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Warships belonging to the [[UsefulNotes/YanksWithTanks United States Navy]] in [[VideoGame/WorldOfWarships World of Warships]].

The [=USN=] Pacific Fleet (with the exceptions of Bogue and Ranger, which are from the Atlantic Fleet) is one of the first two factions to be introduced on the game's creation and release. Except for carriers, ships of the U.S. Navy are generally armed with heavy guns that are highly accurate at medium range.

Most US ships are also excellent AA platforms, thanks to the 5"(127mm)/38-calibre dual-purpose gun carried onboard their World War II ships (and World War I-era battleships that were refitted with it, replacing the older 5"/25-calibre gun)- often considered by historians to be the best intermediate-calibre dual-purpose gun of the entire war. Their battleships in particular (''Iowa''-class battleships in particular boast a heavier AA broadside than many battleships' main broadsides) are capable of dealing major damage to any enemy plane foolish enough to fly near them, which means they suffer less from the typical vulnerability of battleships to air attack.

All four main lines of the USN tree were avilable from the launch of the game. In June 2018 a line of Light Cruisers was released. In October 2020 alternative line of Battleships was released.

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Warships belonging attributed to the [[UsefulNotes/YanksWithTanks United States Navy]] in [[VideoGame/WorldOfWarships World of Warships]].

The [=USN=] Pacific Fleet (with the exceptions of Bogue and Ranger, which are from the Atlantic Fleet) is US Navy was one of the first two factions to be introduced on the game's creation and release. Except for carriers, ships of the U.S. Navy are generally armed with heavy guns that are highly accurate at medium range.

Most US ships are also excellent AA platforms, thanks to the 5"(127mm)/38-calibre dual-purpose gun carried onboard their World War II ships (and World War I-era battleships that were refitted with it, replacing the older 5"/25-calibre gun)- often considered by historians to be the best intermediate-calibre dual-purpose gun of the entire war. Their battleships in particular (''Iowa''-class battleships in particular boast a heavier AA broadside than many battleships' main broadsides) are capable of dealing major damage to any enemy plane foolish enough to fly near them, which means they suffer less from the typical vulnerability of battleships to air attack.

All four main lines of the USN tree were avilable from the launch of the game.
launch. In June 2018 a line of Light Cruisers was released. split. In October 2020 alternative line of Battleships was released.released.

Being one of two first tech trees in the game, US ships serve as a reference point, that all other factions deviate from. They has [[TheGenericGuy no real distinctive traits]], but also [[JackOfAllStats no real weaknessess]]. Their only truly strong area is good AA defence, thanks to 5"/38-calibre dual-purpose gun, that was so good, it was mounted on everything from auxiliary ships to aircraft carriers. And even then certain ships [[AlwaysSomeoneBetter outperform them in this area]].

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[[folder:American Cruisers]]

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[[folder:American Cruisers]]Cruisers - Light]]



!Pensacola
Tier VI (formerly Tier VII) American Cruiser of Heavy Cruisers line. Pensacola is the first USN Heavy Cruiser in the game, and the first of the so-called "Treaty Cruisers" built under the compliance of the Washington Naval Treaty.
* GlassCannon: Very much so. She's nicknamed the "Pepsicola" for a reason.
* TierInducedScrappy: Also nicknamed the "Penancecola" because she's said to be penance for all the evil things her skippers did at tier VI with the ''Cleveland.''
** However being moved to tier VI has helped with this immensely because her ten gun 8inch broadside so far more noticeable.



!New Orleans
Tier VII (formerly Tier VIII) American Cruiser of Heavy Cruisers line. Compared to her predecessors, she has a better armor and armament layout, allowing her to take more hits and survive.
* JackOfAllStats: A relatively simple to use cruiser with many good features. Her improved armor piercing shells get better ricochet angles (60 degrees instead of 45 degrees, a features common to all USN heavy crusers from here onwards) and deal decent damage to most targets. Her high explosive is also pretty good. She has better than average bow and deck plating for her tier, allowing her o bow tank lower caliber battleship guns.
* LightningBruiser: Compared to her predecessor the ''Pensacola'', she has a far better armor protection and layout, allowing her to tank enemy shells better.



!Baltimore
Tier VIII (formerly Tier IX) American Cruiser of Heavy Cruisers line.
* EnemyDetectingRadar: The US in RealLife had very good radar systems, and this is reflected with the top 3 cruisers getting access to the radar consumable, which can spot targets though smoke or islands.
* StealthExpert: With everything relating to concealment, she can get down to 9.6km detection, very stealthy for a cruiser especially a heavy cruiser.
* TookALevelInBadass: Technically she actually became slightly weaker after the American cruiser split but she was also moved to tier 8. She retains her super heavy shells, her reload (especially now that Charles Martel reload was nerfed from 10s to 12s), her AA, ''and' stealth to the surprise of many, making her actually a very solid performer where the former tier 9 Baltimore was considered to be "meh" even after her buffs.



!Buffalo
Tier IX American Cruiser of Heavy Cruisers line.



!Des Moines
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasc020_des_moines_1948.png]]
Tier X American Cruiser of Heavy Cruisers line.
* AntiAir: While all US cruisers from Cleveland up are pretty good at the AA role, Des Moines takes the cake. She has the majority of her DPS able to fire at the edge of her range. While the crown has shifted to Worcester, Des Moines remains a very potent AA vessel.
* MoreDakka: A feature representing the Des Moines' use of auto-loading assistance for the main guns, translated in game into a mere five-second reload time for her nine 203mm guns, giving her the highest rate of fire for heavy cruisers at Tier X.
* EnemyDetectingRadar: The most powerful radar on the US line, lasting a 40 seconds and a range of 10km. For a ship that can fire 9 shells every 5 seconds, this is an eternity to an enemy destroyer.


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[[folder:American Cruisers - Heavy]]
!Pensacola
Tier VI (formerly Tier VII) American Cruiser of Heavy Cruisers line. Pensacola is the first USN Heavy Cruiser in the game, and the first of the so-called "Treaty Cruisers" built under the compliance of the Washington Naval Treaty.
* GlassCannon: Very much so. She's nicknamed the "Pepsicola" for a reason.
* TierInducedScrappy: Also nicknamed the "Penancecola" because she's said to be penance for all the evil things her skippers did at tier VI with the ''Cleveland.''
** However being moved to tier VI has helped with this immensely because her ten gun 8inch broadside so far more noticeable.
!New Orleans
Tier VII (formerly Tier VIII) American Cruiser of Heavy Cruisers line. Compared to her predecessors, she has a better armor and armament layout, allowing her to take more hits and survive.
* JackOfAllStats: A relatively simple to use cruiser with many good features. Her improved armor piercing shells get better ricochet angles (60 degrees instead of 45 degrees, a features common to all USN heavy crusers from here onwards) and deal decent damage to most targets. Her high explosive is also pretty good. She has better than average bow and deck plating for her tier, allowing her o bow tank lower caliber battleship guns.
* LightningBruiser: Compared to her predecessor the ''Pensacola'', she has a far better armor protection and layout, allowing her to tank enemy shells better.
!Baltimore
Tier VIII (formerly Tier IX) American Cruiser of Heavy Cruisers line.
* EnemyDetectingRadar: The US in RealLife had very good radar systems, and this is reflected with the top 3 cruisers getting access to the radar consumable, which can spot targets though smoke or islands.
* StealthExpert: With everything relating to concealment, she can get down to 9.6km detection, very stealthy for a cruiser especially a heavy cruiser.
* TookALevelInBadass: Technically she actually became slightly weaker after the American cruiser split but she was also moved to tier 8. She retains her super heavy shells, her reload (especially now that Charles Martel reload was nerfed from 10s to 12s), her AA, ''and' stealth to the surprise of many, making her actually a very solid performer where the former tier 9 Baltimore was considered to be "meh" even after her buffs.
!Buffalo
Tier IX American Cruiser of Heavy Cruisers line.
!Des Moines
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasc020_des_moines_1948.png]]
Tier X American Cruiser of Heavy Cruisers line.
* AntiAir: While all US cruisers from Cleveland up are pretty good at the AA role, Des Moines takes the cake. She has the majority of her DPS able to fire at the edge of her range. While the crown has shifted to Worcester, Des Moines remains a very potent AA vessel.
* MoreDakka: A feature representing the Des Moines' use of auto-loading assistance for the main guns, translated in game into a mere five-second reload time for her nine 203mm guns, giving her the highest rate of fire for heavy cruisers at Tier X.
* EnemyDetectingRadar: The most powerful radar on the US line, lasting a 40 seconds and a range of 10km. For a ship that can fire 9 shells every 5 seconds, this is an eternity to an enemy destroyer.
[[/folder]]
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Warships belonging to the [[UsefulNotes/YanksWithTanks United States Navy]] dating from World War I all the way to the early Cold War.

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Warships belonging to the [[UsefulNotes/YanksWithTanks United States Navy]] dating from in [[VideoGame/WorldOfWarships World War I all the way to the early Cold War.
of Warships]].



[[folder:USN Destroyers]]

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[[folder:USN [[folder:American Destroyers]]



[[folder:USN Cruisers]]

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[[folder:USN [[folder:American Cruisers]]



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[[folder:USN [[folder:American Battleships - Dreadnoughts]]



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[[folder:USN Aircraft Carriers]]

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[[folder:USN [[folder:American Aircraft Carriers]]



[[folder:USN Premium Destroyers]]

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[[folder:USN [[folder:American Premium Carriers]]



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[[folder:Removed USN American Ships]]



[[folder:USN Other]]

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[[folder:USN Other]][[folder:Other Ships]]

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[[folder: USN Destroyers]]

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[[folder: USN !Researchable ships
[[folder:USN
Destroyers]]



[[folder: USN Cruisers]]

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[[folder: USN [[folder:USN Cruisers]]



[[folder: USN Battleships]]
USN Battleships find their home at short-mid range: Their armor scheme makes them tough to crack when angled or bow-on, and they tend to have shorter-range guns compared to IJN BB's (although mounting ''Artillery Plotting Room Mod 1'' helps) but better reloads. USN secondaries pale in comparison to other nations, but their later AA power makes them unappealing targets to opposing strike aircraft. After having an unoffical line split at Tier 8 (with the premium/reward ships Massachusetts, Georgia, and Ohio having more effective secondaries than the line's tiermates), the USN BBs ''finally'' got a line split, with this line being a [[WhatIf]] of if the United States never picked up the fast battleship concept: superdreadnoughts.

* MightyGlacier: Up until the Tier VIII ''North Carolina'' class, USN battleships have several traits in common: Crushingly powerful artillery (often the mightiest guns in their tier), incredibly thick armor, excellent secondary, acceptable AA (except for a handful of specialists like the premium USS ''Texas'' at Tier V)... and a breathtakingly low common top speed between 20.5 and 21.5 knots (except for ''South Carolina,'' which was even slower at 18.5 knots), guaranteeing that a mistake in deployment will render that battleship irrelevant for most of the match. The low speed was a strategic decision by the US Navy - its strategy of the time decided that moderate speed was acceptable in light of the fact that the USN's true strategic goal for its battleships was to control the enemy's ports and to that end, the enemy would either come, give battle and be destroyed, or allow the USN to control its ports, deteriorating its ability to make war.
* StealthyColossus: Surprisingly, US Battleships can be quite sneaky. They have fairly high concealment ratings for the class which, coupled with the right camouflage and skills, allows them to fade out after firing salvos.
* ThemeNaming: Battleships are named after U.S. states. The only exception, U.S.S. ''Kearsarge'', was a predreadnought decommissioned before UsefulNotes/WorldWarI.

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[[folder: USN Battleships]]
USN
[[folder:USN Battleships find - Dreadnoughts]]
Main line of USN battleships are quintessential {{Mighty Glacier}}s of the game. They all pack impressive main batteries, one of the srongest on
their home at short-mid range: respective Tiers, but suffer from abysmal speed and weak secondaries. Their armor scheme makes them tough AA defence, however, is second-best among battleships, losing only to crack when angled or bow-on, and they tend to have shorter-range guns compared to IJN BB's (although mounting ''Artillery Plotting Room Mod 1'' helps) but better reloads. USN secondaries pale in comparison to other nations, but their USSR. Current "main line" was actually added far later AA power makes them unappealing targets to opposing strike aircraft. After having an unoffical line split at Tier 8 (with the premium/reward ships Massachusetts, Georgia, and Ohio having more effective secondaries than the line's tiermates), the USN BBs ''finally'' got a line split, with this line fast battleships, being a [[WhatIf]] WhatIf scenario, of if the United States said concept was never picked up up. Superdreadnoughts are made to be more in-line with Tier III-VII ships, building on their gameplay.

* AlphaStrike: This line, starting from Tier VIII ''Kansas'', is all about hammering in devastating strikes of 12 guns and then hiding from retaliation… If there's anything left to hide from. 40 seconds reload means that it's impossible for these ships to win a DPM battle, so
the fast battleship concept: superdreadnoughts.

player has to place their broadsides carefully.
* MightyGlacier: Up until the Tier VIII ''North Carolina'' class, USN battleships have several traits in common: Crushingly powerful artillery (often the mightiest guns in their tier), incredibly thick armor, excellent secondary, acceptable AA (except for a handful of specialists like the premium USS ''Texas'' at Tier V)... and a breathtakingly low common The entire line has top speed between 20.5 and 21.5 no more than 23 knots, but their guns pack a punch. ''Vermont's'' speed is actually slightly nerfed, when compared with actual design she's based on, but even without said nerf she would have had 25 knots (except for ''South Carolina,'' which was even slower at 18.5 knots), guaranteeing that a mistake in deployment will render that battleship irrelevant for most of the match. The low speed was a strategic decision by the US Navy - its strategy of the time decided that moderate speed was acceptable in light of the fact that the USN's true strategic goal for its battleships was to control the enemy's ports and to that end, the enemy would either come, give battle and be destroyed, or allow the USN to control its ports, deteriorating its ability to make war.
* StealthyColossus: Surprisingly, US Battleships can be quite sneaky. They have fairly high concealment ratings for the class which, coupled with the right camouflage and skills, allows them to fade out after firing salvos.
top speed.
* ThemeNaming: Battleships are named after U.S. US states. The only exception, U.S.S. USS ''Kearsarge'', was a predreadnought decommissioned before UsefulNotes/WorldWarI.



!North Carolina
Tier VIII American Battleship of Fast Battleships line. She's the first of the new generation "fast battleships". Currently preserved as a museum ship.
* AntiAir: While still having the same Bofors and Oerlikons seen in its predecessors, the North Carolina gains access to the more powerful 5in dual purpose gun, which has a much longer range and harder hitting power than the older version on the New Mexico and Colorado.
* LightningBruiser: The first battleship in the USN tree to be faster than 25 knots.



!Iowa
Tier IX American Battleship of Fast Battleships line. Iowa class is the first US Navy battleship built completely free of any Naval Treaty restrictions.
* LightningBruiser: While all USN fast battleships are considered this by default, the Iowa is special in that she's the fastest battleship, both in RealLife and in-game, at a whopping ''33 knots''. While other battleships can go faster with engine boost consumable, this remains the highest base speed.



!Montana
Tier X American Battleship of Fast Battleships line. She's the only paper design in the main line - Montanas were ordered and authorized, but continually delayed as the war pushed more and more carrier construction. The materials set aside for them was eventually put to use in building the ''Midway'' class aircraft carriers instead.
* BoringButPractical: One of the first tow tier ten battleships in the game and even then the less interesting of the two. Montana's only real gimmicks are her super heavy shells. However she has strengths in many areas but no real glaring weaknesses.
** With her unique upgrade instaled, she puts out fires and staunches floods very quickly, espcially when a surviability build for captain skills is used. This may not be that interesting, but in the tier X envirnment she finds herself in where walls of torpedoes and the air is thick with high explosive spam, this can be very useful for staying in the match longer than other BB's.
* LightningBruiser: Three knots slower than the Iowa class, but actually possessing ''greater'' firepower. Unlike the Iowa-class they were designed to withstand their own 16 inch gun firepower.
* WhatCouldHaveBeen: These ships were delayed repeatedly, their material diverted to build aircraft carriers, and eventually cancelled at the end of World War II without a single keel being laid.






[[folder: USN Aircraft Carriers]]

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[[folder: [[folder:USN Battleships - Fast Battleships]]
Current "side" line of
USN battleships trade guns for speed. With better armor and no less impressive AA, they are {{Lightning Bruiser}}s, compared to their counterparts' {{Mighty Glacier}}s. This is the initial line of US battleships, present in the game as of launch.
* LightningBruiser: They are one of the faster battleships, outrunned only by French, and yet they all have 406mm guns and servisable armor.
* ThemeNaming: This line is no different from the main one - all battleships are named after US states.

