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[[folder:Common Tropes]][[/folder]]

to:

[[folder:Common Tropes]][[/folder]]
Tropes]]
* ImmuneToFlinching: Mini-bosses utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
[[/folder]]
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The ghouls are shadowy humanoids. When combatants are in their sight, they will chase them down and attack once they are within reach. In later levels, they occasionally gain a temporal speed boost, allowing them to reach their opponents easier.

to:

The ghouls are shadowy humanoids. When shadowy, lean humanoid figures. They chase down combatants are in their sight, they will chase them down and attack once they are within reach. In later levels, they occasionally gain a temporal speed boost, allowing them to reach their opponents easier.

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Archers are robed figures. Using bows and arrows, they can attack combatants from afar.
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The knights are armored figures.
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Lancers are armored figures. They can attack from a distance using their lance.
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Mages are cloaked figures who specializes in attacking a wide range by casting multiple magic bolts at once.
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The orbs are purple spheres. They are normally called to battle by Summoners, but they can be encountered on their own, too. The Rush Orb dashes into combatant(s) in a straight line. The Guardian Orb has mini-orbs that moves around it for protection. The Shooter Orb attacks by shooting a magic bolt.

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The orbs are purple spheres. They are normally called to battle by Summoners, but they can be encountered on their own, too. The Rush Orb dashes into combatant(s) in a straight line. The Guardian Orb has mini-orbs that moves around it for protection. The Shooter Orb attacks by shooting a with magic bolt.


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The Rogues are robed figures. They can make themselves invisible to sneak up unsuspecting combatants.
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Summoners are cloaked figures. While they can attack using magic bolt, they specialize in summoning Orbs to help them.
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The turrets are mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, they will shoot a chaos ball at them.

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The turrets are mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, they will shoot a chaos ball magic bolt at them.



[[folder:Orbs]]

to:

[[folder:Orbs]][[folder:Orb]]



The orbs are purple spheres. They are normally called to battle by Summoners, but they can be encountered on their own, too.

to:

The orbs are purple spheres. They are normally called to battle by Summoners, but they can be encountered on their own, too. The Rush Orb dashes into combatant(s) in a straight line. The Guardian Orb has mini-orbs that moves around it for protection. The Shooter Orb attacks by shooting a magic bolt.

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[[folder:Orbs]]
Orbs are purple spheres. Hovering to scout for combatants, once one is detected, they will attempt to strike them. They are normally called to battle by Summoners, but they can be encountered on their own, too.

to:

[[folder:Orbs]]
Orbs
[[folder:Slime]]
The slimes
are purple spheres. Hovering to scout for combatants, once one is detected, they will attempt to strike them. little blob-like creatures. They are normally called hop into the combatant to battle by Summoners, but deal damage. In later levels, they can be encountered on their own, too.split into smaller versions of themselves upon defeat.



[[folder:Slime]]
The slimes are little blob-like creatures. They hop into the combatant to deal damage. In later levels, they can split into smaller versions of themselves upon defeat.

to:

[[folder:Slime]]
[[folder:Turret]]
The slimes turrets are little blob-like creatures. They hop into the combatant to deal damage. In later levels, mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, they can split into smaller versions of themselves upon defeat.will shoot a chaos ball at them.



[[folder:Turret]]
The turrets are mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, they will shoot a chaos ball at them.
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[[/folder]]


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[[folder:Orbs]]
->'''Variants:''' Rush Orb, Guardian Orb, Shooter Orb
The orbs are purple spheres. They are normally called to battle by Summoners, but they can be encountered on their own, too.
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[[/folder]]
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The head of The Magic Council, and the last opponent standing before the Wizard of Legend title.
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-------
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An earth-elemental specialist who is in charge of a section covered with greenery.
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A fire-elemental specialist who is in charge of the fiery section decorated with mining carts and smithing tools.
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A water-elemental specialist who is in charge of the frozen section.
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Golems are gigantic humanoid creatures made of rocks. Sluggish in their movement, they walk towards the combatant before attempting to strike them. They are rarely seen, but will always be already present when entering in their domain; they will never be summoned in through a card.

to:

Golems are gigantic humanoid creatures monsters made of rocks. Sluggish in their movement, they walk towards the combatant before attempting to strike them. They are rarely seen, but will always be already present when entering in their domain; they will never be summoned in through a card.

