled monsters and the controller controlled no other cards, and that the controller banish two Nordic monsters from their hand as a cost. Compare this with Vanadis, which while Level 4, allowed the controller to send any Nordic monster from their Deck to their Graveyard, and then assumed the sent monster's Level, granting her both great flexibility in Synchro Summoning, and letting the controller place more Nordic Tuners in the Graveyard to fuel the Aesirs' revival effects. However, Vanadis' greatest asset was the fact that she could be used as a substitute for any Nordic Tuner in a Synchro Summon, allowing the controller to Synchro Summon Thor and Loki as well as Odin. As Valkyrie's specifc requirements often proved to be difficult to fulfill and taxing to the hand, she was quickly dropped in favor of the more flexible Vanadis.

Added: 4358

Changed: 152

Removed: 716

Is there an issue? Send a MessageReason:
None


'''[[http://yugipedia.com/wiki/Noble_Knight Noble Knights]]''', known as '''Holy Knights''' (聖騎士 ''Seikishi'') in the OCG, are a series of LIGHT (with one exception) Warrior monsters. They rely on the [[http://yugipedia.com/wiki/Noble_Arms Noble Arms]] Equip Spell Cards, which have various effects and can re-equip themselves to other Noble Knights when destroyed. Their leader is Artorigus, King of the Noble Knights, and his evolved form, Sacred Noble Knight of King Artorigus.

to:

'''[[http://yugipedia.com/wiki/Noble_Knight Noble Knights]]''', known as '''Holy Knights''' (聖騎士 ''Seikishi'') in the OCG, are a series an archetype of LIGHT (with one exception) Warrior monsters. They rely on the [[http://yugipedia.com/wiki/Noble_Arms Noble Arms]] Equip Spell Cards, which have various effects and can re-equip themselves to other Noble Knights when destroyed. Their leader is Artorigus, King of the Noble Knights, and his evolved form, Sacred Noble Knight of King Artorigus.



!!!Tropes associated with the Nordics and Aesirs:

to:

!!!Tropes associated with the Nordics and Aesirs:Nordics:



* CastingAShadow: Loki, Lord of the Aesir is a DARK monster.
* CombatClairvoyance: In Norse mythology, Odin gave up his eye in order to drink from the well of Mimir, in order to gain wisdom and memory. This story parallels Odin Eye's effect, in that Odin gives up his eye (the negation of the effects of an Aesir monster you control) to gain wisdom and memory (look at the cards in your opponent's hand or all Set Spell/Trap Card your opponent controls). He also gained the power to see the future.



* LightEmUp: Odin, Father of the Aesir is a LIGHT monster.
* OlympusMons: The Aesirs are DIVINE Divine-Beast-Type monsters in the ''5D's'' anime.



* PhysicalGod: The Aesirs. In fact, they are DIVINE monsters in the anime.



* ShockAndAwe: In Nordic mythology, Thor was known as the god of thunder. Strangely, "Thor, Lord of the Aesir" is not a Thunder-Type monster.

to:


!!!Tropes associated with the Aesirs:
* BackFromTheDead: If they are destroyed and sent to the Graveyard, the controller can Special Summon them during the End Phase of that turn and apply a unique effect. In the anime, it does not matter which player destroyed the Aesir, while in the OCG, the Aesir must be destroyed by an opponent's card. The OCG also tacks on the additional requirement that a Tuner of the Aesir's corresponding tribe be banished from the Graveyard as a cost before Special Summoning it.
* CastingAShadow: Loki, Lord of the Aesir is a DARK monster.
* CombatClairvoyance: In Norse mythology, Odin gave up his eye in order to drink from the well of Mimir, in order to gain wisdom and memory. This story parallels Odin Eye's effect, in that Odin gives up his eye (the negation of the effects of an Aesir monster you control) to gain wisdom and memory (look at the cards in your opponent's hand or all Set Spell/Trap Card your opponent controls). He also gained the power to see the future.
* DishingOutDirt: Thor, Lord of the Aesir is an EARTH monster.
* DropTheHammer: Like his mythological basis, Thor wields one of these. Curiously, however, the hammer he uses is of a different design from the one depicted in the artwork of Divine Relic Mjollnir, which ''is'' based on the hammer wielded by the mythological Thor.
* TheEmperor: Odin's card name includes the title "Polar God Sacred Emperor" in the OCG, in contrast to Thor and Loki's ''merely being'' "Polar God King" instead, which highlights Odin's TopGod status and superiority over the other two Aesir.
* EthnicGod: Each Aesir monster is [[https://www.yugioh-card.com/en/products/bp-stor.html stated by Konami]] to rule over a different tribe of Nordic monsters. Thor rules over the Nordic Beasts, Loki rules over the Nordic Alfar, and Odin rules the Nordic Ascendant. Each Aesir also requires a Tuner from his corresponding tribe as a Synchro Material.
* HandBlast: In the anime, Loki attacks by generating a ball of dark energy from the tips of his fingers that he then fires at the target.
* LightEmUp: Odin, Father of the Aesir is a LIGHT monster.
* {{Nerf}}:
** In the anime, they had no specific requirements for the Synchro Materials, and could be Synchro Summoned using any Tuner and at least two non-Tuner monsters. The OCG, on the other hand, requires that a Tuner from their corresponding tribe be used.
** In the anime, their effect to Special Summon themselves [[BackFromTheDead from the Graveyard]] during the End Phase of a turn during which they were destroyed and sent there had no cost and it did not matter which player destroyed the Aesir monster in question. In the OCG, this effect had a cost of banishing a Tuner of the Aesir's tribe from the Graveyard and the opponent had to have destroyed the Aesir monster for the effect to be used.
** Odin's anime effect allowed the controller to negate the effects of Spell and Trap Cards that affected Divine-Beast-Type monsters, including himself. The OCG downgrades this to the controller being able to only render him unaffected by the effects of Spell and Trap Cards during their turn only.
* NoSell: In the anime, Odin had an effect that allowed the controller to negate the effects of Spell and Trap Cards that affected Divine-Beast-Type monsters, including himself. In the OCG, this is [[{{Nerf}} downgraded]] to only rendering him unaffected by the effects of Spell and Trap Cards during the controller's turn only.
* OlympusMons: They are DIVINE Divine-Beast-Type monsters in the ''5D's'' anime.
* PhysicalGod: Natch. In fact, they are DIVINE monsters in the anime.
* ShockAndAwe: In Nordic mythology, Thor was known as the god of thunder. Strangely, "Thor, Lord of the Aesir" is not a Thunder-Type monster.monster or even LIGHT Attribute (which is the Attribute most commonly associated with electric-wielding monsters). However, when he uses his damage-dealing effect, he does shoot lightning from the spikes on his shoulders at the opponent.
* SquishyWizard: Loki is a Spellcaster-Type monster and the weakest Aesir in terms of ATK.
* TopGod: Just like in Norse mythology, Odin is this. He also boasts the highest ATK and DEF among the Aesir and in the anime, was used by Harald, the leader of Team Ragnarok. The title in his card name, "Polar God Sacred Emperor" in the OCG, and "Father of the Aesir" in the TCG, also conveys this.