!North Carolina
Tier VIII American Battleship of Fast Battleships line. She's the first of the new generation "fast battleships". Currently preserved as a museum ship.
* AntiAir: While still having the same Bofors and Oerlikons seen in its predecessors, the North Carolina gains access to the more powerful 5in dual purpose gun, which has a much longer range and harder hitting power than the older version on the New Mexico and Colorado.
* LightningBruiser: The first battleship in the USN tree to be faster than 25 knots.
!Iowa
Tier IX American Battleship of Fast Battleships line. Iowa class is the first US Navy battleship built completely free of any Naval Treaty restrictions.
* LightningBruiser: While all USN fast battleships are considered this by default, the Iowa is special in that she's the fastest battleship, both in RealLife and in-game, at a whopping ''33 knots''. While other battleships can go faster with engine boost consumable, this remains the highest base speed.
!Montana
Tier X American Battleship of Fast Battleships line. She's the only paper design in the main line - Montanas were ordered and authorized, but continually delayed as the war pushed more and more carrier construction. The materials set aside for them was eventually put to use in building the ''Midway'' class aircraft carriers instead.
* BoringButPractical: One of the first tow tier ten battleships in the game and even then the less interesting of the two. Montana's only real gimmicks are her super heavy shells. However she has strengths in many areas but no real glaring weaknesses.
** With her unique upgrade instaled, she puts out fires and staunches floods very quickly, espcially when a surviability build for captain skills is used. This may not be that interesting, but in the tier X envirnment she finds herself in where walls of torpedoes and the air is thick with high explosive spam, this can be very useful for staying in the match longer than other BB's.
* LightningBruiser: Three knots slower than the Iowa class, but actually possessing ''greater'' firepower. Unlike the Iowa-class they were designed to withstand their own 16 inch gun firepower.
* WhatCouldHaveBeen: These ships were delayed repeatedly, their material diverted to build aircraft carriers, and eventually cancelled at the end of World War II without a single keel being laid.
[[/folder]]
[[folder:USN
Aircraft Carriers]]



[[folder: USN Premium Ships]]

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[[folder: USN !Premium ships
[[folder:USN
Premium Ships]]Destroyers]]





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[[folder:USN Premium Cruisers]]




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[[folder:USN Premium Battleships]]




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[[folder: Removed USN Ships]]

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[[folder: Removed !Other
[[folder:Removed
USN Ships]]



[[folder: USN Other]]

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[[folder: USN [[folder:USN Other]]

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All four main lines of the USN tree were avilable from the launch of the game. In June 2018 a line of Light Cruisers was released. In October 2020 alternative line of Battleships was released.



Sampson — American Tier II destroyer.
One of the "thousand tonner" destroyers in the U.S. Navy. The ship carried very powerful armament for her type, but her speed was rather moderate. Due to impractical arrangement of the torpedo tubes, only half of them could be fired simultaneously during a broadside salvo.

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Sampson — Tier II American Tier II destroyer.
Destroyer. One of the "thousand tonner" destroyers in the U.S. Navy. The ship carried very powerful armament for her type, but her speed was rather moderate. Due to impractical arrangement of the torpedo tubes, only half of them could be fired simultaneously during a broadside salvo.



!Smith
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasd502_smith.png]]
Smith — American promo premium Tier II destroyer.
The first U.S. Navy destroyer designed to operate on the high seas. Unlike all destroyers built before, she was equipped with a turbine power unit and uniform caliber main guns.



Wickes — American Tier III destroyer.



One of the massively produced destroyers in the U.S. Navy featuring flush-deck design. The key difference from the preceding ''Caldwell'' class was the significantly increased propulsion power, resulting in higher speeds and better maneuverability.

to:

Tier III American Destroyer. One of the massively produced destroyers in the U.S. Navy featuring flush-deck design. The key difference from the preceding ''Caldwell'' class was the significantly increased propulsion power, resulting in higher speeds and better maneuverability.



Clemson — American Tier IV destroyer.



Developed from the ''Wickes'' class, the ''Clemson''s were the third series of the U.S. Navy "flush-deckers". They were identical in exterior appearance and dimensions to the earlier ''Wickes'' (ArtisticLicenseShips is employed in the game to make them easier to differentiate) but used more interior void spaces to store fuel, making them slightly heavier and giving them longer range. They also featured a larger rudder that improved handling.

to:

Tier IV American Destroyer. Developed from the ''Wickes'' class, the ''Clemson''s were the third series of the U.S. Navy "flush-deckers". They were identical in exterior appearance and dimensions to the earlier ''Wickes'' (ArtisticLicenseShips is employed in the game to make them easier to differentiate) but used more interior void spaces to store fuel, making them slightly heavier and giving them longer range. They also featured a larger rudder that improved handling.



Nicholas — American Tier V destroyer.



A destroyer leader design based on the USN's 1919 Destroyer Leader proposal. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds. No ships of this design were ever laid down, but it informed the ''Farragut'' class. Named after one of seven destroyers (all of the ''Clemson'' class) lost in the Point Honda Disaster of 1923.

to:

Tier V American Destroyer. A destroyer leader design based on the USN's 1919 Destroyer Leader proposal. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds. No ships of this design were ever laid down, but it informed the ''Farragut'' class. Named after one of seven destroyers (all of the ''Clemson'' class) lost in the Point Honda Disaster of 1923.
1923.



!Hill
American promo premium Tier V destroyer.

One of the draft designs for a destroyer flotilla leader, production of which started at the end of World War I. Was armed with five main battery guns.
* HighlyVisibleNinja: She has worse concealment than most other destroyers in her matchmaking spread, including some of the ''French'' destroyers.
* MoreDakka: Gets 5 gun turrets, a feature normally found on much higher tier USN dd's. However she pays for this with poor firing angles on the guns.




Farragut — American Tier VI destroyer.



The first U.S. destroyer of the new generation. She was armed with dual-purpose artillery, which significantly enhanced her AA defenses. The torpedo tubes were placed along the ship's centerline, and thus they could be used more efficiently. The destroyers of this class were modernized to receive automatic AA guns.

to:

Tier VI American Destroyer. The first U.S. destroyer of the new generation. She was armed with dual-purpose artillery, which significantly enhanced her AA defenses. The torpedo tubes were placed along the ship's centerline, and thus they could be used more efficiently. The destroyers of this class were modernized to receive automatic AA guns.




!Monaghan
Monaghan - American Tier VI Premium destroyer.
A ''Farragut''-class destroyer geared towards anti-aircraft warfare. Like her sister, she's armed with dual-purpose guns. Unlike her sister, she receives a hull upgrade that removes two of her main battery guns for more AA guns.
* AntiAir: Like her sister ship, she gets access to the Defensive AA fire consumable, only this time, she has the option of sacrificing one of her 5-in guns for additional AA guns.
* CripplingOverspecialization: One of her hull configurations sacrifices two of her main battery guns for additional AA mounts. And considering this is a ''Farragut'' hull that already has 1 less gun thanks to modernization, this will be a recurring issue when no Aircraft carriers appear in matches and this hull is used.



Mahan — American Tier VII destroyer.



Developed from the Farragut class, Mahan carried a more powerful torpedo armament. At the beginning of World War II, these destroyers were modernized with several automatic AA guns to fight enemy aircraft more efficiently.

to:

Tier VII American Destroyer. Developed from the Farragut class, Mahan carried a more powerful torpedo armament. At the beginning of World War II, these destroyers were modernized with several automatic AA guns to fight enemy aircraft more efficiently.




!Sims
Sims — American promo premium Tier VII destroyer.
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasd029_sims_1941.png]]
A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.
* FragileSpeedster: She's the fastest of any of the USN destroyers, with a maximum speed of 43 knots on Engine boost. Like all USN destroyers, however, she's still vulnerable to gunfire from enemy ships.
* MemeticBadAss: Not in PVP, where she has a reputation as a decidedly average competitor, but she absolutely breaks Operation Dynamo. The Sims boasts hilarious strong AA compared to everything else that can compete in the event, even without the defensive fire running. She backs this up with rapid fire guns. While normally this offset by having a lower Alpha, Sims can still one shot snellboats, the only seagoing enemy in the operation. Having a sims on your team in the event almost guarantees a five star win. Players have started joking that if she'd been at the real historical event she would have retaken France then and there.
* PainfullySlowProjectile: Her 9.2km torpedoes have an awful "speed" of 49 knots, easily the worst in the higher tiers. They've earned the nickname of Water Mines in the community.



Benson — American Tier VIII destroyer.



A rather large ship for her type. As compared to her predecessors, the ship was much better armed owing to more efficient artillery mounts and a successful arrangement of novel quintuple torpedo tubes.

!Kidd
A Fletcher hull placed in Tier 8, given Damage Repair, an enhanced Defensive Fire consumable in exchange for only possessing a single torpedo launcher.
* AntiAir: Unlike the other two ''Fletcher''-class hulls in-game, the ''Kidd'' is geared more towards anti-aircraft warfare, with one of her quintuple torpedo tubes replaced in favor of two quad Bofors 40mm guns. Also, her Defensive AA fire consumable has unlimited charges, as opposed to the 2-4 charges her sisters have.
* HealThyself: She is the only non-Russian with access to the Repair Party consumable, and unlike the ships on the Soviet "Destroyer Leader" line (''Kiev'', ''Tashkent'', and ''Khabarovsk''), Kidd does not need to sacrifice any of her consumables for it, as its Repair Party is in a separate slot.
* NamedAfterSomebodyFamous: With a mix of TragicKeepsake thrown in; she was named after Rear Admiral Isaac C. Kidd, who was on-board the ''Arizona'' when it blew up during the Japanese attack on Pearl Harbor, killing him along with 1.176 other sailors.

to:

Tier VIII American Destroyer. A rather large ship for her type. As compared to her predecessors, the ship was much better armed owing to more efficient artillery mounts and a successful arrangement of novel quintuple torpedo tubes.

!Kidd
A Fletcher hull placed in Tier 8, given Damage Repair, an enhanced Defensive Fire consumable in exchange for only possessing a single torpedo launcher.
* AntiAir: Unlike the other two ''Fletcher''-class hulls in-game, the ''Kidd'' is geared more towards anti-aircraft warfare, with one of her quintuple torpedo tubes replaced in favor of two quad Bofors 40mm guns. Also, her Defensive AA fire consumable has unlimited charges, as opposed to the 2-4 charges her sisters have.
* HealThyself: She is the only non-Russian with access to the Repair Party consumable, and unlike the ships on the Soviet "Destroyer Leader" line (''Kiev'', ''Tashkent'', and ''Khabarovsk''), Kidd does not need to sacrifice any of her consumables for it, as its Repair Party is in a separate slot.
* NamedAfterSomebodyFamous: With a mix of TragicKeepsake thrown in; she was named after Rear Admiral Isaac C. Kidd, who was on-board the ''Arizona'' when it blew up during the Japanese attack on Pearl Harbor, killing him along with 1.176 other sailors.
tubes.



Fletcher — American Tier IX destroyer.



Fletcher was the lead ship of the most numerous series of destroyers ever produced. They proved to be highly successful ships, combining high speed with efficient AA defenses, quick-firing artillery, and powerful torpedo armament. Captain Arleigh Burke made his name commanding a ship of this class; his name would later grace the US Navy's second class of warship equipped with the Aegis weapon system.

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Tier IX American Destroyer. Fletcher was the lead ship of the most numerous series of destroyers ever produced. They proved to be highly successful ships, combining high speed with efficient AA defenses, quick-firing artillery, and powerful torpedo armament. Captain Arleigh Burke made his name commanding a ship of this class; his name would later grace the US Navy's second class of warship equipped with the Aegis weapon system.




!Black
Black — American Tier IX destroyer.
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasd709_black.png]]
One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament.
* ArmorPiercingAttack: Her torpedoes have a much larger area-of-effect (known as an "explosion cube") than any other in the game, allowing it to circumvent, to a degree, torpedo protection systems on ships equipped with such. The more protected they are, the more effective these "nuclear water mines" are.
* GameBreaker: Black has the same fast-firing guns as Fletcher, one of the best gunboats in the game. Along with Fletcher's excellent concealment. But on top of that, Black has '''radar'''. Meaning that enemy destroyers can't use their smoke to hide. Alternately, Black can hide in her own smoke and still kill enemy destroyers without needing a friendly ship to spot for it. And on top of that, Black's own detection range is '''shorter''' than the range of its radar, meaning that it can light up ships with radar that don't even know Black is there. On top of that, for the most part only top-level players can even get Black, since it's the reward for reaching Rank 1 in Ranked Battles '''five times'''. Some have decried the ship as being easy mode.
* NumberOfTheBeast: Her designation is DD-666, which is printed on her hull. This is most likely why she is in the game versus any of the other hundreds of Fletchers.
* PainfullySlowProjectile: Black's torpedoes are powerful, fairly long-range and have short detection range, but are slower than even Sims' infamous "Water Mines" at 43 knots. While the low detectability makes makes them hard to (deliberately) dodge, their slow speed makes them even harder to aim.
!Benham
American promo premium Tier IX destroyer.

The lead ship of a series of destroyers whose main armament comprised four quadruple torpedo tubes placed along the both sides of the ship, in addition to dual-purpose 127 mm guns.



Gearing — American Tier X destroyer.




Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.

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\nTier X American Destroyer. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.



!Somers
American promo premium Tier X destroyer.

A destroyer flotilla leader equipped with eight guns that had the largest number of torpedoes per salvo among all the ships of the U.S. Navy.
* BribingYourWayToVictory: While a steel ship and not a purchasable premium, she was considered generally better than the Gearing,(being equipped with an extra gun turret with a similar rate of fire) and being a steel ship she would only be in the hands of the best players. This lead to her removal from the armory in patch 0.10.1.






American tier 1 cruiser, available for free the first time you log into the game.




The Erie-class patrol gunboats were designed in 1932 and built prior to World War II as small multipurpose ships primarily intended to guard the Panama Canal but also capable of performing a wide range of tasks, from artillery support to convoy protection. The ships were built [[RulesLawyer just outside of treaty restrictions]] and were well-armored and well-armed for their size, being essentially budget light cruisers. They were the first in the U.S. Navy to receive automatic AA guns.

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\nTier I American Cruiser. The Erie-class patrol gunboats were designed in 1932 and built prior to World War II as small multipurpose ships primarily intended to guard the Panama Canal but also capable of performing a wide range of tasks, from artillery support to convoy protection. The ships were built [[RulesLawyer just outside of treaty restrictions]] and were well-armored and well-armed for their size, being essentially budget light cruisers. They were the first in the U.S. Navy to receive automatic AA guns.



American tier 2 cruiser.




The 3 ships of the ''Chester'' Class were ordered by the U.S. Navy in 1904 and completed in 1908. They were developed to test new steam turbine propulsion and radio technology. Of the 3 ships, the USS ''Birmingham'', ''Chester'', and ''Salem''. ''Birmingham'' had a conventional propulsion system, ''Chester'' received a Parsons Steam turbine, and ''Salem'' was fitted with reciprocating machinery. The ships weren't intended to fight ships larger than destroyers, so they had vertical (short range weapon) protection, and was armed with 3 inch guns (76mm). They were later up-gunned to 5 inch (127 mm) weapons when foreign navies commissioned similar ships. In 1928 ''Chester'' was renamed ''York'' to free the name for a more modern cruiser that complied with the Washington Treaty. They remained the only turbine cruisers in the U.S. Navy for a long time. All 3 were scrapped in 1930.

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\nTier II American Cruiser. The 3 ships of the ''Chester'' Class were ordered by the U.S. Navy in 1904 and completed in 1908. They were developed to test new steam turbine propulsion and radio technology. Of the 3 ships, the USS ''Birmingham'', ''Chester'', and ''Salem''. ''Birmingham'' had a conventional propulsion system, ''Chester'' received a Parsons Steam turbine, and ''Salem'' was fitted with reciprocating machinery. The ships weren't intended to fight ships larger than destroyers, so they had vertical (short range weapon) protection, and was armed with 3 inch guns (76mm). They were later up-gunned to 5 inch (127 mm) weapons when foreign navies commissioned similar ships. In 1928 ''Chester'' was renamed ''York'' to free the name for a more modern cruiser that complied with the Washington Treaty. They remained the only turbine cruisers in the U.S. Navy for a long time. All 3 were scrapped in 1930.



!Albany
American premium tier 2 cruiser, awarded to Closed Beta Test participant or gifted to players during Wargaming's 17th anniversary.

The ship was built in the U.K. for the Brazilian Navy, but was purchased by the U.S. Government for use in the Spanish-American War. When commissioned, ''Albany'' was the most successful cruiser in the U.S. Navy. She saw service in the Philippine–American War and World War I. Despite relatively small dimensions, she carried powerful armament (which was a logistical nightmare due to being comprised of British guns carried by no other American ship). Her commission date of 1898 makes her the oldest ship in the game, for now.

* BlingOfWar: ''Albany'' comes with distinct bronze-like exterior paint on upper half of the ship, which is typical of early-tier USN ships in the game. The white-and-buff paint scheme was the US Navy’s peacetime scheme around the turn of the century, with haze gray being specifically referred to as “war paint,” But it fell out of favor by 1910, with wartime gray becoming the permanent standard.
* CloseRangeCombatant: She has below average main battery gun range of 8.47 km., ''just'' below her detect-ability range. (8.8 km) Not too bad, but tends to be problematic when fighting higher-tier cruisers.
* MightyGlacier: Rather sluggish (20 knots), but tight turning radius and respectable damage potential of the main battery are something to watch out for.



American tier 3 cruiser.