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[[folder:Veres]][[/folder]]

[[folder:Ward]][[/folder]]

[[folder:Tomi]][[/folder]]

[[folder:Mimi]][[/folder]]

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[[folder:Veres]][[/folder]]

[[folder:Ward]][[/folder]]

[[folder:Tomi]][[/folder]]

[[folder:Mimi]][[/folder]]
[[folder:Veres]]
A living mirror.
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[[/folder]]

[[folder:Ward]]
A living wardrobe.
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[[/folder]]

[[folder:Tomi]]
A living tome.
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[[/folder]]

[[folder:Mimi]]
A living chest.
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[[/folder]]



[[folder:Coffin Knight]][[/folder]]

[[folder:Ghoul]]
The ghouls are shadowy humanoids. When combatants are in their sight, they will chase them down and attack once they are within reach. In later levels, they occasionally gain a temporal speed boost, allowing them to reach their opponents easier.

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[[folder:Coffin Knight]][[/folder]]

[[folder:Ghoul]]
The ghouls
Knight]]
Coffin Knight
are shadowy humanoids. When combatants are armored beings who specialize in crushing combatants. They each carry a large stone over their heads. Once an entree is in sight, they will chase them down jump and attack once they are within reach. In later levels, they occasionally gain a temporal speed boost, allowing them to reach slam their opponents easier.stones on them.



[[folder:Golem]]
Golems are gigantic humanoid creatures made of rocks. Sluggish in their movement, they walk towards the combatant before attempting to strike them. They are rarely seen, but will always be already present when entering in their domain; they will never be summoned in through a card.

to:

[[folder:Golem]]
Golems
[[folder:Ghoul]]
The ghouls
are gigantic humanoid creatures made of rocks. Sluggish shadowy humanoids. When combatants are in their movement, they walk towards the combatant before attempting to strike them. They are rarely seen, but will always be already present when entering in their domain; sight, they will never be summoned in through chase them down and attack once they are within reach. In later levels, they occasionally gain a card.temporal speed boost, allowing them to reach their opponents easier.



[[folder:Orbs]]

to:

[[folder:Orbs]][[folder:Golem]]
Golems are gigantic humanoid creatures made of rocks. Sluggish in their movement, they walk towards the combatant before attempting to strike them. They are rarely seen, but will always be already present when entering in their domain; they will never be summoned in through a card.



[[folder:Slime]]
The slimes are little blob-like creatures. They hop into the combatant to deal damage. In later levels, they can split into smaller versions of themselves upon defeat.

to:

[[folder:Slime]]
The slimes
[[folder:Orbs]]
Orbs
are little blob-like creatures. purple spheres. Hovering to scout for combatants, once one is detected, they will attempt to strike them. They hop into the combatant are normally called to deal damage. In later levels, battle by Summoners, but they can split into smaller versions of themselves upon defeat.be encountered on their own, too.



[[folder:Turret]]
The turrets are mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, they will shoot a chaos ball at them.

to:

[[folder:Turret]]
[[folder:Slime]]
The turrets slimes are mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, little blob-like creatures. They hop into the combatant to deal damage. In later levels, they will shoot a chaos ball at them.can split into smaller versions of themselves upon defeat.