Added DiffLines:

Added: 1652

Changed: 1114

Is there an issue? Send a MessageReason:
None


** Number 21: Frozen Lady Justice, Number 76: Gladiyell the Melody Lumaestra, and Number 87: Queen of the Night. The former might count as a DarkActionGirl as well, given her user in the manga.

to:

** Number 21: Frozen Lady Justice, Number 76: Gladiyell the Melody Lumaestra, Harmonizer Gradielle, and Number 87: Queen of the Night. The former might count as a DarkActionGirl as well, given her user in the manga.



* BeyondTheImpossible: Number 67: Pair-a-Dice Smasher can force a player to roll a 7 on a 6-sided die with its effect, naturally [[LuckManipulationMechanic synergizing with its other effect]], which forces both players to roll dice and shuts down the monster effects and attacks of the player that rolls the higher total. Also a MythologyGag to Yami Yugi's Shadow Game against the ZTV director in the manga, where Yami made the director roll a 7 by splitting his die with the Millenium Puzzle.



* ElementalAbsorption: Number 76: Gladiyell the Melody Lumaestra [[AllYourPowersCombined gains the Attributes of her Xyz Materials]], and can swap them out for monsters in the opponent's Graveyard. Furthermore, she can't be destroyed by battle with monsters that share any of her Attributes, nor can they destroy her with their effects.

to:

* ElementalAbsorption: Number 76: Gladiyell the Melody Lumaestra Harmonizer Gradielle [[AllYourPowersCombined gains the Attributes of her Xyz Materials]], and can swap them out for monsters in the opponent's Graveyard. Furthermore, she can't be destroyed by battle with monsters that share any of her Attributes, nor can they destroy her with their effects.



* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 26: Octobypass the Dimensional Pathway, Number 29: Mannequin Cat, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 76: Gladiyell the Melody Lumaestra, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.

to:

* InstrumentOfMurder: Number 76: Harmonizer Gradielle wields a ''keytar sword''.
* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 26: Octobypass the Dimensional Pathway, Number 29: Mannequin Cat, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 67: Pair-a-Dice Smasher, Number 76: Gladiyell the Melody Lumaestra, Harmonizer Gradielle, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.



* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 26: Octobypass the Dimensional Pathway, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugales of Forgotten Time, 68: Sanaphond the Sky Prison, Number 71: Rebarian Shark, Number 74: Master of Blades, Number 76: Gladiyell the Melody Lumaestra, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Diablosis the Mind Hacker, Number 90: Galaxy-Eyes Photon Lord, Number 97: Dragravion, and Number 98: Antitopian. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Chaos form. With Collection Pack: Duelist of Revolution in May 2019 releasing the last 4 Numbers, all 100 are accounted for, though Numbers 1-4 have yet to be released in real life (even though two versions of each appeared in the anime).

to:

* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 26: Octobypass the Dimensional Pathway, Spaceway Octobypass, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugales of Forgotten Time, Dugares the Timeless, Number 67: Pair-a-Dice Smasher, Number 68: Sanaphond the Sky Prison, Number 71: Rebarian Shark, Number 74: Master of Blades, Number 76: Gladiyell the Melody Lumaestra, Harmonizer Gradielle, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Diablosis the Mind Hacker, Number 90: Galaxy-Eyes Photon Lord, Number 97: Dragravion, and Number 98: Antitopian. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Chaos form. With Collection Pack: Duelist of Revolution in May 2019 releasing the last 4 Numbers, all 100 are accounted for, though Numbers 1-4 have yet to be released in real life (even though two versions of each appeared in the anime).



* OurDemonsAreDifferent: Number 13: Embodiment of Crime, Number 31: Embodiment of Punishment, Number 41: Baguska, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 53: [=Heart-eartH=], Number 60: Dugales of Forgotten Time, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 85: Crazy Box, Number 96: Dark Mist, Number C96: Dark Storm are Fiend-Type monsters.

to:

* OurDemonsAreDifferent: Number 13: Embodiment of Crime, Number 31: Embodiment of Punishment, Number 41: Baguska, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 53: [=Heart-eartH=], Number 60: Dugales of Forgotten Time, Dugares the Timeless, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 85: Crazy Box, Number 96: Dark Mist, Number C96: Dark Storm are Fiend-Type monsters.



* OurFairiesAreDifferent: Number 7: Lucky Stripe, Number 16: Shock Master, Number 63: Shamoji Soldier, and Number 76: Gladiyell the Melody Lumaestra are Fairy-Type monsters.

to:

* OurFairiesAreDifferent: Number 7: Lucky Stripe, Number 16: Shock Master, Number 63: Shamoji Soldier, Number 67: Pair-a-Dice Smasher and Number 76: Gladiyell the Melody Lumaestra Harmonizer Gradielle are Fairy-Type monsters.



** Other FIRE monsters are Number 28: Titanic Moth, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugales of Forgotten Time, Number 61: Volcasaurus, and Number 79: Battlin' Boxer Nova Caesar.

to:

** Other FIRE monsters are Number 28: Titanic Moth, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugales of Forgotten Time, Dugares the Timeless, Number 61: Volcasaurus, and Number 79: Battlin' Boxer Nova Caesar.



* PsychicPowers: Number 26: Octobypass the Dimensional Pathway, Number 74: Master of Blades, Number 89: Diablosis the Mind Hacker and the four Heraldic Number monsters (8, 18, 69 and C69) are Psychic-Type monsters.

to:

* PsychicPowers: Number 26: Octobypass the Dimensional Pathway, Spaceway Octobypass, Number 74: Master of Blades, Number 89: Diablosis the Mind Hacker and the four Heraldic Number monsters (8, 18, 69 and C69) are Psychic-Type monsters.



