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[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\\

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[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] [[Characters/YuGiOhSForce S-Force]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\\
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[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]]-]\\

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[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]]-]\\Abyss]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhDiabellstar Diabellstar]]-]\\

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* BiblicalMotifs: Fitting it's divine-ish nature in the anime, most of their newer support follows this naming convention, with "Crystal Miracle" and "Rainbow Bridge of Salvation" being the most notable.

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* BiblicalMotifs: Fitting it's its divine-ish nature in the anime, most of their newer support follows this naming convention, with "Crystal Miracle" and "Rainbow Bridge of Salvation" being the most notable.



* EvilCounterpart: The Advanced Crystal Beasts are corrupted versions of the original Crystal Beasts, used by Jesse while under Yubel's control. In the anime, they had the exact same effects as the originals but were tied to their Field Spell Advanced Dark, making the "Advanced" part of the name questionable. When they were adapted to the physical card game, the Advanced Crystal Beasts were fittingly given stronger versions of their counterparts' effects.

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* EvilCounterpart: The Advanced Crystal Beasts are corrupted versions of the original Crystal Beasts, used by Jesse while under Yubel's control. In the anime, they had the exact same effects as the originals but were tied to their Field Spell Advanced Dark, [[InformedAbility making the "Advanced" part of the name questionable. questionable.]] When they were adapted to the physical card game, the Advanced Crystal Beasts were fittingly given stronger versions of their counterparts' effects.



* KeystoneArmy: Without the Advanced Dark Field spell, the Advanced Crystal Beasts cannot stay on the field as monsters (but they're content to remain in the backrow), making the field a major weak point for the archetype even if they have the means to search and protect it.



* WeakButSkilled: Crystal Beasts on their own have very poor base stats and situational monster effects barring two to three of them, and they do not do anything if they're in the Spell/Trap Zone (barring one), but they make up for it with their extensive library of supporting Spells.

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* WeakButSkilled: Crystal Beasts on their own have very poor base stats and situational monster effects barring two to three of them, and they do not do anything if they're in the Spell/Trap Zone (barring one), but they make up for it with their extensive library of supporting Spells.
Spells and Traps.



* GlassCannon: 4000 ATK, but not a single point of DEF.

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* GlassCannon: 4000 ATK, ATK with ways to boost it even further, but not a single point of DEF.
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* OlderAndWiser: Their 'Channeler' forms seem to represent the girls having grown older and more powerful and experienced. They are notably still considered 'Charmers', yet they also have the ATK stat of their [[FusionDance 'Familiar Possessed']] forms ''without'' merging with their familiars, as well as gaining an additional stat level and a second familiar.


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* SerendipitousSurvival: Wynn leaving her family, the [[Characters/YuGiOhDuelTerminal Gusto tribe]] some time in the past at a young age was likely a smart move, [[CosmicPlaything everything that would end up befalling the Gusto tribe.]]
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** Whether or not Eria's Gigobyte familiar is the same one from the [[Characters/YuGiOhRecurringMonsters 'Gagagigo' storyline]]. This was assumed to be the case for a long time, with the unsettling implications of Eria's [[DemonicPossession "Familiar-Possessed" form]] being seen as a potential StartOfDarkness for Gagagigo. However, subsequent support and development for the Charmers, such as Eria's familiar being referred to as "Jigabyte" and "Gagigobyte", and the [[InvertedTrope inverted]] CerebusRetcon (see below) presenting the [[SymbioticPossession Familiar-Possessed as much more benign]] has made it more abiguous as to whether Eria's familiar really is a younger Gagagigo, or simply a different Gigobyte altogether.

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* BareYourMidriff: Hiita's outfit is slit across her stomach to her naval.


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* TanktopTomboy: Hiita's outfit gives the impression, with a strip of cloth that covers up her breasts and an undergarment that leaves her midriff bare in the front, and she's the most lively of the group.

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* BareYourMidriff: Hiita's outfit is slit across her stomach to her naval.



* ProgressivelyPrettier: Hand-in-hand with their growing popularity as time went on and getting an increasing amount of support that depicts them growing up, over time their artworks shifted from aetherial to sensuous. This is most obvious with their "Familiar-Possessed" forms that got new alternate art for their structure deck; the original art of the four depicted them looking distant or angry, emphasizing their familiar's possession, but the new arts show them closer-up striking more dynamic and emotive poses. They also tend to be more curvaceous in newer arts, with their outfits emphasizing their thighs in particular.