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[[folder:Turret]]
The turrets are mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, they will shoot a chaos ball at them.
----
[[/folder]]

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[[folder:Ghoul]][[/folder]]

[[folder:Golem]][[/folder]]

[[folder:Slime]][[/folder]]

[[folder:Turret]][[/folder]]

!!Enemies with Variants

[[folder:Common Tropes]][[/folder]]

[[folder:Archer]]
->'''Variants:''' Enhanced Archer, Chaos Archer, Earth Archer, Fire Archer, Water Archer, Strafe Archer

to:

[[folder:Ghoul]][[/folder]]

[[folder:Golem]][[/folder]]

[[folder:Slime]][[/folder]]

[[folder:Turret]][[/folder]]

!!Enemies with Variants

[[folder:Common Tropes]][[/folder]]

[[folder:Archer]]
->'''Variants:''' Enhanced Archer, Chaos Archer, Earth Archer, Fire Archer, Water Archer, Strafe Archer
[[folder:Ghoul]]
The ghouls are shadowy humanoids. When combatants are in their sight, they will chase them down and attack once they are within reach. In later levels, they occasionally gain a temporal speed boost, allowing them to reach their opponents easier.
----



[[folder:Knight]]
->'''Variants:''' Enhanced Knight, Chaos Knight, Earth Knight, Fire Knight, Water Knight, Crash Knight

to:

[[folder:Knight]]
->'''Variants:''' Enhanced Knight, Chaos Knight, Earth Knight, Fire Knight, Water Knight, Crash Knight
[[folder:Golem]]
Golems are gigantic humanoid creatures made of rocks. Sluggish in their movement, they walk towards the combatant before attempting to strike them. They are rarely seen, but will always be already present when entering in their domain; they will never be summoned in through a card.
----



[[folder:Lancer]]
->'''Variants:''' Enhanced Lancer, Chaos Lancer, Earth Lancer, Fire Lancer, Water Lancer, Fleet Lancer

to:

[[folder:Lancer]]
->'''Variants:''' Enhanced Lancer, Chaos Lancer, Earth Lancer, Fire Lancer, Water Lancer, Fleet Lancer
[[folder:Orbs]]
----



[[folder:Mage]]
->'''Variants:''' Enhanced Mage, Chaos Mage, Earth Mage, Fire Mage, Water Mage, Burst Mage

to:

[[folder:Mage]]
->'''Variants:''' Enhanced Mage, Chaos Mage, Earth Mage, Fire Mage, Water Mage, Burst Mage
[[folder:Slime]]
The slimes are little blob-like creatures. They hop into the combatant to deal damage. In later levels, they can split into smaller versions of themselves upon defeat.
----



[[folder:Rouge]]
->'''Variants:''' Enhanced Rouge, Chaos Rouge, Earth Rouge, Fire Rouge, Water Rouge, Counter Rogue

to:

[[folder:Rouge]]
->'''Variants:''' Enhanced Rouge, Chaos Rouge, Earth Rouge, Fire Rouge, Water Rouge, Counter Rogue
[[folder:Turret]]
The turrets are mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, they will shoot a chaos ball at them.
----



[[folder:Summoner]]
->'''Variants:''' Enhanced Summoner, Chaos Summoner, Grand Summoner

to:

[[folder:Summoner]]
!!Enemies with Variants

[[folder:Common Tropes]][[/folder]]

[[folder:Archer]]
->'''Variants:''' Enhanced Summoner, Archer, Chaos Summoner, Grand SummonerArcher, Earth Archer, Fire Archer, Water Archer, Strafe Archer



!!The Magic Council
[[folder:The Council in General]]
* TheAce: of their respective element. So much so that their respective element appears to physically influence their appearance.
* ColorCodedForYourConvenience: All their colors match the element the respective member uses.
* ImmuneToFlinching: They all utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
* PungeonMaster: So much so that there is a cursed relic (Paronomasicon) [[UpToEleven dedicated]] to doing more damage to them because of their puns.

to:

!!The Magic Council
[[folder:The Council in General]]
* TheAce: of their respective element. So much so that their respective element appears to physically influence their appearance.
* ColorCodedForYourConvenience: All their colors match the element the respective member uses.
* ImmuneToFlinching: They all utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
* PungeonMaster: So much so that there is a cursed relic (Paronomasicon) [[UpToEleven dedicated]] to doing more damage to them because of their puns.
[[folder:Knight]]
->'''Variants:''' Enhanced Knight, Chaos Knight, Earth Knight, Fire Knight, Water Knight, Crash Knight



[[folder:Earth Lord Atlas]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/earth_lord_atlas.png]]
-->"I hope your trip here hasn't been too terra-ble... because you're about to get crushed!"
* DishingOutDirt: Specializes in earth-elemental arcana.
* ElementalHair: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]

to:

[[folder:Earth Lord Atlas]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/earth_lord_atlas.png]]
-->"I hope your trip here hasn't been too terra-ble... because you're about to get crushed!"
* DishingOutDirt: Specializes in earth-elemental arcana.
* ElementalHair: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]
[[folder:Lancer]]
->'''Variants:''' Enhanced Lancer, Chaos Lancer, Earth Lancer, Fire Lancer, Water Lancer, Fleet Lancer



[[folder:Flame Empress Zeal]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/flame_empress_zeal.png]]
-->"Are you warmed up yet? Because I'm bringing the heat!"
* ElementalHair: Her hair either turns into fire or is made entirely out of it.
* KickChick: Most of her magic is accentuated by kicking.
* PlayingWithFire: Specializes in fire-elemental arcana.

to:

[[folder:Flame Empress Zeal]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/flame_empress_zeal.png]]
-->"Are you warmed up yet? Because I'm bringing the heat!"
* ElementalHair: Her hair either turns into fire or is made entirely out of it.
* KickChick: Most of her magic is accentuated by kicking.
* PlayingWithFire: Specializes in fire-elemental arcana.
[[folder:Mage]]
->'''Variants:''' Enhanced Mage, Chaos Mage, Earth Mage, Fire Mage, Water Mage, Burst Mage



[[folder:Frost Queen Freiya]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/frost_queen_freiya.png]]
-->"It's too late to be getting cold feet... because I'm about to freeze you in your tracks!"
* ElementalHair: Her hair is either frozen into an ice crystal or is an ice crystal.
* AnIcePerson: Her main aesthetic. The majority of her attacks are also ice-based.
* MakingASplash: Specializes in water-elemental arcana.
* NoblewomansLaugh: A subtle one but it is present, it also serves as an audio cue for the player.

to:

[[folder:Frost Queen Freiya]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/frost_queen_freiya.png]]
-->"It's too late to be getting cold feet... because I'm about to freeze you in your tracks!"
* ElementalHair: Her hair is either frozen into an ice crystal or is an ice crystal.
* AnIcePerson: Her main aesthetic. The majority of her attacks are also ice-based.
* MakingASplash: Specializes in water-elemental arcana.
* NoblewomansLaugh: A subtle one but it is present, it also serves as an audio cue for the player.
[[folder:Rouge]]
->'''Variants:''' Enhanced Rouge, Chaos Rouge, Earth Rouge, Fire Rouge, Water Rouge, Counter Rogue


Added DiffLines:

[[folder:Summoner]]
->'''Variants:''' Enhanced Summoner, Chaos Summoner, Grand Summoner
[[/folder]]

!!The Magic Council
[[folder:The Council in General]]
* TheAce: of their respective element. So much so that their respective element appears to physically influence their appearance.
* ColorCodedForYourConvenience: All their colors match the element the respective member uses.
* ImmuneToFlinching: They all utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
* PungeonMaster: So much so that there is a cursed relic (Paronomasicon) [[UpToEleven dedicated]] to doing more damage to them because of their puns.
[[/folder]]

[[folder:Earth Lord Atlas]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/earth_lord_atlas.png]]
-->"I hope your trip here hasn't been too terra-ble... because you're about to get crushed!"
* DishingOutDirt: Specializes in earth-elemental arcana.
* ElementalHair: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]
[[/folder]]

