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Moving — Khorne tends to be described as being impressed and pleased in these instances more so than anything else, so it seems more of a "game recognizes game" think that finding something funny as such.


* ActuallyPrettyFunny: Tuska Daemonkilla is an Ork Warlord who led an invasion of the Warp that ravaged several of Khorne's rivals' worlds before landing practically on his doorstep. Khorne, who's typically TheStoic when not insanely angry at everything, was so amused by the pandemonium Tuska and his army caused that he made the Orks a permanent attraction on his lawn to endlessly fight his most elite generals by granting them ResurrectiveImmortality to fight forever in his name.


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* VillainCred: Khorne admires carnage and fearlesness from both underling and foe, and has given marks of tangible approval to those who display the same merciless bloodletting that he expects in his servants:
** Tuska Daemonkilla is an Ork Warlord who led an invasion of the Warp that ravaged several of Khorne's rivals' worlds before landing practically on his doorstep. Khorne, who's typically TheStoic when not insanely angry at everything, was so impressed by the pandemonium Tuska and his army caused that he made the Orks a permanent attraction on his lawn to endlessly fight his most elite generals by granting them ResurrectiveImmortality to fight forever in his name.
** The Drukhari Wych Cult of the Seventh Woe, bored of their usual prey and seeking a true challenge, invaded a Khornate world and forced their way into its fighting pits, where they battled the local World Eaters in merciless, high-speed duels that were faster and more vicious than any seen on the world thus far. The invaders ended up completely wiping themselves out, but Khorne was so pleased with the spectacle that he sent a RainOfBlood to resurrect everyone involved. The Wyches and World Eaters developed a bond of wary respect as a result and went on to stage a joint massacre on the Imperial world of Anathema Quartus.
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* CastingAShadow: Be'lakor's signature powers primarily revolve around manipulating darkness. His most commonly used variant of this is [[LivingShadow hiding in the shadows of other beings to communicate with them]].


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* ExtraOredinary: Vashtorr can psychically manipulate metals and ores in his surroundings to create his various daemonic constructs.
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* RandomEffectSpell: Flamers of Tzeentch spew out raw chaos energy that merely ''looks'' like fire. The actual effects of getting hit by the "fire" varies widly, and can be pretty much anything. You could be burned by normal, physical fire, or you could be mutated into a Chaos Spawn, be fine physically but have your soul burnt away, have your wounds healed and mended, or have absolutely nothing happen at all. These are just a small sample of possible effects.

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* RandomEffectSpell: Flamers of Tzeentch spew out raw chaos energy that merely ''looks'' like fire. The actual effects of getting hit by the "fire" varies widly, and can be pretty much anything. You could be burned by normal, physical fire, or you could be mutated into a Chaos Spawn, be fine physically but have your soul burnt away, have your wounds healed and or mended, or have absolutely nothing happen at all. These are just a small sample of possible effects.
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* RandomEffectSpell: Flamers of Tzeentch spew out raw chaos energy that merely ''looks'' like fire. The actual effects of getting hit from the "fire" varies widly, and can be pretty much anything. ''Actually'' being set ablaze, being mutated into a Chaos Spawn, leave you fine physically but burning your soul away, healing and mending your wounds, or doing absolutley nothing are all just a small sample of possible effects.

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* RandomEffectSpell: Flamers of Tzeentch spew out raw chaos energy that merely ''looks'' like fire. The actual effects of getting hit from by the "fire" varies widly, and can be pretty much anything. ''Actually'' being set ablaze, being You could be burned by normal, physical fire, or you could be mutated into a Chaos Spawn, leave you be fine physically but burning have your soul burnt away, healing and mending have your wounds, wounds healed and mended, or doing absolutley have absolutely nothing happen at all. These are all just a small sample of possible effects.
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* OxymornicBeing: Tzeentch is a living contradiction. He's a god that embodies scheming and ambition, so by his nature he must constantly plan and manipulate for the grandest goals, but can't ever complete anything because doing so would leave him with nothing to strive towards, effectively destroying him. So he exists making innumerable, contradictory plans that ultimately accomplish nothing while ruining the plans of his siblings whenever possible. Ironically, this makes him, the Chaos God of Change, the main enforcer of the status quo of Chaos.

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* OxymornicBeing: OxymoronicBeing: Tzeentch is a living contradiction. He's a god that embodies scheming and ambition, so by his nature he must constantly plan and manipulate for the grandest goals, but can't ever complete anything because doing so would leave him with nothing to strive towards, effectively destroying him. So he exists making innumerable, contradictory plans that ultimately accomplish nothing while ruining the plans of his siblings whenever possible. Ironically, this makes him, the Chaos God of Change, the main enforcer of the status quo of Chaos.
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* CruelMercy: If a worshipper tries to leave Nurgle's service, he'll give them exactly what they asked for. He even lets them keep the gifts he's given them, just without the part of gifts that dulled the pain of the numerous diseases and mutations they inevitably gained while working with him. Needless to say, these attempts at independence tend not to last long and they come crawling right back to the "loving embrace" of the Grandfather, one way or another.

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* CruelMercy: If a worshipper tries to leave Nurgle's service, he'll give them exactly what they asked for. He even lets them keep the gifts he's given them, just without the part of gifts that dulled the pain and stabilized the mutations of the numerous diseases and mutations they inevitably gained while working with him. Don't worry though, the Grandfather will "graciously" [[FateWorseThanDeath make sure you can't die]]. Needless to say, these attempts at independence tend not to last long and they come crawling right back to the "loving embrace" of the Grandfather, of Nurgle, in one way form or another.