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* ProgressivelyPrettier: Hand-in-hand with their growing popularity as time went on and getting an increasing amount of support that depicts them growing up, over time their artworks shifted from aetherial to a bit more sensuous. This is most obvious with their "Familiar-Possessed" forms that got new alternate art for their structure deck; the original art of the four depicted them looking distant or angry, emphasizing their familiar's possession, but the new arts show them closer-up striking more dynamic and emotive poses. They also tend to be more curvaceous in newer arts, with Their later variant artworks and powered-up forms, while not substantially changing their outfits emphasizing outfits, portray them as a bit more revealing and provocative, particularly showing off their thighs in particular.and the curves of their breasts and hips. For example, compare [[https://static.wikia.nocookie.net/yugioh/images/9/9f/FamiliarPossessedHiita-SDCH-EN-C-1E.png Hiita's original "Familiar-Possessed" artwork]] to [[https://static.wikia.nocookie.net/yugioh/images/7/7f/FamiliarPossessedHiita-SDCH-EN-UR-1E.png its alternate art]] and then to [[https://static.wikia.nocookie.net/yugioh/images/5/51/HiitatheFireCharmerAblaze-SAST-EN-R-1E.png Hiita's Link monster form]].
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[[https://yugipedia.com/wiki/Counter_Fairy Counter Fairies]] are a series of LIGHT Attribute Fairy-type monsters. They all have effects related to Counter Traps, either eliminating the activating costs or granting benefits when Counter Traps are resolved. Their ace monster is [[https://yugipedia.com/wiki/Sacred_Arch-Airknight_Parshath Sacred Arch-Airknight Parshath]]

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[[https://yugipedia.'''[[https://yugipedia.com/wiki/Counter_Fairy Counter Fairies]] Fairies]]''' are a series of LIGHT Attribute Fairy-type monsters. They all have effects related to Counter Traps, either eliminating the activating costs or granting benefits when Counter Traps are resolved. Their ace monster is [[https://yugipedia.com/wiki/Sacred_Arch-Airknight_Parshath Sacred Arch-Airknight Parshath]]

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* BroodingBoyGentleGirl: Dharc and Lyna play these roles, helped by their [[LightDarknessJuxtaposition elemental contrasts]] and being introduced alongside eachother.

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* BroodingBoyGentleGirl: Dharc and Lyna play these roles, helped by their [[LightDarknessJuxtaposition elemental contrasts]] and being introduced alongside eachother.each other.


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** A more straight, if downplayed example came when Wynn was confirmed to come from the [[Characters/YuGiOhDuelTerminal Gusto tribe]], specifically that she is the younger sister of Winda, Priestess of Gusto. While this doesn't have an effect on the present story of the Charmers, as they seem to be entirely removed from the events of [[Metaplot/YuGiOhDuelTerminal Duel Terminal]], it does have the knock-on effect of giving Wynn a DoomedHometown.
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* AmbiguousSituation: Whether or not the Charmers are part of the [[Characters/YuGiOhDuelTerminal Duel Terminal setting]]. They are clearly connected, most notably via Wynn being a former member of the Gusto tribe as well as other unconfirmed connections like Lyna having Happy Lover as her familiar and Eria baring a striking resemblance to Gishki Aerial. However, no actual crossover between the two has ever happened, with the present storylines of the Charmers seeming entirely seperated from anything going on in Duel Terminal.

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* AmbiguousSituation: Whether or not the Charmers are part of the [[Characters/YuGiOhDuelTerminal [[Metaplot/YuGiOhDuelTerminal Duel Terminal setting]]. They are clearly connected, most notably via Wynn being a former member of the [[Characters/YuGiOhDuelTerminal Gusto tribe tribe]] as well as other unconfirmed connections like Lyna having Happy Lover as her familiar and Eria baring a striking resemblance to Gishki Aerial. However, no actual crossover between the two has ever happened, with the present storylines of the Charmers seeming entirely seperated from anything going on in Duel Terminal.
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* AmbiguouslyRelated: Whether or not Eria is part of [[Characters/YuGiOhDuelTerminal Gishki tribe]] in the same way Wynn hails from the Gusto tribe. She does possess a similar [[MakingASplash affinity for water]] and bares a notably [[IdenticalStranger striking resemblance to Gishki Ariel]]. Despite this however, no connection has ever been confirmed.
* AmbiguousSituation: Whether or not the Charmers are part of the [[Characters/YuGiOhDuelTerminal Duel Terminal setting]]. They are clearly connected, most notably via Wynn being a former member of the Gusto tribe as well as other unconfirmed connections like Lyna having Happy Lover as her familiar and Eria baring a striking resemblance to Gishki Aerial. However, no actual crossover between the two has ever happened, with the present storylines of the Charmers seeming entirely seperated from anything going on in Duel Terminal.

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* AmbiguouslyRelated: Wynn to [[Characters/YuGiOhDuelTerminal Winda and the rest of the Gusto archetype]]. Both are clearly ''very'' similar, but it is so far unclear if the pair are indeed related (thereby also tying the Charmers into the Duel Terminal setting) or is simply an IdenticalStranger.