* TeleportersAndTransporters: Number 26: Octobypass the Dimensional Pathway is basically a living portal that lets a monster attack directly, but strands it on the opponent's field.

to:

* TeleportersAndTransporters: Number 26: Spaceway Octobypass the Dimensional Pathway is basically a living portal that lets a monster attack directly, but strands it on the opponent's field.



* DidntNeedThoseAnyway: As shown in the anime, Number C101: Silent Honor DARK is actually the pilot of Number 101: Silent Honor ARK. Which, in turn, would suggest that it never needed the ship to begin with.



* MechanicalLifeforms: While none of them are Machine-type, all of them have a very mechanical appearance, reflecting their nature as artificial Numbers created by Don Thousand.



* SinisterScimitar: Number 103: Ragna Zero wields a white scimitar.

to:

* SinisterScimitar: Number 103: Ragna Zero wields a pair of icy white scimitar.scimitars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AchillesHeel: The whole archetype is based around equip effects, meaning they don't have a fun time against anything that flips monsters facedown. Almost all of their equips rely on being equipped to a Warrior-Type monster too, so something that changes monster types can ruin their strategy all on its own.

Added: 1024

Changed: 445

Is there an issue? Send a MessageReason:
None


** Despite the archetype' infamy as one of the weakest in the entire game, two Kuriboh monsters have seen some degree of competitive success: Rainbow Kuriboh and Linkuriboh.

to:

** Despite the archetype' infamy as one of the weakest in the entire game, two three Kuriboh monsters have seen some degree of competitive success: Rainbow Kuriboh Kuriboh, Kuribandit and Linkuriboh.



* {{Nerf}}: In the manga, Winged Kuriboh Lv9 had the Winged Dragon of Ra's effect of gaining the attack of three monsters used on its summon. Unlike Ra though, those monsters simply had to be banished from the Graveyard, meaning with proper setup it was an easily-summonable beatstick that could end the duel in a single attack. The real card has two completely different effects that contradict each other, making it pretty much useless.

to:

* {{Nerf}}: {{Nerf}}:
** Zigzagged with Kuribandit. In the anime, it was considerably harder to summon (it required all 5 Kuriboh brothers on the field to be removed from play), but its effect could be activated at any moment during either player's turn, and its controller could add all Spell and Trap cards that were excavated to their hand. In the card game, Kuribandit is just a regular effect monster without any fancy summoning requirements, but its effect can only be triggered during the End Phase of the turn it was summoned and only adds a single Spell/Trap amongst the ones that were excavated to the hand.
**
In the manga, Winged Kuriboh Lv9 had the Winged Dragon of Ra's effect of gaining the attack of three monsters used on its summon. Unlike Ra though, those monsters simply had to be banished from the Graveyard, meaning with proper setup it was an easily-summonable beatstick that could end the duel in a single attack. The real card has two completely different effects that contradict each other, making it pretty much useless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TotalPartyKill: The main application of the Multiply combo (other than gathering materials for a Link Summon) is to lay waste to your opponent's resources, either with [[https://yugioh.fandom.com/wiki/Detonate Detonate]] or [[https://yugioh.fandom.com/wiki/The_Law_of_the_Normal The Law of the Normal]].

Added: 1230

Changed: 566

Is there an issue? Send a MessageReason:
None


** Detonate's effect if you have Kuriboh tokens on the field.

to:

** Detonate's effect if you have destroys all Kuriboh and Kuriboh tokens on your side of the field.field, then allows you to destroy the same number of cards your opponents controls.



* AwesomeButImpractical: Winged Kuriboh [=LV10's=] effect destroys all opposing monsters and inflicts their [=ATK=] as burn damage during your opponent's battle phase, basically preventing any attacks as long as your opponent decides not to trigger it. However, its summoning condition is so ridiculously awful in terms of card advantage that you would be better off not running him at all.



* DarkIsNotEvil: Kuriboh is of DARK attribute, but it and its counterparts are consistently portrayed as benevolent in the anime.

to:

* DarkIsNotEvil: Kuriboh is and some of its retrains are of DARK attribute, but it and its counterparts are consistently portrayed as benevolent in the anime.



* ExplosiveBreeder: Multiply has this effect on Kuriboh.

to:

* ExplosiveBreeder: Multiply has this effect on Kuriboh. In the card game, it merely fills your monster zones with as many tokens as possible, but in the anime it actually produces a wall of Kuribohs that keeps growing with time.



** As demonstrated in a duel against Rafael, Kuriboh fused with Kuriba, Kuribe, Kuribi, Kuribu to become Kuribabylon and Kuribandit.

to:

** As demonstrated in a duel against Rafael, Kuriboh fused with Kuriba, Kuribe, Kuribi, Kuribi and Kuribu to can become either Kuribabylon and Kuribandit.or Kuribandit. The latter was released in the TCG as a simple effect monster.



* TheGoomba: Kuriboh is one of the weakest monsters. It's also the Japanese name for Goomba.

to:

* TheGoomba: Kuriboh is one of the weakest monsters. It's Curiously, Kuriboh is also the Japanese name for Goomba.the Trope Namer.



* LightTheWay: Winged Kuriboh, Rainbow Kuriboh, Clear Kuriboh, and Kuribohrn as well as Kuriphoton are all LIGHT monsters.

to:

* LethalJokeCharacter:
** With the advent of Link Summoning, the classic Kuriboh+Multiply combo actually became a viable strategy, as it quickly fills the board with tokens for powerful Link plays. Obviously, a Kuriboh deck is still ''far'' from competitive, but in a casual setting, it's actually ''playable''.
** Despite the archetype' infamy as one of the weakest in the entire game, two Kuriboh monsters have seen some degree of competitive success: Rainbow Kuriboh and Linkuriboh.
* LightTheWay: Winged Kuriboh, Rainbow Kuriboh, Clear Kuriboh, and Kuribohrn as well as Kuribohrn, Kuriphoton and Ankuriboh are all LIGHT monsters.monsters.
* LostInTranslation: [[https://yugioh.fandom.com/wiki/Sangan Sangan's]] name in the OCG is '''Kuri'''tta. This was both a play on the word "critter" and a reference to how the monster's appearance resembled a DarkerAndEdgier version of the original Kuriboh.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MythologyGag: In the anime, Malefic Truth Dragon could only be Special Summoned via the anime-only Trap Card Malefic Paradigm Shift, which Special Summoned Truth Dragon from the hand, Deck, or Graveyard when a Malefic Paradox Dragon on the controller's field was destroyed and the controller paid half their LP as a cost. Truth Dragon's OCG Summoning conditions incorporate this into the card itself, requiring the controller to pay half their LP when a Malefic monster they control is destroyed by battle or card effect, in order to Special Summon it from the hand or Graveyard.