[[folder:Flame Empress Zeal]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/flame_empress_zeal.png]]
-->"Are you warmed up yet? Because I'm bringing the heat!"
* ElementalHair: Her hair either turns into fire or is made entirely out of it.
* KickChick: Most of her magic is accentuated by kicking.
* PlayingWithFire: Specializes in fire-elemental arcana.
[[/folder]]

[[folder:Frost Queen Freiya]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/frost_queen_freiya.png]]
-->"It's too late to be getting cold feet... because I'm about to freeze you in your tracks!"
* ElementalHair: Her hair is either frozen into an ice crystal or is an ice crystal.
* AnIcePerson: Her main aesthetic. The majority of her attacks are also ice-based.
* MakingASplash: Specializes in water-elemental arcana.
* NoblewomansLaugh: A subtle one but it is present, it also serves as an audio cue for the player.
[[/folder]]

Added: 2064

Changed: 667

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[[folder:Archer]][[/folder]]

[[folder:Knight]][[/folder]]

[[folder:Lancer]][[/folder]]

[[folder:Mage]][[/folder]]

[[folder:Rouge]][[/folder]]

[[folder:Summoner]][[/folder]]

!!The Magic Council
[[folder:The Council in General]]
* TheAce: of their respective element. So much so that their respective element appears to physically influence their appearance.
* ColorCodedForYourConvenience: All their colors match the element the respective member uses.
* ImmuneToFlinching: They all utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
* PungeonMaster: So much so that there is a cursed relic (Paronomasicon) [[UpToEleven dedicated]] to doing more damage to them because of their puns.

to:

[[folder:Archer]][[/folder]]

[[folder:Knight]][[/folder]]

[[folder:Lancer]][[/folder]]

[[folder:Mage]][[/folder]]

[[folder:Rouge]][[/folder]]

[[folder:Summoner]][[/folder]]

!!The Magic Council
[[folder:The Council in General]]
* TheAce: of their respective element. So much so that their respective element appears to physically influence their appearance.
* ColorCodedForYourConvenience: All their colors match the element the respective member uses.
* ImmuneToFlinching: They all utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
* PungeonMaster: So much so that there is a cursed relic (Paronomasicon) [[UpToEleven dedicated]] to doing more damage to them because of their puns.
[[folder:Common Tropes]][[/folder]]

[[folder:Archer]]
->'''Variants:''' Enhanced Archer, Chaos Archer, Earth Archer, Fire Archer, Water Archer, Strafe Archer



[[folder:Earth Lord Atlas]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/earth_lord_atlas.png]]
-->"I hope your trip here hasn't been too terra-ble... because you're about to get crushed!"
* DishingOutDirt: Specializes in earth-elemental arcana.
* ElementalHair: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]

to:

[[folder:Earth Lord Atlas]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/earth_lord_atlas.png]]
-->"I hope your trip here hasn't been too terra-ble... because you're about to get crushed!"
* DishingOutDirt: Specializes in earth-elemental arcana.
* ElementalHair: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]
[[folder:Knight]]
->'''Variants:''' Enhanced Knight, Chaos Knight, Earth Knight, Fire Knight, Water Knight, Crash Knight



[[folder:Flame Empress Zeal]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/flame_empress_zeal.png]]
-->"Are you warmed up yet? Because I'm bringing the heat!"
* ElementalHair: Her hair either turns into fire or is made entirely out of it.
* KickChick: Most of her magic is accentuated by kicking.
* PlayingWithFire: Specializes in fire-elemental arcana.

to:

[[folder:Flame Empress Zeal]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/flame_empress_zeal.png]]
-->"Are you warmed up yet? Because I'm bringing the heat!"
* ElementalHair: Her hair either turns into fire or is made entirely out of it.
* KickChick: Most of her magic is accentuated by kicking.
* PlayingWithFire: Specializes in fire-elemental arcana.
[[folder:Lancer]]
->'''Variants:''' Enhanced Lancer, Chaos Lancer, Earth Lancer, Fire Lancer, Water Lancer, Fleet Lancer