A typical "big" armored cruiser of the pre-dreadnought era. The ship was armed with numerous artillery, whose rate of fire was quite rapid for her time, and an armor belt protecting the propulsion, but featured only moderate speed. As part of three armored cruisers authorized to be constructed in the early 1900s, the USS ''St. Louis'' (C-20) was initially constructed as an improved version of the ''Columbia''-class cruiser. Due to this mishmash of improvements deviated from initial design decisions, the ''St. Louis''-class cruisers were considered as semi-armored cruisers, in between the class of protected cruisers and armored cruisers. But at the time, the Register of Ships of the US Navy listed them as "protected cruisers." The ''St. Louis''-class cruisers were decommissioned in early 1920s and sold for scrap in 1930 as per the London Naval Treaty.

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Tier III American tier 3 cruiser.

Cruiser. A typical "big" armored cruiser of the pre-dreadnought era. The ship was armed with numerous artillery, whose rate of fire was quite rapid for her time, and an armor belt protecting the propulsion, but featured only moderate speed. As part of three armored cruisers authorized to be constructed in the early 1900s, the USS ''St. Louis'' (C-20) was initially constructed as an improved version of the ''Columbia''-class cruiser. Due to this mishmash of improvements deviated from initial design decisions, the ''St. Louis''-class cruisers were considered as semi-armored cruisers, in between the class of protected cruisers and armored cruisers. But at the time, the Register of Ships of the US Navy listed them as "protected cruisers." The ''St. Louis''-class cruisers were decommissioned in early 1920s and sold for scrap in 1930 as per the London Naval Treaty.



!Charleston
American tier 3 premium cruiser.
* YouGottaHaveBlueHair: Essentially a premium St. Louis with a snazzy blue paint job.



American tier 4 cruiser.

The Phoenix is based off of a [[http://www.shipscribe.com/styles/S-584/images/s-file/s584093c.htm 1916 scout cruiser proposal]] that was planned as the successor to the ''Chester''-class. Their comparatively high speed was to allow them to act as a scout for battleship fleets, as well as destroyer pack leaders, with armaments that can fend off hostile destroyer it might encounter. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Their comparatively high cost, as much as four destroyers, resulted in Congress refusing to allocate money for their construction, fearing that they would become obsolete before construction would finish. The First World War proved the viability of a scout cruiser design and resulted in the plans being radically redesigned into the ''Omaha''-class.

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Tier IV American tier 4 cruiser.

Cruiser. The Phoenix is based off of a [[http://www.shipscribe.com/styles/S-584/images/s-file/s584093c.htm 1916 scout cruiser proposal]] that was planned as the successor to the ''Chester''-class. Their comparatively high speed was to allow them to act as a scout for battleship fleets, as well as destroyer pack leaders, with armaments that can fend off hostile destroyer it might encounter. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Their comparatively high cost, as much as four destroyers, resulted in Congress refusing to allocate money for their construction, fearing that they would become obsolete before construction would finish. The First World War proved the viability of a scout cruiser design and resulted in the plans being radically redesigned into the ''Omaha''-class.



The fully-developed version of the Phoenix, with turrets forward and aft. The ''Omaha'' class was the last American "broadside cruiser," with guns mounted in casemates on the hull. It was also only the second class of light cruiser built as such for the US Navy. In game, it shares with its tier predecessor the attributes of being a light, fast scout cruiser with almost no armor. However, the ''Omaha's'' forward turret and improved lines of fire give it 4 guns over its entire forward arc and 6 dead forward.

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Tier V American Cruiser. The fully-developed version of the Phoenix, with turrets forward and aft. The ''Omaha'' class was the last American "broadside cruiser," with guns mounted in casemates on the hull. It was also only the second class of light cruiser built as such for the US Navy. In game, it shares with its tier predecessor the attributes of being a light, fast scout cruiser with almost no armor. However, the ''Omaha's'' forward turret and improved lines of fire give it 4 guns over its entire forward arc and 6 dead forward.




!Marblehead
American Tier V Premium Cruiser. Sister ship of the ''Omaha'', and famous for being one of the few survivors of the early war naval battles in the Pacific.




American Tier VI (formerly tier VII) Heavy Cruiser, and the first of the so-called "Treaty Cruisers" built under the compliance of the Washington Naval Treaty.

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American Tier VI (formerly tier Tier VII) American Cruiser of Heavy Cruiser, Cruisers line. Pensacola is the first USN Heavy Cruiser in the game, and the first of the so-called "Treaty Cruisers" built under the compliance of the Washington Naval Treaty.



American Tier VI cruiser.

A version of a small light cruiser design, the development of which preceded the creation of Helena-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.

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Tier VI American Tier VI cruiser.

Cruiser of Light Cruisers line. A version of a small light cruiser design, the development of which preceded the creation of Helena-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.



American Tier VII (formerly Tier VIII) Heavy Cruiser, and the first USN cruiser of the new generation. Compared to her predecessors, she has a better armor and armament layout, allowing her to take more hits and survive.

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American Tier VII (formerly Tier VIII) American Cruiser of Heavy Cruiser, and the first USN cruiser of the new generation.Cruisers line. Compared to her predecessors, she has a better armor and armament layout, allowing her to take more hits and survive.



USS ''Helena'' is a St. Louis (no not [[NamesTheSame that one]])class light cruiser, an improved version of the previous Brooklyn class. Helena was present and survived the Pearl Harbor raid despite being confused for a primary target do to being berthed in battleship row in a space normally occupied by ''Pennsylvania''. She was present at the sinking of USS ''Wasp'' where she helped rescue survivors. ''Helena'' participated in the battle of Battle of Cape Esperance and help sink the cruiser ''Furutaka'' and the destroyer ''Fubuki'' (yes the ones in the game). She would later also fight at the naval battle of Guadalcanal but its unknown what damage she caused due to the chaotic nature of the conflict. She was finally sunk after being torpedoed while engaging Japanese destroyers during the battle of Kula Gulf.

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Tier VII American Cruiser of Light Cruisers line. USS ''Helena'' is a St. Louis (no not [[NamesTheSame that one]])class light cruiser, an improved version of the previous Brooklyn class. Helena was present and survived the Pearl Harbor raid despite being confused for a primary target do to being berthed in battleship row in a space normally occupied by ''Pennsylvania''. She was present at the sinking of USS ''Wasp'' where she helped rescue survivors. ''Helena'' participated in the battle of Battle of Cape Esperance and help sink the cruiser ''Furutaka'' and the destroyer ''Fubuki'' (yes the ones in the game). She would later also fight at the naval battle of Guadalcanal but its unknown what damage she caused due to the chaotic nature of the conflict. She was finally sunk after being torpedoed while engaging Japanese destroyers during the battle of Kula Gulf.



!Atlanta
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasc006_atlanta_1942.png]]
American Tier VII Light Cruiser. Formerly an available premium ship, now selectively available at different times.
* AntiAir: Do not let the rating number for it's AA stat fool you. The number is artificially low due to it's somewhat lacking short and mid range AA guns. Those 16 Dual-Purpose 128mm guns will tear apart anything that gets within range in mere seconds. The Atlanta also has unlimited charges of the Defensive AA fire consumable, with only the cooldown time being the only limitation.
* EnemyDetectingRadar: One of three Premium Cruisers at Tier VII to mount a watered-down version of the radar consumable.[[note]] The radar in question lasts 25 seconds and has a range of only 8.5 km. [[/note]]
* MoreDakka: Has 8x double barreled 128mm dual-purpose guns, and able to bring up to 14 of those barrels on to target at a time, all with about a 3 to 4 second reload. Sequential firing the batteries leads to an almost continuous fire with only a slight pause between the last turret of the previous salvo, and the first turret of the next.
* SeriesMascot: Atlanta has appeared in more promotional materials than any other ship and shes reportedly one of the best selling premiums. Her unique nature and the prominence of the Atlanta class in WWII contribute to this.
!Indianapolis
American Tier VII Cruisers (yes, the Americans have a LOT of Tier VII Cruisers). An upgraded version of the Pensacola - she belonged to the ''Portland'' class, the class of heavy cruisers that set the pattern for every other American heavy cruiser with two triple eight-inch gun turrets in the front and one in the rear. She has very good firing arcs, able to fire all three turrets almost fully forward and still have a nice hard punch in the rear.
* EnemyDetectingRadar: One of three Premium Cruisers at Tier VII to mount radar. Unlike the one used by the ''Atlanta'' and ''Belfast'', she uses a special, watered-down version of the Tier X radar consumable.[[note]] The radar in question lasts 25 seconds (instead of the 40 seconds for Tier X radar) and has the same range of 9.9 km. [[/note]]
* GlassCannon: Downplayed. She's just as fast as ''New Orleans,'' with arguably better armor-piercing shells, at the cost of slower-loading guns and less armor. Not battleship heavy - anything shooting bigger than the ''Dunkerque's'' 13" guns is a guaranteed citadel penetration from the front - but heavy enough to reject most cruiser hits from the front.
!Flint
American Tier VII reward cruiser, given to players who have made it to Rank 1 in Ranked Battles. She was later added to the armory for steel, then removed, and added for coal at a higher than average price.
* GameBreaker: She's an Atlanta class that trades a gun turret on each side for smoke. this doesn't sound like much but considering she's only earnable by VERY skilled players who will know how to use it... It lets the Flint actually realize the massive damage potential of the huge broadside of the Atlanta class.
** Downplayed trope after the commander skill rework. She did not revive the range increase that Atlanta did, and lost several important skills in the rework that she used to rely on.



Tier VIII (formerly Tier IX) American Cruiser of Heavy Cruisers line.



American Tier VIII Cruiser (formerly Tier VI), and the first US Navy cruisers to be built completely free from any Naval Treaty restrictions. As of update 0.7.6, she's part of the new USN CL sub-branch, and has been buffed significantly.

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American Tier VIII Cruiser (formerly Tier VI), and VI) American Cruiser of Light Cruisers line. She is the first US Navy cruisers cruiser to be built completely free from any Naval Treaty restrictions. As of update 0.7.6, she's part of the new USN CL sub-branch, and has been buffed significantly.



!Anchorage
American promo premium Tier VIII cruiser.

A heavy cruiser design created under Project CA-B. The ship outmatched the Baltimore-class ships in terms of size and power, and also carried torpedo armament.

* EnemyDetectingRadar: Subverted. Unlike all other high tier American cruisers, she does not get a radar.
* MacrossMissileMassacre: While she only gets 4 torpedoes per side, the fact that she has them at all is unusual for American ships. They also have a very good range of 10 kilometers.
* MightyGlacier: while not slower than American cruisers, she noticeably much more sluggish to maneuver.
* SmokeOut: Unusual for an American cruiser, and especially a heavy cruiser is her smokescreen. It is the same found on American destroyers, and comfortably allows her to fire from concealment.

!Wichita
American premium Tier VIII cruiser.

A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous New Orleans class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.

!AL Montpelier
American promo premium Tier VIII cruiser.
* DittoFighter: Performs nearly identically to the Cleveland.



Tier IX American Cruiser of Heavy Cruisers line.



Tier IX American Cruiser of Light Cruisers line.



!Alaska
Germany's Deutschland class of heavy cruisers armed with smaller battleship guns sent more than a few waves through naval thinkers of the world. These started a race to develop "cruiser killers", something of a more honest halfway point between heavy cruisers and battleships than battlecruisers.[[note]]Though there is a lot of naval debate on weather cruiser killers count as battlecruisers or super heavy cruisers.[[/note]] While plenty of nations would draw designs and even start such vessels, only one class of cruiser killers would be completed, the American Alaska class. Unfortunately they arrived when there were few if any enemy cruisers to hunt. That said, they made good carrier escorts and shore bombardment platforms. They were seen as very maintenance intensive units to maintain and were decommissioned shortly after WWII and scrapped decades later.
* BribingYourWayToVictory: That high effectiveness lead to it becoming too popular, and Wargaming removing it from sale in patch 0.10.1.
* EnemyDetectingRadar: Only slightly less effective than the Des Moines in this department--30 seconds, 10km range (as opposed to 40 seconds).
* JackOfAllStats: She's rather effective against other cruisers, destroyers, battleships, and aircraft carriers.




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Tier X American Cruiser of Heavy Cruisers line.



Tier X American Cruiser of Light Cruisers line.



!Salem
The third and final Des Moines class cruiser completed, Salem is the last preserved heavy cruiser in existence. Completed in 1949 and decommissioned ten years later, Salem had a fairly leisurely service record as can be expected from a peace time warship.
* AntiAir: One of the best AA suites in the game, [[OvershadowedByAwesome though overshadowed a bit by Worcester.]]
* BribingYourWayToVictory: Shes one of the few premiums that avert this trope, at least in a positive way. While Salem is indeed deadly, you can not buy her or buy resources that buy her. You simply have to grind to get it.
* DeathOfAThousandCuts: Much like her sister
* HealThyself: Salem has a Royal Navy "super heal" unlike her sister. This allows her to withstand a lot of punishment, provided she can avoid citadel penetrations.
* LastOfHisKind: The only heavy cruiser preserved.



American tier 3 battleship and the first in USA research tree.

South Carolina-class battleships, also known as the Michigan class, were built during the first decade of the twentieth century for the United States Navy. They were the first American dreadnoughts—powerful warships whose capabilities far outstripped those of the world's older battleships. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive superfiring turrets. This meant she could fire a full broadside with all main battery guns. However, in balancing the congressionally mandated limits to displacement and the inherent design trade-offs between armament, armor, and propulsion, the South Carolina class' speed was severely limited—an ultimately fatal disadvantage that severely limited their utility in a conflict. This relegated them to serving with older, obsolete battleships during the First World War. Thereafter, both South Carolinas were scrapped with the signing of the Washington Naval Treaty.

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Tier III American tier 3 battleship and the first in USA research tree.

Battleship. South Carolina-class battleships, also known as the Michigan class, were built during the first decade of the twentieth century for the United States Navy. They were the first American dreadnoughts—powerful warships whose capabilities far outstripped those of the world's older battleships. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive superfiring turrets. This meant she could fire a full broadside with all main battery guns. However, in balancing the congressionally mandated limits to displacement and the inherent design trade-offs between armament, armor, and propulsion, the South Carolina class' speed was severely limited—an ultimately fatal disadvantage that severely limited their utility in a conflict. This relegated them to serving with older, obsolete battleships during the First World War. Thereafter, both South Carolinas were scrapped with the signing of the Washington Naval Treaty.



American tier IV battleship.

The ''Wyoming'' class battleships were built in 1910 (''Wyoming'') and 1912 (''Arkansas''). Adding two additional turrets and substantial displacement, the class was ''slightly'' faster than ''South Carolina,'' reaching the same 21-knot standard as their predecessors (and all successors through 1920, the only faster USN battleships were the four 1930s designs, which were except Iowa built to a 28-knot standard), the ''Delaware'' and ''Florida'' classes. In-game they represent the pattern of USN battleships that will be followed in subsequent vessels through Tier VII, being slow, not-very-maneuverable, but extremely powerful, with six 11in/304mm guns hurling truly massive shells downrange.

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Tier IV American tier IV battleship.

Battleship. The ''Wyoming'' class battleships were built in 1910 (''Wyoming'') and 1912 (''Arkansas''). Adding two additional turrets and substantial displacement, the class was ''slightly'' faster than ''South Carolina,'' reaching the same 21-knot standard as their predecessors (and all successors through 1920, the only faster USN battleships were the four 1930s designs, which were except Iowa built to a 28-knot standard), the ''Delaware'' and ''Florida'' classes. In-game they represent the pattern of USN battleships that will be followed in subsequent vessels through Tier VII, being slow, not-very-maneuverable, but extremely powerful, with six 11in/304mm guns hurling truly massive shells downrange.



!Arkansas Beta
* PointDefenseless: No AA Guns whatsoever which causes Carrier captains to rub their hands together in glee at the sight of this Piñata.



Tier V American Battleship.



!Texas
Sister ship to the ''New York'', and the last dreadnought left in the world.
* AntiAir: By far the best AA ship in tier 5, even beating out cruisers. She can reliably destroy tier 6 strike waves, and make a dent in tier 7's. Only the Saipan with her tier 9 planes stands a chance of coming away unscathed. The only mitigating factor is the AA guns short range, even fully kitted out they only reach to 5.1km.
** Following the CV rework, she became much less effective at this role. However she remains one of the few battleships at the tier that can punish carrier players for coming after her.
* BribingYourWayToVictory: A relatively mild example compared to others. She has better turret placement, allowing her to not expose herself so much in a broadside, and the much upgraded AA suite compared to New York.
* [[LastOfHisKind Last Of Her Kind]]: The last dreadnought left in the world, and something often brought up when talking about her. Several times the real vessel has come close to being permantely lost to damage.
* WearingAFlagOnYourHead: Type 3. The optional US flag camo. It's as gaudy as you're thinking.
** After Hurricane Harvey, she had another livery added: the Texas state flag, as part of a charity event.



Tier VI American Battleship.



!Arizona
USS ''Arizona'', destroyed at Pearl Harbor, is a unique ship in the game. A ''Pennsylvania'' class battleship, she represents the class before her tier-mate ''New Mexico,'' and has a differently modeled bow (correctly modeling the actual design; the ''Pennsylvania'' class had a bluff bow which was changed to a clipper bow in the ''New Mexico'' class). In game she has nearly unprecedented accuracy for her tier, but makes up for it with more sluggish turning, virtually no aa, and a longer reload time.
* MightyGlacier: In common with every class of American battleship up through Tier VI. Twelve 14-inch rifles and fantastically thick armor with good vertical protection, but not very fast. In fact she has lacks the speed retention US battleships normally get during a turn, making her in practice''even slower.''