Added: 686

Changed: 265

Is there an issue? Send a MessageReason:
None


* AnimalThemeNaming: Monsters from this archetype are named after various sea-dwelling creatures with the ones their Link monsters are named after being poisonous. The design of the Marincess also draw inspiration from their namesake.

to:

* AnimalThemeNaming: Monsters Most monsters from this archetype are named after various sea-dwelling creatures with the ones their Link monsters are named after being poisonous. The design of the Marincess also draw inspiration from their namesake.



* EquippableAlly: Marincess Battle Ocean's effect can equip up to three different Marincess Link monsters in the graveyard to a Marincess that was Link summoned to the extra monster zone.



* NoSell: Marbled Rockfish allows thee player to send a Marincess from hand to graveyard to protect one of their monster from being destroyed by battle and prevent any damage from that battle.

to:

* NoSell: Marbled Rockfish allows thee the player to send a Marincess from hand to graveyard to protect one of their monster from being destroyed by battle and prevent any damage from that battle.battle. Crystal Heart and Wonder Heart both have similar effect but the former can only protect itself or another monster it points while the latter, does not need to discard a card but needs to be equipped with a Marincess monster card and can only protect itself.
** If Crystal Heart is is the Extra Monster zone, it is unaffected by the opponent's card effects as will any monster that it battles. Aditionally, if Battle Ocean is present on the field, any monster in the Extra Monster Zone that were Link summoned using Crystal Heart will also be unaffected by the opponent's card effects.


Added DiffLines:

** The archetype's field spell, Marincess Battle Ocean, grants 200 ATK to all Marincess the player controls as well as an extra 600 for each Marincess card equipped to them.

Added: 1035

Changed: 389

Is there an issue? Send a MessageReason:
None


** Rock-Type monsters are Number 30: Acid Golem of Destruction, Number 51: Finisher the Strong Arm, Number 52: Diamond Crab King, Number 55: Gogogo Goliath and Number 68: Fiendish Skyprison Sandalfon. Diamond Crab King and Gogogo Goliath are also EARTH monsters.

to:

** Rock-Type monsters are Number 30: Acid Golem of Destruction, Number 51: Finisher the Strong Arm, Number 52: Diamond Crab King, Number 55: Gogogo Goliath and Number 68: Fiendish Skyprison Sandalfon.Sanaphond the Sky Prison. Diamond Crab King and Gogogo Goliath are also EARTH monsters.



* EvilCounterpart: While "evil" might be too strong a word, Number 97: Dragravion is designed to be a dark version of Number 46: Dragluon. Both have the same ATK, DEF, and Rank with effects related Dragon monsters, but they have opposing Attributes and generally opposing effects; while most of Dragluon's effects hinder the opponent's monsters, Dragravion's effect supports your own. They're also both named after elementary particles (gluon and graviton), the former of which is proven to exist while the latter remains hypothetical.



* MookMaker: Number 42: Galaxy Tomahawk can create tokens.

to:

* MookMaker: Number 42: Galaxy Tomahawk can create tokens.fill the board with tokens, but only for one turn. Number 93: Utopia Kaiser takes it up a notch by being able to fill the board with ''other Numbers'', but only ones under Rank 9 and with 3000 ATK or less, and they have their effects negated (which can be a benefit to cards like Acid Golem of Destruction or Crazy Box).



* PsychicPowers: Number 74: Master of Blades, Number 89: Diablosis the Mind Hacker and the four Heraldic Number monsters (8, 18, 69 and C69) are Psychic-Type monsters.

to:

* PsychicPowers: Number 26: Octobypass the Dimensional Pathway, Number 74: Master of Blades, Number 89: Diablosis the Mind Hacker and the four Heraldic Number monsters (8, 18, 69 and C69) are Psychic-Type monsters.


Added DiffLines:

* TeleportersAndTransporters: Number 26: Octobypass the Dimensional Pathway is basically a living portal that lets a monster attack directly, but strands it on the opponent's field.


Added DiffLines:

* TimeMaster: Number 60: Dugales of Forgotten Time's effect simulates temporal displacement, by giving you one of three benefits (drawing cards, summoning a monster, or doubling a monster's ATK) at the cost of skipping the corresponding phase in your next turn (Draw Phase, Main Phase 1, and Battle Phase respectively).

Added: 3069

Changed: 1041

Is there an issue? Send a MessageReason:
None


Several Numbers have upgraded forms, most notably the Chaos Number form (Number C) introduced in the anime, but also the Shining Number form (Number S) introduced in the manga. Both forms can be Xyz Summoned by overlaying their base forms through Chaos/Shining Xyz Change ([[DubNameChange Xyz Evolution]]). Alternatively, if the Chaos Xyz Change is not possible by that method, then the Number C monsters can be summoned with Rank-Up Magic Spell Cards. There are 25 Number C monsters[[note]]C1, C5, C6, C9, C15, C32, 3x C39, C40, C43, C65, C69, C73, C80, C88, C92, C96, C101-C107[[/note]], three Number S monsters[[note]]S0, 2x S39[[/note]], as well as two Number F monsters[[note]]2x F0[[/note]], the latter being not an evolution of any card.

Despite being a key element of both incarnations of the ''ZEXAL'' series, not all Numbers appear in either the anime or the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.

to:

Several Numbers have upgraded forms, most notably the Chaos Number form (Number C) introduced in the anime, but also the Shining Number form (Number S) introduced in the manga. Both forms can be Xyz Summoned by overlaying their base forms through Chaos/Shining Xyz Change ([[DubNameChange Xyz Evolution]]). Alternatively, if the Chaos Xyz Change is not possible by that method, then the Number C monsters can be summoned with Rank-Up Magic Spell Cards. There are 25 Number C monsters[[note]]C1, C5, C6, C9, C15, C32, 3x C39, C40, C43, C65, C69, C73, C80, C88, C92, C96, C101-C107[[/note]], three Number S monsters[[note]]S0, 2x 2 versions of S39[[/note]], as well as two Number F monsters[[note]]2x monsters[[note]]2 monsters numbered F0[[/note]], the latter being not an evolution of any card.