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* CombatSadomasochist: Slaaneshi daemons and cultists are known for being particularly sadistic both on and off the battlefield as the pain they inflict on the opponents bring them far more pleasure than mere victory. Slaaneshi forces consider receiving pain almost as pleasurable as inflicting it: they often allow themselves to be wounded just to experience the ecstasy of agony.



* MalevolentMutilatio: Followers of Slaanesh are known to mutilate themselves and others out of their twisted sense of aesthetics and addiction to sensation of all kinds. Some of them modify themselves so much that they can barely be recognizable from their original species even before they experience mutations.

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* MalevolentMutilatio: MalevolentMutilation: Followers of Slaanesh are known to mutilate themselves and others out of their twisted sense of aesthetics and addiction to sensation of all kinds. Some of them modify themselves so much that they can barely be recognizable from their original species even before they experience mutations.

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* TheOmniscient: It comes with being the god of knowledge. It's implied, however, that one thing eludes his grasp, the future. He can see the general direction of things, but it's one of the few uncertainties to him. It is this that caused him to throw Kairos into the Well of Eternity.

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* TheOmniscient: It comes with being the god of knowledge. It's implied, however, that one thing eludes his grasp, grasp: the future. He can see the general direction of things, things and extrapolate possible futures, but it's one the true path of the future of the few uncertainties to him. It is His desire to gain this that caused him to throw Kairos knowledge is why he kept throwing his servants into the Well of Eternity.Eternity until one of them, Kairos the Fateweaver, returned with the power to see the future with clarity.
* OxymornicBeing: Tzeentch is a living contradiction. He's a god that embodies scheming and ambition, so by his nature he must constantly plan and manipulate for the grandest goals, but can't ever complete anything because doing so would leave him with nothing to strive towards, effectively destroying him. So he exists making innumerable, contradictory plans that ultimately accomplish nothing while ruining the plans of his siblings whenever possible. Ironically, this makes him, the Chaos God of Change, the main enforcer of the status quo of Chaos.



* BeneficialDisease: Nurgle's followers regard every disease as being a blessing from their lord. More literally, this is often the form that Nurgle's boons take when granted to his favored children.

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* BeneficialDisease: Nurgle's followers regard every disease as being a blessing from their lord. More literally, this is often the form that Nurgle's boons take when granted to his favored children. For a given value of "beneficial", anyway.



* CruelMercy: If a worshipper tries to leave Nurgle's service, he'll give them exactly what they asked for. He even lets them keep the gifts he's given them, just without the part of gifts that dulled the pain of the numerous diseases and mutations they inevitably gained while working with him. Needless to say, these attempts at independence tend not to last long and they come crawling right back to the "loving embrace" of the Grandfather, one way or another.



* KillItWithFire: One of the few ways to keep Nurgle's forces down is with intense flames. A flamer won't necessarily be enough to kill a Nurgle daemon, but [[FirePurifies sterilizing any area they've traveled through with fire]] will limit the impact of their diseases.



* AnOfferYouCantRefuse: Nurgle is arguably the least palatable of the four Chaos Gods, as being twisted and deformed into a walking pile of disease and decay isn't an appealing proposition to most mortals. As such, most of Nurgle's devotees who willingly worship him are those suffering from awful afflictions and seek the strength to endure it. However, as seen with the Death Guard, Nurgle's most frequent recruiting strategy involves infecting potential followers with unbearably painful and body warping diseases and keeping them alive long after they should have died, forcing them to suffer endlessly until they swear their souls to him and accept his "gifts" of resilience.
* OxymoronicBeing: Servants of Nurgle become riddled with so much disease and rot that their bodies should be falling apart but they are instead blessed with high durability and resiliency.
* PapaWolf: Some greater daemons of Nurgle will flip out if you try to harm the little nurglings.

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* AnOfferYouCantRefuse: Nurgle is arguably the least palatable of the four Chaos Gods, as being twisted and deformed into a walking pile of disease and decay isn't an appealing proposition to most mortals. As such, most of Nurgle's devotees who willingly worship him are those suffering from awful afflictions and seek that beseeched him for the strength to endure it. endure. However, as seen with the Death Guard, Nurgle's not content to just passively wait for supplicants. His most frequent recruiting strategy involves infecting potential followers with unbearably painful and body warping diseases and keeping them alive long after they should have died, forcing them to suffer endlessly until they swear their souls to him and accept his "gifts" of resilience.
* OxymoronicBeing: Servants of Nurgle become are blessed with high durability and resilience despite being riddled with so much disease and rot that their bodies should be falling apart but they are instead blessed with high durability apart. Nurgle himself represents joy and resiliency.despair in equal amounts, which gives him and his followers a disturbing combination of jolly behavior and resigned, morose nihilism.
* PapaWolf: Some greater daemons of Nurgle will flip out if you try to harm the little nurglings.Nurglings.


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* StepfordSmiler: Behind their sometimes jolly facade, most of Nurgle's mortal followers are suffering some combination of endless depression, bitterness, and despair. They channel these feelings by seeking out more mortals to infect so they can spread both their afflictions and misery.


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* MalevolentMutilatio: Followers of Slaanesh are known to mutilate themselves and others out of their twisted sense of aesthetics and addiction to sensation of all kinds. Some of them modify themselves so much that they can barely be recognizable from their original species even before they experience mutations.
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* ShareTheSickness: Nurgle's followers actively seek to share his "gifts" with others.
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* AllLovingHero: Nurgle is a villainous version as he loves every living thing out there, but he has some sinister and/or strange ways of expressing this "love," and in this case "every living thing" includes viruses and bacteria.

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