American Tier VII Battleship, and the last of the "standard-type" dreadnought battleships.

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Tier VII American Tier VII Battleship, and Battleship. She's the last of the "standard-type" dreadnought battleships.battleships built in real life.



American Tier VIII Battleship, and the first of the new generation "fast battleships". Currently preserved as a museum ship.

to:

American Tier VIII Battleship, and American Battleship of Fast Battleships line. She's the first of the new generation "fast battleships". Currently preserved as a museum ship.



!Alabama
American Premium Tier VIII Battleship. A ''South Dakota''-class battleships, and currently a museum berthed in Mobile, Alabama. Initially only available as a reward for supertesters, it's now available in the tech tree/premium shop.
* LightningBruiser: For players used to the US Tier III-VII playstyle. She's fast (27.5 knots), supremely agile (same 700-yard tactical radius as the previous Standards on that six knot speed advantage) and has a very fast rudder shift.
* MadeOfIron: Has an impressive 48% Torpedo belt damage reduction, comparable only to the Yamato. Her armor scheme (as with the actual ship) is impressively tough, with an internal belt and able to absorb a vicious hammering (even from ships well above her tier).
* WeaksauceWeakness: During testing she had a VERY high citadel, making any angling suicide. Fortunately she released with a waterline citadel.
!Massachusetts
Another Tier VIII premium of the South Dakota class. Trades even more of Alabama's accuracy (and some of her handling) for long range hyper accurate secondaries. Currently preserved as a museum ship.
* DeathOfAThousandCuts: Its secondaries fire extremely quickly and have unprecedented accuracy. She essentially has an Atlanta mounted to each side.
* NoseArt: Like the real deal, she has art of gremlin riding a shell on her B turret.
* ShortRangeGuyLongRangeGuy: With less sigma (meaning you have to get closer to make the guns work consistently) and an unrivaled secondary kit, she's the short ranged compared to Alabama.



Tier VIII American Battleship of Superdreadnoughts line.



American Tier IX Battleship, and the first US Navy battleship built completely free of any Naval Treaty restrictions.

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Tier IX American Tier IX Battleship, and Battleship of Fast Battleships line. Iowa class is the first US Navy battleship built completely free of any Naval Treaty restrictions.



!Missouri
American Premium Tier IX Battleship, sister-ship of the Iowa, and the last battleship commissioned into the US Navy during World War II. She is most famous for her role during the surrender of Japan on September 2, 1945, and is currently moored permanently in Hawaii as a museum ship.
* BribingYourWayToVictory: Not so much the ship itself, as its very similar to the tech tree Iowa, but more for the fact that without any sales or discounts, she costs over $100. Yes, for a single ship.
* EnemyDetectingRadar: The only BB to get the Radar consumable.
* GameBreaker: A strange example. Even with her radar, she is merely "good" at actual combat. But her credit earnings make her perhaps the best ship to own in the game. She earns ''far'' more than any other ship in the game per battle, so much so that no one who has one is going to have to worry about money again. This, more than her radar, is what got her removed from sale.
* MagicKnight: Obviously not literally but conceptually pretty close. Missouri is a battleship and plays like one most of the time. But she has access to radar, a staple of SquishyWizard cruisers. While its not quite as effective due to Missouri's bigger detection range than the cruisers who normally wield such a consumable, a ballsy Missouri with support can still ruin a lot of destroyers days, and is devastating to cruisers with their own smokescreens.
* WarForFunAndProfit: As one of the first "purchasable" [[note]] technically, one cannot pay gold or real money to get Missouri directly, but they have to pay real money to buy doubloons, then use said doubloons to convert free experience ''then'' buy her using the converted free experience [[/note]] tier 9 premiums, she makes an impressive amount of credits as you might expect. Results of over a million credits with premium account are possible, and higher amounts are easily achievable by stacking credit camos and signals.
!Georgia
Georgia is an early design study of the Iowa class with six 18 inch guns. Available both for real money and for coal.
* BribingYourWayToVictory: Proved to be extremely popular, so she was removed from sale and the armory in patch 0.10.1.
* DifficultButAwesome: Georgia has a lower alpha than Iowa or Missouri, due to having less guns, but can be far more effective when flanking due to being faster and slightly stealthier. Her gigantic citadel means that she's not as built for brawling as Germans, but you can use her secondaries to put extra pressure on a flank. Her speed boost is helpful for effective repositioning, but an early burn means that it won't be useable for a good chunk of the game. While Georgia can be played decently with the standard USN playstyle, a master can effectively utilize her as a mobile surgical strike ship.
* LightningBruiser: An early design of an Iowa armed with eighteen inch guns and a French cruiser speed boost. Georgia has the heaviest shells in the game and can travel at nearly ''forty knots.''
* ShortRangeGuyLongRangeGuy: Much like Massachusetts is to Alabama, though with it's contemporary Iowa-class battleships. Georgia is meant to get in close with it's devastatingly powerful 18 inch guns, which hit like tanks but miss almost as much as the infamously inaccurate Germans, as well as having the same secondary battery and improved heal recharge of Massachusetts. It's speed, even without the speed boost, also encourages flanking or straight up pushing, especially if there aren't any heavily armed targets or destroyers (though her secondaries can be quite effective in dealing with them).
* WeaksauceWeakness: Much like Iowa, she sacrifices armor (especially citadel armor) for her speed. If you can get a Georgia broadside on, it's a fairly easy task of punishing it.
* WhatCouldHaveBeen: Sort of. Georgia is an early design study of an Iowa class, a very much real battleship class. They ultimately decided to go with a battleship armed with more sixteen inch guns which finalized into the Iowa class. Similarly to the design relationship between Izumo and Yamato, if Georgia's design had been built she would have been called Iowa.



Tier IX American Battleship of Superdreadnoughts line.



American Tier X Battleship, and a paper design - the Montanas were ordered and authorized, but continually delayed as the war pushed more and more carrier construction. The materials set aside for them was eventually put to use in building the ''Midway'' class aircraft carriers instead.

to:

Tier X American Tier X Battleship, and a Battleship of Fast Battleships line. She's the only paper design - in the main line - Montanas were ordered and authorized, but continually delayed as the war pushed more and more carrier construction. The materials set aside for them was eventually put to use in building the ''Midway'' class aircraft carriers instead.



!Ohio
American Tier X Battleship, sister ship to Montana
* CompositeCharacter: Basically Montana with Georgia's 18 inch guns.



The culmination of dreadnought design, wielding ''[[{{BFG}} 12 x 457mm guns]]'' (for reference, Georgia has 6, Ohio and Thunderer have 8, Kremlin, Yamato, and Musashi have 9).
* AdaptationalWimp: The Vermont's real-life basis, the Tillman IV-2 Maximum Battleship plan, actually called for an even more excessive ''15'' 18-inch guns.

to:

Tier X American Battleship of Superdreadnoughts line. The culmination of dreadnought design, wielding ''[[{{BFG}} 12 x 457mm guns]]'' (for reference, Georgia has 6, Ohio and Thunderer have 8, Kremlin, Yamato, and Musashi have 9).
* AdaptationalWimp: The Vermont's real-life basis, Vermont is acually base on the ''weakest'' design of Tillman IV-2 Maximum Battleship plan - plan 1. For reference, the actual final plan, actually IV-2, called for an even more excessive ''15'' 18-inch guns.



American tier 4 aircraft carrier and the first in USA research tree.

[[WhereItAllBegan The first U.S. Navy aircraft carrier]], Langley was converted from a collier USS Jupiter (AC-3), and also the U.S. Navy's first electrically propelled ship. She had low speed and was used as an experimental ship for testing various technical innovations as well as for training navy pilots. The carrier was equipped with secondary armament to repel attacks from enemy destroyers. Langley fought in World War II. On 27 February 1942, she was attacked by dive bombers of the Japanese 21st and 23rd Naval Air Flotillas and so badly damaged that she had to be scuttled by her escorts.

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Tier IV American tier 4 aircraft carrier and the first in USA research tree.

Aircraft Carrier. [[WhereItAllBegan The first U.S. Navy aircraft carrier]], Langley was converted from a collier USS Jupiter (AC-3), and also the U.S. Navy's first electrically propelled ship. She had low speed and was used as an experimental ship for testing various technical innovations as well as for training navy pilots. The carrier was equipped with secondary armament to repel attacks from enemy destroyers. Langley fought in World War II. On 27 February 1942, she was attacked by dive bombers of the Japanese 21st and 23rd Naval Air Flotillas and so badly damaged that she had to be scuttled by her escorts.



!Bogue
American tier V aircraft carrier.

The ''Bogue'' class was the second most numerous class of escort carrier, beginning with U.S.S. ''Bogue'' (AVG/ACV/CVE-9). Preceded by experimental U.S.S. ''Long Island'' and two four-unit classes, forty-one ships of the class were built, half of which were Lend-Leased to the United Kingdom as the ''Ameer'' class.

* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.

!Independence
Built from a Cleveland-class cruiser hull, she's a fast ship, though still suffers from a limited hangar.
* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.



American Tier VI aircraft сarrier.

The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.


!Saipan
Built from a Baltimore-class cruiser hull. Like the Independence, she's a fast ship and suffers from a similarly limited hangar. This time, however, she balances it out by having a complement of some of the best late-war and post-World War II aircraft available for the USN. Now a tier 8 premium, formerly tier 7 before CV rework.
* QuantityVsQuality: Has the smallest air wing of any tier eight aircraft carrier but the planes are tier 10. She especially has this relationship versus the Kaga, which has enormous squadrons of tier six aircraft.
* DifficultButAwesome: Saipan is not a beginner-friendly carrier in any sense of the word; with her small squadron size, shallow reserves, and painfully long aircraft regeneration time, she will harshly punish any mistakes made and has trouble recovering losses. On the other hand, her Tier 10 aircraft will make mincemeat out of surface targets.
* PintsizedPowerhouse: Only a Light Carrier instead of a Fleet Carrier unlike most carriers at her matchmaking spread, but carries deadly tier 10 aircraft.
* PointDefenseless: Saipan has no secondaries and the lack of dual purpose guns also means she has no long range AA at all. Saipan captains are advised to keep moving to avoid attacks and defend the CV with the fighter consumable and drop fighters.
* WeaksauceWeakness: As with the other cruiser-hulled light carrier in the American lineup, the ''Independence'', '''''NO SECONDARIES'''''. Saipan has no dual-purpose guns or specialized anti-surface artillery whatsoever. Unless someone else sinks it or you run away, a nearby destroyer is a death sentence.
** She retained this weakness after the CV rework, but gained another. Saipan's attackers mount "Tiny Tim" rockets, which do very good damage (especially to larger ships) but aren't particularly likely to hit a destroyer. This means she has to use torpedoes or dive bombers against destroyers and often has trouble defending herself from them.

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Tier VI American Tier VI aircraft сarrier.

Aircraft Carrier. The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.


!Saipan
Built from a Baltimore-class cruiser hull. Like the Independence, she's a fast ship and suffers from a similarly limited hangar. This time, however, she balances it out by having a complement of some of the best late-war and post-World War II aircraft available for the USN. Now a tier 8 premium, formerly tier 7 before CV rework.
* QuantityVsQuality: Has the smallest air wing of any tier eight aircraft carrier but the planes are tier 10. She especially has this relationship versus the Kaga, which has enormous squadrons of tier six aircraft.
* DifficultButAwesome: Saipan is not a beginner-friendly carrier in any sense of the word; with her small squadron size, shallow reserves, and painfully long aircraft regeneration time, she will harshly punish any mistakes made and has trouble recovering losses. On the other hand, her Tier 10 aircraft will make mincemeat out of surface targets.
* PintsizedPowerhouse: Only a Light Carrier instead of a Fleet Carrier unlike most carriers at her matchmaking spread, but carries deadly tier 10 aircraft.
* PointDefenseless: Saipan has no secondaries and the lack of dual purpose guns also means she has no long range AA at all. Saipan captains are advised to keep moving to avoid attacks and defend the CV with the fighter consumable and drop fighters.
* WeaksauceWeakness: As with the other cruiser-hulled light carrier in the American lineup, the ''Independence'', '''''NO SECONDARIES'''''. Saipan has no dual-purpose guns or specialized anti-surface artillery whatsoever. Unless someone else sinks it or you run away, a nearby destroyer is a death sentence.
** She retained this weakness after the CV rework, but gained another. Saipan's attackers mount "Tiny Tim" rockets, which do very good damage (especially to larger ships) but aren't particularly likely to hit a destroyer. This means she has to use torpedoes or dive bombers against destroyers and often has trouble defending herself from them.
groups.



Tier VIII American Aircraft Carrier.



!Enterprise
The most decorated warship in American naval history, USS ''Enterprise'' makes her appearance as a premium tier 8 carrier. She carries huge amounts of aircraft in huge squadrons, almost enough to rival Midway's famously large squads, and packs a surprisingly potent punch with her AP bombs, atypical for American carriers.
* DifficultButAwesome: Despite ''Enterprise'''s power she can be hard to master properly with her lower tier planes. Inverted following the aircraft carrier rework, where her quick plane regeneration makes her more forgiving compared to other Tier 8 carriers.
* MeaningfulName: The Dictionary of American Naval Fighting Ships gives the meaning of ''Enterprise'''s name as, "Boldness, Energy, and Invention in Practical Affairs."
** Doubly so after the CV rework. Enterprise can also be used as loose synonym for "industry." ''Enterprise'' replenishes planes at an unusually high rate, in other words she has good industry.
* QuantityVsQuality: Similar to the ''Kaga'', the Enterprise boasts enormous squadrons of aircraft but the aircraft themselves are lower-tier than the ship itself. She has this relationship with the ''Saipan'', which features low numbers of powerful higher-tier aircraft. After the CV rework, however, Enterprise tends to be superior to both with better quality planes than Kaga, and higher quantity than Saipan.
* NamesTheSame: The namesake of [[Franchise/StarTrek the Starship]] ''[[Franchise/StarTrek Enterprise]].'' Gene Roddenberry served in World War II and named his ship after the most famous ship of the entire war.
* NamesToRunAwayFromReallyFast: If your opposing team has an Enterprise in its lineup, the battle just got a lot harder.
* TheDreaded: her AP bomb-carrying Dive Bombers can ''erase'' enemy battlehips in a single pass.
* WeHaveReserves: An interesting variant of this following the CV rework; while she has a normal size of reserves, she regenerates her planes noticeably faster than most similar-tier carriers.
!Essex
With a total of 24 ships built, the Essex-class is the most numerous class of fleet carriers during World War II in the United States Navy and also the most numerous class of fleet carriers ever built by any nation. USS ''Lexington'' (no relation to the in-game T8 carrier), USS ''Yorktown'' (no relation to the ''other'' USS Yorktown that sank at Midway), USS ''Interprid'' and USS ''Hornet'' (again, no relation to the ''other'' USS Hornet that sank in the Battle of Santa Cruz) are the four ships still preserved today as museum ships out of the 24 built.
* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.



An experimental carrier with an armored flight deck, Midway and her sisters are considered to be the predecessors to the "super carrier." Though Midway herself missed World War II by a matter of days, she did have a successful postwar career. The demise of the Soviet Union made her (and several other old ships like the Iowa-class) surplus to Navy requirements. As a result Midway was decommissioned, but not before serving as the flagship for Operation Desert Storm. She is preserved as a museum in San Diego, notably the largest aircraft carrier to receive such an honor and the only one that's not from the Essex class.

to:

Tier X American Aircraft Carrier. An experimental carrier with an armored flight deck, Midway and her sisters are considered to be the predecessors to the "super carrier." Though Midway herself missed World War II by a matter of days, she did have a successful postwar career. The demise of the Soviet Union made her (and several other old ships like the Iowa-class) surplus to Navy requirements. As a result Midway was decommissioned, but not before serving as the flagship for Operation Desert Storm. She is preserved as a museum in San Diego, notably the largest aircraft carrier to receive such an honor and the only one that's not from the Essex class.



!Franklin D. Roosevelt
American Tier X aircraft сarrier.

A Midway-class aircraft carrier. The vast scale of the ships of this class allowed them to be equipped with powerful AA defenses, excellent anti-torpedo protection, and reliable flight deck armor.

* MasterOfAll:Considered the best carrier in the game, with huge squadrons of aircraft with a lot of HP. She has a lot of AlphaStrike potential, and is generally very hard to defend against. While her aircraft are slow, this doesn't really stop her from tearing apart teams. Worse, she's a steel ship, so only the best carrier players will be playing her.