Despite being a key element of both incarnations of the ''ZEXAL'' series, not all Numbers appear in either the anime or the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.
Astral. Eve also uses a single Number monster - Number XX: Infinity Dark Utopic - in the ''ARC-V'' manga.



** Number 21: Frozen Lady Justice and Number 87: Queen of the Night. The former might count as a DarkActionGirl as well.
** Averted with Number 83: Galaxy Queen, who is pretty much a NonActionBigBad for the Sparrow archetype. Unlike the two above, she has ''both'', weak stats and a purely supportive effect.

to:

** Number 21: Frozen Lady Justice Justice, Number 76: Gladiyell the Melody Lumaestra, and Number 87: Queen of the Night. The former might count as a DarkActionGirl as well.
well, given her user in the manga.
** Averted with Number 83: Galaxy Queen, who is pretty much a NonActionBigBad for the Sparrow archetype. Unlike the two three above, she has ''both'', ''both'' weak stats and a purely supportive effect.



* CastingAShadow: Number 5: Doom Chimera Dragon, Number C5: Chaos Chimera Dragon, Number 11: Big Eye, Number 13: Embodiment of Crime, Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 24: Dragulas the Vampiric Dragon, Number 31: Embodiment of Punishment, Number 34: Terror-Byte, Number 35: Ravenous Tarantula, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 48: Shadow Lich, Number 50: Blackship of Corn, Number 53: [=Heart-EartH=], Number 66: Master Key Beetle, Number 68: Fiendish Skyprison Sandalfon, Number 70: Malevolent Sin, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 83: Galaxy Queen, Number 84: Pain Gainer, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 89: Computerbeast Diablosis, Number 92: [=Heart-EartH=] Dragon, Number C92: Chaos [=Heart-EartH=] Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 96: Dark Mist, Number C96: Dark Storm, Number 98: Antitopian and all Gimmick Puppet Numbers (15, C15, 40, C40, 88 and C88) are DARK monsters.

to:

* CastingAShadow: Number 5: Doom Chimera Dragon, Number C5: Chaos Chimera Dragon, Number 11: Big Eye, Number 13: Embodiment of Crime, Number 22: Zombiestein, Number 23: Lancelot, Dark Knight of the Underworld, Number 24: Dragulas the Vampiric Dragon, Number 31: Embodiment of Punishment, Number 34: Terror-Byte, Number 35: Ravenous Tarantula, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 48: Shadow Lich, Number 50: Blackship of Corn, Number 53: [=Heart-EartH=], Number 66: Master Key Beetle, Number 68: Fiendish Skyprison Sandalfon, Sanaphond the Sky Prison, Number 70: Malevolent Sin, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 83: Galaxy Queen, Number 84: Pain Gainer, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 89: Computerbeast Diablosis, Diablosis the Mind Hacker, Number 92: [=Heart-EartH=] Dragon, Number C92: Chaos [=Heart-EartH=] Dragon, Number 95: Galaxy-Eyes Dark Matter Dragon, Number 96: Dark Mist, Number C96: Dark Storm, Number 97: Dragravion, Number 98: Antitopian and all Gimmick Puppet Numbers (15, C15, 40, C40, 88 and C88) are DARK monsters.



* ElementalAbsorption: Number 76: Gladiyell the Melody Lumaestra [[AllYourPowersCombined gains the Attributes of her Xyz Materials]], and can swap them out for monsters in the opponent's Graveyard. Furthermore, she can't be destroyed by battle with monsters that share any of her Attributes, nor can they destroy her with their effects.



* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 29: Mannequin Cat, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.

to:

* LightEmUp: Number 7: Lucky Stripe, Number 9: Dyson Sphere, Number C9: Chaos Dyson Sphere, Number 10: Illumiknight, Number 16: Shock Master, Number 20: Giga-Brilliant, Number 25: Force Focus, Number 26: Octobypass the Dimensional Pathway, Number 29: Mannequin Cat, Number 38: Hope Harbinger Dragon Titanic Galaxy, all forms of Number 39: Utopia, Number 49: Fortune Tune, Number 56: Goldrat, Number 62: Galaxy-Eyes Prime Photon Dragon, Number 63: Shamoji Soldier, Number 76: Gladiyell the Melody Lumaestra, Number 78: Number Archive, Number 91: Thunder Spark Dragon, Number 93: Utopia Kaiser, Number 99: Utopic Dragon, Number 100: Numeron Dragon, all Chronomaly Numbers (6, C6, 33 and 36) and all Heraldic Numbers (8, 18, 69 and C69) are LIGHT monsters.



* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, 68: Sanaphond the Sky Prison, Number 71: Rebarian Shark, Number 74: Master of Blades, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Diablosis the Mind Hacker, Number 90: Galaxy-Eyes Photon Lord, and Number 98: Antitopian. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Chaos form. Since the anime and the manga have been finished, the remaining Numbers that have to be created are 26, 27, 60, 67, 75-6, and 97. (7 in total.)

to:

* OriginalGeneration: The Numbers that don't appear in the anime or manga, but are originally introduced in the OCG are Number 18: Heraldic Patriarch, Number 24: Dragulas the Vampiric Dragon, Number 26: Octobypass the Dimensional Pathway, Number 29: Mannequin Cat, Number 36: Chronomaly Chateau Huyuk, Number 41: Baguska, Number 45: Crumble Logos the Prophet of Demolition, Number 49: Fortune Tune, Number 51: Finisher the Strong Arm, Number 55: Gogogo Goliath, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugales of Forgotten Time, 68: Sanaphond the Sky Prison, Number 71: Rebarian Shark, Number 74: Master of Blades, Number 76: Gladiyell the Melody Lumaestra, Number 78: Number Archive, Number 79: Battlin' Boxer Nova Kaiser, Number 81: Superdreadnought Rail Cannon Super Dora, Number 85: Crazy Box, Number 86: Heroic Champion -- Rhongomyniad, Number 87: Queen of the Night, Number 89: Diablosis the Mind Hacker, Number 90: Galaxy-Eyes Photon Lord, Number 97: Dragravion, and Number 98: Antitopian. Number 5: Doom Chimera Dragon technically also falls under this category, as its only anime appearance (if you can even call it that) is as a footnote in the text of its Chaos form. Since With Collection Pack: Duelist of Revolution in May 2019 releasing the anime and the manga have been finished, the remaining last 4 Numbers, all 100 are accounted for, though Numbers that 1-4 have yet to be created are 26, 27, 60, 67, 75-6, and 97. (7 released in total.)real life (even though two versions of each appeared in the anime).