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* DivergentCharacterEvolution: Wynn represents one towards the [[Characters/YuGiOhDuelTerminal Gusto tribe]] she originally hails from. While she still has a powerful affinity towards [[BlowYouAway wind]] and a close bond to a flying creature, she now channels her elemental affinity through her magic, can bond with multiple creatures and can even command wind-aligned creatures to do her bidding. This [[GameplayAndStoryIntegration comes up in her stats as well]] with Wynn being a spellcaster while the members of her former tribe are all psychics.


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* TheRunaway: Wynn was originally born into the [[Characters/YuGiOhDuelTerminal Gusto tribe, specifically she is the younger sister of Winda, Priestess of Gusto]] but left the tribe sometime in the past to follow her own path.
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* AmbiguiouslyRelated: Wynn to [[Characters/YuGiOhDuelTerminal Winda and the rest of the Gusto archetype]]. Both are clearly ''very'' similar, but it is so far unclear if the pair are indeed related (thereby also tying the Charmers into the Duel Terminal setting) or is simply an IdenticalStranger.

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* AmbiguiouslyRelated: AmbiguouslyRelated: Wynn to [[Characters/YuGiOhDuelTerminal Winda and the rest of the Gusto archetype]]. Both are clearly ''very'' similar, but it is so far unclear if the pair are indeed related (thereby also tying the Charmers into the Duel Terminal setting) or is simply an IdenticalStranger.
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* AmbiguiouslyRelated: Wynn to [[Characters/YuGiOhDuelTerminal Winda and the rest of the Gusto archetype]]. Both are clearly ''very'' similar, but it is so far unclear if the pair are indeed related (thereby also tying the Charmers into the Duel Terminal setting) or is simply an IdenticalStranger.

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* CerebusRetcon: Inverted. The original arts for their "Familiar-Possessed" forms had the Charmers looking angry or haunted while their familiar ominously hovered around them, implying their familiars were controlling them in a case of DemonicPossession. The new arts of the "Familiar-Possessed" forms in their structure deck instead shows them fighting bravely with their familiars wrapped around them protectively or coming from their staffs. In tandem with support cards that show the familiars leaving them without issue, it is now implied their "Familiar-Possessed" forms are actually SymbioticPossession.



* DemonicPossession: The "Familiar-Possessed" series where their Familiar takes over them to pump up their offensive power. They finally left the body in Unpossessed, with the effect referencing their return to their Charmer state. Due to the lack of lore regarding this event, it can either be this or SymbioticPossession.



* SymbioticPossession: Due to the lack of lore, it can either be this or DemonicPossession. Regardless, the possession gives the Charmers power boost and the ability to deal piercing damage, and the possession was released in the artwork of Unpossessed.

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* HotWitch: The base four have older forms that mature enough to qualify as conventionally attractive.
** Hiita, Ablaze ([[LiteralMetaphor go figure]]) gets artwork that plays up her appeal by giving her a fairly provocative pose and expression, helped by Hiita already having the most revealing outfit among the Charmers.

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* HotWitch: The base four have While their original "Charmer" forms are implied to be in their pre-teens, their variants, particularly the "Familiar-Possessed" forms, appear to be older forms that mature enough to teens or young adults, and qualify as more conventionally attractive.
** Hiita, Ablaze ([[LiteralMetaphor go figure]]) gets artwork that plays up her appeal by giving her a fairly provocative pose and expression, helped by Hiita already having the most revealing outfit among the Charmers.
attractive.


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* ProgressivelyPrettier: Hand-in-hand with their growing popularity as time went on and getting an increasing amount of support that depicts them growing up, over time their artworks shifted from aetherial to sensuous. This is most obvious with their "Familiar-Possessed" forms that got new alternate art for their structure deck; the original art of the four depicted them looking distant or angry, emphasizing their familiar's possession, but the new arts show them closer-up striking more dynamic and emotive poses. They also tend to be more curvaceous in newer arts, with their outfits emphasizing their thighs in particular.
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** Code of Soul becomes Decode Talker Heatsoul.
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* BadassArmfold: Primera's doing a pose like this in the artwork of the Field Spell Stand-Up Centurion!

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* BadassArmfold: Primera's doing a pose like this in the artwork of the Field Spell Stand-Up Centurion!Centur-Ion!



* NoSell: Primera's effect keeps any Level 5 or higher Centurion from being destroyed by card effects.

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* NoSell: Primera's effect keeps any Level 5 or higher Centurion Centur-Ion from being destroyed by card effects.



* SharePhrase: "We're gonna get to the top with this team!" is shared between every member of the Centurion archetype.