Added DiffLines:

[[folder: USN Premium Ships]]
!Smith
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasd502_smith.png]]
Smith — American promo premium Tier II destroyer.
The first U.S. Navy destroyer designed to operate on the high seas. Unlike all destroyers built before, she was equipped with a turbine power unit and uniform caliber main guns.
!Hill
American promo premium Tier V destroyer. One of the draft designs for a destroyer flotilla leader, production of which started at the end of World War I. Was armed with five main battery guns.
* HighlyVisibleNinja: She has worse concealment than most other destroyers in her matchmaking spread, including some of the ''French'' destroyers.
* MoreDakka: Gets 5 gun turrets, a feature normally found on much higher tier USN dd's. However she pays for this with poor firing angles on the guns.
!Monaghan
Monaghan - American Tier VI Premium destroyer. A ''Farragut''-class destroyer geared towards anti-aircraft warfare. Like her sister, she's armed with dual-purpose guns. Unlike her sister, she receives a hull upgrade that removes two of her main battery guns for more AA guns.
* AntiAir: Like her sister ship, she gets access to the Defensive AA fire consumable, only this time, she has the option of sacrificing one of her 5-in guns for additional AA guns.
* CripplingOverspecialization: One of her hull configurations sacrifices two of her main battery guns for additional AA mounts. And considering this is a ''Farragut'' hull that already has 1 less gun thanks to modernization, this will be a recurring issue when no Aircraft carriers appear in matches and this hull is used.
!Sims
Sims — American Premium Tier VII destroyer.
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasd029_sims_1941.png]]
A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.
* FragileSpeedster: She's the fastest of any of the USN destroyers, with a maximum speed of 43 knots on Engine boost. Like all USN destroyers, however, she's still vulnerable to gunfire from enemy ships.
* MemeticBadAss: Not in PVP, where she has a reputation as a decidedly average competitor, but she absolutely breaks Operation Dynamo. The Sims boasts hilarious strong AA compared to everything else that can compete in the event, even without the defensive fire running. She backs this up with rapid fire guns. While normally this offset by having a lower Alpha, Sims can still one shot snellboats, the only seagoing enemy in the operation. Having a sims on your team in the event almost guarantees a five star win. Players have started joking that if she'd been at the real historical event she would have retaken France then and there.
* PainfullySlowProjectile: Her 9.2km torpedoes have an awful "speed" of 49 knots, easily the worst in the higher tiers. They've earned the nickname of Water Mines in the community.
!Kidd
A Fletcher hull placed in Tier 8, given Damage Repair, an enhanced Defensive Fire consumable in exchange for only possessing a single torpedo launcher.
* AntiAir: Unlike the other two ''Fletcher''-class hulls in-game, the ''Kidd'' is geared more towards anti-aircraft warfare, with one of her quintuple torpedo tubes replaced in favor of two quad Bofors 40mm guns. Also, her Defensive AA fire consumable has unlimited charges, as opposed to the 2-4 charges her sisters have.
* HealThyself: She is the only non-Russian with access to the Repair Party consumable, and unlike the ships on the Soviet "Destroyer Leader" line (''Kiev'', ''Tashkent'', and ''Khabarovsk''), Kidd does not need to sacrifice any of her consumables for it, as its Repair Party is in a separate slot.
* NamedAfterSomebodyFamous: With a mix of TragicKeepsake thrown in; she was named after Rear Admiral Isaac C. Kidd, who was on-board the ''Arizona'' when it blew up during the Japanese attack on Pearl Harbor, killing him along with 1.176 other sailors.
!Black
Black — American Tier IX destroyer.
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasd709_black.png]]
One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament.
* ArmorPiercingAttack: Her torpedoes have a much larger area-of-effect (known as an "explosion cube") than any other in the game, allowing it to circumvent, to a degree, torpedo protection systems on ships equipped with such. The more protected they are, the more effective these "nuclear water mines" are.
* GameBreaker: Black has the same fast-firing guns as Fletcher, one of the best gunboats in the game. Along with Fletcher's excellent concealment. But on top of that, Black has '''radar'''. Meaning that enemy destroyers can't use their smoke to hide. Alternately, Black can hide in her own smoke and still kill enemy destroyers without needing a friendly ship to spot for it. And on top of that, Black's own detection range is '''shorter''' than the range of its radar, meaning that it can light up ships with radar that don't even know Black is there. On top of that, for the most part only top-level players can even get Black, since it's the reward for reaching Rank 1 in Ranked Battles '''five times'''. Some have decried the ship as being easy mode.
* NumberOfTheBeast: Her designation is DD-666, which is printed on her hull. This is most likely why she is in the game versus any of the other hundreds of Fletchers.
* PainfullySlowProjectile: Black's torpedoes are powerful, fairly long-range and have short detection range, but are slower than even Sims' infamous "Water Mines" at 43 knots. While the low detectability makes makes them hard to (deliberately) dodge, their slow speed makes them even harder to aim.
!Benham
American promo premium Tier IX destroyer.

The lead ship of a series of destroyers whose main armament comprised four quadruple torpedo tubes placed along the both sides of the ship, in addition to dual-purpose 127 mm guns.
!Somers
American promo premium Tier X destroyer.

A destroyer flotilla leader equipped with eight guns that had the largest number of torpedoes per salvo among all the ships of the U.S. Navy.
* BribingYourWayToVictory: While a steel ship and not a purchasable premium, she was considered generally better than the Gearing,(being equipped with an extra gun turret with a similar rate of fire) and being a steel ship she would only be in the hands of the best players. This lead to her removal from the armory in patch 0.10.1.


!Albany
American premium tier 2 cruiser, awarded to Closed Beta Test participant or gifted to players during Wargaming's 17th anniversary.

The ship was built in the U.K. for the Brazilian Navy, but was purchased by the U.S. Government for use in the Spanish-American War. When commissioned, ''Albany'' was the most successful cruiser in the U.S. Navy. She saw service in the Philippine–American War and World War I. Despite relatively small dimensions, she carried powerful armament (which was a logistical nightmare due to being comprised of British guns carried by no other American ship). Her commission date of 1898 makes her the oldest ship in the game, for now.

* BlingOfWar: ''Albany'' comes with distinct bronze-like exterior paint on upper half of the ship, which is typical of early-tier USN ships in the game. The white-and-buff paint scheme was the US Navy’s peacetime scheme around the turn of the century, with haze gray being specifically referred to as “war paint,” But it fell out of favor by 1910, with wartime gray becoming the permanent standard.
* CloseRangeCombatant: She has below average main battery gun range of 8.47 km., ''just'' below her detect-ability range. (8.8 km) Not too bad, but tends to be problematic when fighting higher-tier cruisers.
* MightyGlacier: Rather sluggish (20 knots), but tight turning radius and respectable damage potential of the main battery are something to watch out for.
!Atlanta
[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/ship_pasc006_atlanta_1942.png]]
American Tier VII Light Cruiser. Formerly an available premium ship, now selectively available at different times.
* AntiAir: Do not let the rating number for it's AA stat fool you. The number is artificially low due to it's somewhat lacking short and mid range AA guns. Those 16 Dual-Purpose 128mm guns will tear apart anything that gets within range in mere seconds. The Atlanta also has unlimited charges of the Defensive AA fire consumable, with only the cooldown time being the only limitation.
* EnemyDetectingRadar: One of three Premium Cruisers at Tier VII to mount a watered-down version of the radar consumable.[[note]] The radar in question lasts 25 seconds and has a range of only 8.5 km. [[/note]]
* MoreDakka: Has 8x double barreled 128mm dual-purpose guns, and able to bring up to 14 of those barrels on to target at a time, all with about a 3 to 4 second reload. Sequential firing the batteries leads to an almost continuous fire with only a slight pause between the last turret of the previous salvo, and the first turret of the next.
* SeriesMascot: Atlanta has appeared in more promotional materials than any other ship and shes reportedly one of the best selling premiums. Her unique nature and the prominence of the Atlanta class in WWII contribute to this.
!Indianapolis
American Tier VII Cruisers (yes, the Americans have a LOT of Tier VII Cruisers). An upgraded version of the Pensacola - she belonged to the ''Portland'' class, the class of heavy cruisers that set the pattern for every other American heavy cruiser with two triple eight-inch gun turrets in the front and one in the rear. She has very good firing arcs, able to fire all three turrets almost fully forward and still have a nice hard punch in the rear.
* EnemyDetectingRadar: One of three Premium Cruisers at Tier VII to mount radar. Unlike the one used by the ''Atlanta'' and ''Belfast'', she uses a special, watered-down version of the Tier X radar consumable.[[note]] The radar in question lasts 25 seconds (instead of the 40 seconds for Tier X radar) and has the same range of 9.9 km. [[/note]]
* GlassCannon: Downplayed. She's just as fast as ''New Orleans,'' with arguably better armor-piercing shells, at the cost of slower-loading guns and less armor. Not battleship heavy - anything shooting bigger than the ''Dunkerque's'' 13" guns is a guaranteed citadel penetration from the front - but heavy enough to reject most cruiser hits from the front.
!Flint
American Tier VII reward cruiser, given to players who have made it to Rank 1 in Ranked Battles. She was later added to the armory for steel, then removed, and added for coal at a higher than average price.
* GameBreaker: She's an Atlanta class that trades a gun turret on each side for smoke. this doesn't sound like much but considering she's only earnable by VERY skilled players who will know how to use it... It lets the Flint actually realize the massive damage potential of the huge broadside of the Atlanta class.
** Downplayed trope after the commander skill rework. She did not revive the range increase that Atlanta did, and lost several important skills in the rework that she used to rely on.
!Anchorage
American promo premium Tier VIII cruiser. A heavy cruiser design created under Project CA-B. The ship outmatched the Baltimore-class ships in terms of size and power, and also carried torpedo armament.

* EnemyDetectingRadar: Subverted. Unlike all other high tier American cruisers, she does not get a radar.
* MacrossMissileMassacre: While she only gets 4 torpedoes per side, the fact that she has them at all is unusual for American ships. They also have a very good range of 10 kilometers.
* MightyGlacier: while not slower than American cruisers, she noticeably much more sluggish to maneuver.
* SmokeOut: Unusual for an American cruiser, and especially a heavy cruiser is her smokescreen. It is the same found on American destroyers, and comfortably allows her to fire from concealment.

!Wichita
American premium Tier VIII cruiser. A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous New Orleans class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.
!Alaska
Germany's Deutschland class of heavy cruisers armed with smaller battleship guns sent more than a few waves through naval thinkers of the world. These started a race to develop "cruiser killers", something of a more honest halfway point between heavy cruisers and battleships than battlecruisers.[[note]]Though there is a lot of naval debate on weather cruiser killers count as battlecruisers or super heavy cruisers.[[/note]] While plenty of nations would draw designs and even start such vessels, only one class of cruiser killers would be completed, the American Alaska class. Unfortunately they arrived when there were few if any enemy cruisers to hunt. That said, they made good carrier escorts and shore bombardment platforms. They were seen as very maintenance intensive units to maintain and were decommissioned shortly after WWII and scrapped decades later.
* BribingYourWayToVictory: That high effectiveness lead to it becoming too popular, and Wargaming removing it from sale in patch 0.10.1.
* EnemyDetectingRadar: Only slightly less effective than the Des Moines in this department--30 seconds, 10km range (as opposed to 40 seconds).
* JackOfAllStats: She's rather effective against other cruisers, destroyers, battleships, and aircraft carriers.
!Salem
The third and final Des Moines class cruiser completed, Salem is the last preserved heavy cruiser in existence. Completed in 1949 and decommissioned ten years later, Salem had a fairly leisurely service record as can be expected from a peace time warship.
* AntiAir: One of the best AA suites in the game, [[OvershadowedByAwesome though overshadowed a bit by Worcester.]]
* BribingYourWayToVictory: Shes one of the few premiums that avert this trope, at least in a positive way. While Salem is indeed deadly, you can not buy her or buy resources that buy her. You simply have to grind to get it.
* DeathOfAThousandCuts: Much like her sister
* HealThyself: Salem has a Royal Navy "super heal" unlike her sister. This allows her to withstand a lot of punishment, provided she can avoid citadel penetrations.
* LastOfHisKind: The only heavy cruiser preserved.

!Arkansas Beta
* PointDefenseless: No AA Guns whatsoever which causes Carrier captains to rub their hands together in glee at the sight of this Piñata.
!Texas
Sister ship to the ''New York'', and the last dreadnought left in the world.
* AntiAir: By far the best AA ship in tier 5, even beating out cruisers. She can reliably destroy tier 6 strike waves, and make a dent in tier 7's. Only the Saipan with her tier 9 planes stands a chance of coming away unscathed. The only mitigating factor is the AA guns short range, even fully kitted out they only reach to 5.1km.
** Following the CV rework, she became much less effective at this role. However she remains one of the few battleships at the tier that can punish carrier players for coming after her.
* BribingYourWayToVictory: A relatively mild example compared to others. She has better turret placement, allowing her to not expose herself so much in a broadside, and the much upgraded AA suite compared to New York.
* [[LastOfHisKind Last Of Her Kind]]: The last dreadnought left in the world, and something often brought up when talking about her. Several times the real vessel has come close to being permantely lost to damage.
* WearingAFlagOnYourHead: Type 3. The optional US flag camo. It's as gaudy as you're thinking.
** After Hurricane Harvey, she had another livery added: the Texas state flag, as part of a charity event.
!Arizona
USS ''Arizona'', destroyed at Pearl Harbor, is a unique ship in the game. A ''Pennsylvania'' class battleship, she represents the class before her tier-mate ''New Mexico,'' and has a differently modeled bow (correctly modeling the actual design; the ''Pennsylvania'' class had a bluff bow which was changed to a clipper bow in the ''New Mexico'' class). In game she has nearly unprecedented accuracy for her tier, but makes up for it with more sluggish turning, virtually no aa, and a longer reload time.
* MightyGlacier: In common with every class of American battleship up through Tier VI. Twelve 14-inch rifles and fantastically thick armor with good vertical protection, but not very fast. In fact she has lacks the speed retention US battleships normally get during a turn, making her in practice''even slower.''
!Alabama
American Premium Tier VIII Battleship. A ''South Dakota''-class battleships, and currently a museum berthed in Mobile, Alabama. Initially only available as a reward for supertesters, it's now available in the tech tree/premium shop.
* LightningBruiser: For players used to the US Tier III-VII playstyle. She's fast (27.5 knots), supremely agile (same 700-yard tactical radius as the previous Standards on that six knot speed advantage) and has a very fast rudder shift.
* MadeOfIron: Has an impressive 48% Torpedo belt damage reduction, comparable only to the Yamato. Her armor scheme (as with the actual ship) is impressively tough, with an internal belt and able to absorb a vicious hammering (even from ships well above her tier).
* WeaksauceWeakness: During testing she had a VERY high citadel, making any angling suicide. Fortunately she released with a waterline citadel.
!Massachusetts
Another Tier VIII premium of the South Dakota class. Trades even more of Alabama's accuracy (and some of her handling) for long range hyper accurate secondaries. Currently preserved as a museum ship.
* DeathOfAThousandCuts: Its secondaries fire extremely quickly and have unprecedented accuracy. She essentially has an Atlanta mounted to each side.
* NoseArt: Like the real deal, she has art of gremlin riding a shell on her B turret.
* ShortRangeGuyLongRangeGuy: With less sigma (meaning you have to get closer to make the guns work consistently) and an unrivaled secondary kit, she's the short ranged compared to Alabama.
!Missouri
American Premium Tier IX Battleship, sister-ship of the Iowa, and the last battleship commissioned into the US Navy during World War II. She is most famous for her role during the surrender of Japan on September 2, 1945, and is currently moored permanently in Hawaii as a museum ship.
* BribingYourWayToVictory: Not so much the ship itself, as its very similar to the tech tree Iowa, but more for the fact that without any sales or discounts, she costs over $100. Yes, for a single ship.
* EnemyDetectingRadar: The only BB to get the Radar consumable.
* GameBreaker: A strange example. Even with her radar, she is merely "good" at actual combat. But her credit earnings make her perhaps the best ship to own in the game. She earns ''far'' more than any other ship in the game per battle, so much so that no one who has one is going to have to worry about money again. This, more than her radar, is what got her removed from sale.
* MagicKnight: Obviously not literally but conceptually pretty close. Missouri is a battleship and plays like one most of the time. But she has access to radar, a staple of SquishyWizard cruisers. While its not quite as effective due to Missouri's bigger detection range than the cruisers who normally wield such a consumable, a ballsy Missouri with support can still ruin a lot of destroyers days, and is devastating to cruisers with their own smokescreens.
* WarForFunAndProfit: As one of the first "purchasable" [[note]] technically, one cannot pay gold or real money to get Missouri directly, but they have to pay real money to buy doubloons, then use said doubloons to convert free experience ''then'' buy her using the converted free experience [[/note]] tier 9 premiums, she makes an impressive amount of credits as you might expect. Results of over a million credits with premium account are possible, and higher amounts are easily achievable by stacking credit camos and signals.
!Georgia
Georgia is an early design study of the Iowa class with six 18 inch guns. Available both for real money and for coal.
* BribingYourWayToVictory: Proved to be extremely popular, so she was removed from sale and the armory in patch 0.10.1.
* DifficultButAwesome: Georgia has a lower alpha than Iowa or Missouri, due to having less guns, but can be far more effective when flanking due to being faster and slightly stealthier. Her gigantic citadel means that she's not as built for brawling as Germans, but you can use her secondaries to put extra pressure on a flank. Her speed boost is helpful for effective repositioning, but an early burn means that it won't be useable for a good chunk of the game. While Georgia can be played decently with the standard USN playstyle, a master can effectively utilize her as a mobile surgical strike ship.
* LightningBruiser: An early design of an Iowa armed with eighteen inch guns and a French cruiser speed boost. Georgia has the heaviest shells in the game and can travel at nearly ''forty knots.''
* ShortRangeGuyLongRangeGuy: Much like Massachusetts is to Alabama, though with it's contemporary Iowa-class battleships. Georgia is meant to get in close with it's devastatingly powerful 18 inch guns, which hit like tanks but miss almost as much as the infamously inaccurate Germans, as well as having the same secondary battery and improved heal recharge of Massachusetts. It's speed, even without the speed boost, also encourages flanking or straight up pushing, especially if there aren't any heavily armed targets or destroyers (though her secondaries can be quite effective in dealing with them).
* WeaksauceWeakness: Much like Iowa, she sacrifices armor (especially citadel armor) for her speed. If you can get a Georgia broadside on, it's a fairly easy task of punishing it.
* WhatCouldHaveBeen: Sort of. Georgia is an early design study of an Iowa class, a very much real battleship class. They ultimately decided to go with a battleship armed with more sixteen inch guns which finalized into the Iowa class. Similarly to the design relationship between Izumo and Yamato, if Georgia's design had been built she would have been called Iowa.
!Ohio
American Tier X Battleship, sister ship to Montana
* ComplacementGamingSyndrome: She's extremly popular in all kinds of tournirs.
* CompositeCharacter: Basically Montana with Georgia's 18 inch guns.