* OurDemonsAreDifferent: Number 13: Embodiment of Crime, Number 31: Embodiment of Punishment, Number 41: Baguska, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 53: [=Heart-eartH=], Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 85: Crazy Box, Number 96: Dark Mist, Number C96: Dark Storm are Fiend-Type monsters.

to:

* OurDemonsAreDifferent: Number 13: Embodiment of Crime, Number 31: Embodiment of Punishment, Number 41: Baguska, Number 43: Soul Marionetter, Number C43: Chaos Marionetter, Number 53: [=Heart-eartH=], Number 60: Dugales of Forgotten Time, Number 77: The Seven Sins, Number 80: Rhapsody in Berserk, Number C80: Requiem in Berserk, Number 85: Crazy Box, Number 96: Dark Mist, Number C96: Dark Storm are Fiend-Type monsters.



* OurFairiesAreDifferent: Number 7: Lucky Stripe, Number 16: Shock Master and Number 63: Shamoji Soldier are Fairy-Type monsters.

to:

* OurFairiesAreDifferent: Number 7: Lucky Stripe, Number 16: Shock Master and Master, Number 63: Shamoji Soldier Soldier, and Number 76: Gladiyell the Melody Lumaestra are Fairy-Type monsters.



** Other FIRE monsters are Number 28: Titanic Moth, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 61: Volcasaurus, and Number 79: Battlin' Boxer Nova Caesar.

to:

** Other FIRE monsters are Number 28: Titanic Moth, Number 57: Tri-Head Dust Dragon, Number 59: Crooked Cook, Number 60: Dugales of Forgotten Time, Number 61: Volcasaurus, and Number 79: Battlin' Boxer Nova Caesar.



* {{Portmanteau}}: Number 71: Lebarian Shark's name is a combination of "Levice/Leviathan" and "Barian". It's also a PunnyName, as it sounds like "Le Barian". Its name is a reference to both, Shark's first Number, which is Number 17: Leviathan Dragon (Levice Dragon in the OCG), as well as Shark's true nature as the Barians' leader.
* PsychicPower: Number 74: Master of Blades, Number 89: Computerbeast Diablosis and the four Heraldic Number monster (8, 18, 69 and C69) are Psychic-Type monsters.

to:

* {{Portmanteau}}: Number 71: Lebarian Shark's name is a combination of "Levice/Leviathan" and "Barian". It's also a PunnyName, as it sounds like "Le Barian". Its name is a reference to both, both Shark's first Number, which is Number 17: Leviathan Dragon (Levice Dragon in the OCG), as well as Shark's true nature as the Barians' leader.
* PsychicPower: PsychicPowers: Number 74: Master of Blades, Number 89: Computerbeast Diablosis the Mind Hacker and the four Heraldic Number monster monsters (8, 18, 69 and C69) are Psychic-Type monsters.


Added DiffLines:

* BalanceBuff:
** Number C102 only needs to detach 2 Xyz Materials to protect itself from destruction as opposed to all of them, though the damage dealt by its effect is lower.
** Number 103's real-life effect can target any monster whose ATK is different from their original ATK, while in the anime it could only destroy monsters whose ATK had been lowered. C103's real life effect banishes the target monster in addition to dealing damage, and while the anime version summons the original Number 103 from the Graveyard when destroyed by a card effect, the card game version summons ''itself'' from the Graveyard when destroyed by anything, but it needs to have an Xyz Material attached in order to use this effect.
** Number 104 can use its milling effect and attack in the same turn, whereas it had to give up its attack for the turn to mill the opponent in the anime.
** The real-life Number 105 can use its effect when ''any'' Battlin' Boxer attacks, not just itself, and the effect also negates the attack target's effects. Additionally, the target no longer needs to have higher ATK than the attacker to use its effect.


Added DiffLines:

* TheLastOfTheseIsNotLikeTheOthers: Number 107: Galaxy-Eyes Tachyon Dragon is the only Over One-Hundred Number that's not humanoid in design (Giant Hand is at least based on a human hand), and is the only one that's not Rank 4.


Added DiffLines:

* {{Nerf}}:
** Number 101 needs to detach 2 Xyz Materials to use its absorption effect in the game, as opposed to only 1 in the anime, and can only target Special Summoned monsters in Attack Position as opposed to any monster the opponent controls. Its Chaos form's absorption effect is also restricted to Special Summoned monsters in the real-life game whereas it could target any monster in the anime, and the anime version had another effect that allowed it to summon the original 101 from the Graveyard, which is absent from the real-life version.
** Number C105's first effect only deals damage equal to half the ATK of monsters it destroys in the Graveyard, as opposed to their full ATK on the field.
** Zigzagged with Number 106. Its real-life effect costs 2 Xyz Materials instead of 1 to activate; however, it prevents the target from attacking entirely, rather than destroying it and inflicting damage when that target tries to. Played straight with Number C106, whose negation effect only lasts for one turn and can only be activated in response to an opponent's effect activation, and its anime version also negates effect damage to the controller while the real-life one does not.
** Number 107's real-life effect must be activated at the start of the Battle Phase, rather than at any time during the Battle Phase, and its Chaos form can only make extra attacks on monsters.

Added: 199

Changed: 29

Is there an issue? Send a MessageReason:
Adding info on Neo Space Connector.


* LightEmUp: Pinny, Glow Moss, Twinkle Moss, Neos, Honesty Neos, Neos Knight, Glow Neos, Neos Wiseman, Rainbow Neos, Divine Neos, Brave Neos, Cosmo Neos, Neos Alius and Neo Space Pathfinder are LIGHT monsters.

to:

* LightEmUp: Pinny, Glow Moss, Twinkle Moss, Neos, Honesty Neos, Neos Knight, Glow Neos, Neos Wiseman, Rainbow Neos, Divine Neos, Brave Neos, Cosmo Neos, Neos Alius and Alius, Neo Space Pathfinder and Neo Space Connector are LIGHT monsters.


Added DiffLines:

* NotTheIntendedUse: More often than not, you'll see Neo Space Connector used to bring out Aqua Dolphin and Link Summon into Isolde or other appropriate monster in other decks than to Contact Fusion.

Added: 284

Changed: 61

Is there an issue? Send a MessageReason:
Fixing Rainbow Neos' fusion materials on Neos' section and adding the new fusions


* DishingOutDirt: Mole, Grand Mole and Grand Neos are EARTH monsters. Oddly enough, the former two are also Rock-Type monsters for some reason.

to:

* DishingOutDirt: Mole, Grand Mole and Mole, Grand Neos and Nebula Neos are EARTH monsters. Oddly enough, the former two are also Rock-Type monsters for some reason.