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* SharePhrase: "We're gonna get to the top with this team!" is shared between every member of the Centurion Centur-Ion archetype.
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[[folder:Centurion]]

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[[folder:Centurion]][[folder:Centur-Ion]]



The '''[[http://yugipedia.com/wiki/Centurion Centurions]]''' are an archetype of monsters capable of placing each other in the Spell & Trap Zone as Continuous Traps, Special Summoning themselves from there, and quickly performing Synchro Summons.

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The '''[[http://yugipedia.com/wiki/Centurion Centurions]]''' '''[[https://yugipedia.com/wiki/Centur-Ion Centur-Ions]]''' are an archetype of monsters capable of placing each other in the Spell & Trap Zone as Continuous Traps, Special Summoning themselves from there, and quickly performing Synchro Summons.



* AnimalMotif: Rabbits; both Primera, Emet VI, and Legatia have twin spikes atop their helms that look very much like rabbit ears. Emet VI even has a decal of a rabbit's head on one shoulder.

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* AnimalMotif: Rabbits; both Primera, Emet Emeth VI, and Legatia have twin spikes atop their helms that look very much like rabbit ears. Emet Emeth VI even has a decal of a rabbit's head on one shoulder.



* CameBackStrong: Subverted and played straight with the Trap Card Phalanx. Banishing it from your Graveyard can revive a Centurion Synchro Monster at the cost of it losing 1500 ATK—but this works just fine for Legatia, as this gives it just enough strength left over for its effect to protect it from falling in battle.
* HumongousMecha: Legatia, a Level 12 Synchro Monster. According to the concept art, it's even huge compared to Emet VI.
* {{Magitek}}: The mecha within this archetype run on magic. Trudea even acts as the source of power for Emet VI.

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* CameBackStrong: Subverted and played straight with the Trap Card Phalanx. Banishing it from your Graveyard can revive a Centurion Centur-Ion Synchro Monster at the cost of it losing 1500 ATK—but this works just fine for Legatia, as this gives it just enough strength left over for its effect to protect it from falling in battle.
* HumongousMecha: Legatia, a Level 12 Synchro Monster. According to the concept art, it's even huge compared to Emet Emeth VI.
* {{Magitek}}: The mecha within this archetype run on magic. Trudea even acts as the source of power for Emet Emeht VI.



* SharePhrase: "We’re gonna get to the top with this team!" is shared between every member of the Centurion archetype.

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* SharePhrase: "We’re "We're gonna get to the top with this team!" is shared between every member of the Centurion archetype.

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* HumongousMecha: Legatia, a Level 12 Synchro Monster.

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* HumongousMecha: Legatia, a Level 12 Synchro Monster. According to the concept art, it's even huge compared to Emet VI.
* {{Magitek}}: The mecha within this archetype run on magic. Trudea even acts as the source of power for Emet VI.


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* SharePhrase: "We’re gonna get to the top with this team!" is shared between every member of the Centurion archetype.
* ThisIsADrill: The shoulder parts can be used as magical drill-like lances.
* WaveMotionGun: Legatia's finishing attack is combining its hip parts and firing off a '''MAGIC BEAM'''.
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* KidHero: Primera is 14 years old according to the reference art.
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* BadassArmfold: Primera's doing a pose like this in the artwork of the Field Spell Stand-Up Centurion!
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Added the Centurion folder.

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[[folder:Centurion]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/centurionemetvi_ow.png]]
[[caption-width-right:300:[[WesternAnimation/MegasXLR "Chicks dig giant robots."]]]]

The '''[[http://yugipedia.com/wiki/Centurion Centurions]]''' are an archetype of monsters capable of placing each other in the Spell & Trap Zone as Continuous Traps, Special Summoning themselves from there, and quickly performing Synchro Summons.

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* AnimalMotif: Rabbits; both Primera, Emet VI, and Legatia have twin spikes atop their helms that look very much like rabbit ears. Emet VI even has a decal of a rabbit's head on one shoulder.
* CameBackStrong: Subverted and played straight with the Trap Card Phalanx. Banishing it from your Graveyard can revive a Centurion Synchro Monster at the cost of it losing 1500 ATK—but this works just fine for Legatia, as this gives it just enough strength left over for its effect to protect it from falling in battle.
* HumongousMecha: Legatia, a Level 12 Synchro Monster.
* NoSell: Primera's effect keeps any Level 5 or higher Centurion from being destroyed by card effects.
** Legatia's effect prevents any friendly monster with 2000 or less ATK from being destroyed by battle.
[[/folder]]

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Fan-speak only term


* {{Bishonen}}: Dharc is a guy, but has feminine features.



* CuteWitch: Six of them, counting [[{{Bishonen}} Dharc]]. They're absolutely adorable.

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* CuteWitch: Six of them, counting [[{{Bishonen}} Dharc]].Dharc. They're absolutely adorable.

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