!Saipan
Built from a Baltimore-class cruiser hull. Like the Independence, she's a fast ship and suffers from a similarly limited hangar. This time, however, she balances it out by having a complement of some of the best late-war and post-World War II aircraft available for the USN. Now a tier 8 premium, formerly tier 7 before CV rework.
* QuantityVsQuality: Has the smallest air wing of any tier eight aircraft carrier but the planes are tier 10. She especially has this relationship versus the Kaga, which has enormous squadrons of tier six aircraft.
* DifficultButAwesome: Saipan is not a beginner-friendly carrier in any sense of the word; with her small squadron size, shallow reserves, and painfully long aircraft regeneration time, she will harshly punish any mistakes made and has trouble recovering losses. On the other hand, her Tier 10 aircraft will make mincemeat out of surface targets.
* PintsizedPowerhouse: Only a Light Carrier instead of a Fleet Carrier unlike most carriers at her matchmaking spread, but carries deadly tier 10 aircraft.
* PointDefenseless: Saipan has no secondaries and the lack of dual purpose guns also means she has no long range AA at all. Saipan captains are advised to keep moving to avoid attacks and defend the CV with the fighter consumable and drop fighters.
* WeaksauceWeakness: As with the other cruiser-hulled light carrier in the American lineup, the ''Independence'', '''''NO SECONDARIES'''''. Saipan has no dual-purpose guns or specialized anti-surface artillery whatsoever. Unless someone else sinks it or you run away, a nearby destroyer is a death sentence.
** She retained this weakness after the CV rework, but gained another. Saipan's attackers mount "Tiny Tim" rockets, which do very good damage (especially to larger ships) but aren't particularly likely to hit a destroyer. This means she has to use torpedoes or dive bombers against destroyers and often has trouble defending herself from them.
!Enterprise
The most decorated warship in American naval history, USS ''Enterprise'' makes her appearance as a premium tier 8 carrier. She carries huge amounts of aircraft in huge squadrons, almost enough to rival Midway's famously large squads, and packs a surprisingly potent punch with her AP bombs, atypical for American carriers.
* DifficultButAwesome: Despite ''Enterprise'''s power she can be hard to master properly with her lower tier planes. Inverted following the aircraft carrier rework, where her quick plane regeneration makes her more forgiving compared to other Tier 8 carriers.
* MeaningfulName: The Dictionary of American Naval Fighting Ships gives the meaning of ''Enterprise'''s name as, "Boldness, Energy, and Invention in Practical Affairs."
** Doubly so after the CV rework. Enterprise can also be used as loose synonym for "industry." ''Enterprise'' replenishes planes at an unusually high rate, in other words she has good industry.
* QuantityVsQuality: Similar to the ''Kaga'', the Enterprise boasts enormous squadrons of aircraft but the aircraft themselves are lower-tier than the ship itself. She has this relationship with the ''Saipan'', which features low numbers of powerful higher-tier aircraft. After the CV rework, however, Enterprise tends to be superior to both with better quality planes than Kaga, and higher quantity than Saipan.
* NamesTheSame: The namesake of [[Franchise/StarTrek the Starship]] ''[[Franchise/StarTrek Enterprise]].'' Gene Roddenberry served in World War II and named his ship after the most famous ship of the entire war.
* NamesToRunAwayFromReallyFast: If your opposing team has an Enterprise in its lineup, the battle just got a lot harder.
* TheDreaded: her AP bomb-carrying Dive Bombers can ''erase'' enemy battlehips in a single pass.
* WeHaveReserves: An interesting variant of this following the CV rework; while she has a normal size of reserves, she regenerates her planes noticeably faster than most similar-tier carriers.
!Franklin D. Roosevelt
American Tier X aircraft сarrier.

A Midway-class aircraft carrier. The vast scale of the ships of this class allowed them to be equipped with powerful AA defenses, excellent anti-torpedo protection, and reliable flight deck armor.

* MasterOfAll:Considered the best carrier in the game, with huge squadrons of aircraft with a lot of HP. She has a lot of AlphaStrike potential, and is generally very hard to defend against. While her aircraft are slow, this doesn't really stop her from tearing apart teams. Worse, she's a steel ship, so only the best carrier players will be playing her.
[[/folder]]
[[folder: Removed USN Ships]]
!Bogue
American tier V aircraft carrier.

The ''Bogue'' class was the second most numerous class of escort carrier, beginning with U.S.S. ''Bogue'' (AVG/ACV/CVE-9). Preceded by experimental U.S.S. ''Long Island'' and two four-unit classes, forty-one ships of the class were built, half of which were Lend-Leased to the United Kingdom as the ''Ameer'' class.

* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.
!Independence
Built from a Cleveland-class cruiser hull, she's a fast ship, though still suffers from a limited hangar.
* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.
!Essex
With a total of 24 ships built, the Essex-class is the most numerous class of fleet carriers during World War II in the United States Navy and also the most numerous class of fleet carriers ever built by any nation. USS ''Lexington'' (no relation to the in-game T8 carrier), USS ''Yorktown'' (no relation to the ''other'' USS Yorktown that sank at Midway), USS ''Interprid'' and USS ''Hornet'' (again, no relation to the ''other'' USS Hornet that sank in the Battle of Santa Cruz) are the four ships still preserved today as museum ships out of the 24 built.
* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.
[[/folder]]
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The ''Wyoming'' class battleships were built in 1910 (''Wyoming'') and 1912 (''Arkansas''). Adding two additional turrets and substantial displacement, the class was ''slightly'' faster than ''South Carolina,'' reaching the same 21-knot standard as their predecessors (and all successors through 1920, the only faster USN battleships were the four 1930s designs, which were except Iowa built to a 28-knot standard), the ''Delaware'' and ''Florida'' classes. In-game they represent the pattern of USN battleships that will be followed in subsequent vessels through Tier VII, being slow, not-very-maneuverable, but extremely powerful, with six 304mm guns hurling truly massive shells downrange.

* ArtisticLicenseHistory: ''Wyoming'' was converted in the 1930s to a gunnery training ship, mounting a centerline battery of relatively puny 5"/38 guns to train Navy AntiAircraft gunners. Also, only two of them were built before the New York class (Tier V), but the game doesn't even ''attempt'' to account for this (which is just as well).

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The ''Wyoming'' class battleships were built in 1910 (''Wyoming'') and 1912 (''Arkansas''). Adding two additional turrets and substantial displacement, the class was ''slightly'' faster than ''South Carolina,'' reaching the same 21-knot standard as their predecessors (and all successors through 1920, the only faster USN battleships were the four 1930s designs, which were except Iowa built to a 28-knot standard), the ''Delaware'' and ''Florida'' classes. In-game they represent the pattern of USN battleships that will be followed in subsequent vessels through Tier VII, being slow, not-very-maneuverable, but extremely powerful, with six 304mm 11in/304mm guns hurling truly massive shells downrange.

* ArtisticLicenseHistory: ''Wyoming'' was converted in the 1930s to a gunnery training ship, mounting a centerline battery of relatively puny 5"/38 5in guns to train Navy AntiAircraft gunners. Also, only two of them were built before the New York class (Tier V), but the game doesn't even ''attempt'' to account for this (which is just as well).



* AntiAir: While still having the same Bofors and Oerlikons seen in its predecessors, the North Carolina gains access to the more powerful 5-in/38 dual purpose gun, which has a much longer range and harder hitting power than the older 5-in/27 used on the New Mexico and Colorado.

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* AntiAir: While still having the same Bofors and Oerlikons seen in its predecessors, the North Carolina gains access to the more powerful 5-in/38 5in dual purpose gun, which has a much longer range and harder hitting power than the older 5-in/27 used version on the New Mexico and Colorado.



Georgia is an early design study of the Iowa class with six eighteen inch guns. Available both for real money and for coal.

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Georgia is an early design study of the Iowa class with six eighteen 18 inch guns. Available both for real money and for coal.

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Alaska has radar


* MascrossMissleMassacre: While she only gets 4 torpedoes per side, the fact that she has them at all is unusual for American ships. They also have a very good range of 10 kilometers.

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* MascrossMissleMassacre: MacrossMissileMassacre: While she only gets 4 torpedoes per side, the fact that she has them at all is unusual for American ships. They also have a very good range of 10 kilometers.



* PowerUpLetdown: Shes is almost in all regards a worse version of the Cleveland with more Hp and a heal. She has a large vulnerable and poorly armored (even by light cruiser standards) citadel and poor firing angles. The two bonuses are completely negated by this citadel vulnerability as the Seattle has a reputation for getting devastating striked. Its made several people question wonder why Wargaming chose this fictional class rather than the Real Fargo class. Even though the Fargos where essentially slightly improved Clevelands, having a Cleveland at t9 with a heal slapped on is seen by most as a major improvement over the Seattle

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* PowerUpLetdown: Shes She's is almost in all regards a worse version of the Cleveland with more Hp and a heal. She has a large vulnerable and poorly armored (even by light cruiser standards) citadel and poor firing angles. The two bonuses are completely negated by this citadel vulnerability as the Seattle has a reputation for getting devastating striked. Its made several people question wonder why Wargaming chose this fictional class rather than the Real Fargo class. Even though the Fargos where essentially slightly improved Clevelands, having a Cleveland at t9 with a heal slapped on is seen by most as a major improvement over the Seattle Seattle.



Germany's Deutchland class of heavy cruisers armed with smaller battleship guns sent more than a few waves through naval thinkers of the world. These started a race to develop "cruiser killers", something of a more honest halfway point between heavy cruisers and battleships than battlecruisers.[[note]]Though there is a lot of naval debate on weather cruiser killers count as battlecruisers or super heavy cruisers.[[/note]] While plenty of nations would draw designs and even start such vessels, only one class of cruiser killers would be completed, the American Alaska class. Unfortunately they arrived when there were few if any enemy cruisers to hunt. That said, they made good carrier escorts and shore bombardment platforms. They were seen as very maintenance intensive units to maintain and were decommissioned shortly after WWII and scrapped decades later.
* JackOfAllStats: Shes rather effective against other cruisers, destroyers, battleships, and aircraft carriers.

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Germany's Deutchland Deutschland class of heavy cruisers armed with smaller battleship guns sent more than a few waves through naval thinkers of the world. These started a race to develop "cruiser killers", something of a more honest halfway point between heavy cruisers and battleships than battlecruisers.[[note]]Though there is a lot of naval debate on weather cruiser killers count as battlecruisers or super heavy cruisers.[[/note]] While plenty of nations would draw designs and even start such vessels, only one class of cruiser killers would be completed, the American Alaska class. Unfortunately they arrived when there were few if any enemy cruisers to hunt. That said, they made good carrier escorts and shore bombardment platforms. They were seen as very maintenance intensive units to maintain and were decommissioned shortly after WWII and scrapped decades later. \n* JackOfAllStats: Shes rather effective against other cruisers, destroyers, battleships, and aircraft carriers.



* EnemyDetectingRadar: Only slightly less effective than the Des Moines in this department--30 seconds, 10km range (as opposed to 40 seconds).
* JackOfAllStats: She's rather effective against other cruisers, destroyers, battleships, and aircraft carriers.



* AntiAir: While all US cruisers from Cleveland up are pretty good at the AA role, Des Moines takes the cake. she has the majority of her DPS able to fire at the edge of her range. While the crown has shifted to Worcester, Des Moines remains a very potent AA vessel.
* MoreDakka: A feature representing the Des Moine's use of auto-loading assistance for the main guns, translated in game into a mere five-second reload time for her nine 203mm guns, giving her the highest rate of fire for heavy cruisers at Tier X.

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* AntiAir: While all US cruisers from Cleveland up are pretty good at the AA role, Des Moines takes the cake. she She has the majority of her DPS able to fire at the edge of her range. While the crown has shifted to Worcester, Des Moines remains a very potent AA vessel.
* MoreDakka: A feature representing the Des Moine's Moines' use of auto-loading assistance for the main guns, translated in game into a mere five-second reload time for her nine 203mm guns, giving her the highest rate of fire for heavy cruisers at Tier X.



* NoPronunciationGuide: Subverted one update after Worcester's introduction where her special upgrade mission is literally titled "Its Pronounced Wooster".

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* NoPronunciationGuide: Subverted one update after Worcester's introduction where her special upgrade mission is literally titled "Its "It's Pronounced Wooster".



USN Battleships find their home at short-mid range: Their armor scheme makes them tough to crack when angled or bow-on, and they tend to have shorter-range guns compared to IJN BB's (although mounting ''Artillery Plotting Room Mod 1'' helps) but better reloads. USN secondaries pale in comparison to other nations, but their later AA power makes them unappealing targets to opposing strike aircraft. After having an unoffical line split at Tier 8 (with the premium/reward ships Massachussets, Georgia, and Ohio having more effective secondaries than the line's tiermates), the USN BBs ''finally'' got a line split, with this line being a [[WhatIf]] of if the United States never picked up the fast battleship concept: superdreadnoughts.

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USN Battleships find their home at short-mid range: Their armor scheme makes them tough to crack when angled or bow-on, and they tend to have shorter-range guns compared to IJN BB's (although mounting ''Artillery Plotting Room Mod 1'' helps) but better reloads. USN secondaries pale in comparison to other nations, but their later AA power makes them unappealing targets to opposing strike aircraft. After having an unoffical line split at Tier 8 (with the premium/reward ships Massachussets, Massachusetts, Georgia, and Ohio having more effective secondaries than the line's tiermates), the USN BBs ''finally'' got a line split, with this line being a [[WhatIf]] of if the United States never picked up the fast battleship concept: superdreadnoughts.
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* AdaptationalWimp: The Vermont's real-life basis, the Tillman IV-2 Maximum Battleship plan, actually called for an even more excessive ''15'' 18-inch guns.


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* GlassCannon: Relative to fellow "Super-Heavy" Battleships, Grosser Kurfurst and Kremlin. Whereas the former is meant to be a close-in brawler with piles of secondary guns and the latter is just meant to be flagrantly overpowered, the Vermont is a alpha-striking sledgehammer that throws enough alpha damage to flatten anything it manages to hit, but has an over-large hitbox and relatively low armor that renders it much less durable than it's high health would imply.

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fixed grammar


* BribingYourWayToVictory: While a steel ship and not a purchasable premium, she was considered generally better than the Gearing, and being a steel ship she would only be in theh nads of the best players. This lead to her removal from the armory in patch 0.10.1.

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* BribingYourWayToVictory: While a steel ship and not a purchasable premium, she was considered generally better than the Gearing, Gearing,(being equipped with an extra gun turret with a similar rate of fire) and being a steel ship she would only be in theh nads the hands of the best players. This lead to her removal from the armory in patch 0.10.1.



American Tier VII reward cruiser, given to players who have made it to Rank 1 in Ranked Battles.

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American Tier VII reward cruiser, given to players who have made it to Rank 1 in Ranked Battles. She was later added to the armory for steel, then removed, and added for coal at a higher than average price.



** Downplayed trope after the commander skill rework. She did not revive the range increase that Atlanta did, and lost several important skills in the rework that she used to rely on.



* EnemyDetectingRadar: Subverted. Unlike all other high tier american cruisers, she does not get a radar.
* SmokeOut: Unusual for an american cruiser, and especially a heavy cruiser is her smokescreen. It is the same found on american destroyers, and comfortably allows her to fire from concealment.

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* EnemyDetectingRadar: Subverted. Unlike all other high tier american American cruisers, she does not get a radar.
* MascrossMissleMassacre: While she only gets 4 torpedoes per side, the fact that she has them at all is unusual for American ships. They also have a very good range of 10 kilometers.
* MightyGlacier: while not slower than American cruisers, she noticeably much more sluggish to maneuver.
*
SmokeOut: Unusual for an american American cruiser, and especially a heavy cruiser is her smokescreen. It is the same found on american American destroyers, and comfortably allows her to fire from concealment.concealment.