[[folder:Frost Queen Freiya]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/frost_queen_freiya.png]]
-->"It's too late to be getting cold feet... because I'm about to freeze you in your tracks!"
* ElementalHair: Her hair is either frozen into an ice crystal or is an ice crystal.
* AnIcePerson: Her main aesthetic. The majority of her attacks are also ice-based.
* MakingASplash: Specializes in water-elemental arcana.
* NoblewomansLaugh: A subtle one but it is present, it also serves as an audio cue for the player.

to:

[[folder:Frost Queen Freiya]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/frost_queen_freiya.png]]
-->"It's too late to be getting cold feet... because I'm about to freeze you in your tracks!"
* ElementalHair: Her hair is either frozen into an ice crystal or is an ice crystal.
* AnIcePerson: Her main aesthetic. The majority of her attacks are also ice-based.
* MakingASplash: Specializes in water-elemental arcana.
* NoblewomansLaugh: A subtle one but it is present, it also serves as an audio cue for the player.
[[folder:Mage]]
->'''Variants:''' Enhanced Mage, Chaos Mage, Earth Mage, Fire Mage, Water Mage, Burst Mage


Added DiffLines:

[[folder:Rouge]]
->'''Variants:''' Enhanced Rouge, Chaos Rouge, Earth Rouge, Fire Rouge, Water Rouge, Counter Rogue
[[/folder]]

[[folder:Summoner]]
->'''Variants:''' Enhanced Summoner, Chaos Summoner, Grand Summoner
[[/folder]]

!!The Magic Council
[[folder:The Council in General]]
* TheAce: of their respective element. So much so that their respective element appears to physically influence their appearance.
* ColorCodedForYourConvenience: All their colors match the element the respective member uses.
* ImmuneToFlinching: They all utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
* PungeonMaster: So much so that there is a cursed relic (Paronomasicon) [[UpToEleven dedicated]] to doing more damage to them because of their puns.
[[/folder]]

[[folder:Earth Lord Atlas]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/earth_lord_atlas.png]]
-->"I hope your trip here hasn't been too terra-ble... because you're about to get crushed!"
* DishingOutDirt: Specializes in earth-elemental arcana.
* ElementalHair: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]
[[/folder]]

[[folder:Flame Empress Zeal]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/flame_empress_zeal.png]]
-->"Are you warmed up yet? Because I'm bringing the heat!"
* ElementalHair: Her hair either turns into fire or is made entirely out of it.
* KickChick: Most of her magic is accentuated by kicking.
* PlayingWithFire: Specializes in fire-elemental arcana.
[[/folder]]

[[folder:Frost Queen Freiya]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/frost_queen_freiya.png]]
-->"It's too late to be getting cold feet... because I'm about to freeze you in your tracks!"
* ElementalHair: Her hair is either frozen into an ice crystal or is an ice crystal.
* AnIcePerson: Her main aesthetic. The majority of her attacks are also ice-based.
* MakingASplash: Specializes in water-elemental arcana.
* NoblewomansLaugh: A subtle one but it is present, it also serves as an audio cue for the player.
[[/folder]]

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Removed: 56

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* DishingOutDirt: Specializes in earth-elemental arcana.



* DishingOutDirt: Specializes in earth-elemental arcana.

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* AstonishinglyAppropriateAppearance: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]

to:

-->"I hope your trip here hasn't been too terra-ble... because you're about to get crushed!"
* AstonishinglyAppropriateAppearance: ElementalHair: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]



* AstonishinglyAppropriateAppearance: Her hair either turns into fire or is made entirely out of it.

to:

-->"Are you warmed up yet? Because I'm bringing the heat!"
* AstonishinglyAppropriateAppearance: ElementalHair: Her hair either turns into fire or is made entirely out of it.



