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* WeWillUseManualLaborInTheFuture: Played with. The Chaos Dwarfs are among the most advanced of the major civilizations, up there with the [[ClockPunk Empire]] and [[{{Magitek}} Skaven]]. Just like the Skaven, they ''love'' their slavery.
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Malekith was merged back per the new CSP rules. Merge approved by the CSP thread here


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | '''Chaos Dwarfs''' | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | '''Chaos Dwarfs''' | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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I think this was mentioned in one of the source books beyond being stated for Total War Warhammer.

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* ChronicBackstabbingDisorder: Species-wide example, as Hobgoblins are hilariously duplicitous [[ExaggeratedTrope even by the standards of Greenskins]]. They're so used to this that they have bony humps to prevent the worst blows from killing them.
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->''"Aye, some of us speak better than our uncouth brethren. Indeed, we do most things better than others, except, perhaps, die in droves. We leave that to the Goblins and the Orcs. My lads aren't particularly interested in falling in fields far from their beloved steppes, though we may be willing if the price is right. What are you offering? It will cost you extra if we have to leave anyone alive."''
-->--'''Choknech, Hobgoblin warrior'''
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* EarlyInstallmentWeirdness: The earliest appearance of the ''concept'' of Chaos Dwarfs was in 2nd edition, where it was simply mentioned that some northern dwarfholds had been corrupted by Chaos and turned to the worship of the Dark Gods; on the battlefield, a Chaos army could field up to 50 Chaos Dwarfs as characters, soldiers, or manning mortar and rocket launcher teams. In 3rd edition, this lore got fleshed out; they are stated to be a new phenomena, only 200 years old, being the result of dwarf communities from the northern World Edge Mountains being corrupted during the Incursions of Chaos in IC 2300. They look like regular dwarfs, save for their skin tending to be either extremely pale or greenish in colored, as well as their ability to have Chaotic Attributes (aka, mutations). Their numbers are said to be growing and they are characterized as a vibrant race, who have been conquering many of the uncorrupted northern dwarfholds. They have no special connection with magic in this iteration -- ''all'' dwarfs can be wizards, but they're worse at it than humans. They fight as optional allies in a Chaos Army, though they can't be fielded alongside Chaos Orcs or Chaos Goblins, and can be fielded as warriors, berserkers, mortars, and rocket launcher teams. It took 4th edition to introduce their now-definitive lore as bull-worshipping {{Evil Sorcerer}}s and creators of daemonic {{magitek}} that are separate from the standard Chaos pantheon and its hordes.
** Third edition also introduced the ''[[FullBoarAction boar-centaurs]]'', but unlike their subsequent bull-centaur counterparts, these get no special lore nor any special place in the Chaos Dwarf hierarchy; they simply act as muscle to push the 0-3 Chaos Dwarf War Machines that a Chaos army can field.

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* NoodleIncident: This is the only mention of the Chaos Dwarfs going to war with Nehekhara, leaving the cause and outcome a mystery.



* NoodleIncident: This is the only mention of the Chaos Dwarfs going to war with Nehekhara, leaving the cause and outcome a mystery.
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minor typoes i hadn't seen before going to bed


** Both the Chaos Dwarfs and the Skaven are a treacherous race who [[ZergRush field expendable slaves]] backed by horrific hybrids of monster and machine. Both factions are also monotheistic worshippers of a Chaos God that isn't one of the Ruinous powers, and both factions despise the Dwarf race. The biggest difference between them is that the Chaos Dwarfs are only duplicitous to further their own goals while the Skaven ''pride'' themselves on their ability to betray and are constantly backstabbing one another. Chaos Dwarfs depend more on [[{{Magitek}} use monsters to power technology]] where the Skaven [[{{Cyborg}} graft technology onto monsters to make them more powerful]]. Skaven invetors consider safety and regulations [[NoOshaCompliance a funny joke more than anything]] and have no issue making faulty or defective warmachines as long as they personally aren't in the area when they inevitably malfunction, Chaos Dwarfs retain their uncorrupted kin's rigoruous and perfectionist nature towards their craft, priding themselves on making efficient and reliable mechanical horrors (indeed, creating a machine that gets a fellow Chaos Dwarf killed is one of the quickest way to get sent [[LegionOfLostSouls to the Infernal Guard]]).

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** Both the Chaos Dwarfs and the Skaven are a treacherous race who [[ZergRush field expendable slaves]] backed by horrific hybrids of monster and machine. Both factions are also monotheistic worshippers of a Chaos God that isn't one of the Ruinous powers, and both factions despise the Dwarf race. The biggest difference between them is that the Chaos Dwarfs are only duplicitous to further their own goals while the Skaven ''pride'' themselves on their ability to betray and are constantly backstabbing one another. Chaos Dwarfs depend more on [[{{Magitek}} use monsters to power technology]] where the Skaven [[{{Cyborg}} graft technology onto monsters to make them more powerful]]. Skaven invetors inventors consider safety and regulations [[NoOshaCompliance a funny joke more than anything]] and have no issue making faulty or defective warmachines as long as they personally aren't in the area when they inevitably malfunction, Chaos Dwarfs retain their uncorrupted kin's rigoruous rigorous and perfectionist nature towards their craft, priding themselves on making efficient and reliable mechanical horrors (indeed, creating a machine that gets a fellow Chaos Dwarf killed is one of the quickest way to get sent [[LegionOfLostSouls to the Infernal Guard]]).
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** Both the Chaos Dwarfs and the Skaven are a treacherous race who [[ZergRush field expendable slaves]] backed by horrific hybrids of monster and machine. Both factions are also monotheistic worshippers of a Chaos God that isn't one of the Ruinous powers, and both factions despise the Dwarf race. The biggest difference between them is that the Chaos Dwarfs are only duplicitous to further their own goals while the Skaven ''pride'' themselves on their ability to betray and are constantly backstabbing one another. Chaos Dwarfs depend more on [[{{Magitek}} use monsters to power technology]] where the Skaven [[{{Cyborg}} graft technology onto monsters to make them more powerful]].