* AntiAir: While all US cruisers from Cleveland up are pretty good at the AA role, Des Moines takes the cake. she has the majority of her DPS able to fire at the edge of her range, and that can be extended out to 7.2km, only slightly further than her air detection range with concealment skills. Woe be upon a carrier who blunders their squadrons into an unspotted Des. Not to mention, she can easily hit the cap of 100 AA, but it's not actually a cap and will continue getting more powerful.
* MoreDakka: A feature representing the Des Moine's use of auto-loading assistance for the main guns, translated in game into a mere five-second reload time for her nine 203mm guns, giving her the second highest rate of fire among tier X cruisers. Only the Minotaur has a faster firing rate at 3.2 seconds with her 152mm guns, but constrained to AP shells only, while Des Moines can fire both HE and AP rounds.

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* AntiAir: While all US cruisers from Cleveland up are pretty good at the AA role, Des Moines takes the cake. she has the majority of her DPS able to fire at the edge of her range, and that can be extended out to 7.2km, only slightly further than her air detection range with concealment skills. Woe be upon a carrier who blunders their squadrons into an unspotted Des. Not to mention, she can easily hit range. While the cap of 100 AA, but it's not actually crown has shifted to Worcester, Des Moines remains a cap and will continue getting more powerful.
very potent AA vessel.
* MoreDakka: A feature representing the Des Moine's use of auto-loading assistance for the main guns, translated in game into a mere five-second reload time for her nine 203mm guns, giving her the second highest rate of fire among tier X cruisers. Only the Minotaur has a faster firing rate for heavy cruisers at 3.2 seconds with her 152mm guns, but constrained to AP shells only, while Des Moines can fire both HE and AP rounds. Tier X.



* AntiAir: While its far from unusual for cruisers in the US line to have great AA, Worcester is literally unrivaled in the game right now. Even without specing any skill points into AA, a Worcester can quite literally vaporize an entire enemy bomber wave before they get any bombs off and still is a very undesirable target with it off.
* KillItWithFire: Essentially the best fire starter in the game with its rapid fire twelve guns. The rework to the IFHE skill made her choose between fire chance and penetration, however.

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* AntiAir: While its far from unusual for cruisers in the US line to have great AA, Worcester is was literally unrivaled in the game right now.game. Even without specing any skill points into AA, a Worcester can quite literally vaporize an entire enemy bomber wave before they get any bombs off and still is a very undesirable target with it off.
** Post CV rework she doesn't shut down carriers in the same way anymore, but remains a very unattractive target for them. Its not uncommon for a strike wave to only get one attack off before she shoots the rest of the planes down.
* KillItWithFire: Essentially the one of best fire starter in the game with its rapid fire twelve guns. The rework to the IFHE skill made her choose between fire chance and penetration, however.



* WeaksauceWeakness: like the French, the superdreadnought subline is coated with 32mm of armor. This makes the vunerable to high explosive spam.

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* PowerfulButInaccurate: Her extra gun turret gives her a lot of firepower, but sufferers from ppor dispersion. While slightly buffed over her initial release and the Deadeye skill, most still consider the North Carolina the better option.
* WeaksauceWeakness: like the French, the superdreadnought subline is coated with 32mm of armor. This makes the vunerable them vulnerable to high explosive spam.



* MagicKnight: Obviously not literally but conceptually pretty close. Missouri is a battleship and plays like one most of the time. But she has access to radar, a staple of SquishyWizard cruisers. While its not quite as effective due to Missouri's bigger detection range than the cruisers who normally wield such a consumable, a ballsy Missouri with support can still ruin a lot of destroyers days, and is devastating to cruisers with thier own smokescreens.
* WarForFunAndProfit: As one of the first "purchasable" [[note]] technically, one cannot pay gold or real money to get Missouri directly, but they have to pay real money to buy doubloons, then use said doubloons to convert free experience ''then'' buy her using the converted free experience [[/note]] tier 9 premiums, she makes an impressive amount of credits as you might expect. Results of over a million credits with premium account are possible, and higher amounts are easily achiveable by stacking credit camos and signals.

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* MagicKnight: Obviously not literally but conceptually pretty close. Missouri is a battleship and plays like one most of the time. But she has access to radar, a staple of SquishyWizard cruisers. While its not quite as effective due to Missouri's bigger detection range than the cruisers who normally wield such a consumable, a ballsy Missouri with support can still ruin a lot of destroyers days, and is devastating to cruisers with thier their own smokescreens.
* WarForFunAndProfit: As one of the first "purchasable" [[note]] technically, one cannot pay gold or real money to get Missouri directly, but they have to pay real money to buy doubloons, then use said doubloons to convert free experience ''then'' buy her using the converted free experience [[/note]] tier 9 premiums, she makes an impressive amount of credits as you might expect. Results of over a million credits with premium account are possible, and higher amounts are easily achiveable achievable by stacking credit camos and signals.



* MasterOfAll:Considered the best carrier in the game, with huge squadrons of aircraft with a lot of HP. She has a lot of AlphaStrike potential, and is generally very hard to defend against. While her aircraft are slow, this doesn't really stop her from tearign apart teams. Worse, she's a steel ship, so only the best carrier players will be playing her.

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* MasterOfAll:Considered the best carrier in the game, with huge squadrons of aircraft with a lot of HP. She has a lot of AlphaStrike potential, and is generally very hard to defend against. While her aircraft are slow, this doesn't really stop her from tearign tearing apart teams. Worse, she's a steel ship, so only the best carrier players will be playing her.

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Added in missing premiums



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!Hill
American promo premium Tier V destroyer.

One of the draft designs for a destroyer flotilla leader, production of which started at the end of World War I. Was armed with five main battery guns.
* HighlyVisibleNinja: She has worse concealment than most other destroyers in her matchmaking spread, including some of the ''French'' destroyers.
* MoreDakka: Gets 5 gun turrets, a feature normally found on much higher tier USN dd's. However she pays for this with poor firing angles on the guns.





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!Benham
American promo premium Tier IX destroyer.

The lead ship of a series of destroyers whose main armament comprised four quadruple torpedo tubes placed along the both sides of the ship, in addition to dual-purpose 127 mm guns.



* JackOfAllStats: While a bit slower and less maneuverable than Fletcher, she has amazing firepower with very long reaching torpedoes (16.5KM). If you take Torpedo Acceleration, you can sacrificed a bit of range (13.6KM) in order to get them up to 72 knots! Like Fletcher, Gearing is a gunboat destroyer that in some ways is also a better torpedo boat than the Japanese destroyers.
* MoreDakka: Gets an extra gun compared to Fletcher, and they reload in only 3 seconds. With the relevant equipment and skills, this can get down to under 2.5 seconds!

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* JackOfAllStats: While a bit slower and less maneuverable than Fletcher, she has amazing firepower with very long reaching torpedoes (16.5KM). If you take Swift Fish skill, and Torpedo Acceleration, you Tubes Mod 1,you can sacrificed a bit of range (13.6KM) in order to get them up to 72 nearly 80 knots! Like Fletcher, Gearing is a gunboat destroyer that in some ways is also a better torpedo boat than the Japanese destroyers.
* MoreDakka: Gets an extra gun compared to Fletcher, and they reload in only 3 seconds. With the relevant equipment and skills, this can get down to under 2.5 seconds!seconds! While she no longer holds the crown for dakka at tier 10 for destroyers, she remains a potent threat.
!Somers
American promo premium Tier X destroyer.

A destroyer flotilla leader equipped with eight guns that had the largest number of torpedoes per salvo among all the ships of the U.S. Navy.
* BribingYourWayToVictory: While a steel ship and not a purchasable premium, she was considered generally better than the Gearing, and being a steel ship she would only be in theh nads of the best players. This lead to her removal from the armory in patch 0.10.1.



!Charleston
American tier 3 premium cruiser.
* YouGottaHaveBlueHair: Essentially a premium St. Louis with a snazzy blue paint job.



American Tier VI (formerly tier VII) Cruiser, and the first of the so-called "Treaty Cruisers" built under the compliance of the Washington Naval Treaty.

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American Tier VI (formerly tier VII) Heavy Cruiser, and the first of the so-called "Treaty Cruisers" built under the compliance of the Washington Naval Treaty.



American Tier VI cruiser.

A version of a small light cruiser design, the development of which preceded the creation of Helena-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.



American Tier VII (formerly Tier VIII) Cruiser, and the first USN cruiser of the new generation. Compared to her predecessors, she has a better armor and armament layout, allowing her to take more hits and survive.

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American Tier VII (formerly Tier VIII) Heavy Cruiser, and the first USN cruiser of the new generation. Compared to her predecessors, she has a better armor and armament layout, allowing her to take more hits and survive.survive.
* JackOfAllStats: A relatively simple to use cruiser with many good features. Her improved armor piercing shells get better ricochet angles (60 degrees instead of 45 degrees, a features common to all USN heavy crusers from here onwards) and deal decent damage to most targets. Her high explosive is also pretty good. She has better than average bow and deck plating for her tier, allowing her o bow tank lower caliber battleship guns.



American Tier VII Cruiser and the highest-tiered light cruiser in the American tree. Formerly an available premium ship, now selectively available at different times.

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American Tier VII Cruiser and the highest-tiered light cruiser in the American tree.Light Cruiser. Formerly an available premium ship, now selectively available at different times.



!Anchorage
American promo premium Tier VIII cruiser.

A heavy cruiser design created under Project CA-B. The ship outmatched the Baltimore-class ships in terms of size and power, and also carried torpedo armament.
* EnemyDetectingRadar: Subverted. Unlike all other high tier american cruisers, she does not get a radar.
* SmokeOut: Unusual for an american cruiser, and especially a heavy cruiser is her smokescreen. It is the same found on american destroyers, and comfortably allows her to fire from concealment.
!Wichita
American premium Tier VIII cruiser.

A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous New Orleans class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.

!AL Montpelier
American promo premium Tier VIII cruiser.
* DittoFighter: Performs nearly identically to the Cleveland.



* PowerUpLetdown: Shes is almost in all regards a worse version of the Cleveland with more Hp and a heal. She has a large vulnerable and poorly armored (even by light cruiser standards) citadel and poor firing angles. The two bonuses are completely negated by this citadel vulnerability as the Seattle has a reputation for getting devastating striked. Its made several people question wonder why War Gaming chose this fictional class rather than the Real Fargo class. Even though the Fargos where essentially slightly improved Clevelands, having a Cleveland at t9 with a heal slapped on is seen by most as a major improvement over the Seattle

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* PowerUpLetdown: Shes is almost in all regards a worse version of the Cleveland with more Hp and a heal. She has a large vulnerable and poorly armored (even by light cruiser standards) citadel and poor firing angles. The two bonuses are completely negated by this citadel vulnerability as the Seattle has a reputation for getting devastating striked. Its made several people question wonder why War Gaming Wargaming chose this fictional class rather than the Real Fargo class. Even though the Fargos where essentially slightly improved Clevelands, having a Cleveland at t9 with a heal slapped on is seen by most as a major improvement over the Seattle



* BribingYourWayToVictory: That high effectiveness lead to it becoming too popular, and Wargaming removing it from sale in patch 0.10.1.



* KillItWithFire: Essentially the best fire starter in the game with its rapid fire twelve guns.

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* KillItWithFire: Essentially the best fire starter in the game with its rapid fire twelve guns. The rework to the IFHE skill made her choose between fire chance and penetration, however.



** Following the CV rework, she became much less effective at this role. However she remains one of the few battleships at the tier that can punish carrier players for coming after her.



* [[LastOfHisKind Last Of Her Kind]]: The last dreadnought left in the world, and something often brought up when talking about her.

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* [[LastOfHisKind Last Of Her Kind]]: The last dreadnought left in the world, and something often brought up when talking about her. Several times the real vessel has come close to being permantely lost to damage.



* CripplingOverspecialization: Gives up nearly every stat in comparison to the North Carolina in order to gain an extra gun turret.



* WeaksauceWeakness: like the French, the superdreadnought subline is coated with 32mm of armor. This makes the vunerable to high explosive spam.



* WeaksauceWeakness: like the French, the superdreadnought subline is coated with 32mm of armor. This doesn't grant them the



* LightningBruiser: While all USN fast battleships are considered this by default, the Iowa is special in that she's the fastest battleship, both in RealLife and in-game, at a whopping ''33 knots''.

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* LightningBruiser: While all USN fast battleships are considered this by default, the Iowa is special in that she's the fastest battleship, both in RealLife and in-game, at a whopping ''33 knots''. While other battleships can go faster with engine boost consumable, this remains the highest base speed.



* MagicKnight: Obviously not literally but conceptually pretty close. Missouri is a battleship and plays like one most of the time. But she has access to radar, a staple of SquishyWizard cruisers. While its not quite as effective due to Missouri's bigger detection range than the cruisers who normally wield such a consumable, a ballsy Missouri with support can still ruin a lot of destroyers days.
* WarForFunAndProfit: As one of the only two "purchasable" [[note]] technically, one cannot pay gold or real money to get Missouri directly, but they have to pay real money to buy doubloons, then use said doubloons to convert free experience ''then'' buy her using the converted free experience [[/note]] tier 9 premiums, she makes an impressive amount of credits as you might expect. Results of over a million credits with premium account are possible.

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* MagicKnight: Obviously not literally but conceptually pretty close. Missouri is a battleship and plays like one most of the time. But she has access to radar, a staple of SquishyWizard cruisers. While its not quite as effective due to Missouri's bigger detection range than the cruisers who normally wield such a consumable, a ballsy Missouri with support can still ruin a lot of destroyers days.days, and is devastating to cruisers with thier own smokescreens.
* WarForFunAndProfit: As one of the only two first "purchasable" [[note]] technically, one cannot pay gold or real money to get Missouri directly, but they have to pay real money to buy doubloons, then use said doubloons to convert free experience ''then'' buy her using the converted free experience [[/note]] tier 9 premiums, she makes an impressive amount of credits as you might expect. Results of over a million credits with premium account are possible.possible, and higher amounts are easily achiveable by stacking credit camos and signals.



* BribingYourWayToVictory: Proved to be extremely popular, so she was removed from sale and the armory in patch 0.10.1.



* LightningBruiser: Five knots slower than the Iowa class, but actually possessing ''greater'' firepower. Unlike the Iowa-class they were designed to withstand their own 16 inch gun firepower.

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** With her unique upgrade instaled, she puts out fires and staunches floods very quickly, espcially when a surviability build for captain skills is used. This may not be that interesting, but in the tier X envirnment she finds herself in where walls of torpedoes and the air is thick with high explosive spam, this can be very useful for staying in the match longer than other BB's.
* LightningBruiser: Five Three knots slower than the Iowa class, but actually possessing ''greater'' firepower. Unlike the Iowa-class they were designed to withstand their own 16 inch gun firepower.



* AcePilot: US fighter groups are some of the most dangerous in the game.



* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.



* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.



The first purpose-built aircraft carrier of the US Navy. As a result, she suffers many faults, such as comparatively limited hangar, slower speed, and weak protection.

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American Tier VI aircraft сarrier.

The first purpose-built U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the US Navy. As a result, she suffers many faults, such as comparatively limited hangar, slower speed, and weak protection.handling of air groups.




* QuantityVsQuality: Has the smallest air wing of any tier seven aircraft carrier but the planes are tier 10. She especially has this relationship versus the Kaga, which has enormous squadrons of tier six aircraft.

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* QuantityVsQuality: Has the smallest air wing of any tier seven eight aircraft carrier but the planes are tier 10. She especially has this relationship versus the Kaga, which has enormous squadrons of tier six aircraft.


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* PutOnABus: Removed following the 8.0 CV rework, with no plans to return.


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!Franklin D. Roosevelt
American Tier X aircraft сarrier.

A Midway-class aircraft carrier. The vast scale of the ships of this class allowed them to be equipped with powerful AA defenses, excellent anti-torpedo protection, and reliable flight deck armor.

* MasterOfAll:Considered the best carrier in the game, with huge squadrons of aircraft with a lot of HP. She has a lot of AlphaStrike potential, and is generally very hard to defend against. While her aircraft are slow, this doesn't really stop her from tearign apart teams. Worse, she's a steel ship, so only the best carrier players will be playing her.

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* MightyGlacier: UpToEleven. In terms of mass has the heaviest Broadside in the game, and is only the 3rd ship to break the 100k hp mark after Grosser Kurfurst and Kremlin. And moves as fast as Continental Drift.

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* AlphaStrike: The optimal way to play this ship; because of the 40 second reload you'll never win in a dpm battle so you need to delete enemy ships with the first salvo before they get a chance to fire back or get into cover.
* ATeamFiring: Has the worst dispersion values among it's contemporaries.
* {{BFG}}: 18'' guns.
* MightyGlacier: UpToEleven. In terms of mass has the heaviest Broadside in the game, and is only the 3rd ship to break the 100k hp mark after Grosser Kurfurst and Kremlin. And Kremlin; the armor's not bad too. Sadly, the reload is slow and the ship itself moves as fast as Continental Drift.
* MoreDakka: 4 triple barrelled turrets which, combined with the size of those guns, can result in a lot of damage if you manage to land more than a couple of shells. On the other hand, they are VERY slow to reload.
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The culmination of dreadnought design, wielding [[BFG ''12 457mm guns'']] (for reference, Georgia has 6, Ohio and Thunderer have 8, Kremlin, Yamato, and Musashi have 9).