* AstonishinglyAppropriateAppearance: Her hair is either frozen into an ice crystal or is an ice crystal.

to:

-->"It's too late to be getting cold feet... because I'm about to freeze you in your tracks!"
* AstonishinglyAppropriateAppearance: ElementalHair: Her hair is either frozen into an ice crystal or is an ice crystal.

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/hope_and_patience.png]]
[[caption-width-right:256:Left: Patience Right: Hope]]

to:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/hope_and_patience.png]]
[[caption-width-right:256:Left: Patience Right: Hope]]

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Removed: 51

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/vigor_and_grit.png]]
[[caption-width-right:256:Left: Vigor Right: Grit]]

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/vigor_and_grit.png]]
[[caption-width-right:256:Left: Vigor Right: Grit]]

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/vigor_and_grit.png]]
[[caption-width-right:256:Left: Vigor Right: Grit]]
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/hope_and_patience.png]]
[[caption-width-right:256:Left: Patience Right: Hope]]
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* PungeonMaster: So much so that there is a cursed relic [[UpToEleven dedicated]] to doing more damage to them because of their puns.

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* PungeonMaster: So much so that there is a cursed relic (Paronomasicon) [[UpToEleven dedicated]] to doing more damage to them because of their puns.
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* DishingOutDirt: Specializes in earth-elemental arcana.


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* PlayingWithFire: Specializes in fire-elemental arcana.


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* AnIcePerson: Her main aesthetic. The majority of her attacks are also ice-based.
* MakingASplash: Specializes in water-elemental arcana.

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!Supporting Characters

!!Accomodation

[[folder:Veres]][[/folder]]

[[folder:Ward]][[/folder]]

[[folder:Tomi]][[/folder]]

[[folder:Mimi]][[/folder]]

!!Shop

[[folder:Artisan Andres]][[/folder]]

[[folder:Virtuoso Iris]][[/folder]]

[[folder:Savile]][[/folder]]

[[folder:Nox the Unfortunate]][[/folder]]

[[folder:Doctor Song]][[/folder]]

[[folder:Taffy]][[/folder]]

[[folder:Creme the Collector]][[/folder]]

[[folder:Nocturne the Cardist]][[/folder]]

!Chaos Trial

!!Regular Enemies

[[folder:Coffin Knight]][[/folder]]

[[folder:Ghoul]][[/folder]]

[[folder:Golem]][[/folder]]

[[folder:Slime]][[/folder]]

[[folder:Turret]][[/folder]]

!!Enemies with Variants

[[folder:Archer]][[/folder]]

[[folder:Knight]][[/folder]]

[[folder:Lancer]][[/folder]]

[[folder:Mage]][[/folder]]

[[folder:Rouge]][[/folder]]

[[folder:Summoner]][[/folder]]



* [[spoiler: InfinityPlusOneElement: Is the only one in the game able to access the Chaos Arcana, a set of Arcana that does not have any weaknesses and really powerful skills. Beating him grants you access to one yourself after each win.]]

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* [[spoiler: InfinityPlusOneElement: Is the only one in the game able to access [[spoiler:access the Chaos Arcana, a set of Arcana powerful skills that does not have any weaknesses and really powerful skills.weaknesses. Beating him grants you access to one yourself after each win.]]
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[[folder:The Mage]]

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[[folder:The Mage]]Wizard]]
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* MirrorBoss: His second phase acts like a player character with his own tricks thorwn in.

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* MirrorBoss: His second phase acts like a player character with his own tricks thorwn thrown in.
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* JackOfAllStats: In a magic sense, unlike the Council members (sans Master Sura) they do not have a favored element unless you choose so.

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* JackOfAllStats: In a magic sense, unlike the Council members (sans [[spoiler:(sans Master Sura) Sura)]] they do not have a favored element unless you choose so.
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* TheAce: Of the entire Council itself. He appears to have no limit to his element like the rest of them and [[Spoiler: has access to one no one else has.]]