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** Both the Chaos Dwarfs and the Skaven are a treacherous race who [[ZergRush field expendable slaves]] backed by horrific hybrids of monster and machine. Both factions are also monotheistic worshippers of a Chaos God that isn't one of the Ruinous powers, and both factions despise the Dwarf race. The biggest difference between them is that the Chaos Dwarfs are only duplicitous to further their own goals while the Skaven ''pride'' themselves on their ability to betray and are constantly backstabbing one another. Chaos Dwarfs depend more on [[{{Magitek}} use monsters to power technology]] where the Skaven [[{{Cyborg}} graft technology onto monsters to make them more powerful]]. Skaven invetors consider safety and regulations [[NoOshaCompliance a funny joke more than anything]] and have no issue making faulty or defective warmachines as long as they personally aren't in the area when they inevitably malfunction, Chaos Dwarfs retain their uncorrupted kin's rigoruous and perfectionist nature towards their craft, priding themselves on making efficient and reliable mechanical horrors (indeed, creating a machine that gets a fellow Chaos Dwarf killed is one of the quickest way to get sent [[LegionOfLostSouls to the Infernal Guard]]).
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fixed a typo


* IndustrializedEvil: To an even greater degree than the Skaven, as the Chaos Dwarfs towers are also gigantic factories, producing endless amounts of weapon and wargear, ever forging, ever consuming materials [[HumanRessources and slaves]]. Half of the reason the Plains of Zharr are so [[{{Mordor}} hellish]] is due to the Chaos Dwarfs' polluting of the area for thousands of years.

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* IndustrializedEvil: To an even greater degree than the Skaven, as the Chaos Dwarfs towers are also gigantic factories, producing endless amounts of weapon and wargear, ever forging, ever consuming materials [[HumanRessources [[HumanResources and slaves]]. Half of the reason the Plains of Zharr are so [[{{Mordor}} hellish]] is due to the Chaos Dwarfs' polluting of the area for thousands of years.
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[[caption-width-right:350:The Icon of Hashut]]

Hashut, the Father of Darkness, is the minor Chaos God of Fire, Greed and Tyranny and the Chaos Dwarfs' patron god. A grim and malignant being, often represented as a great blazing bull wreathed in smoke and shadow. Hashut is closely associated with tyranny, greed, fire and hatred, and it is a being whose gift of power comes at a terrible price.

As with much of their origins, just how the Dwarfs of the East came to seal their pact with Hashut remains shrouded in the dark times of the great sundering of the world by Chaos, and in truth the Chaos Dwarfs themselves may have only a [[NothingIsScarier dim and warped understanding]] of how they became bound to their nightmarish god. The twisted runic cartouches that adorn their fire-temples do however speak of the abandonment of the Dwarfs of Zorn Uzkul by their Ancestor Gods during the Great Cataclysm, their finding of salvation and succour with their new god, and the thirst of Hashut for sacrifice and subjugation in return for his patronage.

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[[caption-width-right:350:The [[caption-width-right:350:An Icon of Hashut]]

Hashut, the Father of Darkness, is the a minor Chaos God of Fire, Greed and Tyranny and the Chaos Dwarfs' patron god. deity. A grim and malignant being, he is often represented as a great blazing bull wreathed in smoke and shadow. Hashut is closely associated with tyranny, greed, fire and hatred, and it is a being whose gift of power comes at a terrible price.

As with much of their origins, just how the Dwarfs of the East came to seal their pact with Hashut remains shrouded in the dark times of the great sundering of the world by Chaos, and in truth the Chaos Dwarfs themselves may have only a [[NothingIsScarier [[FutureImperfect dim and warped understanding]] of how they became bound to their nightmarish god. The twisted runic cartouches that adorn their fire-temples do however speak of the abandonment of the Dwarfs of Zorn Uzkul by their Ancestor Gods during the Great Cataclysm, their finding of salvation and succour with their new god, and the thirst of Hashut for sacrifice and subjugation in return for his patronage.
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Added DiffLines:

* IndustrializedEvil: To an even greater degree than the Skaven, as the Chaos Dwarfs towers are also gigantic factories, producing endless amounts of weapon and wargear, ever forging, ever consuming materials [[HumanRessources and slaves]]. Half of the reason the Plains of Zharr are so [[{{Mordor}} hellish]] is due to the Chaos Dwarfs' polluting of the area for thousands of years.

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