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The culmination of dreadnought design, wielding [[BFG ''12 ''[[{{BFG}} 12 x 457mm guns'']] guns]]'' (for reference, Georgia has 6, Ohio and Thunderer have 8, Kremlin, Yamato, and Musashi have 9).
*MightyGlacier: UpToEleven. In terms of mass has the heaviest Broadside in the game, and is only the 3rd ship to break the 100k hp mark after Grosser Kurfurst and Kremlin. And moves as fast as Continental Drift.
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* ThemeNaming: Fleet carriers and light carriers are named after famous warships of the U.S. Navy. Escort carriers are named after bodies of water. The experimental U.S.S. ''Langley'' was named after aviation pioneer and Archivist of the Smithsonian Institution Samuel P. Langley, as part of a U.S. Government attempt to claim credit for the invention of the airplane. The light carrier U.S.S. ''Wright'' was later named acknowledging the inventors who won the race to invent the airplane.

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* ThemeNaming: Fleet carriers and light are named for famous battles in American history (with the exception of ''Franklin D. Roosevelt''). Light/escort carriers are named after famous warships of the U.S. Navy. Escort carriers are named after previous ships, bodies of water.water, even battles (USS ''Casablanca'' and ''Guadalcanal''). The experimental U.S.S. ''Langley'' was named after aviation pioneer and Archivist of the Smithsonian Institution Samuel P. Langley, as part of a U.S. Government attempt to claim credit for the invention of the airplane. The light carrier U.S.S. ''Wright'' was later named acknowledging the inventors who won the race to invent the airplane.

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* WeaksauceWeakness: like the French, the superdreadnought subline is coated with 32mm of armor. This doesn't grant them the



The culmination of dreadnought design, wielding [[BFG ''12 457mm guns'']] (for reference, Georgia has 6, Ohio has 8, Kremlin, Yamato, and Musashi have 9)

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The culmination of dreadnought design, wielding [[BFG ''12 457mm guns'']] (for reference, Georgia has 6, Ohio has and Thunderer have 8, Kremlin, Yamato, and Musashi have 9)
9).

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USN Battleships find their home at short-mid range: Their armor scheme makes them tough to crack when angled or bow-on, and they tend to have shorter-range guns compared to IJN BB's (although mounting ''Artillery Plotting Room Mod 1'' helps) but better reloads. USN secondaries pale in comparison to other nations, but their later AA power makes them unappealing targets to opposing strike aircraft.

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USN Battleships find their home at short-mid range: Their armor scheme makes them tough to crack when angled or bow-on, and they tend to have shorter-range guns compared to IJN BB's (although mounting ''Artillery Plotting Room Mod 1'' helps) but better reloads. USN secondaries pale in comparison to other nations, but their later AA power makes them unappealing targets to opposing strike aircraft. After having an unoffical line split at Tier 8 (with the premium/reward ships Massachussets, Georgia, and Ohio having more effective secondaries than the line's tiermates), the USN BBs ''finally'' got a line split, with this line being a [[WhatIf]] of if the United States never picked up the fast battleship concept: superdreadnoughts.



* MightyGlacier: As per the standard for a US dreadnought. She is, notably, the last one in the US tech tree.

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* MightyGlacier: As per the standard for a US dreadnought. She is, was, notably, the last one in the US tech tree.tree before the line split.



* DeathOfAThousandCuts: Its secondaries fire extreme quickly and have unprecedented accuracy. She essentially has an Atlanta mounted to each side.

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* DeathOfAThousandCuts: Its secondaries fire extreme extremely quickly and have unprecedented accuracy. She essentially has an Atlanta mounted to each side.



* ShortRangeGuyLongRangeGuy: With less sigma (meaning you have to get closer to make the guns work consistently) and an unrivaled secondary kit, shes the short ranged compared to Alabama

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* ShortRangeGuyLongRangeGuy: With less sigma (meaning you have to get closer to make the guns work consistently) and an unrivaled secondary kit, shes she's the short ranged compared to AlabamaAlabama.
!Kansas
A theoretical 'superdreadnought', Kansas continues the trend set by Colorado, though with two knots of speed over Colorado's maximum.
* MightyGlacier: Only slightly faster than Colorado, but hits even harder, due to having one more gun per turret.



!Minnesota
*MightyGlacier: She's just as slow as Kansas, with the same armament to boot. All she gets is a kilometer boost in her secondary range.




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!Vermont
The culmination of dreadnought design, wielding [[BFG ''12 457mm guns'']] (for reference, Georgia has 6, Ohio has 8, Kremlin, Yamato, and Musashi have 9)
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* DifficultButAwesome: Georgia has a lower alpha than Iowa or Missouri, due to having less guns, but can be far more effective when flanking due to being faster and slightly stealthier. Her gigantic citadel means that she's not as built for brawling as Germans, but you can use her secondaries to put extra pressure on a flank. Her speed boost is helpful for effective repositioning, but an early burn means that it won't be useable for a good chunk of the game. While Georgia can be played decently with the standard USN playstyle, a master can effectively utilize her as a mobile surgical strike ship.

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* DifficultButAwesome: *DifficultButAwesome: Georgia has a lower alpha than Iowa or Missouri, due to having less guns, but can be far more effective when flanking due to being faster and slightly stealthier. Her gigantic citadel means that she's not as built for brawling as Germans, but you can use her secondaries to put extra pressure on a flank. Her speed boost is helpful for effective repositioning, but an early burn means that it won't be useable for a good chunk of the game. While Georgia can be played decently with the standard USN playstyle, a master can effectively utilize her as a mobile surgical strike ship.
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*DifficultButAwesome: Georgia has a lower alpha than Iowa or Missouri, due to having less guns, but can be far more effective when flanking due to being faster and slightly stealthier. Her gigantic citadel means that she's not as built for brawling as Germans, but you can use her secondaries to put extra pressure on a flank. Her speed boost is helpful for effective repositioning, but an early burn means that it won't be useable for a good chunk of the game. While Georgia can be played decently with the standard USN playstyle, a master can effectively utilize her as a mobile surgical strike ship.
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* QuantityVsQuality: Similar to the ''Kaga'', the Enterprise boasts enormous squadrons of aircraft but the aircraft themselves are lower-tier than the ship itself. She has this relationship with the ''Saipan'', which features low numbers of powerful higher-tier aircraft.

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* QuantityVsQuality: Similar to the ''Kaga'', the Enterprise boasts enormous squadrons of aircraft but the aircraft themselves are lower-tier than the ship itself. She has this relationship with the ''Saipan'', which features low numbers of powerful higher-tier aircraft. After the CV rework, however, Enterprise tends to be superior to both with better quality planes than Kaga, and higher quantity than Saipan.
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After the CV rework, USN carriers are defined by much better plane recovery, and improved rocket planes compared to other nations'.

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After the CV rework, USN carriers are defined by much better plane recovery, and improved rocket planes compared to other nations'.nations', and high explosive dive bombers with lower dives than Japanese dive bombers, still retaining their firestarting capability.



* QuantityVsQuality: Has the smallest air wing of any tier seven aircraft carrier but the planes are tier 9 . She especially has this relationship versus the Kaga which has enormous squadrons of tier six aircraft.

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* QuantityVsQuality: Has the smallest air wing of any tier seven aircraft carrier but the planes are tier 9 . 10. She especially has this relationship versus the Kaga Kaga, which has enormous squadrons of tier six aircraft.



* PintsizedPowerhouse: Only a Light Carrier instead of a Fleet Carrier unlike most carriers at her matchmaking spread, but carries deadly tier 9 aircraft.
* PointDefenseless: Saipan has no secondaries and the lack of dual purpose guns also means she has no long range AA at all. Saipan captains are advised to keep moving to avoid attacks and defend the CV with the fighter consumable.
* WeaksauceWeakness: As with the other cruiser-hulled light carrier in the American lineup, the ''Independence'', '''''NO SECONDARIES'''''. Saipan has no dual-purpose guns or specialised anti-surface artillery whatsoever. Unless someone else sinks it or you run away, a nearby destroyer is a death sentence.

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* PintsizedPowerhouse: Only a Light Carrier instead of a Fleet Carrier unlike most carriers at her matchmaking spread, but carries deadly tier 9 10 aircraft.
* PointDefenseless: Saipan has no secondaries and the lack of dual purpose guns also means she has no long range AA at all. Saipan captains are advised to keep moving to avoid attacks and defend the CV with the fighter consumable.consumable and drop fighters.
* WeaksauceWeakness: As with the other cruiser-hulled light carrier in the American lineup, the ''Independence'', '''''NO SECONDARIES'''''. Saipan has no dual-purpose guns or specialised specialized anti-surface artillery whatsoever. Unless someone else sinks it or you run away, a nearby destroyer is a death sentence.



* SuperPrototype: She's actually older than her tier seven predecessor Ranger. Unlike her contemporary Kaga (which is also listed as tier 7), she never had to have her flight deck configuration modernized.

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* SuperPrototype: She's actually older than her tier seven predecessor Ranger. Unlike her contemporary Kaga (which Kaga(which is also listed as tier 7), 8), she never had to have her flight deck configuration modernized.



The most decoated warship in American naval history, USS ''Enterprise'' makes her appearance as a premium tier 8 carrier. She carries huge amounts of tier 7 aircraft in huge squadrons, and packs a surprisingly potent punch with her AP bombs.

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The most decoated decorated warship in American naval history, USS ''Enterprise'' makes her appearance as a premium tier 8 carrier. She carries huge amounts of tier 7 aircraft in huge squadrons, almost enough to rival Midway's famously large squads, and packs a surprisingly potent punch with her AP bombs.bombs, atypical for American carriers.
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After the CV rework, USN carriers are defined by much better plane recovery, and improved rocket planes compared to other nations'.

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Another Tier VIII premium of the South Dakota class. Trades even more of Alabama's acuracy (and some of her handling) for long range hyper accurate secondaries. Currently preserved as a museum ship.

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Another Tier VIII premium of the South Dakota class. Trades even more of Alabama's acuracy accuracy (and some of her handling) for long range hyper accurate secondaries. Currently preserved as a museum ship.



Georgia is an early design study of the Iowa class with eighteen inch guns.
* LightningBruiser: An early desighn of an Iowa armed with eighteen inch guns and a French cruiser speed boost. Georgia has the heaviest shells in the game and can travel at ''forty knots.''
* WhatCouldHaveBeen: Sort of, Georgia is an early design study of an Iowa class, a very much real battleship class. They ultimately decided to go with a battleship armed with more sixteen inch guns which finalized into the Iowa class. Similarly to the design relationship between Izumo and Yamato, if Georgia's design had been built she would have been called Iowa.

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Georgia is an early design study of the Iowa class with six eighteen inch guns.
guns. Available both for real money and for coal.
* LightningBruiser: An early desighn design of an Iowa armed with eighteen inch guns and a French cruiser speed boost. Georgia has the heaviest shells in the game and can travel at nearly ''forty knots.''
* ShortRangeGuyLongRangeGuy: Much like Massachusetts is to Alabama, though with it's contemporary Iowa-class battleships. Georgia is meant to get in close with it's devastatingly powerful 18 inch guns, which hit like tanks but miss almost as much as the infamously inaccurate Germans, as well as having the same secondary battery and improved heal recharge of Massachusetts. It's speed, even without the speed boost, also encourages flanking or straight up pushing, especially if there aren't any heavily armed targets or destroyers (though her secondaries can be quite effective in dealing with them).
* WeaksauceWeakness: Much like Iowa, she sacrifices armor (especially citadel armor) for her speed. If you can get a Georgia broadside on, it's a fairly easy task of punishing it.
* WhatCouldHaveBeen: Sort of, of. Georgia is an early design study of an Iowa class, a very much real battleship class. They ultimately decided to go with a battleship armed with more sixteen inch guns which finalized into the Iowa class. Similarly to the design relationship between Izumo and Yamato, if Georgia's design had been built she would have been called Iowa.
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* BiggerIsBetter: The Midway is ''huge'', easily one of the biggest ships in the game, if not ''THE'' biggest. It was designed this way in order to ensure that the USN could field more more planes than the other guy (most likely the Russians at this point), but also built with the knowledge that the jet age was approaching. In real life, the Midway is considered to be first of the Super Carriers.

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* BiggerIsBetter: The Midway is ''huge'', easily one of the biggest ships in the game, if not ''THE'' biggest. It was designed this way in order to ensure that the USN could field more more planes than the other guy (most likely the Russians at this point), but also built with the knowledge that the jet age was approaching. In real life, the Midway is considered to be first of the Super Carriers.
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* BiggerIsBetter: The Midway is ''huge'', easily one of the biggest ships in the game, if not ''THE'' biggest. It was designed this way in order to ensure that the USN could field more more planes than the other guy (most likely the Russians at this point), but also built with the knowledge that the jet age was approaching. In real life, the Midway is considered to be first of the Super Carriers.
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* AdaptationalBadass: The ''St. Louis''-class cruisers served very undistinguished careers - painfully obsolescent on commissioning, they were generally relegated to training duties during service, with one (USS ''Milwaukee'') suffering the ignominious fate of fatally grounding herself while trying to rescue a submarine. In the game, they're probably the most powerful individual ship at Tier 3.

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!Ohio
American Tier X Battleship, sister ship to Montana
* CompositeCharacter: Basically Montana with Georgia's 18 inch guns.
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* NamesTheSame: The namesake of [[Series/StarTrek the Starship]] ''[[Series/StarTrek Enterprise]].'' Gene Roddenberry served in World War II and named his ship after the most famous ship of the entire war.

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* NamesTheSame: The namesake of [[Series/StarTrek [[Franchise/StarTrek the Starship]] ''[[Series/StarTrek ''[[Franchise/StarTrek Enterprise]].'' Gene Roddenberry served in World War II and named his ship after the most famous ship of the entire war.
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* DifficultButAwesome: Her quirky squadron scheme takes some getting used to but she is often lauded as the best tier seven CV.

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* DifficultButAwesome: Her quirky Saipan is not a beginner-friendly carrier in any sense of the word; with her small squadron scheme takes some getting used to but size, shallow reserves, and painfully long aircraft regeneration time, she is often lauded as will harshly punish any mistakes made and has trouble recovering losses. On the best tier seven CV.other hand, her Tier 10 aircraft will make mincemeat out of surface targets.



** She retained this weakness after the CV rework but gained another. Saipan's attackers mount "Tiny Tim" rockets, which do very good damage (especially to larger ships) but aren't particularly likely to hit a destroyer. This means she has to use torpedoes or dive bombers against destroyers and often has trouble defending herself from them.

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** She retained this weakness after the CV rework rework, but gained another. Saipan's attackers mount "Tiny Tim" rockets, which do very good damage (especially to larger ships) but aren't particularly likely to hit a destroyer. This means she has to use torpedoes or dive bombers against destroyers and often has trouble defending herself from them.



* DifficultButAwesome: Despite ''Enterprise'''s power she can be hard to master properly with her lower tier planes.

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* DifficultButAwesome: Despite ''Enterprise'''s power she can be hard to master properly with her lower tier planes. Inverted following the aircraft carrier rework, where her quick plane regeneration makes her more forgiving compared to other Tier 8 carriers.



* QuantityVsQuality: Similar to the ''Kaga'', the Enterprise boasts enormous squadrons of aircraft but the aircraft themselves are lower-tier than the ship itself.

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* QuantityVsQuality: Similar to the ''Kaga'', the Enterprise boasts enormous squadrons of aircraft but the aircraft themselves are lower-tier than the ship itself. She has this relationship with the ''Saipan'', which features low numbers of powerful higher-tier aircraft.



* WeHaveReserves: An interesting variant. Enterprise merely has normal reserves for her squadron size but restores planes noticeably more quickly. This means she can get one of her types of aircraft deplaned and have enough to make a functional attack run after one outing of another type or so. So less we have reserves and more we can make reserves quickly.

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* WeHaveReserves: An interesting variant. Enterprise merely variant of this following the CV rework; while she has a normal reserves for her squadron size but restores of reserves, she regenerates her planes noticeably more quickly. This means she can get one of her types of aircraft deplaned and have enough to make a functional attack run after one outing of another type or so. So less we have reserves and more we can make reserves quickly. faster than most similar-tier carriers.
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* ArmorPiercingAttack: Her torpedoes have a much larger area-of-effect (known as an "explosion cube") than any other in the game, allowing it to circumvent, to a degree, torpedo protection systems on ships equipped with such. The more protected they are, the more effective these "nuclear water mines" are.
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* WhatCouldHaveBeen: Sort of, Georgia is an early design study of an Iowa class, a very much real battleship class. They ultimately decided to go with a battleship armed with more sixteen inch guns which finalized into the Iowa class.

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* WhatCouldHaveBeen: Sort of, Georgia is an early design study of an Iowa class, a very much real battleship class. They ultimately decided to go with a battleship armed with more sixteen inch guns which finalized into the Iowa class. Similarly to the design relationship between Izumo and Yamato, if Georgia's design had been built she would have been called Iowa.
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!Georgia
Georgia is an early design study of the Iowa class with eighteen inch guns.
* LightningBruiser: An early desighn of an Iowa armed with eighteen inch guns and a French cruiser speed boost. Georgia has the heaviest shells in the game and can travel at ''forty knots.''
* WhatCouldHaveBeen: Sort of, Georgia is an early design study of an Iowa class, a very much real battleship class. They ultimately decided to go with a battleship armed with more sixteen inch guns which finalized into the Iowa class.

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