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* TheAce: Of the entire Council itself. He appears to have no limit to his element like the rest of them and [[Spoiler: [[spoiler: has access to one no one else has.]]



* [[Spoiler: InfinityPlusOneElement: Is the only one in the game able to access the Chaos Arcana, a set of Arcana that does not have any weaknesses and really powerful skills. Beating him grants you access to one yourself after each win.]]

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* [[Spoiler: [[spoiler: InfinityPlusOneElement: Is the only one in the game able to access the Chaos Arcana, a set of Arcana that does not have any weaknesses and really powerful skills. Beating him grants you access to one yourself after each win.]]

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* NoblewomansLaugh: A sublte one but it is present, it also serves as an audio cue for the player.

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* NoblewomansLaugh: A sublte subtle one but it is present, it also serves as an audio cue for the player.


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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/master_sura.png]]
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/flame_empress_zeal.png]]


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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/frost_queen_freiya.png]]


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[[/folder]]

[[folder:Master Sura]]
* TheAce: Of the entire Council itself. He appears to have no limit to his element like the rest of them and [[Spoiler: has access to one no one else has.]]
* DarkIsNotEvil: Despite looking rather dark and intimidating he appears to be this universes BigGood and is always courteous.
* [[Spoiler: InfinityPlusOneElement: Is the only one in the game able to access the Chaos Arcana, a set of Arcana that does not have any weaknesses and really powerful skills. Beating him grants you access to one yourself after each win.]]
* SequentialBoss: He only has two phases unlike every other boss only having one.
* StationaryBoss: His first phase is centered in his boss room and remains there until you bring his health to zero.
* MirrorBoss: His second phase acts like a player character with his own tricks thorwn in.
* NiceGuy: Like every other council member he seems to have general respect for the wizards that make it to his boss room.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/earth_lord_atlas.png]]


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[[/folder]]

[[folder:Flame Empress Zeal]]
* AstonishinglyAppropriateAppearance: Her hair either turns into fire or is made entirely out of it.
* KickChick: Most of her magic is accentuated by kicking.
[[/folder]]

[[folder:Frost Queen Freiya]]
* AstonishinglyAppropriateAppearance: Her hair is either frozen into an ice crystal or is an ice crystal.
* NoblewomansLaugh: A sublte one but it is present, it also serves as an audio cue for the player.

Added: 700

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* AmbigiousGender: While some characters refer to them as "sir" there appears to be no defined gender for the character and their appearence offers no hints either.
*

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* AmbigiousGender: AmbiguousGender: While some characters refer to them as "sir" there appears to be no defined gender for the character and their appearence appearance offers no hints either.
*
either.


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[[/folder]]

!!The Magic Council
[[folder:The Council in General]]
* TheAce: of their respective element. So much so that their respective element appears to physically influence their appearance.
* ColorCodedForYourConvenience: All their colors match the element the respective member uses.
* ImmuneToFlinching: They all utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
* PungeonMaster: So much so that there is a cursed relic [[UpToEleven dedicated]] to doing more damage to them because of their puns.
[[/folder]]

[[folder:Earth Lord Atlas]]
* AstonishinglyAppropriateAppearance: He has a tree growing out of his head and his body looks [[JustForPun chiseled]]
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[[foldercontrol]]

[[folder:The Mage]]
The PlayerCharacter. They were visiting the Museum of Lanova when the [[McGuffin Insignia of Legend]] transported them through time to the Chaos Trials.

* AmbigiousGender: While some characters refer to them as "sir" there appears to be no defined gender for the character and their appearence offers no hints either.
*
* HeroicMime: They never speak at any point during the game. Not even at the possible success over the trials.
* InTheHood: Like the majority of the Wizards in the setting.
* JackOfAllStats: In a magic sense, unlike the Council members (sans Master Sura) they do not have a favored element unless you choose so.

[[/folder]]

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