** Elemental HERO Neos + Neo-Spacian Dark Panther + Neo-Spacian Grand Mole = Elemental HERO Nebula Neos.



** Elemental HERO Neos + a Level 4 or lower monster = Elemental HERO Brave Neos
** Elemental HERO Neos + 3 Neo-Spacian monsters with different Attributes = Elemental HERO Cosmo Neos



* LightEmUp: Pinny, Glow Moss, Twinkle Moss, Neos, Honesty Neos, Neos Knight, Glow Neos, Neos Wiseman, Rainbow Neos, Divine Neos, Neos Alius and Neo Space Pathfinder are LIGHT monsters.

to:

* LightEmUp: Pinny, Glow Moss, Twinkle Moss, Neos, Honesty Neos, Neos Knight, Glow Neos, Neos Wiseman, Rainbow Neos, Divine Neos, Brave Neos, Cosmo Neos, Neos Alius and Neo Space Pathfinder are LIGHT monsters.



* SwissArmyHero: Neos has no less than ''twelve'' different forms it can fuse into. ''Thirteen'' if you count Neos Wiseman as a different form too. Which means he has ''fourteen'' different forms if you count his base form.

to:

* SwissArmyHero: Neos has no less than ''twelve'' ''sixteen'' different forms it can fuse into. ''Thirteen'' ''Seventeen'' if you count Neos Wiseman as a different form too. Which means he has ''fourteen'' different forms if you count his base form.
Is there an issue? Send a MessageReason:
Fixing Rainbow Neos' fusion materials on Neos' section


* MythologyGag: Elemental HERO Honesty Neos is a reference to the time Judai Yuki used Honest's effectNeos during the duel against Trueman and the artwork for Honesty Neos is a reference to the depiction of Neos in the fourth opening of ''GX'' as well as the boxart for ''GX Tag Force 3''.

to:

* MythologyGag: Elemental HERO Honesty Neos is a reference to the time Judai Yuki used Honest's effectNeos effect on Neos during the duel against Trueman and the artwork for Honesty Neos is a reference to the depiction of Neos in the fourth opening of ''GX'' as well as the boxart for ''GX Tag Force 3''.
Is there an issue? Send a MessageReason:
Fixing Rainbow Neos' fusion materials on Neos' section


** Elemental HERO Neos + Rainbow Dragon or Rainbow Dark Dragon = Rainbow Neos.

to:

** Elemental HERO Neos + Rainbow Dragon or Rainbow Dark Dragon an Ultimate Crystal monster = Rainbow Neos.
Is there an issue? Send a MessageReason:
Fixing minor formatting issue on Neos' section.


* Expy: Elemental HERO Terra Firma is this for Elemental HERO Neos.

to:

* Expy: {{Expy}}: Elemental HERO Terra Firma is this for Elemental HERO Neos.
Is there an issue? Send a MessageReason:
I don't think the Zombie Tristan & Isolde have anything to do with the Noble Knight ones, much like the Xyz Lancelot has nothing to do with Laundsalynn


* TogetherInDeath: Drystan and one of the Isoldes become [[https://yugioh.fandom.com/wiki/Card_Trivia:Tristan,_Knight_of_the_Underworld Tristan, Knight of the Underworld]] and [[https://yugioh.fandom.com/wiki/Isolde,_Belle_of_the_Underworld Isolde, Belle of the Underworld]]. Both cards are Zombie-type monsters and they can support each other.
Is there an issue? Send a MessageReason:
Updating on released Numbers.


Despite being a key element of both incarnations of the ''ZEXAl'' series, not all Numbers appear in either the anime or the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.

to:

Despite being a key element of both incarnations of the ''ZEXAl'' ''ZEXAL'' series, not all Numbers appear in either the anime or the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.
Is there an issue? Send a MessageReason:
Updating on released Numbers.


Despite being a key element of both incarnations of the ''ZeXal'' series, not all Numbers appear in either the anime or the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.

to:

Despite being a key element of both incarnations of the ''ZeXal'' ''ZEXAl'' series, not all Numbers appear in either the anime or the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.
Is there an issue? Send a MessageReason:
Updating on released Numbers.


Despite there are 100 plus seven base Numbers, less than 90 have been released in the game, and not all Numbers have been revealed yet, despite the anime and the manga have been already finished. Some missing Numbers in the anime were revealed in the manga, despite both of them play not in the same universe. Numbers that do not appear in the anime or manga are introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.

Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 22 Numbers[[note]]18, 24, 27, 29, 36, 41, 45, 49, 51, 55, 57, 59, 67, 68, 71, 74, 75, 78, 79, 81, 85-87, 89, 98[[/note]]; 4 Numbers[[note]]26, 60, 76, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future. Four[[note]]1-4[[/note]] of the 46 anime Numbers have not been released yet.

to:

Despite there are 100 plus seven base Numbers, less than 90 have been released in being a key element of both incarnations of the game, and ''ZeXal'' series, not all Numbers have been revealed yet, despite the anime and the manga have been already finished. Some missing Numbers in the anime were revealed in the manga, despite both of them play not in the same universe. Numbers that do not appear in either the anime or manga are the manga, with some being introduced in the OCG/TCG instead. Nevertheless, in the end of the anime, all 100 Numbers including their Chaos Number forms are currently owned by Astral.

Not counting evolutions or any Number monster that does not belong to the original 100 Numbers, the anime introduced 46 Numbers[[note]]1-12, 15-17, 19, 20, 25, 30, 32-34, 39, 40, 43, 44, 46, 53, 54, 56, 58, 61, 62, 64-66, 69, 73, 80, 83, 88, 92, 94, 96, 99, 100[[/note]], the manga introduced 24 Numbers[[note]]13, 14, 21-23, 28, 31, 35, 37, 38, 42, 47, 48, 50, 52, 63, 70, 72, 77, 82, 84, 91, 93, 95[[/note]], and the OCG has introduced 22 26 Numbers[[note]]18, 24, 26, 27, 29, 36, 41, 45, 49, 51, 55, 57, 59, 60, 67, 68, 71, 74, 75, 74-76, 78, 79, 81, 85-87, 89, 98[[/note]]; 4 Numbers[[note]]26, 60, 76, 97[[/note]] remain unknown, but they will be introduced by the OCG in the future.97, 98[[/note]]. Four[[note]]1-4[[/note]] of the 46 anime Numbers have not been released yet.
Is there an issue? Send a MessageReason:
None


'''[[http://yugipedia.com/wiki/Machina Machina]]''', called '''Machiners' in the OCG, is an archetype of EARTH Machine-Type monsters. Their playstyle revolves around using the low-leveled monsters of the archetype to gather cards that can be used to summon stronger monsters, or to protect them.

They were used by Kirk Dixon in the ''YuGiOh R'' manga and by Saiga and Jin Himuro in the [=''YuGiOh 5D's''=] anime and manga respectively.

to:

'''[[http://yugipedia.com/wiki/Machina Machina]]''', called '''Machiners' '''Machiners''' in the OCG, is an archetype of EARTH Machine-Type monsters. Their playstyle revolves around using the low-leveled monsters of the archetype to gather cards that can be used to summon stronger monsters, or to protect them.

They were used by Kirk Dixon in the ''YuGiOh R'' ''Manga/YuGiOhR'' manga and by Saiga and Jin Himuro in the [=''YuGiOh 5D's''=] ''Anime/YuGiOh5Ds'' anime and manga respectively.

Added: 324

Changed: 52

Is there an issue? Send a MessageReason:
None


* BarrierWarrior: Drystan can protect from battle and effects any other Noble Knight with less than 1800 ATK.

to:

* BarrierWarrior: While Drystan is in the field with another Noble Knight, he can protect from battle and effects any other Noble Knight with less than 1800 ATK.


Added DiffLines:

** Laundsallyn effect of fetching an arm by sacrificing a Noble Knight is a reference to the passage where Lancelot is ambushed by Mordred and Gawain brothers while he's unarmed in Guinevere's chambers. He manages to escape the trap by killing one of Gawain's brothers and stealing his gear, using them to fight his way out.
Is there an issue? Send a MessageReason:
None


* LoopholeAbuse: Mecha-Thunder-King is a strange example of this as due to its status as HunterOfHisOwnKind, it exploits this trope against any player who uses Kaiju monsters as spot removal. To wit, because a player can only control one Kaiju monster at a time, the opponent is prevented from Special Summoning any other Kaijus to Mecha-Thunder-King's controller's field, including not being able to Tribute Mecha-Thunder-King itself to do that. Mecha-Thunder-King is able to bypass this restriction by first discarding itself from the hand to banish an opposing Kaiju Summoned to its controller's field and then Special Summon itself during the End Phase to keep any further Kaiju monsters from being Summoned to its controller's field.

to:

* LoopholeAbuse: Mecha-Thunder-King is a strange example of this as due to its status as HunterOfHisOwnKind, it exploits this trope against any player who uses Kaiju monsters as spot removal. To wit, because a player can only control one Kaiju monster at a time, the opponent is prevented from Special Summoning any other Kaijus to Mecha-Thunder-King's controller's field, including not being able to Tribute Mecha-Thunder-King itself to do just that. Mecha-Thunder-King is able to bypass Mecha-Thunder-King's method of bypassing this restriction by also counts as this, as it first discarding discards itself from the hand to banish an opposing Kaiju Summoned to its controller's field and field. It then Special Summon itself during the End Phase Phase, thus dodging the issue of being unable to keep be Summoned because a Kaiju was on its controller's field, and keeping any further Kaiju monsters from being Summoned to its controller's field.there.
Is there an issue? Send a MessageReason:
None


* BishounenLine: Subverted. [[spoiler:Astro Knightmare Idlee]] is much more humanoid than either [[spoiler:Lee or Orcust Knightmare]], but its predecessor, Iblee, is undeniably less monstrous.

to:

* BishounenLine: Subverted. [[spoiler:Astro Knightmare [[spoiler:Knightmare Incarnation Idlee]] is much more humanoid than either [[spoiler:Lee or Orcust Knightmare]], but its predecessor, Iblee, is undeniably less monstrous.



* HunterOfHisOwnKind: [[spoiler:Astro Knightmare Idlee]] is meant to counter co-linking and Extra Link strategies by sending all its opponents Link Monsters to the GY provided they outnumber the ones (if any) fighting alongside it.

to:

* HunterOfHisOwnKind: [[spoiler:Astro Knightmare [[spoiler:Knightmare Incarnation Idlee]] is meant to counter co-linking and Extra Link strategies by sending all its opponents Link Monsters to the GY provided they outnumber the ones (if any) fighting alongside it.



* SixthRanger: Iblee and [[spoiler:Idlee]] are the archetype's only Main Deck monsters.

to:

* SixthRanger: Iblee Iblee, Orcust Knightmare, and [[spoiler:Idlee]] are the archetype's only Main Deck monsters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LoopholeAbuse: Mecha-Thunder-King is a strange example of this as due to its status as HunterOfHisOwnKind, it exploits this trope against any player who uses Kaiju monsters as spot removal. To wit, because a player can only control one Kaiju monster at a time, the opponent is prevented from Special Summoning any other Kaijus to Mecha-Thunder-King's controller's field, including not being able to Tribute Mecha-Thunder-King itself to do that. Mecha-Thunder-King is able to bypass this restriction by first discarding itself from the hand to banish an opposing Kaiju Summoned to its controller's field and then Special Summon itself during the End Phase to keep any further Kaiju monsters from being Summoned to its controller's field.

Added: 278

Changed: 120

Is there an issue? Send a MessageReason:
None


** Mecha-Dogoran can, at the cost of two Kaiju Counters from anywhere on the field, equip a Kaiju monster from the controller's hand or Graveyard to itself to gain ATK equal to the equipped monsters' ATK, which may be a reference to the fact that [=MechaGodzilla=] was created using DNA extracted from the bones of Godzilla.

to:

** Mecha-Dogoran can, at the cost of two Kaiju Counters from anywhere on the field, equip a Kaiju monster from the controller's hand or Graveyard to itself to gain ATK equal to the equipped monsters' ATK, which may be a reference to the fact that [=MechaGodzilla=] was created using DNA extracted from the bones of Godzilla.ATK.


Added DiffLines:

* MythologyGag: Mecha-Dogoran's effect to equip a Kaiju monster from the controller's hand or Graveyard to itself and then gain ATK equal to that monster's ATK is likely a reference to how its basis, [=MechaGodzilla=], was created using DNA extracted from the bones of Godzilla.

Top